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  • Android TranslateAnimation resets after animation

    - by monmonja
    I'm creating something like a SlideDrawer but with most customization, basically the thing is working but the animation is flickering at the end. To further explain, I got an TranslateAnimation then after this animation it returns back to the original position, if i set setFillAfter then the buttons inside the layout stops working. If i listen to onAnimationEnd and set other's layout to View.GONE the layout fickers. Judging from it is that on animation end, the view goes back to original position before the View.GONE is called. Any advice would be awesome. Thanks

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  • Android AppWidget TextView: How to set background color at run time

    - by Amit
    I am trying to create an AppWidget, in which the background color of a TextView changes at random at specified periodic interval. The TextView is defined in layout xml file as <?xml version="1.0" encoding="utf-8" ?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <TextView android:id="@+id/message" android:background="#ff99ff" android:text="Hello Widget" /> </LinearLayout> In update method, i have loaded the layout as RemoteViews remoteView=new RemoteViews(context.getPackageName(),R.layout.widget_message); To change the background of TextView i used the following statement remoteView.setInt(R.id.message, "setBackgroundResource", R.color.col_1); But i am getting a widget saying problem loading widget. If i remove the above line everything works fine. LogCat says: updateAppWidget couldn't find any view, using error view android.widget.RemoteViews$ActionException: view: android.widget.TextView can't use method with RemoteViews: setBackgroundResource(int)

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  • android: start an intent into a framelayout

    - by user329692
    Hi guys! I have a main activity with this layout file: <?xml version="1.0" encoding="utf-8"?> <Button android:id="@+id/btn_reload" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Reload" /> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center_vertical|center_horizontal" > <ImageView android:id="@+id/ImageView01" android:src="@drawable/logo_head" android:scaleType="fitStart" android:adjustViewBounds="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> </LinearLayout> <FrameLayout android:id="@+id/center" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1"> </FrameLayout> <LinearLayout android:layout_height="fill_parent" android:layout_width="fill_parent" android:gravity="center" android:id="@+id/footer" android:layout_weight="2.6" android:background="#ffffff"> </LinearLayout> Basically it is composed by an header, a central part (android:id="@+id/center") and a footer. The footer contains four buttons, created dinamically. At the end it looks like a TabWidget with the tabs at the botton. Each footer's buttons holds an Intent/activity. The question is: How can i start my activity into the FrameLayout? For instance TabHost does this: ..... spec = tabHost .newTabSpec(tabTitle.toLowerCase()) .setIndicator(tabTitle,res.getDrawable(R.drawable.tab_spec)) .setContent(intent); tabHost.addTab(spec); ....

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  • Implement looped movement animation with tap to cancel

    - by Nader
    Hi All; My app is based around a grid and an image that moves within a grid that is contained within a scrollview. I have an imageview that I am animating from one cell to another in time with a slow finger movement and recentering the scrollview. That is rather straight forward. I have also implement the ability to detect a swipe and therefore move the image all the way to the end of the grid and the uiscrollview recentering. I have even implemented the ability to detect a subsequent tap and freeze the swiped movement. The issue with the swipe movement is that the UIScrollView will scroll all the way to the end before the Image reaches the end and so I have to wait for the image to arrive. Also, when I freeze the movement of the image, I have to re-align the image to a cell (which I can do). I have come to the realization that I have to animate the image one cell at a time for swipes and recentering the uiscrollview before moving the image to the next cell. I have attempted to implement this but I cannot come up with a solution that works or works properly. Can anyone suggest how I go about implementing this? Even if you are able to put up code from a different example or sudo code, it would help a lot as I cannot workout how this should be done, should I be using selectors, a listener in delegates, I just simply lack the experience to solve this design pattern. Here is some code: Note that the sprite is an UIImageView - (void)animateViewToPosition:(SpriteView *)sprite Position:(CGPoint)pos Duration:(CFTimeInterval)duration{ CGMutablePathRef traversePath = CGPathCreateMutable(); CGPathMoveToPoint(traversePath, NULL, sprite.center.x, sprite.center.y); CGPathAddLineToPoint(traversePath, NULL, pos.x, pos.y); CAKeyframeAnimation *traverseAnimation = [CAKeyframeAnimation animationWithKeyPath:kAnimatePosition]; traverseAnimation.duration = duration; traverseAnimation.removedOnCompletion = YES; traverseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; traverseAnimation.delegate = sprite; traverseAnimation.path = traversePath; CGPathRelease(traversePath); [sprite.layer addAnimation:traverseAnimation forKey:kAnimatePosition]; sprite.center = pos; }

