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  • In terms of loss of volume or corruption, is failure probability of an Amazon EBS volume 'x', indepe

    - by Tony Morgan
    In terms of loss of volume or corruption, is failure probability of an Amazon EBS* volume 'x', independent of the failure of another volume 'y'. Amazon states[1] AFR** of between 0.1%-0.5%, lets say 0.5%, 0.005. To restate the question is the AFR composed of two EBSs mirrored actually 0.005*0.005 = 0.000025? To be clear I'm not interested in high availability here, just very high durability. *EBS = elastic block storage (amazons persistant disks) **AFR = annual failure rate. [1] http://aws.amazon.com/ebs/

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  • How can we receive a volume attaching notification

    - by Benjamin
    When a volume is attached to file system, on Windows, the Window explorer detects the volume and refreshes automatically. I wonder the technique. How do an program(include device driver) get the notification? -Of course, it doesn’t mean a polling. I want to get an event(or a message). I would like to get the notification when a network volume(like SMB) is attached. Thanks in advance.

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  • Extract High Quality Icons from Files Using a Free Tool

    - by Lori Kaufman
    If you need to extract an icon from a program file or other type of file (such as .dll files), there are many free tools available that make the task easy. However, very few will extract high quality icon images from the files. Most free icon extraction tools will extract smaller icon image sizes, such as 16×16, 32×32, or 48×48 pixels. Some icons come in larger sizes, such as icons used in Windows. There is a free, small utility, called BeCyIconGrabber, that allows you to view and save icons and cursors of any size contained in .exe, .dll, .icl, .ocx, .cpl, .src, .ico, and .cur files. You can save the extracted icons individually as a .png file, .bmp file, .ico file, or .cur file, or in groups within resource libraries, i.e., .dll or .icl files. BeCyIconGrabber can be downloaded as an installable file or as a portable executable that does not need to be installed. We downloaded the portable file. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • How to ask developers to think about high resolution screens

    - by WhiteWind
    I just got a ASUS N56VZ laptop, and it`s all good, but the screen resolution 1920x1080px. I am not asking, how to scale ui elements. If someone is interested I have found some tricks: increase font size in system settings increase unity dock size in MyUnity or system settings in modern Ubuntu versions. tweak userChrome.js of FireFox to make buttons|panels|icons larger add DefaultZoomLevel extension to FireFox to make it zoom pages initially. But all of it is miserable, because there are some big bugs: window decoration elements are way too small to pick them with mouse. I can't scale window easily and I can't position my cursor fast on the close|maximize buttons. Tuning lines like in sound volume dialog are hardly clickable at all. Unity top panel (status panel & tray) hardly can contain the bigger font, so it looks ugly, but icons are still the same. Sometimes I can`t read text, as it is cropped (and I cant scale some dialogs as it has fixed size) Chromium is not usable at all (ok, it's not Ubuntu problem, but the problem still exists) JAVA applications are not scalable (same as above) In FF I am able to get descent results in most cases, but multiplication of system font increase and browser font increase makes system controls (combobox, lists, drop down lists) extremely big, so I cant even control the zoom level on the page. IMHO, we should post a bug report (but what kind of bug?) and vote for it! The problem is even deeper, but at least we should ask developers to think about it. So my question is: how can I post a report (the right words and right place) and how can we (who already has that problem, or who want it to be solved before hardware upgrade) vote for faster solution. Any ideas?

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  • Tip 14 : Solve SmtpClient issues of delayed email and high CPU usage

    - by StanleyGu
    1. It is quite straightforward using SmtpClient class to send out an email 2. However, when you step through the above code executing smtpClient.Send(), you will notice about 2 minutes delay in receiving the email. 3. My first try to solve the issue of delayed email is to set MaxIdleTime=1 4. The first try solves the issue of delayed email very well but introduces another issue: high CPU usage. The CPU usage of my deployed windows service is consistently at 50%, which is much higher than the expected near-zero CPU usage. 5. The second try is to set MaxIdleTime=2, which solves the both issues.    

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  • Rebinding Keys on a Dell Keyboard

    - by Maarx
    I have a Dell Multimedia Keyboard, similar to this one: It has many non-standard keys, like the small circular ones across the top, and the "Multimedia" keys above INSERT/HOME/PAGE_UP. They can be rebound through simple registry entries. Some sample ones are included below: [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\AppKey] [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\AppKey\15] "ShellExecute"="C:\\Program Files (x86)\\Mozilla Firefox\\firefox.exe http://mail.google.com/mail/#inbox" [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\AppKey\16] "Association"=".cda" [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\AppKey\17] "ShellExecute"="C:\\Windows\\System32\\SnippingTool.exe" [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\AppKey\18] "ShellExecute"="calc.exe" [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\AppKey\7] "Association"="http" I've rebound the "MAIL" key to, instead of booting Outlook, to booting Firefox directed at my G-Mail account. I've rebound the button that would normally open "MY COMPUTER" to instead boot the Windows 7 "Snipping Tool", something I find very useful. Now, I'm looking to do some other things that I don't already know how to do. Note that answering this question doesn't necessarily require any knowledge about the keyboard or rebinding the keys: I can add, for any given key, a "ShellExecute" entry, and it will simply execute the following command as if it was typed at a Command Prompt. (I'm aware I dumbed that down rather significantly, but bear with me. I'm not really a Windows guy myself.) I use the volume knob for it's intended purpose, to change volume. I would like to change, however, a different key, to "reset" the Windows volume level back to exactly 50%, or, as it refers to it, "50", on it's 0-100 scale. I'm looking for the "program" (what I would type at a command prompt? these are still just Sys32 programs in the PATH, aren't they?) that, I imagine, would take arguments, to change Sound/Volume settings under Windows 7. Perhaps, for clarification, something that might take the form "C: SetVolume -slevel 50" or something.

