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  • TPROXY Not working with HAProxy, Ubuntu 14.04

    - by Nyxynyx
    I'm trying to use HAProxy as a fully transparent proxy using TPROXY in Ubuntu 14.04. HAProxy will be setup on the first server with eth1 111.111.250.250 and eth0 10.111.128.134. The single balanced server has eth1 and eth0 as well. eth1 is the public facing network interface while eth0 is for the private network which both servers are in. Problem: I'm able to connect to the balanced server's port 1234 directly (via eth1) but am not able to reach the balanced server via Haproxy port 1234 (which redirects to 1234 via eth0). Am I missing out something in this configuration? On the HAProxy server The current kernel is: Linux extremehash-lb2 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux The kernel appears to have TPROXY support: # grep TPROXY /boot/config-3.13.0-24-generic CONFIG_NETFILTER_XT_TARGET_TPROXY=m HAProxy was compiled with TPROXY support: haproxy -vv HA-Proxy version 1.5.3 2014/07/25 Copyright 2000-2014 Willy Tarreau <[email protected]> Build options : TARGET = linux26 CPU = x86_64 CC = gcc CFLAGS = -g -fno-strict-aliasing OPTIONS = USE_LINUX_TPROXY=1 USE_LIBCRYPT=1 USE_STATIC_PCRE=1 Default settings : maxconn = 2000, bufsize = 16384, maxrewrite = 8192, maxpollevents = 200 Encrypted password support via crypt(3): yes Built without zlib support (USE_ZLIB not set) Compression algorithms supported : identity Built without OpenSSL support (USE_OPENSSL not set) Built with PCRE version : 8.31 2012-07-06 PCRE library supports JIT : no (USE_PCRE_JIT not set) Built with transparent proxy support using: IP_TRANSPARENT IPV6_TRANSPARENT IP_FREEBIND Available polling systems : epoll : pref=300, test result OK poll : pref=200, test result OK select : pref=150, test result OK Total: 3 (3 usable), will use epoll. In /etc/haproxy/haproxy.cfg, I've configured a port to have the following options: listen test1235 :1234 mode tcp option tcplog balance leastconn source 0.0.0.0 usesrc clientip server balanced1 10.111.163.76:1234 check inter 5s rise 2 fall 4 weight 4 On the balanced server In /etc/networking/interfaces I've set the gateway for eth0 to be the HAProxy box 10.111.128.134 and restarted networking. auto eth0 eth1 iface eth0 inet static address 111.111.250.250 netmask 255.255.224.0 gateway 111.131.224.1 dns-nameservers 8.8.4.4 8.8.8.8 209.244.0.3 iface eth1 inet static address 10.111.163.76 netmask 255.255.0.0 gateway 10.111.128.134 ip route gives: default via 111.111.224.1 dev eth0 10.111.0.0/16 dev eth1 proto kernel scope link src 10.111.163.76 111.111.224.0/19 dev eth0 proto kernel scope link src 111.111.250.250

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  • networking tunnel adapter connections?

    - by Karthik Balaguru
    I understand that Tunnel Adapter LAN is for encapsulating IPv6 packets with an IPv4 header so that they can be sent across an IPv4 network. Few queries popped up in my mind based on this :- If i do 'ipconfig', Apart from ethernet adapter LAN details, I get a series of statments as below - Tunnel adapter Local Area Connection* 6 Tunnel adapter Local Area Connection* 7 Tunnel adapter Local Area Connection* 12 Tunnel adapter Local Area Connection* 13 Tunnel adapter Local Area Connection* 14 Tunnel adapter Local Area Connection* 15 Tunnel adapter Local Area Connection* 16 Except for the *16, all the other Tunnel Adapter Local Area Connections show Media Disconnected. Why is the numbering for the Tunnel adapter LAN not sequential? It is like 6, 7, 12, 13, 14, 15, 16. A strange numbering scheme! I tried to figure it out by thinking of some arithmetic series. But, it does not seem to fit in. There is a huge gap between 7 and 12. Any ideas? What is the need for so many Tunnel Adapter LAN connections? Can you tell me a scenario that requires all of those ? I did ipconfig /all to get more information. From the listing, I understand that: 16, 15, 14, 12 are Microsoft 6to4 Adapters 13, 6 are isatap Adapters 7 is Teredo Tunneling Pseudo-interface I understand that the above are for automatic tunneling so that the tunnel endpoints are determined automatically by the routing infrastructure. 6to4 is recommended by RFC3056 for automatic tunneling that uses protocol 41 for encapsulation. It is typically used when an end-user wants to connect to the IPv6 Internet using their existing IPv4 connection. Teredo is an automatic tunneling technique that uses UDP encapsulation across multiple NATs. That is, It is to grant IPv6 connectivity to nodes that are located behind IPv6-unaware NAT devices ISATAP treats the IPv4 network as a virtual IPv6 local link, with mappings from each IPv4 address to a link-local IPv6 address. That is to transmit IPv6 packets between dual-stack nodes on top of an IPv4 network. That is, to put in simple words, ISATAP is an intra-site mechanism, while the 6to4 and Teredo are for inter-site tunnelling mechanisms. It seems that Teredo should alone enabled by default in Vista, But my system does not show it to be enabled by default. Interestingly, it shows a 6to4 tunnel adapter (Tunnel adapter LAN connection 16) to be enabled by default? Any specific reasons for it? If i do ipconfig /all, why is only one Teredo present while four 6to4 are present ? I searched the internet for answers to the above queries, but I am unable to find clear answers.

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  • networking tunnel adapter connections?

    - by Karthik Balaguru
    I understand that Tunnel Adapter LAN is for encapsulating IPv6 packets with an IPv4 header so that they can be sent across an IPv4 network. Few queries popped up in my mind based on this :- If i do 'ipconfig', Apart from ethernet adapter LAN details, I get a series of statments as below - Tunnel adapter Local Area Connection* 6 Tunnel adapter Local Area Connection* 7 Tunnel adapter Local Area Connection* 12 Tunnel adapter Local Area Connection* 13 Tunnel adapter Local Area Connection* 14 Tunnel adapter Local Area Connection* 15 Tunnel adapter Local Area Connection* 16 Except for the *16, all the other Tunnel Adapter Local Area Connections show Media Disconnected. Why is the numbering for the Tunnel adapter LAN not sequential? It is like 6, 7, 12, 13, 14, 15, 16. A strange numbering scheme! I tried to figure it out by thinking of some arithmetic series. But, it does not seem to fit in. There is a huge gap between 7 and 12. Any ideas? What is the need for so many Tunnel Adapter LAN connections? Can you tell me a scenario that requires all of those ? I did ipconfig /all to get more information. From the listing, I understand that: 16, 15, 14, 12 are Microsoft 6to4 Adapters 13, 6 are isatap Adapters 7 is Teredo Tunneling Pseudo-interface I understand that the above are for automatic tunneling so that the tunnel endpoints are determined automatically by the routing infrastructure. 6to4 is recommended by RFC3056 for automatic tunneling that uses protocol 41 for encapsulation. It is typically used when an end-user wants to connect to the IPv6 Internet using their existing IPv4 connection. Teredo is an automatic tunneling technique that uses UDP encapsulation across multiple NATs. That is, It is to grant IPv6 connectivity to nodes that are located behind IPv6-unaware NAT devices ISATAP treats the IPv4 network as a virtual IPv6 local link, with mappings from each IPv4 address to a link-local IPv6 address. That is to transmit IPv6 packets between dual-stack nodes on top of an IPv4 network. That is, to put in simple words, ISATAP is an intra-site mechanism, while the 6to4 and Teredo are for inter-site tunnelling mechanisms. It seems that Teredo should alone enabled by default in Vista, But my system does not show it to be enabled by default. Interestingly, it shows a 6to4 tunnel adapter (Tunnel adapter LAN connection 16) to be enabled by default? Any specific reasons for it? If i do ipconfig /all, why is only one Teredo present while four 6to4 are present ? I searched the internet for answers to the above queries, but I am unable to find clear answers.

