Search Results

Search found 6318 results on 253 pages for 'hybrid graphics'.

Page 174/253 | < Previous Page | 170 171 172 173 174 175 176 177 178 179 180 181  | Next Page >

  • iPhone. Particle system performance

    - by e40pud
    I try to draw rain and snow as particle system using Core Graphics. In simulator rendering proceeded fine but when I run my app on real device rendering is slow down. So, advise me please approaches to increase particle system drawing performance on iPhone. May be I should use OpenGL for this or CoreAnimation?

    Read the article

  • How to automatically include a number of images in the SWF file?

    - by Ponty
    Hi, i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that: [Embed(source="../graphics/images/ss0.png")] private var SS0:Class; Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?

    Read the article

  • drawRect in actionscript3

    - by NativeCoder
    var blockGraphics : Graphics = null; blockGraphics.clear(); blockGraphics.beginFill(255); blockGraphics.drawRect(10,10,10,10); I am trying to simply draw a rectangle but nothing appears on the screen. What am i missing?

    Read the article

  • Stack Info button above UIView in Utility App

    - by bgw
    I've started creating a iPhone Utility app (main view and flip view). I want to draw some graphics in the Main view, so I dragged a UIView object onto it. This works, but I find that if I resize the UIView to fill the Main view, it covers the Info button that invokes the Flip view. Is there any way to get the Info button to appear on top of the UIView? In IB? In code?

    Read the article

  • Resize an 8bpp bitmap in GDI+

    - by harry
    I've just noticed that GDI+ doesn't like the Graphics.FromImage() method to be called with an image that is 1bpp, 4bpp, or 8bpp. Is there any way of resizing an 8bpp image without changing from 8bpp to 24bpp, resizing, and then changing it back to 8bpp?

    Read the article

  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

    Read the article

  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

    Read the article

  • Update View at runtime in Android

    - by seretur
    The example is pretty straightforward: i want to let the user know about what the app is doing by just showing a text (canvas.drawText()). Then, my first message appears, but not the other ones. I mean, i have a "setText" method but it doesn't updates. onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(splash); // splash is the view class loadResources(); splash.setText("this"); boundWebService(); splash.setText("that"): etc(); splash.setText("so on"); } The view's text drawing works by doing just a drawText in onDraw();, so setText changes the text but doesn't show it. Someone recommended me replacing the view with a SurfaceView, but it would be alot of trouble for just a couple of updates, SO... how the heck can i update the view dinamically at runtime? It should be quite simple, just showing a text for say 2 seconds and then the main thread doing his stuff and then updating the text... Thanks! Update: I tried implementing handler.onPost(), but is the same story all over again. Let me put you the code: package coda.tvt; import android.app.Activity; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.view.View; import android.widget.TextView; import android.widget.Toast; public class ThreadViewTestActivity extends Activity { Thread t; Splash splash; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); splash = new Splash(this); t = new Thread(splash); t.start(); splash.setTextow("OA"); try { Thread.sleep(4000); } catch (InterruptedException e) { } splash.setTextow("LALA"); } } And: public class Splash implements Runnable { Activity activity; final Handler myHandler = new Handler(); public Splash(Activity activity) { this.activity=activity; } @Override public void run() { // TODO Auto-generated method stub } public synchronized void setTextow(final String textow) { // Wrap DownloadTask into another Runnable to track the statistics myHandler.post(new Runnable() { @Override public void run() { TextView t = (TextView)activity.findViewById(R.id.testo); t.setText(textow); t.invalidate(); } }); } } Although splash is in other thread, i put a sleep on the main thread, i use the handler to manage UI and everything, it doesn't changes a thing, it only shows the last update.

    Read the article

  • A simple, clean web layout

    - by Shaun_web
    Ok, so I hate CSS/HTML graphic design... What do you guys recommend as a sample template or website that you think has great CSS and html layout? From my past experience it's best to get a page that has a white background and little dependency on graphics -- that's clean, and easy to modify ;-).

    Read the article

  • How to attach a line to a moving object?

    - by snow-spur
    Hello i have designed a maze and i want to draw a path between the cells as the 'person' moves from one cell to the next. So each time i move the cell a line is drawn I have done this so far but do not want to show my full code However i get an error saying Circle has no attribute center my circle which is my cell center = Point(15, 15) c = Circle(center, 12) c.setFill('blue') c.setOutline('yellow') c.draw(win) p1 = Point(c.center().getx(), c.center().gety()) this bit is in my loop p2 = Point(getx(), gety()) line = graphics.Line(p1, p2)

    Read the article

  • Operations on Java Swing

    - by gustavo
    In my project,I will get the coordinates of some points from an XML file,and create some visual components using this information ? I am planning to give these components to a Java swing frame or panel. However,The users are supposed to click on the figure(which I will construct using Graphics 2d libraries) and select two points and give a label to the points between those two points ? How can i get the clicks clicked on JFrame or JPanel(i.e events for this kind of actions) ?

