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  • Webcast: Best Practices for Speeding Virtual Infrastructure Deployment with Oracle VM

    - by Honglin Su
    We announced Oracle VM Blade Cluster Reference Configuration last month, see the blog. The new Oracle VM blade cluster reference configuration can help reduce the time to deploy virtual infrastructure by up to 98 percent when compared to multi-vendor configurations. Customers and partners have shown lots of interests. Join Oracle's experts to learn the best practices for speeding virtual infrastructure deployment with Oracle VM, register the webcast (1/25/2011) here.   Virtualization has already been widely accepted as a means to increase IT flexibility and help IT services align better with changing business needs. The flexibility of a virtualized IT infrastructure enables new applications to be rapidly deployed, capacity to be easily scaled, and IT resources to be quickly redirected. The net result is that IT can bring greater value to the business, making virtualization an obvious win from a business perspective. However, building a virtualized infrastructure typically requires assembling and integrating multiple components (e.g. servers, storage, network, virtualization, and operating systems). This infrastructure must be deployed and tested before applications can even be installed. It can take weeks or months to plan, architect, configure, troubleshoot, and deploy a virtualized infrastructure. The process is not only time-consuming, but also error-prone, making it hard to achieve a timely and profitable return on investment.  Oracle is the only vendor that can offer a fully integrated virtualization infrastructure with all of the necessary hardware and software components. The Oracle VM blade cluster reference configuration is a single-vendor solution that addresses every layer of the virtualization stack with Oracle hardware and software components, see the figure below. It enables quick and easy deployment of the virtualized infrastructure using components that have been tested together and are all supported together by Oracle. To learn more about Oracle's virtualization offerings, visit http://oracle.com/virtualization.

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  • Atom feed validator keeps showing Self reference doesn't match document location

    - by Dino
    I am creating an atom feed, but when I validate it I keep getting: Self reference doesn't match document location and the specific line that is causing the error is: <link rel="self" type="application/atom+xml" href="http://www.example.com/test.rss"/> Please can anyone advise what the error is? Ps. I noticed an up arrow just at the end of that line. (presumably something to do with that bbut not sure)

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  • My Reference for Amy Lewis

    - by Denise McInerney
    The 2013 election campaign for the PASS Board of Directors is underway. There are seven qualified candidates running this year. They all offer a wealth of experience volunteering for PASS and the SQL Server community. One of these candidates, Amy Lewis, asked me to write a reference for her to include on her candidate application. I have a lot of experience working with Amy and was pleased to provide this reference: I enthusiastically support Amy Lewis as a candidate for the PASS Board of Directors. I have known and worked with Amy in various PASS' volunteer capacities for years, starting when we were both leaders of SIGs (the precursors to the Virtual Chapters.) In that time I have seen Amy grow as a leader, taking on increasing responsibility and developing her leadership skills in the process. From the Program Committee to the BI Virtual Chapter to her local user group's SQL Saturday Amy has demonstrated a capacity to organize and lead volunteers. A successful leader delivers results, and does so in a way that encourages and empowers the people she is working with; Amy embodies this leadership style. As Director for Virtual Chapters I have most recently worked with Amy in her capacity of DW/BI VC Leader. This VC is one of our largest and most active, and Amy's leadership is a key contribution to that success. I was pleased to see that Amy was also thinking about succession and prepared other volunteers to take over the chapter leadership. Amy has shown an understanding of PASS' strategic goals and has focused her volunteer efforts to help us reach those goals. For the past couple of years we have been trying to expand PASS reach and relevance to SQL communities around the world. The VCs are a key vehicle for this expansion. Amy embraced this idea and organized the VC to engage volunteers in Europe & Australia and provide content that could reach SQL professionals in those regions. A second key strategy for PASS is expanding into the data analytics space. Again Amy rose to the occasion helping to shape the program for our first Business Analytics Conference and leveraging the BI VC to promote the event. By all measures I think Amy is prepared to serve on the Board and contribute in a positive way.