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  • Implement looped movement animation with tap to cancel

    - by Nader
    Hi All; My app is based around a grid and an image that moves within a grid that is contained within a scrollview. I have an imageview that I am animating from one cell to another in time with a slow finger movement and recentering the scrollview. That is rather straight forward. I have also implement the ability to detect a swipe and therefore move the image all the way to the end of the grid and the uiscrollview recentering. I have even implemented the ability to detect a subsequent tap and freeze the swiped movement. The issue with the swipe movement is that the UIScrollView will scroll all the way to the end before the Image reaches the end and so I have to wait for the image to arrive. Also, when I freeze the movement of the image, I have to re-align the image to a cell (which I can do). I have come to the realization that I have to animate the image one cell at a time for swipes and recentering the uiscrollview before moving the image to the next cell. I have attempted to implement this but I cannot come up with a solution that works or works properly. Can anyone suggest how I go about implementing this? Even if you are able to put up code from a different example or sudo code, it would help a lot as I cannot workout how this should be done, should I be using selectors, a listener in delegates, I just simply lack the experience to solve this design pattern. Here is some code: Note that the sprite is an UIImageView - (void)animateViewToPosition:(SpriteView *)sprite Position:(CGPoint)pos Duration:(CFTimeInterval)duration{ CGMutablePathRef traversePath = CGPathCreateMutable(); CGPathMoveToPoint(traversePath, NULL, sprite.center.x, sprite.center.y); CGPathAddLineToPoint(traversePath, NULL, pos.x, pos.y); CAKeyframeAnimation *traverseAnimation = [CAKeyframeAnimation animationWithKeyPath:kAnimatePosition]; traverseAnimation.duration = duration; traverseAnimation.removedOnCompletion = YES; traverseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; traverseAnimation.delegate = sprite; traverseAnimation.path = traversePath; CGPathRelease(traversePath); [sprite.layer addAnimation:traverseAnimation forKey:kAnimatePosition]; sprite.center = pos;

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  • Android crashes when calling ImageButton

    - by Joël
    I have a crash (Application Stopped Unexpectedly) problem with this main.xml is a "HelloWorld" type project (while testing and learning features I need for my app) : I isolated the ImageButton as an issue, but I can't isolate any of the parameters... <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageButton android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" android:src="@drawable/icon" android:adjustViewBounds="true" android:cropToPadding="true" android:clickable="true" android:scaleType="fitCenter" /> </LinearLayout> icon.png exists in my resources... I can see the preview in the Layout tab, even though the image is not centered on the button, but I read that it was normal. The code below works fine (as a regular Button). I can also do the same as an ImageView. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <Button android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" /> </LinearLayout> I use Eclipse and the AVD, and all my learning is done on 2.1 (SDK level 7). I can't test the app on an actual device yet as I don't have it yet. Thanks in advance !

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  • Android customizing ViewFlipper...

    - by wearysamurai
    So I'm having pretty much exactly the problem described here: http://code.google.com/p/android/issues/detail?id=6191 and until the ViewFlipper issue in 2.1 and 2.2 has been resolved, I'm attempting to customize my own ViewFlipper in the manner described: @Override protected void onDetachedFromWindow() { try { super.onDetachedFromWindow(); } catch (IllegalArgumentException e) { // Call stopFlipping() in order to kick off updateRunning() stopFlipping(); } } But I've never done this sort of thing before and am hoping to get a little guidance (as my own efforts are coming up short). Here's what I have so far. FixedFlipper.java: import android.content.Context; import android.util.AttributeSet; import android.widget.ViewFlipper; public class FixedFlipper extends ViewFlipper{ public FixedFlipper(Context context){ super(context); } public FixedFlipper(Context context, AttributeSet attrs){ super(context, attrs); } @Override protected void onDetachedFromWindow(){ try{ super.onDetachedFromWindow(); }catch(Exception e){ super.stopFlipping(); } } } main.xml: <com.site.TestApp.FixedFlipper style="@style/body" android:id="@+id/flipper"> ... </com.site.TestApp.FixedFlipper> And in my activity, I invoke it like so: FixedFlipper flipper = (FixedFlipper)findViewById(R.id.flipper); It seems like it should be pretty straightforward, but I keep getting this: Binary XML file line #4: Error inflating class com.site.TestApp.FixedFlipper I appreciate any suggestions. I've been chasing my tail for hours trying to figure out what piece of the puzzle I'm missing.

