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  • Render angles of a 3D model into 2D images?

    - by Ricket
    Is there a tool out there that you can give a 3D model file, and it will output 2D renders of it from various angles? For example if you were making a 2D RPG but you want to make your character look nice, you might make the character in 3D and then just render the character from 8 or more angles into images which then are used by the 2D engine to give a pseudo-3D look. Does such a tool exist or will it need to be custom-written or done manually?

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  • Rotation of viewplatform in Java3D

    - by user29163
    I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for rotating a pyramid around the y-axis. This was done just by adding a RotationInterpolator R to the TransformGroup above the pyramid. Then I thought hey, can I now remove the RotationInterpolator from this TransformGroup, then add it to the TransformGroup above my ViewPlatform leaf. This should work if I have understood how things work. Adding the RotationInterpolator to this TransformGroup, should make the children of this TransformGroup rotate, and the ViewingPlatform is a child of the TransformGroup. Any ideas on where my reasoning is flawed? Here is the code for setting up the universe, and the view branchgroup. import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; public class UniverseBuilder { // User-specified canvas Canvas3D canvas; // Scene graph elements to which the user may want access VirtualUniverse universe; Locale locale; TransformGroup vpTrans; View view; public UniverseBuilder(Canvas3D c) { this.canvas = c; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view = new View(); view.addCanvas3D(c); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); Transform3D s = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 10.0f)); t.rotX(-Math.PI/4); s.set(new Vector3f(0.0f, 0.0f, 10.0f)); //forandre verdier her for å endre viewing position t.mul(s); ViewPlatform vp = new ViewPlatform(); vpTrans = new TransformGroup(t); vpTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Rotator stuff Transform3D yAxis = new Transform3D(); //yAxis.rotY(Math.PI/2); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0,4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, vpTrans, yAxis, 0.0f, (float) Math.PI*2.0f); RotationInterpolator rotator2 = new RotationInterpolator( rotationAlpha, vpTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); rotator.setSchedulingBounds(bounds); vpTrans.addChild(rotator); vpTrans.addChild(vp); vpRoot.addChild(vpTrans); view.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } public void addBranchGraph(BranchGroup bg) { locale.addBranchGraph(bg); } }

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  • Trouble rotating viewplatform in Java3D [closed]

    - by user29163
    I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for rotating a pyramid around the y-axis. This was done just by adding a RotationInterpolator R to the TransformGroup above the pyramid. Then I thought hey, can I now remove the RotationInterpolator from this TransformGroup, then add it to the TransformGroup above my ViewPlatform leaf. This should work if I have understood how things work. Adding the RotationInterpolator to this TransformGroup, should make the children of this TransformGroup rotate, and the ViewingPlatform is a child of the TransformGroup. Any ideas on where my reasoning is flawed? Here is the code for setting up the universe, and the view branchgroup. import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; public class UniverseBuilder { // User-specified canvas Canvas3D canvas; // Scene graph elements to which the user may want access VirtualUniverse universe; Locale locale; TransformGroup vpTrans; View view; public UniverseBuilder(Canvas3D c) { this.canvas = c; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view = new View(); view.addCanvas3D(c); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); Transform3D s = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 10.0f)); t.rotX(-Math.PI/4); s.set(new Vector3f(0.0f, 0.0f, 10.0f)); //forandre verdier her for å endre viewing position t.mul(s); ViewPlatform vp = new ViewPlatform(); vpTrans = new TransformGroup(t); vpTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Rotator stuff Transform3D yAxis = new Transform3D(); //yAxis.rotY(Math.PI/2); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0,4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, vpTrans, yAxis, 0.0f, (float) Math.PI*2.0f); RotationInterpolator rotator2 = new RotationInterpolator( rotationAlpha, vpTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); rotator.setSchedulingBounds(bounds); vpTrans.addChild(rotator); vpTrans.addChild(vp); vpRoot.addChild(vpTrans); view.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } public void addBranchGraph(BranchGroup bg) { locale.addBranchGraph(bg); } }

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  • La victoire de Microsoft sur le FBI est aussi une victoire pour les entreprises adeptes du même business model mais pas pour les petites entreprises

    La victoire de Microsoft sur le FBI est aussi une victoire pour les entreprises adeptes du même business model mais pas pour les petites entreprises et les startupsLes révélations d'Edward Snowden ont eu pour conséquences d'ébranler la confiance des clients, en la capacité des géants de l'IT à garder leurs données confidentielles, toutefois Microsoft a tenté de remonter la pente en annonçant une série de mesure pour contrer les actions des agences gouvernementales US : le FBI et la NSA.Le bras...

