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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • Developing Games for Samsung Smart TV

    - by Caner Öncü
    We are planning to develop a game for Samsung Smart TVs. Although those TVs support Flash and HTML5 other specs fail at supporting a game engine. For ex: Using an engine that needs GPU is not possible with the default Samsung smart tv set. Or... WebGL is supported with Samsung SDK 4.1 but we don't know if SDK 4.1 is available for Smart TV series between 7000-9000 or not. We have tried to communicate with Samsung but they don't really seem to respond. Is there anyone who has developed a game for Samsung Smart TVs? If there is, can you name the game engines that can work with those TVs?

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  • Interactive pyDev console at breakpoint

    - by fest
    I'm using Aptana Studio with Pydev 1.5.3 to debug my Django applications. I use PyDev's remote debugger and some code in manage.py and for most of the time this setup is working successfully- I can set breakpoints, inspect variables and step/continue through my code. However, I'd like to execute arbitrary code at the breakpoint- the thing I really miss after switching from pdb to Eclipse debugging. There is an interactive console available in debug perspective but it is inactive for me. So my question- is it possible to set up an interactive console in PyDev with remote debugger which could "inject" code at breakpoint?

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  • How to access the calling source line from interactive shell

    - by TJD
    I want to make a function that can determine the source code of how it was called. I'm aware of how to do this generally with the inspect module. For example, this question, works well and provides my desired output in the lines variable as shown below: def hello(x): frame,filename,line_number,function_name,lines,index=\ inspect.getouterframes(inspect.currentframe())[1] print(frame,filename,line_number,function_name,lines,index) The problem is that this solution doesn't work in an interactive command line session. For example, from a command line, the result looks like: >>> y = hello(7) (<frame object at 0x01ECA9E8>, '<stdin>', 1, '<module>', None, None) The problem is that the source file is '<stdin>', so the lines variable is None. How can I access the calling line to find the result containing the string y = hello(7) during an interactive session?

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  • Computer randomly freezes when playing games

    - by TutorialPoint
    My computer just randomly freezes when playing certain games. It has happened to me in Battlefield: Bad Company 2, Call of Duty 4, and Blacklight: Retribution. It has not happened to me with other games like Tribes: Ascend yet, which leads me to believe it is a software-side issue related to maybe DirectX or PhysX? Also, temperatures seem stable. I used RivaTuner combined with MSI Afterburner, and at the time of freezing with BF:BC2, it gives: 62C, 67% GPU usage and 78.8FPS. During the session the max I have seen was 65C and 97% GPU usage. On Blacklight: Retribution, I've heard other people complain about the problem too. This is why it is such a mystery to me, is this actually a driver problem, or more a game problem? I've been able to play these games for long until I re-installed Windows 7 (because it was growing too full and slow). Before I had a 32bit Ultimate version, and now 64bit. Specs: O/S: Windows 7 64bit Ultimate CPU: Intel i5-750 @ Default 2.66 GHz GPU: ASUS EAH5770 1GB PSU: CoolerMaster Real Power M520 (520W) MB: Gigabyte P55M-UD2 Catalyst Control Center version (in "About"): 2012.0214.2218.39913

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  • Playing iPad to iPad Wifi games over PPTP VPN

    - by Pez Cuckow
    I'm trying to use a VPN to play iPad to iPad Wifi (Local) games over the internet. Normally you open the game on both iPad's, connect to the same Wifi point and they can "see" and speak to each other. I figure using a VPN I can put them both on the same network (either both on the VPN or one on the "real" network and one on the VPN). On my router I've set up PPTP VPN with the ip range 192.168.1.2-50, where the PC's on the real local network are assigned 192.168.1.100+ When I connect one of the iPads to the VPN, using an external WiFi network (BT Openzone) I can ping it as expected (from any machine on the local network). However the iPad's cannot "see" each other and none of the Wifi-Wifi games work. I've also tried connecting both iPad's to the same VPN, with the result the same. All machines on the local network (and those on the VPN) can ping the iPad's but none of the Wifi to Wifi games work. I've set both iPads to send all trafic over the VPN and if I check their external IP's they match that of the real network. Does anyone know how to fix this? And/or what is causing it? Or what further debug information I can provide? Note: I don't feel this is iPad specific so would prefer if this isn't moved to a Apple SuperUser equivalent

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  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered games?

