Search Results

Search found 11975 results on 479 pages for 'vs templates'.

Page 173/479 | < Previous Page | 169 170 171 172 173 174 175 176 177 178 179 180  | Next Page >

  • Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates

    - by ETC
    The final round of IBM’s Watson against Ken Jenning and Brad Rutter ended last night with Watson coming out in a strong lead against its two human opponents. Read on to catch a video of the match and see just how quick Watson is on the draw. Watson tore through many of the answers, the little probability bar at the bottom of the screen denoting it was often 95%+ confident in its answers. Some of the more interesting stumbles were, like in the last matches, based on nuance. By far the biggest “What?” moment of the night, however, was when it answered the Daily Double question of “The New Yorker’s 1959 review of this said in its brevity and clarity, it is ‘unlike most such manuals, a book as well as a tool’”. Watson, inexplicably, answered “Dorothy Parker”. You can win them all, eh? Check out the video below to see Watson in action on its final day. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

    Read the article

  • Computer Science Programming Certificate vs. Computer Science Degree?

    - by Jess
    I'm kind of in a tough spot. My current living conditions require that I work a full-time job while attending school. I've attended a UC in the past but had to withdraw my junior year due to financial issues at home. I currently work an entry-level IT corp job but I'm looking to further my salary/skills by getting a degree, or a programming certificate like this one: http://www.lavc.edu/voced1/CSITCertCSP/CSITCertFrameCSP.htm Herein lies the problem. I prefer getting a CS degree from an accredited university but I looked at the schedules for classes and it is impossible to work around my current 40/hr work week. There are random morning classes, with the occasional evening class, but the times get even more construed as I move my way up to the upper divisions. So what I guess I'm trying to get at is, can anyone lay out the pros and cons of obtaining a certificate vs. the degree (besides obvious points like the latter being 100x better)? I'm aware that having a degree is always going to be a better route, but...is the programming certificate useless? Should I not even bother?

    Read the article

  • Permission based Authorization vs. Role based Authorization - Best Practices - 11g

    - by Prakash Yamuna
    In previous blog posts here and here I have alluded to the support in OWSM for Permission based authorization and Role based authorization support. Recently I was having a conversation with an internal team in Oracle looking to use OWSM for their Web Services security needs and one of the topics was around - When to use permission based authorization vs. role based authorization? As in most scenarios the answer is it depends! There are trade-offs involved in using the two approaches and you need to understand the trade-offs and you need to understand which trade-offs are better for your scenario. Role based Authorization: Simple to use. Just create a new custom OWSM policy and specify the role in the policy (using EM Fusion Middleware Control). Inconsistent if you have multiple type of resources in an application (ex: EJBs, Web Apps, Web Services) - ex: the model for securing EJBs with roles or the model for securing Web App roles - is inconsistent. Since the model is inconsistent, tooling is also fairly inconsistent. Achieving this use-case using JDeveloper is slightly complex - since JDeveloper does not directly support creating OWSM custom policies. Permission based Authorization: More complex. You need to attach both an OWSM policy and create OPSS Permission authorization policies. (Note: OWSM leverages OPSS Permission based Authorization support). More appropriate if you have multiple type of resources in an application (ex: EJBs, Web Apps, Web Services) and want a consistent authorization model. Consistent Tooling for managing authorization across different resources (ex: EM Fusion Middleware Control). Better Lifecycle support in terms of T2P, etc. Achieving this use-case using JDeveloper is slightly complex - since JDeveloper does not directly support creating/editing OPSS Permission based authorization policies.

    Read the article

  • Rule of thumb for cost vs. savings for code re-use

    - by Styler
    Is it a good rule of thumb to always write code for the intent of re-using it somewhere down the road? Or, depending on the size of the component you are writing, is it better practice to design it for re-use when it makes sense with regards to time spent on it. What is a good rule of thumb for spending extra time on analysis and design on project components that have "some probability" of being needed later down the road for other things that may or may need this part. For example, if I have the need for project X to do things A, and B. A definitely needs to be written for re-use because it just makes sense to do so. B is very project specific at the moment, and I can hack it all together in a couple days to finish the project on time and give everyone kudos for being a great team, etc. Or if we say, lets spend a whole friggin' 2 weeks figuring out what project Y/Z might need this thing for and spend a load of extra time on on part B because someday we might need to use it on project Y/Z (where the savings will be realized). I'd imagine a perfect world situation would be a nicely crafted combination of project specific vs. re-use architected components given the project. However some code shops might feel it would be a great idea to write everything for the intention of using it at some point down the road.