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  • Normal vector of a face loaded from an FBX model during collision?

    - by Corey Ogburn
    I'm loading a simple 6 sided cube from a UV-mapped FBX model and I'm using a BoundingBox to test for collisions. Once I determine there's a collision, I want to use the normal vector of the collided surface to correct the movement of whatever collided with the cube. I suppose this is a two-part question: 1) How can I determine which face of the cube was collided with in a collision? 2) How can I get the normal vector of that surface?

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  • Weird appearance for a 3D XNA ground

    - by Belos
    I wanted to add a ground so I can know the position of a helicopter in the world. But the ground appeared in a weird way: http://i.stack.imgur.com/yTSuW.jpg The ground had the following texture: http://i.stack.imgur.com/pdpxB.png EDIT: Sorry, I forgot to post the code: public class ImportModel { public Vector3 Position { get; set; } public Vector3 Rotation { get; set; } public Vector3 Scale { get; set; } Model Model; Matrix[] modeltransforms; GraphicsDevice GraphicDevice; ContentManager Content; BoundingSphere sphere; bool boundingimplemented = false; public ImportModel(string model, GraphicsDevice gd, ContentManager cm, Vector3 position, Vector3 rot, Vector3 sca) { GraphicDevice = gd; Content = cm; Position = position; Rotation = rot; Scale = sca; Model = Content.Load<Model>(model); modeltransforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo(modeltransforms); } public void Draw(Camera camera) { Matrix baseworld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach (ModelMesh mesh in Model.Meshes) { Matrix localworld = modeltransforms[mesh.ParentBone.Index] * baseworld; foreach (ModelMeshPart meshpart in mesh.MeshParts) { BasicEffect effect = (BasicEffect)meshpart.Effect; effect.World = localworld; effect.View = camera.View; effect.Projection = camera.Projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public BoundingSphere BoundingSphere { get { if (!boundingimplemented) { foreach (ModelMesh mesh in Model.Meshes) { BoundingSphere transformed = mesh.BoundingSphere.Transform( modeltransforms[mesh.ParentBone.Index]); sphere = BoundingSphere.CreateMerged(sphere, transformed); } Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transforme = sphere; transforme = transforme.Transform(worldTransform); return transforme; } else { Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transformed = sphere; transformed = transformed.Transform(worldTransform); return transformed; } } } } Then I call the class from the Game1 class: ImportModel ground = new ImportModel("ground", GraphicsDevice, Content, Vector3.Zero, Vector3.Zero, new Vector3(20f)); EDIT2:This is how the scene looks from top: i.stack.imgur.com/Hs983.jpg

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  • Serialized values or separate table, which is more efficient?

    - by Aravind
    I have a Rails model email_condition_string with a word column in it. Now I have another model called request_creation_email_config with the following columns admin_filter_group:references vendor_service:references email_condition_string:references email_condition_string has many request_creation_email_config and request_creation_email_config belongs to email_condition_string. Instead of this model a colleague of mine is suggesting that strong the word inside the same model as comma separated values is efficient than storing as a separate model. Is that alright?

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  • Gerrit code review, or Github's fork and pull model?

    - by user1366476
    I am starting a software project that will be team AND community developed. I was previously sold on gerrit, but now github's fork and pull request model seem to almost provide more tools, ways to visualize commits, and ease of use. For someone who has at least a little experience with both, what are the pros/cons of each, and which would be better for a team based project which wants to leave open the possibility for community development?