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer?

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  • Turning a board game idea into a browser based, slow paced gameplay

    - by guillaume31
    Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. Instead, players should be able to log in at any time of the day and spend a fixed number of action points per day as they wish. As opposed to a few hours, game sessions would run over a few weeks. This is meant to reward good strategy rather than time spent playing (as an alternative, hardcore players could always play multiple games in parallel instead) as well as all kind of issues related to live playing like disconnections and synchronization. The game should remain addictive still have a low time investment footprint for casual players. So far so good, but this still leaves open the question of when to solve actions and when they should be visible. I want to avoid "ninja play" like doing all your moves just a few minutes before daily point reset to take other players by surprise, or people spamming F5 to place a well-timed action which would defeat the whole point of a non real-time game. I thought of a couple of approaches to that : Resolve all events in a single scheduled process running once a day. This basically means a "blind" gameplay where players can take actions but don't see their results immediately. The thing is, I played a similar browser game a few years ago and didn't like the fact that you feel disconnected and powerless until there's that deus ex machina telling you what really happened during all that time. You see the world evolve in large increments of one day, which often doesn't seem like seeing it evolve at all. For actions that have an big impact on the game or on other players (attacks, big achievements), make them visible to everyone immediately but delay their effect by something like 24 hours. Opposing players could be notified when such an event happens, so that they can react to it. Do you have any other ideas how I could go about solving this ? Are there any known approaches in similar existing games ?

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  • How-To Backup, Swap, and Update Your Wii Game Saves

    - by Jason Fitzpatrick
    Whether you want to backup your game saves because you’ve worked so hard on them or you want to import game saves precisely so you don’t have to work so hard, we’ve got you covered. Image adapted from icon set by GasClown. There are a multitude of reasons you might want to export and import game saves from your Wii including: saving the progress on your favorite games before sending in your Wii for service, copying the progress to a friend’s or your secondary Wii, and importing saved games from the web or your friend’s Wii so that you don’t have to bust your ass to unlock all the specialty items yourself. (Here’s looking at you Mario Kart and House of the Dead: Overkill.) Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • In a Tower defense game, how to do buffs/debuffs

    - by Gabe
    The question is at the very bottom. If you understand Buffs/Debuffs in tower defense games then you should skip the bulk of this question and go to the bottom (seperated with the long line) I plan on making an IPhone TD game. The fact that its an iPhone game isn't relevant but I am coding in Objective-c with Cocos2D. I am relatively inexperienced in the field of game design so I'm looking for some advice from someone experienced in this field. In tower defense, there are two things that are relevant to my question: towers/enemies (both have their own classes/children). They each have stats like hp, damage, speed, etc. I want to add buffs/defuffs, for instance: Towers A,B and C each have 15 base damage. Tower D would be a buff tower with no damage, a tower with an AOE(area of effect) aura that gives 10% damage to all towers in range. Tower E might slow enemies in its AOE, a debuff. Stuff like that. The same could go for enemies. Enemy A is a boss that has a slow aura that affects towers and slows their base attack speed or something along those lines. So the question is, what would be the most effective way to implement this? If it was just towers then I would just mess around with the tower classes, but since tower classes and enemy classes are both affected, should I make a buff class? TD games can consume quite a bit of memory with large amounts of creeps and towers, and buffs I feel like would also consume quit a bit... So I'm trying to be as effective as possible.

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • Will Ubuntu work out on my mother's computer?

    - by PleaseStand
    My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. Recently, a relative brought up a newer computer; it ran Windows XP. Unfortunately, the hard drive failed soon afterward, forcing me to reinstall the operating system. Not having the original Windows disc or product key led me to consider Ubuntu Linux. Will it work for mom? Is the hardware compatible? (Check the history of this question for the full specifications.) Would Ubuntu/Xubuntu suffice, or would I be better off buying a new copy of Windows? Is her card game (Hoyle Card Games 3) likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, is running Windows 98 on VirtualBox an option on such an old computer? Are there any equally good card games for Linux? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? Is it possible to use a serial mouse?

