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  • Visual Studio 2010: Publish minified javascript files instead of the original ones

    - by salgiza
    I have a Scripts folder, that includes all the .js files used in the project. Using the Ajax Minifier task, I generate .min.js files for each one. Depending on whether the application is running in debug or release mode, I include the original .js file, or the minified one. The Scripts folder looks like this: Scripts/script1.js Scripts/script1.min.js // Outside the project, generated automatically on build Scripts/script2.js Scripts/script2.min.js // Outside the project, generated automatically on build The .min.js files are outside the project (although in the same folder as the original files), and they are not copied into the destination folder when we publish the project. I have no experience whatsoever using build tasks (well, apart from including the minifier task), so I would appreciate if anyone could advise me as to which would be the correct way to: Copy the .min.js files to the destination folder when I publish the app from Visual Studio. Delete / Not copy the original js files (this is not vital, but I'd rather not copy files that will not be used in the app). Thanks,

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  • Confirm box always displays first (javascript, jQuery, .Net)

    - by Jan-Frederik Carl
    Hello, I have a jQuery-Script to accomplish the following tasks: if a gridview in my form contains a row with a certain id, it has to be marked red. a confirm dialogue has to pop up to ask the user if he wants to do this or that. I built this code: if (response == "EntryInList") { $('#entryListContainer div table tbody tr').each(function() { if ($(this).attr('id') == 'entry_' + $('#<%= txtProductNumber.ClientID %>').val()) { $(this).css("color", "red"); } } ); if (!confirm("Entry already exists. Really overwrite?")) { jQuery('#<%= txtProductNumber.ClientID %>').val(''); jQuery('#<%= txtCount.ClientID %>').val(''); jQuery('#<%= txtProductNumber.ClientID %>').focus(); return false; } } As a result, the confirm box pops up first, without the row being turned red. Only after using the box, it becomes red. How would I get the row to be turned red at once? Another of my problems is that the confirm box denies my page to be scrolled down. But I would like to do this if the gridview is longer than the entire page.

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  • Continuing JavaScript "classes" - enums within

    - by espais
    From a previous question, I have the following: So I have implemented a resource class, now I'd like to continue extending it and add all my constants and enums (or as far as JS will allow...). This is what I currently have: var resources = { // images player : new c_resource("res/player.png"), enemies : new c_resource("res/enemies.png"), tilemap : new c_resource("res/tilemap.png") }; And this is what I would like to continue to extend it to: var resources = { // images player : new c_resource("res/player.png"), enemies : new c_resource("res/enemies.png"), tilemap : new c_resource("res/tilemap.png"), // enums directions : {up:0, right:1, down:2, left:3}, speeds : {slow: 1, medium: 3, fast: 5} }; ... function enemies() { this.dir = resources.directions.down; // initialize to down } When I attempt to access resources.directions.up, my JS script goes down in a flaming pile of burning code. Are enums allowed in this context, and if not, how can I properly insert them to be used outside of a normal function? I have also tried defining them as global to a similar effect. edits: fixed the comma...that was just an error in transcribing it. When I run it in Firefox and watch the console, I get an error that says resources is undefined. The resources 'class' is defined at the top of my script, and function enemies() directly follows...so from what I understand it should still be in scope...

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  • Javascript - Canvas image never appears on first function run

