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  • Is it common for a development position to be extremely mundane and not challenging at all? [closed]

    - by Kim Jong Woo
    Hi guys so I am working at this company as a web developer but after 1 week of working here, I realize the stuff I am doing seem to be very easy stuff compared to what my peers who have been around for longer are doing. I am way ahead of my schedule and finish my projects early but it's because the work is not at all hard or problem solving involved. So I am puzzled why I would be thanked over doing such menial tasks. Is this normal? This is driving me nuts, I ask to be given more work and I do get it and still finish it quickly and accurately. Now I am having this paranoia that they are just conspiring to use me for a short period of time and terminate me. Am I going too far with this? I keep losing sleep over this. On days when I have a full load of work to complete, this uneasiness goes away but so far I feel like I am not being allowed to pursue what I thought I would do like solving and designing solutions. A lot of it doesn't require any thinking, just cleaning up other people's code and closing bug tickets.

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  • How to test issues in a local development environment that can only be introduced by clustering in production?

    - by Brian Reindel
    We recently clustered an application, and it came to light that because of how we're doing SSL offloading via the load balancer in production it didn't work right. I had to mimic this functionality on my local machine by SSL offloading Apache with a proxy, but it still isn't a 1-to-1 comparison. Similar issues can arise when dealing with stateful applications and sticky sessions. What would be the industry standard for testing this kind of production "black box" scenario in a local environment, especially as it relates to clustering?

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  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

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  • How to shift development culture from tech fetish to focusing on simplicity and getting things done?

    - by Serge
    Looking for ways to switch team/individual culture from chasing latest fads, patterns, and all kinds of best practices to focusing on finding quickest and simplest solutions and shipping features. My definition of "tech fetish": Chasing latest fads, applying new technologies and best practices without considering product/project impact, focusing on micro optimization, creating platforms and frameworks instead of finding simple and quick ways to ship product features. Few examples of culture differences: From "Spent a day on trying to map database query with five complex joins in NHibernate" to "Wrote a SQL query and used DataReader to pull data in" From "Wrote super-fast JSON parser in C++" to "Used Python to parse JSON response and call C++ code" From "Let's use WCF because it supports all possible communication standards" to "REST is simple text-based format, let's stick with it and use simple HTTP handlers"

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • Texture artifacts on iPad

    - by MrDatabase
    I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm not sure if I know the correct terminology for this... imagine a texture at some location on the screen... then next to it is the same texture but faded a bit... then the same texture again just faded a bit more. I'm using CADisplayLink to drive my update loop if that helps. Also I didn't see this issue on the 3G or the iPhone 4. Any ideas? Cheers!

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  • How do I apply a computer science degree to web development?

    - by T. Webster
    I'm a web programmer, but I haven't found many opportunities to take advantage of a formal education in computer science. Maybe I'm not looking in the right places, but it seems to me like most of the web jobs I come across are CRUD, web forms, and data grids. For these jobs a formal CS background doesn't seem necessary, and you could do fine with O'Reilly cookbooks in jQuery, CSS 3, PHP, SQL, or ASP.NET MVC. What kinds of web developer jobs exist that really let you apply your computer science background? Do I need to branch out into other areas of programming to take full advantage of my degree?

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Who are the thought leaders in software engineering/development? [closed]

    - by Mohsin Hijazee
    Possible Duplicate: What are the big contemporary names in the programming field? I am sorry if it is a duplicate questions or is useless. I want to compile a list of influential people in our industry who can be termed as "opinionated" and thought leaders. There are basically two characteristics that I'm referring to here: The person has introduced new concepts/terminology/trends or talked about existing ones in thought provoking way. Majority or part of the writings are available online. Some of the people who I think as thought leaders are as under: Martin Fowler Known for domain specific languages, Active Record, IoC. Joel Spolsky known for his 12 point Joel test, Law of Leaky abstractions. Kent Beck known for XP. Paul Graham. Any other names and links?