    Read the article

  • What determines which Javascript functions are blocking vs non-blocking?

    - by Sean
    I have been doing web-based Javascript (vanilla JS, jQuery, Backbone, etc.) for a few years now, and recently I've been doing some work with Node.js. It took me a while to get the hang of "non-blocking" programming, but I've now gotten used to using callbacks for IO operations and whatnot. I understand that Javascript is single-threaded by nature. I understand the concept of the Node "event queue". What I DON'T understand is what determines whether an individual javascript operation is "blocking" vs. "non-blocking". How do I know which operations I can depend on to produce an output synchronously for me to use in later code, and which ones I'll need to pass callbacks to so I can process the output after the initial operation has completed? Is there a list of Javascript functions somewhere that are asynchronous/non-blocking, and a list of ones that are synchronous/blocking? What is preventing my Javascript app from being one giant race condition? I know that operations that take a long time, like IO operations in Node and AJAX operations on the web, require them to be asynchronous and therefore use callbacks - but who is determining what qualifies as "a long time"? Is there some sort of trigger within these operations that removes them from the normal "event queue"? If not, what makes them different from simple operations like assigning values to variables or looping through arrays, which it seems we can depend on to finish in a synchronous manner? Perhaps I'm not even thinking of this correctly - hoping someone can set me straight. Thanks!

    Read the article

  • Vector-based fonts vs. bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

    Read the article

  • Advantages of Scala vs. Groovy with JAVA EE 6 Applications.

    - by JAVA EE Wannabe
    Please let me first emphasize that I am not looking for flare wars. I just want advices from people who have real experiences. I started learning JAVA EE 6 as real newbie and am having had time choosing what tools to use. First problem is what is the advantage of using Scala vs. Groovy with Java EE 6 apps over Java? I've seen on some blogs people mentioning you gonna write less code but as a newbie I don't know what other advantages and disadvantages are there. Second problem is Netbeans 6.9 or Helios 3.6.1? I realized that with eclipse I can easily mix EE 6 applications with Groovy or Scala without any problems (I only did this by displaying a String message from Scala and Groovy classes.). With Netbeans the only I can think of is having separate Java project libraries and using the jars in my web app. But also realize to the extent of my little knowledge Netbeans has better support for Java EE 6. Please need your expert advice. Thanks.

    Read the article

  • Amazon EC2 vs Dedicated server at Hetzner, what's the use for EC2?

    - by C-Blu
    After searching the web I still can't find the reason to use EC2. What's the point to scale EC2? If you expect a huge burst in traffic, they say. OK, but what if you already have a couple of sites with good traffic, and for example medium reserved EC2 instance is not enough. You are paying $36.60(medium reserved for 1year) in EU(Ireland) + traffic + optional expenses for databases and S3 if you use them. Of course as some point when you are under $56.6-$66.1 you can optimize your hosting costs with Amazon EC2. But when you get at some point if purchase EX4 server from Hetzner, it will surpass your perfomance needs for a long time, before you get a massive traffic. (I am wrong?) CPU: i7-2600 Quadcore (3.4-3.8 Ghz) RAM: 16 GB HDD: 2x3 TB SATA (6 Gbit/s) - I think that disc performance of a dedicated is better then of Amazon EBS Traffic: 10 TiB in month included. This is what you get from Hetzner for $56(- 19% VAT) or $66 for EU residents. Please, tell me what's the reason to use Amazon? Which load won't a server from Hetzner take, but Amazon Auto Scaling will? The maintenance of dedicated vs EC2 is still the same? Or hardware failure at Amazon, won't ruin your EBS storage? I'm still not at the level when I need expensive hosting, but want to know beforehand, just to be sure if Amazon infrastructure is better then pure performance of Hetzner's hardware.

