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  • Perfect Forwarding to async lambda

    - by Alexander Kondratskiy
    I have a function template, where I want to do perfect forwarding into a lambda that I run on another thread. Here is a minimal test case which you can directly compile: #include <thread> #include <future> #include <utility> #include <iostream> #include <vector> /** * Function template that does perfect forwarding to a lambda inside an * async call (or at least tries to). I want both instantiations of the * function to work (one for lvalue references T&, and rvalue reference T&&). * However, I cannot get the code to compile when calling it with an lvalue. * See main() below. */ template <typename T> std::string accessValueAsync(T&& obj) { std::future<std::string> fut = std::async(std::launch::async, [](T&& vec) mutable { return vec[0]; }, std::forward<T>(obj)); return fut.get(); } int main(int argc, char const *argv[]) { std::vector<std::string> lvalue{"Testing"}; // calling with what I assume is an lvalue reference does NOT compile std::cout << accessValueAsync(lvalue) << std::endl; // calling with rvalue reference compiles std::cout << accessValueAsync(std::move(lvalue)) << std::endl; // I want both to compile. return 0; } For the non-compiling case, here is the last line of the error message which is intelligible: main.cpp|13 col 29| note: no known conversion for argument 1 from ‘std::vector<std::basic_string<char> >’ to ‘std::vector<std::basic_string<char> >&’ I have a feeling it may have something to do with how T&& is deduced, but I can't pinpoint the exact point of failure and fix it. Any suggestions? Thank you! EDIT: I am using gcc 4.7.0 just in case this could be a compiler issue (probably not)

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  • jquery ui autcomplete does not disapper with no result

    - by mike
    Hi, I'm using jquery ui autocomplete with the following code: $('#company').autocomplete({ source: function(request, response) { var company_name = $('#company').val(); $.ajax({ type: 'post', url: 'http://new.admin.localhost/client/helper/lookup_company_name', cache: false, data: { company : company_name }, dataType: 'json', success: function(data) { //alert(data); response($.map(data.companies, function(item) { return { label: item.company, value: item.company } })) } }) }, minLength: 2, }); This works as expected... The problem is, if the first few chars match something and then you enter a char that should "break" any match, it just keeps the drop down in place with the results for the last matched char... make sense? Would this be something I needed to change in the script that returns the data or something in the jquery? thanks!

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  • Sending while recieving in C

    - by Spidfire
    Ive made a piece of code in whats on my server, the problem is that it doesnt send while im recieving? so if i send something to client 1 to client 2, client2 only recieves if he sends something himself.. how can i solve this ? /* Thread*/ while (! stop_received) { nr_bytes_recv = recv(s, buffer, BUFFSIZE, 0); if(strncmp(buffer, "SEND", 4) == 0) { char *message = "Text asads \n"; rv = send(users[0].s, message, strlen(message), 0); rv = send(users[1].s, message, strlen(message), 0); if (rv < 0) { perror("Error sending"); exit(EXIT_FAILURE); } }else{ char *message = "Unknown command \n"; rv = send(s, message, strlen(message), 0); if (rv < 0) { perror("Error sending"); exit(EXIT_FAILURE); } } }

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  • how to send Zip(binary) file Through HTTP post method in mFC/C++?

    - by Mahantesh
    I am posting the file to server and its working fine, But the my code fails when i try to post the .zip file. May be my code is wrong in the reading the zip file contents data. ifstream::pos_type size; char * memblock; ifstream file ("example.zip", ios::in|ios::binary|ios::ate); if (file.is_open()) { size = file.tellg(); memblock = new char [size]; file.seekg (0, ios::beg); file.read (memblock, size); file.close(); postBody.AppendFormat("Content-Disposition: form-data; name=\"datafile\"; filename=\"%s\"; \r\n\n%s", zipFilePath, memblock); postBody.AppendFormat("\r\n--%s--\r\n", boundary); }

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  • Declaring a data type dynamically in C++

    - by Bobby
    I want to be able to do the following: I have an array of strings that contain data types: string DataTypeValues[20] = {"char", "unsigned char", "short", "int"}; Then later, I would like to create a variable of one of the data types at runtime. I won't know at compile time what the correct data type should be. So for example, if at runtime I determined a variable x needed to be of type int: DataTypeValues[3] x = 100; Obviously this won't work, so how could I do something like this?

