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  • PHP arrays - How to 1-dimensional array into nested multidimensional array?

    - by sombe
    When retrieving a hierarchical structure from MySQL (table with one ID column and one PARENT column signifying the hierarchical relationships), I map the result into an enumerated array as follows (for this example the numbers are arbitrary): Array ( [3] => Array ( [7] => Array () ), [7] => Array ( [8] => Array () ) ) Notice 3 is the parent of 7, and 7 is the parent of 8 (this could go on and on; and any parent could have multiple children). I wanted to shrink this array into a nested multidimensional array as follows: Array ( [3] => Array ( [7] => Array ( [8] => Array () ) ) ) That is, each NEW id is automatically assigned an empty array. Regardless, any ID's children will be pushed into their parent's array. Take a look at the following illustration for further clarification: This will probably result in a complicated recursive operation, since I always have to check whether a parent with any certain ID already exists (and if so, push the value into its array). Is there a built-in php function that can assist me with this? Do you have any idea as to how to go about constructing this? For what it's worth I'm using this to built a navigation bar in wordpress (which can contain categories, subcategories, posts... essentially anything).

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  • How to fill two-dimensional array using java enhanced loop?

    - by Shark
    Basically, I am trying this, but this only leaves array filled with zeros. I know how to fill it with normal for loop (such as for (int i = 0; i < array.length; i++) and so on), but why is my variant is not working? Any help would be appreciated. char[][] array = new char[x][y]; for (char[] row : array) for (char element : row) element = '~';

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  • (Rails) Creating multi-dimensional hashes/arrays from a data set...?

    - by humble_coder
    Hi All, I'm having a bit of an issue wrapping my head around something. I'm currently using a hacked version of Gruff in order to accommodate "Scatter Plots". That said, the data is entered in the form of: g.data("Person1",[12,32,34,55,23],[323,43,23,43,22]) ...where the first item is the ENTITY, the second item is X-COORDs, and the third item is Y-COORDs. I currently have a recordset of items from a table with the columns: POINT, VALUE, TIMESTAMP. Due to the "complex" calculations involved I must grab everything using a single query or risk way too much DB activity. That said, I have a list of items for which I need to dynamically collect all data from the recordset into a hash (or array of arrays) for the creation of the data items. I was thinking something like the following: @h={} e = Events.find_by_sql(my_query) e.each do |event| @h["#{event.Point}"][x] = event.timestamp @h["#{event.Point}"][y] = event.value end Obviously that's not the correct syntax, but that's where my brain is going. Could someone clean this up for me or suggest a more appropriate mechanism by which to accomplish this? Basically the main goal is to keep data for each pointname grouped (but remember the recordset has them all). Much appreciated. EDIT 1 g = Gruff::Scatter.new("600x350") g.title = self.name e = Event.find_by_sql(@sql) h ={} e.each do |event| h[event.Point.to_s] ||= {} h[event.Point.to_s].merge!({event.Timestamp.to_i,event.Value}) end h.each do |p| logger.info p[1].values.inspect g.data(p[0],p[1].keys,p[1].values) end g.write(@chart_file)

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  • Anyone Know a Great Sparse One Dimensional Array Library in Python?

    - by TheJacobTaylor
    I am working on an algorithm in Python that uses arrays heavily. The arrays are typically sparse and are read from and written to constantly. I am currently using relatively large native arrays and the performance is good but the memory usage is high (as expected). I would like to be able to have the array implementation not waste space for values that are not used and allow an index offset other than zero. As an example, if my numbers start at 1,000,000 I would like to be able to index my array starting at 1,000,000 and not be required to waste memory with a million unused values. Array reads and writes needs to be fast. Expanding into new territory can be a small delay but reads and writes should be O(1) if possible. Does anybody know of a library that can do it? Thanks!

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  • How do I pass a multi-dimensional array as a GET parameter in PHP?

    - by Onema
    I have the following code. $connect = new Connection (); $response = $connect->putFile($fileName, $destination); header("Location: /test.php?response=" . $response); When I invoke header with the response, the file will stop execution, but I will have no error in the console... I am thinking maybe this array needs to be encoded for the url? if that is the case how? Thank you

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  • What's the best way to implement one-dimensional collision detection?

