Search Results

Search found 13986 results on 560 pages for 'programming concepts'.

Page 178/560 | < Previous Page | 174 175 176 177 178 179 180 181 182 183 184 185  | Next Page >

  • Checking status after wait()

    - by Helper Method
    After creating a child process and exiting it immediately (_exit()), I want to perform a wait and check the status. Now I wonder if in the 'else' branch of the if/else construct I also need to check for WIFSIGNALED. As far as I understand, if I perform a wait, a) an error could have occured (-1), the child could have terminated normally by an (exit() or _exit()), or it could have been terminated by a signal, so the check could be omitted, right? //remainder omitted int status; pid_t t_pid = wait(&status); if (t_pid == -1) { perror("wait"); exit(EXIT_FAILURE); } if (WIFEXITED(status)) { printf("child terminated normally, status = %d\n", WEXITSTATUS(status) ); } else { // <-- do it have to check for WIFSIGNALED() here? printf("child was terminated by a signal, signum = %d\n", WTERMSIG(status) ); }

    Read the article

  • Using sys/socket.h functions on windows

    - by BSchlinker
    Hello, I'm attempting to utilize the socket.h functions within Windows. Essentially, I'm currently looking at the sample code at http://beej.us/guide/bgnet/output/html/multipage/clientserver.html#datagram. I understand that socket.h is a Unix function -- is there anyway I can easily emulate that environment while compiling this sample code? Does a different IDE / compiler change anything? Otherwise, I imagine that I need to utilize a virtualized Linux environment, which may be best anyways as the code will most likely be running in a UNIX environment. Thanks.

    Read the article

  • How to get an internship with a low GPA?

    - by Jason Baker
    A lot of changed majors and some other mitigating circumstances have left me with a pretty low GPA. My GPA in the last couple of semesters hasn't been stellar, but my grades have gotten a LOT better. I want to try and start putting in some resumes to get a good internship this summer. I do think that I have some decent experience for someone at my level, but I see my GPA being a pretty big potential stumbling block. Is there anything I can do to help my chances of getting a good internship? (For the record, the mitigating circumstances aren't something I'd feel comfortable discussing with a potential employer. I'd prefer getting a job by proving my merit, not making excuses.)

    Read the article

  • Coolest C# LINQ/Lambdas trick you've ever pulled?

    - by chakrit
    Saw a post about hidden features in C# but not a lot of people have written linq/lambdas example so... I wonder... What's the coolest (as in the most elegant) use of the C# LINQ and/or Lambdas/anonymous delegates you have ever saw/written? Bonus if it has went into production too!

    Read the article

  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

    Read the article

  • Algorithm for non-contiguous netmask match

    - by Gianluca
    Hi, I have to write a really really fast algorithm to match an IP address to a list of groups, where each group is defined using a notation like 192.168.0.0/252.255.0.255. As you can see, the bitmask can contain zeros even in the middle, so the traditional "longest prefix match" algorithms won't work. If an IP matches two groups, it will be assigned to the group containing most 1's in the netmask. I'm not working with many entries (let's say < 1000) and I don't want to use a data structure requiring a large memory footprint (let's say 1-2 MB), but it really has to be fast (of course I can't afford a linear search). Do you have any suggestion? Thanks guys. UPDATE: I found something quite interesting at http://www.cse.usf.edu/~ligatti/papers/grouper-conf.pdf, but it's still too memory-hungry for my utopic use case

    Read the article

  • Optional structural typing possibilty in C++ or anyother language?

    - by ambhai
    In C++ how to tell compiler that Ogre::Vector3 IS_SAME_AS SomeOtherLIB::Vector3 ? I feel that.. in languages like c++ which are not structural typed but there are cases when it makes sense. Normally as game developer when working with 4+ libraries that provide sort or their own Vector3 implementation. The code is littered with ToOgre, ToThis, ToThat conversion function. Thats a lot of Float3 copying around which should not happen on first place. Is in C++ or any other languages where we dont have to convert (copying) from one type to another which is essentially the samething. But any solution in C++ as most of the good gamedevs libs are for c/c++.

    Read the article

  • Which header files are necessary to run this code snippet?

    - by httpinterpret
    It's from here,but fails when compiling: int main(int argc, char **argv) { struct hostent { char *h_name; // main name char **h_aliases; // alternative names (aliases) int h_addrtype; // address type (usually AF_INET) int h_length; // length of address (in octets) char **h_addr_list; // alternate addresses (in Network Byte Order) }; #define h_addr h_addr_list[0] // First address of h_addr_list. struct hostent *info_stackoverflow; int i = 0; info_stackoverflow = gethostbyname( "www.stackoverflow.com" ); printf("The IP address of %s is %s", info_stackoverflow->h_name, inet_ntoa( * ((struct in_addr *)info_stackoverflow->h_addr ))); /* aliases */ while( *(pc_ip->h_aliases + i) != NULL ) { printf("\n\tAlias: %s", *(pc_ip->h_aliases + i) ); i++; } }

    Read the article

  • How can I define a verb in J that applies a different verb alternately to each atom in a list?