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  • HAProxy + Percona XtraDB Cluster

    - by rottmanj
    I am attempting to setup HAproxy in conjunction with Percona XtraDB Cluster on a series of 3 EC2 instances. I have found a few tutorials online dealing with this specific issue, but I am a bit stuck. Both the Percona servers and the HAproxy servers are running ubuntu 12.04. The HAProxy version is 1.4.18, When I start HAProxy I get the following error: Server pxc-back/db01 is DOWN, reason: Socket error, check duration: 2ms. I am not really sure what the issue could be. I have verified the following: EC2 security groups ports are open Poured over my config files looking for issues. I currently do not see any. Ensured that xinetd was installed Ensured that I am using the correct ip address of the mysql server. Any help with this is greatly appreciated. Here are my current config Load Balancer /etc/haproxy/haproxy.cfg global log 127.0.0.1 local0 log 127.0.0.1 local1 notice maxconn 4096 user haproxy group haproxy debug #quiet daemon defaults log global mode http option tcplog option dontlognull retries 3 option redispatch maxconn 2000 contimeout 5000 clitimeout 50000 srvtimeout 50000 frontend pxc-front bind 0.0.0.0:3307 mode tcp default_backend pxc-back frontend stats-front bind 0.0.0.0:22002 mode http default_backend stats-back backend pxc-back mode tcp balance leastconn option httpchk server db01 10.86.154.105:3306 check port 9200 inter 12000 rise 3 fall 3 backend stats-back mode http balance roundrobin stats uri /haproxy/stats MySql Server /etc/xinetd.d/mysqlchk # default: on # description: mysqlchk service mysqlchk { # this is a config for xinetd, place it in /etc/xinetd.d/ disable = no flags = REUSE socket_type = stream port = 9200 wait = no user = nobody server = /usr/bin/clustercheck log_on_failure += USERID #only_from = 0.0.0.0/0 # recommended to put the IPs that need # to connect exclusively (security purposes) per_source = UNLIMITED } MySql Server /etc/services Added the line mysqlchk 9200/tcp # mysqlchk MySql Server /usr/bin/clustercheck # GNU nano 2.2.6 File: /usr/bin/clustercheck #!/bin/bash # # Script to make a proxy (ie HAProxy) capable of monitoring Percona XtraDB Cluster nodes properly # # Author: Olaf van Zandwijk <[email protected]> # Documentation and download: https://github.com/olafz/percona-clustercheck # # Based on the original script from Unai Rodriguez # MYSQL_USERNAME="testuser" MYSQL_PASSWORD="" ERR_FILE="/dev/null" AVAILABLE_WHEN_DONOR=0 # # Perform the query to check the wsrep_local_state # WSREP_STATUS=`mysql --user=${MYSQL_USERNAME} --password=${MYSQL_PASSWORD} -e "SHOW STATUS LIKE 'wsrep_local_state';" 2>${ERR_FILE} | awk '{if (NR!=1){print $2}}' 2>${ERR_FILE}` if [[ "${WSREP_STATUS}" == "4" ]] || [[ "${WSREP_STATUS}" == "2" && ${AVAILABLE_WHEN_DONOR} == 1 ]] then # Percona XtraDB Cluster node local state is 'Synced' => return HTTP 200 /bin/echo -en "HTTP/1.1 200 OK\r\n" /bin/echo -en "Content-Type: text/plain\r\n" /bin/echo -en "\r\n" /bin/echo -en "Percona XtraDB Cluster Node is synced.\r\n" /bin/echo -en "\r\n" else # Percona XtraDB Cluster node local state is not 'Synced' => return HTTP 503 /bin/echo -en "HTTP/1.1 503 Service Unavailable\r\n" /bin/echo -en "Content-Type: text/plain\r\n" /bin/echo -en "\r\n" /bin/echo -en "Percona XtraDB Cluster Node is not synced.\r\n" /bin/echo -en "\r\n" fi

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  • IPv6 routing to another interface

    - by Robert
    I'm trying to get an IPv6 enabled router to forward data from one interface to the other and I'm having issues. When following this example (http://www.cisco.com/en/US/tech/tk872/technologies_configuration_example09186a0080ba6106.shtml) I am able to get full connectivity between all 3 routers in my simulator. However when I try to use only 1 router; I can't get connectivity to the other interfacs on the same router. My PC is directly attached to FA 0/1 and it can ping the router's interface. However it can not ping any other interface on the router(which unless I'm missing something it should be able to do). The router on the other hand can ping everything. I thought static routes might help; but the router already has routes for everything. I'm thinking the packet should come in; router looks up the destination in it's ipv6 routing table and then realizes it's for itself, and should respond. I thought maybe it couldn't respond directly; so I tried pinging a device like 2001:0000:0000:1000::2, but i don't get a response. I'm running on IOS 12.4. I'm missing something(hopefully simple), but I just can't see what it is. With only 1 router; how do I enable my PC to talk to the other subnets? Thank you in advance, Robert Topology: R1 FA 0/0: 2001:0000:0000:0000::1/52 FA 0/1: 2001:0000:0000:1000::1/52 FA 1/0: 2001:0000:0000:2000::1/52 Loopback 0: 2001:0000:0000:3000::1/52 PC: 2001:0000:0000:2000::2/52 PC plugs directly into FA 1/0 on the router. --- Configuration --- ipv6 cef ipv6 unicast routing interface Loopback0 no ip address ipv6 address 2001:0000:0000:3000::1/52 ipv6 enable ! interface FastEthernet0/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000::1/52 ipv6 enable ! interface FastEthernet0/1 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:1000::1/52 ipv6 enable ! interface FastEthernet1/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:2000::1/52 ipv6 enable --- end of config --- --- routing table --- IPV6Lab#show ipv6 route IPv6 Routing Table - 10 entries Codes: C - Connected, L - Local, S - Static, R - RIP, B - BGP U - Per-user Static route I1 - ISIS L1, I2 - ISIS L2, IA - ISIS interarea, IS - ISIS summary O - OSPF intra, OI - OSPF inter, OE1 - OSPF ext 1, OE2 - OSPF ext 2 ON1 - OSPF NSSA ext 1, ON2 - OSPF NSSA ext 2 C 2001:0000:0000::/52 [0/0] via ::, FastEthernet0/0 L 2001:0000:0000::1/128 [0/0] via ::, FastEthernet0/0 C 2001:0000:0000:1000::/52 [0/0] via ::, FastEthernet0/1 L 2001:0000:0000:1000::1/128 [0/0] via ::, FastEthernet0/1 C 2001:0000:0000:2000::/52 [0/0] via ::, FastEthernet1/0 L 2001:0000:0000:2000::1/128 [0/0] via ::, FastEthernet1/0 C 2001:0000:0000:3000::/52 [0/0] via ::, Loopback0 L 2001:0000:0000:3000::1/128 [0/0] via ::, Loopback0 L FE80::/10 [0/0] via ::, Null0 L FF00::/8 [0/0] via ::, Null0 --- end of routing table ---

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  • Spring 3.0: Unable to locate Spring NamespaceHandler for XML schema namespace

    - by Nick Hristov
    My setup is fairly simple: I have a web front-end, back-end is spring-wired. I am using AOP to add a layer of security on my rpc services. It's all good, except for the fact that the web app aborts on launch: [java] SEVERE: Context initialization failed [java] org.springframework.beans.factory.parsing.BeanDefinitionParsingException: Configuration problem: Unable to locate Spring NamespaceHandler for XML schema namespace [http://www.springframework.org/schema/aop] [java] Offending resource: ServletContext resource [/WEB-INF/gwthandler-servlet.xml] Here is the snippet from my xml config file: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:aop="http://www.springframework.org/schema/aop" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop.xsd"> <aop:config> <aop:aspect id="security" ref="securityAspect" > <aop:pointcut id="securedServices" expression="@annotation(com.fb.boog.common.aspects.Secured)"/> <aop:before method="checkSecurity" pointcut-ref="securedServices"/> </aop:aspect> </aop:config> I read over the internets that it may be my classloading the core of the problem. Doubtful, since here is my WEB-INF/lib directory: ./WEB-INF/lib ./WEB-INF/lib/aopalliance-alpha1.jar ./WEB-INF/lib/aspectj-1.6.6.jar ./WEB-INF/lib/commons-collections.jar ./WEB-INF/lib/commons-logging.jar ./WEB-INF/lib/ehcache-core-1.7.0.jar ./WEB-INF/lib/ejb3-persistence.jar ./WEB-INF/lib/hibernate ./WEB-INF/lib/hibernate/antlr.jar ./WEB-INF/lib/hibernate/asm.jar ./WEB-INF/lib/hibernate/bsh-2.0b1.jar ./WEB-INF/lib/hibernate/cglib.jar ./WEB-INF/lib/hibernate/dom4j.jar ./WEB-INF/lib/hibernate/freemarker.jar ./WEB-INF/lib/hibernate/hibernate-annotations.jar ./WEB-INF/lib/hibernate/hibernate-shards.jar ./WEB-INF/lib/hibernate/hibernate-tools.jar ./WEB-INF/lib/hibernate/hibernate.jar ./WEB-INF/lib/hibernate/jtidy-r8-20060801.jar ./WEB-INF/lib/jabsorb ./WEB-INF/lib/jabsorb/jabsorb-1.3.1.jar ./WEB-INF/lib/jta.jar ./WEB-INF/lib/jyaml-1.3.jar ./WEB-INF/lib/postgresql-8.4-701.jdbc4.jar ./WEB-INF/lib/sjsxp.jar ./WEB-INF/lib/spring ./WEB-INF/lib/spring/org.springframework.aop-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.asm-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.aspects-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.beans-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.context-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.context.support-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.core-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.expression-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.instrument-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.instrument.tomcat-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.jdbc-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.jms-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.orm-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.oxm-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.test-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.transaction-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.web-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.web.portlet-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.web.servlet-3.0.0.RELEASE.jar ./WEB-INF/lib/spring/org.springframework.web.struts-3.0.0.RELEASE.jar ./WEB-INF/lib/testng-5.11-jdk15.jar ./WEB-INF/web.xml

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  • JSF inner datatable not respecting rendered condition of outer table.