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  • Problem with sizes of EditText and Button in Android

    - by DixieFlatline
    I want to make the edittext width the same size as button. My EditText is currently very small. I use relative layout. <TextView android:id="@+id/aha4" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="17dip" android:text="Vzdevek:" android:layout_below="@id/aha3" /> <EditText android:id="@+id/nick" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_below="@id/nivo" android:layout_toRightOf="@id/aha4"/> <Button android:id="@+id/poslji" android:text="Pošlji" android:layout_height="wrap_content" android:layout_width="20dip" android:typeface="serif" android:textStyle="bold" android:layout_alignParentRight="true" android:layout_below="@id/nivo" android:layout_toRightOf="@id/nick"/> What i currently get is this: What is the appropriate layout_width for edittext and button?

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  • Application as part of Android Built

    - by Gidiyo
    Hi, I had built a application using the Android SDK. Now I would like to package this application as part of the Android build. So that when I port Android into my device, it will appear in the Application menu. I tried, copying the apk file into the package folder, and include it in the make file. Doesn't work. How should I do it?

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  • Implement Camera on Android Emulator | Need some knowledge

    - by Thisara
    I'm interested in doing some enhancements to android emulator (implement webcam on emulator). Therefore I'm following the android source and emulators source to get basic understanding & the connection between modules. But its really hard to understand it for someone who is new to android. Therefore can anyone please direct me to some resource to understand this. May be some proper documentation, tutorials or anything that i can understand this. And since i'm interested in emulator if i change the code of emulator with in "external\qemu" , then build it using "m emulator" and run using "emulator" , will those changes effect or apply onto the started emulator. And if anyone know please let me know that, what is the sdk it uses when it run as "emulator" from the build android source code. Cos if i want to install some application to that emulator how can i do that? Please help if anyone know...

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  • Bug in the official Android Fragments training sample?

    - by Jeff Axelrod
    It seems to me that there must be a bug in the Android Fragments demo. As background, Fragments are apparently sometimes instantiated by the Android OS and thus need a public no-arg constructor: All subclasses of Fragment must include a public empty constructor. The framework will often re-instantiate a fragment class when needed, in particular during state restore, and needs to be able to find this constructor to instantiate it. If the empty constructor is not available, a runtime exception will occur in some cases during state restore. But the NewsReader demo from the official Android training on Fragments constructs the HeadlinesFragment class and configures it with setOnHeadlineSelectedListener(this) from NewsReaderActivity.onCreate(). If the Android OS re-instantiates this fragment, the mHeadlineSelectedListener field will be null because HeadlinesFragment doesn't save or restore its state. Is this a bug or am I missing something?

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  • VerifyError When Running jUnit Test on Android 1.6

