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  • View OS X Desktop on windows remotely at higher resolution then hosting machine

    - by Elijha
    I have a new macbook air 11, which I do some web based programming on, I have a windows box with a 1920x1200 display which I'd like to use to view the mac desktop and keep working at home when I can - taking advantage of the higher resolution screen and full sized keyboard/mouse. I don't think VNC or such is the answer I'm looking for as it would restrict the display to the airs 1366x768 - negating the main benefit more lines of text on screen. From some rudimentary googleing I think I'm after some sort of x-windows / x-11 remote display. But I'm not a Linux user and any discussion seems to be about linux os x or windows Linux setups. Can anyone provide a clear set of instructions on how to do this or an application that can do this.

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  • Macro to create macros?

    - by JMarsch
    Over the years, I've built up a number of macros that I like to have available in visual studio. It's always a pain to reload them and rebind them to the keyboard when I go to a different machine/rebuild/use a VM/etc. Someone mentioned to me once that there is a way that you can write a macro that will recreate your macros and bind them to keys automatically. Anyone know how to do that? Is there another way to easily export/import macros (nonsensically, VS has an "export macro" function, but no import).

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  • iPhone SDK: Keep an image from scrolling with a UIScrollView

    - by Wudstock
    Hi, I've been searching all over for an easy way to do this. Right now I have a UIScrollView setup as my main view. There's an Image on the left and a column of TextFields on the right. When any TextField is tapped, the keyboard comes up and hides the bottom TextField. So I have the ScrollView move up to unhide the bottom TextField. Question #1: Is there a way to have it respond to a specific TextField instead of all of them? Question #2: Is there a way to keep the Image on the left static so it doesn't move with the TextFields? Thanks in advance for any help.

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  • How do I run my application while a UAC dialog window is showing?

    - by Ray
    I have an application that I wrote in .NET. It needs to remain running and have access the desktop that the UAC dialog windows open on and interact with that desktop using keyboard and mouse events. It's sort of like a VNC program. Imagine you are running a VNC program and a UAC window pops up, you want your VNC program to still be able to control the desktop with the UAC window in it so that the user can move the mouse and click the OK button on the UAC dialog. Can anyone tell me how I would go about doing that? Thanks

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  • Problems with capturing an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard():void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

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  • Eclipse plugin to measure programmer performance/stats

    - by trenki
    Does anyone know of an Eclipse plugin that can give me some stats about my behavior/usage of the Eclipse IDE? There are quite a few things I would like to know: How often/when do I invoke the "Build All" command (through Ctrl+B) How often does compilation fail/succeed (+ number of errors/warnings) How often do I hit Backspace? (I do that way to often; If pressing that key would give a nasty sound I would in time learn to type correctly in the first place) How many characters/lines of code that I typed do I delete (possibly quite immediately) How (effective/efficient/...) is my Mouse/Keyboard/IDE usage? (Kinda like measuring APM in StarCraft; this could be fun) If there is no such Eclipse plugin around, how complex and time consuming would It be to write a plugin that can accomplish the above?

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  • Poll for pressed buttons in Java

    - by directedition
    I have a WorldWind application build based on the Java SDK. It has a great event handler for detecting when you click on objects, but I've run into a snag. While I can click on and select individual objects, I can't determine if the user is pressing the control key while they click (if they want to select multiple objects). I can implement event handlers for both the mouse and the keyboard, but I can't for the life of me figure out how to tie the two together. How could I make my mouse listener poll the system for a list of currently depressed keys?

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  • HTML chrome:// page with select box, onChange failing

    - by Noitidart
    I have a html page. It is chrome://. I have a select box. Giving it the oncommand attribute won't work. So I have to use onchange however you have the typical problem with onchange where it doesnt work if user uses the keyboard arrows, or letters of items to change things. Is there anyway to attach onCommand to my select box? I want to avoid to use onkeyup as then i have to to validation to see if it really changed (which would require me saving previous values).

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  • Writing different structs to a file in C++? [on hold]

    - by user58053
    I need a way to write structures of three different kinds to a binary file, which later has to be searched. (As in, for example, struct A has two fields, an int and a char; struct B has int and a long; I need to output all structures whose int equals the one given from keyboard). I understand how to write structs of the same kind to a file and how to search them, but here I am just lost, best thing I came up with is declaring a struct containing all possibly needed fields and leaving the ones I don't need empty, but it really feels wrong, there HAS to be a better way to do that. I've read about binary files and could not find anything relevant, most examples and tutorials deal with writing one data type. Could anyone point me in the right direction? EDIT: I am looking for what @Jerry_coffin called database mode, and will probably use one of the existing database systems for that, best way to go, probably. Thank you everybody for the suggestions

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  • Is it me or is pygame.key.get_pressed() not working?

    - by user1321527
    okay, so I am making a basic space-ship game. I can't get rotation to work because it scrambles the bitmap, but that's for another question.Should I even use a gif? any other filetype suggestions? back to the actual point here, so: k = pygame.key.get_pressed() yeah, self explanatory. this doesn't work, as it returns each key as pressed. so, somewhere else: d = k[pygame.K_d] and another line: print d and another: if d: So, k returns as each key on the keyboard pressed. d returns 0 indefinitely, whether or not d is pressed. d is always 0. the statement about d therefore is never true. Why is this happening?

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  • Cannot SSH after resetting firewall on VPS

