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  • boost::spirit::karma using the alternatives operator (|) with conditions

    - by Ingemar
    I'm trying to generate a string from my own class called Value using boost::spirit::karma, but i got stuck with this. I've tried to extract my problem into a simple example. I want to generate a String with karma from instances of the following class: class Value { public: enum ValueType { BoolType, NumericType }; Value(bool b) : type_(BoolType), value_(b) {} Value(const double d) : type_(NumericType), value_(d) {}; ValueType type() { return type_; } operator bool() { return boost::get<bool>(value_); } operator double() { return boost::get<double>(value_); } private: ValueType type_; boost::variant<bool, double> value_; }; Here you can see what I'm tying to do: int main() { using karma::bool_; using karma::double_; using karma::rule; using karma::eps; std::string generated; std::back_insert_iterator<std::string> sink(generated); rule<std::back_insert_iterator<std::string>, Value()> value_rule = bool_ | double_; Value bool_value = Value(true); Value double_value = Value(5.0); karma::generate(sink, value_rule, bool_value); std::cout << generated << "\n"; generated.clear(); karma::generate(sink, value_rule, double_value); std::cout << generated << "\n"; return 0; } The first call to karma::generate() works fine because the value is a bool and the first generator in my rule also "consumes" a bool. But the second karma::generate() fails with boost::bad_get because karma tries to eat a bool and calls therefore Value::operator bool(). My next thought was to modify my generator rule and use the eps() generator together with a condition but here i got stuck: value_rule = (eps( ... ) << bool_) | (eps( ... ) << double_); I'm unable to fill the brackets of the eps generator with sth. like this (of course not working): eps(value.type() == BoolType) I've tried to get into boost::phoenix, but my brain seems not to be ready for things like this. Please help me! here is my full example (compiling but not working): main.cpp

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  • Hibernate - EhCache - Which region to Cache associations/sets/collections ??

    - by lifeisnotfair
    Hi all, I am a newcomer to hibernate. It would be great if someone could comment over the following query that i have: Say i have a parent class and each parent has multiple children. So the mapping file of parent class would be something like: parent.hbm.xml <hibernate-mapping > <class name="org.demo.parent" table="parent" lazy="true"> <cache usage="read-write" region="org.demo.parent"/> <id name="id" column="id" type="integer" length="10"> <generator class="native"> </generator> </id> <property name="name" column="name" type="string" length="50"/> <set name="children" lazy="true"> <cache usage="read-write" region="org.demo.parent.children" /> <key column="parent_id"/> <one-to-many class="org.demo.children"/> </set> </class> </hibernate-mapping> children.hbm.xml <hibernate-mapping > <class name="org.demo.children" table="children" lazy="true"> <cache usage="read-write" region="org.demo.children"/> <id name="id" column="id" type="integer" length="10"> <generator class="native"> </generator> </id> <property name="name" column="name" type="string" length="50"/> <many-to-one name="parent_id" column="parent_id" type="integer" length="10" not-null="true"/> </class> </hibernate-mapping> So for the set children, should we specify the region org.demo.parent.children where it should cache the association or should we use the cache region of org.demo.children where the children would be getting cached. I am using EHCache as the 2nd level cache provider. I tried to search for the answer to this question but couldnt find any answer in this direction. It makes more sense to use org.demo.children but I dont know in which scenarios one should use a separate cache region for associations/sets/collections as in the above case. Kindly provide your inputs also let me know if I am not clear in my question. Thanks all.

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  • Knowing which annotation is selected and accessing properties of it.

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • how do I get the program to Know which annotation is selected and be able to access properties of it

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • How do I do a count on that meet a specific condition, dependent on several has_many relationships i

    - by Angela
    I have a Model Campaign. A Campaign has many Events. Each Event has an attribute :days. A Campaign also has_many Contacts. Each Contact as a :date_entered attribute. The from_today(contact,event) method returns a number, which is the number of days from the contact's :date_entered till today minus the event's :days. In other words, a positive number shows the number of days from today till the :days of the event is elapsed. If it is negative, if means that the number of days that has elapsed since the :date_entered is greater than the :days attribute of an event. In other words, the event is overdue. What I would like to be able to do is do campaign.overdue and this would result in a total number of contacts that have an overdue event. It shouldn't count multiple events for a single contact, just one contact. How do I do that? It seems like I would need to cycle through all the events for every contact and keep a counter but I'm assuming that there is a better way.

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  • have a width larger than 960px with 960?

