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  • Deployment of broadband network

    - by sthustfo
    Hi all, My query is related to broadband network deployment. I have a DSL modem connection provided by my operator. Now the DSL modem has a built-in NAT and DHCP server, hence it allocates IP addresses to any client devices (laptops, PC, mobile) that connect to it. However, the DSL modem also gets a public IP address X that is provisioned by the operator. My question is Whether this IP address X provisioned by operator is an IP address that is directly on the public Internet? Is it likely (practical scenario) that my broadband operator will put in one more NAT+DHCP server and provide IP addresses to all the modems within his broadband network. In this case, the IP addresses allotted to the modem devices will not be directly on the public Internet. Thanks in advance.

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  • Getting bounced mail in OS X terminal

    - by cloudhead
    I just noticed when launching my terminal a message "You have new mail." I would like to know if someone is trying something malicious with my email and name. The mails are all returns from the same server. There are 20 of them: N 1 MAILER-DAEMON@ussjoa Tue Nov 10 16:57 73/2522 "Undelivered Mail Retu" Each message appears to be the same, some sort of attempted registration (note: I omitted my personal email address from the following code): --6A9539564F2.1257902972/ussjoaboynton3.us.deloitte.com Content-Description: Undelivered Message Content-Type: message/rfc822 Received: by ussjoaboynton3.us.deloitte.com (Postfix, from userid 501) id 6A9539564F2; Tue, 10 Nov 2009 17:29:32 -0800 (PST) To: [email protected] Subject: Your registration informaton From: **(personal email address omitted)** Message-Id: <[email protected]> Date: Tue, 10 Nov 2009 17:29:32 -0800 (PST) First Name: as Last Name: as Email Address: as Username: as Password: F!ekUXN3 --6A9539564F2.1257902972/ussjoaboynton3.us.deloitte.com-- byte 2302Diagnostic-Code: X-Postfix; unknown user: "as" Any information to help figure out what is happening is greatly appreciated. Thank you.

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  • How can I quantify the amount of technical debt that exists in a project?

    - by Erik Dietrich
    Does anyone know if there is some kind of tool to put a number on technical debt of a code base, as a kind of code metric? If not, is anyone aware of an algorithm or set of heuristics for it? If neither of those things exists so far, I'd be interested in ideas for how to get started with such a thing. That is, how can I quantify the technical debt incurred by a method, a class, a namespace, an assembly, etc. I'm most interested in analyzing and assessing a C# code base, but please feel free to chime in for other languages as well, particularly if the concepts are language transcendent.

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  • sSMTP Configuration Question

    - by SevenCentral
    I've installed sSMTP on Ubuntu 10.04 via: sudo apt-get install ssmtp My configuration file is: # # Config file for sSMTP sendmail # # The person who gets all mail for userids < 1000 # Make this empty to disable rewriting. [email protected] # The place where the mail goes. The actual machine name is required no # MX records are consulted. Commonly mailhosts are named mail.domain.com mailhub=smtp.gmail.com:587 # Where will the mail seem to come from? #rewriteDomain= # The full hostname hostname=somedomain.com # Are users allowed to set their own From: address? # YES - Allow the user to specify their own From: address # NO - Use the system generated From: address #FromLineOverride=YES [email protected] authpass=**** usestarttls=yes Am I transmitting my credentials in clear text? Is calling ssmtp a secure operation? Thanks.

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  • IBM simule le cerveau d'un singe avec son supercalculateur Blue Gene/Q qui a émulé 530 milliards de neurones

    IBM simule le cerveau d'un singe avec son supercalculateur Blue Gene/Q qui a émulé 530 milliards de neurones IBM vient de réaliser de nouvelles prouesses dans le domaine de l'intelligence artificielle. La division de recherche de la société a simulé avec succès 530 milliards de neurones dans un réseau basé sur le modèle CoCoMac (connectivité structurelle dans le cerveau d'un singe). Le système est basé sur le supercalculateur IBM Blue Gene/Q du laboratoire de recherche Livermore Lawrence. Ce système comprend 1 024 « compute nodes » par armoire et 17 noyaux de processus par « compute nodes », reposant sur l'architecture IBM TrueNorth Cognitive Computing. Le...