    - by DKnowles
    Here's what I'm trying to run on Android 1.6: package com.healthlogger.test; public class AllTests extends TestSuite { public static Test suite() { return new TestSuiteBuilder(AllTests.class).includeAllPackagesUnderHere().build(); } } and: package com.healthlogger.test; public class RecordTest extends AndroidTestCase { /** * Ensures that the constructor will not take a null data tag. */ @Test(expected=AssertionFailedError.class) public void testNullDataTagInConstructor() { Record r = new Record(null, Calendar.getInstance(), "Data"); fail("Failed to catch null data tag."); } } The main project is HealthLogger. These are run from a separate test project (HealthLoggerTest). HealthLogger and jUnit4 are in HealthLoggerTest's build path. jUnit4 is also in HealthLogger's build path. The class "Record" is located in com.healthlogger. Commenting out the "@Test..." and "Record r..." lines allows this test to run. When they are uncommented, I get a VerifyError exception. I am severely blocked by this; why is it happening? EDIT: some info from logcat after the crash: E/AndroidRuntime( 3723): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 3723): java.lang.VerifyError: com.healthlogger.test.RecordTest E/AndroidRuntime( 3723): at java.lang.Class.getDeclaredConstructors(Native Method) E/AndroidRuntime( 3723): at java.lang.Class.getConstructors(Class.java:507) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestGrouping$TestCasePredicate.hasValidConstructor(TestGrouping.java:226) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestGrouping$TestCasePredicate.apply(TestGrouping.java:215) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestGrouping$TestCasePredicate.apply(TestGrouping.java:211) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestGrouping.select(TestGrouping.java:170) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestGrouping.selectTestClasses(TestGrouping.java:160) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestGrouping.testCaseClassesInPackage(TestGrouping.java:154) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestGrouping.addPackagesRecursive(TestGrouping.java:115) E/AndroidRuntime( 3723): at android.test.suitebuilder.TestSuiteBuilder.includePackages(TestSuiteBuilder.java:103) E/AndroidRuntime( 3723): at android.test.InstrumentationTestRunner.onCreate(InstrumentationTestRunner.java:321) E/AndroidRuntime( 3723): at android.app.ActivityThread.handleBindApplication(ActivityThread.java:3848) E/AndroidRuntime( 3723): at android.app.ActivityThread.access$2800(ActivityThread.java:116) E/AndroidRuntime( 3723): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1831) E/AndroidRuntime( 3723): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 3723): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 3723): at android.app.ActivityThread.main(ActivityThread.java:4203) E/AndroidRuntime( 3723): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 3723): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 3723): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) E/AndroidRuntime( 3723): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) E/AndroidRuntime( 3723): at dalvik.system.NativeStart.main(Native Method)

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  • Android listview array adapter selected

    - by João Melo
    i'm trying to add a contextual action mode to a listview, but i'm having some problems with the selection, if i make aList1.setSelection(position) it doesn't select anything, and if i make List1.setItemChecked(position, true) it works but it only changes the font color a little and i want it to change the background or something more notable, is there any way to detect the selection and manually and change the background, or i'm missing something? the list: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" > <ListView android:id="@+id/list1" android:layout_width="match_parent" android:layout_height="match_parent" android:choiceMode="singleChoice" android:drawSelectorOnTop="false"> </ListView> </RelativeLayout> the adapter: public class ServicesRowAdapter extends ArrayAdapter<String[]> { private final Activity context; private final ArrayList<String[]> names; static class ViewHolder { public TextView Id; public TextView Date; public RelativeLayout statusbar,bglayout; } public ServicesRowAdapter(Activity context, ArrayList<String[]> names) { super(context, R.layout.servicesrowlayout, names); this.context = context; this.names = names; } @Override public View getView(int position, View convertView, ViewGroup parent) { View rowView = convertView; if (rowView == null) { LayoutInflater inflater = context.getLayoutInflater(); rowView = inflater.inflate(R.layout.servicesrowlayout, null); ViewHolder viewHolder = new ViewHolder(); viewHolder.Id = (TextView) rowView.findViewById(R.id.idlabel); viewHolder.Date = (TextView) rowView.findViewById(R.id.datelabel); rowView.setTag(viewHolder); } ViewHolder holder = (ViewHolder) rowView.getTag(); holder.Date.setText(names.get(position)[2]); holder.Id.setText(names.get(position)[1]); return rowView; } } with the use of a layout: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" > <TextView android:id="@+id/idlabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:gravity="right" android:text="@+id/idlabel" android:textSize="20dp" android:width="70dp" > </TextView> <TextView android:id="@+id/datelabel" android:layout_centerVertical="true" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@+id/datelabel" android:textSize="20dp" android:layout_marginLeft="90dp" > </TextView> </RelativeLayout

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  • Better way to get int from FragmentActivity in a Fragment?

