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  • Collision Detection - Java - Rectangle

    - by Trizicus
    I would like to know if this is a good idea that conforms to best practices that does not lead to obscenely confusing code or major performance hit(s): Make my own Collision detection class that extends Rectangle class. Then when instantiating that object doing something such as Collision col = new Rectangle(); <- Should I do that or is that something that should be avoided? I am aware that I 'can' but should I? I want to extend Rectangle class because of the contains() and intersects() methods; should I be doing that or should I be doing something else for 2D collision detection in Java?

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • How to add higher video resolution in Ubuntu 10.04 (UNR on EEE1101HA)

    - by lexu
    I picked up an ASUS EEE 1101HA with Windows 7 and installed UBUNTU 10.04 Netbook Remix (dual boot). Ubuntu runs fine, but it doesn't recognize that the notebook LCD is 1388x768 and thus only offers 1024x768 and 800x600 as monitor resolution. So .. how can I tell it about that higher resolution? (Have root pwd & vi, una-bash-ed to use both.. ) UPDATE there is currently (early May 2010) no video-driver for the Intel GMA500 "Poulsbo" => no solution exists for now.

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  • Using using a DVI instead of a VGA increase computer screen monitor resolution

    - by Jessica M.
    This is for a computer screen. Both my video card and computer screen have DVI ports on them but I'm using a VGA. I'm wondering if there would be a difference if i switch from VGA to DVI. My current resolution is 1920x1080 with the VGA cord. will my resolution increase if i switch to a DVI? Are there any advantage of switching from VGA to DVI? If there will be a difference if i switch, I've read there are 5 different type of DVI cables. how do I know which one to buy?

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  • Finding Image resolution in PDF file?

    - by Dave
    I have a problem of having some users creating very large PDFs. On the other hands I have PDF sent from our fax machines that are really small in size and totally printable. My question is Is there any way I can find the resolution (DPI) of the PDF. I search the internet, could not find any answer. Checked the properties of the file, this information was not stored there, at least in my case. What is the optimum resolution of converting text file into image PDF. 96dpi, 300dpi or more ? Fun question. Can I resize a PDF which was scanned with high dpi into smaller dpi? I know some answers might not be available as I have already searched the internet and could not find answers. Note: My PDF are entirely images, text to images. I am also familiar with primoPDF (free) something you can experiment with

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  • Can't save screen resolution setting.

    - by Searock
    Hi, My screen resolution in windows and previous version of Ubuntu (9.04) was 1152 x 864. But in Ubuntu 10.04 it gives me an option of 1024 x 786 and 1360 x 786. I have some how managed to add 1152x684 resolution by using xrandr command. searock@searock-desktop:~$ cvt 1152 864 1152x864 59.96 Hz (CVT 1.00M3) hsync: 53.78 kHz; pclk: 81.75 MHz Modeline "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --addmode S-video 1152x864 xrandr: cannot find output "S-video" searock@searock-desktop:~$ xrandr Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1360x768 59.8 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 59.9 1152x864_60.00 (0x124) 81.0MHz h: width 1152 start 1216 end 1336 total 1520 skew 0 clock 53.3KHz v: height 864 start 867 end 871 total 897 clock 59.4Hz searock@searock-desktop:~$ xrandr --addmode VGA1 1152x864_60.00 But the problem is when ever I restart my computer I get this message. Could not apply the stored configuration for the monitors. Could not find a suitable configuration of screens. And then it comes back to 1024 x 786 My graphic card details : Intel(R) 82945G Express Chipset Family. Is there any way I can fix this once for all ? Thanks. Edit 1 : rumtscho has suggested me to modify xorg.conf file. But I am not sure what HorizSync means? is it Horizontal frequency ? My monitor model is Acer v173. Here's my specification. So what should be HorizSync and VertRefresh ? Edit 2 : I have edited my Xorg.conf file as follows : Section "Monitor" Identifier "Configured Monitor" HorizSync 30-80 VertRefresh 55-75 EndSection then I added the resolution and restarted my computer and still I am facing the same problem. Is there something that I am missing? Edit 3 : For now I have edited /etc/gdm/Init/Default(gdm startup scripts) to include following xrandr commands, just below line initctl -q emit login-session-start DISPLAY_MANAGER=gdm xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00<br/> xrandr -s 1152x864_60.00 This has solved my problem, but this commands have increased my computer's boot time. I think I will have to edit xorg file properly. Edit 4 : Instead of adding this files to gdm startup scripts I have created a shell script and added it to startup (System - Preference - Startup Applications) #!/bin/bash xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00 xrandr -s 1152x864_60.00 And don't forget to add execution rights. (Right Click - Properties - Permission - Allow executing file as program)

