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  • What code smell best describes this code?

    - by Paul Stovell
    Suppose you have this code in a class: private DataContext _context; public Customer[] GetCustomers() { GetContext(); return _context.Customers.ToArray(); } public Order[] GetOrders() { GetContext(); return _context.Customers.ToArray(); } // For the sake of this example, a new DataContext is *required* // for every public method call private void GetContext() { if (_context != null) { _context.Dispose(); } _context = new DataContext(); } This code isn't thread-safe - if two calls to GetOrders/GetCustomers are made at the same time from different threads, they may end up using the same context, or the context could be disposed while being used. Even if this bug didn't exist, however, it still "smells" like bad code. A much better design would be for GetContext to always return a new instance of DataContext and to get rid of the private field, and to dispose of the instance when done. Changing from an inappropriate private field to a local variable feels like a better solution. I've looked over the code smell lists and can't find one that describes this. In the past I've thought of it as temporal coupling, but the Wikipedia description suggests that's not the term: Temporal coupling When two actions are bundled together into one module just because they happen to occur at the same time. This page discusses temporal coupling, but the example is the public API of a class, while my question is about the internal design. Does this smell have a name? Or is it simply "buggy code"?

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  • #twitter for Windows Phone 7 protips (#wp7)

    - by Laurent Bugnion
    I started tweeting a list of “protips” (or whatever you want to call that) related to the Twitter for Windows Phone 7 application. Since I worked as integrator on this app, my tasks involved integrating design assets in all screens, and so I had an insider view on all the screens (and that is really a LOT of screens :) Seeing some comments about the app made me understand that most users out there don’t realize how rich the application is, and how many features are available. So without further ado, here we go, a list of Twitter for WP7 protips: (note: I will extend the list if I think of new stuff, and maybe add some screenshots later). Check the dark theme in the application settings! Select a tweet, menu, Translate. Search, Nearby looks for tweets near you Custom searches can be saved. They synch up with web twitter too! Multi language support, independant from OS. supports EN, FR, DE, IT, ES Multiple accounts are supported, simply define them in the Settings Even without a Twitter account, experience is super rich. Trends, Suggested, Nearby, searches etc... Select a tweet, then press Replies To to see the whole conversation Compose, menu, Hashtags. Enter a hashtag and press Add. List is saved for the next time. Select a tweet with location info (like my own). Press the location name to see all Nearby tweets Want to remove location information just for one tweet? Press on the Places button in app bar then Clear Place Settings, General to toggle between Username/Fullname display, Relative/Absolute date/time and more Upload a picture directly from compose screen to TwitPic, yFrog or TweetPhoto (service selection in Settings) Settings, About, Support to see a log of app errors and email it to support (use wisely please) Tap your username to see your profile. Then Menu, Edit Profile to edit your info, including your picture Tap on any user's name to see his profile, tweets, mentions and favorites in a Pivot Happy Tweeting! Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Incrementing Assembly Version in TFS Builds and its affect over Other Build Definitions

    - by ssmantha
    A very common scenario while performing TFS builds is to increment version number of the assemblies. There are quite a few approaches of which I would like to share two links: Ewald Hofman’s Approach: http://www.ewaldhofman.nl/post/2010/05/13/Customize-Team-Build-2010-e28093-Part-5-Increase-AssemblyVersion.aspx#id_02e7b082-ce95-49a9-92e9-7dc88887b377 Richard Bank’s Approach : http://www.richard-banks.org/2010/07/how-to-versioning-builds-with-tfs-2010.html   Both these approaches work well, however there are scenarios where Editing and Checking–in the Assembly version information can create problems with Build Definitions meant for Continuous Integration, or gated Check-ins. You can suppress the Continuous Integration Builds while checking in the Assembly info file by just putting a comment “***NO_CI***” as specified by Ewald in his blog. However, if you have Gated Checkin in place, this can turn out to be difficult to suppress, I myself tried to suppress the Build Trigger during the check in process but things doesn’t turn out well. That’s where Richard’s solution comes as handy. Both the solutions have their own pros and cons, which I believe can only be experienced over a period of time. In case of Richard’s solution I believe that we don’t have any history of the Assembly Version Info file and when you take latest of the solution the information will be lost. If you notice closely, that suppressing the Continuous Integration (the NO_CI approach in check in comments) is a workaround provided by Microsoft, however I didn’t find anything to suppress the gated Checkin so far. Suggestions or Findings are most welcome.

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  • PHP won't load php.ini

    - by Chuck
    I am racking my brain here and I must be doing something really stupid. I'm trying to setup PHP on Win2008 R2/IIS 7.5. I unpacked php538 into c:\php538 and renamed the php.ini-development to php.ini. Then i tried going to a command prompt and running: c:\php358\php -info I get: Configuration File (php.ini) Path => C:\windows Loaded Configuration File => (none)Scan this dir for additional .ini files => (none) Additional .ini files parsed => (none) Loaded Configuration File => (none) Scan this dir for additional .ini files => (none) Additional .ini files parsed => (none) I have tried using php5217. I tried putting php.ini in c:\windows. I tried creating the PHPRC envrionment variable and pointing it to c:\php358. Every time I have the same problem. PHP does not find or load the ini file. If I run: c:\php358\php -c php.ini -info Then it will load the file. But I shouldn't have to do this for PHP to find the file in the same directory, in the Windows directory, or using the environment variable, so I'm stumped. When I try to run PHP from IIS I get a 500 error and I can only assume at this time it is because it can't find and load the php.ini file correctly. I see similar questions on here, but none seem to address the problem I am having.

