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  • embed js code issue from rails application

    - by Arpit Vaishnav
    I am on the ruby on rails application and trying to embed the code for js , added the whole code for embedding in Text box , But when i copy paste in other blogs where embed is poss , i am not getting the full js work , the code is given below <%= text_field_tag "text"," script src=\"/public/javascripts/calendarview.js\" script src=\"/public/javascripts/calendarview_init.js\" link rel=\"stylesheet\" href=\"/public/stylesheets/calendarview.css\" link rel=\"stylesheet\" href=\"/public/stylesheets/calendarview_init.css\" ",:size = 40 % I have just removed < for let it be seen in the coding window PLease help if poss List item

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  • Great Free Courses on Building HTML5 apps using ASP.NET Web API, Knockout.js and jQuery

    - by ScottGu
    Pluralsight has developed some great training courses on the new .NET 4.5 and VS 2012 release, including two fantastic courses from John Papa that cover how to build HTML5 web apps using ASP.NET Web API, Knockout and jQuery: Single Page Apps with HTML5, Web API, Knockout and jQuery Building HTML5 and JavaScript Apps with MVVM and Knockout Free 1-Month Subscription to the Courses Pluralsight is offering a special promotion that allows you to get a free 1-month subscription to watch the above courses at no cost.  There is no obligation to buy anything at the end of the offer and you don’t need to supply a credit card in order to take part in it. To get access to the course you simply follow @pluralsight and @john_papa on Twitter and then visit this page and enter your Twitter name using the form on it.  Pluralsight will then send you a private twitter message containing the access code that you can use to subscribe to the courses (and download the course exercise files).  Once you are subscribed to the course you have one month to watch the course (and you can watch it as many times as you want during the month). Pluralsight is running the promotion through Sept 18th – so sign-up now to get access.  Once you are signed up you then have a month to watch the course. Hope this helps, Scott P.S. And if you are new to Twitter you can also optionally follow me: @scottgu

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  • How to install NPM behind authentication proxy on Windows?

    - by Tobias
    I need to run the latest version of Node and NPM on Windows. I installed Node 0.5.8 and downloaded the sources of NPM from GitHub. The steps I followed to install NPM were listed on its GitHub site but I have a problem running the following command: node cli.js install npm -gf but it fails with the following error message: Error: connect UNKNOWN at errnoException (net_uv.js:566:11) at Object.afterConnect [as oncomplete] (net_uv.js:557:18) System Windows_NT 5.1.2600 command "...\\Node\\bin\\node.exe" "...\\npm\\cli.js" "install" "npm" "-gf" cwd ...\npm node -v v0.5.8 npm -v 1.0.94 code UNKNOWN I think that this is a problem because I need authentication at my proxy to connect to the Internet. But I found no way to tell the installer to use my credentials for login. Is there a possibility to provide my proxy IP and login information to npm installation maybe via command-line arguments? I can provide the full log (but seems to have no more relevant information) using pastebin if needed.

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  • libssh2 and simultaneous connections

    - by Florian Margaine
    I'm writing a node.js C++ module using the C library libssh2. The module is supposed to be a bridge to connect to SSH over HTTPS. Right now, I'm still in the design/learning phase of v8 API and C++, and I have a design question: libssh2 is a C library, all its methods are global. From what I see in the examples, libssh2 can only handle one connection at a time. If I want to allow simultaneous connections to different SSH servers, do I have to fork a process to completely separate the libssh2 "instances", or is forking a thread enough? I don't know enough of the separation limit used there. Any idea on how to handle this is appreciated.

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  • What are the best practices for rapid prototyping using exclusively HTML/CSS/JS

    - by charlax
    I'm developing a prototype of a web application. I want to only use HTML, CSS and Javascript. I prefer to use my text editor and not having to learn (or pay, for that matter) a new tool like Axure. What would be, to your mind, the best practices? To me there are many qualities for a good prototype: Quickly developed Easy to improve Fair fidelity as regards UX (this disqualifies tools like Omnigraffle or PowerPoint that are more dedicated to wireframing) I trying to learn as quickly as possible, but I would like to know, based on your experience, on how you managed to be both quick and agile. Reference: http://www.boxesandarrows.com/view/prototyping-with

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  • does my js replace view?

