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  • Wireless not detected on an hp Pavilion g6

    - by Earl Larson
    I just bought an HP Pavilion g6 laptop and I installed Natty Narwhal alongside Windows 7. In Windows 7, my WiFi works perfect but in Ubuntu it absolutely (no matter what I do) won't detect my home WiFi network. Here is the output of "lspci": earl@ubuntu:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS880 Host Bridge 00:01.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 0) 00:05.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 1) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:11.0 SATA controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 42) 00:14.1 IDE interface: ATI Technologies Inc SB7x0/SB8x0/SB9x0 IDE Controller (rev 40) 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:16.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:16.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control 01:05.0 VGA compatible controller: ATI Technologies Inc M880G [Mobility Radeon HD 4200] 01:05.1 Audio device: ATI Technologies Inc RS880 Audio Device [Radeon HD 4200] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 03:00.0 Network controller: Ralink corp. Device 5390 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5209 (rev 01) earl@ubuntu:~$

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  • Memory Issues When DOM Parsing A Large XML File on Android Devices

    - by tonyc
    Hey awesome SO users, I have an Android application that parses an XML file for users and displays results in a much more mobile friendly format. The app works great for most users, but some users have lots and lots of data and the app crashes on them because it runs out of memory. Is there any way I have a DOM style XML parser quit parsing data after a certain amount of parsing? I only need the first 30 or so elements so it would make the application much more efficient. I'd like to use a SAX or pull parser instead, but the XML I'm parsing is not valid and I have no control over it. Unless anyone has some good SAX solutions that let me parse messy, invalid XML, I think DOM is the only way to go. Thanks for reading!

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  • SMS Gateway Devices

    - by u07ch
    Can anyone recommend a good SMS Gateway device that sends and receives messages and has a reasonable API. We are looking for a hardware device that a Sim Card and works with Windows / .Net. I am working with about 50 different countries (Right now 50 will only become more in the future) and dealing with that many SMS suppliers and their various methods for billing and sending / responding to messages is proving unmanageable. It may be much easier to have a single method and call it by country. We do bulk send messages but from the logs this is at most 500 messages at a time (though it could be up-to about 1500 at a time) - mostly its small numbers far less than 500 messages. Ideally would like to get message delivery data and error handling type messages back from the device. I am not interested in a hosted solution unless it has the ability to receive a message to a local number in EVERY country.

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  • Determine which mouse was clicked (multiple mice devices) in .NET

    - by Morten K
    Hi, I want to detect when my touchpad is clicked! I normally use a usb mouse, so I don't use the touchpad for anything. Instead I'd like to make it possible to perform an action in .NET, when the touchpad is clicked. This way I can use it as a shortcut: One tap and something cool happens. Is this possible, and if yes, any clue how? I'd prefer if it could be working in VB.NET or C#. My theory is that I'd have to make a mousehook, which then somehow determines which device the click is coming from. If the click is determined to be from the touchpad, then cancel the click and doWhatever(). Thanks!

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  • Auto-run script when iPad plugged in