    - by noname
    if i use the custom css generator on their webpage i can have a wider width than 960? so isnt the name 960 kind of misleading? and some persons say that you cant have a flexible grid system (that changes with your browser size) with 960. but you can download a fluid version from the custom css generator. so apparently they didnt know what they were talking about? would be great if someone could straight these things out.

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  • How can I send images to x264 one by one?

    - by Ole Jak
    I've got an image generator written in C. Now I want to pass those images to x264 to encode them and write it to a file. Every 100th image should be a key frame in order to save the video to disk every 100th frame. The image generator calls onImageGenerated() after each image. I'd appreciate any pointers on how to set up x264 in this way.

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  • PHP's page generation time takes 0.01s. 1/0.01 = 100; however i'm having problems reaching that number of request per seconds. Why?

    - by cedivad
    On average, my PHP page generation time is 10ms. So i should be able to execute 100 requests one after the other one (using a single core on the server, since that php is not multithreaded). However, i'm having problems reaching 50 pages per seconds. As of now i do 25 on avg., with a medium load. The application is really light, it consist in a read (<5KB) from a pool of SSDs, some read queries solved by indexes. Where should i look to solve this bottleneck?

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  • What is a more "ruby way" to write this code?

    - by steadfastbuck
    This was a homework assignment for my students (I am a teaching assistant) in c and I am trying to learn Ruby, so I thought I would code it up. The goal is to read integers from a redirected file and print some simple information. The first line in the file is the number of elements, and then each integer resides on its own line. This code works (although perhaps inefficiently), but how can I make the code more Ruby-like? #!/usr/bin/ruby -w # first line is number of inputs (Don't need it) num_inputs = STDIN.gets.to_i # read inputs as ints h = Hash.new STDIN.each do |n| n = n.to_i h[n] = 1 unless h[n] and h[n] += 1 end # find smallest mode h.sort.each do |k,v| break puts "Mode is: #{k}", "\n" if v == h.values.max end # mode unique? v = h.values.sort print "Mode is unique: " puts v.pop == v.pop, "\n" # print number of singleton odds, # odd elems repeated odd number times in desc order # even singletons in desc order odd_once = 0 odd = Array.new even = Array.new h.each_pair do |k, v| odd_once += 1 if v == 1 and k.odd? odd << k if v.odd? even << k if v == 1 and k.even? end puts "Number of elements with an odd value that appear only once: #{odd_once}", "\n" puts "Elements repeated an odd number of times:" puts odd.sort.reverse, "\n" puts "Elements with an even value that appear exactly once:" puts even.sort.reverse, "\n" # print fib numbers in the hash class Fixnum def is_fib? l, h = 0, 1 while h <= self return true if h == self l, h = h, l+h end end end puts "Fibonacci numbers:" h.keys.sort.each do |n| puts n if n.is_fib? end

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  • Why does changing a truecrypt password take such a long time?

    - by Alex
    I am changing the password of a truecrypt file container. This takes around 1 minute. Why? time truecrypt --text --change /tmp/user1.tc --keyfiles= --new-keyfiles= --password=known --new-password=known --random-source=/dev/null" If I use strace I see that it basically does not do anything: it simply reads lots of random data from /dev/urandom (even if i specified /dev/null as random source) and finally changes the password: open("/dev/urandom", O_RDONLY) = 6 read(6, "\36&{\351\212\212\343\202\34\313\242\312I\326\235\245\224\300\354O)\270Q\200 \201J\227\224\311_\212\367"..., 640) = 640 close(6) = 0

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  • dividing two array elements

    - by pradeep
    main() { int prime_array[2339],prime1_count=0,mul1_count=0; int i, prime, lim_up, lim_low, n,j=0; int mul,count=0; int mul_count[65026]={0},number[7096]; printf("\n ENTER THE LOWER LIMIT…: "); scanf("%d", &lim_low); printf("\n ENTER THE UPPER LIMIT…: "); scanf("%d", &lim_up); for(n=lim_low+1; n<lim_up; n++) { prime = 1; for(i=2; i<n; i++) if(n%i == 0) { prime = 0; break; } if(prime) { prime_array[j]=n; j++; } } for(i=1;i<=255;i++) { for(j=1;j<=255;j++) { mul = j*i; mul_count[mul]++; } } for(i=1;i<=65025;i++) if( mul_count[i]!=2 && mul_count[i]!=0 ) { number[count]=i; count++; } for(prime1_count=0;prime1_count<2339;prime1_count++) { printf("\nprime number used is:%d",prime_array[prime1_count]); for(mul1_count=0;mul1_count<7096;mul1_count++) { printf("\n%d\t",number[mul1_count] % prime_array[prime1_count]); } } } I want to find the modulus of (number[mul1_count] % prime_array[prime1_count] ), but the output which I get is wrong. What is the mistake here. The prime number should be in the range 40000 to 65025. What changes should i make here?

