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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • How can I backup my PPAs?

    - by Scaine
    Related to this question. But my concern is that over the past year, most of my more interesting (or used) applications are from PPAs, and just backing up my sources list won't add the associated launchpad keys the way that add-apt-repository does. So I'm looking for a way to list all the PPA urls (like ppa:chromium-daily/stable) so that I can easily script a series of add-apt-repository commands to add them into a new installation gracefully. Short of dumping my bash history of course. Which might be feasible, depending on how far back that file goes back?

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  • How to modify the default position of desktop icons

    - by Hanynowsky
    Is it possible to modify the default desktop icons position so that icons move a little bit to right. If yes, how? As far as I know, there is no tweak for that in Nautilus. When I click "Organize Desktop by Name", the icons get aligned to the left of Desktop: that's fine, but they're too close to the launcher when it's in AUTO HIDE mode. So when Launcher is revealed, it comes over icons. Reproduce: Download some files from your browser or copy files/folders from a folder to the desktop, then these latter will be placed just like the screenshot. Their position is fine when the launcher is hidden, but when revealed, it hides a part of the icons. There is no problem when LAUNCHER AUTO-HIDE MODE is disabled. Thanks in advance.

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  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

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  • Creating my own kill cam

    - by DalexL
    I plan on creating my own kill cam system for a sandbox tool set. After thinking about the mechanics of the kill cam itself, however, I'm quite lost. I'm trying to recreate the ones commonly seen in call of duty games that show, from the view of the killer, the actual killing scene. My Thoughts: -I can't just keep in memory when people kill others because I wouldn't know when to start the 'recording process'. There is on way for me to accurately determine when somebody is 'about' to kill someone. -My only real idea so far is to have a complete duplicate of everything loaded off to the side copying all the movement from the original world but with a 10 second delay. That way, all the kill cams would be 10 seconds long and the persons camera would just be moved to the second world of their killer. My Questions: Is there already an accepted way to do this? Does anybody have any good ideas for something like this? Thanks if you can!

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  • Shuffling in windows media player

    - by Crazy Buddy
    I think media player has several issues indeed. You see, I'll be hearing songs most of the time using WMP 11 (in WinXP SP3). Today - While I was wasting my time poking some sleepy questions in SE, I also noticed this... My "Now-playing" list contains some 500 mp3s (doesn't matter). I've enabled both Shuffle and Repeat. I play those songs. When I get irritated with some song (say - the 10th song), I change it. Something mysterious happened (happens even now). A sequence of atleast 3 songs (already played before the 10th song) repeat again in the same way following the selected one... Then, I skip those somehow and arrive at another boring song (say now - 20th) and now, the sequence would've increased by about 5 songs (sometimes)... Sometimes, I even notice a specific "sequence of songs" (including the skipped one) repeating again & again. I doubt most guys would've noticed. This makes me ask a question - Why? There are a lot songs in my playlist. Why the same sets of songs? Does WMP really chooses a sequence at start and follows it. Once a change is encountered, it starts the sequence again after several songs. Is it so? Feel free to shoot it down. I don't know whether it's acceptable here. Just curious about it... Note: This is only observed when both shuffle and repeat are enabled. To confirm, I tried it in two other PCs of mine (thereby dumped 2 hours). BTW, I also didn't observe this magic in VLC, Winamp, K-Lite and not even my Nokia cellphone. I think I'm not a good Googler and so, I can't find any such issues :-)

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  • SQL Saturday 40 - South Florida - July 31st 2010

    - by Herve Roggero
    Hi everyone - if you live in Florida, or if you will be in the area on July 31st come and see us! If would like to speak or attend, visit http://www.sqlsaturday.com/40/eventhome.aspx.  The event will be in Miramar, Florida - no too far from Fort Lauderdale. We had over 350 people show up last year and we will do better this year! We are also welcoming sponsors for this event. Thank you for spreading the word!

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  • Can I use @import to import Kod's default style sheet into my own?

    - by Thomas Upton
    I understand that Kod is being actively developed and is prone to drastic changes in any area. I would like to modify some small things (like font face and size or certain colors) while still being able to benefit from any changes or updates to the default Kod stylesheet. I thought that I would be able to @import the default stylesheet into my own to achieve this. This is what ~/.kod/custom.css would look like, @import url("file:///Applications/Kod.app/Contents/Resources/style/default.css"); /* Change the default font face and color. */ body { font-family: Menlo, monospace; color: #efefef; } This stylesheet was set with the following defaults command, per the comments at the top of Kod's default CSS file: defaults write se.hunch.kod style/url ~/.kod/custom.css Unfortunately, this didn't work. When I first tried to reload the style, Kod crashed. It opened fine again, but the @import statement wasn't working, and Kod crashed every time I saved the custom.css file. Am I doing something wrong? Did I write my @import statement wrong? Is that not how @import is supposed to work? Did I miss some sort of documentation or Kod Google Groups post that mentions that Kod explicitly disallows this?