    - by Gregory Higley
    Imagine I've defined the following name in J: m =: >: i. 2 4 5 This looks like the following: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 I want to create a monadic verb of rank 1 that applies to each list in this list of lists. It will double (+:) or add 1 (>:) to each alternate item in the list. If we were to apply this verb to the first row, we'd get 2 3 6 5 10. It's fairly easy to get a list of booleans which alternate with each item, e.g., 0 1 $~{:$ m gives us 0 1 0 1 0. I thought, aha! I'll use something like +:`>: @. followed by some expression, but I could never quite get it to work. Any suggestions? UPDATE The following appears to work, but perhaps it can be refactored into something more elegant by a J pro. poop =: monad define (($ y) $ 0 1 $~{:$ y) ((]+:)`(]:) @. [)"0 y )

    Read the article

  • How to learn a language that has very little coverage?

    - by bennybdbc
    I recently came across the Kogut language, and was interested by it. However, the only website to gain information from is the sourceforge page that hosts the project. I had no idea how to even attempt to look at the language in more depth. So what I'm asking is, has anyone here learnt a language that doesn't have the thousands of resources that Ruby, Python etc. have? What would be the best method to do so?

    Read the article

  • F# - core benefits

    - by David Neale
    Since the release of VS 2010 I've seen F# more strongly advertised by Microsoft. What are the core benefits of using this language? What problems does it most naturally lend itself to? What is the learning curve like?

    Read the article

  • .NET / WPF Alternative

    - by eWolf
    I know the .NET framework and WPF pretty well, but I think the whole thing has gotten too blown up, especially for small apps as the whole .NET framework 3.5 weighs 197 MB by now. I am looking for a language/framework/library that provides functionality similar to that of WPF (animations, gradients, a.s.o.) and the .NET framework (of course not everything, but the basic features) and which is faster and more lightweight than the .NET framework and creates smaller and faster applications than the ones using .NET. Do you have any suggestions?

    Read the article

  • How is GUID pronounced?

    - by Roberto Sebestyen
    Is it pronounced "Gewid" or is it prononced "G.U.I.D" by spelling out the letters. It seems inconsistently used. What is the proper pronountiaton? Same story goes for SQL. It seems more people say "S.Q.L." than "Sequel".

    Read the article

  • Active directory logonCount is 0, though the user has logged in

    - by Arun
    For a user in active directory, the properties hold values for lastlogontime & lastlogontimestamp but the logoncount is 0. I am having only one domain controller in that domain. I found from surfing, that logonCount value of 0 indicates that the value is unknown. But I am totally confused with why it is unknown. Is that an issue with AD.

    Read the article

  • sending data packet just before closing socket

    - by xopht
    Before disconnect the client, the server wants to send some info to the client - why do I(server) disconnect you(client). If I send packet to the info and close the client socket immediately, closesocket() returns -1 and if I use linger option to work closesocket() successfully, the info cannot be sent completely. How can I complete this and is it possible to know socket buffer is empty(means my packet sent all)? thx.

    Read the article

  • What is the best Linux distribution as a Xen host?

    - by St3fan
    I ordered a server for the home office and I would like to partition it with Xen. I think this will keep things clean and easier to maintain. I will be running things like MySQL, PostgreSQL, Tomcat and my own code on this machine. My question is: what freely available Linux distribution has the best Xen hosting facilities?

    Read the article

  • paket drop and splits in udp tunnel

    - by sr-dusad
    hi guys ! Currently I am working on video conferencing project.For this i m using pwnat for nat traversing. pwnat is based on udp tunneling.I m using the TCP connection for data transmission. My problem is that when i send a packet , it does not reach properly at its destination side . Sometime it drops the packet and many times it breaks ( split ) the packet into pieces. Please Help me .. How can i send and recieve a packet into single piece. So, i can draw image properly and play sound. Any kind of help will be appriciated . Thanks in advance

    Read the article

  • Error in my OO Generics design. How do I workaround it?

    - by John
    I get "E2511 Type parameter 'T' must be a class type" on the third class. type TSomeClass=class end; ParentParentClass<T>=class end; ParentClass<T: class> = class(ParentParentClass<T>) end; ChildClass<T: TSomeClass> = class(ParentClass<T>) end; I'm trying to write a lite Generic Array wrapper for any data type(ParentParentClass) ,but because I'm unable to free type idenitifiers( if T is TObject then Tobject(T).Free) , I created the second class, which is useful for class types, so I can free the objects. The third class is where I use my wrapper, but the compiler throws that error. How do I make it compile?

    Read the article

< Previous Page | 174 175 176 177 178 179 180 181 182 183 184 185  | Next Page >