    - by Thomas Buckley
    I'm having trouble trying to SSH to my Debian 5 VPS with blacknight. It was working fine until I did the following: Logged into 'Parallels Infrastructure Manager' - Container - Firewall - Set to 'Normal Firewall settings'. It told me there was an error with the IPTables and offered the option again with a checkbox to 'reset' firewall settings, I selected this. I can see that that the default rules are been applied ( anything from anyone on any port and allowing anything to happen). Whenever I attempt to SSH I get the following debug info: thomas@localmachine:~/.ssh$ ssh -v thomas@hostname OpenSSH_5.8p1 Debian-7ubuntu1, OpenSSL 1.0.0e 6 Sep 2011 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to hostname [***********] port 22. debug1: Connection established. debug1: identity file /home/thomas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-4096 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-4096 debug1: identity file /home/thomas/.ssh/id_rsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_dsa type -1 debug1: identity file /home/thomas/.ssh/id_dsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5 debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8p1 Debian-7ubuntu1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA ************************************* debug1: Host 'hostname' is known and matches the RSA host key. debug1: Found key in /home/thomas/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/thomas/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /home/thomas/.ssh/id_dsa debug1: Trying private key: /home/thomas/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey). I had my public/private RSA keys set up and working fine before I reset the firewall settings. I had also made the following changes to my /etc/ssh/sshd_config file on the VPS: PermitRootLogin no PasswordAuthentication no X11Forwarding no UsePAM no UseDNS no AllowUsers thomas Could it be something to do with the SSH server & client having different versions between my local machine and VPS? Any help appreciated. Output with ssh -vvv thomas@localcomputer:~/.ssh$ ssh -vvv thomas@**************** OpenSSH_5.8p1 Debian-7ubuntu1, OpenSSL 1.0.0e 6 Sep 2011 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to ************ [*************] port 22. debug1: Connection established. debug3: Incorrect RSA1 identifier debug3: Could not load "/home/thomas/.ssh/id_rsa" as a RSA1 public key debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug2: key_type_from_name: unknown key type 'Proc-Type:' debug3: key_read: missing keytype debug2: key_type_from_name: unknown key type 'DEK-Info:' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /home/thomas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-4096 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-4096 debug1: identity file /home/thomas/.ssh/id_rsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_dsa type -1 debug1: identity file /home/thomas/.ssh/id_dsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5 debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8p1 Debian-7ubuntu1 debug2: fd 3 setting O_NONBLOCK debug3: load_hostkeys: loading entries for host "*****************" from file "/home/thomas/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /home/thomas/.ssh/known_hosts:1 debug3: load_hostkeys: loaded 1 keys debug3: order_hostkeyalgs: prefer hostkeyalgs: [email protected],[email protected],ssh-rsa debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],ssh-rsa,[email protected],[email protected],[email protected],[email protected],[email protected],ecdsa-sha2-nistp256,ecdsa-sha2-nistp384,ecdsa-sha2-nistp521,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 127/256 debug2: bits set: 498/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA *********************************************************** debug3: load_hostkeys: loading entries for host "*********************" from file "/home/thomas/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /home/thomas/.ssh/known_hosts:1 debug3: load_hostkeys: loaded 1 keys debug1: Host '****************' is known and matches the RSA host key. debug1: Found key in /home/thomas/.ssh/known_hosts:1 debug2: bits set: 516/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/thomas/.ssh/id_rsa (0x7fa7028b6010) debug2: key: /home/thomas/.ssh/id_dsa ((nil)) debug2: key: /home/thomas/.ssh/id_ecdsa ((nil)) debug1: Authentications that can continue: publickey debug3: start over, passed a different list publickey debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/thomas/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey debug1: Trying private key: /home/thomas/.ssh/id_dsa debug3: no such identity: /home/thomas/.ssh/id_dsa debug1: Trying private key: /home/thomas/.ssh/id_ecdsa debug3: no such identity: /home/thomas/.ssh/id_ecdsa debug2: we did not send a packet, disable method debug1: No more authentication methods to try. Permission denied (publickey). sshd_config # Package generated configuration file # See the sshd(8) manpage for details # What ports, IPs and protocols we listen for Port 22 # Use these options to restrict which interfaces/protocols sshd will bind to #ListenAddress :: #ListenAddress 0.0.0.0 Protocol 2 # HostKeys for protocol version 2 HostKey /etc/ssh/ssh_host_rsa_key HostKey /etc/ssh/ssh_host_dsa_key #Privilege Separation is turned on for security UsePrivilegeSeparation yes # Lifetime and size of ephemeral version 1 server key KeyRegenerationInterval 3600 ServerKeyBits 768 # Logging SyslogFacility AUTH LogLevel INFO # Authentication: LoginGraceTime 120 PermitRootLogin no StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files IgnoreRhosts yes # For this to work you will also need host keys in /etc/ssh_known_hosts RhostsRSAAuthentication no # similar for protocol version 2 HostbasedAuthentication no # Uncomment if you don't trust ~/.ssh/known_hosts for RhostsRSAAuthentication #IgnoreUserKnownHosts yes # To enable empty passwords, change to yes (NOT RECOMMENDED) PermitEmptyPasswords no # Change to yes to enable challenge-response passwords (beware issues with # some PAM modules and threads) C hallengeResponseAuthentication no # Change to no to disable tunnelled clear text passwords PasswordAuthentication no # Kerberos options #KerberosAuthentication no #KerberosGetAFSToken no #KerberosOrLocalPasswd yes #KerberosTicketCleanup yes # GSSAPI options #GSSAPIAuthentication no #GSSAPICleanupCredentials yes X11Forwarding no X11DisplayOffset 10 PrintMotd no PrintLastLog yes TCPKeepAlive yes #UseLogin no #MaxStartups 10:30:60 #Banner /etc/issue.net # Allow client to pass locale environment variables AcceptEnv LANG LC_* Subsystem sftp /usr/lib/openssh/sftp-server UsePAM no UseDNS no AllowUsers thomas Thanks

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  • My computer freezes irregularly