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  • asus 1215p cannot get the 1366 x 768 resolution

    - by Arthur
    Hi everyone, im a little bit stuck. I had a windows 7 starter installed on this netbook, it wasn't that great so I installed windows 7 ultimate. everything is OK apart from the screen resolution. it doesn't let me choose the optimal 1366x768 resolution and defaults to lower quality, in fact it doesn't even list it. I have tried drivers from Microsoft, Asus and Intel and still no joy. Any suggestions? It has the Intel 3150 Graphics Media Accelerator Much appreciated :)

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  • Laptop changes resolution when the lid is closed/opened

    - by RedditGuy
    hi i've had a problem for the last couple of days where the resolution on my laptop changes when i close the lid i'm running windows xp professional sp2 on a dell inspiron 1501 the video chip is an ati radeon xpress 1150 according to the catalyst control center software i've got installed which i think came with the drivers or something i've seen this happen before but i installed an old game called road rash a couple days ago after seeing it mentioned on reddit and i'm wondering if it might be related anyone know how i can stop this from happening? i have a workaround where i can manually change the resolution to something else and then change it back but that's a lot of work to do every time i close the laptop which is a lot thanks!

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  • Can't run monitor at native 1080p resolution on Windows 7

    - by Rex
    I have a 24" ViewSonic VX2453 monitor that supports 1920x1080p, connected using HDMI. However at that resolution, the desktop goes off the screen. Using the Nvidia control panel, I have to set it to a custom resolution of 1804x1014 to display correctly. The monitor has its drivers properly installed (the correct model name shows up in control panel after installing the drivers), and I'm running 64 bit Win7 Ultimate. I have a GeForce 560 Ti card, if that helps. Why does this happen?

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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  • Physics Engine [Collision Response, 2-dimensional] experts, help!! My stack is unstable!

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they hardly stand still! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have: I would try adding a damping term (proportional to velocity) to the Baumgarte. Is this a good idea in general? If not I would not want to waste my time trying to tune the parameter hoping it magically works. Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :)

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  • Ubuntu failed to detect monitor and very low resolution?

    - by Hiren
    I tried different versions of Ubuntu from 11.04 to 11.10 beta, but got same problem. My desktop pc configuration is, - intel core i5 2400 - DH67BL Motherboard - Inbuilt motherboard graphics - No extra graphics card attached - Acer-H193HQV 18.5" Monitor - 2GB RAM - 250GB Harddisk Problem : Ubuntu can't detect my monitor and saying it Unknown. Moreover, monitor's original resolution is 1366x768 but in the list of resolution there is only 1024x768 and 800x600 are there.

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  • Display resolution in duplicate monitor

    - by Taher
    I use duplicate one monitor laptop LCD and other monitor that monitor resolution is bigger than laptop LCD how can i set laptop LCD resolution for them? when i use mirror button it set 1024 * 768 but my laptop LCD resolution is 1366 * 768 how can i set this resolution for them? because when i set this resolution i get error. My laptop is hp dv6 6080 and vga is intel sandy bridge if i change to AMD vga can i resolve this problem?

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  • collision detection in cocos2d.