    Read the article

  • please tell me how i can paint the whole screen in a rimlet?

    - by user188391
    i am developing a blackberry app. i want to paint the screen. i have implemented this VerticalFieldManager hfmBg = new VerticalFieldManager(Field.USE_ALL_HEIGHT ) { protected void paint(Graphics g) { g.setBackgroundColor(Color.SILVER); g.clear(); super.paint(g); }//end of paint method };//end of vertical field manager but tell me is there any other approach to paint the whole screen?

    Read the article

  • Win7 Pro x64 task manager hangs when restarting explorer.exe after waking from sleep

    - by Brandon Dybala
    I have a desktop running Windows 7 x64 Pro, set for Hybrid Sleep on a wired network. Wakeup is only enabled from the keyboard (wake on mouse and Wake-On-LAN are both disabled). Sometimes when it wakes up, there is no network connectivity. The notification area icons for both network and volume don't respond to clicks. If I open the Network and Sharing Center, clicking the red X doesn't do anything. Restarting does fix the problem, but I'm looking for a solution that does not require restarting (if at all possible). Drivers are all up to date. I've tried opening Task Manager and restarting the explorer.exe process, but Task Manager freezes for a few minutes, the "New Task" dialog closes, and explorer.exe has not restarted. CPU and memory usage are both normal. One thread suggested making sure the BIOS was set for S3 sleep mode only (not S1 or S1 & S3), but I haven't checked this yet. Going back to sleep and waking back up does not help. So far only a reboot has fixed the issue. System specs: Windows 7 x64 Pro Asus P8Z68-V PRO/GEN3 128 GB Crucial m4 SSD (Firmware version 0309) Intel Core i7 2600 3.4 GHz 16 GB RAM Any ideas? Brandon

    Read the article

  • Windows 7 migration led to crashdump and hibernate problems

    - by MartyMacGyver
    Note: I'm using a Samsung 830 SSD (migrated OS from defunct PC) and other than these two (interrelated?) problems it's working fine. Surprisingly well actually. Motherboard is a ASUS P8Z77-V Deluxe. Problem 1: Crashdumps are not working. volmgr throws an event 45 "The system could not sucessfully load the crash dump driver." whenever you modify crashdump settings, or if a crashdump occurs. diskpart says that "Crashdump disk = no" which is peculiar. Problem 2: Hibernation isn't working. Again, volmgr throws the same event 45 if you try to hibernate. The screen blanks, then you're at the password prompt. No sleepage occurs. (Yes, I know I should avoid hibernation on SSDs but it's enabled and the hibernation file is definitely there so I'd like to know why it's failing). Diskpart claims "Hibernation file = no" which is again peculiar... it's plainly there and getting created by the system. The common factor appears to be volmgr and/or the crashdump "service" (if that's what it is). I'd much rather get this working than spend days reinstalling and reconfiguring the entire system, especially when it's working perfectly otherwise. Sleep works as well (as long as it's not hybrid sleep). So, what defines the flags "Crashdump disk" and "Hibernation file disk" in diskpart's output? And what might be going wrong that's breaking crashdumps in particular?

    Read the article

  • likewise-open and samba as pdc

    - by Knight Samar
    Hi, We have successfully implemented a Samba Primary Domain Controller for a hybrid Windows-Linux environment. So now I am setting up dual-boot clients with Windows XP and Ubuntu 9.10. Windows XP can be easily added to the Samba Domain. Everything is manageable. No worries. But when I try using likewise-open 4.1 to add the Ubuntu 9.10 to the samba domain, it cannot locate the domain controller. domainjoin-cli --loglevel verbose join MYDOMAIN root Error: Unable to resolve DC name [code 0x00080026] Resolving 'MYDOMAIN' failed. Check that the domain name is correctly entered. Also check that your DNS server is reachable, and that your system is configured to use DNS in nsswitch. I even tried mydomain.com variations but to no avail. What am I missing ? I read up a document on MSDN wherein it says that the Domain Controller creates some SRV records in the DNS server. I guess, I don't have them on my BIND. Do you think that is the problem ? If yes, can anyone please point out how and what SRV records need to be added. Thanks.