    - by Milla Well
    I am writing a web application which is based on Codeigniter and jQuery. I primarily use ajax to call my controller functions and it turned out, that there are just 4 view*.php files, because most of my contoller functions return JSON data, which is processed in my jQuery. So my actual code is divided in kind of MVCC model: Codeigniter model (db, computations) Codeigniter controller (filtering, xss-cleaning, checking permissions, call model functions) jQuery controller (callback functions) jQuery view (adding/removing classes, appending elements,... ) So I violate the paradigm of not using the echo function in my Codeiginter controller and simply call echo json_encode($result); because it doesn't make any sense to me to create a view*.php file for one loc. Especially because all the regular view*.php stuff is covered in my jQuery view. I was wondering if I am missing something out, or if there is a way to integrate this jQuery-controller in my Codeigniter. I found some words on this topic, but this seems pretty handmade. Are there some neat solutions? Does a MVCC model make sense?

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  • HAProxy is caching the forwarding?

    - by shadow_of__soul
    i'm trying to set up a server structure for an application i'm building in Node.js with socket.io. My setup is: HAProxy frontend forward to -> apache2 as default backend (or nginx, is apache in this local test) -> node.js app if the url has socket.io in the request AND a domain name i have something like: global log 127.0.0.1 local0 log 127.0.0.1 local1 notice maxconn 4096 user haproxy group haproxy daemon defaults log global mode http maxconn 2000 contimeout 5000 clitimeout 50000 srvtimeout 50000 frontend all 0.0.0.0:80 timeout client 5000 default_backend www_backend acl is_soio url_dom(host) -i socket.io #if the request contains socket.io acl is_chat hdr_dom(host) -i chaturl #if the request comes from chaturl.com use_backend chat_backend if is_chat is_soio backend www_backend balance roundrobin option forwardfor # This sets X-Forwarded-For timeout server 5000 timeout connect 4000 server server1 localhost:6060 weight 1 maxconn 1024 check #forwards to apache2 backend chat_backend balance roundrobin option forwardfor # This sets X-Forwarded-For timeout queue 50000 timeout server 50000 timeout connect 50000 server server1 localhost:5558 weight 1 maxconn 1024 check #forward to node.js app The problem comes when i made a request to something like www.chaturl.com/index.html it load perfectly but fails to loads the socket.io files (www.chaturl.com/socket.io/socket.io.js) why it redirect to apache (and should redirect to the node.js app that serve the files). The weird thing is that if i access directly to the socket.io file, after refreshing a few times, it loads, so i suppose is "caching" the forwarding for the client when it makes the first request and reach the apache server. Any suggestion of how this can be solved? or what i can try or look about this?

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  • Event Framework for OO Architecture in JS

    A reusable event framework for all you javascript needs....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What are good JS libraries for game dev?

    - by acidzombie24
    If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but I am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (I know this exist but I don't know how easy it is to setup or use. But this isn't important to me. Its for the question).

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  • Invalid Html Response and JS Errors when you open your Application in Visual Studio 2013

    - by imran_ku07
     I was working on an application which uses Telerik controls. The application was working fine for a while. Suddenly, the application stopped working. I mean lot of my application pages becoming very very ugly. I found JavaScript errors on every Browser's console. When I check the page view-source, the generated HTML was messy and invalid. This was only happening with my local machine. If someone else on my network accesses my application pages, he will get the correct HTML and no JavaScript errors. My mind was blowing because the same page was generating invalid HTML(and JavaScript errors) when I access the page using a local browser but generate correct HTML(and no JavaScript errors) when someone else access my application page remotely. Then I realized that I the only change I made last was opening my application in Visual Studio 2013 RTM which I installed few days ago. I closed the Visual Studio 2013, everything work like a charm. Then I became100% sure that this is only happening due to new Visual Studio 2013 feature called Browser Link. I just open the application again and add this in web.config. Everything become fine Happy coding :)   <add key="vs:EnableBrowserLink" value="false" />