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  • How can I configure Devise for Ruby on Rails to store the emails and passwords somewhere other than in the user model?

    - by TLK
    I'd like to store emails in a separate table and allow users to save multiple emails and log in with any of them. I'd also like to store passwords in a different table. How can I configure Devise to store authentication info elsewhere? Worst case scenario, if I just have to hack into it, is there a generator to just port everything over to the app? I noticed there was a generator for the views. Thanks.

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  • How to account for non-prime numbers 0 and 1 in java?

    - by shady
    I'm not sure if this is the right place to be asking this, but I've been searching for a solution for this on my own for quite some time, so hopefully I've come to the right place. When calculating prime numbers, the starting number that each number has to be divisible by is 2 to be a non-prime number. In my java program, I want to include all the non-prime numbers in the range from 0 to a certain number, so how do I include 0 and 1? Should I just have separate if and else-if statements for 0 and 1 that state that they are not prime numbers? I think that maybe 0 and 1 should be included in the java for loop, but I don't know how to go about doing that. for (int i = 2; i < num; i++){ if (num % i == 0){ System.out.println(i + " is not a prime number. "); } else{ System.out.println(i + " is a prime number. "); } }

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  • Know more about Cache Buffer Handle

    - by Liu Maclean(???)
    ??????«latch free:cache buffer handles???SQL????»?????cache buffer handle latch?????,?????????: “?????pin?buffer header???????buffer handle,??buffer handle?????????cache buffer handles?,??????cache buffer handles??????,???????cache???buffer handles,?????(reserved set)?????????????_db_handles_cached(???5)???,?????????????????SQL??????????????????????,????pin??????,????????handle,?????????5?cached buffer handles???handle????????????????,Oracle?????????????????pin?”????“?buffer,????????????????handle???db_block_buffers/processes,????_cursor_db_buffers_pinned???????cache buffer handles?????,??????,????????????SQL,????cache?buffer handles?????????,??????????????,???????????/?????” ????T.ASKMACLEAN.COM????,??????cache Buffer handle?????: cache buffer handle ??: ------------------------------ | Buffer state object | ------------------------------ | Place to hang the buffer | ------------------------------ | Consistent Get? | ------------------------------ | Proc Owning SO | ------------------------------ | Flags(RIR) | ------------------------------ ???? cache buffer handle SO: 70000046fdfe530, type: 24, owner: 70000041b018630, flag: INIT/-/-/0×00(buffer) (CR) PR: 70000048e92d148 FLG: 0×500000lock rls: 0, class bit: 0kcbbfbp: [BH: 7000001c7f069b0, LINK: 70000046fdfe570]where: kdswh02: kdsgrp, why: 0BH (7000001c7f069b0) file#: 12 rdba: 0×03061612 (12/398866) class: 1 ba: 7000001c70ee000set: 75 blksize: 8192 bsi: 0 set-flg: 0 pwbcnt: 0dbwrid: 2 obj: 66209 objn: 48710 tsn: 6 afn: 12hash: [700000485f12138,700000485f12138] lru: [70000025af67790,700000132f69ee0]lru-flags: hot_bufferckptq: [NULL] fileq: [NULL] objq: [700000114f5dd10,70000028bf5d620]use: [70000046fdfe570,70000046fdfe570] wait: [NULL]st: SCURRENT md: SHR tch: 0flags: affinity_lockLRBA: [0x0.0.0] HSCN: [0xffff.ffffffff] HSUB: [65535]where: kdswh02: kdsgrp, why: 0 # Example:#   (buffer) (CR) PR: 37290 FLG:    0#   kcbbfbp    : [BH: befd8, LINK: 7836c] (WAITING) Buffer handle (X$KCBBF) kernel cache, buffer buffer_handles Query x$kcbbf  – lists all the buffer handles ???? _db_handles             System-wide simultaneous buffer operations ,no of buffer handles_db_handles_cached      Buffer handles cached each process , no of processes  default 5_cursor_db_buffers_pinned  additional number of buffers a cursor can pin at once_session_kept_cursor_pins       Number of cursors pins to keep in a session When a buffer is pinned it is attached to buffer state object. ??? ???????? cache buffer handles latch ? buffer pin???: SESSION A : SQL> select * from