    - by Matt
    I'm getting a bit of a weird issue, the image never shows the first time you run the game in your browser, after that you see it every time. If you close your browser and re open it and run the game again, the same issue occurs - you don't see the image the first time you run it. Here's the issue in action, just hit a wall and there's no image the first time on the end game screen. Any help would be appreciated. Regards, Matt function showGameOver() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "black"; ctx.font = "16px sans-serif"; ctx.fillText("Game Over!", ((canvas.width / 2) - (ctx.measureText("Game Over!").width / 2)), 50); ctx.font = "12px sans-serif"; ctx.fillText("Your Score Was: " + score, ((canvas.width / 2) - (ctx.measureText("Your Score Was: " + score).width / 2)), 70); myimage = new Image(); myimage.src = "xcLDp.gif"; var size = [119, 26], //set up size coord = [443, 200]; ctx.font = "12px sans-serif"; ctx.fillText("Restart", ((canvas.width / 2) - (ctx.measureText("Restart").width / 2)), 197); ctx.drawImage( //draw it on canvas myimage, coord[0], coord[1], size[0], size[1] ); $("canvas").click(function(e) { //when click.. if ( testIfOver(this, e, size, coord) ) { startGame(); //reload } }); $("canvas").mousemove(function(e) { //when mouse moving if ( testIfOver(this, e, size, coord) ) { $(this).css("cursor", "pointer"); //change the cursor } else { $(this).css("cursor", "default"); //change it back } }); function testIfOver(ele,ev,size,coord){ if ( ev.pageX > coord[0] + ele.offsetLeft && ev.pageX < coord[0] + size[0] + ele.offsetLeft && ev.pageY > coord[1] + ele.offsetTop && ev.pageY < coord[1] + size[1] + ele.offsetTop ) { return true; } return false; } }

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  • Javascript IN operator compatibility

    - by jAndy
    Hi Folks, Can someone tell me since which ECMA version the IN operator is available and which browsers (versions) support it ? Explanation: The IN-operator can be used like the following: var myObject = { Firstname: 'Foo', Lastname: 'Bar' }; if('Lastname' in myObject){ // Lastname is an attribute of myObject }

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  • Example from: "Javascript - The Good Parts"

    - by Matrym
    What "ugliness" does the following solve? There's something I'm not getting, and I'd appreciate help understanding what it is. For example, by augmenting Function.prototype, we can make a method available to all functions: Function.prototype.method = function (name, func) { this.prototype[name] = func; return this; }; By augmenting Function.prototype with a method method, we no longer have to type the name of the prototype property. That bit of ugliness can now be hidden.

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  • Modifying CSS class property values on the fly with JavaScript / jQuery

    - by JPN
    all. I've run into a unique situation that I have so far been unable to find a solution for: dynamically assigning a value to a CSS style. I know how to use jQuery to assign width, height, etc. to an element, but what I'm trying to do is actually change the value defined in the stylesheet so that the dynamically-created value can be assigned to multiple elements. What I'm building is a slideshow of images that occupy the full viewport, recalculating the image's width, height, and left properties on resize so that the image is always centered, favors width over height, except when the viewport is taller than it is wide (resizing does not reload the page, just fires a function to resize the image). I have successfully been able to get it to work on one image, and now I'm trying to determine the best way to assign those property values to all images in the slideshow without having to specify those three things individually for every image. Can the values of properties in a class be modified on the fly? I'm sure the answer is out there, I'm probably just not using the correct terminology in my searches. Hope I did a good job of describing the problem. TIA.

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  • JavaScript - Efficiently find all elements containing one of a large set of strings

    - by noah
    I have a set of strings and I need to find all all of the occurrences in an HTML document. Where the string occurs is important because I need to handle each case differently: String is all or part of an attribute. e.g., the string is foo: <input value="foo"> - Add class ATTR to the element. String is the full text of an element. e.g., <button>foo</button> - Add class TEXT to the element. String is inline in the text of an element. e.g., <p>I love foo</p> - Wrap the text in a span tag with class TEXT. Also, I need to match the longest string first. e.g., if I have foo and foobar, then <p>I love foobar</p> should become <p>I love <span class="TEXT">foobar</span></p>, not <p>I love <span class="TEXT">foo</span>bar</p>. The inline text is easy enough: Sort the strings descending by length and find and replace each in document.body.innerHTML with <span class="TEXT">$1</span>, although I'm not sure if that is the most efficient way to go. For the attributes, I can do something like this: sortedStrings.each(function(it) { document.body.innerHTML.replace(new RegExp('(\S+?)="[^"]*'+escapeRegExChars(it)+'[^"]*"','g'),function(s,attr) { $('[+attr+'*='+it+']').addClass('ATTR'); }); }); Again, that seems inefficient. Lastly, for the full text elements, a depth first search of the document that compares the innerHTML to each string will work, but for a large number of strings, it seems very inefficient. Any answer that offers performance improvements gets an upvote :)