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  • What options should I consider for a modern Web/Mobile development stack? [on hold]

    - by jimmy_terra
    I'm a long time server side dev who has been tasked with building a bleeding edge web UI (go figure), so apologies for the very broad nature of the question. What are the best modern libraries, tools, languages and patterns for building a dynamic web application that will run seamlessly on mobiles also? My requirements are that it must be dynamic (push updates), support automated testing, and should allow 'componentization' (a team of devs will be working on this). What should I check out and why? I will start off with some of the things I'm looking at already: Front-end HTML5 CSS3 JavaScript AngularJs Testing Karma Testem Jasmine Patterns Single Page Applications

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  • Are there references discussing the use parallel programming as a development methodology? [closed]

    - by ahsteele
    I work on a team which employs many of the extreme programming practices. We've gone to great lengths to utilize paired programming as much as possible. Unfortunately the practice sometimes breaks down and becomes ineffective. In looking for ways to tweak our process I came across two articles describing parallel pair programming: Parallel Pair Programming Death of paired programming. Its 2008 move on to parallel pairing While these are good resources I wanted to read a bit more on the topic. As you can imagine Googling for variations on parallel pair programming nets mostly results which relate to parallel programming. What I'm after is additional discussion on the topic of parallel pair programming. Do additional references exist that my Google-fu is unable to discern? Has anyone used the practice and care to share here (thus creating a reference)?

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  • Where is a Web Development Career fueled by Passion?

    - by JMC Creative
    Quick Background Since learning basic html 5 years ago, I've become completely obsessed with the technology, the logic, and the thrill of solving problems involved with building websites. I am still stuck at a thoroughly non-programming type job, but would really like to move into the field of web programming/design. I have no educational background in the field (was trained as a fine artist and tutor), but in the past few years have progressed fully self-taught (and self-motivated) from html to css to php, mysql, jquery, and am now building rich web applications. The Question How can I prove to a company that even though I have no education, I have a passion to learn whatever is thrown my way? ...That essentially I would come at every issue with not only knowledge, but with a passionate desire to solve it, whether that means tackling a new language or debugging code for hours at a time? p.s. Sorry for the stupid title.

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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  • Setting up a LAMP VM server for Development and Testing?

    - by TdotThomas
    Info: I would like to set up a VM server on my local computer which will serve pages in the exact same way as my current hosting (but only to me on my local computer). I currently pay a big web hosting company to host my website & web store and they are doing a great job, but I would like to be able to work on my Web site and its corresponding MySQL DB, HTML, and PHP code without being at risk of messing something completely up on the live servers. My current plan of action: Set up a VM webserver with Debian, MySQL, PHP, Apache. Copy web store (PHP/HTML) code to VM server. Copy my current MySQL databases from my hosting provider and install on VM server. Modify and test new features on VM server. Upload MySQL DB and HTML/PHP code back to web host's server where it should work as before but with new modifications. Questions: Now I'm pretty sure I have steps one and two down correctly but I can't for the life of me figure out how to proceed next, so here are my questions. I have my /etc/host file set up so www.MySite.test redirects to the IP address of the local VM webserver. Once I import my PHP/HTML files and MySQL file whats the best way to navigate around the fact that all of my files and DBs will reference www.MySite.com. I can export my MySQL dbs but do I also have to export my MySQL users and passwords to access those db or are those coded into my html/php code?

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  • Which metric/list should be used to evaluate whole software development team?

    - by adt
    Title might be seem vague, so let me tell you a little bit history what i am trying to clarify question. I have been hired as a consultant for a corporate's small developement divison ( The company also owns a couple of software dev. companies) My ex manager runs a BI team, with reportes, analyts and developers. He asked me to evaluate overall design, software developement process and code quality . Here what i found, Lots of copy/paste code everywhere ( no reuse ) Even though they have everything TFS, VS Ultimate etc, No Build process , No Cruise Control.net / team city... No unit tests Web Pages with 3700 lines of code, Lots of huge functions ( which can be divided into smaller one's ) No naming convention both db and c# code No 3r party or open source project No IoC No Seperation Of Concerns No Code Quality Check ( NDepend or FxCope or nothing ) No Code Review No Communication within the team They claim they wrote an application framework ( 6 months 3 persons), but I would hardly call a framework ( of course no unit test, there are some but all commented out). Framework contains 14 projects but there are some projects with 1 file 20 lines of code . Honestly, what people are doing fixing bug all thr day( which will provide more bugs eventually), they are kind of isolated from community, some team members even dont know github or stackoverflow they probably went there with google but they dont know about it. So here is question, Is This list ok ? Or am i being picky? Since I dont have any grudge against them, I just want to be fair, honest and I would like to hear you suggestions, before I would submit this list. And since this list also will be review by software division's manager, I dont want any heart break or something like this. http://www.hanselman.com/altnetgeekcode/ For example I would love to such lists, i cant make references. Thanks in advance.

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  • When going for an interview for web development at an agency, can a real example be expected?