v$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE    10.2.0.5.0      Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> create table test_cbc_handle(t1 int); Table created. SQL> insert into test_cbc_handle values(1); 1 row created. SQL> commit; Commit complete. SQL> select rowid from test_cbc_handle; ROWID ------------------ AAANO6AABAAAQZSAAA SQL> select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA';         T1 ----------          1 SQL> select addr,name from v$latch_parent where name='cache buffer handles'; ADDR             NAME ---------------- -------------------------------------------------- 00000000600140A8 cache buffer handles SQL> select to_number('00000000600140A8','xxxxxxxxxxxxxxxxxxxx') from dual; TO_NUMBER('00000000600140A8','XXXXXXXXXXXXXXXXXXXX') ----------------------------------------------------                                           1610694824 ??cache buffer handles????parent latch ??? child latch ???SESSION A hold ??????cache buffer handles parent latch ???? oradebug call kslgetl ??, kslgetl?oracle??get latch??? SQL> oradebug setmypid; Statement processed. SQL> oradebug call kslgetl 1610694824 1; Function returned 1 ?????SESSION B ???: SQL> select * from v$latchholder;        PID        SID LADDR            NAME                                                                   GETS ---------- ---------- ---------------- ---------------------------------------------------------------- ----------         15        141 00000000600140A8 cache buffer handles                                                    119 cache buffer handles latch ???session A hold??,????????acquire cache buffer handle latch SQL> select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA';         T1 ----------          1 ?????Server Process?????? read buffer, ????????"_db_handles_cached", ??process?cache 5? cache buffer handle ??"_db_handles_cached"=0,?process????5????cache buffer handle , ???? process ???pin buffer,???hold cache buffer handle latch??????cache buffer handle SQL> alter system set "_db_handles_cached"=0 scope=spfile; System altered. ????? shutdown immediate; startup; session A: SQL> oradebug setmypid; Statement processed. SQL> oradebug call kslgetl 1610694824 1; Function returned 1 session B: select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA'; session B hang!! WHY? SQL> oradebug setmypid; Statement processed. SQL> oradebug dump systemstate 266; Statement processed.   SO: 0x11b30b7b0, type: 2, owner: (nil), flag: INIT/-/-/0x00   (process) Oracle pid=22, calls cur/top: (nil)/0x11b453c38, flag: (0) -             int error: 0, call error: 0, sess error: 0, txn error 0   (post info) last post received: 0 0 0               last post received-location: No post               last process to post me: none               last post sent: 0 0 0               last post sent-location: No post               last process posted by me: none     (latch info) wait_event=0 bits=8       holding    (efd=4) 600140a8 cache buffer handles level=3   SO: 0x11b305810, type: 2, owner: (nil), flag: INIT/-/-/0x00   (process) Oracle pid=10, calls cur/top: 0x11b455ac0/0x11b450a58, flag: (0) -             int error: 0, call error: 0, sess error: 0, txn error 0   (post info) last post received: 0 0 0               last post received-location: No post               last process to post me: none               last post sent: 0 0 0               last post sent-location: No post               last process posted by me: none     (latch info) wait_event=0 bits=2         Location from where call was made: kcbzgs:       waiting for 600140a8 cache buffer handles level=3 FBD93353:000019F0    10   162 10005   1 KSL WAIT BEG [latch: cache buffer handles] 1610694824/0x600140a8 125/0x7d 0/0x0 FF936584:00002761    10   144 10005   1 KSL WAIT BEG [latch: cache buffer handles] 1610694824/0x600140a8 125/0x7d 0/0x0 PID=22 holding ??cache buffer handles latch PID=10 ?? cache buffer handles latch, ????"