    - by Manhim
    My computer started to freeze at irregular times for 3 weeks now. Please note that this question change with each things that i try. (For additional details) What happens My computer freezes, the video stops. (No graphic glitches, it just stops) Sound keeps playing up to some time (Usually 10-30 seconds) then stops playing. Sometimes, randomly, the screen on my G-15 keyboard flickers and I see caracters not at the right places. Usually happens for about 1-2 seconds and a bit before my computer freezes. I have to keep the power button pressed for 4 seconds to shut my computer down. I still hear my hard drives and fans working. Sometimes it works with no problems for a full day, some other times it just keeps freezing each time I restart my computer and I have to leave it for the rest of the day. Sometimes my mouse freezes for a fraction of a second (Like 0.01 to 0.2 seconds) quite randomly, usually before it freezes. No errors spotted by the "Action center" unlike when I had problems with my last video card on this system (Driver errors). My G-15 LCD screen also freezes. Sometimes my G-15 LCD screen flickers and caracters gets caried around temporary under heavy load. Now, most of the times, the BIOS hard disks boot order gets reversed for some reason and I have to put it to the right one and save each times I boot. (Might be unrelated, not sure, but it first started yesterday) Sometimes the BIOS doesn't detect my 750GB hard drive plugged in SATA1. What I did so far I have had similar problems in the past and I had changed my hard drive (It was faulty), so I tested my software RAID-0 array and it was faulty so I changed it. (I reinstalled Windows 7 with this part). I also tested with unplugging my secondary hard drive. My CPU was running at about 100 degree Celsius, I removed the dust between the fans and the heatsink and it's now between 45-55. I ran a CPU stress-test and it didn't freeze during the tests (using Prime95 on all cores) Ran a memory test (using memtest86+) for a single pass and there were no errors. Ran a GPU stress test with ati-tools and furmark and it didn't freeze during the tests. (No artefacts either) I had troubles with my graphic card when I got it, but I think that it got fixed with a driver update. I checked the voltages in my BIOS setup and they all seemed ok (±0.2 I think). I have ran on the computer without problems with Fedora 15 on an external hard drive (Appart that it couldn't load Gnome 3 and was reverting to Gnome 2, didn't want to install drivers since I use it on multiple computers) I used it to backup my files from the raid array to my 1TB hard drive for the reinstallation of Windows. (So the crashes only happenned on Windows) [The external hard drive is plugged directly on a SATA port] I contacted EVGA (My graphic card vendor) and pointed them on this question, I'm looking for an answer. Ran sensors on Fedora 15 and got this output: http://pastebin.com/0BHJnAvu Ran 6 short different CPU stress test on Fedora 15 (Haven't found any complete stress testers for Linux) and it didn't crash. Changed the thermal paste to some Artic Silver 5 for my CPU and stress tested the CPU, temperature was at 50 idle, then 64 highest and slowly went down to 62 during the test. Ran some stress testing with a temporary graphic card and it went ok. Ran furmark stress test with my original graphic card and it freezed again. GPU had a temp of 74C, a CPU temp of 58C and a mobo temp of 40C or 45C (Dunno which one it is from SpeedFan). Ran a furmark stress test and a CPU stress test at the same time, results: http://pastebin.com/2t6PLpdJ I have been using my computer without stressing it for about 2 hours now and no crashes yet. I also have disabled the AMD Cool'n'quiet function on the BIOS for a more regular power to the CPU. When I ran Furmark without C'n'q my computer didn't freeze but I had a "Driver Kernel Error" that have recovered (And Furmark crashed) all that while running a CPU stress test. The computer eventually frozed without me being at it, but this time my screen just went on sleep and I couldn't wake it. Using the stability tester in nTune my computer freezed again (In the same manner as before). I notived that Speedfan gives me a -12V of -16.97V and a -5V of -8.78V. I wonder if these numbers are reliable and if they are good or bad. I have swapped my G-15 with another basic USB keyboard (HP) and I have ran furmark for about 10 minutes with a CPU stability test running each 60 seconds for 30 seconds and my computer haven't crashed yet. Ran some more extended tests without my G-15 and it freezed like it usually do. Removed the nForce Hard disk controler. Disabled command queuing in the NVIDIA nForce SATA Controller for both port 0 and port 1 (Errors from the logs) Used CPUID HwMonitor, here are the voltages: http://pastebin.com/dfM7p4jV Changed some configurations in the motherboard BIOS: Disabled PEG Link Mode, Changed AI Tuning to Standard, Disabled the 1394 Controller, Disabled HD Audio, Disabled JMicron RAID controller and Disabled SATA Raid. When it happens When I play video games (Mostly) When I play flash games (Second most) When I'm looking at my desktop background (It rarely happens when I have a window open, but it does, sometimes) When my Graphic card and my CPU are stressed. Sometimes when my Graphic card is stressed. Never happenned while stressing only the CPU. Sometimes when my CPU is stressed. Specs Windows Seven x64 Home Premium Motherboard: M2N-SLI Deluxe CPU: AMD Phenom 9950 x2 @ 2.6GHz Memory: Kingston 4x2GB Dual Channel (Pretty basic memory sticks) Hard drives: Was 2x250GB (Western digital caviar) in raid-0 + 1TB (WD caviar black), I replaced the raid array with a 750GB (WD caviar black) [Yes I removed the array from the raid configurations] 750W Power supply No overcloking. Ever. There have been some power-downs like 4-5 weeks ago, but the problem didn't start immediately after. (I wasn't home, so my computer got shut-down) Event logs (Warnings, errors and critical errors) for the last 24 hours: http://pastebin.com/Bvvk31T7 My current to-try list Reinstall the drivers and software 1 by 1 and do extensive stress testing between each. Update the BIOS firmware to the most recent stable one. Change my motherboard. Status updates Keeping only the last 3 (28/06 04pm) More stress testing and still pass the tests. (28/06 03pm) Been stress testing for 10 minute straight now and 5 minutes with both CPU and GPU being stressed at the same time. (28/06 03pm) Stress-testing right now, so far no problems. A little hope Tests with Furmark and Prime95. Testing Windows bare-bone: 30 Minutes stress, no freeze. Installing an Anti-virus and some software, restarting computer. Testing with Anti-virus and some software (No drivers installed): 30 Minutes stress, no freeze. Installing audio drivers, restarting computer. Testing with the audio drivers: 30 Minutes stress, no freeze. Installing the latest graphic drivers from EVGA's website (without 3d vision since I don't use it), restarting computer. Testing with the graphic drivers: 30 Minutes stress, no freeze. Configuring Windows to my liking and installing more softwares. In this situation, how can I successfully pin-point the current hardware problem? (If it's a hardware problem) Because I don't really have the budget to just forget and replace everything. I also don't really have hardware to test-replace current hardware.

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  • rsync over ssh is not working anymore, while ssh itself is working fine (Write failed: broken pipe)