    - by KPO
    I just started coding a year ago. By "coding" I mean HTML(5), CSS(3), and only a few times I implemented AJAX and JavaScript. I am interviewing for a position that expects me to know HTML, CSS, JS, JQuery, and AJAX. I am good with HTML5/CSS3 and somewhat ok with js. If I go for an interview, will they expect me to write code during the interview? I do have a live website as an example and snapshots of past projects that I sent to them. I am a little nervous, so any tips or something from your experience I can learn will be helpful.

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  • iPhone crash on CoreData save

    - by davetron5000
    This is a different situation than this question, as the solution provided doesn't work and the stack is different. Periodical crash when I save data using coredata. The stack trace isn't 100% clear on where this is happening, but I'm certain it's this routine that's being called. It's either the save: in this method or the one following. Code: -(void)saveWine { if ([self validInfo]) { Wine *wine = (Wine *)wineToEdit; if (wine == nil) { wine = (Wine *)[NSEntityDescription insertNewObjectForEntityForName:@"Wine" inManagedObjectContext:self.managedObjectContext]; } wine.uuid = [Utils createUUID]; wine.name = self.wineNameField.text; wine.vineyard = self.vineyardField.text; wine.vintage = [[self numberFormatter] numberFromString:self.vintageField.text]; wine.timeStamp = [NSDate date]; wine.rating = [NSNumber numberWithInt:self.ratingControl.selectedSegmentIndex]; wine.partnerRating = [NSNumber numberWithInt:self.partnerRatingControl.selectedSegmentIndex]; wine.varietal = self.currentVarietal; wine.tastingNotes = self.currentTastingNotes; wine.dateTasted = self.currentDateTasted; wine.tastingLocation = [[ReferenceDataAccessor defaultReferenceDataAccessor] addEntityForType:TASTING_LOCATION withName:self.currentWhereTasted]; id type = [[ReferenceDataAccessor defaultReferenceDataAccessor] entityForType:WINE_TYPE withOrdinal:self.typeControl.selectedSegmentIndex]; wine.type = type; NSError *error; NSLog(@"Saving %@",wine); if (![self.managedObjectContext save:&error]) { [Utils showAlertMessage:@"There was a problem saving your wine; try restarting the app" withTitle:@"Problem saving"]; NSLog(@"Error while saving new wine %@, %@", error, [error userInfo]); } } else { NSLog(@"ERROR - someone is calling saveWine with invalid info!!"); } } Code for addEntityForType:withName:: -(id)addEntityForType:(NSString *)type withName:(NSString *)name { if ([Utils isStringBlank:name]) { return nil; } id existing = [[ReferenceDataAccessor defaultReferenceDataAccessor] entityForType:type withName:name]; if (existing != nil) { NSLog(@"%@ with name %@ already exists",type,name); return existing; } NSManagedObject *newEntity = [NSEntityDescription insertNewObjectForEntityForName:type inManagedObjectContext:self.managedObjectContext]; [newEntity setValue:name forKey:@"name"]; NSError *error; if (![self.managedObjectContext save:&error]) { [Utils showAlertMessage:[NSString stringWithFormat:@"There