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  • Checking whether a specific key was pressed in enchantJS

    - by MxyL
    I am using enchantJS and would like to use the letters and numbers as well as numpad on a keyboard to do different things (eg: hotkeys). From this page http://users.csc.calpoly.edu/~foaad/enchant/guide/playerInput.html By default, enchant.js provides input listeners for six buttons: UP, DOWN, LEFT, RIGHT, A, and B. By default, the directions are bound to the arrow keys. Any of the six buttons may also be bound to any key with an ASCII value. We’ll address that later. So enchant provides the ability to bind keys to different input such as up, down, left, right...but how can I simply check whether the D or X key was pressed, and if so, perform certain actions based on that event?

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  • Why is Backbone.js a bad option in the Technology radar 2012 of thoughtworks?

    - by Cfontes
    In the latest Technology Radar 2012 they state that Backbone.js has pushed to far on it's MVC abstraction and say that Knockout.js or Angular.js should be used instead. I cannot get why they think that Backbone.js model is bad, for me it's just a way to create a standard so people can have some kind of roadmap to dev frontend JS without Spaghetti code. Also for me Angular and Knockout solve a different problem, I like both of them but having to code all MVC classes is something I think is kind of a rework. The thing is simple easy extendable and fast to learn, comes with a lot of goodies and is easy to combine with other Frameworks. (see Knockback.js) Can anybody tell me what made it so bad to their eyes ?

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  • Optimization of a Hybrid Pagination Scheme

    - by Kaustubh Karkare
    I'm working on a Web Application using node.js in which I'm building a partial copy of the database on the client-side to decrease the load on my server. Right now, I have a function like this (expressed as python-style pseudocode, but implemented in JavaScript): get(table_name,primary_key): if primary_key in cache[table_name]: return cache[table_name][primary_key] else: x = get_data_from_server(table_name,primary_key) # socket.io return cache[table_name][primary_key] = x While this scheme works perfectly well for caching individual rows, I'd like to extend it to support the creation of paginated tables ordered according to the primary_key, and loading additional data using the above function for only the current and possibly the adjacent pages. Now, I don't want to keep the list of primary keys on the server to be retrieved every time I need to change the page (which, for reasons beyond the scope here, will be very frequent), and keeping it on the client side, subject to real-time create/delete events from the server, doesn't seem that good an idea, even after compression (using ranges, instead of individual values). What is the best way to calculate which items are to be displayed on a random page, minimizing the space requirements & the need for communication with the server?

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  • Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

    - by Nikos
    With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the client when new bullets or the players ship moves and everything that behaves in a predetermined manner in the js client. It would be expected that positions would be the same in the browsers. Do you think you could trust browsers to do this? I feel that timings could differ between rendering loops and cause positions to get out of sync and might just get the server to maintain all the positions to make sure.

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  • Alternatives to JS in the browser: your experience [closed]

    - by Andrea
    In these days there are many projects whose aim is to bring new languages to the browser by compiling them to JavaScript. Among the others one can mention ClojureScript, CoffeScript, Dart, haXe, Emscripten, Amber Smalltalk. I understand that in part the response to this answer depends on the particular project. But, anyway: Have you tried any of them? Are these tentatives suitable for production sites? Should I want to try one of those, what are the downsides I should carefully evaluate? By the way, I expect the answer to be slightly misleading for CoffeeScript, since its semantics is very close to that of JavaScript, so I guess it should be easier to make it work seamlessly with the existing JavaScript ecosystem.

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  • What are deferred callbacks?