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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  • Setting Gmail as mail server

    - by Tim S.
    I’m in a slightly weird situation right now, and I don’t have sufficient knowledge to sort this myself without truly understand what I’m doing. Yesterday, I’ve registered a domain (.com) and ordered a VPS, attached to that domain. Chances are I may receive mail on my .com address to confirm the domain. Unfortunately, that domain is nothing, but an empty domain. Currently, there’s no mailserver that fetches my mail. Because I don’t have a mailserver available, I (temporarily) want to use Gmail. I prefer to add it to my existing, personal address, but I’m okay with creating a new account as well. I just want to read possible incoming mails. I’ve tried to set MX records to What do I need to do to get mail to a Gmail address? PS. I’m aware of Google, NSA, etc. PPS. I just want to receive mail. I don’t care if I can’t send via my domain. PPS. Detailed steps would be greatly appreciated, I’m a noob.

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  • Change Envelope From to match From header in Postfix

    - by lid
    I am using Postfix as a gateway for my domain and need it to change or rewrite the Envelope From address to match the From header. For example, the From: header is "[email protected]" and the Envelope From is "[email protected]". I want Postfix to make the Envelope From "[email protected]" before relaying it on. I took a look at the Postfix Address Rewriting document but couldn't find anything that matched my use case. (In case you're curious why I need to do this: Gmail uses the same Envelope From when sending from a particular account, no matter which From: address you choose to use. I would prefer not to disclose the account being used to send the email. Also, it messes with SPF/DMARC domain alignment - see 4.2.2 of the DMARC draft spec.)

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  • postfix smtp relay script

    - by Peter Sander
    I have a Postfix server and using it with Outlook (POP/SMTP). I have different sender addresses for an account. Now I want to configure a relay for a specific sender address. For example I have postfix for my main domain domain1.com. Now I have a sender address that is domain2.com. For that sender address I want that postfix to relay mail to a second SMTP server. I think that should be possible without problems. But the problem is that I have to create a SSH tunnel to the second server to connect to the SMTP server. But I cant use a persistent SSH connection so I want to know if it is possible that postfix executes some script before relaying the mail to the second SMTP server. I already found some information for executing a script when incomming emails but I only want to establish the SSH tunnel before postfix relays the mail to the second SMTP server.

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  • Why do I get "General Failure" when pinging host name on a Win 7 node on the network?

    - by hydroparadise
    This is a very peculiar problem with a station on our network. The client pc is running Windows 7 Pro. What makes this problem interesting is that this client is the only node on the network that seems to be experiencing this proglem. When I try to ping a specific Win 08 server by host name, I get an IPv6 address and get General failure. But when I ping it's IPv4 address, it responds just fine. My first thought would check the DNS server the name resolutions to see what would be going on, but the problem begs the quesion, why does the station get an IPv6 address back and fails as opposed to using the IPv4 settings (which are static btw). What gives? I am including a screen shot of trying the one specific server and failing while trying another server with success. All other nodes on the network don't have problems communicating with the server the one station is having issues with.

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  • "Oracle Coherence 3.5" Book - My Humble Review

    - by [email protected]
      After reviewing the book in more detail I say again that it is a great guide for sure. Lots of important concepts that sometimes can be somewhat confusing are deeply reviewed, including all types of caching schemes and backing maps, and the cache topologies with their corresponding performances and very useful "When to use it?" sections. Some functionalities that are very desirable or used a lot are reviewed with examples and best practices of implementation, including: Data affinity Querying Pagination Indexes Aggregations Event processing, listening and triggering Data persistence Security Regarding the networking and architecture topics, Coherence*Extend is exhaustively reviewed, including C++ and .NET clients, with very good tips and examples, even including source codes. Personally, I am also glad to see that the address providers (<address-provider> tag), new feature in Coherence 3.5 which is a way to programmatically provide well-known addresses in order to connect to the cluster, is mentioned on the book, because it provides new functionalities to satisfy some special configuration requirements for example: Provide a way to switch extend nodes in cases of failure Implement custom load balancing algorithms and/or dynamic discovery of TCP/IP connection acceptors Dynamically assign TCP address and port settings when binding to a server socket Another very interesting and useful section is the "Coherent Bank Sample Application", which is a great tutorial, useful to understand how Coherence interacts with third party products establishing a clear integration with them, including the use of non-Oracle products like MS Visual Studio.  