    - by oldmankit
    The way that Ubuntu handles documents on the iPad is awesome (without any configuration required). It beats windows, even after you install iTunes. I want to have the documents in certain iPad apps automatically synced into my Dropbox directory whenever the iPad is connected by USB. The syncing is easy; getting the script to run is not. I have already read the information in various (very out-of-date) tutorials. The best I could find was here: http://askubuntu.com/a/25091/16157 I used lsusb, with the following results: Bus 002 Device 012: ID 05ac:12a2 Apple, Inc. (Please note that when an iPad is connected, Ubuntu seems to mount it to two different mount points: one for "Documents" and one for the whole iPad filesystem. They are both mounted in ~/.gvfs) I have created the following file /etc/udev/rules.d/96-ipad_sync.rules ACTION=="add", ATTRS{idVendor}=="05ac", ATTRS{idProduct}=="12a2", RUN+="/home/kit/bin/jobdone2" I want it to run a test script (which sleeps for five seconds then plays an mp3 file. The test script works, and I have typed the location correctly). So far, when I plug the iPad in, nothing happens. Yes, I waited five seconds. This is the output I get from typing udevadm monitor –env KERNEL[29348.114010] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4 (usb) KERNEL[29348.114844] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0 (usb) KERNEL[29348.129118] remove /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0 (usb) KERNEL[29348.130699] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:4.0 (usb) KERNEL[29348.130845] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:4.1 (usb) KERNEL[29348.130909] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:4.2 (usb) UDEV [29348.163861] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4 (usb) UDEV [29348.170390] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0 (usb) UDEV [29348.171521] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:4.1 (usb) UDEV [29348.172230] remove /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0 (usb) UDEV [29348.172890] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:4.2 (usb) UDEV [29348.175645] add /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:4.0 (usb)

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • Controlling usb devices from a droid?

    - by user324721
    Anyone know where I can find information on how I can control the USB port on a Droid running Android 2.0? I want to know how to either initialize the USB port or send data across it vi a program. I want to be able to atatch a device to the USB port to act as a switch to control a microservo. So when I said "send data" across the port, I just need to be able to energize the transmit pin on the USB to turn the servo on. Thanks ahead, Tom

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  • AudioRecord problems with non-HTC devices

    - by Marc
    I'm having troubles using AudioRecord. An example using some of the code derived from the splmeter project: private static final int FREQUENCY = 8000; private static final int CHANNEL = AudioFormat.CHANNEL_CONFIGURATION_MONO; private static final int ENCODING = AudioFormat.ENCODING_PCM_16BIT; private int BUFFSIZE = 50; private AudioRecord recordInstance = null; ... android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, FREQUENCY, CHANNEL, ENCODING, 8000); recordInstance.startRecording(); short[] tempBuffer = new short[BUFFSIZE]; int retval = 0; while (this.isRunning) { for (int i = 0; i < BUFFSIZE - 1; i++) { tempBuffer[i] = 0; } retval = recordInstance.read(tempBuffer, 0, BUFFSIZE); ... // process the data } This works on the HTC Dream and the HTC Magic perfectly without any log warnings/errors, but causes problems on the emulators and Nexus One device. On the Nexus one, it simply never returns useful data. I cannot provide any other useful information as I'm having a remote friend do the testing. On the emulators (Android 1.5, 2.1 and 2.2), I get weird errors from the AudioFlinger and Buffer overflows with the AudioRecordThread. I also get a major slowdown in UI responsiveness (even though the recording takes place in a separate thread than the UI). Is there something apparent that I'm doing incorrectly? Do I have to do anything special for the Nexus One hardware?

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  • Using protocol buffers for a comprehensive data strategy for Windows Mobile devices

    - by Steve
    I have started reading some of the posts related to protocol buffers. The serialization method seems very appropriate for the transfer of data to and from web servers. Has anyone considered using a method like this to save and retrieve data on the mobile device itself? (i.e. a replacement for a traditional database / orm layer) Where would the data be persisted? How would the data be queried? Would it make sense to store the data in a traditional database (SqlCE or SqlLite) with a few "searchable" columns and then one column for the serialized data? Thoughts? Am I out on a limb here? Thank you!

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  • How do CUDA devices handle immediate operands?

    - by Jack Lloyd
    Compiling CUDA code with immediate (integer) operands, are they held in the instruction stream, or are they placed into memory? Specifically I'm thinking about 24 or 32 bit unsigned integer operands. I haven't been able to find information about this in any of the CUDA documentation I've examined so far. So references to any documents on specific uarch details like this would be perfect, as I don't currently have a good model for how CUDA works at this level.