    - by cyclotis04
    I'm writing a piece of simulation software, and need an efficient way to test for collisions along a line. The simulation is of a train crossing several switches on a track. When a wheel comes within N inches of the switch, the switch turns on, then turns off when the wheel leaves. Since all wheels are the same size, and all switches are the same size, I can represent them as a single coordinate X along the track. Switch distances and wheel distances don't change in relation to each other, once set. This is a fairly trivial problem when done through brute force by placing the X coordinates in lists, and traversing them, but I need a way to do so efficiently, because it needs to be extremely accurate, even when the train is moving at high speeds. There's a ton of tutorials on 2D collision detection, but I'm not sure the best way to go about this unique 1D scenario.

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  • Working with three dimensional data in an HTML (ASP.NET) table.

    - by ProfK
    I am working on the prototype for a scheduling application on an intranet system. The application is for scheduling and tracking promotional workers at various locations on various dates (hence location, date, workers dimensions). Currently, only for prototyping, I am generating a data table of location/date, and from this I iteratively build an HTML table (asp:Table control). On visiting each cell, I query for people working that location-date and populate the cell accordingly. This is very inefficiant, and will at worst be improved by querying cached data for the whole location/date grid. I'm looking around for established patterns and techniques for dealing with scenarios like this in HTML in general, maybe a visualisation library for jQuery or something, and for ASP.NET in particular, maybe a library for implementation on a GridView etc. Am I going in the right direction with this, and if so, what recomendations are there regarding the previous paragraph?

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  • database modeling for google app engine for multiple revison of entity.

    - by iamgopal
    hi, in my application ( kind of wiki clone ) - an article is frequently changing. and i need to track all changes that are done on that article. { text only. } one crude way i have done it, is to add a datetime property and create a new entity everytime something change. which is too much database wasting. { and also un-necessary index waste too. } and also need to re-create parent-child and entity relationships. i also have log which can show changes -- but i want some thing easier , so that jumping from one version to another version could be easier. ideas ? thanks.

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  • How do I efficiently locate key-value pairs in a multi-dimensional PHP array?

    - by Kyle Noland
    I have an array in PHP as a result of the following query to a Wordpress database: SELECT * FROM wp_postmeta WHERE post_id = :id I am returned a multidimensional array that looks like this: Array ( [0] => Array ( [meta_id] => 380 [post_id] => 72 [meta_key] => _edit_last [meta_value] => 1 ) ... etc. What is the best way to find a particular key-value pair in this array? For instance, how would I located the row where [meta_key] = event_name so that I can extract that same row's [meta_value] value into a PHP variable? I realize I could turn this into many individual MySQL queries. Does anyone have an opinion of the efficiency of doing 10 SQL queries in a row rather than searching the array 10 times? I would think since the array is in memory, that will be the fastest method to find the values I need. Alternatively, is there a better way to query the database from the beginning so that my result set is formatted in a way that is easier to search?

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  • How to fill a two Dimensional ArrayList in java with Integers?

    - by eNetik
    I have to create a 2d array with unknown size. So I have decided to go with a 2d ArrayList the problem is I'm not sure how to initialize such an array or store information. Say I have the following data 0 connects 1 2 connects 3 4 connects 5 ....etc up to a vast amount of random connections and I want to insert true(1) into [0][1], true(1) into [2][3], true(1) into [4][5]. Can the array automatically update the column/rows for me Any help is appreciated thanks

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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  • Main purpose of this task is to calculate volumes and surface areas of three dimensional geometric shapes like, cylinders, cones.

    - by Csc_Girl_Geek
    In Java Language Design your classes as below introducing: an Interface named “GeometricShapes” an abstract class named “ThreeDShapes” two child classes of ThreeDShapes: Cylinders and Cones. One test class names “TestShapes” Get the output for volumes and surface areas of cylinders and cones along with respective values of their appropriate input variables. Try to use toString() method and array. Your classes should be designed with methods that are required for Object-Oriented programming. So Far I Have: package Assignment2; public interface GeometricShapes { public void render(); public int[] getPosition(); public void setPosition(int x, int y); } package Assignment2; public abstract class ThreeDShapes implements GeometricShapes { public int[] position; public int[] size; public ThreeDShapes() { } public int[] getPosition() { return position; } public void setPosition(int x, int y) { position[0] = x; position[1] = y; } } package Assignment2; public class Cylinders extends ThreeDShapes { public Cylinder() { } public void render() { } } I don't think this is right and I do not know how to fix it. :( Please help.

