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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • Why isn't my IO executed in order?

    - by HaskellElephant
    Hi, I'm having some fun learning about the haskell IO. However in my recent exploration of it I have encountered some problems with IO not executing in order, even inside a do construct. In the following code I am just keeping track of what cards are left, where the card is a tuple of chars (one for suit and one for value) then the user is continously asked for wich cards have been played. I want the putStr to be executed between each input, and not at the very end like it is now. module Main where main = doLoop cards doLoop xs = do putStr $ show xs s <- getChar n <- getChar doLoop $ remove (s,n) xs suits = "SCDH" vals = "A23456789JQK" cards = [(s,n) | s <- suits, n <- vals] type Card = (Char,Char) remove :: Card -> [Card] -> [Card] remove card xs = filter (/= card) xs

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  • Preprocessor directive to test if this is C or C++

    - by Collin
    I'm trying to find a standard macro which will test whether a header file is being compiled as C or as C++. The purpose of this is that the header may be included by either C or C++ code, and must behave slightly differently depending on which. Specifically: In C, I need this to be the code: extern size_t insert (const char*); In C++, I need this to be the code: extern "C" size_t insert (const char*); Additionally, is there a way to avoid putting #ifdef's around every declaration in the header?

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  • How can I tell if an ADODB::_RecordsetPtr has already been created?

    - by scottm
    I am trying to write a class that uses ADO to retrieve SQL records. The intent is for the class to maintain one private recordset an other methods move forward, retrieve fields, etc. This is a basic example of my class: class SqlADO { private: ADODB::_RecordsetPtr m_recordset; public: void Open(); //open the connection void Execute(const char* sql); // creates or replaces current recordset void Next(); //moves recordset cursor forward void Field(const char* fieldName); //retrieves field name from current record of the recordset }; My Questions: In the Execute method, how can I check to see that the recordset instance has been created (or do I need to) so that I can close it first? Do you know of any good ADO COM Interop references?

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  • java decmail string to AS 3.0 conversion procedure

    - by Jack Smith
    Hello, I have a problem with conversion java code to action script 3. Anyone can help with code translation? Thanks. public static short[] decmail_str_to_binary_data(String s) { short[] data = new short[s.length()/2]; for (int i = 0; i < s.length(); i += 2) { char c1 = s.charAt(i); char c2 = s.charAt(i + 1); int comb = Character.digit(c1, 16) & 0xff; comb <<= 4; comb += Character.digit(c2, 16) & 0xff; data[i/2] = (short)comb; } return data; }

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  • Can you use #defined values in if statements (In C programs)?

    - by Jordan S
    I am new at C programming. I thought when you type something like #define Const 5000 that the compiler just replaces every instance of Const with 5000 at compile time. Is that wrong? I try doing this in my code and I get a syntax error. Why can't i do this? #define STEPS_PER_REV 12345 ... in some function if(CurrentPosition >= STEPS_PER_REV) { // do some stuff here } The compiler complains about the if statement with a syntax error that gives me no details.

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  • Is there any memory leak in the normal routine of sqlite3_*()?

    - by reer
    A normal routine of sqlite3_prepare_v2() + sqlite3_step() + sqlite3_finalize() could contain leak. It sound ridiculous. But the test code seems to say it. Or I used the sqlite3_*() wrongly. Appreciate for any reply. __code________________________ include include // for usleep() include int multi_write (int j); sqlite3 *db = NULL; int main (void) { int ret = -1; ret = sqlite3_open("test.db", &db); ret = sqlite3_exec(db,"CREATE TABLE data_his (id INTEGER PRIMARY KEY, d1 CHAR(16))", NULL,NULL,NULL); usleep (100000); int j=0; while (1) { multi_write (j++); usleep (2000000); printf (" ----------- %d\n", j); } ret = sqlite3_close (db); return 0; } int multi_write (int j) { int ret = -1; char *sql_f = "INSERT OR REPLACE INTO data_his VALUES (%d, %Q)"; char *sql = NULL; sqlite3_stmt *p_stmt = NULL; ret = sqlite3_prepare_v2 (db, "BEGIN TRANSACTION", -1, &p_stmt, NULL); ret = sqlite3_step ( p_stmt ); ret = sqlite3_finalize ( p_stmt ); int i=0; for (i=0; i<100; i++) { sql = sqlite3_mprintf ( sql_f, j*100000 + i, "00000000000068FD"); ret = sqlite3_prepare_v2 (db, sql, -1, &p_stmt, NULL ); sqlite3_free ( sql ); //printf ("sqlite3_prepare_v2(): %d, %s\n", ret, sqlite3_errmsg (db)); ret = sqlite3_step ( p_stmt ); //printf ("sqlite3_step(): %d, %s\n", ret, sqlite3_errmsg (db)); ret = sqlite3_finalize ( p_stmt ); //printf ("sqlite3_finalize(): %d, %s\n\n", ret, sqlite3_errmsg (db)); } ret = sqlite3_prepare_v2 (db, "COMMIT TRANSACTION", -1, &p_stmt, NULL ); ret = sqlite3_step ( p_stmt ); ret = sqlite3_finalize ( p_stmt ); return 0; } __result________________________ And I watch the the process's run by top. At first, the memory statistics is: PID PPID USER STAT VSZ %MEM %CPU COMMAND 17731 15488 root S 1104 5% 7% ./sqlite3multiwrite When the printf() in while(1){} of main() prints the 150, the memory statistics is: PID PPID USER STAT VSZ %MEM %CPU COMMAND 17731 15488 root S 1552 5% 7% ./sqlite3multiwrite It sounds that after 150 for-cycles, the memory used by sqlite3multiwrite increase from 1104KB to 1552KB. What does it mean? memory leak or other thing?