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Sort rectangles in a grid based on a comparison of the center point of each

    - by Mrwolfy
    If I have a grid of rectangles and I move one of the rectangles, say above and to the left of another rectangle, how would I resort the rectangles? Note the rectangles are in an array, so each rectangle has an index and a matching tag. All I really need to do is set the proper index based on the rectangles new center point position within the rectangle, as compared with the center point position of the other rectangles in the grid. Here is what I am doing now in pseudo code (works somewhat, but not accurate): -(void)sortViews:myView { int newIndex; // myView is the view that was moved. [viewsArray removeObject:myView]; [viewsArray enumerate:obj*view]{ if (myView.center.x > view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } else if (myView.center.x < view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } }]; if (newIndex < 0) { newIndex = 0; } else if (newIndex > 5) { newIndex = 5; } [viewsArray insertObject:myView atIndex:newIndex]; [self arrangeGrid]; }

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  • Are Intel and Motorola moving towards a MIPS/RISC model? [closed]

    - by Nick Rosencrantz
    Is it true what I read that Intel and Motorola are moving from CISC to a programming model more like RISC/MIPS? Why? From the famous book "Computer Architecture" by Hennessay which usually is recommended around here: Recent implementations of the x86 architecture actually translate x86 instruction into simple operation that look like MIPS instuctions.... Page 335. What does this mean specifically? Can you show me an example?

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  • Hidden UIView Orientation Change / Layout problems

    - by gargantaun
    The Problem: I have two View Controllers loaded into a root View Controller. Both sub view layouts respond to orientation changes. I switch between the two views using [UIView transformationFromView:...]. Both sub views work fine on their own, but if... Views are swapped Orientation Changes Views are swapped again the View that was previously hidden has serious layout problems. The more I repeat these steps the worse the problem gets. Implementation Details I have three viewsControllers. MyAppViewController A_ViewController B_ViewController A & B ViewControllers have a background image each, and a UIWebView and an AQGridView respectively. To give you an example of how i'm setting it all up, here's the loadView method for A_ViewController... - (void)loadView { [super loadView]; // background image // Should fill the screen and resize on orientation changes UIImageView *bg = [[UIImageView alloc] initWithFrame:self.view.bounds]; bg.contentMode = UIViewContentModeCenter; bg.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; bg.image = [UIImage imageNamed:@"fuzzyhalo.png"]; [self.view addSubview:bg]; // frame for webView // Should have a margin of 34 on all sides and resize on orientation changes CGRect webFrame = self.view.bounds; webFrame.origin.x = 34; webFrame.origin.y = 34; webFrame.size.width = webFrame.size.width - 68; webFrame.size.height = webFrame.size.height - 68; projectView = [[UIWebView alloc] initWithFrame:webFrame]; projectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self.view addSubview:projectView]; } For the sake of brevity, the AQGridView in B_ViewController is set up pretty much the same way. Now both these views work fine on their own. However, I use both of them in the AppViewController like this... - (void)loadView { [super loadView]; self.view.autoresizesSubviews = YES; [self setWantsFullScreenLayout:YES]; webView = [[WebProjectViewController alloc] init]; [self.view addSubview:webView.view]; mainMenu = [[GridViewController alloc] init]; [self.view addSubview:mainMenu.view]; activeView = mainMenu; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(switchViews:) name:SWAPVIEWS object:nil]; } and I switch betweem the two views using my own switchView method like this - (void) switchViews:(NSNotification*)aNotification; { NSString *type = [aNotification object]; if ([type isEqualToString:MAINMENU]){ [UIView transitionFromView:activeView.view toView:mainMenu.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; activeView = mainMenu; } if ([type isEqualToString:WEBVIEW]) { [UIView transitionFromView:activeView.view toView:webView.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil]; activeView = webView; } // These don't seem to do anything //[mainMenu.view setNeedsLayout]; //[webView.view setNeedsLayout]; } I'm fumbling my way through this, and I suspect a lot of what i've done is implemented incorrectly so please feel free to point out anything that should be done differently, I need the input. But my primary concern is to understand what's causing the layout problems. Here's two images which illustrate the nature of the layout issues... UPDATE: I just noticed that when the orientation is landscape, the transition flips vertically, when I would expect it to be horizontal. I don't know wether that's a clue as to what might be going wrong. Switch to the other view... change orientation.... switch back....