    Read the article

  • Video card not detected on Lenovo T410 in Linux

    - by wich
    I have a T410 with an nVidia NVS 3100M, this is not a hybrid system, there is no Optimus. (No option in the BIOS for Optimus, lspci in linux as well as the Windows device manager only show the nVidia) Using lspci I see the GPU as a present device, however, I can not, for the life of me, get any video driver to work that will let me start an X session, every time X craps out with the error (EE) No devices detected. I have tried the nVidia binary blob, (with nvidia-config, made sure no nvidia support in the kernel), I have tried nouveau, I have tried nv, I have even tried generic vesa, nothing will work. When I compare the dmesg that I get when loading the nvidia kernel module, I see that it is missing some lines compared with another system that also has an nvidia card, specifically the line mentioning the GPU name (3100M) is not there. I have checked every option in the BIOS, there is nothing to control except for the BIOS video output port, which is set to the LCD panel. I have no idea anymore what the problem may be, or even how I can diagnose this problem further. Any help will be appreciated.

    Read the article

  • PC: Quick Freeze, then BSOD, then forced reboot, then freezes again

    - by cr0z3r
    Lately I have been experiencing a weird issue. My PC will hang for a second and then BSOD - it stays there, so I have to reboot. Once Windows starts again and I'm logged in, after 1-10min it freezes again, this time without BSOD. RECAP: 1 second freeze BSOD, hangs there I have to force-reboot Once PC rebooted, I log back into Windows second freeze between a 1-10min range, no BSOD (alternatively, I get a freeze with a constant sound/noise, no BSOD) I contacted my PC provider, who told me my graphics-card might be flawed (Quadro 4000), so I used a Quadro 2000 that they lend me. The issue still occurred. The issue now seemed to belong to a flawed RAM module. Following my provider's steps, I removed all but the first from the left column and kept using my PC for a week or so without any issues. I then added the bottom-right module, and so on, until all modules were back inside - I had no problems. Now it seemed that a simple take-out-put-back-in of the RAM modules had fixed the issue. However, after a few months, the issue was back. I redid all the RAM-swapping I had done before, and concluded that the lower-right module was flawed. My provider changed it for another, and everything was great until now. My PC froze again for barely a second, hanged on a BSOD, I rebooted it, logged-in to Windows to get a freeze (without BSOD or reboot) 40 seconds later. Something worth noting, is that every time I reboot after the BSOD, it is something within Chrome that freezes my PC (e.g. this time I clicked the "restore" button as Chrome mentioned it had exited unexpectedly - from the previous freeze obviously - and it instantly froze). Finally, the Event Viewer lists 2 critical events in the past hour as "ID: 41, Type: Kernel-Power". PC-Specs: http://i.imgur.com/VZpbr.jpg Previous Dump-files: https://dl.dropbox.com/u/716600/DumpFiles_08_2012.zip I would like to thank anybody in advance for your help. You're great. UPDATE 1: I realized that I did not mention an awkward fact about this issue. After I have gotten the 1-sec freeze followed by a BSOD, after I rebooted because the BSOD hanged, and after I logged back in to get another (this time, eternal) freeze and rebooted once again, the PC does not boot back up. The power-light is on, but my monitor says "no signal", as if the PC wouldn't really be turned on. This truly seems a like a power-related issue, doesn't it? UPDATE 2: I just got a freeze, but without BSOD. My screen froze (while on Chrome, which is starting to seem suspicious to me) with an ongoing sound/noise. I had to force-reboot my PC. I would say this is a graphics-card issue, but this issue also happened when I was using the Quadro 2000 from my provider. UPDATE 3: I just got a BSOD while trying to render something (quite heavy, actually) in 3ds Max 2012. I left the BSOD "running", as it said it was writing dump files to disk. However, the percentage number stayed at 0, so after 15 minutes I force-rebooted. I then used the software WhoCrashed (thank you Dave) which reported the following from the C:\Windows\Memory.dmp file: On Thu 22.11.2012 22:13:45 GMT your computer crashed crash dump file: C:\Windows\memory.dmp uptime: 01:05:27 This was probably caused by the following module: Unknown () Bugcheck code: 0x124 (0x0, 0xFFFFFA80275AC028, 0xF200001F, 0x100B2) Error: WHEA_UNCORRECTABLE_ERROR Bug check description: This bug check indicates that a fatal hardware error has occurred. This bug check uses the error data that is provided by the Windows Hardware Error Architecture (WHEA). This is likely to be caused by a hardware problem problem. This problem might be caused by a thermal issue. A third party driver was identified as the probable root cause of this system error. It is suggested you look for an update for the following driver: Unknown . Google query: Unknown WHEA_UNCORRECTABLE_ERROR

    Read the article

  • wireless internet in linux is very very slow... but in windows.... everythnings fine