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  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

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  • How do you detach an array of strings from shared memory? C

    - by Tim
    I have: int array_id; char* records[10]; // get the shared segment if ((array_id = shmget(IPC_PRIVATE, 1, 0666)) == -1) { perror("Array Creating"); } // attach records[0] = (char*) shmat(array_id, (void*)0, 0); if ((int) *records == -1) { perror("Array Attachment"); } which works fine, but when i try and detach i get an "invalid argument" error. // detach int error; if( (error = shmdt((void*) records[0])) == -1) { perror(array detachment); } any ideas? thank you

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  • Strange exception phenomenon in Windows 7

    - by Level 2
    I spot some interesting articles about exception handle in CodeProject http://www.codeproject.com/KB/cpp/seexception.aspx After reading, I decided to do some experiment. The first time I try to execute the following code char *p; p[0] = 0; The program died without question. But After several times when I executed the same problem binary code, it magically did fine. Even the following code is doing well. Any clue or explanation? char *p p[1000] = 'd'; cout<<p[1000]<<endl; My O/S is Windows 7 64bit and compiler is VS2008 rc1.

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  • allocator with no template

    - by Merni
    Every stl container take an allocator as a second object, template < class T, class Allocator = allocator<T> > class vector; If you write your own class It is possible to use your own allocator. But is it possible to write your own allocator without using templates? For example, writing this function is not easy if you are not allowed to use templates pointer allocate(size_type n, const_pointer = 0) { void* p = std::malloc(n * sizeof(T)); if (!p) throw std::bad_alloc(); return static_cast<pointer>(p); } Because how could you know the size of T?

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  • Implementing zoom on a fixed point, javascript/canvas

    - by csiz
    I want to implement zooming on the mouse pointer with the mouse wheel. That is scaling the image while the point under the mouse pointer stays fixed. Here is my code, which doesn't work very well var scala = 1 + event.wheelDelta / 1000; canvas.context.translate(-canvas.mouse.x * ( scala - 1 ) / canvas.scale,-canvas.mouse.y * ( scala - 1 ) / canvas.scale); canvas.context.scale(scala,scala); canvas.scale *= scala; //canvas.scale is my variable that is initially set to 1. //canvas.mouse is my variable that represents the mouse position relative to the canvas

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  • Regarding C typedef struct

    - by Bruce Duncan
    I have multiple instances of typedef struct box so box box1, box box2 etc. The members of the struct are length, width, height etc. typedef struct { int width; int height; } box; box box1; box box2; How can I create a function that operates on all the width members of each box instance? My confusion is how do I pass a pointer to a typedef struct member that works across all instances of box. I know how to pass a pointer to a specific instance member like box1.width but how to pass .width and then do box1.width=value; box2.width=value; box3.width=value; within the function?

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  • strenge exception phenomenon in win7

    - by Level 2
    Hello all, I spot some interesting artcles about exception handle in codeproject http://www.codeproject.com/KB/cpp/seexception.aspx after reading, I decided to do some experiment. The first time I try to excute the following code char *p; p[0] = 0; The program died without question. But After serveral time I execute the same problem binary code. It magically did fine. even the following code is doing well. any clue or explain? char *p p[1000] = 'd'; cout<<p[1000]<<endl; my os is windows 7 64bit and compiler is vs2008 rc1.

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  • Casting a Calculated Column in a MySQL view.

    - by Chris Brent
    I have a view that contains a calculated column. Is there are a way to cast it as a CHAR or VARCHAR rather than a VARBINARY ? Obviously, I have tried using CAST(... as CHAR) but it gives an error. Here is a simple replicable example. CREATE VIEW view_example AS SELECT concat_ws('_', lpad(9, 3,'0'), lpad(1,3,'0'), date_format(now(),'%Y%m%d%H%i%S')) AS calculated_field_id; This is how my view is created: describe view_example; +---------------------+---------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +---------------------+---------------+------+-----+---------+-------+ | calculated_field_id | varbinary(27) | YES | | NULL | | +---------------------+---------------+------+-----+---------+-------+ select version(); +-----------------------+ | version() | +-----------------------+ | 5.0.51a-community-log | +-----------------------+

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  • Create a modifiable string literal in C++

