Search Results

Search found 72181 results on 2888 pages for 'windows media player 11'.

Page 173/2888 | < Previous Page | 169 170 171 172 173 174 175 176 177 178 179 180  | Next Page >

  • Which is faster: creating a detailed mesh before execution or tessellating?

    - by Nick Udell
    For simplicity of the problem let's consider spheres. Let's say I have a sphere, and before execution I know the radius, the position and the triangle count. Let's also say the triangle count is sufficiently large (e.g. ~50k triangles). Would it be faster generally to create this sphere mesh before hand and stream all 50k triangles to the graphics card, or would it be faster to send a single point (representing the centre of the sphere) and use tessellation and geometry shaders to build the sphere on the GPU? Would it still be faster if I had 100 of these spheres in different positions? Can I use hull/geometry shaders to create something which I can then combine with instancing?

    Read the article

  • Impossible to be const-correct when combining data and it's lock?

    - by Graeme
    I've been looking at ways to combine a piece of data which will be accessed by multiple threads alongside the lock provisioned for thread-safety. I think I've got to a point where I don't think its possible to do this whilst maintaining const-correctness. Take the following class for example: template <typename TType, typename TMutex> class basic_lockable_type { public: typedef TMutex lock_type; public: template <typename... TArgs> explicit basic_lockable_type(TArgs&&... args) : TType(std::forward<TArgs...>(args)...) {} TType& data() { return data_; } const TType& data() const { return data_; } void lock() { mutex_.lock(); } void unlock() { mutex_.unlock(); } private: TType data_; mutable TMutex mutex_; }; typedef basic_lockable_type<std::vector<int>, std::mutex> vector_with_lock; In this I try to combine the data and lock, marking mutex_ as mutable. Unfortunately this isn't enough as I see it because when used, vector_with_lock would have to be marked as mutable in order for a read operation to be performed from a const function which isn't entirely correct (data_ should be mutable from a const). void print_values() const { std::lock_guard<vector_with_lock>(values_); for(const int val : values_) { std::cout << val << std::endl; } } vector_with_lock values_; Can anyone see anyway around this such that const-correctness is maintained whilst combining data and lock? Also, have I made any incorrect assumptions here?

    Read the article

  • Max tcp/ip connections on Windows Server 2008

    - by zendar
    I have .Net service that listens on single port over TCP protocol. Clients connect and then transmit data for some time (from few minutes to several hours). Is there any limit on number of connections on Windows 2008 server? I did not hit any, since now there is up to 50 users. Plan is to have thousands of users, so I'd like to know if there will be problems in future. Edit: As Cloud answered, it seems that there are some limits in some versions of Windows Server 2008. Is there any reference on those limits? I tried Google, but it returns articles on limit on half-bound tcp connections.

    Read the article

  • Output is different for R-value and L-value. Why?

    - by Leonid Volnitsky
    Can someone explain to me why output for R-value is different from L-value? #include <iostream> #include <vector> using namespace std; template<typename Ct> struct ct_wrapper { Ct&& ct; // R or L ref explicit ct_wrapper(Ct&& ct) : ct(std::forward<Ct>(ct)) { std::cout << this->ct[1];}; }; int main() { // L-val vector<int> v{1,2,3}; ct_wrapper<vector<int>&> lv(v); cout << endl << lv.ct[0] << lv.ct[1] << lv.ct[2] << endl; // R-val ct_wrapper<vector<int>&&> rv(vector<int>{1,2,3}); cout << endl << rv.ct[0] << rv.ct[1] << rv.ct[2] << endl; } Output (same for gcc48 and clang32): 2 123 2 003

    Read the article

  • std::conditional compile-time branch evaluation

    - by cmannett85
    Compiling this: template < class T, class Y, class ...Args > struct isSame { static constexpr bool value = std::conditional< sizeof...( Args ), typename std::conditional< std::is_same< T, Y >::value, isSame< Y, Args... >, // Error! std::false_type >::type, std::is_same< T, Y > >::type::value; }; int main() { qDebug() << isSame< double, int >::value; return EXIT_SUCCESS; } Gives me this compiler error: error: wrong number of template arguments (1, should be 2 or more) The issue is that isSame< double, int > has an empty Args parameter pack, so isSame< Y, Args... > effectively becomes isSame< Y > which does not match the signature. But my question is: Why is that branch being evaluated at all? sizeof...( Args ) is false, so the inner std:conditional should not be evaluated. This isn't a runtime piece of code, the compiler knows that sizeof..( Args ) will never be true with the given template types. If you're curious, it's supposed to be a variadic version of std::is_same, not that it works...