    - by brazorf
    This issue started happening after i changed router. This is the scenario: Windows7 Host Ubuntu 10.04 Guest (VirtualBox) Ubuntu 10.04 remote server What i used to do is run a very basic rsync command: rsync -avz --delete /local/path/ username@host:/path/to/remote/directory This worked perfect until i did change adsl provider, and i changed router aswell: now, this happens: rsync on Ubuntu Guest is not working anymore (to any random server), if using this new router rsync on Ubuntu Guest is WORKING, if i switch back to old router i tried a new virtual box ubuntu install, and the command is WORKING with both the routers So, the not-working-combo is oldUbuntu + newRouter. To get things worst, i can state that (on the not-working ubuntu) i ping the remote host plain ssh connection to the remote host is working fine (i can auth, connect, and do stuff on the remote host) scp is NOT working (this is just a further thing i tried) This is the console output of the execution, with ssh verbose set to vvvv: root@client:~# rsync -ae 'ssh -vvvv' /root/test-rsync/ {username}@{hostname}:/home/{username}/test/ OpenSSH_5.3p1 Debian-3ubuntu7, OpenSSL 0.9.8k 25 Mar 2009 debug1: Reading configuration data /root/.ssh/config debug1: Applying options for {hostname} debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to {hostname} [{ip.add.re.ss}] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug3: Not a RSA1 key file /root/.ssh/{private_key}. debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /root/.ssh/{private_key} type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian-3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3p1 Debian-3ubuntu7 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug3: Wrote 792 bytes for a total of 831 debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: [email protected],zlib,none debug2: kex_parse_kexinit: [email protected],zlib,none debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 [email protected] debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 [email protected] debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug3: Wrote 24 bytes for a total of 855 debug2: dh_gen_key: priv key bits set: 125/256 debug2: bits set: 525/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: Wrote 144 bytes for a total of 999 debug3: check_host_in_hostfile: filename /root/.ssh/known_hosts debug3: check_host_in_hostfile: match line 4 debug3: check_host_in_hostfile: filename /root/.ssh/known_hosts debug3: check_host_in_hostfile: match line 5 debug1: Host '{hostname}' is known and matches the RSA host key. debug1: Found key in /root/.ssh/known_hosts:4 debug2: bits set: 512/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug3: Wrote 16 bytes for a total of 1015 debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug3: Wrote 48 bytes for a total of 1063 debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/{private_key} (0x7f3ad0e7f9b0) debug3: Wrote 80 bytes for a total of 1143 debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering public key: /root/.ssh/{private_key} debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1511 debug1: Server accepts key: pkalg ssh-rsa blen 277 debug2: input_userauth_pk_ok: fp 1b:65:36:92:59:b3:12:3e:8c:c6:03:28:d4:81:09:dc debug3: sign_and_send_pubkey debug1: read PEM private key done: type RSA debug3: Wrote 656 bytes for a total of 2167 debug1: Enabling compression at level 6. debug1: Authentication succeeded (publickey). debug2: fd 4 setting O_NONBLOCK debug3: fd 5 is O_NONBLOCK debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug3: Wrote 112 bytes for a total of 2279 debug2: callback start debug2: client_session2_setup: id 0 debug1: Sending environment. debug3: Ignored env TERM debug3: Ignored env SHELL debug3: Ignored env SSH_CLIENT debug3: Ignored env SSH_TTY debug1: Sending env LC_ALL = en_US.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env USER debug3: Ignored env LS_COLORS debug3: Ignored env MAIL debug3: Ignored env PATH debug3: Ignored env PWD debug1: Sending env LANG = en_US.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env SHLVL debug3: Ignored env HOME debug3: Ignored env LANGUAGE debug3: Ignored env LOGNAME debug3: Ignored env SSH_CONNECTION debug3: Ignored env LESSOPEN debug3: Ignored env LESSCLOSE debug3: Ignored env _ debug1: Sending command: rsync --server -logDtpre.iLsf . /home/{username}/test/ debug2: channel 0: request exec confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug3: Wrote 208 bytes for a total of 2487 At this point everything freeze for lots of minutes, ending in Write failed: Broken pipe rsync: connection unexpectedly closed (0 bytes received so far) [sender] rsync error: unexplained error (code 255) at io.c(601) [sender=3.0.7] Any suggestion? Thank You F. Edit 2012/09/13: i am changing title and issue definition, since i made some TINY step ahead and i think i can give more detailed clues.

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  • CodePlex Daily Summary for Monday, March 15, 2010