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  • Sharing an internet connection through the Ethernet port

    - by Bob Cunningham
    I have a small living room PC (Bohica, running fully-updated Ubuntu 10.10/Maverick) connected to my HDTV that I use for web browsing and media streaming. It connects via WiFi (wlan0) to my Fedora server (Snafu) that in turn connects to the internet. I use static addressing, and everything has been working fine. I just got a Blu-ray player, and I'd like to give it wired network access to the internet via Bohica's available wired ethernet port (eth0). So far, I haven't been to get eth0 and the network configured to get the Blu-ray player talking to the internet. Here's my wlan0 configuration: ip4 addr: 192.168.0.100 mask: /24 (255.255.255.0) gateway: 192.168.0.4 (fedora box) The Blu-ray player is set to an IP of 192.168.0.98/24, with the same gateway as above. I want eth0 set to an IP of 192.168.0.99/24, but when I do this using nm-connection-editor I lose internet access (the system tries to use eth0 as the default internet access interface). How do I get my blu-ray player to talk to the internet through Bohica, and do so without disrupting my current (working) network? Thanks. Edit: Here's the relevant output from nm-tool with the Blu-ray player connected: $ nm-tool NetworkManager Tool State: connected - Device: eth0 Type: Wired Driver: forcedeth State: disconnected Default: no HW Address: 90:FB:A6:2C:94:32 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on - Device: wlan0 [wlan0] Type: 802.11 WiFi Driver: ndiswrapper State: connected Default: yes HW Address: 00:26:5A:C0:D0:05 IPv4 Settings: Address: 192.168.0.100 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.4

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  • Laptop windows 7 power settings - screen display goes black after 1 minute

    - by Puneet Dudeja
    My laptop windows 7 power settings are not working since last week, i have tried using "Dim display after 5 hours" and "Dim Never" also, but my screen goes black after 1 minute. Any resolutions ? My laptop model is : Compaq Pressario CQ62 Graphics Card Information: Name Intel(R) HD Graphics PNP Device ID PCI\VEN_8086&DEV_0046&SUBSYS_1425103C&REV_02\3&11583659&0&10 Adapter Type Intel(R) HD Graphics (Core i3), Intel Corporation compatible Adapter Description Intel(R) HD Graphics Adapter RAM 1.21 GB (1,303,306,240 bytes) Installed Drivers igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32 Driver Version 8.15.10.2119 INF File oem17.inf (iILKM0 section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1366 x 768 x 59 hertz Bits/Pixel 32 Memory Address 0xD0000000-0xD03FFFFF Memory Address 0xC0000000-0xCFFFFFFF I/O Port 0x00004050-0x00004057 IRQ Channel IRQ 4294967294 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\igdkmd64.sys (8.15.10.2119, 9.85 MB (10,326,784 bytes), 4/21/2010 6:18 PM) I am not able to solve my problem from any of the answers till now. The screen still goes dark and password screen appears after 1 minute of idle time.

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  • Naming standard for additional A records/IP addresses for IIS servers?

    - by serialhobbyist
    When you're adding another IP address to and IIS server, what naming standards do you use for the A records? Background: I've a bunch of sites on an IIS server which use (CNAME'd) host-headers and a single IP address. Server names (and A records) adhere to unfriendly (as in difficult-to-remember) naming standards whereas CNAMEs, and therefore host-headers, can be friendly. Now I've a need for several SSL certificates for different sites. I was thinking about using an additional IP address for each to-be-SSL'd site but still using friendly CNAMEs. So then I come to what to call the A record. What do you do? Related to this question.

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  • DNS SERVFAIL and NXDOMAIN on specific hostname

    - by David George
    I have two DNS servers in my domain, Windows 2003 and Windows 2008, but recently both are failing to route users to www.cdw.com. I have had no other complaints with any other websites, but when trying to use cdw.com the page never loads. I tried to resolve the hostname and get the NXDOMAIN error below: MyComputer:~ me$ nslookup cdw.com ;; Got SERVFAIL reply from 192.168.2.1, trying next server Server: 192.168.2.2 Address: 192.168.2.2#53 ** server can't find cdw.com: NXDOMAIN MyComputer:~ me$ nslookup serverfault.com Server: 192.168.2.2 Address: 192.168.2.2#53 Non-authoritative answer: Name: serverfault.com Address: 198.252.206.16

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  • Oracle Hosts Successful PeopleSoft Customer Advisory Board Meetings