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  • sherlock actionbar menu

    - by user1647443
    I am trying to setup a menu programatically and my method gets com.actionbarsherlock.view.Menu menu as a parameter. As I want to change the styling of the menu item I am trying to setup a SpannableString spannable and pass it to add. menu.add(0, MENU_ABOUT, 0, spannable); This is causing a crash only in ICS when I cick that menu item. Any ideas if I am missing something. Thanks Here is the code I am trying and it crashes when I run the app and select "About Application". FYI, I am using SpannableString because I want to add some styling and color to the menu item. The crash does NOT happen if I use a regular string, but then I cant do styling public boolean onCreateOptionsMenu(com.actionbarsherlock.view.Menu menu) { SpannableString spannable = new SpannableString("About Application"); menu.add(0, MENU_ABOUT, 0, spannable); return true; } Here is the stack trace: 09-05 02:25:32.849: E/AndroidRuntime(684): FATAL EXCEPTION: main 09-05 02:25:32.849: E/AndroidRuntime(684): java.lang.IllegalArgumentException: Invalid payload item type 09-05 02:25:32.849: E/AndroidRuntime(684): at android.util.EventLog.writeEvent(Native Method) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.app.Activity.onMenuItemSelected(Activity.java:2501) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.support.v4.app.FragmentActivity.onMenuItemSelected(FragmentActivity.java:351) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.policy.impl.PhoneWindow.onMenuItemSelected(PhoneWindow.java:950) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.view.menu.MenuBuilder.dispatchMenuItemSelected(MenuBuilder.java:735) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.view.menu.MenuItemImpl.invoke(MenuItemImpl.java:149) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.view.menu.MenuBuilder.performItemAction(MenuBuilder.java:874) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.view.menu.ListMenuPresenter.onItemClick(ListMenuPresenter.java:163) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.widget.AdapterView.performItemClick(AdapterView.java:292) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.widget.AbsListView.performItemClick(AbsListView.java:1058) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.widget.AbsListView$PerformClick.run(AbsListView.java:2514) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.widget.AbsListView.onTouchEvent(AbsListView.java:3180) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.View.dispatchTouchEvent(View.java:5541) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:1951) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:1712) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:1957) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:1726) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1860) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.View.dispatchPointerEvent(View.java:5721) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewRootImpl.deliverPointerEvent(ViewRootImpl.java:2890) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2466) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewRootImpl.processInputEvents(ViewRootImpl.java:845) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2475) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.os.Handler.dispatchMessage(Handler.java:99) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.os.Looper.loop(Looper.java:137) 09-05 02:25:32.849: E/AndroidRuntime(684): at android.app.ActivityThread.main(ActivityThread.java:4424) 09-05 02:25:32.849: E/AndroidRuntime(684): at java.lang.reflect.Method.invokeNative(Native Method) 09-05 02:25:32.849: E/AndroidRuntime(684): at java.lang.reflect.Method.invoke(Method.java:511) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 09-05 02:25:32.849: E/AndroidRuntime(684): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 09-05 02:25:32.849: E/AndroidRuntime(684): at dalvik.system.NativeStart.main(Native Method) Thanks

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  • ASP.NET MVC2 - usage of LINQ-generated class (validation problem)

    - by ile
    There are few things not clear to me about ASP.NET MV2. In database I have table Contacts with several fields, and there is an additional field XmlFields of which type is xml. In that field are stored additional description fields. There are 4 classes: Contact class which corresponds to Contact table and is defined by default when creating LINQ classes ContactListView class which inherits Contact class and has some additional properties ContactXmlView class that contains fields from XmlFields field ContactDetailsView class which merges ContactListView and ContactXmlView into one class and this one is used to display data in view pages ContactListView class has re-defined some properties from Contact class (so that I can add [Required] filter used for validation) - but I get warning message: 'ObjectTest.Models.Contacts.ContactListView.FirstName' hides inherited member 'SA.Model.Contact.FirstName'. Use the new keyword if hiding was intended. ContactDetailsView class is also used in a form when creating new contact and adding it to database. I am not sure if this is correct way, and the warning message confuses me a bit. Any advise about this? Thanks, Ile EDIT According to Jakob's instructions I tried it from scratch: [MetadataType(typeof(Person_Validation))] public partial class Person { } public class Person_Validation { [Required] string FirstName { get; set; } [Required] string LastName { get; set; } [Required] int Age { get; set; } } In Controller I have this: [HttpPost] public ActionResult Create(Person person, FormCollection collection) { if (ModelState.IsValid) { try { personRepository.Add(person); personRepository.Save(); } catch { return View(person); } } return RedirectToAction("Index"); } View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Validate.Models.Person>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Create </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Create</h2> <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.FirstName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.FirstName) %> <%= Html.ValidationMessageFor(model => model.FirstName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.LastName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.LastName) %> <%= Html.ValidationMessageFor(model => model.LastName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Age) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Age) %> <%= Html.ValidationMessageFor(model => model.Age) %> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <div> <%= Html.ActionLink("Back to List", "Index") %> </div> </asp:Content> When posting new person with no values, nothing happens (page is just reloaded). When posting with some values, person is added to db. I have no idea what am I doing wrong.