    Read the article

  • VS 2010 JavaScript editor – matching braces highlighting – is it so difficult to implement?

    - by AGS777
    I do not know. Just curious. But first things first. As a web developer I spend about 80% of my work-time editing JavaScript code. And since my server-side platform is .NET then it would be very convenient to have decent JavaScript text editor within Visual Studio IDE. So, Visual Studio 2010 is out. Downloaded and installed. What were my expectations regarding JavaScript editor? Pretty low, actually.  I just wanted to have matching braces highlighted eventually. That’s all. Yes, I know about Ctrl + ] shortcut but it is not event remotely close to convenience. And the result? Alas. Without further ado, just look at some real-world fragment of code from jQuery Templates Proposal experimental plugin as I see it in Notepad++, Notepad2 and Visual Studio 2010 editors respectively: Notepad++ Notepad2 Visual Studio 2010 Look at the highlighted parentheses, regular expression literals, numbers. Do you have a feeling that the last screenshot is not very informative in comparison with the other ones? If yes, then my question is why? Instead I was given an IntelliSense. Sorry, but I do not need it to rot my mind. Especially the one which does not always work properly (try to use it with base2 library for example). With all the expressive power of the language I have to know what I am doing. Instead I still have the same plain old Notepad with some of the JavaScript keywords colorized, plus partially functional/useful IntelliSense. What I do need, is just a little help to make less errors when I type the code – some essential text editor facilities that I really need. Give me that and only then feel free to improve on something else. Maybe I am wrong. Then, sorry. Just cannot believe that I have to wait for another couple of years to get very basic code editor feature.  

    Read the article

  • ValidateInputAttribute bug in VS 2010 RC / ASP.NET MVC 2.0?

    - by Ben
    Am I doing something wrong here? I have a text area on a view and am posting back the html contents. In VS 2008 and MVC 1.0 the following code successfully prevents input validation: [HttpPost] [ValidateInput(false)] public ActionResult Index(int? id) { return View(); } If I execute this code in VS 2010 / MVC 2.0 I always get this error: A potentially dangerous Request.Form value was detected from the client (body=""). Any ideas?

    Read the article

  • Instead of buying VS 2010 what options will you use for .net development in the future?

    - by Eric Neunaber
    Given the recent release of VS 2010 I was shocked to see the pricing structure for the different versions of the product. I was lucky enough to receive free versions of VS 2005 and 2008 from attending various MS events. For the hacking I do at home I'm not sure I'm going to spend the money to purchase the IDE and wanted to see what others were using. Like SharpDevelop MonoDevelop Expess Editions

    Read the article

  • How do I change the auto complete behavior in the VS 2010 editor?

    - by pinkmuppet
    How do I stop VS 2010 (RC) from autocompleting html helpers with new object { ... } when I just want to pass in an anonymous type? Backspacing is driving me crazy. e.g., VS wants: <%=Html.ActionLink("Register", "Register", new object { controller = "Account" }) %> I know the helper is declared expecting object, which is why it does this, but can I change this behavior just for mvc helpers?

    Read the article

  • HTTP Headers: Max-Age vs Expires – Which One To Choose?

    - by Gopinath
    Caching of static content like images, scripts, styles on the client browser reduces load on the webservers and also improves end users browsing experience by loading web pages quickly. We can use HTTP headers Expires or Cache-Control:max-age to cache content on client browser and set expiry time for them. Expire header is HTTP/1.0 standard and Cache-Control:max-age is introduced in HTTP/1.1 specification to solve the issues and limitation with Expire  header. Consider the following headers.   Cache-Control: max-age=24560 Expires: Tue, 15 May 2012 06:17:00 GMT The first header instructs web browsers to cache the content for 24560 seconds relative to the time the content is downloaded and expire it after the time period elapses. The second header instructs web browser to expiry the content after 15th May 2011 06:17. Out of these two options which one to use – max-age or expires? I prefer max-age header for the following reasons As max-age  is a relative value and in most of the cases it makes sense to set relative expiry date rather than an absolute expiry date. Expire  header values are complex to set – time format should be proper, time zones should be appropriate. Even a small mistake in settings these values results in unexpected behaviour. As Expire header values are absolute, we need to  keep changing them at regular intervals. Lets say if we set 2011 June 1 as expiry date to all the image files of this blog, on 2011 June 2 we should modify the expiry date to something like 2012 Jan 1. This add burden of managing the Expire headers. Related: Amazon S3 Tips: Quickly Add/Modify HTTP Headers To All Files Recursively cc image flickr:rogue3w This article titled,HTTP Headers: Max-Age vs Expires – Which One To Choose?, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • F# &ndash; Immutable List vs a Mutable Collection in Arrays