    Read the article

  • Creating compound applications in Windows 7

    - by Mmarquee
    I need to port a suite of Windows applications (running under XP with little security turned on) to Windows 7 with various levels of security, depending on how our clients may configure it. Each functional area is a seperate executable or DLL that is downloaded and registered by a central 'compound' application. This means that the different parts are all joined together to form in effect a large single application. My problem is that the compound application knows about the other applications via COM registery, either as a typelibrary or as OCXs, where appropriate. I have tried several questions here to try and solve the problems I am getting, but I don't seem to be able to get around the problem of needing elevated access to register applications and access the registry. Our clients will be expecting the same (relatively) seemless download and activation process as current under XP. So does anyone have a solution for registering typelibraries and OCX controls without need to go through an elevation process. Thanks in advance

    Read the article

  • Specializating a template function that takes a universal reference parameter

    - by David Stone
    How do I specialize a template function that takes a universal reference parameter? foo.hpp: template<typename T> void foo(T && t) // universal reference parameter foo.cpp template<> void foo<Class>(Class && class) { // do something complicated } Here, Class is no longer a deduced type and thus is Class exactly; it cannot possibly be Class &, so reference collapsing rules will not help me here. I could perhaps create another specialization that takes a Class & parameter (I'm not sure), but that implies duplicating all of the code contained within foo for every possible combination of rvalue / lvalue references for all parameters, which is what universal references are supposed to avoid. Is there some way to accomplish this? To be more specific about my problem in case there is a better way to solve it: I have a program that can connect to multiple game servers, and each server, for the most part, calls everything by the same name. However, they have slightly different versions for a few things. There are a few different categories that these things can be: a move, an item, etc. I have written a generic sort of "move string to move enum" set of functions for internal code to call, and my server interface code has similar functions. However, some servers have their own internal ID that they communicate with, some use strings, and some use both in different situations. Now what I want to do is make this a little more generic. I want to be able to call something like ServerNamespace::server_cast<Destination>(source). This would allow me to cast from a Move to a std::string or ServerMoveID. Internally, I may need to make a copy (or move from) because some servers require that I keep a history of messages sent. Universal references seem to be the obvious solution to this problem. The header file I'm thinking of right now would expose simply this: namespace ServerNamespace { template<typename Destination, typename Source> Destination server_cast(Source && source); } And the implementation file would define all legal conversions as template specializations.

    Read the article

  • User defined literal arguments are not constexpr?

    - by Pubby
    I'm testing out user defined literals. I want to make _fac return the factorial of the number. Having it call a constexpr function works, however it doesn't let me do it with templates as the compiler complains that the arguments are not and cannot be constexpr. I'm confused by this - aren't literals constant expressions? The 5 in 5_fac is always a literal that can be evaluated during compile time, so why can't I use it as such? First method: constexpr int factorial_function(int x) { return (x > 0) ? x * factorial_function(x - 1) : 1; } constexpr int operator "" _fac(unsigned long long x) { return factorial_function(x); // this works } Second method: template <int N> struct factorial { static const unsigned int value = N * factorial<N - 1>::value; }; template <> struct factorial<0> { static const unsigned int value = 1; }; constexpr int operator "" _fac(unsigned long long x) { return factorial_template<x>::value; // doesn't work - x is not a constexpr }

    Read the article

  • Cheapest way of binding local variable to closure

    - by mmotorny
    I believe following to be a cheapest way of binding local variable to closure: void ByRValueReference(A&& a) { } std::function<void ()> CreateClosureByRValueReference() { A a; std::function<void ()> f = std::bind(&ByRValueReference, std::move(a)); // !!! return f; } However, it does not compile under Clang 3.1: error: no viable conversion from '__bind<void (*)(A &&), A>' to 'std::function<void ()>' and gcc 4.6.1: /usr/include/c++/4.6/functional:1778:2: error: no match for call to ‘(std::_Bind<void (*(A))(A&&)>) ()’ Am I violating the standard or it's just broken standard libraries?

    Read the article

  • Add device driver to Windows CE 6.0 through Platform Builder

    - by Luís Mendes
    I'm trying to add a device driver to a Windows CE 6.0 image that I'm creating through Platform Builder. The driver in question, for the VIA 6656 chipset (used in many USB Wi-Fi adapters/dongles), is available in the manufacturer's website and consists of several files: .PDB, .REG, .BIB, .DLL, .MAP and .REL. I understand that the REG file must be imported in my OSDesign.reg, the BIB file to my OSDesign.bib and the DLL must be placed in the /Windows folder of my image. What I don't understand is what to do with the remaining files (PDB, MAP and REL). Could anyone assist me in this matter? Thank you in advance!