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  • Using Fiddler with BizTalk's HTTP Adapter

    - by Christopher House
    I'm working on an orchestration that's retrieving some data from a Java servlet.  The servlet takes a parameter string via HTTP post and returns POX (plain old XML, no SOAP here).  I was having trouble getting a valid response from the servlet when I was sending some test messages and wanted to see what my messages were looking like as they went across the wire.  Normally I was using WCF, I'd setup message logging, but since that's obviously not an option with the HTTP adapter, my thoughts turned to Fiddler.  A quick Google search turned up some promising results.  The posts I read all referred to using Fiddler with the SOAP adapter, but I thoght I could apply the same ideas to the HTTP adapter.  This led me to try setting the following context properties: HttpRequestMessage(HTTP.UseProxy) = true; HttpRequestMessage(HTTP.ProxyName) = "127.0.0.1"; HttpRequestMessage(HTTP.ProxyPort) = 8888; I rebuilt my orch, gac'd it, bounced my host and tried submitting a test message.  Fiddler was running but I didn't see any traffic show up.  I tried fully undeploying/redeploying my application and still, no traffic in Fiddler.  I was starting to think that BizTalk was ignoring the proxy settings.  To confirm this, I closed Fiddler and submitted a test message.  Sure enough, the orch ran to completion, proving that BizTalk was ignoring the proxy settings. I went back to my orch to see if there could be any other context proprties I needed to set.  I saw one that looked promising:  HTTP.UseHandlerProxySettings.  I set this to false, rebuilt my orch and this time when I submitted, I got an error message, which made sense, I didn't have Fiddler running.  I started up Fiddler, submitted another message and there it was, my HTTP traffic, just as I hoped.  And, I was quickly able to figure out what the problem was...I had forgotten to set HTTP.ContentType to application/x-www-form-urlencoded.

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  • C#: Adding Functionality to 3rd Party Libraries With Extension Methods

    - by James Michael Hare
    Ever have one of those third party libraries that you love but it's missing that one feature or one piece of syntactical candy that would make it so much more useful?  This, I truly think, is one of the best uses of extension methods.  I began discussing extension methods in my last post (which you find here) where I expounded upon what I thought were some rules of thumb for using extension methods correctly.  As long as you keep in line with those (or similar) rules, they can often be useful for adding that little extra functionality or syntactical simplification for a library that you have little or no control over. Oh sure, you could take an open source project, download the source and add the methods you want, but then every time the library is updated you have to re-add your changes, which can be cumbersome and error prone.  And yes, you could possibly extend a class in a third party library and override features, but that's only if the class is not sealed, static, or constructed via factories. This is the perfect place to use an extension method!  And the best part is, you and your development team don't need to change anything!  Simply add the using for the namespace the extensions are in! So let's consider this example.  I love log4net!  Of all the logging libraries I've played with, it, to me, is one of the most flexible and configurable logging libraries and it performs great.  But this isn't about log4net, well, not directly.  So why would I want to add functionality?  Well, it's missing one thing I really want in the ILog interface: ability to specify logging level at runtime. For example, let's say I declare my ILog instance like so:     using log4net;     public class LoggingTest     {         private static readonly ILog _log = LogManager.GetLogger(typeof(LoggingTest));         ...     }     If you don't know log4net, the details aren't important, just to show that the field _log is the logger I have gotten from log4net. So now that I have that, I can log to it like so:     _log.Debug("This is the lowest level of logging and just for debugging output.");     _log.Info("This is an informational message.  Usual normal operation events.");     _log.Warn("This is a warning, something suspect but not necessarily wrong.");     _log.Error("This is an error, some sort of processing problem has happened.");     _log.Fatal("Fatals usually indicate the program is dying hideously."); And there's many flavors of each of these to log using string formatting, to log exceptions, etc.  But one thing there isn't: the ability to easily choose the logging level at runtime.  Notice, the logging levels above are chosen at compile time.  Of course, you could do some fun stuff with lambdas and wrap it, but that would obscure the simplicity of the interface.  And yes there is a Logger property you can dive down into where you can specify a Level, but the Level properties don't really match the ILog interface exactly and then you have to manually build a LogEvent and... well, it gets messy.  I want something simple and sexy so I can say:     _log.Log(someLevel, "This will be logged at whatever level I choose at runtime!");     Now, some purists out there might say you should always know what level you want to log at, and for the most part I agree with them.  For the most party the ILog interface satisfies 99% of my needs.  In fact, for most application logging yes you do always know the level you will be logging at, but when writing a utility class, you may not always know what level your user wants. I'll tell you, one of my favorite things is to write reusable components.  If I had my druthers I'd write framework libraries and shared components all day!  And being able to easily log at a runtime-chosen level is a big need for me.  After all, if I want my code to really be re-usable, I shouldn't force a user to deal with the logging level I choose. One of my favorite uses for this is in Interceptors -- I'll describe Interceptors in my next post and some of my favorites -- for now just know that an Interceptor wraps a class and allows you to add functionality to an existing method without changing it's signature.  At the risk of over-simplifying, it's a very generic implementation of the Decorator design pattern. So, say for example that you were writing an Interceptor that would time method calls and emit a log message if the method call execution time took beyond a certain threshold of time.  For instance, maybe if your database calls take more than 5,000 ms, you want to log a warning.  Or if a web method call takes over 1,000 ms, you want to log an informational message.  This would be an excellent use of logging at a generic level. So here was my personal wish-list of requirements for my task: Be able to determine if a runtime-specified logging level is enabled. Be able to log generically at a runtime-specified logging level. Have the same look-and-feel of the existing Debug, Info, Warn, Error, and Fatal calls.    Having the ability to also determine if logging for a level is on at runtime is also important so you don't spend time building a potentially expensive logging message if that level is off.  Consider an Interceptor that may log parameters on entrance to the method.  If you choose to log those parameter at DEBUG level and if DEBUG is not on, you don't want to spend the time serializing those parameters. Now, mine may not be the most elegant solution, but it performs really well since the enum I provide all uses contiguous values -- while it's never guaranteed, contiguous switch values usually get compiled into a jump table in IL which is VERY performant - O(1) - but even if it doesn't, it's still so fast you'd never need to worry about it. So first, I need a way to let users pass in logging levels.  Sure, log4net has a Level class, but it's a class with static members and plus it provides way too many options compared to ILog interface itself -- and wouldn't perform as well in my level-check -- so I define an enum like below.     namespace Shared.Logging.Extensions     {         // enum to specify available logging levels.         public enum LoggingLevel         {             Debug,             Informational,             Warning,             Error,             Fatal         }     } Now, once I have this, writing the extension methods I need is trivial.  Once again, I would typically /// comment fully, but I'm eliminating for blogging brevity:     namespace Shared.Logging.Extensions     {         // the extension methods to add functionality to the ILog interface         public static class LogExtensions         {             // Determines if logging is enabled at a given level.             public static bool IsLogEnabled(this ILog logger, LoggingLevel level)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         return logger.IsDebugEnabled;                     case LoggingLevel.Informational:                         return logger.IsInfoEnabled;                     case LoggingLevel.Warning:                         return logger.IsWarnEnabled;                     case LoggingLevel.Error:                         return logger.IsErrorEnabled;                     case LoggingLevel.Fatal:                         return logger.IsFatalEnabled;                 }                                 return false;             }             // Logs a simple message - uses same signature except adds LoggingLevel             public static void Log(this ILog logger, LoggingLevel level, object message)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message);                         break;                     case LoggingLevel.Informational:                         logger.Info(message);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message);                         break;                     case LoggingLevel.Error:                         logger.Error(message);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message);                         break;                 }             }             // Logs a message and exception to the log at specified level.             public static void Log(this ILog logger, LoggingLevel level, object message, Exception exception)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message, exception);                         break;                     case LoggingLevel.Informational:                         logger.Info(message, exception);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message, exception);                         break;                     case LoggingLevel.Error:                         logger.Error(message, exception);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message, exception);                         break;                 }             }             // Logs a formatted message to the log at the specified level.              public static void LogFormat(this ILog logger, LoggingLevel level, string format,                                          params object[] args)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.DebugFormat(format, args);                         break;                     case LoggingLevel.Informational:                         logger.InfoFormat(format, args);                         break;                     case LoggingLevel.Warning:                         logger.WarnFormat(format, args);                         break;                     case LoggingLevel.Error:                         logger.ErrorFormat(format, args);                         break;                     case LoggingLevel.Fatal:                         logger.FatalFormat(format, args);                         break;                 }             }         }     } So there it is!  I didn't have to modify the log4net source code, so if a new version comes out, i can just add the new assembly with no changes.  I didn't have to subclass and worry about developers not calling my sub-class instead of the original.  I simply provide the extension methods and it's as if the long lost extension methods were always a part of the ILog interface! Consider a very contrived example using the original interface:     // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsWarnEnabled)             {                 _log.WarnFormat("Statement {0} took too long to execute.", statement);             }             ...         }     }     Now consider this alternate call where the logging level could be perhaps a property of the class          // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // allow logging level to be specified by user of class instead         public LoggingLevel ThresholdLogLevel { get; set; }                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsLogEnabled(ThresholdLogLevel))             {                 _log.LogFormat(ThresholdLogLevel, "Statement {0} took too long to execute.",                     statement);             }             ...         }     } Next time, I'll show one of my favorite uses for these extension methods in an Interceptor.