    - by Gimberg
    Hi im trying to get an int from my FragmentActivity and i have a way to do this but the code get very cluttered and long and i did this to shorten the problem and i don't get any errors while in the editor but when i run the app it eminently crashes. Any suggestions? An example of the code that doesn't work MainActivity mainActivity = ((MainActivity)getActivity()); public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.upgrades_fragment, container, false); TextView AirFreshenersCost = (TextView) view.findViewById(R.id.AirFreshenersCost ); if(mainActivity.amountAirFresheners == 5){ AirFreshenersCost.setText("5"); } return view; } LogCat 10-27 22:16:37.333: E/AndroidRuntime(5593): FATAL EXCEPTION: main 10-27 22:16:37.333: E/AndroidRuntime(5593): java.lang.NullPointerException 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.free.dennisg.clickingbad.fragments.UpgradesFragment.onCreateView(UpgradesFragment.java:40) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.Fragment.performCreateView(Fragment.java:1478) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:927) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:1104) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.BackStackRecord.run(BackStackRecord.java:682) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.execPendingActions(FragmentManager.java:1460) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentManagerImpl.executePendingTransactions(FragmentManager.java:472) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.app.FragmentPagerAdapter.finishUpdate(FragmentPagerAdapter.java:141) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager.populate(ViewPager.java:1068) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager.populate(ViewPager.java:914) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.support.v4.view.ViewPager$3.run(ViewPager.java:244) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:749) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer.doCallbacks(Choreographer.java:562) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer.doFrame(Choreographer.java:531) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:735) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Handler.handleCallback(Handler.java:730) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Handler.dispatchMessage(Handler.java:92) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.os.Looper.loop(Looper.java:137) 10-27 22:16:37.333: E/AndroidRuntime(5593): at android.app.ActivityThread.main(ActivityThread.java:5289) 10-27 22:16:37.333: E/AndroidRuntime(5593): at java.lang.reflect.Method.invokeNative(Native Method) 10-27 22:16:37.333: E/AndroidRuntime(5593): at java.lang.reflect.Method.invoke(Method.java:525) 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 10-27 22:16:37.333: E/AndroidRuntime(5593): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:555) 10-27 22:16:37.333: E/AndroidRuntime(5593): at dalvik.system.NativeStart.main(Native Method) An example of the code that work public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.upgrades_fragment, container, false); TextView AirFreshenersCost = (TextView) view.findViewById(R.id.AirFreshenersCost ); if(((MainActivity)getActivity()).amountAirFresheners == 5){ AirFreshenersCost.setText("5"); } return view; }

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  • PreferenceActivity used as main activity has strange animation

    - by Tobia Loschiavo
    Hi, I have a preference screen (subclass of PreferenceActivity) set as main activity (opened when the application starts). Anyway the animation android uses to open this activity is different from standard activity. It seems that two types of animation run concurrently: the usual fade animation and the right to left one. This is the code of the onCreate() method: getPreferenceManager().setSharedPreferencesName("app"); addPreferencesFromResource(R.xml.preferences); screen = getPreferenceScreen(); How can fix this glitch? Thanks

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  • Android refresh StateListDrawable problem

    - by Max
    Hi all, I have a strange problem with StateListDrawable or maybe (probably) I'm missing something. I created a test application for it and the same problem occurs. So, this is my StateListDrawable resourse in file test_selection.xml <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_selected="true"> <shape android:shape="rectangle" android:background="#ff0000"> <corners android:radius="10dp" /> <gradient android:startColor="#ff5555" android:endColor="#ff5555" android:angle="0" /> </shape> </item> <item android:state_selected="false"> <shape android:shape="rectangle" android:background="#eeeeee"> <corners android:radius="10dp" /> <gradient android:startColor="#eeeeee" android:endColor="#eeeeee" android:angle="0" /> </shape> </item> </selector> It's a very simple selector that draw a red color for selected state and a white rect for the unselected one. My main.xml template is very simple. I simply use a TextView that uses the selection as background. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" android:textSize="30dp" android:id="@+id/test_view_example" android:background="@drawable/test_selection"/> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/refresh" android:onClick="updateView" android:text="refresh"></Button> </LinearLayout> My Activity code is also very simple. public class TestDrawableStateActivity extends Activity { private final static int[] SELECTED_STATE = { android.R.attr.state_selected }; private final static int[] UNSELECTED_STATE = {}; private TextView textView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); textView = (TextView) findViewById(R.id.test_view_example); } @Override protected void onResume() { super.onResume(); // Carichiamo la Drawable if(textView.getBackground().setState(SELECTED_STATE)){ textView.invalidate(); } } public void updateView(View view) { if(textView.getBackground().setState(SELECTED_STATE)){ textView.invalidate(); }; } } When Activity starts I try to set the state of my Drawable (the StateListDrawable) with the value SELECTED. It seems all very simple.... but the problem is that the state is not shown. If, later, I click a button and execute the method updateView() the state changes. Where is my problem? Where am I wrong? Thankx a lot Max

