3D Vector "End Point" Calculation for procedural Vector Graphics
- by FrostFlame64
Alright, So I need some help with some Vector Math.
I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees and Plants. L-Systems, are drawn by using Turtle Graphics, which is a form of Vector graphics.
I first created a system to draw in 2D Graphics,…