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • python interactive mode module import issue

    - by Jeff
    I believe I have what would be called a scope issue, perhaps name space. Not too sure I'm new to python. I'm trying to make a module that will search through a list using regular expressions. I'm sure there is a better way of doing it but this error that I'm getting is bugging me and I want to understand why. here's my code: class relist(list): def __init__(self, l): list.__init__(self, l) def __getitem__(self, rexp): r = re.compile(rexp) res = filter(r.match, self) return res if __name__ == '__main__': import re listl = [x+y for x in 'test string' for y in 'another string for testing'] print(listl) test = relist(listl) print('----------------------------------') print(test['[s.]']) When I run this code through the command line it works the way I expect it to; however when I run it through python interactive mode I get the error >>> test['[s.]'] Traceback (most recent call last): File "<stdin>", line 1, in <module> File "relist.py", line 8, in __getitem__ r = re.compile(rexp) NameError: global name 're' is not defined While in the interactive mode I do import re and I am able to use the re functions, but for some reason when I'm trying to execute the module it doesn't work. Do I need to import re into the scope of the class? I wouldn't think so because doesn't python search through other scopes if it's not found in the current one? I appreciate your help, and if there is a better way of doing this search I would be interested in knowing. Thanks

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  • QoS for Cisco Router to Prioritize Voice and Interactive Traffic

    - by TJ Huffington
    I have a Cisco 891W NATing Voice and Data to the internet over a 10mbit/2mbit connection. Voice traffic gets degraded when I upload large files. Pings time out as well. I tried to configure a QoS policy but it's basically not doing anything. Voice traffic still degrades when upload bandwidth gets saturated. Here is my current configruation: class-map match-any QoS-Transactional match protocol ssh match protocol xwindows class-map match-any QoS-Voice match protocol rtp audio class-map match-any QoS-Bulk match protocol secure-nntp match protocol smtp match protocol tftp match protocol ftp class-map match-any QoS-Management match protocol snmp match protocol dns match protocol secure-imap class-map match-any QoS-Inter-Video match protocol rtp video class-map match-any QoS-Voice-Control match access-group name Voice-Control policy-map QoS-Priority-Output class QoS-Voice priority percent 25 set dscp ef class QoS-Inter-Video bandwidth remaining percent 10 set dscp af41 class QoS-Transactional bandwidth remaining percent 25 random-detect dscp-based set dscp af21 class QoS-Bulk bandwidth remaining percent 5 random-detect dscp-based set dscp af11 class QoS-Management bandwidth remaining percent 1 set dscp cs2 class QoS-Voice-Control priority percent 5 set dscp ef class class-default fair-queue interface FastEthernet8 bandwidth 1024 bandwidth receive 20480 ip address dhcp ip nat outside ip virtual-reassembly duplex auto speed auto auto discovery qos crypto map mymap max-reserved-bandwidth 80 service-policy output QoS-Priority-Output crypto map mymap 10 ipsec-isakmp set peer 1.2.3.4 default set transform-set ESP-3DES-SHA match address 110 qos pre-classify ! fa8 is my connection to the internet. Voice traffic goes over a VPN ("mymap") to the SIP server. That's why I specified "qos pre-classify" which I believe is the way to classify traffic over the VPN. However even when I ping a public IP while saturating upload bandwidth, the latency is exceptionally high. Is this configuration correct? Are there any suggestions that might make this work for my setup? Thanks in advance.

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  • QoS for Cisco Router to Prioritize Voice and Interactive Traffic