    - by MarkPearl
    Another day gone by looking into F#. Today I thought I would ramble on about lists and arrays in F#. Coming from a C# background I barely ever use arrays now days in my C# code – why you may ask – because I find lists generally handle most of the business scenario’s that I come across. So it has been an interesting experience with me keep bumping into Array’s & Lists in F# and I wondered why the frequency of coming across arrays was so much more in this language than in C#. Take for instance the code I stumbled across today. let rng = new Random() let shuffle (array : 'a array) = let n = array.Length for x in 1..n do let i = n-x let j = rng.Next(i+1) let tmp = array.[i] array.[i] <- array.[j] array.[j] <- tmp array   Quite simply its purpose is to “shuffle” an array of items. So I thought, why does it have the “a’ array'” explicitly declared? What if I changed it to a list? Well… as I was about to find out there are some subtle differences between array’s & lists in F# that do not exist in C#. Namely, mutability. A list in F# is an ordered, immutable series of elements of the same type, while an array is a fixed-size zero based, mutable collection of consecutive data elements that are all of the same type. For me the keyword is immutable vs mutable collection. That’s why I could not simply swap the ‘a array with ‘a list in my function header because then later on in the code the syntax would not be valid where I “swap” item positions. i.e. array.[i] <- array.[j] would be invalid because if it was a list, it would be immutable and so couldn’t change by its very definition.. So where does that leave me? It’s to early days to say. I don’t know what the balance will be in future code – will I typically always use lists or arrays or even have a balance, but time will tell.

    Read the article

  • What&rsquo;s new in VS.10 &amp; TFS.10?

    - by johndoucette
    Getting my geek on… I have decided to call the products VS.10 (Visual Studio 2010), TP.10 (Test Professional 2010),  and TFS.10 (Team Foundation Server 2010) Thanks Neno Loje. What's new in Visual Studio & Team Foundation Server 2010? Focusing on Visual Studio Team System (VSTS) ALM-related parts: Visual Studio Ultimate 2010 NEW: IntelliTrace® (aka the historical debugger) NEW: Architecture Tools New Project Type: Modeling Project UML Diagrams UML Use Case Diagram UML Class Diagram UML Sequence Diagram (supports reverse enginneering) UML Activity Diagram UML Component Diagram Layer Diagram (with Team Build integration for layer validation) Architecuture Explorer Dependency visualization DGML Web & Load Tests Visual Studio Premium 2010 NEW: Architecture Tools Read-only model viewer Development Tools Code Analysis New Rules like SQL Injection detection Rule Sets Code Profiler Multi-Tier Profiling JScript Profiling Profiling applications on virtual machines in sampling mode Code Metrics Test Tools Code Coverage NEW: Test Impact Analysis NEW: Coded UI Test Database Tools (DB schema versioning & deployment) Visual Studio Professional 2010 Debuger Mixed Mode Debugging for 64-bit Applications Export/Import of Breakpoints and data tips Visual Studio Test Professional 2010 Microsoft Test Manager (MTM, formerly known as "Camano")) Fast Forward Testing Visual Studio Team Foundation Server 2010 Work Item Tracking and Project Management New MSF templatesfor Agile and CMMI (V 5.0) Hierarchical Work Items Custom Work Item Link Types Ready to use Excel agile project management workbooks for managing your backlogs (including capacity planing) Convert Work Item query to an Excel report MS Excel integration Support for Work Item hierarchies Formatting is preserved after doing a 'Refresh' MS Project integration Hierarchy and successor/predecessor info is now synchronized NEW: Test Case Management Version Control Public Workspaces Branch & Merge Visualization Tracking of Changesets & Work Items Gated Check-In Team Build Build Controllers and Agents Workflow 4-based build process NEW: Lab Management (only a pre-release is avaiable at the moment!) Project Portal & Reporting Dashboards (on SharePoint Portal) Burndown Chart TFS Web Parts (to show data from TFS) Administration & Operations Topology enhancements Application tier network load balancing (NLB) SQL Server scale out Improved Sharepoint flexibility Report Server flexibility Zone support Kerberos support Separation of TFS and SQL administration Setup Separate install from configure Improved installation wizards Optional components Simplified account requirements Improved Reporting Services configuration Setup consolidation Upgrading from previous TFS versions Improved IIS flexibility Administration Consolidation of command line tools User rename support Project Collections Archive/restore individual project collections Move Team Project Collections Server consolidation Team Project Collection Split Team Project Collection Isolation Server request cancellation Licensing: TFS server license included in MSDN subscriptions Removed features (former features not part of Visual Studio 2010): Debug » Start With Application Verifier Object Test Bench IntelliSense for C++ / CLI Debugging support for SQL 2000