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • Installing app on Devices(iPhone/iPod)

    - by Shakti
    Hi, I have developed an application for iPhone and iPod touch. Now i want to install that app on the device. I have created a provisioning profile for the particular device. My query is that, now to install the app on a device I have to add the provisioning profile of that device to xcode and after selecting the developer in build option in project info pane i build the project and send the build and provisioning profile to the user. Is there any to install the app without doing the above task of building the project with the provisioning profile. Means i have a build of an app and a newly downloaded provisioning profile. I will send the user both build and profile in a zip file. will the user be able to install the app on his/her device?

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  • How to write my own download manager using Objective C for iOS devices

    - by Saurabh
    I am writing a download manager for iPhone using objective C. I am using ASIHTTP framework and its working great. But my problem is I am not able to download from file sharing sites like filesonic, rapidshare, hotfile etc. I want to know how can I get download (actual download) url from these sites, or at least how these sites are hiding this info (and where), so I can get that somehow... Is there any open source library or framework to help me with this? How firefox or other desktop browser get this link? Any help will be much appreciated! Update 1 : I don't want to bypass their advertising and revenue streams. Almost all file sharing companies also provide free downloads with low bandwidth, I only want to use that service. there are many download managers available now for iPhone like - "Downloads Lite". I just want to build a similar functionality.

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  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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  • Disposing a dialog in touch devices in lwuit

    - by MANISH
    I am displaying a dialog when a user touches the screen and want the dialog to dispose when the user touches anywhere outside the dialog.i have set setDisposeWhenPointerOutOfBounds() to true though by default it is...n hav written the following code in pointerReleased() event but whenever the user touches the screen outside of dialog the dialog disposes but not without executing the code that shud be executed only wen the x,y are within the dialog....plz help me out....ne1... public void pointerReleased(int x, int y) { dispose(); if (contains(x, y)) { actionCommand((cmds[l.getSelectedIndex()])); } }

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  • Transferring data to (Windows) Mobile Devices

    - by Ritu
    I created an app for Windows Mobile 6.5 and am fairly happy with it. However, if anyone else need to use this app, they will have to transfer an initial file (txt or csv) to the device. For a developer this isn't a problem but is this too much to ask of an end user? Granted, they will want to move (sync) data back to their desktop after the device's data have been updated. So how do other apps solve this problem? Do I need to provide some kind of syncing software?

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  • UIWebView goBack method acts differently on different devices

    - by maxpower
    First Device: 8gb 2nd gen Version: 3.1.3 (7E18) Model: MB528LL Second Device: 32gb 3rd gen Version: 3.1.3 (7E18) Model: MC008LL When I call goBack on the 8gb device, shouldStartLoadWithRequest:navigationType: is called When I call goBack on the 32gb device, shouldStartLoadWithRequest:navigationType: is not called I am not doing any caching (not like it works anyway). To make sure it wasn't caching I removed any possible caching via the request object's cache policy and removing all cache whenever webViewDidFinishLoading is called. Same app, same url, everything is the same but the device itself. Why? FYI: shouldStartLoadWithRequest:navigationType: is called on the simulator when goBack is called

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  • Setting up padding for websites in mobile devices

    - by ambrelasweb
    I had finished this website a while ago but something happened to it and I've now spent all day fixing it and getting it back from scratch as my backup wasn't correctly done. I don't quite understand what it's doing as I've done this technique on many other websites with no troubles, maybe I've looked at this website too long? Here is the website. I'm wanting to put some space on the left and right hand side, however I dont just have one container as I was needing the dark grey bar at 100% of the screen and always under the banner no matter where it was. So there are 4 "containing" divs that I want to have the space. I've placed soem CSS3 media queries in but now I'm getting a gap to the right. I was thinking it was because my background mages are going all the way across but they set at 100% so I'm just not understanding whats going on. It's somethign simple, I'm not seeing it right now.. This is what I have for the media queries /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { #header, #banner, #main, #footer-widget-area { padding: 0 2em 0 2em; } } This is what t looks like on my iPhone Any advice is helpful and appreciated.