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  • LinearLayout as custom button, OnClickListener never called

    - by ohra
    I've been using the common Android Button with both icon (drawableTop) and text. It works really poorly if you want to have a non-standard size button, so I decided to make a custom button with a LinearLayout having the following layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/ButtonHoloDark" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:clickable="true" android:focusable="true" android:orientation="vertical" > <ImageView android:id="@+id/buttonIcon" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" /> <TextView android:id="@+id/buttonText" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" android:gravity="center" android:textColor="@color/white" /> </LinearLayout> The layout is used by a custom class: public class CustomIconButton extends LinearLayout { public CustomIconButton(Context context, AttributeSet attrs) { super(context, attrs); setAttributes(context, attrs); LayoutInflater.from(context).inflate(R.layout.custom_icon_button, this, true); } ... But when I set an OnClickListener on my button in its parent layout it never gets called. I can only receive clicks if a set the listener to the ImageView and/or TextView. This leads to two possible effects when the button is clicked: The click is inside the ImageView or the TextView. The click is registered ok, but the buttons state drawable doesn't change i.e. it doesn't appear depressed. The click is inside the "empty area" of the button. The click is not registered, but the state drawable works ok. Neither of these is feasible. I've played around with the following attributes on the LinearLayout or its children, but none really seem to have any effect whether true or false: duplicateParentState clickable focusable There doesn't seem to be any reasonable way to get the LinearLayout parent receive clicks instead of its children. I've seen some possible solutions overriding dispatchTouchEvent or onInterceptTouchEvent on the custom component itself, but that really seems like a big mess if I have to start analyzing touch events to identify proper clicks. So OnClickListener on a LinearLayout with children = no go?

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  • How to Use border as an image in android xml

    - by Ethan Hunt
    I have a popup to show in my xml. It should have a border. Following is the code:- <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/rl_parent" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingBottom="20dp" > <RelativeLayout android:id="@+id/rl_startpopup" android:layout_width="340dp" android:layout_height="320dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:background="@drawable/popup_outline" android:orientation="vertical" /> </RelativeLayout> The popup_outline is a shape <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <gradient android:angle="270" android:endColor="#192423" android:startColor="#4a7669" android:type="linear" /> <corners android:radius="8dp" /> <stroke android:width="2dp" android:color="#e4f4d3" /> </shape> here is the image of the popup:- This "popup_outline" is the white border shown. I want to use a repeatable pattern image instead of one color as the border. I have to do this in xml. Please help

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  • How to provide animation when calling another activity in Android?

    - by sunil
    Hi, I have two Activities A and B. I want to have the shrink Animation when Activity A calls B and maximize animation when Activity B calls A. I don't need the animation xml files for this. When we call another Activity in Android it gives its default animation and then it calls shrink animation. What I want is that the default animation should not occur and the animation that I want should occur. Can we actually give the animation when calling another Activity? Hope to get a quick response. Regards Sunil

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  • how to call subactivity of another application android?

    - by Are
    Hi. To call main activity I saw componentName class in android. intent = new Intent(new ComponentName(packageNam,classname); if same is used in case of child activity, I got error , "is activity delcared in andorid manifest?" like error. how to call app1 child activity in app2 by using intent ? In app1 the activity is declared like this in manifest <activity android:name=".activity.MessageCompose" android:label="@string/app_name" android:enabled="false"> - <intent-filter> <action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.SENDTO" /> <data android:scheme="mailto" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> </intent-filter> - <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND" /> <data android:mimeType="*/*" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> - <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND_MULTIPLE" /> <data android:mimeType="*/*" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity>

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  • Android TranslateAnimation resets after animation