    - by Marc
    <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="OuterItems" value="#{valueList.values}" var="item" border="0"> <h:column rendered="#{item.typeA"> <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="InnerItems" value="#{item.options}" var="option" border="0"> <h:column > <h:outputText value="Option: #{option.displayValue}"/> </h:column> </h:dataTable> </h:column> <h:column rendered="#{item.typeB"> <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="InnerItems" value="#{item.demands}" var="demand" border="0"> <h:column > <h:outputText value="Demand: #{demand.displayValue}"/> </h:column> </h:dataTable> </h:column> </h:dataTable> public class Item{ ... public boolean isTypeA(){ return this instanceof TypeA; } public boolean isTypeB(){ return this instanceof TypeB; } ... } public class typeA extends Item(){ ... public List getOptions(){ .... } ... } public class typeB extends Item(){ ... public List getDemands(){ ... } .... } I'm having an issue with JSF. I've abstracted the problem out here, and I'm hoping someone can help me understand how what I'm doing fails. I'm looping over a list of Items. These Items are actually instances of the subclasses TypeA and TypeB. For Type A, I want to display the options, for Type B I want to display the demands. When rendering the page for the first time, this works fine. However, when I post back to the page for some action, I get an error: [3/26/10 12:52:32:781 EST] 0000008c SystemErr R javax.faces.FacesException: Error getting property 'options' from bean of type TypeB at com.sun.faces.lifecycle.ApplyRequestValuesPhase.execute(ApplyRequestValuesPhase.java:89) at com.sun.faces.lifecycle.LifecycleImpl.phase(LifecycleImpl.java(Compiled Code)) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:91) at com.ibm.faces.portlet.FacesPortlet.processAction(FacesPortlet.java:193) My grasp on the JSF lifecyle is very rough. At this point, i understand there is an error in the ApplyRequestValues Phases which is very early and so the previous state is restored and nothing changes. What I don't understand is that in order to fufill the condition for rendering "item.typeA" that object has to be an instance of TypeA. But here, it looks like that object passed the condition even though it was an instance of TypeB. It is like it is evaluating the inner dataTable (InnerItems) before evaluating the outer (outerItems). My working assumption is that I just don't understand how/when the rendered attribute is actually evaluated.

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  • Spring Framework 3.0.5 MVC Issue

    - by user578923
    I know that this may be absolutely dumb but for the life of me I cannot figure out why I'm getting these errors in my Spring Project, it is basically from the MVC tutorial with a few modifications. This is the error I get when running my tomcat server. `Caused by: java.lang.NoClassDefFoundError: org/springframework/web/servlet/mvc/SimpleFormController at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1581) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1511) at org.springframework.util.ClassUtils.forName(ClassUtils.java:257) at org.springframework.beans.factory.support.AbstractBeanDefinition.resolveBeanClass(AbstractBeanDefinition.java:408) at org.springframework.beans.factory.support.AbstractBeanFactory.doResolveBeanClass(AbstractBeanFactory.java:1271) at org.springframework.beans.factory.support.AbstractBeanFactory.resolveBeanClass(AbstractBeanFactory.java:1242) ... 54 more Caused by: java.lang.ClassNotFoundException: org.springframework.web.servlet.mvc.SimpleFormController at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) ... 71 more` I just cannot figure out the issue with my classpath...I would appreciate any help. Here are all the jars in my classpath. I know that the class is inside the web-servlet jar but it's not seeing it. Is there a conflict? aopalliance.jar aspectjweaver.jar commons-codec.jar commons-dbcp.jar commons-logging.jar commons-pool.jar jstl.jar org.springframework.aop-3.0.5.RELEASE.jar org.springframework.asm-3.0.5.RELEASE.jar org.springframework.aspects-3.0.5.RELEASE.jar org.springframework.beans-3.0.5.RELEASE.jar org.springframework.context.support-3.0.5.RELEASE.jar org.springframework.context-3.0.5.RELEASE.jar org.springframework.core-3.0.5.RELEASE.jar org.springframework.expression-3.0.5.RELEASE.jar org.springframework.instrument.tomcat-3.0.5.RELEASE.jar org.springframework.instrument-3.0.5.RELEASE.jar org.springframework.jdbc-3.0.5.RELEASE.jar org.springframework.jms-3.0.5.RELEASE.jar org.springframework.orm-3.0.5.RELEASE.jar org.springframework.oxm-3.0.5.RELEASE.jar org.springframework.test-3.0.5.RELEASE.jar org.springframework.transaction-3.0.5.RELEASE.jar org.springframework.web.portlet-3.0.5.RELEASE.jar org.springframework.web.servlet-3.0.5.RELEASE.jar org.springframework.web.struts-3.0.5.RELEASE.jar org.springframework.web-3.0.5.RELEASE.jar postgresql-9.0-801.jdbc3.jar servlet-api.jar spring-security-config-3.0.5.RELEASE.jar spring-security-core-3.0.5.RELEASE.jar spring-security-web-3.0.5.RELEASE.jar standard.jar

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  • How To Switch Back to Outlook 2007 After the 2010 Beta Ends

    - by Matthew Guay
    Are you switching back to Outlook 2007 after trying out Office 2010 beta?  Here’s how you can restore your Outlook data and keep everything working fine after the switch. Whenever you install a newer version of Outlook, it will convert your profile and data files to the latest format.  This makes them work the best in the newer version of Outlook, but may cause problems if you decide to revert to an older version.  If you installed Outlook 2010 beta, it automatically imported and converted your profile from Outlook 2007.  When the beta expires, you will either have to reinstall Office 2007 or purchase a copy of Office 2010. If you choose to reinstall Office 2007, you may notice an error message each time you open Outlook. Outlook will still work fine and all of your data will be saved, but this error message can get annoying.  Here’s how you can create a new profile, import all of your old data, and get rid of this error message. Banish the Error Message with a New Profile To get rid of this error message, we need to create a new Outlook profile.  First, make sure your Outlook data files are backed up.  Your messages, contacts, calendar, and more are stored in a .pst file in your appdata folder.  Enter the following in the address bar of an Explorer window to open your Outlook data folder, and replace username with your user name: C:\Users\username\AppData\Local\Microsoft\Outlook Copy the Outlook Personal Folders (.pst) files that contain your data. Its name is usually your email address, though it may have a different name.  If in doubt, select all of the Outlook Personal Folders files, copy them, and save them in another safe place (such as your Documents folder). Now, let’s remove your old profile.  Open Control Panel, and select Mail.  In Windows Vista or 7, simply enter “Mail” in the search box and select the first entry. Click the “Show Profiles…” button. Now, select your Outlook profile, and click Remove.  This will not delete your data files, but will remove them from Outlook. Press Yes to confirm that you wish to remove this profile. Open Outlook, and you will be asked to create a new profile.  Enter a name for your new profile, and press Ok. Now enter your email account information to setup Outlook as normal. Outlook will attempt to automatically configure your account settings.  This usually works for accounts with popular email systems, but if it fails to find your information you can enter it manually.  Press finish when everything’s done. Outlook will now go ahead and download messages from your email account.  In our test, we used a Gmail account that still had all of our old messages online.  Those files are backed up in our old Outlook data files, so we can save time and not download them.  Click the Send/Receive button on the bottom of the window, and select “Cancel Send/Receive”. Restore Your Old Outlook Data Let’s add our old Outlook file back to Outlook 2007.  Exit Outlook, and then go back to Control Panel, and select Mail as above.  This time, click the Data Files button. Click the Add button on the top left. Select “Office Outlook Personal Folders File (.pst)”, and click Ok. Now, select your old Outlook data file.  It should be in the folder that opens by default; if not, browse to the backup copy we saved earlier, and select it. Press Ok at the next dialog to accept the default settings. Now, select the data file we just imported, and click “Set as Default”. Now, all of your old messages, appointments, contacts, and everything else will be right in Outlook ready for you.  Click Ok, and then open Outlook to see the change. All of the data that was in Outlook 2010 is now ready to use in Outlook 2007.  You won’t have to wait to re-download all of your emails from the server since everything’s still here ready to be used.  And when you open Outlook, you won’t see any error messages, either! Conclusion Migrating your Outlook profile back to Outlook 2007 is fairly easy, and with these steps, you can avoid seeing an error message every time you open Outlook.  With all your data in tact, you’re ready to get back to work instead of getting frustrated with Outlook.  Many of us use webmail and keep all of our messages in the cloud, but even on broadband connections it can take a long time to download several gigabytes of emails. Similar Articles Productive Geek Tips Opening Attachments in Outlook 2007 by KeyboardQuickly Create Appointments from Tasks with Outlook 2007’s To-Do BarFix For Outlook 2007 Constantly Asking for Password on VistaPin Microsoft Outlook to the Desktop BackgroundOur Look at the LinkedIn Social Connector for Outlook TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook

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  • WordPress SEO Plugins to make your Blog Search Engine Friendly