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  • Javascript height statement

    - by Sean
    This is not working and I can't figure out where I went wrong: <style> * { margin: 0px } div { height: 250px; width: 630px; overflow: hidden; vertical-align: top; position: relative; } iframe { position: absolute; left: -50px; top: -130px; } </style> <script> window.onload = function() { document.getElementsByTagName('body')[0].onkeyup = function(e) { var div = document.getElementById('capture'); if(e.keyCode == 70) { if(div.style.height == 250){ alert("Yes"); } else {alert("no");} } } }; </script>

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  • Javascript obfuscation help

    - by Victor
    I need some help to understand how this code was obfuscated. The code is: <a id="suggest" href="#" ajaxify="/ajax/social_graph/invite_dialog.php?class=FanManager&amp;node_id=108463912505356" class=" profile_action actionspro_a" rel="dialog-post">Suggest to Friends</a> And the obfuscation is: \x3c\x61\x20\x69\x64\x3d\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3d\x22\x23\x22\x20\x61\x6a\x61\x78\x69\x66\x79\x3d\x22\x2f\x61\x6a\x61\x78\x2f\x73\x6f\x63\x69\x61\x6c\x5f\x67\x72\x61\x70\x68\x2f\x69\x6e\x76\x69\x74\x65\x5f\x64\x69\x61\x6c\x6f\x67\x2e\x70\x68\x70\x3f\x63\x6c\x61\x73\x73\x3d\x46\x61\x6e\x4d\x61\x6e\x61\x67\x65\x72\x26\x61\x6d\x70\x3b\x6e\x6f\x64\x65\x5f\x69\x64\x3d\x31\x30\x38\x34\x36\x33\x39\x31\x32\x35\x30\x35\x33\x35\x36\x22\x20\x63\x6c\x61\x73\x73\x3d\x22\x20\x70\x72\x6f\x66\x69\x6c\x65\x5f\x61\x63\x74\x69\x6f\x6e\x20\x61\x63\x74\x69\x6f\x6e\x73\x70\x72\x6f\x5f\x61\x22\x20\x72\x65\x6c\x3d\x22\x64\x69\x61\x6c\x6f\x67\x2d\x70\x6f\x73\x74\x22\x3e\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6f\x20\x46\x72\x69\x65\x6e\x64\x73\x3c\x2f\x61\x3e","\x73\x75\x67\x67\x65\x73\x74 Now I used unescape on the above obfuscated code to read it. What I want to know is what exactly was used to obfuscate the code like that? Basically, I need to customize the readable code to the same obfuscation. Any help would be greatly appreciated.

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  • Using textbox text in javascript

    - by Jambo
    I am working with Twitter widgets with the following script- <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <input type="button" value="Run Function" onclick="test();" /> <script> function test() { new TWTR.Widget({ version: 3, type: 'profile', rpp: 8, interval: 30000, width: 315, height: 340, theme: { shell: { background: '#333333', color: '#ffffff' }, tweets: { background: '#000000', color: '#ffffff', links: '#4aed05' } }, features: { scrollbar: false, loop: false, live: false, behavior: 'all' } }).render().setUser(document.getElementById('TextBox1').value).start(); } When using the function test(); in the button click it is ocming up with the error - Error: Unable to get value of the property 'value': object is null or undefined So it seems like it is not getting to the value at - (document.getElementById('TextBox1').value) I am not sure why it is null if the text box has a value and then the script is run on the button click?

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  • Javascript onresize event

    - by blogofsongs
    If I have this window.onresize = function() { alert('resized!!'); }; My function gets fired multiple times throughout the resize, but I want to capture the completion of the resize. This is in IE. Any ideas? There are various ideas out there, but not has worked for me so far (example IE's supposed window.onresizeend event.)

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  • Add leading zeros to this javascript countdown script?