    - by monmonja
    I'm creating something like a SlideDrawer but with most customization, basically the thing is working but the animation is flickering at the end. To further explain, I got an TranslateAnimation then after this animation it returns back to the original position, if i set setFillAfter then the buttons inside the layout stops working. If i listen to onAnimationEnd and set other's layout to View.GONE the layout fickers. Judging from it is that on animation end, the view goes back to original position before the View.GONE is called. Any advice would be awesome. Thanks

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  • Android application displays black screen after running

    - by frgnvola
    When I click "Run as an Android Application" on Eclipse, the following is displayed in the console [2014-06-05 20:07:18 - StudentConnect] Android Launch! [2014-06-05 20:07:18 - StudentConnect] adb is running normally. [2014-06-05 20:07:18 - StudentConnect] Performing sandhu.student.connect.SplashActivity activity launch [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Refreshing resource folders. [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Starting incremental Pre Compiler: Checking resource changes. [2014-06-05 20:07:18 - StudentConnect] Nothing to pre compile! [2014-06-05 20:07:18 - StudentConnect] Starting incremental Package build: Checking resource changes. [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Skipping over Post Compiler. [2014-06-05 20:07:20 - StudentConnect] Application already deployed. No need to reinstall. [2014-06-05 20:07:20 - StudentConnect] Starting activity sandhu.student.connect.SplashActivity on device 0f0898b2 [2014-06-05 20:07:21 - StudentConnect] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=sandhu.student.connect/.SplashActivity } [2014-06-05 20:07:21 - StudentConnect] ActivityManager: Warning: Activity not started, its current task has been brought to the front After deployed to my phone, it only displays a black screen. I recently implemented a splash screen, but it was working fine before; however I think it might have something to do with the problem. Here are my java and xml files: MainActivity.java package sandhu.student.connect; import android.app.Activity; import android.os.Bundle; import android.view.KeyEvent; import android.view.View; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; public class MainActivity extends Activity { public WebView student_zangle; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); WebView student_zangle = (WebView) findViewById(R.id.student_zangle); student_zangle.loadUrl("https://zangleweb01.clovisusd.k12.ca.us/studentconnect/"); student_zangle.setWebViewClient(new WebViewClient()); student_zangle.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); WebSettings settings = student_zangle.getSettings(); settings.setJavaScriptEnabled(true); settings.setBuiltInZoomControls(true); settings.setLoadWithOverviewMode(true); settings.setUseWideViewPort(true); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { WebView student_zangle = (WebView) findViewById(R.id.student_zangle); if ((keyCode == KeyEvent.KEYCODE_BACK) && student_zangle.canGoBack()) { student_zangle.goBack(); return true; } else { finish(); } return super.onKeyDown(keyCode, event); } } activity_main.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/blue" tools:context=".MainActivity" > <WebView android:id="@+id/student_zangle" android:layout_width="match_parent" android:layout_height="match_parent" /> </RelativeLayout> SplashActivity.java package sandhu.student.connect; import android.os.Bundle; import android.preference.PreferenceActivity; public class SplashActivity extends PreferenceActivity { @SuppressWarnings("deprecation") @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.prefs); } } splash_activity.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/blue" android:orientation="vertical" > <ImageView android:id="@+id/imageView1" android:layout_width="250dp" android:layout_height="100dp" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="145dp" android:contentDescription="@string/zangle_logo" android:src="@drawable/logo" /> </RelativeLayout> Also, here is a full copy of the logcat error output: 06-05 20:19:46.698: E/Watchdog(817): !@Sync 1952 06-05 20:20:09.971: E/memtrack(16438): Couldn't load memtrack module (No such file or directory) 06-05 20:20:09.971: E/android.os.Debug(16438): failed to load memtrack module: -2 06-05 20:20:11.012: E/memtrack(16451): Couldn't load memtrack module (No such file or directory) 06-05 20:20:11.012: E/android.os.Debug(16451): failed to load memtrack module: -2 06-05 20:20:11.202: E/EnterpriseContainerManager(817): ContainerPolicy Service is not yet ready!!! Please help me figure out what is wrong, or at least point me in the right direction. Thanks in advance.