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  • How to display a jQuery and Javascript generated 2 dimensional array in HTML?

    - by user1730439
    I am trying to create a table of 100 random numbers, the random numbers are from 0 to 100. I need to display the 100 random numbers as a 10 by 10 matrix in HTML, using JS and jQuery. The code that I have been working on displays the last array 10 times. Here is the code: <html> <head> <title>My Web Page</title> <script type = "text/javascript" src = "http://code.jquery.com/jquery-1.8.2.min.js" /> </script> </head> <body> <h1 id = "randData">Randomize Data</h1> <button id = "myRandomizeBtn">Randomize</button> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> </body> <script type="text/javascript"> $("#myRandomizeBtn").bind("click",randomizeHandler); function randomizeHandler(evt) { var n = 10; var data = new Array(); for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { data[i,j] = Math.floor(100*Math.random()); $("p").text(data); } $("br").text(data); } } </script> </html>

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  • How to implement physical effect, perspective effect on Android

    - by asedra_le
    I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a coin put in three-dimensional that have coordinates at A(x,y,z). I throw that point ahead, after 1/100 second, that coin move from A(x,y,z) to A'(x',y',z'). By this way, I have two problems need to solve. Determine the formulas can be used to compute the coordinates of the coin at time t. This problem is under-researching. I have no idea to solve this problem. Mapping three-dimensional points to a two-dimensional and use those new coordinates (a two-dimensional coordinates) to draw our coin on screen. I have found two solutions for this problem: Orthographic projection & Perspective projection However, my old friend said that OpenGL supports to solve problems like my problems. Any body have experiences about my problems? Help me please :) Thank for reading my question.

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  • Apress Deal of the Day - 17/March/2011

    - by TATWORTH
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Today’s $10 Deal of the day at http://www.apress.com/info/dailydeal  is  Beginning SQL Server Modeling: Model-Driven Application Development in SQL Server 2008 Get ready for model-driven application development with SQL Server Modeling! This book covers Microsoft's SQL Server Modeling (formerly known under the code name "Oslo") in detail and contains the information you need to be successful with designing and implementing workflow modeling.

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • Importing data from file to array

    - by stamp
    I have 2 dimensional table in file, which look like this: 11, 12, 13, 14, 15 21, 22, 23, 24, 25 I want it to be imported in 2 dimensional array. I wrote this code: INTEGER :: SMALL(10) DO I = 1, 3 READ(UNIT=10, FMT='(5I4)') SMALL WRITE(UNIT=*, FMT='(6X,5I4)') SMALL ENDDO But it imports everything in one dimensional array.

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  • Dimensions of a collection, and how to traverse it in an efficient, elegant manner

    - by Bruce Ferguson
    I'm trying to find an elegant way to deal with multi-dimensional collections in Scala. My understanding is that I can have up to a 5 dimensional collection using tabulate, such as in the case of the following 2-Dimensional array: val test = Array.tabulate[Double](row,col)(_+_) and that I can access the elements of the array using for(i<-0 until row) { for(j<-0 until col) { test(i)(j) = 0.0 } } If I don't know a priori what I'm going to be handling, what might be a succinct way of determining the structure of the collection, and spanning it, without doing something like: case(Array(x)) => for(i<-1 until dim1) { test(i) = 0.0 } case(Array(x,y)) => for(i<-1 until dim1) { for(j<-1 until dim2) { test(i)(j) = 0.0 } } case(Array(x,y,z)) => ... The dimensional values n1, n2, n3, etc... are private, right? Also, would one use the same trick of unwrapping a 2-D array into a 1-D vector when dealing with n-Dimensional objects if I want a single case to handle the traversal? Thanks in advance Bruce

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  • Visio Forward Engineer Addin for Office 2010

    - by AlbertoFerrari
    Most of my database model are written with Visio. I don’t want to start a digression whether Visio is good or not to build a simple data model: Visio is enogh for my modeling needs and customers love its colours and the ability to open the model with Office when I need to discuss it with them. When I have finished modeling, I generate the database and everything works fine. Nevertheless, Microsoft seems not to like the forward engineer capabilities of Visio. The last release that supports forward...(read more)

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  • Bohemia Interactive's bio2s format

    - by Jaime Soto
    Does anyone have specifications for the bio2s scripting language from Bohemia Interactive? They develop Operation Flashpoint, Armed Assault (ArmA), and Virtual Battlespace. These scripts are sometimes called O2 or Oxygen scripts and are used in their terrain and modeling tools. Oxygen is Bohemia Interactive's modeling tool. I found additional examples of the format in this VBS2 tutorial and this ArmA forum thread. EDIT: I clarified the purpose of the bio2s format and provided some links to examples.