    Read the article

  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

    Read the article

  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • List of blogs - year 2010

    - by hajan
    This is the last day of year 2010 and I would like to add links to all blogs I have posted in this year. First, I would like to mention that I started blogging in ASP.NET Community in May / June 2010 and have really enjoyed writing for my favorite technologies, such as: ASP.NET, jQuery/JavaScript, C#, LINQ, Web Services etc. I also had great feedback either through comments on my blogs or in Twitter, Facebook, LinkedIn where I met many new experts just as a result of my blog posts. Thanks to the interesting topics I have in my blog, I became DZone MVB. Here is the list of blogs I made in 2010 in my ASP.NET Community Weblog: (newest to oldest) Great library of ASP.NET videos – Pluralsight! NDepend – Code Query Language (CQL) NDepend tool – Why every developer working with Visual Studio.NET must try it! jQuery Templates in ASP.NET - Blogs Series jQuery Templates - XHTML Validation jQuery Templates with ASP.NET MVC jQuery Templates - {Supported Tags} jQuery Templates – tmpl(), template() and tmplItem() Introduction to jQuery Templates ViewBag dynamic in ASP.NET MVC 3 - RC 2 Today I had a presentation on "Deep Dive into jQuery Templates in ASP.NET" jQuery Data Linking in ASP.NET How do you prefer getting bundles of technologies?? Case-insensitive XPath query search on XML Document in ASP.NET jQuery UI Accordion in ASP.NET MVC - feed with data from database (Part 3) jQuery UI Accordion in ASP.NET WebForms - feed with data from database (Part 2) jQuery UI Accordion in ASP.NET – Client side implementation (Part 1) Using Images embedded in Project’s Assembly Macedonian Code Camp 2010 event has finished successfully Tips and Tricks: Deferred execution using LINQ Using System.Diagnostics.Stopwatch class to measure the elapsed time Speaking at Macedonian Code Camp 2010 URL Routing in ASP.NET 4.0 Web Forms Conflicts between ASP.NET AJAX UpdatePanels & jQuery functions Integration of jQuery DatePicker in ASP.NET Website – Localization (part 3) Why not to use HttpResponse.Close and HttpResponse.End Calculate Business Days using LINQ Get Distinct values of an Array using LINQ Using CodeRun browser-based IDE to create ASP.NET Web Applications Using params keyword – Methods with variable number of parameters Working with Code Snippets in VS.NET  Working with System.IO.Path static class Calculating GridView total using JavaScript/JQuery The new SortedSet<T> Collection in .NET 4.0 JavaScriptSerializer – Dictionary to JSON Serialization and Deserialization Integration of jQuery DatePicker in ASP.NET Website – JS Validation Script (part 2) Integration of jQuery DatePicker in ASP.NET Website (part 1) Transferring large data when using Web Services Forums dedicated to WebMatrix Microsoft WebMatrix – Short overview & installation Working with embedded resources in Project's assembly Debugging ASP.NET Web Services Save and Display YouTube Videos on ASP.NET Website Hello ASP.NET World... In addition, I would like to mention that I have big list of blog posts in CodeASP.NET Community (total 60 blogs) and the local MKDOT.NET Community (total 61 blogs). You may find most of my weblogs.asp.net/hajan blogs posted there too, but there you can find many others. In my blog on MKDOT.NET Community you can find most of my ASP.NET Weblog posts translated in Macedonian language, some of them posted in English and some other blogs that were posted only there. By reading my blogs, I hope you have learnt something new or at least have confirmed your knowledge. And also, if you haven't, I encourage you to start blogging and share your Microsoft Tech. thoughts with all of us... Sharing and spreading knowledge is definitely one of the noblest things which we can do in our life. "Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime" HAPPY NEW 2011 YEAR!!! Best Regards, Hajan