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  • Erfolgreich sein durch Reference Selling

    - by A&C Redaktion
    Referenzen sind eine hervorragende Möglichkeit, die Zuverlässigkeit von Partner-Lösungen auf Basis von Oracle Technologien darzustellen, denn sie sind ein Spiegelbild zufriedener Kunden. Sie dienen als Best Practices und beeinflussen damit positiv die Kaufentscheidung neuer Kunden. Iris Musiol, Customer Reference Manager DACH, erklärt das Oracle Referenzprogramm für Partner sowie deren Vorteile, Inhalte und Voraussetzungen.

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  • New Upgrade Technical Reference for SQL Server 2008 R2

    - by Greg Low
    Hi Folks, A year or two back, I was involved in a project with my colleagues from SolidQ (led by Ron Talmage) to construct an Upgrade Technical Reference for SQL Server 2008. It seemed to be well received. We've updated it now to SQL Server 2008 R2 and it's just been published. You'll find it on this web site: http://www.microsoft.com/sqlserver/en/us/product-info/why-upgrade.aspx You'll need to click on the Upgrade Guide link towards the middle of the RHS under the "Why Upgrade" whitepaper. Enjoy!...(read more)

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  • Add Reference with Search!

    - by vga
    Adds a "Search" textbox to the lovely "Add Reference" dialog allowing you to quickly find the assemblies you're looking for. Search for references, save time!  Go give it a try!

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  • Le PC demeure la plateforme de référence pour les développeurs, seulement 30 % développent des applications mobiles

    Le PC demeure la plateforme de référence pour les développeurs seulement 30 % développent des applications mobilesQue ce soit Gartner ou encore IDC, les cabinets spécialisés dans l'analyse de l'univers de l'IT ont mainte fois prédis que l'ère PC était révolue. Pour ce bon vieux PC, la messe aurait déjà été dite. Sauf que, concrètement ce ne soit pas toujours le cas. Dans le but d'observer l'évolution de l'écosystème du développement logiciel, une récente étude a été menée par SD Times auprès de...

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  • returning a heap block by reference in c++

    - by basicR
    I was trying to brush up my c++ skills. I got 2 functions: concat_HeapVal() returns the output heap variable by value concat_HeapRef() returns the output heap variable by reference When main() runs it will be on stack,s1 and s2 will be on stack, I pass the value by ref only and in each of the below functions, I create a variable on heap and concat them. When concat_HeapVal() is called it returns me the correct output. When concat_HeapRef() is called it returns me some memory address (wrong output). Why? I use new operator in both the functions. Hence it allocates on heap. So when I return by reference, heap will still be VALID even when my main() stack memory goes out of scope. So it's left to OS to cleanup the memory. Right? string& concat_HeapRef(const string& s1, const string& s2) { string *temp = new string(); temp->append(s1); temp->append(s2); return *temp; } string* concat_HeapVal(const string& s1, const string& s2) { string *temp = new string(); temp->append(s1); temp->append(s2); return temp; } int main() { string s1,s2; string heapOPRef; string *heapOPVal; cout<<"String Conact Experimentations\n"; cout<<"Enter s-1 : "; cin>>s1; cout<<"Enter s-2 : "; cin>>s2; heapOPRef = concat_HeapRef(s1,s2); heapOPVal = concat_HeapVal(s1,s2); cout<<heapOPRef<<" "<<heapOPVal<<" "<<endl; return -9; }

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  • Convert Chinese character .wav song into .mp3 or .wma on English OS

    - by Jack
    I have bunch of Chinese .wav files on my hard disk that I'm trying to convert into .mp3 with Audacity but it appear that Audacity can not read Chinese character songs but the .wav file display correctly on my 32 bits Win7 Ultimate(English) pc. I have to rename these Chinese character songs into English file name in order to convert them. Does anyone know if there is any software (prefer open source) that will take Chinese character file name(.wav) and convert it into .mp3 without renaming the file?

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  • How can arguments to variadic functions be passed by reference in PHP?