    Read the article

  • tcl_findLibrary doesn't work.

    - by user437815
    I'm trying to run freshly compiled program, written with Tcl&Tk. When running it I get an error: felix@Astroserver:~/?????????/Simon$ sudo ./simon1 invalid command name "tcl_findLibrary" I'm running Ubuntu 11.04, I have installed Tcl&Tk (cause I was able to succesfully build the program). If I'm running wish: *% tcl_findLibrary wrong # args: should be "tcl_findLibrary basename version patch initScript enVarName varName"* Could anyone help?

    Read the article

  • connecting clients to server with emulator on different computers

    - by prolink007
    I am writing an application that communicates using sockets. I have a server running on one android emulator on a computer, then i have 2 other clients running on android emulators on 2 other computers. I am trying to get the 2 clients to connect to the server. This works when i run the server and clients on the same computer, but when i attempt to do this on the same wifi network and on separate computers it gives me the following error. The client and server code is posted below. A lot is stripped out just to show the important stuff. Also, after the server starts i telnet into the server and run these commands redir add tcp:5000:6000 (i have also tried without doing the redir but it still says the same thing). Then i start the clients and get the error. Thanks for the help! Both the 5000 port and 6000 port are open on my router. And i have windows firewall disabled on the computer hosting the server. 11-27 18:54:02.274: W/ActivityManager(60): Activity idle timeout for HistoryRecord{44cf0a30 school.cpe434.ClassAidClient/school.cpe434.ClassAid.ClassAidClient4Activity} 11-27 18:57:02.424: W/System.err(205): java.net.SocketException: The operation timed out 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connectSocketImpl(Native Method) 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:114) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:245) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:220) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.startupSocket(Socket.java:780) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.<init>(Socket.java:314) 11-27 18:57:02.465: W/System.err(205): at school.cpe434.ClassAid.ClassAidClient4Activity.onCreate(ClassAidClient4Activity.java:102) 11-27 18:57:02.474: W/System.err(205): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 11-27 18:57:02.474: W/System.err(205): at android.os.Handler.dispatchMessage(Handler.java:99) 11-27 18:57:02.474: W/System.err(205): at android.os.Looper.loop(Looper.java:123) 11-27 18:57:02.486: W/System.err(205): at android.app.ActivityThread.main(ActivityThread.java:4363) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invokeNative(Native Method) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invoke(Method.java:521) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 11-27 18:57:02.486: W/System.err(205): at dalvik.system.NativeStart.main(Native Method) The server code public class ClassAidServer4Activity extends Activity { ServerSocket ss = null; String mClientMsg = ""; String mClientExtraMsg = ""; Thread myCommsThread = null; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView) findViewById(R.id.textView1); tv.setText("Nothing from client yet"); this.myCommsThread = new Thread(new CommsThread()); this.myCommsThread.start(); } class CommsThread implements Runnable { public void run() { // Socket s = null; try { ss = new ServerSocket(SERVERPORT ); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true) { try { Socket socket = ss.accept(); connectedDeviceCount++; Thread lThread = new Thread(new ListeningThread(socket)); lThread.start(); } catch (IOException e) { e.printStackTrace(); } } } } class ListeningThread implements Runnable { private Socket s = null; public ListeningThread(Socket socket) { // TODO Auto-generated constructor stub this.s = socket; } @Override public void run() { // TODO Auto-generated method stub while (!Thread.currentThread().isInterrupted()) { Message m = new Message(); // m.what = QUESTION_ID; try { if (s == null) s = ss.accept(); BufferedReader input = new BufferedReader( new InputStreamReader(s.getInputStream())); String st = null; st = input.readLine(); String[] temp = parseReadMessage(st); mClientMsg = temp[1]; if(temp.length > 2) { mClientExtraMsg = temp[2]; } m.what = Integer.parseInt(temp[0]); myUpdateHandler.sendMessage(m); } catch (IOException e) { e.printStackTrace(); } } } } } The client code public class ClassAidClient4Activity extends Activity { //telnet localhost 5554 //redir add tcp:5000:6000 private Socket socket; private String serverIpAddress = "192.168.1.102"; private static final int REDIRECTED_SERVERPORT = 5000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { mQuestionAdapter.add("UnknownHostException"); e1.printStackTrace(); } catch (IOException e1) { mQuestionAdapter.add("IOException"); e1.printStackTrace(); } } }

    Read the article

  • Why is this std::bind not converted to std::function?