    CodePlex Daily Summary for Monday, March 15, 2010New ProjectsAT Accounts: AT Accounts helps developers to intergrate accounting functionality in their applications. It has both the WPF userinterface and SilverlightChild page list(for dnn4/5): A free module which can display sub pages list for a selected tab. It is template based and support options like Recursive/Child tab prefix/link...dashCommerce: dashCommerce is the leading ASP.NET e-commerce platform.Fire Utilities: My Development Utiltites and base classes: New Zealand Bank Account ValidatorFlyCatch (Bugtracking System): A simple webbased Bugtracking System.fracback: Fractal feedback concepts, based on video feedbackftc3650: code for ftc 3650Google AJAX Search Services for jQuery: This plug-in encapsulates part of the Google AJAX Search API to streamline the process of Google Search integration.Little Black Book DB: This is the Database for the following Projects: SQL Azure PHP Connection SQL Azure Ruby Connection SQL Azure Python Connection SQL Azure .NE...MediaCommMVC: MediaCommMVC is a community platform focusing on photos, videos and discussions. It's based on ASP.NET MVC and uses (fluent) nhibernate, jquery an...Miracle OS: The Miracle OS is an OS from Fox. We work on it, but it isn't ready. Do you want help us? Please send a mail to victor@fox.fi.stMultiwfn: (1)Plotting various graph(filled color/contour/relief map...) (2)Generate Cube file (3)Manipulate & analyze wavefunction Supportting lots of proper...MySpace DataRelay: Data Relay is the foundation of MySpace's middle tier. At its heart, it is a messaging system for relaying information both between clients and ser...NinjaCMS: Ninja CMS is an asp.net based content management system which provides a designer friendly, developer friendly interface to work with. It's flexibl...open gaze and mouse analyzer: Ogama allows recording and analyzing eye- and mouse-tracking data from slideshow eyetracking experiments in parallel. It´s developed in C#.NET and ...Özkasoft.Net | E-Commerce: Özkasoft's E-Commerce ProjectProfiCV: Profi CVpyTarget: Implement a powerful iscsi target in python, and easily use under most popular systems. It also includes the following features: multi-target, mult...SharePoint Platform Extensions: SharePoint Platform Extensions by Espora. Sorting Algorithm Visualization: Sorting Algorithm Visualization Displays Bead Sort, Binary Tree Sort, Bubble Sort, Bucket Sort, Cocktail Sort, Counting Sort, Gnome Sort, In Place ...Specify: A framework for creating executable specifications in .NET. Spell Corrector: A spell corrector that uses Bayes algorithm and BK (Burkhard-Keller) tree.SQL Azure Ruby Connection: This is a demo to show how to connect to SQL Azure with Ruby on Rails.uManage - AD Self-Service Portal: uManage is an Active Directory Self-Service Portal as well as Help Desk web application designed for use on intranet systems. It allows users to u...Winforms Rounded Group Box Control: Rounded Group Box - A Grouping control with Rounded Corners, Gradients, and Drop ShadowWizard Engine: Host application agnostic wizard engine platform, that allows you to fluently define complex conditional flows and provides means for execution of ...WS-Transfer based File Upload: WS-Transer based upload of large files in multiple partsXAMLStylePad: XAMLStylePad - is a simple in use styles and templates XAML-editor. It designed for comfortable coding in XAML with real-time preview result on aut...Your Twitt Engine: Ovo je aplikacija za sve ljude koji su na svom radnom mjestu pod prismotrom poslodavca ili sefa, koji kontroliraju njihov monitor. Tako uz ovu apl...New ReleasesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AniBroker Plug-in SDK v0.0.5: Removed dependency on .NET 4.0, now it works fine with .NET 2.0BeerMath.net: 0.1: Version 0.1Initial set of calculations supported: IBUs Color ABV/ABWChild page list(for dnn4/5): Child Page List 2.6: Source code is also include in module package.dashCommerce: dashCommerce Releases: You can download both Source and WebReady packages at http://www.dashcommerce.org. If you wish to submit patches, then use the Source Code tab her...ExcelDna: ExcelDna Version 0.23: ExcelDna Version 0.23 2010/03/14 - Packing and other features This release adds a number of features to ExcelDna: Add ExplicitExports attribute to ...Family Tree Analyzer: Version 1.0.7.1: Version 1.0.7.0 Update Census form to show family totals Fix England and Wales Lost Cousins reports to be England OR Wales Problems with Gedcom in...Foursquare BlogEngine Widget: foursquare widget for BlogEngine.NET Version 0.2: To see the changes which have been made, visit http://philippkueng.ch/post/Foursquare-BlogEngineNET-Widget-Version-02.aspx For installation instruc...GLB Virtual Player Builder: 0.4.0 Official Archetypes Release: Updated for new archetypes. The builder still includes the old player formats, and you can still import your old players' builds. Please PM me an...Home Access Plus+: v3.1.4.0: Version 3.1.3.1 Release Change Log: Added Breadcrumbs to My Computer File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/images/arro...Little Black Book DB: Little Black Book R1: This is the first release of the Little black book presentation I presented at Confoo. I decided to package the Database along with the Windows Az...mite.net - .NET API for mite: Version 1.2.1: Added Support for budget type Modified TimerMapper to return timers Fixed Encoding issue in xml conversionMultiwfn: multiwfn1.0: multiwfn1.0Multiwfn: multiwfn1.0_source: multiwfn1.0_sourceMultiwfn: multiwfn1.1: multiwfn1.1Multiwfn: multiwfn1.1_source: multiwfn1.1_sourceMultiwfn: multiwfn1.2: 1.2 2010-FEB-9 *加入了对10f型轨道的支持。 *新支持非限制性Post-HF波函数用以计算自旋密度。 *新增加直接读入高斯03/09的fch文件的支持,可以观看NBO轨道,详见readme实例4.10。 *绘制平面图时允许通过输入三个点坐标定义平面,允许自定义平面的原点与平移向...Multiwfn: multiwfn1.2_source: Include all the file that needed by compilation in CVF6.5PowerShell Community Extensions: 2.0 Beta 2: Release NotesThis is a pretty close to final release. We have eliminated all of the names that ran afound of the module loading mechanism which me...pyTarget: pyTarget.binary-for-windows-x86.rar: pyTarget.binary-for-windows-x86.rarpyTarget: pyTarget.src.tar.bz2: pyTarget.src.tar.bz2RedBulb for XNA Framework: RedBulbConsole (Console, Menu and TrackHUD Sample): http://bayimg.com/image/jalhmaacd.jpgScrum Sprint Monitor: 1.0.0.45262 (.NET 4.0 RC): Tested against TFS 2010 RC. For the .NET 3.5 SP1 platform, use the .NET 3.5 SP1 download. What is new in this release? Major performance increase ...sELedit: sELedit v1.1: Removed: Clone and Delete Button Added: Context Menu to Item List Added: Clone and Delete button to Context Menu Added: Export / Import Item ...Sorting Algorithm Visualization: Beta 1: Sorting Algorithm VisualizationSpecify: Version 1.0: Version 1.0Spell Corrector: Spell Corrector 0.1: A basic version that supports basic functionality.Spell Corrector: Spell Corrector 0.1 Source Code: Source code of version 0.1Spiral Architecture Driven Development (SADD): SADD v.0.9: Pre-final release with the NEW materials now all in English ! The Final release is coming soon. After guest column for SADD publication in MS Ar...Spiral Architecture Driven Development (SADD) for Russian: SADD v.0.9: Pre-final release with the NEW materials now all in English ! The Final release is coming soon. After guest column for SADD publication in MS Ar...SQL Azure Ruby Connection: Little Black Book Ruby R1: This is the Ruby Demo that I demostrated at Confoo. Special Thanks to Tony Thompson for putting this demo together. To check out Tony's Portfolio ...The Scrum Factory: The Scrum Factory Server - V1a: This is the newest version of the server. Some minor bugs from version v1 were fixed, and some slighted changed were made some database views.twNowplaying: twNowplaying 1.0.0.4: Please note that the user has to press the Twitter logo to log in the first time the application is started.uManage - AD Self-Service Portal: uManage - v1.0 (.NET 4.0 RC): Initial Release of uManage. NOTE: Designed for ASP.NET and .NET 4.0 RC ONLY! This is the initial release of uManage and covers the first phase of ...Virtu: Virtu 0.8: Source Requirements.NET Framework 3.5 with Service Pack 1 Visual Studio 2008 with Service Pack 1, or Visual C# 2008 Express Edition with Service Pa...Visual Studio DSite: Speech Synthesizer (Text to Speech) in Visual C++: A very simple text to speech program written in visual c 2008.White Tiger: 0.0.4.0: *now you can disable the file security checks *winforms aplications created to manage tablesWinforms Rounded Group Box Control: Release 1.0: To use this control simply add the class to your project and compile it. It will then show up in the projects components section in the toolbox. ...WS-Transfer based File Upload: 0.5: Implements the binary file transfer mechanism onlyXsltDb - DotNetNuke XSLT module: 01.00.89: Super modules configuration names. 16767 - Fixed more bug fixes...Yakiimo3D: DirectX11 Rheinhard Tonemapping Source and Binary: DirectX11 Rheinhard tonemapping source and binary.Your Twitt Engine: test: Slobodno probajte sa vasim twitter korisničkim računomMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitASP.NET Ajax LibraryWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMost Active ProjectsLINQ to TwitterRawrN2 CMSBlogEngine.NETpatterns & practices – Enterprise LibrarySharePoint Team-MailerjQuery Library for SharePoint Web ServicesCaliburn: An Application Framework for WPF and SilverlightFarseer Physics EngineCalcium: A modular application toolset leveraging Prism

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  • CodePlex Daily Summary for Monday, January 10, 2011

