OpenGL Learning Material (that's up to date)
- by Sauron
So im sure there are topics on this, but alot of them list older material. And the last book:
http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_1?ie=UTF8&qid=1346116133&sr=8-1&keywords=opengl
REALLY REALLY disappointed me. I DO NOT want to use someone else's library to learn this stuff, that bothers me SOOO much.
So I was hoping there was a newer book that goes into detail, and doesn't use some sort of library "Hiding" everything from you.
Or should I just look at older material? If so....anything thats not "too" out of date. Terrain tutorials are a plus (that's kinda my "goal").
Thanks