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  • Ubuntu partitions on Dell XPS13

    - by Francois
    I bought a Dell XPS13 with ubuntu 12.04 pre-installed. I want to reformat and repartition the machine but as I'm far from being a linux guru, I'm afraid to erase something important that could have been preinstalled by Dell. On the disk, there are 3 partitions: /dev/sda1 - Ext4 Linux bootable 248GB - witch is the system+user partition I guess, /dev/sda2 - Extended (?) of 8GB - What is this partion about? /dev/sda5 - Linux Swap of 8GB - whitch is for RAM and need to be reconduct (why only 1xRAM and not 2?) Do I have to care about /dev/sda2 ? According to you can I reformat to create a partition for /home whitout losing anything important (except user data of course) ? Thank you for your help

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  • How should I account for the GC when building games with Unity?

    - by Eonil
    *As far as I know, Unity3D for iOS is based on the Mono runtime and Mono has only generational mark & sweep GC. This GC system can't avoid GC time which stops game system. Instance pooling can reduce this but not completely, because we can't control instantiation happens in the CLR's base class library. Those hidden small and frequent instances will raise un-deterministic GC time eventually. Forcing complete GC periodically will degrade performance greatly (can Mono force complete GC, actually?) So, how can I avoid this GC time when using Unity3D without huge performance degrade?

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  • Are there plans for system-wide smooth scrolling?

    - by Matt
    As Ubuntu seems to be making strategic preparations for a tablet-like experience, I wondered what priority smooth scrolling is for the team. A use case: I read PDFs on a netbook on a daily basis. Even with fullscreen, I have to scroll about every 10-15 seconds. Without smooth scroll, I have to spend a half second or so to "find" my place. Even though it seems like a small inconvenience, the increments add up quite fast. As a result, I look enviously at owners of a certain well-known tablet far too often. Related bug: https://bugs.launchpad.net/gtk/+bug/868510

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  • Network connection on an Acer Aspire 5253?

    - by fuquam
    Brand new to Ubuntu and PCs for that matter. I've been a Mac user all my life but wanted to try Ubuntu on the cheap so I bought an Acer laptop 5253-BZ893. I got Ubuntu 10.10 installed with no problem. The only problem I have is I have no network connection options, wired or wireless. I just get "No Network Devices Available". The computer came with Windows 7 installed and I'm able to connect to my wireless network fine using Windows so I know the computer works. I've been searching forums and google for hours trying to figure out why I can't get a network connection using Ubuntu but so far no luck. Any suggestions? Thanks in advance.

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  • LuaJit FFI and hiding C implementation details

    - by wirrbel
    I would like to extend an application using LuaJit FFI. Having seen http://luajit.org/ext_ffi_tutorial.html this is surprisingly easy when comparing this to the Lua C API. So far so good. However I do not plainly want to wrap C functions but provide a higher level API to users writing scripts for the application. Especially I do not want users to be able to access "primitives", i.e. the ffi.* namespace. Is this possible or will that ffi namespace be available to user's Lua scripts? On the issue of Sandboxing Lua I found http://lua-users.org/wiki/SandBoxes which is not talking about FFI though. Furthermore, the plan I have described above is assuming that the introduction of abstraction layers happens on the lua side of code. Is this an advisable approach or would you rather abstract functionality on the statically compiled code (on the C-side)?

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  • What parameters to use to compare GUI frameworks / toolkits?

    - by gooli
    I'm doing some research on the best GUI toolkit to use for future products at the company. We're talking about a fairly large organizations with quite a bit of code and a complete rewrite project in planning. Don't ask. Anyway, I'm trying to create a list relevant parameters to judge the toolkits. What would you use to drive the comparison? Here's what I've got so far: Maturity Ease of development Ease of prototyping Ease of maintenance Size of hiring pool Available knowledge at the company Training costs Community size Community level of expertise (how hard to find good answers to complex problems) Amount of expert-level books available Ability to interface to other technologies Deployment considerations Visual aesthetics Ability to access OS resources Multiple monitor support (something that might come in handy in our particular application)

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  • 55 and counting: ADF and Forms sessions at Oracle World

    - by Grant Ronald
    There is a phenomenal agenda of Forms, ADF and JDeveloper running at Oracle World this year.  So far, I can see about 55 sessions which are directly related to my product areas (Forms, JDeveloper and Oracle ADF).  These range from high-level strategic keynotes, to deep dives and hands on sessions from some of the best known names in ADF and Forms.  As we get nearer the kick off date I'm going to call out a number of these sessions but if you are considering whether OracleWorld is a good way of spending your training dollars my answer would be an emphatic YES!