    - by outis
    Assuming it's possible, how would one pass arguments by reference to a variadic function without generating a warning in PHP? We can no longer use the '&' operator in a function call, otherwise I'd accept that (even though it would be error prone, should a coder forget it). What inspired this is are old MySQLi wrapper classes that I unearthed (these days, I'd just use PDO). The only difference between the wrappers and the MySQLi classes is the wrappers throw exceptions rather than returning FALSE. class DBException extends RuntimeException {} ... class MySQLi_throwing extends mysqli { ... function prepare($query) { $stmt = parent::prepare($query); if (!$stmt) { throw new DBException($this->error, $this->errno); } return new MySQLi_stmt_throwing($this, $query, $stmt); } } // I don't remember why I switched from extension to composition, but // it shouldn't matter for this question. class MySQLi_stmt_throwing /* extends MySQLi_stmt */ { protected $_link, $_query, $_delegate; public function __construct($link, $query, $prepared) { //parent::__construct($link, $query); $this->_link = $link; $this->_query = $query; $this->_delegate = $prepared; } function bind_param($name, &$var) { return $this->_delegate->bind_param($name, $var); } function __call($name, $args) { //$rslt = call_user_func_array(array($this, 'parent::' . $name), $args); $rslt = call_user_func_array(array($this->_delegate, $name), $args); if (False === $rslt) { throw new DBException($this->_link->error, $this->errno); } return $rslt; } } The difficulty lies in calling methods such as bind_result on the wrapper. Constant-arity functions (e.g. bind_param) can be explicitly defined, allowing for pass-by-reference. bind_result, however, needs all arguments to be pass-by-reference. If you call bind_result on an instance of MySQLi_stmt_throwing as-is, the arguments are passed by value and the binding won't take. try { $id = Null; $stmt = $db->prepare('SELECT id FROM tbl WHERE ...'); $stmt->execute() $stmt->bind_result($id); // $id is still null at this point ... } catch (DBException $exc) { ... } Since the above classes are no longer in use, this question is merely a matter of curiosity. Alternate approaches to the wrapper classes are not relevant. Defining a method with a bunch of arguments taking Null default values is not correct (what if you define 20 arguments, but the function is called with 21?). Answers don't even need to be written in terms of MySQL_stmt_throwing; it exists simply to provide a concrete example.

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • ASP.net page gets error on import statement, but I do have the reference in place?

    - by Greg
    Hi, Any ideas why I am getting the below error in my MVC2 project, even through in the project itself I definitely have a reference to "system.Web.Entity"? Compiler Error Message: CS0234: The type or namespace name 'Entity' does not exist in the namespace 'System.Data' (are you missing an assembly reference?) Source Error: Line 1: <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<List<Node>>" %> Line 2: <%@ Import Namespace="TopologyDAL" %> Line 3: <%@ Import Namespace="System.Data.Entity" %> thanks

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  • Should the argument be passed by reference in this .net example?

    - by Hamish Grubijan
    I have used Java, C++, .Net. (in that order). When asked about by-value vs. by-ref on interviews, I have always done well on that question ... perhaps because nobody went in-depth on it. Now I know that I do not see the whole picture. I was looking at this section of code written by someone else: XmlDocument doc = new XmlDocument(); AppendX(doc); // Real name of the function is different AppendY(doc); // ditto When I saw this code, I thought: wait a minute, should not I use a ref in front of doc variable (and modify AppendX/Y accordingly? it works as written, but made me question whether I actually understand the ref keyword in C#. As I thought about this more, I recalled early Java days (college intro language). A friend of mine looked at some code I have written and he had a mental block - he kept asking me which things are passed in by reference and when by value. My ignorant response was something like: Dude, there is only one kind of arg passing in Java and I forgot which one it is :). Chill, do not over-think and just code. Java still does not have a ref does it? Yet, Java hackers seem to be productive. Anyhow, coding in C++ exposed me to this whole by reference business, and now I am confused. Should ref be used in the example above? I am guessing that when ref is applied to value types: primitives, enums, structures (is there anything else in this list?) it makes a big difference. And ... when applied to objects it does not because it is all by reference. If things were so simple, then why would not the compiler restrict the usage of ref keyword to a subset of types. When it comes to objects, does ref serve as a comment sort of? Well, I do remember that there can be problems with null and ref is also useful for initializing multiple elements within a method (since you cannot return multiple things with the same easy as you would do in Python). Thanks.