was a problem saving a %@",type] withTitle:@"Database Probem"]; [Utils logErrorFully:error forOperation:[NSString stringWithFormat:@"saving new %@",type ]]; } return newEntity; } Stack trace: Thread 0 Crashed: 0 libSystem.B.dylib 0x311de2d4 __kill + 8 1 libSystem.B.dylib 0x311de2c4 kill + 4 2 libSystem.B.dylib 0x311de2b6 raise + 10 3 libSystem.B.dylib 0x311f2d72 abort + 50 4 libstdc++.6.dylib 0x301dea20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x319a2594 _objc_terminate + 104 6 libstdc++.6.dylib 0x301dcdf2 __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x301dce46 std::terminate() + 10 8 libstdc++.6.dylib 0x301dcf16 __cxa_throw + 78 9 libobjc.A.dylib 0x319a14c4 objc_exception_throw + 64 10 CoreData 0x3526e83e -[NSManagedObjectContext save:] + 1098 11 Wine Brain 0x0000651e 0x1000 + 21790 12 Wine Brain 0x0000525c 0x1000 + 16988 13 Wine Brain 0x00004894 0x1000 + 14484 14 Wine Brain 0x00008716 0x1000 + 30486 15 CoreFoundation 0x31477fe6 -[NSObject(NSObject) performSelector:withObject:withObject:] + 18 16 UIKit 0x338c14a6 -[UIApplication sendAction:to:from:forEvent:] + 78 17 UIKit 0x3395c7ae -[UIBarButtonItem(UIInternal) _sendAction:withEvent:] + 86 18 CoreFoundation 0x31477fe6 -[NSObject(NSObject) performSelector:withObject:withObject:] + 18 19 UIKit 0x338c14a6 -[UIApplication sendAction:to:from:forEvent:] + 78 20 UIKit 0x338c1446 -[UIApplication sendAction:toTarget:fromSender:forEvent:] + 26 21 UIKit 0x338c1418 -[UIControl sendAction:to:forEvent:] + 32 22 UIKit 0x338c116a -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 350 23 UIKit 0x338c19c8 -[UIControl touchesEnded:withEvent:] + 336 24 UIKit 0x338b734e -[UIWindow _sendTouchesForEvent:] + 362 25 UIKit 0x338b6cc8 -[UIWindow sendEvent:] + 256 26 UIKit 0x338a1fc0 -[UIApplication sendEvent:] + 292 27 UIKit 0x338a1900 _UIApplicationHandleEvent + 5084 28 GraphicsServices 0x35d66efc PurpleEventCallback + 660 29 CoreFoundation 0x314656f8 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20 30 CoreFoundation 0x314656bc __CFRunLoopDoSource1 + 160 31 CoreFoundation 0x31457f76 __CFRunLoopRun + 514 32 CoreFoundation 0x31457c80 CFRunLoopRunSpecific + 224 33 CoreFoundation 0x31457b88 CFRunLoopRunInMode + 52 34 GraphicsServices 0x35d664a4 GSEventRunModal + 108 35 GraphicsServices 0x35d66550 GSEventRun + 56 36 UIKit 0x338d5322 -[UIApplication _run] + 406 37 UIKit 0x338d2e8c UIApplicationMain + 664 38 Wine Brain 0x000021ba 0x1000 + 4538 39 Wine Brain 0x00002184 0x1000 + 4484 I have no idea why my app's memory locations aren't being symbolocated, but the code paths lead to only two manavedObjectContext save: calls. The time this happend, addEntityForType was called all the way through, creating a new object for the "whereTasted" entity, before the final save: on the entire wine object. When I go through the same procedure again, it works fine. This leads me to believe it's something to do with the app having been run for a while when adding a new location, but I'm not sure. Any thoughts on how I can debug this and get more info the next time this happens?