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  • View Models (ViewData), UserControls/Partials and Global variables - best practice?

    - by elado
    Hi I'm trying to figure out a good way to have 'global' members (such as CurrentUser, Theme etc.) in all of my partials as well as in my views. I don't want to have a logic class that can return this data (like BL.CurrentUser) I do think it needs to be a part of the Model in my views So I tried inheriting from BaseViewData with these members. In my controllers, in this way or another (a filter or base method in my BaseController), I create an instance of the inheriting class and pass it as a view data. Everything's perfect till this point, cause then I have my view data available on the main View with the base members. But what about partials? If I have a simple partial that needs to display a blog post then it looks like this: <%@ Control Language="C#" AutoEventWireup="true" Inherits="ViewUserControl<Post>" %> and simple code to render this partial in my view (that its model.Posts is IEnumerable<Post>): <%foreach (Post p in this.Model.Posts) {%> <%Html.RenderPartial("Post",p); %> <%}%> Since the partial's Model isn't BaseViewData, I don't have access to those properties. Hence, I tried to make a class named PostViewData which inherits from BaseViewData, but then my containing views will have a code to actually create the PostViewData in them in order to pass it to the partial: <%Html.RenderPartial("Post",new PostViewData { Post=p,CurrentUser=Model.CurrentUser,... }); %> Or I could use a copy constructor <%Html.RenderPartial("Post",new PostViewData(Model) { Post=p }); %> I just wonder if there's any other way to implement this before I move on. Any suggestions? Thanks!

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  • Grails Liferay portlet not invoking action

    - by RJ Regenold
    I am trying to create a simple portlet for Liferay 5.2.2 using Grails 1.2.1 with the grails-portlets 0.7 and grails-portlets-liferay 0.2 plugins. I created and deployed a stock portlet (just updated title, description, etc...). It deploys correctly and the view renders correctly. However, when I submit the default form that is in view.gsp it never hits the actionView function. Here are the relevant code bits: SearchPortlet.groovy class SearchPortlet { def title = 'Search' def description = ''' A simple search portlet. ''' def displayName = 'Search' def supports = ['text/html':['view', 'edit', 'help']] // Liferay server specific configurations def liferay_display_category = 'Category' def actionView = { println "In action view" } def renderView = { println "In render view" //TODO Define render phase. Return the map of the variables bound to the view ['mykey':'myvalue'] } ... } view.gsp <%@ taglib uri="http://java.sun.com/portlet" prefix="portlet" %> <div> <h1>View Page</h1> The map returned by renderView is passed in. Value of mykey: ${mykey} <form action="${portletResponse.createActionURL()}"> <input type="submit" value="Submit"/> </form> </div> The tomcat terminal prints In render view whenever I view the portlet, and after I press the submit button. It never prints the In action view statement. Any ideas? Update I turned on logging and this is what I see whenever I click the submit button in the portlet: [localhost].[/gportlet] - servletPath=/Search, pathInfo=/invoke, queryString=null, name=null [localhost].[/gportlet] - Path Based Include portlets.GrailsDispatcherPortlet - DispatcherPortlet with name 'Search' received render request portlets.GrailsDispatcherPortlet - Bound render request context to thread: com.liferay.portlet.RenderRequestImpl@7a158e portlets.GrailsDispatcherPortlet - Testing handler map [org.codehaus.grails.portlets.GrailsPortletHandlerMapping@1f06283] in DispatcherPortlet with name 'Search' portlets.GrailsDispatcherPortlet - Testing handler adapter [org.codehaus.grails.portlets.GrailsPortletHandlerAdapter@74f72b] portlets.GrailsPortletHandlerAdapter - portlet.handleMinimised not set, proceeding with normal render portlet.SearchPortlet - In render view portlets.GrailsPortletHandlerAdapter - Couldn't resolve action view /search/null.gsp portlets.GrailsPortletHandlerAdapter - Trying to render mode view /search/view.gsp portlets.GrailsDispatcherPortlet - Setting portlet response content type to view-determined type [text/html;charset=ISO-8859-1] [localhost].[/gportlet] - servletPath=/WEB-INF/servlet/view, pathInfo=null, queryString=null, name=null [localhost].[/gportlet] - Path Based Include portlets.GrailsDispatcherPortlet - Cleared thread-bound render request context: com.liferay.portlet.RenderRequestImpl@7a158e portlets.GrailsDispatcherPortlet - Successfully completed request The fourth line in that log snippet says Bound render request..., which I don't understand because the action in the form that is in the portlet is to the action url. I would've thought that should be an action request.