    - by tentimes
    I understand the idea of a callback, where I pass a function into another function and that function then uses the supplied function at will. I am struggling to understand deferred callbacks, even after googling it. Could someone provide a simple explanation please? I program in Ruby, but also know C/C++ a bit, but most of all I was a experienced assembly language programmer. So I am wondering is it a bit like a stack of callback addresses that get pop'd? I am hoping to learn jquery or node.js and these deferred callbacks seem integral to both. I understand basic threading principles (though mutex object makes my head hurt ;)

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  • How to synchronise the acceleration, velocity and position of the monsters on the server with the players?

    - by Nick
    I'm building an MMO using Node.js, and there are monsters roaming around. I can make them move around on the server using vector variables acceleration, velocity and position. acceleration = steeringForce / mass; velocity += acceleration * dTime; position += velocity * dTime; Right now I just send the positions over, and tell the players these are the "target positions" of the monsters, and let the monsters move towards the target positions on the client with a speed dependant on the distance of the target position. It works but looks rather strange. How do I synchronise these properly with the players without looking funny to them, taking into account the server lag? The problem is that I don't know how to make use of the correct acceleration/velocity values here; right now they just move directly in a straight line to the target position instead of accelerating/braking there properly. How can I implement such behaviour?

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  • Problem after installing node.js on Debian Lenny

    - by gmunk
    I managed to install node.js successfully on my machine but when invoking make test I get an error message: python tools/test.py --mode=release simple === release test-net-pingpong === Path: simple/test-net-pingpong server listening on 20989 localhost server listening on 20988 undefined Error: EAFNOSUPPORT, Address family not supported by protocol at net:1041:19 at dns:105:7 at EventEmitter._tickCallback (node.js:48:25) at node.js:176:9 I found out that EAFNOSUPPORT means that the OS does not support a particular protocol and a program tries to use it. So from what I can deduce my Debian does not have support for dns? Any help is appreciated!

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  • node.js on CentOS box is at v0.6.18, yum doesn't update or upgrade it. Why?

    - by ariestav
    I'm currently working with a CentOS box that has a version of node installed, when I do: nodejs -v I get v0.6.18 But I noticed on nodejs.org website, that the latest release is 0.8.12, so do: sudo yum update nodejs I get Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * base: centos-mirror.jchost.net * epel: fedora-epel.mirror.lstn.net * extras: centos.mirror.lstn.net * updates: centos.mirror.lstn.net Setting up Update Process No Packages marked for Update What's the deal? Why doesn't yum find the latest version of node? Do I have to download the .tar.gz from nodejs.org and install it that way?

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  • how do I add a texture to a triangle in three.js?

    - by Kae Verens
    I've created a scene which has many cubes, spheres, etc, in it, and have been able to apply textures to those primitives, but when I want to add a texture to a simple triangle, I'm totally lost. Here's the closest I've come to getting it right: var texture=THREE.ImageUtils.loadTexture('/f/3d-images/texture-steel.jpg'); var materialDecalRoof=new THREE.MeshBasicMaterial( { 'map': texture, 'wireframe': false, 'overdraw': true } ); var geometry = new THREE.Geometry(); geometry.vertices.push(new THREE.Vector3(tentX/2+1, tentY, tentZ/2+1)); geometry.vertices.push(new THREE.Vector3(0, tentT, 0)); geometry.vertices.push(new THREE.Vector3(0, tentT, 0)); geometry.vertices.push(new THREE.Vector3(-tentX/2-1, tentY, tentZ/2+1)); geometry.faces.push(new THREE.Face4(0, 1, 2, 3)); geometry.faceVertexUvs[0].push([ new THREE.UV(0, 0), new THREE.UV(0, 0), new THREE.UV(0, 0), new THREE.UV(0, 0) ]); geometry.computeFaceNormals(); geometry.computeCentroids(); geometry.computeVertexNormals(); var mesh= new THREE.Mesh( geometry, materialDecalRoof); scene.add(mesh); This does not work. All i get is a flickering triangle (when the scene is moved) where an image should be. To test this, go to https://www.poptents.eu/3dFrame.php, upload an image in the Roof section, and drag the view to see the roof flicker. Does anyone know what I'm doing wrong here?