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  • Need MYSQL query for finding lowest score per game player

    - by Chris Barnhill
    I have a game on Facebook called Rails Across Europe. I have a Best Scores page where I show the players with the best 20 scores, which in game terms refers to the lowest winning turn. The problem is that there are a small number of players who play frequently, and their scores dominate the page. I'd like to make the scores page open to more players. So I thought that I could display the single lowest winning turn for each player instead of displaying all of the lowest winning turns for all players. The problem is that the query for this eludes me. So I hope that one of you brilliant StackOverflow folks can help me with this. I have included the relevant MYSQL table schemas below. Here are the the table relationships: player_stats contains statistics for either a game in progress or a completed game. If a game is in progress, winning_turn is zero (which means that games with a winning_turn of zero should not be included in the query). player_stats has a game_player table id reference. game_player contains data describing games currently in progress. game_player has a player table id reference. player contains data describing a person who plays the game. Here's the query I'm currently using: 'SELECT p.fb_user_id, ps.winning_turn, gp.difficulty_level, c.name as city_name, g.name as goods_name, d.cost FROM game_player as gp, player as p, player_stats as ps, demand as d, city as c, goods as g WHERE p.status = "ACTIVE" AND gp.player_id = p.id AND ps.game_player_id = gp.id AND d.id = ps.highest_demand_id AND c.id = d.city_id AND g.id = d.goods_id AND ps.winning_turn > 0 ORDER BY ps.winning_turn ASC, d.cost DESC LIMIT '.$limit.';'; Here are the relevant table schemas: -- -- Table structure for table `player_stats` -- CREATE TABLE IF NOT EXISTS `player_stats` ( `id` int(11) NOT NULL auto_increment, `game_player_id` int(11) NOT NULL, `winning_turn` int(11) NOT NULL, `highest_demand_id` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `game_player_id` (`game_player_id`,`highest_demand_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `game_player` -- CREATE TABLE IF NOT EXISTS `game_player` ( `id` int(10) unsigned NOT NULL auto_increment, `game_id` int(10) unsigned NOT NULL, `player_id` int(10) unsigned NOT NULL, `player_number` int(11) NOT NULL, `funds` int(10) unsigned NOT NULL, `turn` int(10) unsigned NOT NULL, `difficulty_level` enum('STANDARD','ADVANCED','MASTER','ULTIMATE') NOT NULL, `date_last_used` datetime NOT NULL, PRIMARY KEY (`id`), KEY `game_id` (`game_id`,`player_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `player` -- CREATE TABLE IF NOT EXISTS `player` ( `id` int(11) NOT NULL auto_increment, `fb_user_id` char(255) NOT NULL, `fb_proxied_email` text NOT NULL, `first_name` char(255) NOT NULL, `last_name` char(255) NOT NULL, `birthdate` date NOT NULL, `date_registered` datetime NOT NULL, `date_last_logged_in` datetime NOT NULL, `status` enum('ACTIVE','SUSPENDED','CLOSED') NOT NULL, PRIMARY KEY (`id`), KEY `fb_user_id` (`fb_user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1646 ;

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  • Should downcasting be avoided while using a class hierarchy in C++?

    - by neuviemeporte
    Let's say I'm writing an application which works with projects, and exposes different functionality depending on the type of the project. I have a hierarchy of classes for the different types of projects: class AbstractProject { }; class ProjectA : public AbstractProject { }; class ProjectB : public AbstractProject { }; class ProjectC : public AbstractProject { }; Now, I was planning to have an AbstractProject *_currentProject pointer as a member in the application's main class, pop up a dialog box on startup and based on the selection, do: _currentProject = new ProjectB(); // e.g. Later, I'll have to downcast the pointer to the specific type to utilize the functionality specific to different Project-s. Somehow this makes me feel uneasy. Is there a Better Way of doing this?

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • c++ fread changing fgetpos strangely

    - by Steve
    If I run: FILE* pFile = fopen("c:\\08.bin", "r"); fpos_t pos; char buf[5000]; int ret = fread(&buf, 1, 9, pFile); fgetpos(pFile, &pos); I get ret = 9 and pos = 9. However if I run FILE* pFile = fopen("c:\\08.bin", "r"); fpos_t pos; char buf[5000]; int ret = fread(&buf, 1, 10, pFile); fgetpos(pFile, &pos); ret = 10 as expected, but pos = 11! How can this be?

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  • Does C++ require a destructor call for each placement new?