    - by Mark.Hoernemann
    Last week, Oracle hosted the annual Customer Advisory Board meetings for various PeopleSoft applications, including the PeopleTools CAB.  The three day event at the Oracle headquarters brought together over 90 customers, with over 170 representatives taking part.  This was the largest CAB event PeopleSoft has had to date.  The focus of the event was to share our vision for PeopleSoft, and gain valuable input from our customer base on our direction and focus areas.  The customer feedback we received for the event was extremely positive, matching the sentiment on our side.  The information our CAB members provided was excellent; it will help ensure that we focus on the areas that matter most to our customers.   I’d like to thank all the customers that took the time out of their schedules to hear where we’re looking to go in the future, and provide guidance on how we can best assist our customer base on remaining successful in the marketplace.

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  • assign auto static ip on ubuntu 10.04

    - by ronakin
    I'm trying to set auto static ip. I've set the content of /etc/network/interfaces to be: auto lo auto eth0 iface eth0 inet static address 192.168.1.2 netmask 255.255.255.0 gateway 192.168.1.1. and /etc/resolv.conf to be: nameserver 192.168.1.1. It seems that the ip address have set successfully. However, when I plug out the lan cable and then plug it back, the ip address is not set. How can I make it automatically set the static ip when the lan cable is connected?

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  • Particle System in XNA - cannot draw particle

    - by Dave Voyles
    I'm trying to implement a simple particle system in my XNA project. I'm going by RB Whitaker's tutorial, and it seems simple enough. I'm trying to draw particles within my menu screen. Below I've included the code which I think is applicable. I'm coming up with one error in my build, and it is stating that I need to create a new instance of the EmitterLocation from the particleEngine. When I hover over particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); it states that particleEngine is returning a null value. What could be causing this? /// <summary> /// Base class for screens that contain a menu of options. The user can /// move up and down to select an entry, or cancel to back out of the screen. /// </summary> abstract class MenuScreen : GameScreen ParticleEngine particleEngine; public void LoadContent(ContentManager content) { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } base.LoadContent(); List<Texture2D> textures = new List<Texture2D>(); textures.Add(content.Load<Texture2D>(@"gfx/circle")); textures.Add(content.Load<Texture2D>(@"gfx/star")); textures.Add(content.Load<Texture2D>(@"gfx/diamond")); particleEngine = new ParticleEngine(textures, new Vector2(400, 240)); } public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); // Update each nested MenuEntry object. for (int i = 0; i < menuEntries.Count; i++) { bool isSelected = IsActive && (i == selectedEntry); menuEntries[i].Update(this, isSelected, gameTime); } particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); particleEngine.Update(); } public override void Draw(GameTime gameTime) { // make sure our entries are in the right place before we draw them UpdateMenuEntryLocations(); GraphicsDevice graphics = ScreenManager.GraphicsDevice; SpriteBatch spriteBatch = ScreenManager.SpriteBatch; SpriteFont font = ScreenManager.Font; spriteBatch.Begin(); // Draw stuff logic spriteBatch.End(); particleEngine.Draw(spriteBatch); }

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  • Repeat use of Schema / Rich Snippets Markup i.e LocalBusiness Data

    - by bybe
    I am unable to find official wording and I'm hoping that some Rich Snippets/Schema Guru can give me some insight into proper usage of repeated content when it comes to using markup. I'm building a site that wants to use Schema as the markup type and the owner would like as much usage as possible. The business name, telephone and address will appear on every page now is it valid or even useful to use Rich Snippets on every page where this information is displayed. For example this information appears in the header, and footer of every page of the site and too give you an example of my current markup see below: <body itemscope itemtype="http://schema.org/LocalBusiness"> <header> <a itemprop="url" href="http://www.domain.co.uk/"> <img itemprop="logo" src="image.png" alt="Company Name Logo" /> </a> <span itemprop="telephone">01202 000 000</span> </header> <div> This is where the content will go</div> <footer> <span itemprop="name">Company Name</span> <span itemprop="description"> A small little bit about this company</span> <div itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> <span itemprop="streetAddress">Address Goes here</span> <span itemprop="addressLocality">Area Here</span>, <span itemprop="addressRegion">Region Here</span> </div> </footer> </body> !-- Local Business Schema Now Closed --> So as you can see above this information will be displayed on every single page.... Is this valid or bad to repeat usage of this information in schema format...