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  • A KSH adattárháza: Oracle Essbase és Oracle Database alapon

    - by Fekete Zoltán
    A magyar Központi Statisztikai Hivatal metaadat vezérelt adattárháza három fontos Oracle terméken nyugszik. Az interneten elérhetok az adatok a KSH Tájékoztatási adatbázis-ból. Data from KSH in English. Amikor ezeket a sorokat írom, péntek éjjel 21:36-kor 81 online felhasználó kérdezte le az adatokat. :) - Oracle Essbase multidimenziós OLAP szerver, technikai infó - Hyperion Interactive Reporting lekérdezo eszköz, technikai infó - Oracle Database Enterprise Edition Az angol nyelvu customer snapshot, azaz ügyfél történet: Hungarian Central Statistical Office Provides 200,000 External Users with Secure Online Access to Data. A magyar nyelvu sikersztori: A KSH statisztikai adatainak 60 százaléka elérheto böngészo és platform függetlenül évi mintegy 200 000 internetes felhasználó számára. A termék kiválasztásában, a projekt kialakításában és bevezetésében nagy szerepet vállalt a DSS Consulting Kft. és az Oracle Konzultáció. A projekt során elért legfontosabb eredmények: - adattárház: 150-200 egyideju felhasználó, éves szinten 200 000 felhasználót jelent - Essbase memória alapú tárolási struktúrája: közel valósideju hozzáférés - A rendszer platform és böngészo független, ezért a felhasználók széles köre érheti el a statisztikai adatokat. - Natív Java API és XMLA támogatással egyedi karbantartó alkalmazás - A statisztikus munkatársak speciális informatikai eloképzettség nélkül építik fel és gondozzák a multidimenzionális adatbázisokat - Az Oracle Hyperion Interactive Reporting: oszlopos, kereszttáblás, szekcionált, grafikonos, webes lekérdezések Letöltheto a következo KSH eloadás a HOUG konferenciáról 2009-bol: Hyperalea iacta est - a KSH Essbase alapú adattárház rendszere. A most megjelent sikersztori: angolul és magyarul.