    - by Vaibhav
    WordPress is the most common blogging system in use today and its use as a CMS is also wide spread. With hundreds of millions of sites using wordpress, getting correct SEO for your WordPress based Blog or Site is very important. We get regular queries from people who want Search Engine Optimisation for their site or blog which is made using wordpress. Here is a list of 16 of the best WordPress Plug-ins That can help you achieve better rankings: All in one SEO Pack This is most popular plugin among all SEO plugins for WordPress. It is easy to use and is compatible with most of the WordPress plugins. It works as a complete package of SEO plugin – automatically generating META tags and optimizing search engines for your titles and avoiding duplicate content. You can also include META tags manually (Met title, Meta description and Met keywords) for all pages and post in your website. HeadSpace2 HeasSpace2 is available in different languages , you can manage a wide range of SEO Tasks related with meta data, you can tag your posts, Custom descriptions and titles. So your page can rank the created relevancy on Search engines and you can load different settings for different pages. Platinum SEO plugin Automatic 301 redirects permalink changes, META tags generation, avoids duplicate content, and does SEO optimization of post and page titles and a lots of other features. TGFI.net SEO WordPress Plugin It’s a modified version of all-in-one SEO Pack. It has some unique feature over All-in-one SEO plugin, It generate titles, meta descriptions and meta keywords automatically when overrides are not present. Google XML Sitemaps Sitemaps Generated by this tool are supported by  Google,  Yahoo,  Bing, and Ask. We all know Sitemaps make indexing of web pages easier for web crawlers. Crawlers can retrieve complete structure of site and more information by sitemaps. They notify all major search engines about new posts every time you create a new post. Sitemap Generator You can generate highly customizable sitemap for your WordPress page. You can choose what to show and what not to show, you can list the items in your choice of orde. It supports pages and permalinks and multi-level categories. SEO Slugs They can generate more search engine friendly URLs for your site. Slugs are filename assigned to your post , this plugin removes all  common words like ‘a’, ‘the’, ‘in’, ‘what’, ‘you’ from slug which are assigned automatically to your post. SEO Post Links This is a similar plugin to SEO Slug, it removes unnecessary keywords from slug to make it short and SEO friendly and you can fix the number of characters in your post. Automatic SEO links With this tool you can create auto linking in your post. You can use this tool for inter linking or external linking too. Just select your words, anchor text target URL nature of links ( Do fallow / No follow ). This plugin will replace the matches found in post, WP Backlinks A helpful plugin for link exchange , whenever any webmaster submits a link for link exchange, the plugin will spider webmasters site for reciprocal link, and if everything is found good , your link will be exchanged. SEO Title Tag You can optimize your Title  tags of  Word press blog through this plugin . You can also override the title tag with custom titles , mass editing and title tags for 404 pages which are the main feature of this plugin. 404 SEO plugin With this Plugin you can customize 404 page of your site; you can give customized error message and links to relevant pages of your site. Redirection A powerful plugins to manage 301 redirection and logs related with redirection, with this plugin you can track 404 errors and track the log of all redirected URLs , this plugin can redirect  post automatically when URL changes for that post. AddToAny This plugin helps your readers to share, save, email and bookmark your posts and pages. It supports more than a hundred social bookmarking , networking and sharing sites. SEO Friendly Images You can make SEO friendly images available on your site with the help of this tool. It updates images with proper titles and ALT tags. Robots Meta A plugin which prevents Search engines to index comments on your post, login and admin pages. It also allows to add tags for individual pages.

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  • A Graduate&rsquo;s Journey at Oracle &ndash; Bhaskar Ghosh From Oracle India

    - by david.talamelli
    I am Bhaskar Ghosh, and I work as an Applications Engineer with Oracle. Well, it was three years ago when my journey with one of the largest software companies started. It was a fine day and a decisive moment, when I was placed in Oracle as a campus recruit from College of Engineering Guindy, Anna University, Chennai! I always thought of looking back, the time that helped me learn beyond my boundaries, think broader and ahead, and grow – technically, professionally and personally. Hmmn! Let me recall the eventful moments once again. My first day as an intern at Oracle started in late 2007. I met one of the Oracle Managers at the Oracle Campus in Hyderabad and on the same day I also met another Oracle employee who was to later to become my first manager. I was charged and thrilled with the environment and the wonderful people around me! I was joined by two other interns, who also had a Masters in Computer Applications. We formed a very friendly group with all the interns and the new hires, and shared our excitement and learning. Myself and one of the other Graduates started working on a very interesting project on Semantic technology. We finally had our names added as co-developers for this very project. This phase of five months was the time and we learnt tremendously and worked very hard, partly because we had to travel back and forth to our colleges to submit reports and present for the Masters in Computer Applications final year project reviews. After completing my MCA, I joined as a full-time employee in 2008. During the next year, we worked on interesting and bleeding edge technologies - OWL, RDF, SPARQL, Visualization, J2EE, Social Web features, Semantic Web technologies, Web Services and many more! We developed cool, rich internet and desktop applications. Little did I know at that time, that this learning would help me tremendously for my the next project in Oracle. The following year saw me being assigned a role in a different project that my other team members were working on for the last two years. It took me two months to understand and get into a flow with this new task. I was fortunate that this phase helped me enhance my inter-personal and communication skills, as much as it helped me grow professionally with better ability to tackle multiple priorities and switch between tasks based on the team’s requirements. I was made the POC for all communications with our team and other product teams. I personally feel that this time enhanced me tremendously in technologies like Oracle Forms, J2EE, and Java and Web Services. The last six months, saw myself becoming an Institute of Electrical and Electronics Engineer member, and continuing my higher education International Institute of Information Technology, Hyderabad. Oracle supports its employees becoming members of professional bodies, and higher studies are supported by management, I think it is tremendously helpful in the professional and technical growth of the employees. Last three months, I have been working on great and useful enhancements to our product. Ah beautiful! All these years, there have been other moments and events of fun that are too worth mentioning. Clubs and groups at Oracle such as Employee Club, Oracle Volunteers, Football Club, etc. have always kept on organizing numerous events and competitions, full of fun and entertainment. I really enjoyed participating, even if it was small, in the intra-Oracle football tourney, Oracle Volunteer Days, OraFora, OraOvations, and a few more. Those ‘Seasons of Sharing’, those ‘Blood Donation camps’, those ‘Diwali and Christmas gifts and events’, those ‘fun events at the annual function called OraOvations’, those ‘books and cycle stalls’, and those so many other things… It only fills my mind with pleasure. The last three years have been very eventful:they have been full of learning and growth, and under the very able and encouraging guidance of my manager. I have got the opportunity to know about and/or interact with many wonderful personalities, and learn from them, here at Oracle. The environment, the people, and the fellow developers have been so friendly, and always ever ready to help, when we were in doubt.. I really love the big office space, and the flexible timings, and the caring people around. I look forward to a beautiful, learning and motivating journey with Oracle.

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Developing Schema Compare for Oracle (Part 3): Ghost Objects

    - by Simon Cooper
    In the previous blog post, I covered how we solved the problem of dependencies between objects and between schemas. However, that isn’t the end of the issue. The dependencies algorithm I described works when you’re querying live databases and you can get dependencies for a particular schema direct from the server, and that’s all well and good. To throw a (rather large) spanner in the works, Schema Compare also has the concept of a snapshot, which is a read-only compressed XML representation of a selection of schemas that can be compared in the same way as a live database. This can be useful for keeping historical records or a baseline of a database schema, or comparing a schema on a computer that doesn’t have direct access to the database. So, how do snapshots interact with dependencies? Inter-database dependencies don't pose an issue as we store the dependencies in the snapshot. However, comparing a snapshot to a live database with cross-schema dependencies does cause a problem; what if the live database has a dependency to an object that does not exist in the snapshot? Take a basic example schema, where you’re only populating SchemaA: SOURCE   TARGET (using snapshot) CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100)); In this case, we want to generate a sync script to synchronize SchemaA.Table1 on the database represented by the snapshot. When taking a snapshot, database dependencies are followed, but because you’re not comparing it to anything at the time, the comparison dependencies algorithm described in my last post cannot be used. So, as you only take a snapshot of SchemaA on the target database, SchemaB.Table1 will not be in the snapshot. If this snapshot is then used to compare against the above source schema, SchemaB.Table1 will be included in the source, but the object will not be found in the target snapshot. This is the same problem that was solved with comparison dependencies, but here we cannot use the comparison dependencies algorithm as the snapshot has not got any information on SchemaB! We've now hit quite a big problem - we’re trying to include SchemaB.Table1 in the target, but we simply do not know the status of this object on the database the snapshot was taken from; whether it exists in the database at all, whether it’s the same as the target, whether it’s different... What can we do about this sorry state of affairs? Well, not a lot, it would seem. We can’t query the original database, as it may not be accessible, and we cannot assume any default state as it could be wrong and break the script (and we currently do not have a roll-back mechanism for failed synchronizes). The only way to fix this properly is for the user to go right back to the start and re-create the snapshot, explicitly including the schemas of these 'ghost' objects. So, the only thing we can do is flag up dependent ghost objects in the UI, and ask the user what we should do with it – assume it doesn’t exist, assume it’s the same as the target, or specify a definition for it. Unfortunately, such functionality didn’t make the cut for v1 of Schema Compare (as this is very much an edge case for a non-critical piece of functionality), so we simply flag the ghost objects up in the sync wizard as unsyncable, and let the user sort out what’s going on and edit the sync script as appropriate. There are some things that we do do to alleviate somewhat this rather unhappy situation; if a user creates a snapshot from the source or target of a database comparison, we include all the objects registered from the database, not just the ones in the schemas originally selected for comparison. This includes any extra dependent objects registered through the comparison dependencies algorithm. If the user then compares the resulting snapshot against the same database they were comparing against when it was created, the extra dependencies will be included in the snapshot as required and everything will be good. Fortunately, this problem will come up quite rarely, and only when the user uses snapshots and tries to sync objects with unknown cross-schema dependencies. However, the solution is not an easy one, and lead to some difficult architecture and design decisions within the product. And all this pain follows from the simple decision to allow schema pre-filtering! Next: why adding a column to a table isn't as easy as you would think...