    - by Cody Acer
    yesterday when i was connecting to our neighbors wifi connection which is the signal strength is below 50%, i cant browse anything... even ping to gateway. 100% packet loss, and sometimes.. i can connect awesomely i can open my facebook account for 15 minutes but after 15min.. connection is extremely slow. but not windows i can surf even the signal str is very poor weird ey??.. root@Emely:~# lspci -knn 00:00.0 Host bridge [0600]: Intel Corporation Atom Processor D4xx/D5xx/N4xx/N5xx DMI Bridge [8086:a010] Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller [0300]: Intel Corporation Atom Processor D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller [8086:a011] Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller [0380]: Intel Corporation Atom Processor D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller [8086:a012] Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] 00:1b.0 Audio device [0403]: Intel Corporation NM10/ICH7 Family High Definition Audio Controller [8086:27d8] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge [0604]: Intel Corporation NM10/ICH7 Family PCI Express Port 1 [8086:27d0] (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge [0604]: Intel Corporation NM10/ICH7 Family PCI Express Port 2 [8086:27d2] (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.2 PCI bridge [0604]: Intel Corporation NM10/ICH7 Family PCI Express Port 3 [8086:27d4] (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge [0604]: Intel Corporation NM10/ICH7 Family PCI Express Port 4 [8086:27d6] (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller [0c03]: Intel Corporation NM10/ICH7 Family USB UHCI Controller #1 [8086:27c8] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: uhci_hcd 00:1d.1 USB controller [0c03]: Intel Corporation NM10/ICH7 Family USB UHCI Controller #2 [8086:27c9] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: uhci_hcd 00:1d.2 USB controller [0c03]: Intel Corporation NM10/ICH7 Family USB UHCI Controller #3 [8086:27ca] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: uhci_hcd 00:1d.3 USB controller [0c03]: Intel Corporation NM10/ICH7 Family USB UHCI Controller #4 [8086:27cb] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: uhci_hcd 00:1d.7 USB controller [0c03]: Intel Corporation NM10/ICH7 Family USB2 EHCI Controller [8086:27cc] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: ehci-pci 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 Mobile PCI Bridge [8086:2448] (rev e2) 00:1f.0 ISA bridge [0601]: Intel Corporation NM10 Family LPC Controller [8086:27bc] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: lpc_ich Kernel modules: lpc_ich 00:1f.2 SATA controller [0106]: Intel Corporation NM10/ICH7 Family SATA Controller [AHCI mode] [8086:27c1] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: ahci Kernel modules: ahci 00:1f.3 SMBus [0c05]: Intel Corporation NM10/ICH7 Family SMBus Controller [8086:27da] (rev 02) Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel modules: i2c-i801 05:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01) Subsystem: Wistron NeWeb Corp. Device [185f:051a] Kernel driver in use: bcma-pci-bridge Kernel modules: bcma 09:00.0 Ethernet controller [0200]: Marvell Technology Group Ltd. 88E8040 PCI-E Fast Ethernet Controller [11ab:4354] Subsystem: Samsung Electronics Co Ltd Notebook N150P [144d:c072] Kernel driver in use: sky2 Kernel modules: sky2 root@Emely:~# ip addr show 1: lo: mtu 65536 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: eth0: mtu 1500 qdisc pfifo_fast state DOWN qlen 1000 link/ether e8:11:32:2e:a6:fd brd ff:ff:ff:ff:ff:ff 3: wlan0: mtu 1500 qdisc mq state UP qlen 1000 link/ether 00:1b:b1:a9:ac:e0 brd ff:ff:ff:ff:ff:ff inet 192.168.1.108/24 brd 192.168.1.255 scope global wlan0 inet6 fe80::21b:b1ff:fea9:ace0/64 scope link valid_lft forever preferred_lft forever root@Emely:~# ip link show 1: lo: mtu 65536 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 2: eth0: mtu 1500 qdisc pfifo_fast state DOWN qlen 1000 link/ether e8:11:32:2e:a6:fd brd ff:ff:ff:ff:ff:ff 3: wlan0: mtu 1500 qdisc mq state UP qlen 1000 link/ether 00:1b:b1:a9:ac:e0 brd ff:ff:ff:ff:ff:ff root@Emely:~# rfkill list all 0: samsung-wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: samsung-bluetooth: Bluetooth Soft blocked: no Hard blocked: no 2: hci0: Bluetooth Soft blocked: no Hard blocked: no 3: phy0: Wireless LAN Soft blocked: no Hard blocked: no is this a wireless driver issue?

    Read the article

< Previous Page | 170 171 172 173 174 175 176 177 178 179 180 181  | Next Page >