    Read the article

  • Front-end structure of large scale Django project

    - by Saike
    Few days ago, I started to work in new company. Before me, all front-end and backend code was written by one man (oh my...). As you know, Django app contains two main directories for front-end: /static - for static(public) files and /templates - for django templates Now, we have large application with more than 10 different modules like: home, admin, spanel, mobile etc. This is current structure of files and directories: FIRST - /static directory. As u can see, it is mixed directories with some named like modules, some contains global libs. one more: SECOND - /templates directory. Some directories named like module with mixed templates, some depends on new version =), some used only in module, but placed globally. and more: I think, that this is ugly, non-maintable, put-in-stress structure! After some time spend, i suggest to use this scheme, that based on module-structure. At first, we have version directories, used for save full project backup, includes: /DEPRECATED directory - for old, unused files and /CURRENT (Active) directory, that contains production version of project. I think it's right, because we can access to older or newer version files fast and easy. Also, we are saved from broken or wrong dependencies between different versions. Second, in every version we have standalone modules and global module. Every module contains own /static and /templates directories. This structure used to avoid broken or wrong dependencies between different modules, because every module has own js app, css tables and local images. Global module contains all libraries, main stylesheets and images like logos or favicon. I think, this structure is much better to maintain, update, refactoring etc. My question is: How do you think, is this scheme better than current? Can this scheme live, or it is not possible to implement this in Django app?

    Read the article

  • Customizing Spaces UI

    - by vijaykumar.yenne
    In most common scenarios we stumble up on use cases to customize the Web center spaces UI. Is the Spaces UI customizable? What is the extent to which we can customize? How do i customize it? These are some questions that developers/architects normally come across. Well to clear the air, OOTB spaces comes with some default "site templates" and it also gives a flexibility to create custom site templates suiting the organization needs. The site templates concept has been introduced in the latest PS1 release of webcenter and to customize/create the the new site template, we have to leverage the Extend Spaces Project available on OTN. You could download the the project from here. Also there is white paper available on what all can be customized/extended from spaces perspective listed here . There is a specific details outlined on how to create custom site template in the Customizing Site Template white paper. One of the things the white paper high lights is "While you can create new site templates and modify the sample site templates but you cannot modify either of the out-of-the-box site templates ie the default and maximized. So if my need is to either increase the size of header to fit in a bigger logo or introduce couple of extra links on the default/maximized lay out how do i achieve this? All you need to do is customize the OOTB shell (shell-config.xml). 1. Copy the shell config's available in the Source Files Directory of the extended spaces unzipped directory into the CustomSite Template Project ExtendWebCenterSpaces\CustomSiteTemplate\custom\oracle\webcenter\webcenterapp\metadata\shell 2. Modify the appropriate shell 3. Deploy the CustomSite Template as ADF Jar 4. ensure you have the profile dependency on the aboproject int he custom webcenter spaces project 5. Deploy the Spaces Extension on the Webcenter Spaces Instance. (Details in the first white paper). You should see the changes immediately. eg: In the default shell, i have changed the height from 30 to 60 to increase the header size height="60" This is what i get to see : If you have worked on the R1 release time frame, where you created a custom shell/chrome, how do we make them compatible and make it available in the Spaces PS1 instance? All you need to do is the following: 1. Copy the custom shell in to the shell directory of the custom site template project 2. Register the shell with WCSiteTemplates.xml available in the same project. Eg : Yo can add the below entry pagePath="/oracle/webcenter/webcenterapp/view/templates/MyShellTemplate.jspx" pageDefPath="/oracle/webcenter/webcenterapp/bindings/pageDefs/oracle_webcenter_webcenterapp_view_templates_WebCenterAppShellTemplatePageDef.xml" displayName="myShell" chromeLevel="myShell"/ Note : pagePath - Absolute path of the template JSPX file. This path must be unique. So you might have to do the following to get your custom chrome working absolutely fine with no problems at all: 1. Create a jspx page, say /custom/mysite/SiteTemplate.jspx 2. Include the the default jspx in the new site template like following SiteTemplate.jspx ------------------ 3. Add the newly created site template in the WCSiteTemplate.xml file like following - pagePath="/custom/mysite/SiteTemplate.jspx" pageDefPath="/oracle/webcenter/webcenterapp/bindings/pageDefs/oracle_webcenter_webcenterapp_view_templates_WebCenterAppShellTemplatePageDef.xml" displayName="myShell" chromeLevel="myShell"/