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  • Streaming desktop with avconv - severe sound issues

    - by Tommy Brunn
    I'm trying to do some live streaming in Ubuntu 12.10, but I'm having some problems with audio. More specifically, the quality is complete garbage and it's at least 10 seconds out of sync with the video. I'm using an excellent guide found here to set up my loopback devices so that I can combine the desktop audio with the microphone input. It seems to work, as I'm able to stream both audio and video to Twitch.tv. But, as I said, the audio quality is terrible. The microphone audio is very, very low, but if I increase it, I get a horrible garbled sound that is absolutely unbearable. Nothing like that is present during VoIP calls or when recording sound alone with the sound recorder, so it's not an issue with the microphone itself. The entire audio stream is also delayed about 10-15 seconds compared to the video stream. I put together an imgur album of my settings. Here is some example output from when I'm streaming: avconv version 0.8.4-6:0.8.4-0ubuntu0.12.10.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:51:11 with gcc 4.7.2 [x11grab @ 0x162fd80] device: :0.0+570,262 -> display: :0.0 x: 570 y: 262 width: 1280 height: 720 [x11grab @ 0x162fd80] shared memory extension found [x11grab @ 0x162fd80] Estimating duration from bitrate, this may be inaccurate Input #0, x11grab, from ':0.0+570,262': Duration: N/A, start: 1353181686.735113, bitrate: 884736 kb/s Stream #0.0: Video: rawvideo, bgra, 1280x720, 884736 kb/s, 30 tbr, 1000k tbn, 30 tbc [alsa @ 0x163fce0] capture with some ALSA plugins, especially dsnoop, may hang. [alsa @ 0x163fce0] Estimating duration from bitrate, this may be inaccurate Input #1, alsa, from 'pulse': Duration: N/A, start: 1353181686.773841, bitrate: N/A Stream #1.0: Audio: pcm_s16le, 48000 Hz, 2 channels, s16, 1536 kb/s Incompatible pixel format 'bgra' for codec 'libx264', auto-selecting format 'yuv420p' [buffer @ 0x1641ec0] w:1280 h:720 pixfmt:bgra [scale @ 0x1642480] w:1280 h:720 fmt:bgra -> w:852 h:480 fmt:yuv420p flags:0x4 [libx264 @ 0x165ae80] VBV maxrate unspecified, assuming CBR [libx264 @ 0x165ae80] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0x165ae80] profile Main, level 3.1 [libx264 @ 0x165ae80] 264 - core 123 r2189 35cf912 - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=2 deblock=1:0:0 analyse=0x1:0x111 me=hex subme=6 psy=1 psy_rd=1.00:0.00 mixed_ref=0 me_range=16 chroma_me=1 trellis=1 8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=4 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=0 b_adapt=1 b_bias=0 direct=1 weightb=0 open_gop=1 weightp=1 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=30 rc=cbr mbtree=1 bitrate=712 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 vbv_maxrate=712 vbv_bufsize=512 nal_hrd=none ip_ratio=1.25 aq=1:1.00 Output #0, flv, to 'rtmp://live.justin.tv/app/live_23011330_Pt1plSRM0z5WVNJ0QmCHvTPmpUnfC4': Metadata: encoder : Lavf53.21.0 Stream #0.0: Video: libx264, yuv420p, 852x480, q=-1--1, 712 kb/s, 1k tbn, 30 tbc Stream #0.1: Audio: libmp3lame, 44100 Hz, 2 channels, s16, 712 kb/s Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> libx264) Stream #1:0 -> #0:1 (pcm_s16le -> libmp3lame) Press ctrl-c to stop encoding frame= 17 fps= 0 q=0.0 size= 0kB time=10000000000.00 bitrate= 0.0kbitframe= 32 fps= 31 q=0.0 size= 0kB time=10000000000.00 bitrate= 0.0kbitframe= 40 fps= 23 q=29.0 size= 44kB time=0.03 bitrate=13786.2kbits/s dup=frame= 47 fps= 21 q=31.0 size= 93kB time=2.73 bitrate= 277.7kbits/s dup=0frame= 62 fps= 23 q=29.0 size= 160kB time=3.23 bitrate= 406.2kbits/s dup=0frame= 77 fps= 24 q=23.0 size= 209kB time=3.71 bitrate= 462.5kbits/s dup=0frame= 92 fps= 25 q=20.0 size= 267kB time=4.91 bitrate= 445.2kbits/s dup=0frame= 107 fps= 25 q=20.0 size= 318kB time=5.41 bitrate= 482.1kbits/s dup=0frame= 123 fps= 26 q=18.0 size= 368kB time=5.96 bitrate= 505.7kbits/s dup=0frame= 139 fps= 26 q=16.0 size= 419kB time=6.48 bitrate= 529.7kbits/s dup=0frame= 155 fps= 27 q=15.0 size= 473kB time=7.00 bitrate= 553.6kbits/s dup=0frame= 170 fps= 27 q=14.0 size= 525kB time=7.52 bitrate= 571.7kbits/s dup=0 frame= 180 fps= 25 q=-1.0 Lsize= 652kB time=7.97 bitrate= 670.0kbits/s dup=0 drop=32 //Here I stop the streaming video:531kB audio:112kB global headers:0kB muxing overhead 1.345945% [libx264 @ 0x165ae80] frame I:1 Avg QP:30.43 size: 39748 [libx264 @ 0x165ae80] frame P:45 Avg QP:11.37 size: 11110 [libx264 @ 0x165ae80] frame B:134 Avg QP:15.93 size: 27 [libx264 @ 0x165ae80] consecutive B-frames: 0.6% 0.0% 1.7% 97.8% [libx264 @ 0x165ae80] mb I I16..4: 7.3% 0.0% 92.7% [libx264 @ 0x165ae80] mb P I16..4: 0.1% 0.0% 0.1% P16..4: 49.1% 1.2% 2.1% 0.0% 0.0% skip:47.4% [libx264 @ 0x165ae80] mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.1% 0.0% 0.0% direct: 0.0% skip:99.9% L0:42.5% L1:56.9% BI: 0.6% [libx264 @ 0x165ae80] coded y,uvDC,uvAC intra: 82.3% 87.4% 71.9% inter: 7.1% 8.4% 7.0% [libx264 @ 0x165ae80] i16 v,h,dc,p: 27% 29% 16% 28% [libx264 @ 0x165ae80] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 22% 21% 14% 8% 8% 8% 7% 5% 7% [libx264 @ 0x165ae80] i8c dc,h,v,p: 47% 22% 20% 11% [libx264 @ 0x165ae80] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0x165ae80] ref P L0: 96.4% 3.6% [libx264 @ 0x165ae80] kb/s:474.19 Received signal 2: terminating. Any ideas on how I can resolve this? The video delay is perfectly acceptable, so I wouldn't think that it's a network issue that's causing the delay in the audio. Any help would be appreciated.