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  • Can't load any applications

    - by oshirowanen
    After installing Eclipse, I wanted to try to enable the global unity menu for Eclipse. Following a guide on the web, I was to make a change to: sudo nano /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so by changing Eclipse to Xclipse. After making that change, and then running sudo ldconfig. and even restarting, I can no longer open any application. I just see the application appear on the screen for a split second and then it disappears. So far I have noticed that I can no longer load Eclipse and Chrome. Anyone know how to fix this? I have tried changing Xclipse back to Eclipse and running the command sudo ldconfig, but it makes no difference.

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  • Developing Schema Compare for Oracle (Part 4): Script Configuration

    - by Simon Cooper
    If you've had a chance to play around with the Schema Compare for Oracle beta, you may have come across this screen in the synchronization wizard: This screen is one of the few screens that, along with the project configuration form, doesn't come from SQL Compare. This screen was designed to solve a couple of issues that, although aren't specific to Oracle, are much more of a problem than on SQL Server: Datatype conversions and NOT NULL columns. 1. Datatype conversions SQL Server is generally quite forgiving when it comes to datatype conversions using ALTER TABLE. For example, you can convert from a VARCHAR to INT using ALTER TABLE as long as all the character values are parsable as integers. Oracle, on the other hand, only allows ALTER TABLE conversions that don't change the internal data format. Essentially, every change that requires an actual datatype conversion has to be done using a rebuild with a conversion function. That's OK, as we can simply hard-code the various conversion functions for the valid datatype conversions and insert those into the rebuild SELECT list. However, as there always is with Oracle, there's a catch. Have a look at the NUMTODSINTERVAL function. As well as specifying the value (or column) to convert, you have to specify an interval_unit, which tells oracle how to interpret the input number. We can't hardcode a default for this parameter, as it is entirely dependent on the user's data context! So, in order to convert NUMBER to INTERVAL DAY TO SECOND/INTERVAL YEAR TO MONTH, we need to have feedback from the user as to what to put in this parameter while we're generating the sync script - this requires a new step in the engine action/script generation to insert these values into the script, as well as new UI to allow the user to specify these values in a sensible fashion. In implementing the engine and UI infrastructure to allow this it made much more sense to implement it for any rebuild datatype conversion, not just NUMBER to INTERVALs. For conversions which we can do, we pre-fill the 'value' box with the appropriate function from the documentation. The user can also type in arbitary SQL expressions, which allows the user to specify optional format parameters for the relevant conversion functions, or indeed call their own functions to convert between values that don't have a built-in conversion defined. As the value gets inserted as-is into the rebuild SELECT list, any expression that is valid in that context can be specified as the conversion value. 2. NOT NULL columns Another problem that is solved by the new step in the sync wizard is adding a NOT NULL column to a table. If the table contains data (as most database tables do), you can't just add a NOT NULL column, as Oracle doesn't know what value to put in the new column for existing rows - the DDL statement will fail. There are actually 3 separate scenarios for this problem that have separate solutions within the engine: Adding a NOT NULL column to a table without a rebuild Here, the workaround is to add a column default with an appropriate value to the column you're adding: ALTER TABLE tbl1 ADD newcol NUMBER DEFAULT <value> NOT NULL; Note, however, there is something to bear in mind about this solution; once specified on a column, a default cannot be removed. To 'remove' a default from a column you change it to have a default of NULL, hence there's code in the engine to treat a NULL default the same as no default at all. Adding a NOT NULL column to a table, where a separate change forced a table rebuild Fortunately, in this case, a column default is not required - we can simply insert the default value into the rebuild SELECT clause. Changing an existing NULL to a NOT NULL column To implement this, we run an UPDATE command before the ALTER TABLE to change all the NULLs in the column to the required default value. For all three, we need some way of allowing the user to specify a default value to use instead of NULL; as this is essentially the same problem as datatype conversion (inserting values into the sync script), we can re-use the UI and engine implementation of datatype conversion values. We also provide the option to alter the new column to allow NULLs, or to ignore the problem completely. Note that there is the same (long-running) problem in SQL Compare, but it is much more of an issue in Oracle as you cannot easily roll back executed DDL statements if the script fails at some point during execution. Furthermore, the engine of SQL Compare is far less conducive to inserting user-supplied values into the generated script. As we're writing the Schema Compare engine from scratch, we used what we learnt from the SQL Compare engine and designed it to be far more modular, which makes inserting procedures like this much easier.