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  • iPhone SDK 3.0 and symbolicatecrash not getting along?

    - by Steve
    * UPDATE * I've reinstalled with Snow Leopard, clean install. Completely wiped my existing Leopard install. Same problem persists. I've tried numbers of versions of symbolicatecrash to resolve symbols in my crash reports. From the version provided by Apple, to Alan's Quatermain's version posted on GitHub and finally from http://openradar.appspot.com/6438643. For whatever reason, the best results I can get is for symbols on my own libraries to get resolved. Normally, this is enough data to point me in the right direction -- other times it is not. With 2.x I had no problems getting the symbols for my code + Apple provided libraries from within the stack traces in each thread. Most likely an issue with my environment here, I'm not at all doubting the work that Apple or Alan have done. Yes I'm certain the dSYM I have stashed away is the same exact one that's generating the crash report. Although 'Foo' is me, and getting symbols from it is wonderful, I need to see symbols from the other functions in the stack to truly understand my reports. Note: For devices that crash running the app on iPhone OS 2.2.1, I have no problem getting all symbols. This is an iPhone OS 3.0 issue it appears. Also, while running symbolicatecrash in verbose mode here's a few of the things that struck me as wrong: - NO MATCH NOT searching in Spotlight for dsym with UUID of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ## Warning: Can't find any unstripped binary that matches version of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ..........fetching symbol file for libobjc.A.dylib--[undef] Searching [/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib]...--[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH NOT searching in Spotlight for dsym with UUID of /usr/lib/libobjc.A.dylib ## Warning: Can't find any unstripped binary that matches version of /usr/lib/libobjc.A.dylib Here's an example of the crash report after running it through symbolicatecrash: Thread 0 Crashed: 0 libSystem.B.dylib 0x31dc476c 0x31d46000 + 517996 1 libSystem.B.dylib 0x31dc4755 0x31d46000 + 517973 2 Foo 0x00053075 uncaught_exception_handler + 21 3 CoreFoundation 0x3028f65f 0x301fd000 + 599647 4 libobjc.A.dylib 0x30013693 0x3000c000 + 30355 5 libstdc++.6.dylib 0x374ccc2d 0x3748a000 + 273453 6 libstdc++.6.dylib 0x374ccc81 0x3748a000 + 273537 7 libstdc++.6.dylib 0x374ccd4d 0x3748a000 + 273741 8 libobjc.A.dylib 0x300135ff 0x3000c000 + 30207 9 CoreFoundation 0x30222f2d 0x301fd000 + 155437 10 CoreFoundation 0x30222ecb 0x301fd000 + 155339 11 Foundation 0x30521e33 0x30501000 + 134707 12 Foundation 0x30570d47 0x30501000 + 458055 13 Foo 0x0000a1db -[Bar barfoo] (Bar.m:1617) 14 Foo 0x00032f73 -[MyViewController foobar] (MyViewController.m:727) 15 Foo 0x000329b9 -[MyViewController foobar] (MyViewController.m:666) 16 Foo 0x00031fab -[MyViewController tabBar:tabSelected:] (MyViewController.m:440) 17 Foo 0x00068d41 -[TTTabBar setSelectedTabIndex:] (TTTabBar.m:160) 18 Foo 0x00068ca3 -[TTTabBar setSelectedTabView:] (TTTabBar.m:142) 19 Foo 0x000689cf -[TTTabBar tabTouchedUp:] (TTTabBar.m:83) 20 CoreFoundation 0x302552f9 0x301fd000 + 361209 21 UIKit 0x3094d101 0x308ed000 + 393473 22 UIKit 0x3094d0a1 0x308ed000 + 393377 23 UIKit 0x3094d073 0x308ed000 + 393331 24 UIKit 0x3094cdcd 0x308ed000 + 392653 25 UIKit 0x309779c1 0x308ed000 + 567745 26 UIKit 0x30977011 0x308ed000 + 565265 27 UIKit 0x309767d9 0x308ed000 + 563161 28 UIKit 0x30923613 0x308ed000 + 222739 29 UIKit 0x30923163 0x308ed000 + 221539 30 GraphicsServices 0x32045a4d 0x32041000 + 19021 31 CoreFoundation 0x30253041 0x301fd000 + 352321 32 CoreFoundation 0x30252771 0x301fd000 + 350065 33 GraphicsServices 0x32044b0f 0x32041000 + 15119 34 GraphicsServices 0x32044bbb 0x32041000 + 15291 35 UIKit 0x308f0363 0x308ed000 + 13155 36 UIKit 0x308ef121 0x308ed000 + 8481 37 Foo 0x00002097 main (main.m:13)

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  • Reciving UDP packets on iPhone

    - by Eli
    I'm trying to establish UDP communication between a MAC OS and an iPod through Wi-Fi, at this point I'm able to send packets from the iPod and I can see those packets have the right MAC and ip addresses (I'm using wireshark to monitor the network) but the MAC receives the packets only when the wireshark is on, otherwise recvfrom() returns -1. When I try to transmit from MAC to iPhone I have the same result, I can see the packets are sent but the iPhone doesn't seem to get them. I'm using the next code to send: struct addrinfo hints; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo(IP, SERVERPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return 2; } while (cond) sntBytes += sendto(sockfd, message, strlen(message), 0, p->ai_addr, p->ai_addrlen); return 0; and this code to receive: struct addrinfo hints, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set hints.ai_socktype = SOCK_DGRAM; hints.ai_flags = AI_PASSIVE; // use to AF_INET to force IPv4 my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } addr_len = sizeof their_addr; fcntl(sockfd, F_SETFL,O_NONBLOCK); int rcvbuf_size = 128 * 1024; // That's 128Kb of buffer space. setsockopt(sockfd, SOL_SOCKET, SO_RCVBUF, &rcvbuf_size, sizeof(rcvbuf_size)); printf("listener: waiting to recvfrom...\n"); while (cond) rcvBytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0, (struct sockaddr *)&their_addr, &addr_len); return 0; What am I missing?