_db_handles_cached"=0 ?? process??????cache buffer handles ??systemstate???? kcbbfbp cache buffer handle??, ?? "_db_handles_cached"=0 ? cache buffer handles latch?hold ?? ????cache buffer handles latch , ??? buffer?pin?????????? session A exit session B: SQL> select * from v$latchholder; no rows selected SQL> insert into test_cbc_handle values(2); 1 row created. SQL> commit; Commit complete. SQL> SQL> select t1,rowid from test_cbc_handle;         T1 ROWID ---------- ------------------          1 AAANPAAABAAAQZSAAA          2 AAANPAAABAAAQZSAAB SQL> select spid,pid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat)); SPID                PID ------------ ---------- 19251                10 ? GDB ? SPID=19215 ?debug , ?? kcbrls ????breakpoint ??? ????release buffer [oracle@vrh8 ~]$ gdb $ORACLE_HOME/bin/oracle 19251 GNU gdb (GDB) Red Hat Enterprise Linux (7.0.1-37.el5) Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.  Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-redhat-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /s01/oracle/product/10.2.0.5/db_1/bin/oracle...(no debugging symbols found)...done. Attaching to program: /s01/oracle/product/10.2.0.5/db_1/bin/oracle, process 19251 Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libskgxp10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libskgxp10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libhasgen10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libhasgen10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libskgxn2.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libskgxn2.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocr10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocr10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocrb10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocrb10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocrutl10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocrutl10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libjox10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libjox10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libclsra10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libclsra10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libdbcfg10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libdbcfg10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libnnz10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libnnz10.so Reading symbols from /usr/lib64/libaio.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib64/libaio.so.1 Reading symbols from /lib64/libdl.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/libdl.so.2 Reading symbols from /lib64/libm.so.6...(no debugging symbols found)...done. Loaded symbols for /lib64/libm.so.6 Reading symbols from /lib64/libpthread.so.0...(no debugging symbols found)...done. [Thread debugging using libthread_db enabled] Loaded symbols for /lib64/libpthread.so.0 Reading symbols from /lib64/libnsl.so.1...(no debugging symbols found)...done. Loaded symbols for /lib64/libnsl.so.1 Reading symbols from /lib64/libc.so.6...(no debugging symbols found)...done. Loaded symbols for /lib64/libc.so.6 Reading symbols from /lib64/ld-linux-x86-64.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/ld-linux-x86-64.so.2 Reading symbols from /lib64/libnss_files.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/libnss_files.so.2 0x00000035c000d940 in __read_nocancel () from /lib64/libpthread.so.0 (gdb) break kcbrls Breakpoint 1 at 0x10e5d24 session B: select * from test_cbc_handle where rowid='AAANPAAABAAAQZSAAA'; select hang !! GDB (gdb) c Continuing. Breakpoint 1, 0x00000000010e5d24 in kcbrls () (gdb) bt #0  0x00000000010e5d24 in kcbrls () #1  0x0000000002e87d25 in qertbFetchByUserRowID () #2  0x00000000030c62b8 in opifch2 () #3  0x00000000032327f0 in kpoal8 () #4  0x00000000013b7c10 in opiodr () #5  0x0000000003c3c9da in ttcpip () #6  0x00000000013b3144 in opitsk () #7  0x00000000013b60ec in opiino () #8  0x00000000013b7c10 in opiodr () #9  0x00000000013a92f8 in opidrv () #10 0x0000000001fa3936 in sou2o () #11 0x000000000072d40b in opimai_real () #12 0x000000000072d35c in main () SQL> oradebug setmypid; Statement processed. SQL> oradebug dump systemstate 266; Statement processed. ?????? kcbbfbp buffer cache handle ?  SO state object ? BH BUFFER HEADER  link???     ----------------------------------------     SO: 0x11b452348, type: 3, owner: 0x11b305810, flag: INIT/-/-/0x00     (call) sess: cur 11b41bd18, rec 0, usr 11b41bd18; depth: 0       ----------------------------------------       SO: 0x1182dc750, type: 24, owner: 0x11b452348, flag: INIT/-/-/0x00       (buffer) (CR) PR: 0x11b305810 FLG: 0x108000       class bit: (nil)       kcbbfbp: [BH: 0xf2fc69f8, LINK: 0x1182dc790]       where: kdswh05: kdsgrp, why: 0       BH (0xf2fc69f8) file#: 1 rdba: 0x00410652 (1/67154) class: 1 ba: 0xf297c000         set: 3 blksize: 8192 bsi: 0 set-flg: 2 pwbcnt: 272         dbwrid: 0 obj: 54208 objn: 54202 tsn: 0 afn: 1         hash: [f2fc47f8,1181f3038] lru: [f2fc6b88,f2fc6968]         obj-flags: object_ckpt_list         ckptq: [1182ecf38,1182ecf38] fileq: [1182ecf58,1182ecf58] objq: [108712a28,108712a28]         use: [1182dc790,1182dc790] wait: [NULL]         st: XCURRENT md: SHR tch: 12         flags: buffer_dirty gotten_in_current_mode block_written_once                 redo_since_read         LRBA: [0xc7.73b.0] HSCN: [0x0.1cbe52] HSUB: [1]         Using State Objects           ----------------------------------------           SO: 0x1182dc750, type: 24, owner: 0x11b452348, flag: INIT/-/-/0x00           (buffer) (CR) PR: 0x11b305810 FLG: 0x108000           class bit: (nil)           kcbbfbp: [BH: 0xf2fc69f8, LINK: 0x1182dc790]           where: kdswh05: kdsgrp, why: 0         buffer tsn: 0 rdba: 0x00410652 (1/67154)         scn: 0x0000.001cbe52 seq: 0x01 flg: 0x02 tail: 0xbe520601         frmt: 0x02 chkval: 0x0000 type: 0x06=trans data tab 0, row 0, @0x1f9a tl: 6 fb: --H-FL-- lb: 0x0  cc: 1 col  0: [ 2]  c1 02 tab 0, row 1, @0x1f94 tl: 6 fb: --H-FL-- lb: 0x2  cc: 1 col  0: [ 2]  c1 15 end_of_block_dump         (buffer) (CR) PR: 0x11b305810 FLG: 0x108000 st: XCURRENT md: SHR tch: 12 ? buffer header?status= XCURRENT mode=KCBMSHARE KCBMSHR     current share ?????  x$kcbbf ????? cache buffer handle SQL> select distinct KCBBPBH from  x$kcbbf ; KCBBPBH ---------------- 00 00000000F2FC69F8            ==>0xf2fc69f8 SQL> select * from x$kcbbf where kcbbpbh='00000000F2FC69F8'; ADDR                   INDX    INST_ID KCBBFSO_TYP KCBBFSO_FLG KCBBFSO_OWN ---------------- ---------- ---------- ----------- ----------- ----------------   KCBBFFLG    KCBBFCR    KCBBFCM KCBBFMBR         KCBBPBH ---------- ---------- ---------- ---------------- ---------------- KCBBPBF          X0KCBBPBH        X0KCBBPBF        X1KCBBPBH ---------------- ---------------- ---------------- ---------------- X1KCBBPBF        KCBBFBH            KCBBFWHR   KCBBFWHY ---------------- ---------------- ---------- ---------- 00000001182DC750        748          1          24           1 000000011B452348    1081344          1          0 00               00000000F2FC69F8 00000001182DC750 00               00000001182DC750 00 00000001182DC7F8 00                      583          0 SQL> desc x$kcbbf;  Name                                      Null?    Type  ----------------------------------------- -------- ----------------------------  ADDR                                               RAW(8)  INDX                                               NUMBER  INST_ID                                            NUMBER  KCBBFSO_TYP                                        NUMBER  KCBBFSO_FLG                                        NUMBER  KCBBFSO_OWN                                        RAW(8)  KCBBFFLG                                           NUMBER  KCBBFCR                                            NUMBER  KCBBFCM                                            NUMBER  KCBBFMBR                                           RAW(8)  KCBBPBH                                            RAW(8)  KCBBPBF                                            RAW(8)  X0KCBBPBH                                          RAW(8)  X0KCBBPBF                                          RAW(8)  X1KCBBPBH                                          RAW(8)  X1KCBBPBF                                          RAW(8)  KCBBFBH                                            RAW(8)  KCBBFWHR                                           NUMBER  KCBBFWHY                                           NUMBER gdb ?? ?process??????kcbrls release buffer? ???cache buffer handle??? SQL> select distinct KCBBPBH from  x$kcbbf ; KCBBPBH ---------------- 00