    Read the article

  • Am I wrong to disagree with A Gentle Introduction to symfony's template best practices?

    - by AndrewKS
    I am currently learning symfony and going through the book A Gentle Introduction to symfony and came across this section in "Chapter 4: The Basics of Page Creation" on creating templates (or views): "If you need to execute some PHP code in the template, you should avoid using the usual PHP syntax, as shown in Listing 4-4. Instead, write your templates using the PHP alternative syntax, as shown in Listing 4-5, to keep the code understandable for non-PHP programmers." Listing 4-4 - The Usual PHP Syntax, Good for Actions, But Bad for Templates <p>Hello, world!</p> <?php if ($test) { echo "<p>".time()."</p>"; } ?> (The ironic thing about this is that echo statement would look even better if time was variable declared in the controller, because then you could just embed the variable in the string instead of concatenating) Listing 4-5 - The Alternative PHP Syntax, Good for Templates <p>Hello, world!</p> <?php if ($test): ?> <p><?php echo time(); ?> </p><?php endif; ?> I fail to see how listing 4-5 makes the code "understandable for non-PHP programmers", and its readability is shaky at best. 4-4 looks much more readable to me. Are there any programmers who are using symfony that write their templates like those in 4-4 rather than 4-5? Are there reasons I should use one over the other? There is the very slim chance that somewhere down the road someone less technical could be editing it the template, but how does 4-5 actually make it more understandable to them?

    Read the article

  • Oracle Virtualization Friday Spotlight - October 18, 2013

    - by Monica Kumar
    Opening The Oracle VM Templates Blackbox Oracle VM Templates give you the efficiency of speed and the assurance of no guess work. For those in the know, Oracle VM Guest Additions is a great way to empower you to do more interesting things with the Templates. Today’s blog article is to share the secrets with those who are not content with just treating Oracle VM Templates as a black box. Oracle VM Guest Additions is a set of packages that can be installed on the guest operating system of a virtual machine running in the Oracle VM environment. These packages provide the tools to allow bi-directional communication directly between the Oracle VM Manager and the operating system running within the virtual machine. OK here’s where the ‘power-user’ part comes in…. This gives your fine-grained control over the configuration and behavior of components running within the virtual machine directly from Oracle VM Manager. You now have the ability to see and direct what goes on inside your VM from Oracle VM Manager. Get a reporting on IP addressing Use the template configuration facility to automatically configure virtual machines as they are first started Send messages directly to a virtual machine to trigger programmed events Query a virtual machine to obtain information pertaining to previous messages Enough of the theory! To get hands-on how-to’s and talk directly with the product expert on Oracle VM Guest Additions, Robbie de Meyer, or Oracle VM Templates for Oracle Database and RAC Template expert Saar Maoz, join us for the Oct 24th live webcast. You can also read more about the Oracle VM Guest Additions in the whitepaper.

    Read the article

< Previous Page | 169 170 171 172 173 174 175 176 177 178 179 180  | Next Page >