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  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

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  • Low "time on site" and high bounce-rate in Japan

    - by Noam
    I'm seeing a substantially low "time on site" and high bounce rate from visitors coming from Japan. Comparing to other states, even in languages I don't speak, the stats are still dramatically worse. So I assume there's something specific to that nation, that I should understand in order to make their experience better. The content they are seeing is in Japanese, and I've also translated the head-lines, which to my surprise didn't make stats look better. The site doesn't have a mobile version, so I assume that might be part of the problem. Wanted to hear from your experience what other reasons might there be that are specific for Japan. UPDATE: The content itself was in Japanese all the time, that's the reason it attracts users from Japan. The head-lines were in English, so I only changed them.

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  • Install a KVM guest with LVM partitioning on an LVM partitioned host using virt-install fails, volume group already exists

    - by Rilik84
    our setup consists of a ubuntu 10.04 kvm host server with LVM, on top of which we install the ubuntu 10.04 virtual machines via virt-install and preseed. Each VM has a dedicated logical volume which we pass to virt-install via the "--disk path=/dev/sysvg/vm-name" parameter. The virtual machines themselves are using LVM as well. Virt-install seems to have a few issues with this setup. Say we want to install two virtual machines in parallel. The first vm installs correctly while the second halts during the partitioning, complaining with this error: "volume group name already in use". I tried removing the logical volumes, recreated them, rebooted the kvm host to clear any leftovers but the issue perists. The preseed is telling the vms to create a volume group named "sysvg", which is the same name used by the volume group of the kvm host. Considering this I did another test: I got rid of the preseed part taking care of the partitioning/lvm creation and started the creation of two vms in parallel. If, when prompted, I instruct the vms' installer to do a guided partitioning of the disk with LVM, it will still fail giving this different error on both the vms: Physical Volume /dev/sda5 is already in volume group sysvg. As I wrote, sysvg is the volume group used by the KVM host. So I thought the name clashing was the issue. By removing the preseed part I skipped the volume group naming. I can't understand how the virtual machines would be aware of the presence of that volume group since they're supposed to be isolated from it, especially after I removed and recreated the logical volumes dedicated to them. That detail should not be exposed at all to them! Thanks for the help. I'm clueless.

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  • High contrast theme Firefox problem

    - by user87239
    I am using the high contrast inverse theme in 12.04 as I am visually impaired. This generally works great but causes a problem in Firefox as entered text e.g into a Google search is white. As the text background is also white you cannot see what you are typing. I have read through a good thirty websites with similar issues but thus far nothing works. I have tried all the settings in Firefox like un-checking "Use System Defaults" as well as manually telling Firefox what colours to use and these setting have absolutely no effect on anything.

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  • Why is database developer pay so high? [closed]

    - by user433500
    Just wondering why someone would get 10k+ in some area in US for just writing queries and creating tables. While the average salary for someone who does scripting, object oriented programming, J2EE and database all together is only ~12K in new york city. Is there similar opportunities in cities like new york where only doing database gets one 10K+? What is the rational of companies paying such a high salary to consultants for just writing simple queries? I am sure college grad can do that with ease and will be quite satisfied with a 60k+ pay for a couple of year. Does location really matter so much?

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  • Audio codec consuming high battery power

    - by Vamsi Emani
    My powertop reports this for the two audio codec components. 4.85 W 100.0% Device Audio codec hwC0D3: Intel 4.85 W 100.0% Device Audio codec hwC0D0: Realtek I think 10 W for audio is too high. Can somebody please suggest me a way to reduce the power consumption? It'd be nice if someone could educate me on this, I have an idea about codecs in general but I have no clue about their internals? Why is it that these two components keep running always even when I am not listening to audio?

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  • How difficult is it to change from Embedded programming to a high level programming [on hold]

    - by anudeep shetty
    I have a background in Computer Science. I worked on Embedded programming on Linux file systems, after I finished my Bachelor's degree, for over a year. After that I pursued my masters where most of my course choices involved working on web, java and databases. Now I have an offer to work with a company that is offering a job to work on the OS level. The company is pretty good but I am feeling that my Masters has gone to waste. I wanted to know is it common that a Computer Science major works on low-level coding and is there a possibility that I can work in this company for some years and then move onto an opportunity where I can work on high-level coding? Also is working on low-level programming a safe choice in terms of job opportunities?