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  • Issue with webview with emulator and some devices Android

    - by Yasir Khan
    I am developing an application that is focuses on on WebView i am loading map from a webpage and calling subsequent java script request on it but i do not know what is happening with Galaxy Tab 7' and my emulator too after running well first time if i visit the application again its just showing blank page. Code: mMapView = (WebView) findViewById(R.id.mapview); mMapView.clearCache(true); mMapView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mMapView.getSettings().setJavaScriptEnabled(true); mMapView.loadUrl(mapurl); mMapView.setWebViewClient(new WebViewClient() { public void onPageFinished(WebView view, String url) { Log.e("Page loading","Url is :"+url); } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { // TODO Auto-generated method stub view.loadUrl(url); return true; } }); initially i thought its a cache problem and i added clearcache() without any help. :-(

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  • External USB devices to Android phones?

    - by Doughy
    I would like to use Android phones as a way to do some processing and visualization of a sensor that would be attached to the USB port on the phone. The sensor would plug into the micro/mini USB, and then I would need to read the incoming data from the USB serial port. Is this possible? I have heard of people using Android to steer robots and other applications, but I have never seen Android being used as a host for a USB sensor. I can't seem to find any official documentation on the subject either, but it seems like it would be a very useful tool. Any thoughts, links, or information on this matter? Thanks.

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  • Application not showing up in Google Play for 4.x devices

    - by Zargle
    I recently posted about the Play store not letting me publish my app without a minSdkVersion, but whenever I set it to anything above "1" my app just doesn't work (minSdkVersion breaking program). So this guy suggested to just set my minSdkVersion to 1, which worked. But now when I submitted my app even though the developer site says: API level: 1-16+ Supported screens: normal-xlarge OpenGL textures: all But the app only shows it supports Android under 4.x, I developed it on my 4.0.4 device. I tried searching around and I found that some people have problems with services messing up the phones it supports, so I deleted all of my services, because I don't really need any for this version of the app to submit. And it still didn't work. So I don't know what else to do, here is my AndroidManifest.xml if it helps... I've been trying to figure out why my application isn't working for a week now, still nothing. I have tried setting a targetSdkVersion to something like 14, my application still breaks. I cleaned out my code, taking everything out of the already short, 200 lines, application, and it still isn't working. Is there something I can't use in an android application 4.0 that I am using in my application? or is it just my AndroidManifest? Thank you so much! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unparalleledsoftware.app.list" android:versionCode="5" android:versionName="2.02" > <uses-sdk android:minSdkVersion="1" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I should note,I am using the Theme.Holo.Light, but even if I change it to DeviceDefault it doesn't work. Edit: I googled the app on my friends Samsung Galaxy S3 (it didn't show up in the Play Store on his phone), when I installed by googling the app and hitting the "install" button on google and it opened in the Google Play store and was able to install. When I did the same on my phone, Galaxy Note, it opened in the Google Play Store, but then said "Not compatible." Why? They are both on the same version of OS. Why is mine not compatible, nor the One X compatible, but the Samsung Galaxy S3 worked...? Edit: I get these errors/problems when compiling with a targetSdkVersion, http://pastebin.com/mxgWNLdM

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  • Access USB devices through Delphi in Windows XP standard

    - by Lex Dean
    I'm into pis18f's and Delphi Support out their is for everything but Delphi from my point of view as a hobbyist and many like me Delphi connecting to a pic's has many advantages I write in Mikro Pascal I'm fully familiar with MSDN and connecting to windows The small/medium programs out their made in Delphi is enormous think what that can do for pics. This project needs to me written to connect to old windows XP in kernel mode I think and not SP2 or SP3 dependent as thats all you can buy now. I would like it to be a Delphi DCU file for delphi simplisity But I expect some how it to be a DLL in the end. Can any one out their help me with any advice please Email:- lexdeanair At hotmail.com

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