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  • Can't connect to Wired Network after installing 12.04

    - by ezz9
    I have installed 12.04 into a used HP Compaq DC 7100 CMT. Plugged in LAN cable into the computer and it says network disconnected. from what I understand on the things I've read, it's not getting the address right, maybe it's just a guess (hardware address 00:16:35:78:47:bb). I know the LAN cable is working I can get on the net with the old computer. (Old computer is using device MAC address; Auto eth0 00:11:11:E6:4F:FE). I have put this address into the newer HP and it shows last used (minutes ago) but no Internet sever not found. I tried the hardware address it says never. I feel and think this should be easy to fix. But I just don't know. Here is the info everyone has asked for, but they never say what I should do. sudo lshw -C network; rfkill list; cat /etc/network/interfaces; cat /etc/lsb-release; lspci -nn; lsusb; uname -a; ifconfig; route -n *-network description: ethernet interface product; NetXtreme BCM5751 Gigabit Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:40:00.0 logical name: eth0 verson: 01 serial: 00:16:35:78:47:bb size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000-fd configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion= 3.121 duplex=full firmware=5751-v3.29a latency=0 link=yes multicast=yes port=twi sted pair speed=100Mbit/s resources: irq:17 memory:f0400000-f040ffff auto lo iface lo inet loopback DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION= "Ubuntu 12.04 LTS" 00:00.0 host bridge [0600]: Inter Corporation 82915G/P/GV/GL/PL/910GL Memory Con troller Hub [8086:2580] (rev 04) 00.02.0 VGA compatible controller [0300]: Intel Corporation 82915G/GV/910GL inte grated Graphics Controller [8086:2582] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 1 [8086:2660] (rev 03) 00:1c.1 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 2 [8086:2662] (rev 03) 00:1d.0 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #1 [8086:2658] (rev 03) 00:1d.1 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #2 [8086:2659] (rev 03) 00:1d.2 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #3 [8086:265a] (rev 03) 00:1d.3 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #4 [8086:265b] (rev 03) 00:1d.7 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB2 UHCI Controller [8086:265c] (rev 03) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 PCI bridge [8086:244e] (rev d 3) 00:1e.2 Multimedia audio controller [0401]: Intel Corporation 82801FB/FBM/FR/FW/ FRW (ICH6 Family) AC'97 Autio conrtroller [8086:266e] (rev 03) 00:1f.0 ISA bridge [0601]: Intel Corporation 82801FB/RF (ICH6/ICH6R) LPC Interfa ce Bridge [8086:2640] (rev 03) 00:1f.1 IDE interface [0101]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 fami ly) IDE Controller [8086:266f] (rev 03) 00:1f.2 IDE interface [0101]: Intel Corporation 82801FB/FW (ICH6/ICH6W) SATA Con troller [8086:2651] (rev 03) 40:00.0 Ethernet controller [0200]: Broadcom Corporation NetXreme BCM5751 Gigab it Ethernet PCI Express [14e4:1677} (rev 01) Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Linux bob-desktop 3.2.0-23-generic-pae #36-Ubuntu SMP Tpr 10 22:19:09 UTC 20 12 i686 i686 i386 GNU/Linux eth0 Link encap:Ethernet HWaddr 00:16:35:78:47:bb inet6 addr: fe80::216:35ff:47bb/64 Scope:link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2517 errors:0 dropped:0 overruns:0 frame:0 TX packets:164 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:164508 (164.5 KB) TX bytes: 40884 (40.0 KB) Interrupt:17 lo Link encap:Local loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3290 errors:0 dropped:0 overruns:0 frame:0 TX packets:3290 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen: 0 RX bytes:267212 (267.2 KB) TX bytes: 267212 (267.2 KB) Kernel Ip routing table Destination Gateway Genmask Flags Metric Ref Use Iface ran this sudo dhclient eth0 no reply ran this ip addr 1: lo <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: eth0: <BROADCAST ,MULTICAST ,UP ,LOWER_UP> mtu 1500 qdisc mq state UP qlen 1000 link/enter 00:16:35:78:47:BB brd ff:ff:ff:ff:ff:ff inet 169.254.7.172/16 brd 169.254.255.255 scope link eth0:avahi inet6 fe80::216:35ff:fe78:47bb/64 scope link valid_lft forever preferred_lft forever Help please.

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Clean way to use mutable implementation of Immutable interfaces for encapsulation

    - by dsollen
    My code is working on some compost relationship which creates a tree structure, class A has many children of type B, which has many children of type C etc. The lowest level class, call it bar, also points to a connected bar class. This effectively makes nearly every object in my domain inter-connected. Immutable objects would be problematic due to the expense of rebuilding almost all of my domain to make a single change to one class. I chose to go with an interface approach. Every object has an Immutable interface which only publishes the getter methods. I have controller objects which constructs the domain objects and thus has reference to the full objects, thus capable of calling the setter methods; but only ever publishes the immutable interface. Any change requested will go through the controller. So something like this: public interface ImmutableFoo{ public Bar getBar(); public Location getLocation(); } public class Foo implements ImmutableFoo{ private Bar bar; private Location location; @Override public Bar getBar(){ return Bar; } public void setBar(Bar bar){ this.bar=bar; } @Override public Location getLocation(){ return Location; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); if(foo!=null) foo.addBar(bar); return foo; } } I felt the basic approach seems sensible, however, when I speak to others they always seem to have trouble envisioning what I'm describing, which leaves me concerned that I may have a larger design issue then I'm aware of. Is it problematic to have domain objects so tightly coupled, or to use the quasi-mutable approach to modifying them? Assuming that the design approach itself isn't inherently flawed the particular discussion which left me wondering about my approach had to do with the presence of business logic in the domain objects. Currently I have my setter methods in the mutable objects do error checking and all other logic required to verify and make a change to the object. It was suggested that this should be pulled out into a service class, which applies all the business logic, to simplify my domain objects. I understand the advantage in mocking/testing and general separation of logic into two classes. However, with a service method/object It seems I loose some of the advantage of polymorphism, I can't override a base class to add in new error checking or business logic. It seems, if my polymorphic classes were complicated enough, I would end up with a service method that has to check a dozen flags to decide what error checking and business logic applies. So, for example, if I wanted to have a childFoo which also had a size field which should be compared to bar before adding par my current approach would look something like this. public class Foo implements ImmutableFoo{ public void addBar(Bar bar){ if(!getLocation().equals(bar.getLocation()) throw new LocationException(); this.bar=bar; } } public interface ImmutableChildFoo extends ImmutableFoo{ public int getSize(); } public ChildFoo extends Foo implements ImmutableChildFoo{ private int size; @Override public int getSize(){ return size; } @Override public void addBar(Bar bar){ if(getSize()<bar.getSize()){ throw new LocationException(); super.addBar(bar); } My colleague was suggesting instead having a service object that looks something like this (over simplified, the 'service' object would likely be more complex). public interface ImmutableFoo{ ///original interface, presumably used in other methods public Location getLocation(); public boolean isChildFoo(); } public interface ImmutableSizedFoo implements ImmutableFoo{ public int getSize(); } public class Foo implements ImmutableSizedFoo{ public Bar bar; @Override public void addBar(Bar bar){ this.bar=bar; } @Override public int getSize(){ //default size if no size is known return 0; } @Override public boolean isChildFoo return false; } } public ChildFoo extends Foo{ private int size; @Override public int getSize(){ return size; } @Override public boolean isChildFoo(); return true; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableSizedFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); service.addBarToFoo(foo, bar); returned foo; } public class Service{ public static void addBarToFoo(Foo foo, Bar bar){ if(foo==null) return; if(!foo.getLocation().equals(bar.getLocation())) throw new LocationException(); if(foo.isChildFoo() && foo.getSize()<bar.getSize()) throw new LocationException(); foo.setBar(bar); } } } Is the recommended approach of using services and inversion of control inherently superior, or superior in certain cases, to overriding methods directly? If so is there a good way to go with the service approach while not loosing the power of polymorphism to override some of the behavior?

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  • Short Season, Long Models - Dealing with Seasonality

    - by Michel Adar
    Accounting for seasonality presents a challenge for the accurate prediction of events. Examples of seasonality include: ·         Boxed cosmetics sets are more popular during Christmas. They sell at other times of the year, but they rise higher than other products during the holiday season. ·         Interest in a promotion rises around the time advertising on TV airs ·         Interest in the Sports section of a newspaper rises when there is a big football match There are several ways of dealing with seasonality in predictions. Time Windows If the length of the model time windows is short enough relative to the seasonality effect, then the models will see only seasonal data, and therefore will be accurate in their predictions. For example, a model with a weekly time window may be quick enough to adapt during the holiday season. In order for time windows to be useful in dealing with seasonality it is necessary that: The time window is significantly shorter than the season changes There is enough volume of data in the short time windows to produce an accurate model An additional issue to consider is that sometimes the season may have an abrupt end, for example the day after Christmas. Input Data If available, it is possible to include the seasonality effect in the input data for the model. For example the customer record may include a list of all the promotions advertised in the area of residence. A model with these inputs will have to learn the effect of the input. It is possible to learn it specific to the promotion – and by the way learn about inter-promotion cross feeding – by leaving the list of ads as it is; or it is possible to learn the general effect by having a flag that indicates if the promotion is being advertised. For inputs to properly represent the effect in the model it is necessary that: The model sees enough events with the input present. For example, by virtue of the model lifetime (or time window) being long enough to see several “seasons” or by having enough volume for the model to learn seasonality quickly. Proportional Frequency If we create a model that ignores seasonality it is possible to use that model to predict how the specific person likelihood differs from average. If we have a divergence from average then we can transfer that divergence proportionally to the observed frequency at the time of the prediction. Definitions: Ft = trailing average frequency of the event at time “t”. The average is done over a suitable period of to achieve a statistical significant estimate. F = average frequency as seen by the model. L = likelihood predicted by the model for a specific person Lt = predicted likelihood proportionally scaled for time “t”. If the model is good at predicting deviation from average, and this holds over the interesting range of seasons, then we can estimate Lt as: Lt = L * (Ft / F) Considering that: L = (L – F) + F Substituting we get: Lt = [(L – F) + F] * (Ft / F) Which simplifies to: (i)                  Lt = (L – F) * (Ft / F)  +  Ft This latest expression can be understood as “The adjusted likelihood at time t is the average likelihood at time t plus the effect from the model, which is calculated as the difference from average time the proportion of frequencies”. The formula above assumes a linear translation of the proportion. It is possible to generalize the formula using a factor which we will call “a” as follows: (ii)                Lt = (L – F) * (Ft / F) * a  +  Ft It is also possible to use a formula that does not scale the difference, like: (iii)               Lt = (L – F) * a  +  Ft While these formulas seem reasonable, they should be taken as hypothesis to be proven with empirical data. A theoretical analysis provides the following insights: The Cumulative Gains Chart (lift) should stay the same, as at any given time the order of the likelihood for different customers is preserved If F is equal to Ft then the formula reverts to “L” If (Ft = 0) then Lt in (i) and (ii) is 0 It is possible for Lt to be above 1. If it is desired to avoid going over 1, for relatively high base frequencies it is possible to use a relative interpretation of the multiplicative factor. For example, if we say that Y is twice as likely as X, then we can interpret this sentence as: If X is 3%, then Y is 6% If X is 11%, then Y is 22% If X is 70%, then Y is 85% - in this case we interpret “twice as likely” as “half as likely to not happen” Applying this reasoning to (i) for example we would get: If (L < F) or (Ft < (1 / ((L/F) + 1)) Then  Lt = L * (Ft / F) Else Lt = 1 – (F / L) + (Ft * F / L)  