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  • Bluetooth mouse lag on high cpu load ubuntu 11.04 12.10

    - by sirkubax
    I have just migrate to Ubuntu 12.10 and I have noticed that I have huge problem with my bluetooth mouse left click button on a high load (wired, but scroll and right button are not affected) (I think powersave cpu mode affect that more than cpu load) It just not "trigger the interrupt". Mouse is laggy, click are not reggisterd. I can not work like that. At the same time, my touchpad and usb mouse works great. How to check that - limit cpu frequency (I use powersave and ondemend mode) I now wonder, what should I log, check, measure, to capture enough data to fill bug report. Any suggestions? greetings sirkubax

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  • How to include high resolution version of thumbnail

    - by neak
    I'm running a tube site that has a thumbnail for each post/video (running via Wordpress, 500k posts). When I first created the thumbnails they were a fairly large size, around 640px in width each and because of that I was seeing a lot of traffic from Google Images. After streamlining the site and resizing all of the thumbnails down to 170px rather than scaling them down I'm worried that Google isn't going to rank the images as high as they would be at a larger resolution, so is there a way to include the higher res versions and serve them to be indexed instead of the smaller ones?

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  • High CPU usage on Pong clone

    - by max
    I just made my first game, a clone of Pong, using OpenGL and C++. But its using ~50% of the CPU, which I guess is very high for a game like this. How can I improve that? Can you please look up my code and tell me what all things I am doing wrong? Any feedback is welcome. http://pastebin.com/L5zE3axh Also it would be extremely helpful if you give some general points on how to develop games in OpenGL efficiently.. Thanks in advance!

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • eSeminar ISV Partner Update: High Quality Reporting for Your Applications

    - by Mike.Hallett(at)Oracle-BI&EPM
    Play eSeminar Duration: 18 Minutes         Description: This webinar presents to ISV Partners Oracle’s latest release of BI Publisher, and describes how this tool can make their applications more competitive and appealing to their customers by providing High Quality Reporting and Business Intelligence embedded into their solution. • BI Publisher can Provide All Reports… at Lower Cost • Easier, with Better Developer Productivity • Better Managed : Better Performance, Less Administration • Highest Quality : Pixel Perfect and Interactive Reporting. Play eSeminar (Only accessible to Oracle Partners).

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  • Google I/O 2012 - High Performance HTML5

    Google I/O 2012 - High Performance HTML5 For years we built web apps that far outpaced the capabilities of the browsers they ran in. Just as the browsers were catching up HTML5 came on the scene - video and audio, canvas, SVG, app cache, localStorage, @font-face, and more. Now the browsers are racing to stay ahead of the wave that's building as developers adopt these new capabilities. Is your HTML5 app going to ride the wave or be dashed on the rocks leaving users stranded? Learn which HTML5 features to seek out and which to avoid when it comes to building fast HTML5 web apps. This session will be live captioned. From: GoogleDevelopers Views: 91 1 ratings Time: 01:02:07 More in Science & Technology

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  • Using High Level Abstractions

    - by Jonn
    I'm not sure if I'm using the correct term, but would you program using High-level abstractions like Powerbuilder, or some CMS like MODx or DotNetNuke? I haven't dabbled in any of these yet. The reason I'm asking is that I kind of feel intimidated by the whole notion of using any abstraction over the languages I'm using. I'm thinking that my job might be over-simplified. While it may provide business solutions faster, I'd rather be coding straight from, in my case, .NET. Do/Would you use abstractions like these or prefer them over programming in lower level languages?

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  • High temperature on my laptop with Radeon Mobility HD4670

    - by Lorthirk
    As almost everyone here, I guess, in these days I downloaded Quantal Quetzal to give it a try. However I noticed that my laptop runs fairly hot with cooling fans almost always on, even sitting in the desktop doing nothing. I downloaded XSensor to read temperature sensors, and I saw that while CPU stays on about 65°C, so quiet normal I guess, the GPU sits at 75°C. In comparison my actual Windows 7 installation, which dual boots witb Quantal, stays at 59°C CPU and 65°C. So I went reading and learned that AMD dropped support for my video card from fglrx package, and that fglrx-legacy won't support 1.13 Xorg, so I'm basically stuck with OSS drivers. So I was guessing if there's anything I can try, and if it's possible that the OSS drivers could be the cause of the high temperature?

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  • gnome shell with very high CPU usage

    - by 501 - not implemented
    i'm running ubuntu gnome 13.10 on my dell latiude e6510 with a i5 m560. The I5 comes with a embedded Intel HD 3400 Graphics. The average cpu usage of the gnome-shell is by 160% it's to high, I think. Is there a problem with a driver? If i call the command glxinfo | grep OpenGL it returns: OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits) OpenGL version string: 2.1 Mesa 9.2.1 OpenGL shading language version string: 1.30 OpenGL extensions: Greetings

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  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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