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  • Design pattern for procedural terrain assets

    - by Alex
    I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that just randomly adds points to an array of points to generate a random spread of points. However I need a more elaborate system for generating the terrain. The terrain will be built form a series of re-accuring terrain structures eg. a pit, jump, hill etc. Each structure will have some randomness assigned to it, each height of hill will be random, pit size will be random etc. Each terrain structure will have: A property detailing the number of points making up that structure A method for generating the points (not absolutely necessary) My current thinking is to have a class for each terrain structure, create a fixed amount of terrain elements ahead of the player, loop over these and add the corresponding points to the game. What is the best way to create these procedural terrain structures when they are ultimately just a set of functions for generating terrain elements? Is a class for each terrain element excessive? I'm developing the game for iphone so any objective-c related answers would be welcome.

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  • How do I apply different probability factors in an algorithm for a cricket simulation game?

    - by Komal Sharma
    I am trying to write the algorithm for a cricket simulation game which generates runs on each ball between 0 to 6. The run rate or runs generated changes when these factors come into play like skill of the batsman, skill of the bowler, target to be chased. Wickets left. If the batsman is skilled more runs will be generated. There will be a mode of play of the batsman aggressive, normal, defensive. If he plays aggressive chances of getting out will be more. If the chasing target is more the run rate should be more. If the overs are final the run rate should be more. I am using java random number function for this. The code so far I've written is public class Cricket { public static void main(String args[]) { int totalRuns=0; //i is the balls bowled for (int i = 1; i <= 60 ; i++) { int RunsPerBall = (int)(Math.random()*6); //System.out.println(Random); totalRuns=totalRuns+RunsPerBall; } System.out.println(totalRuns); } } Can somebody help me how to apply the factors in the code. I believe probability will be used with this. I am not clear how to apply the probability of the factors stated above in the code.

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  • Stack Overflow Error

    - by dylanisawesome1
    I recently created a recursive cave algorithm, and would like to have more extensive caves, but get a stack overflow after re-cursing a couple times. Any advice? Here's my code: for(int i=0;i<100;i++) { int rand = new Random().nextInt(100); if(rand<=20) { if(curtile.bounds.y-40>500+new Random().nextInt(20)) digDirection(Direction.UP); } if(rand<=40 && rand>20) { if(curtile.bounds.y+40<m.height) digDirection(Direction.DOWN); } if(rand<=60 && rand>40) { if(curtile.bounds.x-40>0) digDirection(Direction.LEFT); } if(rand<=80 && rand>60) { if(curtile.bounds.x+40<m.width) digDirection(Direction.RIGHT); } } } public void digDirection(Direction d) { if(new Random().nextInt(100)<=10) { new Miner(curtile, map); // try { // Thread.sleep(2); // } catch (InterruptedException e) { // // TODO Auto-generated catch block // e.printStackTrace(); // } //Tried this to avoid stack overflow. Didn't work. }

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • How should developers handle subpar working conditions? [closed]

    - by ivar
    I have been working in my current job for less than a year and at the beginning didn't have the courage to say anything about the things that bothered me. Now I'm a bit fed up and need things to get better. The first problem is not random but I'll mention it anyway. We are running out of space so every new employee gets a smaller table. We are promised that the space problem will be fixed soon. Almost every employee has a different keyboard, mouse, headphones (if any). Mine are $10 keyboard, some random cheap mouse and some random crappy headphones with a mic. All these were used and dirty when I got them. The number of monitor is 1-3 and with different sizes. I have 2 nice monitors and can't complain but some are given 1 small monitor. When it's their first job they don't have the guts to ask for 2 even if most others have 2. Nobody seems to care too. Project manager asked if it's ok? He obviously said he can handle the 1 small one. Then the manager said you can go ask for 1 more. I'm watching this and think go and ask where? The company is trying to hire more people but is not doing much after the person has signed the contract. We are put in one room that is open to the hallway and it's super noisy. Almost like a zoo at times. Even if nobody is talking the crappy keyboards make too much noise. Is this normal? Am I too negative and should I just do my job with what I was given? Should I demand better things? Should the company have some system that everybody gets things in some price range?

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  • Fuzzing for Security

    - by Sylvain Duloutre
    Yesterday, I attended an internal workshop about ethical hacking. Hacking skills like fuzzing can be used to quantitatively assess and measure security threats in software.  Fuzzing is a software testing technique used to discover coding errors and security loopholes in software, operating systems or networks by injecting massive amounts of random data, called fuzz, to the system in an attempt to make it crash. If the program contains a vulnerability that can leads to an exception, crash or server error (in the case of web apps), it can be determined that a vulnerability has been discovered.A fuzzer is a program that generates and injects random (and in general faulty) input to an application. Its main purpose is to make things easier and automated.There are typically two methods for producing fuzz data that is sent to a target, Generation or Mutation. Generational fuzzers are capable of building the data being sent based on a data model provided by the fuzzer creator. Sometimes this is simple and dumb as sending random bytes, swapping bytes or much smarter by knowing good values and combining them in interesting ways.Mutation on the other hand starts out with a known good "template" which is then modified. However, nothing that is not present in the "template" or "seed" will be produced.Generally fuzzers are good at finding buffer overflow, DoS, SQL Injection, Format String bugs etc. They do a poor job at finding vulnerabilites related to information disclosure, encryption flaws and any other vulnerability that does not cause the program to crash.  Fuzzing is simple and offers a high benefit-to-cost ratio but does not replace other proven testing techniques.What is your computer doing over the week-end ?