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  • Better way to get int from FragmentActivity in a Fragment?

    - by Gimberg
    Hi im trying to get an int from my FragmentActivity and i have a way to do this but the code get very cluttered and long and i did this to shorten the problem and i don't get any errors while in the editor but when i run the app it eminently crashes. Any suggestions? An example of the code that doesn't work MainActivity mainActivity = ((MainActivity)getActivity()); public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.upgrades_fragment, container, false); TextView AirFreshenersCost = (TextView) view.findViewById(R.id.AirFreshenersCost ); if(mainActivity.amountAirFresheners == 5){ AirFreshenersCost.setText("5"); } return view; } LogCat 10-27 22:16:37.333: E/AndroidRuntime(5593): FATAL EXCEPTION: main 10-27 22:16:37.333: E/AndroidRuntime(5593): java.lang.NullPointerException 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.free.dennisg.clickingbad.fragments.UpgradesFragment.onCreateView(UpgradesFragment.java:40) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.Fragment.performCreateView(Fragment.java:1478) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:927) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:1104) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.BackStackRecord.run(BackStackRecord.java:682) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.execPendingActions(FragmentManager.java:1460) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.executePendingTransactions(FragmentManager.java:472) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentPagerAdapter.finishUpdate(FragmentPagerAdapter.java:141) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager.populate(ViewPager.java:1068) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager.populate(ViewPager.java:914) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager$3.run(ViewPager.java:244) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:749) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer.doCallbacks(Choreographer.java:562) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer.doFrame(Choreographer.java:531) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:735) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Handler.handleCallback(Handler.java:730) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Handler.dispatchMessage(Handler.java:92) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Looper.loop(Looper.java:137) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.app.ActivityThread.main(ActivityThread.java:5289) 10-27 22:16:37.333: E/AndroidRuntime(5593): at java.lang.reflect.Method.invokeNative(Native Method) 10-27 22:16:37.333: E/AndroidRuntime(5593): at java.lang.reflect.Method.invoke(Method.java:525) 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:555) 10-27 22:16:37.333: E/AndroidRuntime(5593): at dalvik.system.NativeStart.main(Native Method) An example of the code that work public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.upgrades_fragment, container, false); TextView AirFreshenersCost = (TextView) view.findViewById(R.id.AirFreshenersCost ); if(((MainActivity)getActivity()).amountAirFresheners == 5){ AirFreshenersCost.setText("5"); } return view; }

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  • WPF: Master - detail view with two datagrids and in MVVM

    - by EV
    Hi, I'm trying to write a master - detail control that consists of a master datagrid and the detail datagrid. My scenario was following - I used the SelectedItem and bound it to a property in ModelView. The problem is - the SelectedItem in ViewModel is never used, so I can't get the information which item is selected in a master datagrid and cannot fetch the data for thos selection. The code is below: <toolkit:DataGrid ItemsSource="{Binding}" RowDetailsVisibilityMode="VisibleWhenSelected" SelectedItem="{Binding SelectedItemHandler, Mode=TwoWay}"></toolkit:DataGrid> And in ViewModel private CustomerObjects _selectedItem; public CustomerObjects SelectedItemHandler { get { return _selectedItem; } set { OnPropertyChanged("SelectedItem"); } } The code in SelectedItemHandler is never used. What could be the problem? Should I use another approach to create master - detail in MVVM?

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  • Android List View Drag and Drop sort

    - by miannelle
    I have a list of records in a listview that I want the user to be able to re-sort using a drag and drop method. I have seen this implemented in other apps, but I have not found a tutorial for it. It must be something that others need as well. Can anyone point me to some code for doing this?