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  • Static Javascript files not loaded in Express app

    - by Dave Long
    I have an express app that has a bunch of static javascript files that aren't being loaded even though they are registered in my app.js file. Even public scripts (like jQuery: http://ajax.googleapis.com/ajax/libs/jquery/1.6.3/jquery.min.js) aren't processing. I can see the script tags in the generated html, but none of the functionality runs and I can't see the files loading in the web inspector. Here is the code that I have: app.js var express = require('express') var app = module.exports = express.createServer(); // Configuration var port = process.env.PORT || 3000; app.configure(function(){ app.set('views', __dirname + '/views'); app.set('view engine', 'jade'); app.use(express.bodyParser()); app.use(express.methodOverride()); app.use(app.router); app.use(express.static(__dirname + '/public')); }); app.configure('development', function(){ app.use(express.errorHandler({ dumpExceptions: true, showStack: true })); }); app.configure('production', function(){ app.use(express.errorHandler()); }); // Routes app.get('/manage/new', function(req, res){ res.render('manage/new', { title: 'Create a new widget' }); }) app.listen(port); console.log("Express server listening on port %d in %s mode", app.address().port, app.settings.env); /views/manage/layout.jade !!! 5 html(lang="en") head title= title link(rel="stylesheet", href="/stylesheets/demo.css") link(rel="stylesheet", href="/stylesheets/jquery.qtip.css") script(type="text/javascript", href="http://ajax.googleapis.com/ajax/libs/jquery/1.6.3/jquery.min.js") body!= body script(type="text/javascript", href="/javascripts/jquery.formalize.js") script(type="text/javascript", href="/javascripts/jquery.form.js") script(type="text/javascript", href="/javascripts/jquery.qtip.js") script(type="text/javascript", href="/javascripts/formToWizard.js") script(type="text/javascript", href="/javascripts/widget.js") /views/manage/new.jade h1= title div(style="float:left;") form(action="/manage/generate", method="post", enctype="multipart/form-data", name="create-widget") .errors fieldset legend Band / Album Information fieldset legend Social Networks fieldset legend Download All of my javascript files are stored in /public/javascripts and all of my static CSS files are being served up just fine. I'm not sure what I've done wrong.

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  • how to convert a 2d path to a 3d shape in Three.js?

    - by VirtualWorld
    i need to have the 3d of this: http://jsfiddle.net/dAdKm/ but when i use this code: var shape = new THREE.Shape(); shape.moveTo(20,20); shape.bezierCurveTo(20, 100, 150, 100, 150, 20); shape.moveTo(20,20); shape.lineTo(20, 100); shape.lineTo(150, 100); shape.lineTo(150, 20); var shape3d = shape.extrude(extrudeSettings); var shapePoints = shape.createPointsGeometry(); var shapeSpacedPoints = shape.createSpacedPointsGeometry(); var material = new THREE.MeshBasicMaterial({ color: 0x0000ff }); var shapeMesh = new THREE.Mesh(shape3d, material); the result is not same as 2d context result, why? what is the problem?

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  • asynchronous .js file loading syntax

    - by taber
    Hi, I noticed that there seems to be a couple of slightly different syntaxes for loading js files asynchronously, and I was wondering if there's any difference between the two, or if they both pretty much function the same. I'm guessing they work the same, but just wanted to make sure one method isn't better than the other for some reason. :) Method One (function() { var d=document, h=d.getElementsByTagName('head')[0], s=d.createElement('script'); s.type='text/javascript'; s.src='/js/myfile.js'; h.appendChild(s); })(); /* note ending parenthesis and curly brace */ Method Two (Saw this in Facebook's code) (function() { var d=document, h=d.getElementsByTagName('head')[0], s=d.createElement('script'); s.type='text/javascript'; s.async=true; s.src='/js/myfile.js'; h.appendChild(s); }()); /* note ending parenthesis and curly brace */

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