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  • Ubuntu.sh on Android Phone

    - by pjtatlow
    So today I noticed something weird on my phone. I used a terminal emulator to see what I could do with it, and noticed that there is a file called ubuntu.sh. I tried to run it and got all sorts of permission denied errors, and then I decided to root my phone. But now I'm nervous to run it, does anyone know what it does or why it is there? edit I forgot to mention that I have an AT&T Morotola Atrix 4G running Android 2.3.6. Also when I use the app SSHDroid to go into my phone from my Ubuntu machine, I'm greeted with this: "The programs included with the Ubuntu system are free software; the exact distribution terms for each program are described in the individual files in /usr/share/doc/*/copyright. Ubuntu comes with ABSOLUTELY NO WARRANTY, to the extent permitted by applicable law. To access official Ubuntu documentation, please visit: http://help.ubuntu.com/" Also, here are the contents of ubuntu.sh #!/bin/sh export PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin export LD_LIBRARY_PATH=/usr/lib:/usr/local/lib # make sure no left-over pidfiles, etc. ####################################### rm -fr /var/run/* rm -fr /var/lock/* chmod 666 /system/usr/keychars/* rm -f /tmp/tab* mkdir -p /home/adas/Desktop chmod 755 /home/adas/Desktop chown -R adas.adas /home/adas/Desktop [ -x /usr/bin/firefox-install-profile ] && /usr/bin/firefox-install-profile [ -x /usr/local/bin/check-citrix-certs.sh ] && /usr/local/bin/check-citrix-certs.sh [ -x /usr/bin/migrate-webapps ] && /usr/bin/migrate-webapps # boot scripts ############## /etc/init.d/rc S # lock down /var for CTS ######################## chown root.adas /var/tmp chown root.adas /var/lock chmod 775 /var/tmp chmod 775 /var/lock chmod 666 /dev/socket/dbus chmod 666 /dev/null # runlevel 2 scripts #################### /etc/init.d/rc 2 cp /sdcard/*.lic /data/ chmod 666 /data/*.lic This is really strange, any ideas?

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  • Unable to use Maya animation with scripts when imported to Unity

    - by keshk
    I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over 24 frames. Following that, I selected everything and baked, all bones,ik,(animation by selecting all at the graph editor) and even the cylinder. I saved the scene and then select all and export as FBX with animation and bake checked. In unity imported it and at the preview able to see the animation. When I load the model into scene and play (after assigning the controller), able to see animation too. But now when I try to script it and control the animation, nothing happens. Even to test, I tried the following under the Update method. if(animation.isPlaying) Debug.Log("Animation Works"); else Debug.Log("Animation not working"); The bool doesn't even return true nor false. My animation is called "bend", thus just for try I did the following and nothing happens. animation.Play("bend"); Can please advice based on my steps, am I missing something. Do I need to add the controller or is that an unnecessary step? Did I screw up on the Maya part or the Unity part. Thanks for help.

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  • Angry Bird Makers: Developers Love iOS Over Android To Make Money

    - by Gopinath
    These days web is buzzing with Apple iOS vs Google Android debates. Recently Fortune predicted that Android is going to explode in 2011 and it will surpass Apple’s iOS market share. Yes Android is set to spread its wings across all the devices – smartphones, TVs, set top boxes, in car entertainment devices, what not. Think of any device that requires operating system, Android can be used. On the other than iOS is only available on very selective Apple devices – iPods, iPhones and iPads. When it comes to the count of devices running on a specific OS, Android will be far ahead of iOS but when you consider a quality of devices and providing an eco system for business to make money iOS seems to be the winner. That is what experts and analysts are saysing. Here is an excerpt from Peter Vesterbacka, maker of the popular Angry Birds game, interview to Tech N Marketing site.  He says Apple will be the number one platform for a long time from a developer perspective, they have gotten so many things right. And they know what they are doing and they call the shots. Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android. Peter says developer prefer iOS over Android as it’s not very easy to make money on Android market. That’s why they released a free version of Angry Birds game with ads support for Android devices. Free is the way to go with Android. Nobody has been successful selling content on Android. We will offer a way to remove the ads by paying for the app, but we don’t expect that to be a huge revenue stream. You can read full interview here. cc image credit: flickr/johanl This article titled,Angry Bird Makers: Developers Love iOS Over Android To Make Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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