    - by TJ Huffington
    I have a Cisco 891W NATing Voice and Data to the internet over a 10mbit/2mbit connection. Voice traffic gets degraded when I upload large files. Pings time out as well. I tried to configure a QoS policy but it's basically not doing anything. Voice traffic still degrades when upload bandwidth gets saturated. Here is my current configruation: class-map match-any QoS-Transactional match protocol ssh match protocol xwindows class-map match-any QoS-Voice match protocol rtp audio class-map match-any QoS-Bulk match protocol secure-nntp match protocol smtp match protocol tftp match protocol ftp class-map match-any QoS-Management match protocol snmp match protocol dns match protocol secure-imap class-map match-any QoS-Inter-Video match protocol rtp video class-map match-any QoS-Voice-Control match access-group name Voice-Control policy-map QoS-Priority-Output class QoS-Voice priority percent 25 set dscp ef class QoS-Inter-Video bandwidth remaining percent 10 set dscp af41 class QoS-Transactional bandwidth remaining percent 25 random-detect dscp-based set dscp af21 class QoS-Bulk bandwidth remaining percent 5 random-detect dscp-based set dscp af11 class QoS-Management bandwidth remaining percent 1 set dscp cs2 class QoS-Voice-Control priority percent 5 set dscp ef class class-default fair-queue interface FastEthernet8 bandwidth 1024 bandwidth receive 20480 ip address dhcp ip nat outside ip virtual-reassembly duplex auto speed auto auto discovery qos crypto map mymap max-reserved-bandwidth 80 service-policy output QoS-Priority-Output crypto map mymap 10 ipsec-isakmp set peer 1.2.3.4 default set transform-set ESP-3DES-SHA match address 110 qos pre-classify ! fa8 is my connection to the internet. Voice traffic goes over a VPN ("mymap") to the SIP server. That's why I specified "qos pre-classify" which I believe is the way to classify traffic over the VPN. However even when I ping a public IP while saturating upload bandwidth, the latency is exceptionally high. Is this configuration correct? Are there any suggestions that might make this work for my setup? Thanks in advance.

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  • Website for facilitating interactive discussion ?

    - by shan23
    I had heard of websites that would allow two or more people to share a common text editor, so that changes to the text can be made and simultaneously viewed by all participants in real time - this kind of websites is ostensibly used for conducting interviews online. I know they exist (I had read of them in a tech magazine), but I can't seem to find the right search term for google to throw me a correct link. So, I'm asking you guys, as you might have used it before, or know what I'm talking about.

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  • Flash player, HD videos and games are choppy

    - by Aimad Majdou
    I have a problem with flash player. HD videos from Youtube or Vimeo and flash games do not play smoothly. I'm using Flash player 11, Windows 7 Sp1, and my graphic card is Intel GMA 4500. Device Manager shows me that all drivers are installed on my computer, so i don't have any problems with drivers. When I run Google chrome, Resource Monitor shows me 15% ~ 40 % of CPU Usage and 40% used Physical Memory, but when I watch a video on Youtube or play a Flash game, the Resource Monitor shows 70% - 90% CPU Usage. Also, when I run some HD Video (Frame width : 1920, Frame height : 1080) on my computer, Device Manager shows me 80% ~ 100% of CPU Usage. before I Reinstall Windows 7, HD Videos and flash games were play smoothly I hadn't any problem with them !! I hope all these informations are enough to answer my question.

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  • Interactive console based CSV editor

    - by Penguin Nurse
    Although spreadsheet applications for editing CSV files on the console used to be one of the earliest killer applications for personal computers, only few of them and even less documentation about them is still actively maintained. After having done extensive search on the web, manpages and source code, I ended up with the following three applications that all have fundamental drawbacks: sc: abbrev. for spreadsheet calculator; nice tool with vi keybings, but it does not put strings containing the delimiter into quotas when exporting to delimiter separated format and can't import csv files correctly, i.e. all numbers are interpreted as strings GNU oleo: doesn't seem to be actively maintained any longer since 2001 and there are therefore no packages for major linux distributions teapot: offers packages for various operating systems, but uses for example counter-intuitive naming for cells (numbers for row and column, i.e. 11 seems to be intended to be row 1, column 1) and superfluous code for FLTK GUI Various Emacs modes also do not quote strings containing the delimiter well or are require much more typing for entering the scaffold of a table. Therefore I would be very grateful for overcoming one of theses drawbacks or any hints towards another console based CSV editor. It actually needn't do any calculations just editing cells or column- and rowise.

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  • No Games Installed with Windows 7 Professional

    - by Charles Didier
    Ordered a PC from HP with Windows 7 Professional 64-bit preinstalled, of course. No Win7 disc was included with computer. There are no games installed. I have tried to "activate" them through the Control Panel procedure, but each time I do it there is an error message telling me that not all components installed. And my Games folder is empty. Is there a solution? Synetech asked what I meant by "activate through Control Panel." I'm referring to the "Turn windows features on" procedure that's supposed to work for everybody. I'm sure it does for most, but it didn't for me.

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