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  • Regarding Sqlite Datbase connectivity in iphone

    - by Prash.......
    hi.. I am developing an application in iphone in which i have to do the database connectivity using sqlite. I have made a "clsDBManage" class which contains 4 functions open_database, close_database, is_database_open, getdatabase_connection, which are globally defined ,i have a screen called "user details" in which i am filling the user details such as name , mobileno , email-id , password, i want that when user feeds the info it should get connected with database and store the details entered and should authenticate the user the next time he logs in. (Just as we have yahoo login,gmail login screen) clsDBManage.h +(int) openDBConnection; +(int) closeDBConnection; +(BOOL) IsDatabaseOpen; +(sqlite3 *)getDBConnection; clsDBManage.m import "clsDBManage.h" import "Types.h" sqlite3 *DBConnection=nil; @implementation clsDBManage +(int) openDBConnection { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"iphone.sqlite"]; //Before if ([self IsDatabaseOpen] == YES) [self closeDBConnection]; // Open the database. The database was prepared outside the application. if (sqlite3_open([path UTF8String], &DBConnection ) == SQLITE_OK) { ifdef _DEBUG NSLog(@"Database Successfully Opened :)"); endif return CON_RET_SUCCESSFUL; } else { ifdef _DEBUG NSLog(@"Error in opening database :("); endif return CON_RET_ERROR; } } +(BOOL) IsDatabaseOpen { if(DBConnection != nil) { //add if condition to check database is in open state or close state return YES; } else { return NO; } } +(int) closeDBConnection { @try { if(DBConnection != nil) { sqlite3_close(DBConnection); DBConnection = nil; return CON_RET_SUCCESSFUL; } else { return CON_RET_ERROR; } } @catch (NSException * e) { NSLog([e reason]); } } +(sqlite3 *)getDBConnection { if ([self openDBConnection] == 1) return DBConnection; else return nil; } @end //classDBManage file is my handler class where i have written code to open database //my addprofile functions -(NSInteger)addProfile:(NSString *)mobileno:(NSString *)country:(NSString *)username:(NSString *)screenname:(NSString *)emailid:(NSString *)password:(NSString *)retypepassword { @try { sqlite3 *db =[clsDBManage getDBConnection]; if (db != nil) { sqlite3_stmt *statement =nil; const char *sql = "insert into SPCaccountdetails(MobileNo , Country , UserName , ScreenName, EmailId, Password, RetypePawssword) Values(?,?,?,?,?,?,?)"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL) != SQLITE_OK) { //NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(db)); } sqlite3_bind_text(statement, 1, [mobileno UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 2, [country UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 3, [username UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 4, [screenname UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 5, [emailid UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 6, [password UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 7, [retypepassword UTF8String], -1, SQLITE_TRANSIENT); if(SQLITE_DONE != sqlite3_step(statement)) { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(db)); } sqlite3_finalize(statement); } } @catch(NSException *e) { //[clsMessageBox ShowMessageOK:@CON_MESSAGE_TITLE_MESSAGE_USER_PROFILE :[e reason]]; } return CON_RET_SUCCESSFUL; } //button click event where i am calling addprofile function;_ [self addProfile:txtMobile :txtCountry :txtName :txtScreenname :txtemailid :txtpassword :txtretypepassword];

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  • Memory management in iphone cocos2d

    - by muthu
    i am iphone developer very new to this field....i am developing a ebook app in iphone using cocos2d...i use more than 150 images(i guess) the problem while turning from one page to another images get hanged randomly...... i tried this also [[TextureMgr sharedTextureMgr] removeAllTextures]; but went in vain...i guess the the problem is with the memory.....this my coding for all the pages -(id)init { if( (self=[super init] )) { self.isTouchEnabled = YES; [SimpleAudioEngine sharedEngine]; NSLog(@"b4 cover"); Sprite *bg1 = [Sprite spriteWithFile:@"a.jpg"]; bg1.anchorPoint = CGPointZero; [self addChild:bg1 z:-1]; once = TRUE; soundId = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; } return self; } -(void) transitionfront:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@"page_turn.mp3"]; flip = [[Sprite spriteWithFile:@"a.jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=1;i<4;i++) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(moveforward) userInfo:nil repeats:NO]; } -(void) moveforward { [[SimpleAudioEngine sharedEngine] stopEffect:soundId1]; [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [nextpage node] z:0] ]; } -(void) transitionback:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; flip = [[Sprite spriteWithFile:@".jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=3;i>0;i--) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(movebackward) userInfo:nil repeats:NO]; } -(void) movebackward{ //[[SimpleAudioEngine sharedEngine]stopEffect:@".mp3"]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[b4page node] z:0]]; } -(void) glossary :(id) sender { [[SimpleAudioEngine sharedEngine]stopEffect:soundId]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[ node] z:0]]; } -(BOOL)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint cocosTouchPoint = [touch locationInView: [touch view]]; CGPoint point = [[Director sharedDirector] convertToGL:cocosTouchPoint]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(220, 0, 100, 70), point)) { if(once) { NSLog(@"enterred page1"); [self transitionfront:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(0,0,60,60), point)) { if(once) { NSLog(@"enterred cover"); [self transitionback:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(100, 15, 30, 30), point)) { if(once){ [self glossary :nil]; once = FALSE; } } return kEventHandled; } -(void)playEffect:(NSString*)sound{ if(effectPlayer!=nil){ [effectPlayer release]; } NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:sound ofType:@"mp3"]]; effectPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil]; [effectPlayer setDelegate:self]; [effectPlayer play]; } -(void)stopEffect { [effectPlayer stop]; } -(void) dealloc{ [super dealloc]; } do pls help me........ do give me a exact coding this is the err..... *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: aesop.mp3)' 2010-05-27 10:43:09.834 abc[276:20b] Stack: ( 11674715, 2476006971, 11758651, 11758490, 5126917, 660698, 660881, 661061, 131577, 448857, 120432, 153433, 630890, 23694899, 23603228, 23630005, 47120081, 11459456, 11455560, 47114125, 47114322, 23633923, 9928, 9814 )