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  • WinForm Design View Error

    - by Ramiz Uddin
    I'm getting the following error on form design: Hide Call Stack at EnvDTE80.CodeModel2.DotNetNameFromLanguageSpecific(String LanguageName) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomParser.CodeTypeDeclarationFromCodeClass(CodeClass vsClass) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomParser.OnNamespacePopulateTypes(Object sender, EventArgs e) at System.CodeDom.CodeNamespace.get_Types() at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomParser.Parse(TextReader codeStream) at Microsoft.VisualStudio.Design.Serialization.CodeDom.MergedCodeDomParser.System.CodeDom.Compiler.ICodeParser.Parse(TextReader stream) at System.CodeDom.Compiler.CodeDomProvider.Parse(TextReader codeStream) at Microsoft.VisualStudio.Shell.Design.Serialization.CodeDom.CodeDomDocDataAdapter.get_CompileUnit() at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager serializationManager) at System.ComponentModel.Design.Serialization.BasicDesignerLoader.BeginLoad(IDesignerLoaderHost host) Need help!

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  • iPhone/iPad SDK: homescreen/Photos style grid view?

    - by igul222
    I'm building an iPad app, and would like to use a "tiled" display with objects arranged in a grid, similar to the iPhone/iPad home screen and the iPad photos app. More examples of this interface: http://itunes.apple.com/us/app/flipside-hd/id364916273?mt=8 http://itunes.apple.com/us/app/evernote/id281796108?mt=8 Is there any pre-built way in the SDK to do this? If not, how should I go about creating my own?

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  • IPhone Example : Login Page and then Navigate to another Screen (UI Table View)

    - by Smc
    Hi, I am an .Net Expert but a new to the IPhone App Development. Recently I have started workinf on Objective - c. I need a help I need a example which shows a Login Screen and then Navigates to the another Screen (UITableView) when username and password and found correct. As of now I am assuming that username and passwords are hardcoded in app. I have tried to Design the Screen for Login UI but unable to Load the another ViewController but it wont worked Can some one help me out with examples, Links?

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  • Inspecting Lucene.NET index with Luke want to replicate NHibernate.Search view

    - by Tim Peel
    Hi, I am trying to put together an index using terms, which I specify as a comma separated list. I want to replicate the display in Luke as seen here: http://ayende.com/Blog/archive/2009/05/03/nhibernate-search-again.aspx But my index value just shows as a single field with the comma separate list value. For example: Tags term,anotherterm When I search my index, it will return results if I search with "term" but will not return anything if I search with "anotherterm" I thought the indexing process would break the comma separate list apart into separate values but this does not seem to be the case. Anyone got any ideas? Thanks

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  • constructing paramater query SQL - LIKE % in .cs and in grid view

    - by Indranil Mutsuddy
    Hello friends, I am trying to implement admin login and operators(india,australia,america) login, now operator id starts with 'IND123' 'AUS123' and 'AM123' when operator india logs in he can see the details of only members have id 'IND%', the same applies for an australian and american users and when admin logs in he can see details of members with id 'IND%' or 'AUS%' or 'AM%' i have a table which defines the role i.e admin or operator and their prefix(IND,AUS respectively) In loginpage i created a session for Role and prefix PREFIX = myReader["Prefix"].ToString(); Session["LoginRole"] = myReader["Role"].ToString(); Session["LoginPrefix"] = String.Concat(PREFIX + "%"); works fine In main page(after login) i have to count the number of member so i wrote string prefix = Session["LoginPrefix"].ToString(); string role = Session["LoginRole"].ToString(); if (role.Equals("ADMIN")) StrMemberId = "select count(*) from MemberList"; else StrMemberId = "select count(*) from MemberList where MemberID like '"+prefix+"'"; thatworks fine too Problem: 1. i want to constructor parameter something like StrMemberId = "select count(*) from MemberList where MemberID like '@prefix+'"; myCommd.Parameters.AddWithValue("@prefix", prefix); Which is not working 2 Displaying the members in gridview i need to give condition (something like if (role.Equals("ADMIN")) show all members else show member depending on the operator prefix)the list of members in operator mode and admin mode. - where to put the condition in gridview how to apply these please suggest something Regards Indranil

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