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  • exporting bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    I'm having a hard time trying to understand how exactly Blender's concept of bone transforms maps to the usual math of skinning (which I'm implementing in an OpenGL-based engine of sorts). Or I'm missing out something in the math.. It's gonna be long, but here's as much background as I can think of. First, a few notes and assumptions: I'm using column-major order and multiply from right to left. So for instance, vertex v transformed by matrix A and then further transformed by matrix B would be: v' = BAv. This also means whenever I export a matrix from blender through python, I export it (in text format) in 4 lines, each representing a column. This is so I can then I can read them back into my engine like this: if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[0], &skeleton.joints[currentJointIndex].inverseBindTransform.m[1], &skeleton.joints[currentJointIndex].inverseBindTransform.m[2], &skeleton.joints[currentJointIndex].inverseBindTransform.m[3])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[4], &skeleton.joints[currentJointIndex].inverseBindTransform.m[5], &skeleton.joints[currentJointIndex].inverseBindTransform.m[6], &skeleton.joints[currentJointIndex].inverseBindTransform.m[7])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[8], &skeleton.joints[currentJointIndex].inverseBindTransform.m[9], &skeleton.joints[currentJointIndex].inverseBindTransform.m[10], &skeleton.joints[currentJointIndex].inverseBindTransform.m[11])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[12], &skeleton.joints[currentJointIndex].inverseBindTransform.m[13], &skeleton.joints[currentJointIndex].inverseBindTransform.m[14], &skeleton.joints[currentJointIndex].inverseBindTransform.m[15])) { I'm simplifying the code I show because otherwise it would make things unnecessarily harder (in the context of my question) to explain / follow. Please refrain from making remarks related to optimizations. This is not final code. Having said that, if I understand correctly, the basic idea of skinning/animation is: I have a a mesh made up of vertices I have the mesh model-world transform W I have my joints, which are really just transforms from each joint's space to its parent's space. I'll call these transforms Bj meaning matrix which takes from joint j's bind pose to joint j-1's bind pose. For each of these, I actually import their inverse to the engine, Bj^-1. I have keyframes each containing a set of current poses Cj for each joint J. These are initially imported to my engine in TQS format but after (S)LERPING them I compose them into Cj matrices which are equivalent to the Bjs (not the Bj^-1 ones) only that for the current spacial configurations of each joint at that frame. Given the above, the "skeletal animation algorithm is" On each frame: check how much time has elpased and compute the resulting current time in the animation, from 0 meaning frame 0 to 1, meaning the end of the animation. (Oh and I'm looping forever so the time is mod(total duration)) for each joint: 1 -calculate its world inverse bind pose, that is Bj_w^-1 = Bj^-1 Bj-1^-1 ... B0^-1 2 -use the current animation time to LERP the componets of the TQS and come up with an interpolated current pose matrix Cj which should transform from the joints current configuration space to world space. Similar to what I did to get the world version of the inverse bind poses, I come up with the joint's world current pose, Cj_w = C0 C1 ... Cj 3 -now that I have world versions of Bj and Cj, I store this joint's world- skinning matrix K_wj = Cj_w Bj_w^-1. The above is roughly implemented like so: - (void)update:(NSTimeInterval)elapsedTime { static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.jointPoses[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.jointPoses[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeTranslation(LERPTranslation.x, LERPTranslation.y, LERPTranslation.z)); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeScale(LERPScaling.x, LERPScaling.y, LERPScaling.z)); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = aSkeleton.joints[i].inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(aSkeleton.joints[i].inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } } At this point, I should have my skinning palette. So on each frame in my vertex shader, I do: uniform mat4 modelMatrix; uniform mat4 projectionMatrix; uniform mat3 normalMatrix; uniform mat4 skinningPalette[6]; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { vec3 eyeNormal = normalize(normalMatrix * normal); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } gl_Position = projectionMatrix * modelMatrix * skinnedVertexPosition; } The result: The mesh parts that are supposed to animate do animate and follow the expected motion, however, the rotations are messed up in terms of orientations. That is, the mesh is not translated somewhere else or scaled in any way, but the orientations of rotations seem to be off. So a few observations: In the above shader notice I actually did not multiply the vertices by the mesh modelMatrix (the one which would take them to model or world or global space, whichever you prefer, since there is no parent to the mesh itself other than "the world") until after skinning. This is contrary to what I implied in the theory: if my skinning matrix takes vertices from model to joint and back to model space, I'd think the vertices should already be premultiplied by the mesh transform. But if I do so, I just get a black screen. As far as exporting the joints from Blender, my python script exports for each armature bone in bind pose, it's matrix in this way: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: poseJoint = skeleton.pose.bones[joint.name] jointTransform = poseJoint.matrix.inverted() file.write('Joint ' + joint.name + ' Transform {\n') for col in jointTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') And for current / keyframe poses (assuming I'm in the right keyframe): def exportAnimations(filepath): # Only one skeleton per scene objList = [object for object in bpy.context.scene.objects if object.type == 'ARMATURE'] if len(objList) == 0: return elif len(objList) > 1: return #raise exception? dialog box? skeleton = objList[0] jointNames = [bone.name for bone in skeleton.data.bones] for action in bpy.data.actions: # One animation clip per action in Blender, named as the action animationClipFilePath = filepath[0 : filepath.rindex('/') + 1] + action.name + ".aClip" file = open(animationClipFilePath, 'w') file.write('target skeleton: ' + skeleton.name + '\n') file.write('joints count: {:d}'.format(len(jointNames)) + '\n') skeleton.animation_data.action = action keyframeNum = max([len(fcurve.keyframe_points) for fcurve in action.fcurves]) keyframes = [] for fcurve in action.fcurves: for keyframe in fcurve.keyframe_points: keyframes.append(keyframe.co[0]) keyframes = set(keyframes) keyframes = [kf for kf in keyframes] keyframes.sort() file.write('keyframes count: {:d}'.format(len(keyframes)) + '\n') for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) joint = skeleton.pose.bones[i] jointCurrentPoseTransform = joint.matrix translationV = jointCurrentPoseTransform.to_translation() rotationQ = jointCurrentPoseTransform.to_3x3().to_quaternion() scaleV = jointCurrentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') file.close() Which I believe follow the theory explained at the beginning of my question. But then I checked out Blender's directX .x exporter for reference.. and what threw me off was that in the .x script they are exporting bind poses like so (transcribed using the same variable names I used so you can compare): if joint.parent: jointTransform = poseJoint.parent.matrix.inverted() else: jointTransform = Matrix() jointTransform *= poseJoint.matrix and exporting current keyframe poses like this: if joint.parent: jointCurrentPoseTransform = joint.parent.matrix.inverted() else: jointCurrentPoseTransform = Matrix() jointCurrentPoseTransform *= joint.matrix why are they using the parent's transform instead of the joint in question's? isn't the join transform assumed to exist in the context of a parent transform since after all it transforms from this joint's space to its parent's? Why are they concatenating in the same order for both bind poses and keyframe poses? If these two are then supposed to be concatenated with each other to cancel out the change of basis? Anyway, any ideas are appreciated.

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  • Profile of Scott L Newman

    - by Ratman21
    To:       Whom It May Concern From: Scott L Newman Date:   4/23/2010 Re:      Profile Who is he, what can he do? Two very good questions. #1. I am a 20 + years experience Information Technology Professional (hold on don’t hit delete yet!). Who is not over the hill (I am on top of it) and still knows how to do (and can still do) that thing call work! #2. A can do attitude, that does not allow problems to sit unfixed. I have a broad range of skills, including: Certified CompTIA A+, Security+ and Network+ Technician §         2.5 years (NOC) Network experience on large Cisco based Wan – UK to Austria §         20 years experience MIS/DP – Yes I can do IBM mainframes and Tandem non-stops too §         18 years experience as technical Help Desk support – panicking users, no problem §         18 years experience with PC/Server based system, intranet and internet systems §         10+ years experienced on: Microsoft Office, Windows XP and Data Network Fundamentals (YES I do windows) §         Strong trouble shooting skills for software, hard ware and circuit issues (and I can tell you what kind of horrors I had to face on all of them). §         Very experienced on working with customers on problems – again panicking users, no problem §         Working experience with Remote Access (VPN/SecurID) – I didn’t just study them I worked on/with them §         Skilled in getting info for and creating documentation for Operation procedures (I do not just wait for them to give it to me I go out and get it. Waiting for info on working applications is, well dumb) Multiple software languages (Hey I have done some programming) And much more experiences in “IT” (Mortgage, stocks and financial information systems experience and have worked “IT” in a hospital) Can multitask, also have ability to adapt to change and learn quickly. (once was put in charge of a system that I had not worked with for over two years. Talk about having to relearn and adapt to changes fast. But I did it.)   The summarization is that I know what do, know keep things going and how to fix it when it breaks.   Scott L. Newman Confidential

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  • Why can I not map a dynamic texture in D3D?

