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  • SQL finding overlapping of times pass midnight (across 2 days)

    - by janechii
    Hi everyone, I know there are lots of these types of questions, but i didn't see one that was similar enough to my criteria. So i'd like to ask for your help please. The fields i have are just start and end which are of time types. I cannot involve any specific dates in this. If the time ranges don't go pass midnight across day, i'd just compare two tuples as such: end1 > start2 AND start1 < end2 (end points touching are not considered overlapped here.) But when I involve time range that pass (or at) midnight, this obviously doesn't work. For example, given: start | end --------+-------- 06:00PM | 01:00AM 03:00PM | 09:00PM Without involving dates, how can i achieve this, please. My assumption is, if end is less than start, then we're involving 2 days. I'm trying to do this in plain standard SQL, so just a simple and concise logic in the WHERE clause. Thank you everyone!

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  • VHDL gate basics

    - by balina
    Hello. I'm learning VHDL and I've come to a halt. I'd like to create a simple gate out of smaller gates (a NAND gate here). Here's the code: library IEEE; use IEEE.STD_LOGIC_1164.all; entity ANDGATE2 is port( x,y : in STD_LOGIC; z : out STD_LOGIC ); end ANDGATE2; architecture ANDGATE2 of ANDGATE2 is begin z <= x AND y; end ANDGATE2; library IEEE; use IEEE.STD_LOGIC_1164.all; entity NOTGATE1 is port( x : in STD_LOGIC; z : out STD_LOGIC ); end NOTGATE1; architecture NOTGATE1 of NOTGATE1 is begin z <= NOT x; end NOTGATE1; library ieee; use ieee.std_logic_1164.all; entity NANDGATE2 is port( x : in STD_LOGIC; y : in STD_LOGIC; z : out STD_LOGIC ); end NANDGATE2; architecture NANDGATE2 of NANDGATE2 is signal c, d: std_logic; component NOTGATE1 port( n_in : in STD_LOGIC; n_out : out STD_LOGIC ); end component; component ANDGATE2 port( a_in1, a_in2 : in STD_LOGIC; a_out : out STD_LOGIC ); end component; begin N0: ANDGATE2 port map(x, y, c); N1: NOTGATE1 port map(c, d); z <= d; end NANDGATE2; Here's the code from some tutorial I've been using as a template; it compiles with no problems. library ieee; use ieee.std_logic_1164.all; -- definition of a full adder entity FULLADDER is port ( a, b, c: in std_logic; sum, carry: out std_logic ); end FULLADDER; architecture fulladder_behav of FULLADDER is begin sum <= (a xor b) xor c ; carry <= (a and b) or (c and (a xor b)); end fulladder_behav; -- 4-bit adder library ieee; use ieee.std_logic_1164.all; entity FOURBITADD is port ( a, b: in std_logic_vector(3 downto 0); Cin : in std_logic; sum: out std_logic_vector (3 downto 0); Cout, V: out std_logic ); end FOURBITADD; architecture fouradder_structure of FOURBITADD is signal c: std_logic_vector (4 downto 0); component FULLADDER port ( a, b, c: in std_logic; sum, carry: out std_logic ); end component; begin FA0: FULLADDER port map (a(0), b(0), Cin, sum(0), c(1)); FA1: FULLADDER port map (a(1), b(1), C(1), sum(1), c(2)); FA2: FULLADDER port map (a(2), b(2), C(2), sum(2), c(3)); FA3: FULLADDER port map (a(3), b(3), C(3), sum(3), c(4)); V <= c(3) xor c(4); Cout <= c(4); end fouradder_structure; My code compiles with no errors, but with two warnings: # Warning: ELAB1_0026: p2.vhd : (85, 0): There is no default binding for component "andgate2".(Port "a_in1" is not on the entity). # Warning: ELAB1_0026: p2.vhd : (87, 0): There is no default binding for component "notgate1".(Port "n_in" is not on the entity). What gives?

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  • Need help replicating directory structure with ColdFusion and jsTree

    - by Derek
    I am using this new jQuery plugin called jsTree www.jstree.com and using the HTML datasource. I am also using ColdFusion 7 with cfdirectory and filtering out files, so just dirs. I need to recreate the directory structure in the image, well any dir structure I give it actually. I am having a heck of a time with the logic. variables.imageDirectoriesLen = 8 in this scenario cause I am outputting from the middle of the actual file path, not from begining. Thanks for the help. Derek this is what I have so far <cfoutput query="clientImageDirsFilter"> <cfset nextLen = 0 /> <cfset nextDir = "" /> <cfset nextRowCnt = currentRow+1 /> <cfset nextDir = clientImageDirsFilter.directory[nextRowCnt] & "\" & clientImageDirsFilter.name[nextRowCnt] /> <cfset nextLen = listLen(nextDir, "\") /> <cfset currLen = listLen(clientImageDirsFilter.directory & "\" & clientImageDirsFilter.name,"\") /> <cfif currLen eq nextLen> <li rel="folder" id="node_#randRange(1,99999)#"><a href="##"><ins>&nbsp;</ins>#clientImageDirsFilter.name#</a></li> <cfelseif nextLen lt currLen> <cfif nextLen eq 0> #repeatString("</li></ul>",(currLen-nextLen-variables.imageDirectoriesLen))# </cfif> <cfelse> <ul> <li rel="folder" id="node_#randRange(1,99999)#"><a href="##"><ins>&nbsp;</ins>#clientImageDirsFilter.name#</a> <ul> </cfif>

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  • Project ideas for automated deduction/automated theorem proving?