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  • Search Display Controller Crashes When Returning Results

    - by Convolution
    I have a tableview with a search display controller. It has been working fine in the past, but recently has started crashing for certain search results. Here my code searches a Golfer based on their Name, Age and Handicap. The data is correctly loaded into the table, I can access and drill down to receive further information. However when I type in a search query for either Name or Age, the app crashes, while the Golfers Handicap is returned fine. Note: dataSouceArray is the data source for the tableview, dataSourceArrayCopy is the mutable copy of the data used to add and remove objects in the search filter. - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { /* Update the filtered array based on the search text and scope. */ [self.dataSourceArrayCopy removeAllObjects]; // First clear the filtered array. /* Search the main list for products whose type matches the scope (if selected) and whose name matches searchText; add items that match to the filtered array. */ for (Golfer *golfer in dataSourceArray) { if ([scope isEqualToString:@"Name"] || [golfer.golferName isEqualToString:scope]) { NSComparisonResult result = [golfer.golferName compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.customerListCopy addObject:golfer]; } } if ([scope isEqualToString:@"Age"] || [golfer.golferAge isEqualToString:scope]) { NSComparisonResult result = [golfer.golferAge compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.dataSourceArrayCopy addObject:golfer]; } } if ([scope isEqualToString:@"Handicap"] || [golfer.golferHandicap isEqualToString:scope]) { NSComparisonResult result = [golfer.golferHandicap compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.dataSourceArrayCopy addObject:golfer]; } } } } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self filterContentForSearchText:searchString scope: [[self.searchDisplayController.searchBar scopeButtonTitles] objectAtIndex:[self.searchDisplayController.searchBar selectedScopeButtonIndex]]]; // Return YES to cause the search result table view to be reloaded. return YES; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchScope:(NSInteger)searchOption { [self filterContentForSearchText:[self.searchDisplayController.searchBar text] scope: [[self.searchDisplayController.searchBar scopeButtonTitles] objectAtIndex:searchOption]]; // Return YES to cause the search result table view to be reloaded. return YES; } Any help would be appreciated, thank you for taking the time to read this.

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  • How to switch versions of iPhone SDK?

    - by mobibob
    Now that I installed SDK 3.2 for my iPad development, I need to build with the previous version for my old iTouch. Is this possible to switch or do I have to uninstall 3.2, install 3.1.x and re-install 3.2 in a "versioned" folder?

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  • Yet another UITableView Question