    - by sebf
    I am trying to map a Texture2D resource in DirectX11 via SharpDX. The resource is declared as a ShaderResource, with Dynamic usage and the 'Write' CPU flag specified. My call however fails with a generic exception from SharpDX: _Parent.Context.MapSubresource( _Resource, 0, SharpDX.Direct3D11.MapMode.Write, SharpDX.Direct3D11.MapFlags.None, out stream ); I see from this question that it is supported. The MSDN docs and this other question hint that instead of using Context.MapSubresource() I should be using Texture2D.Map(), however, the DirectX11 Texture2D class does not define Map() (though it does for the D3D 10 equivalent). If I call the above with MapMode.WriteDiscard, the call succeeds but in this case the previous content of the texture is lost, which is no good when I only want to update a section of it. Has the Map() method been removed in Direct3D 11 or am I looking in the wrong place? Is the MapSubresource() method unsuitable or am I using it wrong? EDIT: I declared my resource as Dynamic with CPU Write Flags - not Default as I originaly wrote - sorry for the fairly huge 'typo' that changes the entire question!

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  • How to Change Ubuntu’s Window Borders with Emerald

    - by The Geek
    The look of your operating system is all about the panels and the window borders, so now that we’ve shown you how to customize your panels, it’s time to customize the window borders to make Ubuntu look the way you want it to. For the purposes of this article, we’re going to assume that you’ve got the Compiz compositing window manager running—which is what provides the custom window effects found in Ubuntu. This means the technique probably won’t work in a virtual machine, or a really old PC. This is the third installment of our series on customizing Ubuntu by geeky reader Omar Hafiz—be sure and check out the first article, where he explained how to make your panels transparent, and the second article, where he explained how to customize the fonts and colors of those panels Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • /users/tags should contain scores

    - by Sean Patrick Floyd
    I am implementing some simple JavaScript/bookmarklet based apps that show some reputation info, including the score in the User's top tags (roughly based on this previous bookmarklet of mine). Now I can get a user's top tags (using the API), and I can also get the per-tag score if the user is logged in, by dynamically parsing the tag's top users page. But it costs me one AJAX request per tag and I have to download 10+k to extract a single numeric value. It would save a lot of traffic if the tags in <api>/users/<userid>/tags had a score field. The data seems to be there, after all the top users pages use it, so it would just be a question of exposing the data. Suggested structure: "tags": [ { "name": { "description": "name of the tag", "values": "string", "optional": false, "suggested_buffer_size": 25 }, "score": { "description": "tag score, sum of up votes for answers on non-wiki questions", "values": "32-bit signed integer", "optional": false }, "count": { "description": "tag count, exact meaning depends on context", "values": "32-bit signed integer", "optional": false }, "restricted_to": { "description": "user types that can make use of this tag, lack of this field indicates it is useable by all", "values": "one of anonymous, unregistered, registered, or moderator", "optional": true }, "fulfills_required": { "description": "indicates whether this tag is one of those that is required to be on a post", "values": "boolean", "optional": false }, "user_id": { "description": "user associated with this tag, depends on context", "values": "32-bit signed integer", "optional": true } } ]

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  • Visual Studio Shortcut: Surround With

    - by Jeff Widmer
    I learned a new Visual Studio keyboard shortcut today that is really awesome; the “Surround With” shortcut.  You can trigger the Surround With context menu by pressing the Ctrl-K, Ctrl-S key combination when on a line of code. Ctrl-K, Ctrl-S means to hold down the Control key and then press K and then while still holding down the Control key press S. Here is where this comes in handy: You type a line of code and then realize you need to put it within an if statement block. So you type “if” and hit tab twice to insert the if statement code snippet.  Then you highlight the previous line of code that you typed, and then either drag and drop it into the if-then block or cut and paste it.  That is not too bad but it is a lot of extra key clicks and mouse moves. Now try the same with the Surround With keyboard shortcut.  Just highlight that line of code that you just typed and press Ctrl-K, Ctrl-S and choose the if statement code snippet, hit tab, and POW!... you are done!  No more code moving/indenting required. Here is what the Surround With context menu looks like: Just up or down arrow inside the drop down list to the code snippet that you want to surround your currently selected text with.  Did I mention this is AWESOME! Now it is so simple to surround lines of code with an if-then block or a try-catch-finally block... things that usually took several key clicks and maybe one or two mouse moves. And this works in both Visual Studio 2008 and Visual Studio 2010 which means it has been around for a long time and I never knew about it.   Technorati Tags: Visual Studio Keyboard Shortcut

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  • Oracle’s AutoVue Enables Visual Decision Making