    - by Anne
    Is it possible to create a modifiable string literal in C++? For example: char* foo[] = { "foo", "foo" }; char* afoo = foo[0]; afoo[2] = 'g'; // access violation This produces an access violation because the "foo"s are allocated in read only memory (.rdata section I believe). Is there any way to force the "foo"s into writable memory (.data section)? Even via a pragma would be acceptable! (Visual Studio compiler) I know I can do strdup and a number of other things to get around the problem, but I want to know specifically if I can do as I have asked. :)

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  • an error "variable of field declared void"

    - by lego69
    I have this code: header - test.h Inside header I have some class Z and definitions of two functions test and test2 I call function test2 from test void test2(Z z, Z const *za); this is implementation of the function: void test2(Z z, Z const *za){ int i = z; //this row works cout << i << endl; } I call it from test: test2(z1, za1); // za1 is pinter to object and z1 is some object but in my header I receive an 3 errors: Multiple markers at this line - initializer expression list treated as compound expression - `A' was not declared in this scope - variable or field `quiz2' declared void can somebody please explain why? thanks in advance

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  • jquery ui autcomplete does not disapper with no result

    - by mike
    Hi, I'm using jquery ui autocomplete with the following code: $('#company').autocomplete({ source: function(request, response) { var company_name = $('#company').val(); $.ajax({ type: 'post', url: 'http://new.admin.localhost/client/helper/lookup_company_name', cache: false, data: { company : company_name }, dataType: 'json', success: function(data) { //alert(data); response($.map(data.companies, function(item) { return { label: item.company, value: item.company } })) } }) }, minLength: 2, }); This works as expected... The problem is, if the first few chars match something and then you enter a char that should "break" any match, it just keeps the drop down in place with the results for the last matched char... make sense? Would this be something I needed to change in the script that returns the data or something in the jquery? thanks!

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  • Why timed lock doesnt throws a timeout exception in C++0x?

    - by Vicente Botet Escriba
    C++0x allows to lock on a mutex until a given time is reached, and return a boolean stating if the mutex has been locked or not. template <class Clock, class Duration> bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time); In some contexts, I consider an exceptional situation that the locking fails because of timeout. In this case an exception should be more appropriated. To make the difference a function lock_until could be used to get a timeout exception when the time is reached before locking. template <class Clock, class Duration> void lock_until(const chrono::time_point<Clock, Duration>& abs_time); Do you think that lock_until should be more adequate in some contexts? if yes, on which ones? If no, why try_lock_until will always be a better choice?

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  • Why isn't the copy constructor elided here?

    - by Jesse Beder
    (I'm using gcc with -O2.) This seems like a straightforward opportunity to elide the copy constructor, since there are no side-effects to accessing the value of a field in a bar's copy of a foo; but the copy constructor is called, since I get the output meep meep!. #include <iostream> struct foo { foo(): a(5) { } foo(const foo& f): a(f.a) { std::cout << "meep meep!\n"; } int a; }; struct bar { foo F() const { return f; } foo f; }; int main() { bar b; int a = b.F().a; return 0; }

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  • Cocoa multhithreads, locks don't work

    - by Igor
    I have a threadMethod which shows in console robotMotorsStatus every 0.5 sec. But when I try to change robotMotorsStatus in changeRobotStatus method I receive an exception. Where I need to put locks in that program. #import "AppController.h" @implementation AppController extern char *robotMotorsStatus; - (IBAction)runThread:(id)sender { [self performSelectorInBackground:@selector(threadMethod) withObject:nil]; } - (void)threadMethod { char string_to_send[]="QFF001100\r"; //String prepared to the port sending (first inintialization) string_to_send[7] = robotMotorsStatus[0]; string_to_send[8] = robotMotorsStatus[1]; while(1){ [theLock lock]; usleep(500000); NSLog (@"Robot status %s", robotMotorsStatus); [theLock unlock]; } } - (IBAction)changeRobotStatus:(id)sender { robotMotorsStatus[0]='1'; }

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  • C++ DWORD* to BYTE*

    - by NomeSkavinski
    My issue, i am trying to convert and array of dynamic memory of type DWORD to a BYTE. Fair enough i can for loop through this and convert the DWORD into a BYTE per entry. But is their a faster way to do this? to take a pointer to DWORD data and convert the whole piece of data into a pointer to BYTE data? such as using a memcpy operation? I feel this is not possible, im not requesting an answer just an experienced opinion on my approach, as i have tried testing both approaches but seem to fail getting to a solution on my second solution. Thanks for any input, again no answers just a point in the right direction. Nor is this a homework question, i felt that had to be mentioned.

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  • How can I remove the head of a main function?

    - by Nathan McDavitt-Van Fleet
    I am trying to move some code from a seperate binary and have it inside my main program. Unfortunately I can't mimic the initialization variables for the main function. How can I create argc and argv by hand? Can someone give me some example assignments. since it looks like this: int main(int argc, char *argv[]) I figured I could assign them like this: int argc=1; char *argv[0]="Example"; But it doesn't work. Can anyone tell me how this might be done?

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