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  • Scheduling thread tiles with C++ AMP

    - by Daniel Moth
    This post assumes you are totally comfortable with, what some of us call, the simple model of C++ AMP, i.e. you could write your own matrix multiplication. We are now ready to explore the tiled model, which builds on top of the non-tiled one. Tiling the extent We know that when we pass a grid (which is just an extent under the covers) to the parallel_for_each call, it determines the number of threads to schedule and their index values (including dimensionality). For the single-, two-, and three- dimensional cases you can go a step further and subdivide the threads into what we call tiles of threads (others may call them thread groups). So here is a single-dimensional example: extent<1> e(20); // 20 units in a single dimension with indices from 0-19 grid<1> g(e);      // same as extent tiled_grid<4> tg = g.tile<4>(); …on the 3rd line we subdivided the single-dimensional space into 5 single-dimensional tiles each having 4 elements, and we captured that result in a concurrency::tiled_grid (a new class in amp.h). Let's move on swiftly to another example, in pictures, this time 2-dimensional: So we start on the left with a grid of a 2-dimensional extent which has 8*6=48 threads. We then have two different examples of tiling. In the first case, in the middle, we subdivide the 48 threads into tiles where each has 4*3=12 threads, hence we have 2*2=4 tiles. In the second example, on the right, we subdivide the original input into tiles where each has 2*2=4 threads, hence we have 4*3=12 tiles. Notice how you can play with the tile size and achieve different number of tiles. The numbers you pick must be such that the original total number of threads (in our example 48), remains the same, and every tile must have the same size. Of course, you still have no clue why you would do that, but stick with me. First, we should see how we can use this tiled_grid, since the parallel_for_each function that we know expects a grid. Tiled parallel_for_each and tiled_index It turns out that we have additional overloads of parallel_for_each that accept a tiled_grid instead of a grid. However, those overloads, also expect that the lambda you pass in accepts a concurrency::tiled_index (new in amp.h), not an index<N>. So how is a tiled_index different to an index? A tiled_index object, can have only 1 or 2 or 3 dimensions (matching exactly the tiled_grid), and consists of 4 index objects that are accessible via properties: global, local, tile_origin, and tile. The global index is the same as the index we know and love: the global thread ID. The local index is the local thread ID within the tile. The tile_origin index returns the global index of the thread that is at position 0,0 of this tile, and the tile index is the position of the tile in relation to the overall grid. Confused? Here is an example accompanied by a picture that hopefully clarifies things: array_view<int, 2> data(8, 6, p_my_data); parallel_for_each(data.grid.tile<2,2>(), [=] (tiled_index<2,2> t_idx) restrict(direct3d) { /* todo */ }); Given the code above and the picture on the right, what are the values of each of the 4 index objects that the t_idx variables exposes, when the lambda is executed by T (highlighted in the picture on the right)? If you can't work it out yourselves, the solution follows: t_idx.global       = index<2> (6,3) t_idx.local          = index<2> (0,1) t_idx.tile_origin = index<2> (6,2) t_idx.tile             = index<2> (3,1) Don't move on until you are comfortable with this… the picture really helps, so use it. Tiled Matrix Multiplication Example – part 1 Let's paste here the C++ AMP matrix multiplication example, bolding the lines we are going to change (can you guess what the changes will be?) 01: void MatrixMultiplyTiled_Part1(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M, N, vC); 07: parallel_for_each(c.grid, 08: [=](index<2> idx) restrict(direct3d) { 09: 10: int row = idx[0]; int col = idx[1]; 11: float sum = 0.0f; 12: for(int i = 0; i < W; i++) 13: sum += a(row, i) * b(i, col); 14: c[idx] = sum; 15: }); 16: } To turn this into a tiled example, first we need to decide our tile size. Let's say we want each tile to be 16*16 (which assumes that we'll have at least 256 threads to process, and that c.grid.extent.size() is divisible by 256, and moreover that c.grid.extent[0] and c.grid.extent[1] are divisible by 16). So we insert at line 03 the tile size (which must be a compile time constant). 03: static const int TS = 16; ...then we need to tile the grid to have tiles where each one has 16*16 threads, so we change line 07 to be as follows 07: parallel_for_each(c.grid.tile<TS,TS>(), ...that means that our index now has to be a tiled_index with the same characteristics as the tiled_grid, so we change line 08 08: [=](tiled_index<TS, TS> t_idx) restrict(direct3d) { ...which means, without changing our core algorithm, we need to be using the global index that the tiled_index gives us access to, so we insert line 09 as follows 09: index<2> idx = t_idx.global; ...and now this code just works and it is tiled! Closing thoughts on part 1 The process we followed just shows the mechanical transformation that can take place from the simple model to the tiled model (think of this as step 1). In fact, when we wrote the matrix multiplication example originally, the compiler was doing this mechanical transformation under the covers for us (and it has additional smarts to deal with the cases where the total number of threads scheduled cannot be divisible by the tile size). The point is that the thread scheduling is always tiled, even when you use the non-tiled model. But with this mechanical transformation, we haven't gained anything… Hint: our goal with explicitly using the tiled model is to gain even more performance. In the next post, we'll evolve this further (beyond what the compiler can automatically do for us, in this first release), so you can see the full usage of the tiled model and its benefits… Comments about this post by Daniel Moth welcome at the original blog.