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  • Namespaces are obsolete

    - by Bertrand Le Roy
    To those of us who have been around for a while, namespaces have been part of the landscape. One could even say that they have been defining the large-scale features of the landscape in question. However, something happened fairly recently that I think makes this venerable structure obsolete. Before I explain this development and why it’s a superior concept to namespaces, let me recapitulate what namespaces are and why they’ve been so good to us over the years… Namespaces are used for a few different things: Scope: a namespace delimits the portion of code where a name (for a class, sub-namespace, etc.) has the specified meaning. Namespaces are usually the highest-level scoping structures in a software package. Collision prevention: name collisions are a universal problem. Some systems, such as jQuery, wave it away, but the problem remains. Namespaces provide a reasonable approach to global uniqueness (and in some implementations such as XML, enforce it). In .NET, there are ways to relocate a namespace to avoid those rare collision cases. Hierarchy: programmers like neat little boxes, and especially boxes within boxes within boxes. For some reason. Regular human beings on the other hand, tend to think linearly, which is why the Windows explorer for example has tried in a few different ways to flatten the file system hierarchy for the user. 1 is clearly useful because we need to protect our code from bleeding effects from the rest of the application (and vice versa). A language with only global constructs may be what some of us started programming on, but it’s not desirable in any way today. 2 may not be always reasonably worth the trouble (jQuery is doing fine with its global plug-in namespace), but we still need it in many cases. One should note however that globally unique names are not the only possible implementation. In fact, they are a rather extreme solution. What we really care about is collision prevention within our application. What happens outside is irrelevant. 3 is, more than anything, an aesthetical choice. A common convention has been to encode the whole pedigree of the code into the namespace. Come to think about it, we never think we need to import “Microsoft.SqlServer.Management.Smo.Agent” and that would be very hard to remember. What we want to do is bring nHibernate into our app. And this is precisely what you’ll do with modern package managers and module loaders. I want to take the specific example of RequireJS, which is commonly used with Node. Here is how you import a module with RequireJS: var http = require("http"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is of course importing a HTTP stack module into the code. There is no noise here. Let’s break this down. Scope (1) is provided by the one scoping mechanism in JavaScript: the closure surrounding the module’s code. Whatever scoping mechanism is provided by the language would be fine here. Collision prevention (2) is very elegantly handled. Whereas relocating is an afterthought, and an exceptional measure with namespaces, it is here on the frontline. You always relocate, using an extremely familiar pattern: variable assignment. We are very much used to managing our local variable names and any possible collision will get solved very easily by picking a different name. Wait a minute, I hear some of you say. This is only taking care of collisions on the client-side, on the left of that assignment. What if I have two libraries with the name “http”? Well, You can better qualify the path to the module, which is what the require parameter really is. As for hierarchical organization, you don’t really want that, do you? RequireJS’ module pattern does elegantly cover the bases that namespaces used to cover, but it also promotes additional good practices. First, it promotes usage of self-contained, single responsibility units of code through the closure-based, stricter scoping mechanism. Namespaces are somewhat more porous, as using/import statements can be used bi-directionally, which leads us to my second point… Sane dependency graphs are easier to achieve and sustain with such a structure. With namespaces, it is easy to construct dependency cycles (that’s bad, mmkay?). With this pattern, the equivalent would be to build mega-components, which are an easier problem to spot than a decay into inter-dependent namespaces, for which you need specialized tools. I really like this pattern very much, and I would like to see more environments implement it. One could argue that dependency injection has some commonalities with this for example. What do you think? This is the half-baked result of some morning shower reflections, and I’d love to read your thoughts about it. What am I missing?

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  • Application Specific Paths for DLL Loading when DLL is loaded dynamically

    - by MartinHT
    Hi: I am building a program that uses a very simple plugin system. This is the code I'm using to load the possible plugins: public interface IPlugin { string Name { get; } string Description { get; } bool Execute(System.Windows.Forms.IWin32Window parent); } private void loadPlugins() { int idx = 0; string[] pluginFolders = getPluginFolders(); Array.ForEach(pluginFolders, folder => { string[] pluginFiles = getPluginFiles(folder); Array.ForEach(pluginFiles, file => { try { System.Reflection.Assembly assembly = System.Reflection.Assembly.LoadFile(file); Array.ForEach(assembly.GetTypes(), type => { if(type.GetInterface("PluginExecutor.IPlugin") != null) { IPlugin plugin = assembly.CreateInstance(type.ToString()) as IPlugin; if(plugin != null) lista.Add(new PluginItem(plugin.Name, plugin.Description, file, plugin)); } }); } catch(Exception) { } }); }); } When the user selects a particular plugin from the list, I launch the plugin's Execute method. So far, so good! As you can see the plugins are loaded from a folder, and within the folder are several dll's that are needed but the plugin. My problem is that I can't get the plugin to 'see' the dlls, it just searches the launching applications startup folder, but not the folder where the plugin was loaded from. I have tried several methods: 1. Changing the Current Directory to the plugins folder. 2. Using an inter-op call to SetDllDirectory 3. Adding an entry in the registry to point to a folder where I want it to look (see code below) None of these methods work. What am I missing? As I load the dll plugin dynamically, it does not seem to obey any of the above mentioned methods. What else can I try? Regards, MartinH. //HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths Microsoft.Win32.RegistryKey appPaths = Microsoft.Win32.Registry.LocalMachine.CreateSubKey( string.Format( @"SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\{0}", System.IO.Path.GetFileName(Application.ExecutablePath)), Microsoft.Win32.RegistryKeyPermissionCheck.ReadWriteSubTree); appPaths.SetValue(string.Empty, Application.ExecutablePath); object path = appPaths.GetValue("Path"); if(path == null) appPaths.SetValue("Path", System.IO.Path.GetDirectoryName(pluginItem.FileName)); else { string strPath = string.Format("{0};{1}", path, System.IO.Path.GetDirectoryName(pluginItem.FileName)); appPaths.SetValue("Path", strPath); } appPaths.Flush();

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  • Databinding to ObservableCollection in a different UserControl?

    - by Dave
    Question re-written on 2010-03-24 I have two UserControls, where one is a dialog that has a TabControl, and the other is one that appears within said TabControl. I'll just call them CandyDialog and CandyNameViewer for simplicity's sake. There's also a data management class called Tracker that manages information storage, which for all intents and purposes just exposes a public property that is an ObservableCollection. I display the CandyNameViewer in CandyDialog via code behind, like this: private void CandyDialog_Loaded( object sender, RoutedEventArgs e) { _candyviewer = new CandyViewer(); _candyviewer.DataContext = _tracker; candy_tab.Content = _candyviewer; } The CandyViewer's XAML looks like this (edited for kaxaml): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Page.Resources> <DataTemplate x:Key="CandyItemTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="120"></ColumnDefinition> <ColumnDefinition Width="150"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Grid.Column="0" Text="{Binding CandyName}" Margin="3"></TextBox> <!-- just binding to DataContext ends up using InventoryItem as parent, so we need to get to the UserControl --> <ComboBox Grid.Column="1" SelectedItem="{Binding SelectedCandy, Mode=TwoWay}" ItemsSource="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.CandyNames}" Margin="3"></ComboBox> </Grid> </DataTemplate> </Page.Resources> <Grid> <ListBox DockPanel.Dock="Top" ItemsSource="{Binding CandyBoxContents, Mode=TwoWay}" ItemTemplate="{StaticResource CandyItemTemplate}" /> </Grid> </Page> Now everything works fine when the controls are loaded. As long as CandyNames is populated first, and then the consumer UserControl is displayed, all of the names are there. I obviously don't get any errors in the Output Window or anything like that. The issue I have is that when the ObservableCollection is modified from the model, those changes are not reflected in the consumer UserControl! I've never had this problem before; all of my previous uses of ObservableCollection updated fine, although in those cases I wasn't databinding across assemblies. Although I am currently only adding and removing candy names to/from the ObservableCollection, at a later date I will likely also allow renaming from the model side. Is there something I did wrong? Is there a good way to actually debug this? Reed Copsey indicates here that inter-UserControl databinding is possible. Unfortunately, my favorite Bea Stollnitz article on WPF databinding debugging doesn't suggest anything that I could use for this particular problem.