    - by Pam Petropoulos
    That old saying about a picture being worth a thousand words has never been truer.  Check out the latest reports from IDC Manufacturing Insights which highlight the importance of incorporating visual information in all facets of decision making and the role that Oracle’s AutoVue Enterprise Visualization solutions can play. Take a look at the excerpts below and be sure to click on the titles to read the full reports. Technology Spotlight: Optimizing the Product Life Cycle Through Visual Decision Making, August 2012 Manufacturers find it increasingly challenging to make effective product-related decisions as the result of expanded technical complexities, elongated supply chains, and a shortage of experienced workers. These factors challenge the traditional methodologies companies use to make critical decisions. However, companies can improve decision making by the use of visual decision making, which synthesizes information from multiple sources into highly usable visual context and integrates it with existing enterprise applications such as PLM and ERP systems. Product-related information presented in a visual form and shared across communities of practice with diverse roles, backgrounds, and job skills helps level the playing field for collaboration across business functions, technologies, and enterprises. Visual decision making can contribute to manufacturers making more effective product-related decisions throughout the complete product life cycle. This Technology Spotlight examines these trends and the role that Oracle's AutoVue and its Augmented Business Visualization (ABV) solution play in this strategic market. Analyst Connection: Using Visual Decision Making to Optimize Manufacturing Design and Development, September 2012 In today's environments, global manufacturers are managing a broad range of information. Data is often scattered across countless files throughout the product life cycle, generated by different applications and platforms. Organizations are struggling to utilize these multidisciplinary sources in an optimal way. Visual decision making is a strategy and technology that can address this challenge by integrating and widening access to digital information assets. Integrating with PLM and ERP tools across engineering, manufacturing, sales, and marketing, visual decision making makes digital content more accessible to employees and partners in the supply chain. The use of visual decision-making information rendered in the appropriate business context and shared across functional teams contributes to more effective product-related decision making and positively impacts business performance.

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  • How to penetrate the QA industry after layoffs, next steps...

    - by Erik
    Briefly, my background is in manual black box testing of websites and applications within the Agile/waterfall context. Over the past four years I was a member of two web development firms' small QA teams dedicated to testing the deployment of websites for national/international non profits, governmental organizations, and for profit business, to name a few: -Brookings Institution -Senate -Tyco Electronics -Blue Cross/Blue Shield -National Geographic -Discover Channel I have a very strong understanding of the: -SDLC -STLC of bugs and website deployment/development -Use Case & Test Case development In March of this year, my last firm downsized and lost my job as a QA tester. I have been networking and doing a very detailed job search, but have had a very difficult time getting my next job within the QA industry, even with my background as a manual black box QA tester in the website development context. My direct question to all of you: What are some ways I can be more competitive and get hired? Options that could get me competitive: Should I go back to school and learn some more 'hard' skills in website development and client side technologies, e.g.: -HTML -CSS -JavaScript Learn programming: -PHP -C# -Ruby -SQL -Python -Perl -?? Get Certified as a QA Tester, there are a countless numbers of programs to become a Certified Tester. Most, if not all jobs, being advertised now require Automated Testing experience, in: -QTP -Loadrunner -Selenium -ETC. Should I learn, Automated testing skills, via a paid course, or teach myself? --Learn scripting languages to understand the automated testing process better? Become a Certified "Project Management Professional" (PMP) to prove to hiring managers that I 'get' the project development life cycle? At the end of the day I need to be competitive and get hired as a QA tester and want to build upon my skills within the QA web development field. How should I do this, without reinventing the wheel? Any help in this regard would be fabulous. Thanks! .erik

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  • Amit Jasuja's Session at Gartner IAM with Ranjan Jain of Cisco

    - by Naresh Persaud
    If you did not get a chance to attend Amit Jasuja's session at Gartner IAM this week in Las Vegas, here is a summary of the session and a copy of the slides. The agenda featured an introduction by Ray Wagner, Managing VP at Gartner, followed by Amit discussing the trends in Identity and Access Management shaping Oracle's strategy. Today we are seeing the largest re-architecture in a decade. Every business from manufacturing to retail is transforming the way they do business. Manufacturing companies are becoming manufacturing services companies. Retail organizations are embracing social retail. Healthcare is being delivered on-line around the clock. Identity Management is at the center of the transformation. Whether you are Toyota embracing a social network for cars or launching the next Iphone, the Identity of the user provides context to enable the interaction and secure the experience. All of these require greater attention to the context of the user and externalizing applications for customers and employees.  Ranjan discussed how Cisco is transforming  by integrating 1800 applications to a single access management framework and consolidating 3M users across 4 data centers to support internal and external processes. David Lee demonstrated how to use Oracle Access Manager 11g R2 on a mobile application to sign-on across multiple applications while connecting mobile applications to a single access control policy.

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  • CodePlex Daily Summary for Sunday, November 11, 2012

    CodePlex Daily Summary for Sunday, November 11, 2012Popular ReleasesZXMAK2: Version 2.7.2.0: show extended rzx error info fix reset lag for PROFI ULA 5.xx fix reset behavior fix PROFI ULA timings (thanks to solegstar) fix #FF port for PROFI ULA add ATM710 memory module add new predefined machine configs: ATM Turbo 2, PROFI 3.XX???????: Monitor 2012-11-11: This is the first releaseVidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadPlayer Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...SQL Server Partitioned Table Framework: Partitioned Table Framework Release 1.0: SQL Server 2012 ReleaseSharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.D3D9Client: D3D9Client R7: New release for Orbiter 2010-P1 - Added horizon/sun angle for night-lights into the configuration file (default 10deg) - Some runway lights related bugs are fixed - Added more configuration options for runway lightsFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...MFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDictationTool: DictationCool-WPF: • Open a media file to start a new dication. • Open a dct file to continue a dictation. • Compare your dictation with original text if exists. • Save your dictation to dct file, and restore it to continue later. • Save the compared result to html file.MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesDyanamic Reports (RDLC) - SharePoint 2010 Visual WebPart: Initial Release: This is a Initial Release.HTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.Window Manager: Window Manager 1.0: First releaseNew Projectsarteytex: este es una prueba blockworld: An implementation of a goal stack planner.Customer Note: customer note is windows store applicationDraw: ?????????????:??????、CAD??、????。Football Management: Football Management System is web management system for football (soccer) leagues, teams and players. Hijri Converter API: This project is aimed to create a simple RESTful API using VB and ASP.NET to do Hijri-to-Gregorian and Gregorian-to-Hijri conversion.httpclient?????????: httpclient?????????(1)??????????(2)?????????(3)??2012-11-06??,???????。 Imagine Cup 2013: Develop project to Imagine Cup 2013MyAppReji: MyAppN2F Request: The N2F Request object is used to handle interactions between N2F and the global $_REQUEST variable, sanitizing any results which are returned.Orchard Metro Theme: Orchard Metro Theme is a clean and flexible multi-zone theme.Poker Clock And Goodies: poker w8ProjectASPReviewer: Review website for notebooks, tablets and smartphones.Prototype: Its about making an proto type for the final project.Prototype - 7COM0207: 7COM0207 web scripting module, Assignment 2QuickToAD: QuickToAD is a foundational development project for the purpose of jump-starting data-driven application projects.Release Manager: Release Manager is a project to design and develop Windows based Release Management Software.ResW File Code Generator: A Visual Studio 2012 Custom Tool for generating a strongly typed helper class for accessing localized resources from a .ResW file.SEO Tools: This is a website containing some commonly used SEO tools. I have only added a blog ping utility at this time but there is more to come. Thales communicator: A C# library that helps communicate with Thales HSMTrivial: A trivia framework: Trivial is a C# framework that helps you creating custom trivia-like applications.