    CodePlex Daily Summary for Monday, January 10, 2011Popular ReleasesSense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition for .NET 4: SenseNet 6.0.1 Community Edition for .NET 4 with SQL CE 4.0 This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition for .NET 4 Platform to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, light...Agile Personal Body Of Knowledge: ????-????,???? v0.2.pdf: ????【????-????,????.pdf】???,?????????????????????????????,???????????,???????。 ??????????,??????????,????????,?????????! ????sina??:http://q.t.sina.com.cn/135484VSSpeedster - Parallel Builds for VS: VSSpeedster 1.1: - Parallel Builds with MSBuild integrated in Visual StudioBernie's Trackviewer: Bernie's Trackviewer Version 1.2: Redesigned user interface of main form Also displays waypoints which are not part of a track Can convert a route int a track Maximum age of cached maps can be setPeople's Note: People's Note 0.21: Replaced note viewer buttons with a menu bar to improve scrolling performance. Fixed database relocation on low-resolution devices; thanks to compaNet for reporting. Improved signin error messages. To install: copy the appropriate CAB file onto your WM device and run it.mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.51.0 beta2: WEB.mytrip.mvc 1.0.51.0 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.51.0 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net 6.3.5, MVC3 RC WARNING For run and debug SRC.mytrip.mvc 1.0.51.0 download and install MVC3 RC...EnhSim: EnhSim 2.3.0: 2.3.0This release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Changed how flame shoc...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.4: [EDIT: 2010/01/10] In the case you are running an x86 Windows; please wait until Release 1.2.5 is made available: Hawkeye is broken on these OS. This is a maintenance release providing bug fixes. It comes in two flavors: Hawkeye.124.N2 is the standard .NET 2 build, was compiled with Visual Studio 2005 and can only inspect .NET 2 applications. Hawkeye.124.N4 is a .NET4 2 build, was compiled with Visual Studio 2010 and can only inspect .NET 4 applications. Please be patient until Release 1.3...Extended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance..NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffJson.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...New ProjectsAssimpXna: AssimpXna is a custom model importer for Xna 4.0 using the Open Asset Import Library (Assimp).ATCSim: This is an atc sim for a school projectAzure Role-Based Deployment: Azure Role-Based Deployment demonstrates how to use the CreateDeployment Windows Azure Service Management API to deploy an app from within a web role. This code can easily be ported to a worker role and thus included in the managment pack for a hosted service.CodeKata AltNet Hispano: Ejemplos de Code Kata usados por la comunidad AltNet Hispano.DataStoreCleaner: DataStoreCleaner clears "DataStore" folder which manages Windows Update History. It is useful for fixing WU error, or tune up Windows start-up. It's developed in C#.DS_HW2: dshw2EFT Calculator: EFT Calculator is an application that performs common cryptographic operations used in electronic funds transfer applications.Entity Visualizers: This project has debugger visualizers for several objects in the Entity Framework: EntityObject, EntityCollection, ObjectQuery and ObjectContext. Some of the source code is based on code from Julie Lerman's book "Programming Entity Framework".EzyCMS - Easy and Simple CMS made by ASP.Net MVC: EzyCMS makes both of end user and developer enjoy CMS benefit and extendability to perform requirements. The design principles: EASY TO USE, EASY TO EXTEND, FLEXIBLE AND PWOERFUL TECHNOLOGY: ASP.Net MVC2, NHibernate, StructureMap, JQueryFlatStore: Simple library to simplify storage of application data when a bulky dedicated database is cumbersome and unnecessaryGigantornis: Gigantornis is a tool for benchmarking your Hypertext Transfer Protocol (HTTP) server. It is designed to give you an impression of how your current server installation performs. This especially shows you how many requests per second your server installation is capable of serving.Gonte.Dal: Data access layer for NETLezatrus: Lezatrus is the open source project to help people find places to eat in Jakarta. It's developed in ASP.NET MVC using Razor and C#. It's the sample app for Pro ASP.NET MVC Coding Ninja facebook group.Moo: Moo is an object-to-object multi-mapper. It is able to use multiple different strategies (in a mix of convention, configuration, attributes and fluent calls) when mapping from one object to another.MvcXaml: A custom View Engine for ASP.NET MVC that allows Controller Action Methods to return dynamically generated images based on XAML markup.Perfect World Bot Development FrameWork: <empty yet>Silverlight motion detection: Motion detection using Silverlight 4 camera support and a simple motion detection algorithm.Small IT Business Manager: Small IT Business Manager is a tool being created keeping small-midsize IT companies in mind to allow them manage their day to day chores. Management Features planned: * Workers * Timesheets * Financial * HR * Basic Project Management * Invoicingsomething for testing: mot do an mau de test cac van de lien quan toi codeStructure Copier: This small program is supposed to copy tree structure of directory.TogNet: A small utility program to toggle between windows network adapters. Needed a program like this to switch between an external Wireless network and the corporate Lan network adapter.

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  • Watch YouTube in Windows 7 Media Center

    - by Mysticgeek
    Have you been looking for a way to watch your favorite viral videos from YouTube and Dailymotion from the couch? Today we take a look at an easy to use plugin which allows you to watch streaming video in Windows 7 Media Center. Install Macrotube The first thing we need to do is download and install the plugin called Macrotube (link below) following the defaults through the install wizard. After it’s installed, open Windows 7 Media Center and you’ll find Macrotube in the main menu. Currently there are three services available…YouTube, Dailymotion, and MSN Soapbox. Just select the service where you want to check out some videos. You can browse through different subjects or categories… Or you can search the the service by typing in what you’re looking for…with your remote or keyboard. There is the ability to drill down you search content by date, rating, views, and relevance. There are a few settings available such as the language beta, auto updates, and appearance. Now just kick back and browse through the different services and watch what you want from the comfort of your couch or on your computer. Conclusion This neat project is still in development and the developer is continuing to add changes through updates. It only works with Windows 7 Media Player, but there is a 32 & 64-bit version. Sometimes we experiences certain videos that wouldn’t play and it did crash a few times, but that is to be expected with a work in progress. But overall, this is a cool plugin that will allow you to watch your favorite online content from WMC. Download Macrotube and get more details and troubleshooting help fro the GreenButton forum Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Integrate Hulu Desktop and Windows Media Center in Windows 7Automatically Start Windows 7 Media Center in Live TV ModeWatch TV Programming Without a TV Tuner In Window 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media Center TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor

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  • How do I get an Enter USB TV Box TV tuner aka Gadmei UTV302 to work?

