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  • PHP looping through an array to fetch a value for each key from database (third normal form)

    - by zomboble
    I am building a system, mostly for consolidating learning but will be used in practice. I will try and verbally explain the part of the E-R diagram I am focusing on: Each cadet can have many uniformID's Each Uniform ID is a new entry in table uniform, so cadets (table) may look like: id | name | ... | uniformID 1 | Example | ... | 1,2,3 uniform table: id | notes | cadet 1 | Need new blahh | 1 2 | Some stuff needed | 1 3 | Whatever you like | 1 On second thought, looks like I wont need that third column in the db. I am trying to iterate through each id in uniformID, code: <?php $cadet = $_GET['id']; // set from URL $query = mysql_query("SELECT `uniformID` FROM `cadets` WHERE id = '$cadet' LIMIT 1") or die(mysql_error()); // get uniform needed as string // store it while ($row = mysql_fetch_array($query)) { $uniformArray = $row['uniformID']; } echo $uniformArray . " "; $exploded = explode(",", $uniformArray); // convert into an array // for each key in the array perform a new query foreach ($exploded as $key => $value) { $query(count($exploded)); $query[$key] = mysql_query("SELECT * FROM `uniform` WHERE `id` = '$value'"); } ? As I say, this is mainly for consolidation purposes but I have come up with a error, sql is saying: Fatal error: Function name must be a string in C:\wamp\www\intranet\uniform.php on line 82 line 82 is: $query[$key] = mysql_query("SELECT * FROM `uniform` WHERE `id` = '$value'"); I wasn't sure it would work so I tried it and now i'm stuck! EDIT: Thanks to everyone who has contributed to this! This is now the working code: foreach ($exploded as $key => $value) { //$query(count($exploded)); $query = mysql_query("SELECT * FROM `uniform` WHERE `id` = '$value'"); while ($row = mysql_fetch_array($query)) { echo "<tr> <td>" . $row['id'] . "</td> <td>" . $row['note'] . "</td> </tr>"; } } Added the while and did the iteration by nesting it in the foreach

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  • Java - StackOverflow Error on recursive 2D boolean array method that shouldn't happen.

    - by David W.
    Hey everyone, I'm working on a runnable java applet that has a fill feature much like the fill method in drawing programs such as Microsoft Paint. This is how my filling method works: 1.) The applet gets the color that the user clicked on using .getRGB 2.) The applet creates a 2D boolean array of all the pixels in the window, with the value "true" if that pixel is the same color as the color clicked on or "false" if not. The point of this step is to keep the .getRGB method out of the recursive method to hopefully prevent this error. 3.) The applet recursively searches the 2D array of booleans where the user clicked, recording each adjacent point that is "true" in an ArrayList. The method then changes each point it records to false and continues. 4.) The applet paints every point stored in the ArrayList to a user selected color. All of the above steps work PERFECTLY if the user clicks within a small area, where only a few thousand pixels or so have their color changed. If the user selects a large area however (such as about 360,000 / the size of the applet window), the applet gets to the recursive stage and then outputs this error: Exception in thread "AWT-EventQueue-1" java.lang.StackOverflowError at java.util.ArrayList.add(ArrayList.java:351) at paint.recursiveSearch(paint.java:185) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) (continues for a few pages) Here is my recursive code: public void recursiveSearch(boolean [][] list, Point p){ if(isValid(p)){ if(list[(int)p.y][(int)p.x]){ fillPoints.add(p); list[(int)p.y][(int)p.x] = false; recursiveSearch(list, new Point(p.x-1,p.y));//Checks to the left recursiveSearch(list, new Point(p.x,p.y-1));//Checks above recursiveSearch(list, new Point(p.x+1,p.y));//Checks to the right recursiveSearch(list, new Point(p.x,p.y+1));//Checks below } } } Is there any way I can work around an error like this? I know that the loop will never go on forever, it just could take a lot of time. Thanks in advance.

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  • In an array of buttons, how can you tell which button was clicked?

    - by Michael Seltenreich
    If I have an array of buttons, how can I tell which button was clicked? example below var i=0 CreateButton = new function () { savebutton[i]=NewButton() i++ } every time a user runs the function a new button is generated. the first button is savebutton[0] the second is savebutton[1] and so on potentially infinity times. when later the user presses the button I want the screen to alert it's index number (or 'i'). is there any way to make this work in arrays?

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  • Is there a way to get each row's value from a database into an array?

    - by Guyver
    Say I have a query like the one below. What would be the best way to put each value into an array if I don't know how many results there will be? Normally I would do this with a loop, but I have no idea how many results there are. Would I need run another query to count the results first? <CFQUERY name="alllocations" DATASOURCE="#DS#"> SELECT locationID FROM tblProjectLocations WHERE projectID = '#ProjectName#' </CFQUERY>

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  • Getting indices of most recent set of numbers in an array in Matlab?

    - by user2539781
    Let's say I have an array in Matlab: x = [1 1 1 2 2 2 3 3 3 3 2 2 3 3 3 1 1 1 1 1 2 2 2 2 3 3 3] I want the indices of the most recent set of consecutive '1's. In this case, I want the answer: answer = [16 17 18 19 20] % (which should correspond to the last sequence of 1's) I need an automated way to do this in Matlab, that will work with any size arrays, always giving me the indices for the last set of consecutive 1s. Any suggestions?

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  • How to get exactly typeof is object/array/null..?