    - by Josh Haberman
    I understand that placement new calls are usually matched with explicit calls to the destructor. My question is: if I have no need for a destructor (no code to put there, and no member variables that have destructors) can I safely skip the explicit destructor call? Here is my use case: I want to write C++ bindings for a C API. In the C API many objects are accessible only by pointer. Instead of creating a wrapper object that contains a single pointer (which is wasteful and semantically confusing). I want to use placement new to construct an object at the address of the C object. The C++ object will do nothing in its constructor or destructor, and its methods will do nothing but delegate to the C methods. The C++ object will contain no virtual methods. I have two parts to this question. Is there any reason why this idea will not work in practice on any production compiler? Does this technically violate the C++ language spec?

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  • Bad allocation exceptions in C++

    - by me1982
    Hello, In a school project of mine I was requested to create a program not using STL. In the program I use alot of Pointer* = new Something; if (Pointer == NULL) throw AllocationError(); My question is about allocation errors: 1. is there an autamtic exception thrown by new when allocation fails? 2. if so how can I catch it if I'm not using STL (#include "exception.h) 3. is using the NULL testing enugh? thank you. I'm using eclipseCDT(C++) with MinGW on windows 7.

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  • Statically initialize anonymous union in C++

    - by wpfwannabe
    I am trying to statically initialize the following structure in Visual Studio 2010: struct Data { int x; union { char ch; const Data* data; }; }; The following is fails with error C2440: 'initializing' : cannot convert from 'Data *' to 'char'. static Data d1; static Data d = {1, &d1}; I have found references to some ways this can be initialized properly but none of them work in VS2010. Any ideas?

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  • How to get size of file in visual c++?

    - by karikari
    Below is my code. My problem is, my destination file always has a lot more strings than the originating file. Then, inside the for loop, instead of using i < sizeof more, I realized that I should use i < sizeof file2 . Now my problem is, how to get the size of file2? int i = 0; FILE *file2 = fopen(LOG_FILE_NAME,"r"); wfstream file3 (myfile, ios_base::out); // char more[1024]; char more[SIZE-OF-file2]; for(i = 0; i < SIZE-OF-file2 ; i++) { fgets(more, SIZE-OF-file2, file2); file3 << more; } fclose(file2); file3.close();

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  • How would I implement code in a .h file into the main.cpp file?

    - by Lea
    I have a c++ project I am working on. I am a little stumped at the moment. I need a little help. I need to implement code from the .h file into the main.cpp file and I am not sure how to do that. For example code code from main.cpp: switch (choice){ case 1: // open an account { cout << "Please enter the opening balence: $ "; cin >> openBal; cout << endl; cout << "Please enter the account number: "; cin >> accountNum; cout << endl; break; } case 2:// check an account { cout << "Please enter the account number: "; cin >> accountNum; cout << endl; break; } and code from the .h file: void display(ostream& out) const; // displays every item in this list through out bool retrieve(elemType& item) const; // retrieves item from this list // returns true if item is present in this list and // element in this list is copied to item // false otherwise // transformers void insert(const elemType& item); // inserts item into this list // preconditions: list is not full and // item not present in this list // postcondition: item is in this list In the .h file you would need to use the void insert under transformer in the main.cpp under case 1. How would you do that? Any help is apprecaited. I hope I didn't confuse anyone on what I am needing to know how to do. Thanks

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  • Why timed lock doesnt throws a timeout exception in C++0x?

    - by Vicente Botet Escriba
    C++0x allows to lock on a mutex until a given time is reached, and return a boolean stating if the mutex has been locked or not. template <class Clock, class Duration> bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time); In some contexts, I consider an exceptional situation that the locking fails because of timeout. In this case an exception should be more appropriated. To make the difference a function lock_until could be used to get a timeout exception when the time is reached before locking. template <class Clock, class Duration> void lock_until(const chrono::time_point<Clock, Duration>& abs_time); Do you think that lock_until should be more adequate in some contexts? if yes, on which ones? If no, why try_lock_until will always be a better choice?

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  • C String input confusion

    - by ahref
    C really isn't my strong point and after reading 3 chapters of a book on the subject and spending ages trying to get stuff working it just doesn't: #include <stdio.h> char *a,*b; int main( ) { char input[10]; fgets(input,sizeof input, stdin); a = input; fgets(input,sizeof input, stdin); b = input; printf("%s : %s",a,b); } I've isolated the problem from my main project. This code is meant to read in two strings and then print them however it seems to be setting a and b to point to input. Sample output from this code when A and B are entered is(don't worry about the \n's i can remove them): A B B : B How do i store the value of input in another variable eg. a or b so that in the above case A B A : B Is output? Thanks

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  • Why do i get segfault at the end of the application after everything's beed done properly ?