    - by seenu
    i want to detect collision detection two times in same row. for example:-(see the below image) the ellipse and rectangle or detcted. after that my ellipse will travelling in the straight line path to down and detect the another rectangle. first one is( travelled in trajectory path ) working fine. second one i want to pass in straight line to down for collision detection. how to do this process.

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  • Java2D Distance Collision Detection

    - by Trizicus
    My current setup is only useful once collision has been made; obviously there has to be something better than this? public boolean CollisionCheck(Rectangle rect1, Rectangle rect2) { if(rect1.intersects(rect2)) { return true; } return false; } How can I do preemptive collision detection?

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  • Sprite to Line Collision

    - by Alu
    If I have a sprite, how would I check collision between two points? For example, in a game I am making, I would like to draw multiple lines that my sprite collides against. I'm thinking that this is more flexible than other collision systems if I had a lot of platforms.

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  • Language-independent sources on collision detection

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on collision detection? I'd prefer it if kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on collision detection'?

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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  • Collision detection in Java game?

    - by Chetan
    I am developing a game in which I have the problem of collision detection of moving images. The game has a spaceship and number of asteroids (obstacles). I want to detect the collision between them. How can I do this?

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  • Web Safe Area (optimal resolution) for web app design

    - by M.A.X
    I'm in the process of designing a new web app and I'm wondering for what 'web safe area' should I optimize the app layout and design. I did some investigation and thinking on my own but wanted to share this to see what the general opinion is. Here is what I found: Optimal Display Resolution: w3schools web stats seems to be the most referenced source (however they state that these are results from their site and is biased towards tech savvy users) http://www.w3counter.com/globalstats.php (aggregate data from something like 15,000 different sites that use their tracking services) StatCounter Global Stats Display Resolution (Stats are based on aggregate data collected by StatCounter on a sample exceeding 15 billion pageviews per month collected from across the StatCounter network of more than 3 million websites) NetMarketShare Screen Resolutions (marketshare.hitslink.com) (a web analytics consulting firm, they get data from browsers of site visitors to their on-demand network of live stats customers. The data is compiled from approximately 160 million visitors per month) Display Resolution Summary: There is a bit of variation between the above sources but in general as of Jan 2011 looks like 1024x768 is about 20%, while ~85% have a higher resolution of at least 1280x768 (1280x800 is the most common of these with 15-20% of total web, depending on the source; 1280x1024 and 1366x768 follow behind with 9-14% of the share). My guess would be that the higher resolution values will be even more common if we filter on North America, and even higher if we filter on N.American corporate users (unfortunately I couldn't find any free geographically filtered statistics). Another point to note is that the 1024x768 desktop user population is likely lower than the aforementioned 20%, seeing as the iPad (1024x768 native display) is likely propping up those number. My recommendation would be to optimize around the 1280x768 constraint (*note: 1280x768 is actually a relatively rare resolution, but I think it's a valid constraint range considering that 1366x768 is relatively common and 1280 is the most common horizontal resolution). Browser + OS Constraints: To further add to the constraints we have to subtract the space taken up by the browser (assuming IE, which is the most space consuming) and the OS (assuming WinXP-Win7): Win7 has the biggest taskbar footprint at a height of 40px (XP's and Vista's is 30px) The default IE8 view uses up 25px at the bottom of the screen with the status bar and a further 120px at the top of the screen with the windows title bar and the browser UI (assuming the default 'favorites' toolbar is present, it would instead be 91px without the favorites toolbar). Assuming no scrollbar, we also loose a total of 4px horizontally for the window outline. This means that we are left with 583px of vertical space and 1276px of horizontal. In other words, a Web Safe Area of 1276 x 583 Is this a correct line of thinking? I tried to Google some design best practices but most still talk about designing around 1024x768 which seems to be quickly disappearing. Any help on this would be greatly appreciated! Thanks.