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  • Efficiency of data structures in C99 (possibly affected by endianness)

    - by Ninefingers
    Hi All, I have a couple of questions that are all inter-related. Basically, in the algorithm I am implementing a word w is defined as four bytes, so it can be contained whole in a uint32_t. However, during the operation of the algorithm I often need to access the various parts of the word. Now, I can do this in two ways: uint32_t w = 0x11223344; uint8_t a = (w & 0xff000000) >> 24; uint8_t b = (w & 0x00ff0000) >> 16; uint8_t b = (w & 0x0000ff00) >> 8; uint8_t d = (w & 0x000000ff); However, part of me thinks that isn't particularly efficient. I thought a better way would be to use union representation like so: typedef union { struct { uint8_t d; uint8_t c; uint8_t b; uint8_t a; }; uint32_t n; } word32; Using this method I can assign word32 w = 0x11223344; then I can access the various parts as I require (w.a=11 in little endian). However, at this stage I come up against endianness issues, namely, in big endian systems my struct is defined incorrectly so I need to re-order the word prior to it being passed in. This I can do without too much difficulty. My question is, then, is the first part (various bitwise ands and shifts) efficient compared to the implementation using a union? Is there any difference between the two generally? Which way should I go on a modern, x86_64 processor? Is endianness just a red herring here? I could inspect the assembly output of course, but my knowledge of compilers is not brilliant. I would have thought a union would be more efficient as it would essentially convert to memory offsets, like so: mov eax, [r9+8] Would a compiler realise that is what happening in the bit-shift case above? If it matters, I'm using C99, specifically my compiler is clang (llvm). Thanks in advance.

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  • A shortest path problem with superheroes and intergalactic journeys

    - by Dman
    You are a super-hero in the year 2222 and you are faced with this great challenge: starting from your home planet Ilop you must try to reach Acinhet or else your planet will be destroyed by evil green little monsters. To do this you are given a map of the universe: there are N planets and M inter-planetary connections ( bidirectional ) that bind these planets. Each connection requires a certain time and a certain amount of fuel in order for you to cover the connection from one planet to another. The total time spent going from one planet to another is obtained by multiplying the time past to cover each connection between all the planets you go through. There are some "key planets", that allow you to refuel if you arrive on those certain "key planets". A "key planet" is the planet with the property that if it disappears the road between at least two planets would be lost.(In the example posted below with the input/output files such a "key planet" is 2 because without it the road to 7 would be lost) When you start your mission you are given the possibility of choosing between K ships each with its own maximum fuel capacity. The goal is to find the SHORTEST TIME CONSUMING path but also choose the ship with the minimum fuel capacity that can cover that shortest path(this means that if more ships can cover the shortest path you choose the one with the minimum fuel capacity). Because the minimum time can be a rather large number (over long long int) you are asked to provide only the last 6 digits of the number. For a better understanding of the task, here is an example of input/output files: INPUT: mission.in 7 8 6 1 4 6 5 9 8 7 10 1 2 7 8 1 4 14 9 1 5 3 1 2 3 1 2 2 7 7 1 3 4 2 2 4 6 4 1 5 6 3 7 On the first line (in order): N M K On the second line :the number for the starting planet and the finishing planet On the third line :K numbers that represent the capacities of the ships you can choose from Then you have M lines, all of them have the same structure: Xi Yi Ti Fi-which means that there is a connection between Xi and Yi and you can cover the distance from Xi to Yi in Ti time and with a Fi fuel consumption. OUTPUT:mission.out 000014 8 1 2 3 4 On the first line:the minimum time and fuel consumption; On the second line :the path Restrictions: 2 = N = 1 000 1 = M = 30 000 1 = K = 10 000 Any suggestions or ideas of how this problem might be solved would be most welcomed.

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  • Android: roatating images in a loop.

    - by user573736
    Hello, I am trying with no success to modify the code example from: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html so it will rotate the images in a loop, when clicking on the image once. (second click should pause). I tried using Handler and threading but cannot update the view since only the main thread can update UI. Exception I get from the code below: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. [in 'image1.startAnimation(rotation);' ('applyRotation(0, 90);' from the main thread)] package com.example.flip3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.widget.ImageView; public class Flip3d extends Activity { private ImageView image1; private ImageView image2; private boolean isFirstImage = true; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); image1 = (ImageView) findViewById(R.id.image01); image2 = (ImageView) findViewById(R.id.image02); image2.setVisibility(View.GONE); image1.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { if (isFirstImage) { applyRotation(0, 90); isFirstImage = !isFirstImage; } else { applyRotation(0, -90); isFirstImage = !isFirstImage; } } }); } private void applyRotation(float start, float end) { // Find the center of image final float centerX = image1.getWidth() / 2.0f; final float centerY = image1.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Flip3dAnimation rotation = new Flip3dAnimation(start, end, centerX, centerY); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new DisplayNextView(isFirstImage, image1, image2)); if (isFirstImage) { image1.startAnimation(rotation); } else { image2.startAnimation(rotation); } } } How can I manage to update the UI and control the rotation within onClick listener? Thank you, Oakist

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  • Is this postgres function cost efficient or still have to clean

    - by kiranking
    There are two tables in postgres db. english_all and english_glob First table contains words like international,confidential,booting,cooler ...etc I have written the function to get the words from english_all then perform for loop for each word to get word list which are not inserted in anglish_glob table. Word list is like I In Int Inte Inter .. b bo boo boot .. c co coo cool etc.. for some reason zwnj(zero-width non-joiner) is added during insertion to english_all table. But in function I am removing that character with regexp_replace. Postgres function for_loop_test is taking two parameter min and max based on that I am selecting words from english_all table. function code is like DECLARE inMinLength ALIAS FOR $1; inMaxLength ALIAS FOR $2; mviews RECORD; outenglishListRow english_word_list;--custom data type eng_id,english_text BEGIN FOR mviews IN SELECT id,english_all_text FROM english_all where wlength between inMinLength and inMaxLength ORDER BY english_all_text limit 30 LOOP FOR i IN 1..char_length(regexp_replace(mviews.english_all_text,'(?)$','')) LOOP FOR outenglishListRow IN SELECT distinct on (regexp_replace((substring(mviews.english_all_text from 1 for i)),'(?)$','')) mviews.id, regexp_replace((substring(mviews.english_all_text from 1 for i)),'(?)$','') where regexp_replace((substring(mviews.english_all_text from 1 for i)),'(?)$','') not in(select english_glob.english_text from english_glob where i=english_glob.wlength) order by regexp_replace((substring(mviews.english_all_text from 1 for i)),'(?)$','') LOOP RETURN NEXT outenglishListRow; END LOOP; END LOOP; END LOOP; END; Once I get the word list I will insert that into another table english_glob. My question is is there any thing I can add to or remove from function to make it more efficient. edit Let assume english_all table have words like footer,settle,question,overflow,database,kingdom If inMinLength = 5 and inmaxLength=7 then in the outer loop footer,settle,kingdom will be selected. For above 3 words inner two loop will apply to get words like f,fo,foo,foot,foote,footer,s,se,set,sett,settl .... etc. In the final process words which are bold will be entered into english_glob with another parameter like 1 to denote it is a proper word and stored in the another filed of english_glob table. Remaining word will be stored with another parameter 0 because in the next call words which are saved in database should not be fetched again. edit2: This is a complete code CREATE TABLE english_all ( id serial NOT NULL, english_all_text text NOT NULL, wlength integer NOT NULL, CONSTRAINT english_all PRIMARY KEY (id), CONSTRAINT english_all_kan_text_uq_id UNIQUE (english_all_text) ) CREATE TABLE english_glob ( id serial NOT NULL, english_text text NOT NULL, is_prop integer default 1, CONSTRAINT english_glob PRIMARY KEY (id), CONSTRAINT english_glob_kan_text_uq_id UNIQUE (english_text) ) insert into english_all(english_text) values ('ant'),('forget'),('forgive'); on function call with parameter 3 and 6 fallowing rows should fetched a an ant f fo for forg forge forget next is insert to another table based on above row insert into english_glob(english_text,is_prop) values ('a',1),('an',1), ('ant',1),('f',0), ('fo',0),('for',1), ('forg',0),('forge',1), ('forget',1), on function call next time with parameter 3 and 7 fallowing rows should fetched.(because f,fo,for,forg are all entered in english_glob table) forgi forgiv forgive

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