    - by eddjedi
    I am using the following countdown script which works great, but I can't figure out how to add leading zeros to the numbers (eg so it displays 09 instead of 9.) Can anybody help me out please? Here's the current script: function countDown(id, end, cur){ this.container = document.getElementById(id); this.endDate = new Date(end); this.curDate = new Date(cur); var context = this; var formatResults = function(day, hour, minute, second){ var displayString = [ '<div class="stat statBig">',day,'</div>', '<div class="stat statBig">',hour,'</div>', '<div class="stat statBig">',minute,'</div>', '<div class="stat statBig">',second,'</div>' ]; return displayString.join(""); } var update = function(){ context.curDate.setSeconds(context.curDate.getSeconds()+1); var timediff = (context.endDate-context.curDate)/1000; // Check if timer expired: if (timediff<0){ return context.container.innerHTML = formatResults(0,0,0,0); } var oneMinute=60; //minute unit in seconds var oneHour=60*60; //hour unit in seconds var oneDay=60*60*24; //day unit in seconds var dayfield=Math.floor(timediff/oneDay); var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour); var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute); var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute)); context.container.innerHTML = formatResults(dayfield, hourfield, minutefield, secondfield); // Call recursively setTimeout(update, 1000); }; // Call the recursive loop update(); }

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  • Javascript Prototype Best Practice Event Handlers

    - by nahum
    Hi this question is more a consulting of best practice, Sometimes when I'm building a complete ajax application I usually add elements dynamically for example. When you'r adding a list of items, I do something like: var template = new Template("<li id='list#{id}'>#{value}</li>"); var arrayTemplate = []; arrayOfItem.each(function(item, index){ arrayTemplate.push(template.evaluate( id : index, value : item)) }); after this two options add the list via "update" or "insert" ----- $("elementToUpdate").update("<ul>" + arrayTemplate.join("") + "</ul">); the question is how can I add the event handler without repeat the process of read the array, this is because if you try add a Event before the update or insert you will get an Error because the element isn't still on the DOM. so what I'm doing by now is after insert or update: arrayOfItem.each(function(item, index){ $("list" + index).observe("click", function(){ alert("I see the world"); }) }); so the question is exist a better way to doing this??????

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Offset time for DST in one specific timezone using JavaScript

    - by Shannon
    I need to offset the time by an hour if it's currently DST in the Pacific Time Zone. How can I determine the current daylight savings status of the Pacific Time Zone, regardless of the user's local timezone? Here's what I have so far. "dst" in line 4 is just a placeholder for a function that would tell me if daylight savings time is active in that zone. function checkTime() { var d = new Date(); var hour = d.getUTCHours(); var offset = dst ? 7 : 8; // is pacific time currently in daylight savings? // is it currently 6 AM, 2 PM, or 10 PM? if (hour === ((6 + offset) % 24) || hour === ((14 + offset) % 24) || hour === ((22 + offset) % 24)) { // do stuff } } checkTime();

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  • Nesting quotes in JavaScript/HTML

    - by Ryan Elkins
    How do you nest quotes in HTML beyond the second level? As far as I know, there are only 2 types of quotes - single(') and double("). I am aware of escaping - you have to escape in the code but it converts the escaped quotes back to regular quotes when it hits the browser. What is the accepted method to get around something like the following? <p onclick="exampleFunc('<div id="divId"></div>');">Some Text</p> That code prints to the browser: ');"Some Text

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  • Switch statement for string matching in JavaScript

    - by yaya3
    How do I write a swtich for the following conditional? If the url contains "foo", then settings.base_url is "bar". The following is achieving the effect required but I've a feeling this would be more manageable in a switch: var doc_location = document.location.href; var url_strip = new RegExp("http:\/\/.*\/"); var base_url = url_strip.exec(doc_location) var base_url_string = base_url[0]; //BASE URL CASES // LOCAL if (base_url_string.indexOf('xxx.local') > -1) { settings = { "base_url" : "http://xxx.local/" }; } // DEV if (base_url_string.indexOf('xxx.dev.yyy.com') > -1) { settings = { "base_url" : "http://xxx.dev.yyy.com/xxx/" }; } Thanks

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  • javascript location

    - by Happy
    This checks "if we are on movies.php page": if (location.href.match(/movies.php/)) { // something happens } how to add for this (like or) "if we are on music.php page"?

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