    - by dauphic
    Why is the nested std::bind in the below code not implicitly converted to an std::function<void()> by any of the major compilers (VS2010/2012, gcc, clang)? Is this standard behavior, or a bug? #include <functional> void bar(int, std::function<void()>) { } void foo() { } int main() { std::function<void(int, std::function<void()>)> func; func = std::bind(bar, 5, std::bind(foo)); std::cin.get(); return 0; }

    Read the article

  • Howto read only one line via c++ from a data

    - by Markus Hupfauer
    i tryed to read the first line of a .dat data, but when i tryed to give to text, wich was saved in the .dat data, it print out the whole data, not only one line. the tool is also not looking after breaks or spaces :( Im using the following code: //Vocabel.dat wird eingelesen ifstream f; // Datei-Handle string s; f.open("Vocabeln.dat", ios::in); // Öffne Datei aus Parameter while (!f.eof()) // Solange noch Daten vorliegen { getline(f, s); // Lese eine Zeile cout << s; } f.close(); // Datei wieder schließen getchar(); . So could u help me please ? . Thanks a lot Markus

    Read the article

  • Same address, multiple shared_ptr counters, is it forbidden by C++ standard?

    - by icando
    Suppose I have some needs to do the following (This is just some imaginative code for discussion of the C++ standard, thus I won't discuss why I design it this way, so don't bother me something like: your design is wrong.) T* ptr = new T; shared_ptr<T> p(ptr); shared_ptr<T> q(ptr, SomeDeleterThatDoesnotDeleteButDoSomeOtherStuff()); Suppose the logic guarantees that p or some of its copies lives longer than any copies of q, so practically there won't be any problem. My question is, is it forbidden by C++ standard, e.g. explicitly stated as UB by C++ standard, that different shared_ptr counters share the same address? Thanks.

    Read the article

  • Construct a variadic template of unsigned int recursively

    - by Vincent
    I need a tricky thing in a C++ 2011 code. Currently, I have a metafunction of this kind : template<unsigned int N, unsigned int M> static constexpr unsigned int myFunction() This function can generate number based on N and M. I would like to write a metafunction with input N and M, and that will recursively construct a variadic template by decrementing M. For example, by calling this function with M = 3, It will construct a variadic template called List equal to : List... = myFunction<N, 3>, myFunction<N, 2>, myFunction<N, 1>, myFunction<N, 0> How to do that (if it is possible of course) ?

    Read the article

  • Cheap shared windows hosting

    - by Elangovan
    Hi I have recently purchased a domain from go daddy, now I am looking for a cheap windows hosting. Following are my requirements Shared Windows hosting Should be cheap in price Should have at least one SQL server Db and one mysql db. Should support atleast asp.net 3.5 and php Will be good if it has support for asp.net mvc (no problem even if it is not available also) Should be able to install third party blog sites. Bandwidth, total space and performance are not very important. Silverlight is also an added advantage (no problem even if it is not available also). There should be no advertisement or banner added by the hosting company in the site.

    Read the article

  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

    Read the article

  • clang does not compile but g++ does

    - by user1095108
    Can someone help me with this code: #include <type_traits> #include <vector> struct nonsense { }; template <struct nonsense const* ptr, typename R> typename std::enable_if<!std::is_void<R>::value, int>::type fo(void* const) { return 0; } template <struct nonsense const* ptr, typename R> typename std::enable_if<std::is_void<R>::value, int>::type fo(void* const) { return 1; } typedef int (*func_type)(void*); template <std::size_t O> void run_me() { static struct nonsense data; typedef std::pair<char const* const, func_type> pair_type; std::vector<pair_type> v; v.push_back(pair_type{ "a", fo<&data, int> }); v.push_back(pair_type{ "b", fo<&data, void> }); } int main(int, char*[]) { run_me<2>(); return 0; } clang-3.3 does not compile this code, but g++-4.8.1 does, which of the two compiler is right? Is something wrong with the code, as I suspect? The error reads: a.cpp:32:15: error: no matching constructor for initialization of 'pair_type' (aka 'pair<const char *const, func_type>') v.push_back(pair_type{ "a", fo<&data, int> }); ^ ~~~~~~~~~~~~~~~~~~~~~~~ a.cpp:33:15: error: no matching constructor for initialization of 'pair_type' (aka 'pair<const char *const, func_type>') v.push_back(pair_type{ "b", fo<&data, void> }); ^ ~~~~~~~~~~~~~~~~~~~~~~~~

    Read the article

< Previous Page | 169 170 171 172 173 174 175 176 177 178 179 180  | Next Page >