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • SQL SERVER – Using RAND() in User Defined Functions (UDF)

    - by pinaldave
    Here is the question I received in email. “Pinal, I am writing a function where we need to generate random password. While writing T-SQL I faced following issue. Everytime I tried to use RAND() function in my User Defined Function I am getting following error: Msg 443, Level 16, State 1, Procedure RandFn, Line 7 Invalid use of a side-effecting operator ‘rand’ within a function. Here is the simplified T-SQL code of the function which I am using: CREATE FUNCTION RandFn() RETURNS INT AS BEGIN DECLARE @rndValue INT SET @rndValue = RAND() RETURN @rndValue END GO I must use UDF so is there any workaround to use RAND function in UDF.” Here is the workaround how RAND() can be used in UDF. The scope of the blog post is not to discuss the advantages or disadvantages of the function or random function here but just to show how RAND() function can be used in UDF. RAND() function is directly not allowed to use in the UDF so we have to find alternate way to use the same function. This can be achieved by creating a VIEW which is using RAND() function and use the same VIEW in the UDF. Here is the step by step instructions. Create a VIEW using RAND function. CREATE VIEW rndView AS SELECT RAND() rndResult GO Create a UDF using the same VIEW. CREATE FUNCTION RandFn() RETURNS DECIMAL(18,18) AS BEGIN DECLARE @rndValue DECIMAL(18,18) SELECT @rndValue = rndResult FROM rndView RETURN @rndValue END GO Now execute the UDF and it will just work fine and return random result. SELECT dbo.RandFn() GO In T-SQL world, I have noticed that there are more than one solution to every problem. Is there any better solution to this question? Please post that question as a comment and I will include it with due credit. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: technology

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • andEngine dynamic sprites

    - by Blucreation
    Ive just started with andEngine the past week and i only started learning java/android 3 weeks. I can use a for loop to add multiple sprites to the screen but when i try to check collisions on them it only does it to one and not the rest. I want to be able to add a specific number for sprites made from the same texture to the scene, add collision detection to them and also make them slide across the screen (im making a game where you avoid the obstacles). My simple code: private void createobstacle(float pX, float pY) { obstacle = new AnimatedSprite(pX, pY, this.mObjTextureRegion.deepCopy(), getVertexBufferObjectManager()); obstacle.setScale(MathUtils.random(0.5f, 3f)); scene.attachChild(obstacle); } private void createobstacle(int num) { for(int i=0; i<=num; i++ ) { final float xPos = MathUtils.random(30.0f, (CAMERA_WIDTH - 30.0f)); final float yPos = MathUtils.random(30.0f, (CAMERA_HEIGHT - 30.0f)); createobstacle(xPos, yPos); } } Ive read about arrays but i cannot find any tutorials about anything im stuck with. Any help would be great!

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  • What is the recommended MongoDB schema for this quiz-engine scenario?

    - by hughesdan
    I'm working on a quiz engine for learning a foreign language. The engine shows users four images simultaneously and then plays an audio file. The user has to match the audio to the correct image. Below is my MongoDB document structure. Each document consists of an image file reference and an array of references to audio files that match that image. To generate a quiz instance I select four documents at random, show the images and then play one audio file from the four documents at random. The next step in my application development is to decide on the best document schema for storing user guesses. There are several requirements to consider: I need to be able to report statistics at a user level. For example, total correct answers, total guesses, mean accuracy, etc) I need to be able to query images based on the user's learning progress. For example, select 4 documents where guess count is 10 and accuracy is <=0.50. The schema needs to be optimized for fast quiz generation. The schema must not cause future scaling issues vis a vis document size. Assume 1mm users who make an average of 1000 guesses. Given all of this as background information, what would be the recommended schema? For example, would you store each guess in the Image document or perhaps in a User document (not shown) or a new document collection created for logging guesses? Would you recommend logging the raw guess data or would you pre-compute statistics by incrementing counters within the relevant document? Schema for Image Collection: _id "505bcc7a45c978be24000005" date 2012-09-21 02:10:02 UTC imageFileName "BD3E134A-C7B3-4405-9004-ED573DF477FE-29879-0000395CF1091601" random 0.26997075392864645 user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioFiles [ 0 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "English" date 2012-09-22 01:15:04 UTC } 1 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "Spanish" date 2012-09-22 01:17:04 UTC } ]

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