    - by Subhash
    Has anyone had any success in using the Enter USB TV Box from Enter Multimedia? It comes bundled with software that works in Windows. I have had no luck using it in Ubuntu 10.10. Update 1 Here is the output from lsusb Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 003: ID 093a:2510 Pixart Imaging, Inc. Optical Mouse Bus 004 Device 002: ID 046d:c312 Logitech, Inc. DeLuxe 250 Keyboard Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 006: ID 1f71:3301 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub I can't find the Enter USB TV Box listed in this. In the dmesg tail command, I found something that seems to be related to the card: usb 1-5: new high speed USB device using ehci_hcd and address 6 usb 1-5: config 1 interface 0 altsetting 1 bulk endpoint 0x83 has invalid maxpacket 256 Update 2 From Windows I learned that this USB TV tuner uses some chipset from Gadmei corporation. All computer stores in India sell Enter USB TV Box if you ask for an USB TV tuner. No other brand seems to be interested in this market. Update 3 I learned that this TV tuner is rebranded version of Gadmei UTV302 (USB TV Tuner Box). Update 4 I tried adding em28xx as the chipset (as suggested by user BOBBO below) for the tuner but that did not work. I went back to my Pinnacle PCTV internal card. I don't think the tuner referred by UbuntuForums (Gadmei UTV 330) and the tuner that I have (Gadmei UTV 302) are the same. My USB tuner is several times bigger. My tuner seems to be a newer device with a newer tuner chip. I will submit details of this device to the LinuxTV developers this weekend. Update 5 I opened the tuner box and found that it uses a tuner from a Chinese company - Tenas. Model is TNF 8022-DFA. Update 6 Tuner chip specs (retrived from supplier directory) for Tenas TNF 8022-DFA. Supply voltage: true 5V device(low power dissipation) Control system: I2C bus control of tuning, address selection Tuning system: PLL controlled tuning Receiving system: system PAL D/K,IF(Intermediate Frequency): 38MHz Receiving channels: full frequency range from channel DS1 (49.75MHz) to channel DS57 (863.25MHz); Use Texas Instruments SN761678 IC solution, with mini install size Update 7 Reverse side of the circuit board. Picture of the TV tuner

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  • Desktop Fun: Abstract Icon Packs

    - by Asian Angel
    Do you prefer a more unique, artistic, or alternative look for your desktop setup? Then you will definitely want to have a look through our Abstract Icon Packs collection. Just set your imagination loose and enjoy the wonderful desktops that these icon packs can inspire for you. Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. Sneak Preview For this week’s preview desktop we created an Alien Desert Planet theme using the Abstract Symbol Icons pack shown below. Note: The original, unmodified version of this wallpaper can be found here. Here is a closer look at the icons we used for our new theme… The Icon Packs Match-stick-play Icons *.ico format only Download Abstract Symbol Icons *.ico format only Download Allomantic Metals *.ico format only Download Mutated Snowflake Icon Set *.ico format only Download Shades of Geometry *.ico format only Download Starry Objects Icons *.ico format only Download New Sin – Abstract Human Icons *.ico, .png, and .psd format Note: While most of the icons in this pack look similar at first glance, there are differences when viewed at a larger size. Download Mysterious Icons *.ico format only Download Alien Icons *.ico format only Download Beads Icons *.ico format only Download Magic Flowers Icons *.ico format only Download Circle Shapes Icons *.ico format only Download geometric doc icons *.png format only Download alumina *.png format only Download Citiscape dockicons *.png format only Download Wanting more great icon sets to look through? Be certain to visit our Desktop Fun section for more icon goodness! Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video]

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  • Friday Fun: Play Tetris in Google Chrome

    - by Asian Angel
    Do you prefer playing classic games rather than the newer ones? Then get ready for some classic goodness with the JC-Tetris extension for Google Chrome. JC-Tetris in Action When you click on your new “JC-Tetris Toolbar Button” a new mini-Chrome window will open with the game displayed inside. This could be very convenient for those who would like or need to pause the game, minimize the window, and finish the game later. All that is needed to play are the four “Arrow Keys & the Space Bar”. Note: The text was small when the window first opened during our test so we used the “Ctrl +” keyboard shortcut twice to enlarge it. You may or may not experience similar text size results. Like any Tetris game things start out “quietly enough” but this one speeds up quickly, so be prepared! Notice that you do get a warning of what is waiting to drop onto the game board on the left side. Whenever you complete a game you will see this small window asking if you would like to enter a name for the score…you can easily ignore/bypass the window by clicking “Cancel”. Another game and a much better result. Do not be surprised if you feel that little burst of “rushed panic” at the end! Conclusion JC-Tetris is an enjoyable way to relax when you need a break. The ability to pause the game and minimize it for later makes it even better. Have fun! Links Download the JC-Tetris extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: First Person TetrisFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Dark Side of the Moon (8-bit) Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports

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  • SQL SERVER – 4 Tips for ETL Software IDE Developers

    - by pinaldave
    In a previous blog, I introduced the notion of Semantic Types. To an end-user, a seamlessly integrated semantic typing engine significantly increases the ease of use of an ETL IDE (integrated development environment, or developer studio). This led me to think about other ease-of-use issues I have encountered while building ETL applications. When I get stumped while programming, I find myself asking the variations on these questions: “How do I…?” “Now what?” “Why isn’t this working?” “Why do I have to redo the work I just did?” It seems to me that a good ETL IDE will anticipate these questions and seek to answer them before they are even asked. So here are my tips to help software vendors build developer IDEs that actually make development easier. How do I…? While developing an ETL application, have you ever asked yourself: “How do I set up the connection to my SQL Server database?”,“How do I import my table definitions from Access?”, etc. An easy answer might be “read the manual” but sometimes product manuals are not robust or easily accessible. So, integrating robust how-to instructions directly into your ETLstudio would help users get the information they need at the time they need it. Now what? IDEs in general know where you last clicked or performed an action using an input device such as a keyboard; so they should be able to reasonably predict the design context you are in and suggest the next steps accordingly. Context-sensitive suggestions based on the state of the user’s work will help users move forward in ETL application development. Why isn’t this working? Or why do I have to wait till I compile to be told about a critical design issue? If an ETL IDE is smart enough to signal to users what in their design structures is left to be completed or has been completed incorrectly, then the developer can spend much less time in the designàcompileàerror-correct loop. Just-in-time validation helps users detect and correct programming errors earlier in the ETL development life cycle. Why do I have to redo the work I just did? In ETL development, schemas, transformation rules, connectivity objects, etc., can be reused in various situations. Using mouse-clicks to build and manage libraries of reusable design objects implies that the application development effort should decrease over time and as the library acquires more objects. I met a great company at SQL Pass that is trying to address many of these usability issues. Check them out at www.expressor-software.com. What other ease-of-use suggestions do you have for ETL software vendors? Please post your valuable comments. ?Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: ETL

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  • Sun Ray 3 Plus Appliance Announced