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  • The battery indicator& Power setting panel shows wrong battery state

    - by Eastsun
    My laptop is Thinkpad E420 with Ubuntu 12.04 64-bit installed, the kernel version is 3.2.0-33-generic. I have set the battery threshold as 60% via windows7. It seems that the threshold auto effected in Ubuntu. However, there are some problems of the battery indicator's state. I'll list some information of the battery state as following: (Note that in terminal ubuntu says that battery charging state is charged, while the power setting panel shows that the battery state is charging as well as the battery indicator shows.) $ cat /proc/acpi/battery/BAT0/state present: yes capacity state: ok *charging state: charged* present rate: 0 mW remaining capacity: 18200 mWh present voltage: 16103 mV battery indicator state Power Setting Panel Is there any way to fix the problem? Edit Add some result via *sudo fwts battery - battery.log * 3 passed, 4 failed, 0 warnings, 0 aborted, 0 skipped, 0 info only. Test Failure Summary =============================== Critical failures: NONE High failures: 2 battery: Did not detect any ACPI battery events. battery: Could not detect ACPI events for battery BAT0. Medium failures: 1 battery: Battery BAT0 claims it's charging but no charge is added Low failures: 1 battery: System firmware may not support cycle count interface or it reports it incorrectly for battery BAT0. Other failures: NONE Test |Pass |Fail |Abort|Warn |Skip |Info | ---------------+-----+-----+-----+-----+-----+-----+ battery | 3| 4| | | | | ---------------+-----+-----+-----+-----+-----+-----+ Total: | 3| 4| 0| 0| 0| 0| ---------------+-----+-----+-----+-----+-----+-----+ Any help would be appreciated!

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  • dual boot Windows 7 and Ubuntu 11.04, black screen when loading Windows

    - by Sean
    I am proficient with Windows and not so much with Linux. Here is my story: Original system came with Windows 7, got openSUSE installed on the second hard drive, and dual boot for this setup worked fine. Wanted to switch to Windows 7 and Ubuntu 11.04 dual boot so I did a Windows system recovery and it appeared to give me back a fresh Windows 7 install. I then go to install Ubuntu 11.04 and the installer informs me I have multiple operating systems already installed. I go to the advanced partitioning option and sure enough Windows 7 is on /sda while openSUSE is still on /sdb. From here I followed this guide (How to dual-boot Linux and Ubuntu with two hard drives) after I had deleted all the openSUSE partitions on /sdb through the Allocate Drive Space tab of the installer. I make the /boot, swap, /, and /home partitions and set the GRUB into the MBR of the second disk (/dev/sdb). Everything installs fine. I reboot, Windows loads automatically, install EasyBCD and add an entry for Ubuntu into the Windows Boot Manager while assigning the type as GRUB2. Reboot the system and it now shows dual booting options for both Windows and Ubuntu. Problem is: while I can use Ubuntu fine when I try to boot into Windows it just gives me a black screen and after a little while the fans start running crazy. If I restart the computer I will sometimes get the message that my system was put into hibernation mode because the temperature got too high (90C) which I presume is in accordance with the fans going crazy. I have linked the output from the Boot Info Script below, any suggestions on how to fix this issue would be greatly appreciated! UPDATED SCRIPT OUTPUT Boot Info Script output: http://paste.ubuntu.com/682152/

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  • ODI 11g – Expert Accelerator for Model Creation

    - by David Allan
    Following on from my post earlier this morning on scripting model and topology creation tonight I thought I’d add a little UI to make those groovy functions a little more palatable. In OWB we have experts for capturing user input, with the groovy console we open up opportunities to build UI around the scripts in a very easy way – even I can do it;-) After a little googling around I found some useful posts on SwingBuilder, the most useful one that I used for the dialog below was this one here. This dialog captures user input for the technology and context for the model and logical schema etc to be created. You can see there are a variety of interesting controls, and its really easy to do. The dialog captures the users input, then when OK is pressed I call the functions from the earlier post to create the logical schema (plus all the other objects) and model. The image below shows what was created, you can see the model (with typo in name), the model is Oracle technology and references the logical schema ORACLE_SCOTT (that I named in dialog above), the logical schema is mapped via the GLOBAL context to the data server ORACLE_SCOTT_DEV (that I named in dialog above), and the physical schema used was just the user name that I connected with – so if you wanted a different user the schema name could be added to the dialog. In a nutshell, one dialog that encapsulates a simpler mechanism for creating a model. You can create your own scripts that use dialogs like this, capture input and process. You can find the groovy script for this is here odi_create_model.groovy, again I wrapped the user capture code in a groovy function and return the result in a variable and then simply call the createLogicalSchema and createModel functions from the previous posting. The script I supplied above has everything you will need. To execute use Tools->Groovy->Open Script and then execute the green play button on the toolbar. Have fun.

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  • Should interfaces inherit interfaces

    - by dreza
    Although this is a general question it is also specific to a problem I am currently experiencing. I currently have an interface specified in my solution called public interface IContextProvider { IDataContext { get; set; } IAreaContext { get; set; } } This interface is often used throughout the program and hence I have easy access to the objects I need. However at a fairly low level of a part of my program I need access to another class that will use IAreaContext and perform some operations off it. So I have created another factory interface to do this creation called: public interface IEventContextFactory { IEventContext CreateEventContext(int eventId); } I have a class that implements the IContextProvider and is injected using NinJect. The problem I have is that the area where I need to use this IEventContextFactory has access to the IContextProvider only and itself uses another class which will need this new interface. I don't want to have to instantiate this implementation of IEventContextFactory at the low level and would rather work with the IEventContextFactory interface throughout. However I also don't want to have to inject another parameter through the constructors just to have it passed through to the class that needs it i.e. // example of problem public class MyClass { public MyClass(IContextProvider context, IEventContextFactory event) { _context = context; _event = event; } public void DoSomething() { // the only place _event is used in the class is to pass it through var myClass = new MyChildClass(_event); myClass.PerformCalculation(); } } So my main question is, would this be acceptable or is it even common or good practice to do something like this (interface inherit another an interface): public interface IContextProvider : IEventContextFactory or should I consider better alternatives to achieving what I need. If I have not provided enough information to give suggestions let me know and I can provide more.