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  • Forward emails from specific domain in Exchange

    - by neildeadman
    Our Exchange server handles emails for @ourdomain.com (for example). We have multiple clients that will send emails to our [email protected] email address and we want to configure server-side rules that will forward emails from each client's domain to a different email address within our exchange server. For example: [email protected] sends an email to [email protected] and we forward it to [email protected] [email protected] sends an email to [email protected] and we forward it to [email protected] ...and so on. It would be nice if we can additionally stop the email arriving in the [email protected] mailbox, but that is not a specific requirement. We have a rule setup in Outlook that sort of works, but it doesn't do all from a domain only specific email addresses. It does work when Outlook is not running which is a start. I realise it would be easier to give each client a partiuclar email address and have them email straight to that rather than all use the same, but this is what I have been asked to setup.... :S

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  • Updated: NLB 2 Windows Server 2003 Servers - Looking to Hire SysAdmin to solve!

    - by Paul Hinett
    I need to configure windows NLB on 2 dedicated servers I have. My main machine has been running for some time, with several domain names pointing to the servers primary IP address. Both servers have 2 NIC's installed, and both have several secondary public IP addresses available if needed? What IP address would I use for the cluster IP, does this IP need to be added to the IP list of both public NIC's ip address list? What IP addresses do I use for the host's dedicated IP? Please help, this is driving me nuts...i've taken down the server twice on accident today! UPDATE: Looking to hire a windows SysAdmin to solve! I have updated my question, i would like to hire a trusted windows SysAdmin to take care of this for me, preferably today...can anyone help and provide some credentials please? Thank you in advance!

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  • Nested entities in Google App Engine. Do I do it right?

    - by Aleksandr Makov
    Trying to make most of the GAE Datastore entities concept, but some doubts drill my head. Say I have the model: class User(ndb.Model): email = ndb.StringProperty(indexed=True) password = ndb.StringProperty(indexed=False) first_name = ndb.StringProperty(indexed=False) last_name = ndb.StringProperty(indexed=False) created_at = ndb.DateTimeProperty(auto_now_add=True) @classmethod def key(cls, email): return ndb.Key(User, email) @classmethod def Add(cls, email, password, first_name, last_name): user = User(parent=cls.key(email), email=email, password=password, first_name=first_name, last_name=last_name) user.put() UserLogin.Record(email) class UserLogin(ndb.Model): time = ndb.DateTimeProperty(auto_now_add=True) @classmethod def Record(cls, user_email): login = UserLogin(parent=User.key(user_email)) login.put() And I need to keep track of times of successful login operations. Each time user logs in, an UserLogin.Record() method will be executed. Now the question — do I make it right? Thanks. EDIT 2 Ok, used the typed arguments, but then it raised this: Expected Key instance, got User(key=Key('User', 5418393301680128), created_at=datetime.datetime(2013, 6, 27, 10, 12, 25, 479928), email=u'[email protected]', first_name=u'First', last_name=u'Last', password=u'password'). It's clear to understand, but I don't get why the docs are misleading? They implicitly propose to use: # Set Employee as Address entity's parent directly... address = Address(parent=employee) But Model expects key. And what's worse the parent=user.key() swears that key() isn't callable. And I found out the user.key works. EDIT 1 After reading the example form the docs and trying to replicate it — I got type error: TypeError('Model constructor takes no positional arguments.'). This is the exacto code used: user = User('[email protected]', 'password', 'First', 'Last') user.put() stamp = UserLogin(parent=user) stamp.put() I understand that Model was given the wrong argument, BUT why it's in the docs?

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • La Fondation Apache abandonne le projet Excalibur, faute d'avancées dans son développement

    La Fondation Apache abandonne le projet Excalibur, faute d'avancées dans son développement La Fondation Apache vient d'annoncer l'abandon de son projet open-source Excalibur. La raison invoquée pour mettre fin à l'existence de ce conteneur Java d'Inversion of Control est l'inactivité de son développement. Cet outil léger basé sur Java, qui permettait aux développeurs d'apprendre à un conteneur basé sur un logiciel "d'expliquer" aux composants comment interagir dans une application, comprenait aussi des composants pour s'occuper du cache et du XML. La mailing liste officiel d'Excalibur reste ouverte. Les autres ressources, quant à elles (site Internet, Wikis, téléchargements, bug tracker), ne seront plus dis...

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