    - by barbgal
    Hi, I have a strange issue in my iPhone application. I have created a UITableView with 4 Sections and 3 Rows so totally 12 Rows. But - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath The above method only gets called for 9 times instead of 12 times.why this happenning. My 4th section is not getting constructed but my 1st section gets duplicated as 4th section. Thanks for your time and help. Plese refer my code below @interface MainViewController : UITableViewController<UITextFieldDelegate,UITableViewDelegate,UITableViewDataSource> { } @end // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { CGRect frameRect = CGRectMake(0,0,320,460); UITableView *tableView = [[UITableView alloc] initWithFrame:frameRect style:UITableViewStyleGrouped]; tableView.delegate = self; tableView.dataSource = self; tableView.backgroundColor = [UIColor purpleColor]; tableView.scrollEnabled = YES; self.view = tableView; [tableView release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 3; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 4; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"CELL IS NIL %i", indexPath.section); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if (indexPath.section == 0) { if(indexPath.row == 0) { cell.text = @"Tmail"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else if ( indexPath.row == 1 ) { cell.text = @"English"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else { cell.text = @"Hindi"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } } else if (indexPath.section == 1) { if(indexPath.row == 0) { cell.text = @"Street"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else if ( indexPath.row == 1 ) { cell.text = @"City"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else { cell.text = @"State"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } } else if (indexPath.section == 2) { if(indexPath.row == 0) { cell.text = @"Salem"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else if ( indexPath.row == 1 ) { cell.text = @"Samalpatti"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else { cell.text = @"Chennai"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } } else if (indexPath.section == 3) { if(indexPath.row == 0) { cell.text = @"NOKIA"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else if ( indexPath.row == 1) { cell.text = @"SAMSUNG"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } else { cell.text = @"SONY"; UITextField *aField = [[UITextField alloc]initWithFrame:CGRectMake(100,10,200,40)]; aField.placeholder = @"Mandatory"; aField.delegate = self; aField.textColor = [UIColor blackColor]; [cell addSubview:aField]; [aField release]; } } } return cell; }

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  • ASIHttpRequest problems. "unrecognized selector sent to instance"

    - by Paul Peelen
    Hi, I am experiencing problems using ASIHttpRequst. This is the error I get: 2010-04-11 20:47:08.176 citybikesPlus[5885:207] *** -[CALayer rackDone:]: unrecognized selector sent to instance 0x464a890 2010-04-11 20:47:08.176 citybikesPlus[5885:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[CALayer rackDone:]: unrecognized selector sent to instance 0x464a890' 2010-04-11 20:47:08.176 citybikesPlus[5885:207] Stack: ( 33936475, 2546353417, 34318395, 33887862, 33740482, 126399, 445238, 33720545, 33717320, 40085013, 40085210, 3108783, 11168, 11022 ) And this is my code (Part of it): // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [image setImage:[UIImage imageNamed:@"bullet_rack.png"]]; BikeAnnotation *bike = [[annotationView annotation] retain]; bike._sub = @""; [super viewDidLoad]; NSString *newUrl = [[NSString alloc] initWithFormat:rackUrl, bike._id]; NSString *fetchUrl = [newUrl stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; [networkQueue cancelAllOperations]; [networkQueue setRequestDidFinishSelector:@selector(rackDone:)]; [networkQueue setRequestDidFailSelector:@selector(processFailed:)]; [networkQueue setDelegate:self]; ASIFormDataRequest *request = [[[ASIFormDataRequest alloc] initWithURL:[NSURL URLWithString:fetchUrl]] retain]; [request setDefaultResponseEncoding:NSUTF8StringEncoding]; [networkQueue addOperation:request]; [networkQueue go]; } - (void)rackDone:(ASIHTTPRequest *)request { NSString *resultSearch = [request responseString]; NSData *data = [resultSearch dataUsingEncoding:NSUTF8StringEncoding]; NSString *errorDesc = nil; NSPropertyListFormat format; NSDictionary * dict = (NSDictionary*)[NSPropertyListSerialization propertyListFromData:data mutabilityOption:NSPropertyListMutableContainersAndLeaves format:&format errorDescription:&errorDesc]; rackXmlResult* fileResult = [[[rackXmlResult alloc] initWithDictionary:dict] autorelease]; rackXmlSet *rackSet = [fileResult getRackResult]; NSString *subString = [[NSString alloc] initWithFormat:@"Cyklar tillgängligt: %@ -- Lediga platser: %@", rackSet._ready_bikes, rackSet._empty_locks]; [activity setHidden:YES]; [image setHidden:NO]; BikeAnnotation *bike = [annotationView annotation]; bike._sub = subString; } - (void) processFailed:(ASIHTTPRequest *)request { UIAlertView *errorView; NSError *error = [request error]; NSString *errorString = [error localizedDescription]; errorView = [[UIAlertView alloc] initWithTitle: NSLocalizedString(@"Network error", @"Network error") message: errorString delegate: self cancelButtonTitle: NSLocalizedString(@"Close", @"Network error") otherButtonTitles: nil]; [errorView show]; [errorView autorelease]; } The process is loaded as LeftCalloutView in the callout bubble when annotations are loaded in my mapview, so quite a lot (80 times or so). It is meant to retrieve a XML Plist from a server, parse it and use the data... but it dies at the rackDone: Does anybody have any ideas? Regards, Paul Peelen

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