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  • My New BDD Style

    - by Liam McLennan
    I have made a change to my code-based BDD style. I start with a scenario such as: Pre-Editing * Given I am a book editor * And some chapters are locked and some are not * When I view the list of chapters for editing * Then I should see some chapters are editable and are not locked * And I should see some chapters are not editable and are locked and I implement it using a modified SpecUnit base class as: [Concern("Chapter Editing")] public class when_pre_editing_a_chapter : BaseSpec { private User i; // other context variables protected override void Given() { i_am_a_book_editor(); some_chapters_are_locked_and_some_are_not(); } protected override void Do() { i_view_the_list_of_chapters_for_editing(); } private void i_am_a_book_editor() { i = new UserBuilder().WithUsername("me").WithRole(UserRole.BookEditor).Build(); } private void some_chapters_are_locked_and_some_are_not() { } private void i_view_the_list_of_chapters_for_editing() { } [Observation] public void should_see_some_chapters_are_editable_and_are_not_locked() { } [Observation] public void should_see_some_chapters_are_not_editable_and_are_locked() { } } and the output from the specunit report tool is: Chapter Editing specifications    1 context, 2 specifications Chapter Editing, when pre editing a chapter    2 specifications should see some chapters are editable and are not locked should see some chapters are not editable and are locked The intent is to provide a clear mapping from story –> scenarios –> bdd tests.

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  • Security exception in Twitterizer

    - by Raghu
    Hi, We are using Twitterizer for Twitter integration to get the Tweets details. When making call to the method OAuthUtility.GetRequestToken, following exception is coming. System.Security.SecurityException: Request for the permission of type 'System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed. When the application is hosted on IIS 5, the application works fine and the above error is coming only when the application is hosted in IIS 7 on Windows 2008 R2. and the method OAuthUtility.GetRequestToken throws above exception. It seems the issue is something with code access security. Please suggest what kind of permissions should be given to fix the security exception. The application has the Full Trust and I have even tried by registering the Twitterizer DLL in GAC and still the same error is coming. I am not sure what makes the difference between IIS 5 and IIS 7 with regards to code access security to cause that exception. Following is the stack track of the exception. [SecurityException: Request for the permission of type 'System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed.] System.Security.CodeAccessSecurityEngine.Check(Object demand, StackCrawlMark& stackMark, Boolean isPermSet) +0 System.Security.CodeAccessPermission.Demand() +54 Twitterizer.OAuthUtility.ExecuteRequest(String baseUrl, Dictionary`2 parameters, HTTPVerb verb, String consumerKey, String consumerSecret, String token, String tokenSecret, WebProxy proxy) +224 Twitterizer.OAuthUtility.GetRequestToken(String consumerKey, String consumerSecret, String callbackAddress, WebProxy proxy) +238 Twitter._Default.btnSubmit_Click(Object sender, EventArgs e) +94 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +115 System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +140 System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +29 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +11045655 System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +11045194 System.Web.UI.Page.ProcessRequest() +91 System.Web.UI.Page.ProcessRequest(HttpContext context) +240 ASP.authorization_aspx.ProcessRequest(HttpContext context) in c:\Windows\Microsoft.NET\Framework64\v2.0.50727\Temporary ASP.NET Files\twitter\c2fd5853\dcb96ae9\App_Web_y_ada-ix.0.cs:0 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +599 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +171 Any help would be greatly appreciated. Thanks in advance. Regards, Raghu

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  • Silverlight Cream for November 24, 2011 -- #1173

    - by Dave Campbell
    In this Thanksgiving Day Issue: Andrea Boschin, Samidip Basu, Ollie Riches, WindowsPhoneGeek, Sumit Dutta, Dhananjay Kumar, Daniel Egan, Doug Mair, Chris Woodruff, and Debal Saha.Happy Thanksgiving Everybody! Above the Fold: Silverlight: "Silverlight CommandBinding with Simple MVVM Toolkit" Debal Saha WP7: "How many pins can Bing Maps handle in a WP7 app - part 3" Ollie Riches Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:Windows Phone 7.5 - Play with musicAndrea Boschin's latest WP7 post is up on SilverlightShow... he's talking about the improvements in the music hub and also the programmability of musicOData caching in Windows PhoneSamidip Basu has an OData post up on SilverlightShow also, and he's talking about data caching strategies on WP7How many pins can Bing Maps handle in a WP7 app - part 3Ollie Riches has part 3 of his series on Bing Maps and pins... sepecifically how to deal with a large number of them... after going through discussing pins, he is suggesting using a heat map which looks pretty darn good, and renders fast... except when on a device :(Improvements in the LongListSelector Selection with Nov `11 release of WP ToolkitWindowsPhoneGeek's latest is this tutorial on the LongListSelector in the WP Toolkit... check out the previous info in his free eBook to get ready then dig into this tutorial for improvements in the control.Part 25 - Windows Phone 7 - Device StatusSumit Dutta's latest post is number 25 in his WP7 series, and time out he's digging into device status in the Microsoft.Phone.Info namespaceVideo on How to work with Picture in Windows Phone 7Dhananjay Kumar's latest video tutorial on WP7 is up, and he's talking about working with Photos.Live Tiles–Windows Phone WorkshopDaniel Egan has the video up of a Windows Phone Workshop done earlier this week on Live Tiles31 Days of Mango | Day #15: The Progress BarDoug Mair shares the show with Jeff Blankenburg in Jeff's Day 15 in his 31 Day quest of Mango, talking about the progressbar: Indeterminate and Determinate Modes abound31 Days of Mango | Day #14: Using ODataChris Woodruff has a guest spot on Jeff Blankenburg's 31 Days series with this post on OData... long detailed tutorial with all the codeSilverlight CommandBinding with Simple MVVM ToolkitDebal Saha has a nice detailed tutorial up on CommandBinding.. he's using the SimpleMVVM Toolkit and shows downloading and installing itStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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