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  • Lenovo S110 netbook screen resolution Ubuntu

    - by Neigyl R. Noval
    I am still stuck with 800x600 resolution. Here is the output of lspci: 00:00.0 Host bridge: Intel Corporation Device 0bf2 (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Device 0be2 (rev 09) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 02) 00:1c.2 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 3 (rev 02) 00:1d.0 USB Controller: Intel Corporation N10/ICH7 Family USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 02) 00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 02) 00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation NM10 Family LPC Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation N10/ICH7 Family SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 02) 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 02:00.0 Network controller: Realtek Semiconductor Co., Ltd. Device 8176 (rev 01) Also, I tried modifying /usr/lib/X11/xorg.conf.d/10-monitor.conf to fix this problem, but still does not work: Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Screen" Identifier "Screen0" Monitor "Monitor0" Device "Card0" SubSection "Display" Viewport 0 0 Depth 1 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 4 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 8 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 15 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 16 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 24 Modes "1024x768" EndSubSection EndSection Section "Device" Identifier "Card0" Driver "vesa" VendorName "Intel Corporation Device" EndSection I'm using Gnome. System Preference Monitor screen resolution sticks to 800x600. What am I going to do?

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  • Host Name Resolution - ISA 2006 - VPN PPTP

    - by Brian Lee Jackson
    We are running an ISA 2006 server and PPTP VPN connection works fine. Clients are able to connect to internet, access Outlook, CRM, etc. The problem we are encountering is that host name resolution is not working. Example, when connected via VPN I can’t ping any box other than the VPN server by the host name. Nslookup also fails. I can ping everything fine via IP address. But for clients, they need to be able to access their “mapped” drives over the VPN which all are mapped by host name. I recently took over this position and it sounds like this used to work. What would be the best place to check first? I haven’t had much exposure to ISA and have been reading up a bit on installation procedures, etc. DNS is hosted and running on our domain controller, as well as WINS. It isn’t on the ISA box. Is there a firewall policy that perhaps got removed? What usually is required for host name resolution to pass through. Any help would be appreciated, thanks!

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  • Outlook 2007 panes keep moving when changing resolution

    - by SilverbackNet
    This problem is really bugging one of our users ever since he got a larger monitor. Now that the monitor has a different resolution than his laptop, every time he unplugs it to go home, the three Outlook panes get all jumbled up. The navigation is huge, the list is shoved over, and the reading pane is almost smushed out of existence, the the opposite when he comes back in and the reading pane fills the screen. He's sick of adjusting it every day. He always runs it maximized, for maximum reading area. Keeping the application within a 1024x768 window wouldn't really be an option for him. Is there any way built into Outlook to automatically adjust pane sizes when the resolution changes? If not, is there a third-party app that can help, or a way to script the changes into the registry somehow? (I can do running the script whenever the screen state changes.) If this is fixed in 2010 I might be able to convince the other admin that this is a good enough reason to allow it (which will require a new beta version of our archiving software).

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  • Monitor flickers in native resolution.

    - by ptikobj
    With my new Samsung Syncmaster BX2450 I have the following problem: In Windows XP (SP2), all resolutions above 1440x900 have either strange pixel errors or an extreme flickering. It seems, that the effect worsens for higher resolutions. In special, I would like to run the monitor with its native resolution (1920x1080), however I can't watch longer than 5 seconds on the monitor because of the flickering... My Graphics Card is a Geforce FX 5200 with the most up-to-date driver (according to Nvidia.com: Forceware 175.19) and I'm having the monitor connected to its DVI-output. The strange thing is, under Ubuntu 10.04, all resolutions work just perfect, so the display must be alright. edit: seems to be a driver problem... if I use the proprietary NVIDIA drivers in Ubuntu, I have the same problem as in Windows. I would like to reformulate my question: Is there a modified/alternative Geforce FX 5200 driver (as there is in Ubuntu) for Windows that allows me to use 1920x1020 without problems ? I already tried the omega drivers: unfortunately, it still looks poor on the native resolution.

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