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  • Ubuntu 13.10 not playing DVD videos

    - by John Hill
    I installed Ubuntu Gnome 13.10 on my computer yesterday, and everything seems to be working fine so far, except that it isn't reading video or audio CD's and DVD's. At first, I inserted a DVD video, and it played normally for maybe 30-45 seconds before coming up with a "internal read error" or something like that. I was using the Totem player when the problem occurred, so I tried installing the VLC media player. It wouldn't read the disc at all, so I uninstalled the player. Now, the Totem player won't even begin playing the DVD. The player sometimes doesn't even open up when I insert the DVD, and other times it will but says it can't read it. I've tried several different DVD's and CD's with similar results. The computer is recognizing the optical drive, because when I open "Files", it shows the drive and the disc, but can't play it. Previously, I ran Ubuntu 13.04 with the Gnome desktop installed from the software center, and I had no issues. Any help is appreciated!

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  • Defining the track in a 2D racing game

    - by Ivan
    I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far. My maths knowledge isn't great, so I'm finding it hard to separate 3D/complex concepts from those which are directly relevant to my situation. For example, I have seen "splines" mentioned, is this something I should read up on or is that overkill for a 2D game? Could I use a single path which defines the centre of the track and check a car's distance from this line? A second path might be required as a "racing line" for AI. Any advice on methods/techniques/terms to read up on would be greatly appreciated.

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  • How to give control over keyboard back to X server after Alt + SysRq + R trick

    - by Øystein Tråsdahl
    Situation: an application freezes the X server and no keyboard input works. So I use Alt+SysRq+R to take the keyboard out of raw mode (make the kernel take control of the keyboard away from the X server). I can then type Ctrl+Alt+F1, kill the bad processes, and everything works again. So far so good. But the keyboard is still in the hands of the kernel, making Alt+Left/Right shortcuts for Decr_Console/Incr_Console. This is annoying, and I want to give control over the keyboard back to the X server. I have tried typing Alt+SysRq+R again, this does not switch things back. I have also tried the command kbd_mode -u, but nothing changes. Any advice?

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the moment I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement (not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated.

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  • Why does my RAID configuration with mdadm fail on reboots?

    - by Andy B
    I have been running Ubuntu server on my machine for 2 years and it has worked ok. I would like to speed it up by raiding a few drives. The machine is used to host my Mysql databases internally. using MDADM raid.. I have tried 2 schemes so far with the 3 drives. 2 partitions on each drive 1 for the swap 1 for the O/S both of them turned into drives raid level 5 3 partitions on each drive 1 for the boot 1 for the swap and 1 for the root. The boot I set to raid level1 and the swap and root raid drives were set to level5 Both setup worked fine for about a week, then on a reboot things fall apart. by fall apart I mean I end up with a bunch of hard drive errors on the screen and then get a grub prompt. Why do they fail on reboots? I am eager to understand what I am doing wrong thanks!

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  • How to make Bluetooth headset appear as a sound device?

    - by torbengb
    I have an onboard VIA sound card but no speakers attached. Instead, I want to use my bluetooth headset as my only sound device, both input and output (mono). I plugged in the bt dongle and was impressed that it was ready to use within seconds. I then paired it to my Jabra BT500 headset. No problems so far. I then went to Sound Preferences but no bluetooth is listed, only the onboard VIA sound card. Question: How can I enable my headset, and make it the default all the time?

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  • How should I organise classes for a space simulator?

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

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  • Even More Steroids for JEditorPane

    - by Geertjan
    Got some help from Ralph today and now the JEditorPane is as I want it, e.g., code folds are now supported once you click in the JEditorPane, though there are still some side effects, since this is not how anyone anticipated NetBeans editor APIs being used. But, so far, the side effects (e.g., now the hyperlinks work, but they open a new JavaScript file when you click on one of them, instead of jumping within the JEditorPane itself) are not so terrible. Error checking is also done now, which wasn't there before, i.e., red underlines and error annotations in the right margin. And maybe it's my imagination, but the editor feels a lot snappier, e.g., in code completion, than before. I've checked in the changes, they're all in this file: http://java.net/projects/nb-api-samples/sources/api-samples/content/versions/7.3/misc/CMSBackOffice2/CMSBackOffice2-editor/src/main/java/com/mycompany/cmsbackoffice2editor/GeneralTab.java

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