    - by 3gwebtrain
    var obj = {},ar = [],nothing=null,empty=undefined,word ='string',headorTail = true; console.log(typeof obj) //object console.log(typeof ar)//object console.log(typeof nothing)//object console.log(typeof empty)//undefined console.log(typeof word)//string console.log(typeof headorTail)//boolean But how can i get the type of obj,ar,nothing as "object, array,null" - what is the best way to achieve this?

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  • How do I access the array submit() calls in the dom?

    - by Alex
    I want to grab all the inputs inside a form, in order to submit them. The point of this is to use jquery's ajax to submit a dynamically sized form. Surely there must be an array inside the dom somewhere which i can just do something like... docment.forms['form'].elements which only lists inputs for that form, meaning I can loop through them and grab their values to play around with?

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  • How to display a jQuery and Javascript generated 2 dimensional array in HTML?

    - by user1730439
    I am trying to create a table of 100 random numbers, the random numbers are from 0 to 100. I need to display the 100 random numbers as a 10 by 10 matrix in HTML, using JS and jQuery. The code that I have been working on displays the last array 10 times. Here is the code: <html> <head> <title>My Web Page</title> <script type = "text/javascript" src = "http://code.jquery.com/jquery-1.8.2.min.js" /> </script> </head> <body> <h1 id = "randData">Randomize Data</h1> <button id = "myRandomizeBtn">Randomize</button> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> </body> <script type="text/javascript"> $("#myRandomizeBtn").bind("click",randomizeHandler); function randomizeHandler(evt) { var n = 10; var data = new Array(); for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { data[i,j] = Math.floor(100*Math.random()); $("p").text(data); } $("br").text(data); } } </script> </html>

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  • Reusable VS clean code - where's the balance?

    - by Radek Šimko
    Let's say I have a data model for a blog posts and have two use-cases of that model - getting all blogposts and getting only blogposts which were written by specific author. There are basically two ways how I can realize that. 1st model class Articles { public function getPosts() { return $this->connection->find() ->sort(array('creation_time' => -1)); } public function getPostsByAuthor( $authorUid ) { return $this->connection->find(array('author_uid' => $authorUid)) ->sort(array('creation_time' => -1)); } } 1st usage (presenter/controller) if ( $GET['author_uid'] ) { $posts = $articles->getPostsByAuthor($GET['author_uid']); } else { $posts = $articles->getPosts(); } 2nd one class Articles { public function getPosts( $authorUid = NULL ) { $query = array(); if( $authorUid !== NULL ) { $query = array('author_uid' => $authorUid); } return $this->connection->find($query) ->sort(array('creation_time' => -1)); } } 2nd usage (presenter/controller) $posts = $articles->getPosts( $_GET['author_uid'] ); To sum up (dis)advantages: 1) cleaner code 2) more reusable code Which one do you think is better and why? Is there any kind of compromise between those two?

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  • Type Object does not support slicing Unity3D

    - by Vish
    I am getting the following error in my code and I can't seem to understand why. Can anyone help me with it? This is my current code. The line causing the error is marked in a comment near the end. var rows : int = 4; var cols : int = 4; var totalCards : int = cols * rows; var matchesNeedToWin : int = totalCards * 0.5; var matchesMade : int = 0; var cardW : int = 100; var cardH : int = 100; var aCards : Array; var aGrid : Array; // This Array will store the two cards that the player flipped var aCardsFlipped : ArrayList; // To prevent player from clicking buttons when we don't want him to var playerCanClick : boolean; var playerHasWon : boolean = false; class Card extends System.Object { var isFaceUp : boolean = false; var isMatched : boolean = false; var img : String; function Card () { img = "robot"; } } function Start () { var i : int = 0; var j : int = 0; playerCanClick = true; aCards = new Array (); aGrid = new Array (); aCardsFlipped = new ArrayList (); for ( i = 0; i < rows; i++) { aGrid [i] = new Array (); for (j = 0; j < cols; cols++ ) { aGrid [i] [j] = new Card (); // <------ Error over here } } } function Update () { Debug.Log("Game Screen has loaded"); } The error states as follows: Error BCE0048: Type 'Object' does not support slicing. (BCE0048) (Assembly-UnityScript)

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  • 2D Procedural Terrain with box2d Assets

    - by Alex
    I'm making a game that invloves a tire moving through terrain that is generated randomly over 1000 points. The terrain is always a downwards incline like so: The actual box2d terrain extends one screen width behind and infront of the circular character. I'm now at a stage where I need to add gameplay elements to the terrain such as chasms or physical objects (like the demo polygon in the picture) and am not sure of the best way to structure the procedural generation of the terrain and objects. I currently have a very simple for loop like so: for(int i = 0; i < kMaxHillPoints; i++) { hillKeyPoints[i] = CGPointMake(terrainX, terrainY); if(i%50 == 0) { i += [self generateCasmAtIndex:i]; } terrainX += winsize.width/20; terrainY -= random() % ((int) winsize.height/20); } With the generateCasmAtIndex function add points to the hillKeyPoints array and incrementing the for loop by the required amount. If I want to generate box2d objects as well for specific terrain elements, I'll also have to keep track of the current position of the player and have some sort of array of box2d objects that need to be created at certain locations. I am not sure of an efficient way to accomplish this procedural generation of terrain elements with accompanying box2d objects. My thoughts are: 1) Have many functions for each terrain element (chasm, jump etc.) which add elements to be drawn to an array that is check on each game step - similar to what I've shown above. 2) Create an array of terrain element objects that string together and are looped over to create the terrain and generate the box2d objects. Each object would hold an array of points to be drawn and and array of accompanying box2d objects. Any help on this is much appreciated as I cannot see a 'clean' solution.

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