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  • A new Excel 2010 book for Data Analysis

    - by Marco Russo (SQLBI)
    Microsoft Press just announced the printing of Microsoft Excel 2010: Data Analysis and Business Modeling , which is the third edition of the book written by Wayne L. Winston covering many data analysis and modeling techniques using a very clear problem-solution approach, including a good statistical explanation whenever it is necessary. I suggest this book as a good complement to our Microsoft PowerPivot for Excel 2010: Give Your Data Meaning !...(read more)

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  • The Ultimate Beginner?s Guide to OpenGL Drivers

    OpenGL drivers also know an Open Graphics Library; can be defined as cross-platform API that is required for writing applications to produce two dimensional and three dimensional computer graphics. T... [Author: Sunny Makkar - Computers and Internet - March 20, 2010]

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  • ArchBeat Link-o-Rama for 11/14/2011

    - by Bob Rhubart
    InfoQ: Developer-Driven Threat Modeling Threat modeling is critical for assessing and mitigating the security risks in software systems. In this IEEE article, author Danny Dhillon discusses a developer-driven threat modeling approach to identify threats using the dataflow diagrams. Managing the Virtual World | Philip J. Gill "The killer app for virtualization has been server consolidation," says Al Gillen, program vice president for systems software at market research firm International Data Corporation (IDC). Solaris X86 AESNI OpenSSL Engine | Dan Anderson "Having X86 AESNI hardware crypto instructions is all well and good, but how do we access it? The software is available with Solaris 11 and is used automatically if you are running Solaris x86 on a AESNI-capable processor," says Anderson. WebLogic Access Management | René van Wijk "This post is a continuation of the post WebLogic Identity Management. In this post we will present the steps involved to integrate WebLogic and Oracle Access Manager," says Oracle ACE René van Wijk. OTN Developer Days in the Nordics - Helsinki, Oslo, Stockholm, and Copenhagen OTN Developer days head for the land of the midnight sun. Podcast: Information Integration Part 2/3 In part two of a three-part program, Oracle Information Integration, Migration, and Consolidation authors Jason Williamson, Tom Laszewsk, and Marc Hebert offer examples of some of the most daunting information integration challenges. Measuring the Human Task activity in Oracle BPM | Leon Smiers Leon Smiers discusses using Oracle BPM to get answer to important questions about what's happening with business process. Architecture all day. Oracle Technology Network Architect Day - Phoenix, AZ- Dec 14 Spend the day with your peers learning from experts in Cloud computing, engineered systems, and Oracle Fusion Middleware. The Heroes of Java: Michael Hüttermann | Markus Eisele Oracle ACE Director Markus Eisele interviews Java Champion Michael Hüttermann on his role, his process, and on why he uses Java.

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