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  • How to detect the character encoding of a text file?

    - by Cédric Boivin
    I try to detect which character encoding is used in my file. I try with this code to get the standard encoding public static Encoding GetFileEncoding(string srcFile) { // *** Use Default of Encoding.Default (Ansi CodePage) Encoding enc = Encoding.Default; // *** Detect byte order mark if any - otherwise assume default byte[] buffer = new byte[5]; FileStream file = new FileStream(srcFile, FileMode.Open); file.Read(buffer, 0, 5); file.Close(); if (buffer[0] == 0xef && buffer[1] == 0xbb && buffer[2] == 0xbf) enc = Encoding.UTF8; else if (buffer[0] == 0xfe && buffer[1] == 0xff) enc = Encoding.Unicode; else if (buffer[0] == 0 && buffer[1] == 0 && buffer[2] == 0xfe && buffer[3] == 0xff) enc = Encoding.UTF32; else if (buffer[0] == 0x2b && buffer[1] == 0x2f && buffer[2] == 0x76) enc = Encoding.UTF7; else if (buffer[0] == 0xFE && buffer[1] == 0xFF) // 1201 unicodeFFFE Unicode (Big-Endian) enc = Encoding.GetEncoding(1201); else if (buffer[0] == 0xFF && buffer[1] == 0xFE) // 1200 utf-16 Unicode enc = Encoding.GetEncoding(1200); return enc; } My five first byte are 60, 118, 56, 46 and 49. Is there a chart that shows which encoding matches those five first bytes?

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  • How to store character moves (sprite animations)?

    - by Saad
    So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array of character moves in the best way possible. So let's say I have arrays of different sprites. This is how I'm thinking about implementing it: array attack = new array (10); array attack2 = new array(5); (loop) //blit some image attack.push(imageInstance); (end loop) Now every time I want the animation I call on attack or attack2; is there a better structure? The problem with this is let's say there are 100 different attacks, and a player can have up to 10 attacks equipped. So how do I tell which attack the user has; should I use a hash map?

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  • Perl numerical sorting: how to ignore leading alpha character [migrated]

    - by Luke Sheppard
    I have a 1,660 row array like this: ... H00504 H00085 H00181 H00500 H00103 H00007 H00890 H08793 H94316 H00217 ... And the leading character never changes. It is always "H" then five digits. But when I do what I believe is a numerical sort in Perl, I'm getting strange results. Some segments are sorted in order, but then a different segment starts up. Here is a segment after sorting: ... H01578 H01579 H01580 H01581 H01582 H01583 H01584 H00536 H00537 H00538 H01585 H01586 H01587 H01588 H01589 H01590 ... What I'm trying is this: my @sorted_array = sort {$a <=> $b} @raw_array; But obviously it is not working. Anyone know why?

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  • How to design a character animation system?

    - by Andrea Benedetti
    I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that provide an animation layer), and in strict contact with the logic of the game. It's for a sports title, so the question is not easy. Edit: What I'm searching for are suggestions and resources about the action state mechines (or animation state machines), that is build on top of the animation pipeline already provided by the graphics engine. So, a state-driver animation interface for use by virtually all higher-level game code.

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  • Maya Animated Character export for XNA 4.0 problem

    - by FahidK
    To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the issue i'm having is after selecting the model and the root joint and then hitting export in .fbx format, for some reason when i open the exported .fbx file the joint system is detached from the model with no animation. Btw, i have the animations in clips so that they can be called in code, for example "run","walk","attack". So, what can i do to solve this problem? Thank you.

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  • Unity3D Android - Move your character to a specific x position

    - by user3666251
    Im making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it.I've been using this script : var jumpSpeed: float = 3.5; var distToGround: float; function Start(){ // get the distance to ground distToGround = collider.bounds.extents.y; } function IsGrounded(): boolean { return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); } function Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); if (Input.anyKeyDown && IsGrounded()){ rigidbody.velocity.x = jumpSpeed; } } And this is the result (which is not what I want) : https://www.youtube.com/watch?v=Fj8B6eI4dbE&feature=youtu.be Anyone has any idea how to do this ? Im new in unity and scripting.Im using java btw. Ty.

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