    - by VaioIsBorn
    #include <string.h> #include <stdlib.h> #include <stdio.h> int main(void) { unsigned char *stole; unsigned char pass[] = "m4ak47"; printf("Vnesi password: \t"); scanf("%s", stole); if(strncmp(stole, pass, sizeof(pass)) != 0) { printf("wrong password!\n"); exit(0); } else printf("Password correct\n"); printf("some stuf here...\n\n"); return 0; } This program is working nice, but with one problem - if the password is correct then it DOES do the printing of 'some stuf here...' but it also shows me segmentation fault error at the end. Why ?

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  • Create a modifiable string literal in C++

    - by Anne
    Is it possible to create a modifiable string literal in C++? For example: char* foo[] = { "foo", "foo" }; char* afoo = foo[0]; afoo[2] = 'g'; // access violation This produces an access violation because the "foo"s are allocated in read only memory (.rdata section I believe). Is there any way to force the "foo"s into writable memory (.data section)? Even via a pragma would be acceptable! (Visual Studio compiler) I know I can do strdup and a number of other things to get around the problem, but I want to know specifically if I can do as I have asked. :)

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  • How do I insert format str and don't remove the matched regular expression in input string in boost:

    - by Yadollah
    I want to put space between punctuations and other words in a sentence. But boost::regex_replace() replaces the punctuation with space, and I want to keep a punctuation in the sentence! for example in this code the output should be "Hello . hi , " regex e1("[.,]"); std::basic_string<char> str = "Hello.hi,"; std::basic_string<char> fmt = " "; cout<<regex_replace(str, e1, fmt)<<endl; Can you help me?

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  • int[] to string c#

    - by Robin Webdev
    Hi I'm developing an client application in C# and the server is written in c++ the server uses: inline void StrToInts(int *pInts, int Num, const char *pStr) { int Index = 0; while(Num) { char aBuf[4] = {0,0,0,0}; for(int c = 0; c < 4 && pStr[Index]; c++, Index++) aBuf[c] = pStr[Index]; *pInts = ((aBuf[0]+128)<<24)|((aBuf[1]+128)<<16)|((aBuf[2]+128)<<8)|(aBuf[3]+128); pInts++; Num--; } // null terminate pInts[-1] &= 0xffffff00; } to convert an string to int[] in my c# client i recieve: int[4] { -14240, -12938, -16988, -8832 } How do I convert the array back to an string? I don't want to use unsafe code (e.g. pointers) Any of my tries resulted in unreadable strings.

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  • strcat() won't exit

    - by Tristan Sebens
    I'm trying to implement a very basic server in C, one part of which is constructing HTTP headers. To do this I have written a class called header_builder, which basically constructs the headers for me. One of the most basic methods of this class is append_header_line, shown below: void append_header_line( const char *line, char *hdr ) { printf("Adding header line\n"); strcat( hdr, line ); printf("Line added. Adding ending.\n"); strcat( hdr, "\r\n" ); printf("Success\n"); } All it's supposed to do is tack the "line" parameter onto the end of the "hdr" parameter, and then add "\r\n" to the end of it all. The problem is that the first strcat call never exits. When I run this code, all it does is say: Adding header line Which means that the following lines never execute, and I can't figure out why. Any thoughts?

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  • Question about C Pointers (just learning)

    - by Mike
    I am curious as to why this is an error and what the error message means. Here is some code. int *x[] = {"foo", "bar", "baz"}; int *y[] = {"foo", "bar", "baz"}; x = y; I try to compile and I get this: error: incompatible types when assigning to type ‘char [3]’ from type ‘char *’ Question #1 why is this an error? and Question #2 why are the types different? Thanks for you help.

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  • c: memory allocation (what's going on)

    - by facha
    Hi, everyone Please take a look at this piece of code. I'm allocating one byte for the first variable and another byte for the second one. However, it seems like the compiler allocates more (or I'm missing something). The program outputs both strings, even though their length is more the one byte. void main() { char* some1 = malloc(1); sprintf(some1,"cool"); char* some2 = malloc(1); sprintf(some2,"face"); printf("%s ",some1); printf("%s\n",some2); } Please, could anyone spot some light on what's going on when memory is being allocated.

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  • Storing objects in STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will store in STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

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  • Comparing structs in C++

    - by kamziro
    So in C++ There's a lot of times where you need to make an "index" class. For example: class GameID{ public: string name; int regionid; int gameid; bool operator<(const GameID& rhs) const; } Now, if we were to represent GameID as pair , the operator comparison just comes with it. Is there any other way to get that automatic operator comparison without having to use std::pair< ?

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