    - by [email protected]
    There were many of you out there wondering if Oracle was going to keep and add to the Sun Ray and Sun virtualized desktop product suite, there have been a number of affirmative statements over the last many months. However, none of them resound like this; the introduction of a new product pretty much proves the point. A couple minutes before 3:00, local time yesterday, Oracle announced the release of a new Sun Ray, appliance, the Sun Ray 3 Plus. This is the unit that will replace the SR 2 FS (which has been for sale now since the middle of last decade).  Physically it is about the same size as the 2 FS but there are some significant differences... As you can see there is no smart card reader in the front - that has moved to the top to ensure only one hand is required to insert the card.  There is also a larger surround on the card reader that lights up to show the user the card is being read (properly).  A new power on/off switch is on the front which essentially brings power consumption to ~0 watts, but there is also a new 'sleep' timer looking for 30 minutes of inactivity and then will drop the power consumption down to ~ 1watt. There are also 2 USB 2.0 ports are accessible on the front instead of one.  The standard mic in and headphone out ports are there as well.  There is even more interesting stuff on the back. From the top down there are two more USB 2.0 ports for a total of four, but then the Oracle "Peripheral Kit" keyboard includes a 3-port USB Hub, too.  There's a 10/100/1000 Ethernet port as well as a 1000 Mb SFP port.  Standard DB-9 Serial port and then two DVI ports.  Then there is the really big news.  Two DVI ports driving 2560 x 1600 resolution, each. Most PCs can't do that without adding an adapter card.Now the images I have here are ones taken on a prototype a couple months back.  They are essentially the same as the Production unit, but if you would like to see an image of the Production Sun Ray 3 Plus unit you can see one here. There is a full data sheet available here. So this is the first Oracle Sun Ray desktop appliance.  Proof that the product line lives on.  A very good start!

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  • JRockit R28/JRockit Mission Control 4.0 is out!

    - by Marcus Hirt
    The next major release of JRockit is finally out! Here are some highlights: Includes the all new JRockit Flight Recorder – supersedes the old JRockit Runtime Analyser. The new flight recorder is inspired by the “black box” in airplanes. It uses a highly efficient recording engine and thread local buffers to capture data about the runtime and the application running in the JVM. It can be configured to always be on, so that whenever anything “interesting” happens, data can be dumped for some time back. Think of it as your own personal profiling time machine. Automatic shortest path calculation in Memleak – no longer any need for running around in circles when trying to find your way back to a thread root from an instance. Memleak can now show class loader related information and split graphs on a per class loader basis. More easily configured JMX agent – default port for both RMI Registry and RMI Server can be configured, and is by default the same, allowing easier configuration of firewalls. Up to 64 GB (was 4GB) compressed references. Per thread allocation profiling in the Management Console. Native Memory Tracking – it is now possible to track native memory allocations with very high resolution. The information can either be accessed using JRCMD, or the dedicated Native Memory Tracking experimental plug-in for the Management Console (alas only available for the upcoming 4.0.1 release). JRockit can now produce heap dumps in HPROF format. Cooperative suspension – JRockit is no longer using system signals for stopping threads, which could lead to hangs if signals were lost or blocked (for example bad NFS shares). Now threads check periodically to see if they are suspended. VPAT/Section 508 compliant JRMC – greatly improved keyboard navigation and screen reader support. See New and Noteworthy for more information. JRockit Mission Control 4.0.0 can be downloaded from here: http://www.oracle.com/technology/software/products/jrockit/index.html <shameless ad> There is even a book to go with JRMC 4.0.0/JRockit R28! http://www.packtpub.com/oracle-jrockit-the-definitive-guide/book/ </shameless ad>

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Gain Quick Access to the Cache in Firefox

    - by Asian Angel
    Are you looking for a quick and simple way to view the contents of the cache in Firefox? Then you will definitely want to see how easy it can be using the CacheViewer extension. Note: CacheViewer is a front-end app for easily accessing and searching the memory cache. Before Viewing the cache in Firefox using “about:cache” provides some information about the contents but may not be the most efficient method available for some people. CacheViewer in Action Once you have installed the extension there are three easy ways to access your new cache viewer. The first is using the “CacheViewer Command” available in the “Tools Menu” and the second is using the keyboard shortcut “Ctrl + Shift + C”. The third way is by adding a “Toolbar Button” to your browser’s UI. All three work equally well…choose the method that best suits your personal needs. When you access the “CacheViewer Window” this is what it will look like. You may decide to resize it and move (or hide) some of the columns for the best viewing. You can easily scroll through the cache contents and preview images if desired as shown here. If you keep the “CacheViewer Window” open you can refresh it as you browse using the “Refresh Button” in the lower right corner. This is a nice, quick, and very simple way to access the cache on demand and save items to your hard-drive if desired. Note: The “CacheViewer” can also be set to open in a new tab instead (see “Options”). Options Choose whether “CacheViewer” opens in a separate window (default) or in a new tab. Conclusion If you want a quick and simple way to view the cache in Firefox then the CacheViewer extension is just what you have been looking for. Link Download the CacheViewer extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Add a Cache Clearing Button to FirefoxSearch for Install Packages from the Ubuntu Command LineQuick Tip: Empty Internet Explorer 7 Cache when Browser is ClosedView Internet Explorer Cache Files the Easy WayQuick Hits: 11 Firefox Tab How-Tos TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook

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  • Attach to Process in Visual Studio

    - by Daniel Moth
    One option for achieving step 1 in the Live Debugging process is attaching to an already running instance of the process that hosts your code, and this is a good place for me to talk about debug engines. You can attach to a process by selecting the "Debug" menu and then the "Attach To Process…" menu in Visual Studio 11 (Ctrl+Alt+P with my keyboard bindings), and you should see something like this screenshot: I am not going to explain this UI, besides being fairly intuitive, there is good documentation on MSDN for the Attach dialog. I do want to focus on the row of controls that starts with the "Attach to:" label and ends with the "Select..." button. Between them is the readonly textbox that indicates the debug engine that will be used for the selected process if you click the "Attach" button. If you haven't encountered that term before, read on MSDN about debug engines. Notice that the "Type" column shows the Code Type(s) that can be detected for the process. Typically each debug engine knows how to debug a specific code type (the two terms tend to be used interchangeably). If you click on a different process in the list with a different code type, the debug engine used will be different. However note that this is the automatic behavior. If you believe you know best, or more typically you want to choose the debug engine for a process using more than one code type, you can do so by clicking the "Select..." button, which should yield a "Select Code Type" dialog like this one: In this dialog you can switch to the debug engine you want to use by checking the box in front of your desired one, then hit "OK", then hit "Attach" to use it. Notice that the dialog suggests that you can select more than one. Not all combinations work (you'll get an error if you select two incompatible debug engines), but some do. Also notice in the list of debug engines one of the new players in Visual Studio 11, the GPU debug engine - I will be covering that on the C++ AMP team blog (and no, it cannot be combined with any others in this release). Comments about this post by Daniel Moth welcome at the original blog.

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