    - by wsh
    Dear Stack Overflow brethren, I'm a second-semester junior who will embark upon my thesis soon, and I have an interest in automated deduction and automated theorem provers. As in, I'd like to advance the art in some way (I don't mean that pretentiously, but I do want to do something productive). I've Googled pretty far and wide and so far few promising ideas have emerged. There are a few student project idea pages, but most seem either horribly outdated or too advanced (I was originally going to attempt to synthesize postmodernist thought (hahaha) and abstract its logical content, build a complete and consistent model (if possible, of course), and attempt to automate it, grounding said model as possible in a nonstandard logic a la these. My advisor thought that gave postmodernist thought too much credit (a while ago I reimplemented the Postmodernism Generator in Haskell with Parsec, so that is in part where the idea came from); I am tempted to concur.) So, yeah. Does anyone have ideas? I apologize if there is some obvious gap in my approach here/if I haven't appropriately done my homework (and if there is one, please tell me!), but in large part I don't even know where to start, and thank you for reading all that.

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  • CLR Stored Procedures

    - by Paul Hatcherian
    In an ASP.NET application, I have a small number of fairly complex, frequently used operations to execute against a database. In these operations, one or more of several tables needs updates or inserts based a logical evaluation of both input parameters and values of certain tables. I've maintained a separation of logic and data access, so the operation currently looks like this: Request received from client Business layer invokes data layer to retrieve data from database Business layer processes result and determines which operation to execute Business layer invokes appropriate data operation Response sent to client As you can see, the client is kept waiting while two separate requests are made to the database. In searching for a solution to this, I've found CLR Stored Procedures, but I'm not sure if I have the right idea about what they are useful for. I have written a replacement for the code above which especially places steps 2-4 in a CLR SP. My understanding is that the SP will be executed locally by SQL Server and result in only one call being made to the server. My initial benchmark tests show this is actually orders of magnitude slower than my original code, but I attribute that recompilation of the code I have not worked out yet and/or some flaw in my environment. My question is basically, is this the intended use of CLR SPs or am I missing something? I realize this is a bit of a compromise structurally, so if there's a better way to do it I'd love to hear it.

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  • Linear feedback shift register?

    - by Mattia Gobbi
    Lately I bumped repeatedly into the concept of LFSR, that I find quite interesting because of its links with different fields and also fascinating in itself. It took me some effort to understand, the final help was this really good page, much better than the (at first) cryptic wikipedia entry. So I wanted to write some small code for a program that worked like a LFSR. To be more precise, that somehow showed how a LFSR works. Here's the cleanest thing I could come up with after some lenghtier attempts (Python): def lfsr(seed, taps): sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor sr, xor = str(xor) + sr[:-1], 0 print sr if sr == seed: break lfsr('11001001', (8,7,6,1)) #example I named "xor" the output of the XOR function, not very correct. However, this is just meant to show how it circles through its possible states, in fact you noticed the register is represented by a string. Not much logical coherence. This can be easily turned into a nice toy you can watch for hours (at least I could :-) def lfsr(seed, taps): import time sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor print time.sleep(0.75) sr, xor = str(xor) + sr[:-1], 0 print sr print time.sleep(0.75) Then it struck me, what use is this in writing software? I heard it can generate random numbers; is it true? how? So, it would be nice if someone could: explain how to use such a device in software development come up with some code, to support the point above or just like mine to show different ways to do it, in any language Also, as theres not much didactic stuff around about this piece of logic and digital circuitry, it would be nice if this could be a place for noobies (like me) to get a better understanding of this thing, or better, to understand what it is and how it can be useful when writing software. Should have made it a community wiki? That said, if someone feels like golfing... you're welcome.

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  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

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  • Patterns / Solutions to complicated Feature Management

    - by yclian
    Hi all, My company develops CDN / Web-Hosting solution. We have a middleware that's served as a business logic layer and exposes web service for the front-end. I would like to seek for a clean solution to feature management - there're uncertainties and ugly workarounds/solutions in the software that the dev would say "when it happens or is broken, we will fix it". For example, here're the following features that a web publisher can have: Sites limit Bandwidth limit SSL feature + SSL configuration per site If we downgrade a web publisher, when he's having 10 sites, down to 5 sites, we can choose not to suspend the rest of the 5 sites, or we shall prompt for suspension before the downgrade. For the case of bandwidth limit, the downgrade is easy, when the bandwidth check happens, if the publisher has it exceeded, then we will suspend his account. For the case of SSL feature. Every SSL configuration is tied to a site, what shall happen to these configuration object when the SSL feature is downgraded from enabled to disabled? So as you can see, there're many different situations and there are different ways of handling it. I can make a system that examines the impacts and prompts the user to make changes before the downgrade/upgrade. Or a system that ignores the impacts and just upgrade/downgrade. Bad. Or a system designed in a way that the client code need to be aware of the complex feature matrix (or I can expose a helper to the client code to check if a feature is not DEFUNCT) There can be many ways that I am still thinking but puzzled. I am wondering, how would you tackle this issue and is there any recommended patterns or books or software that you think I can refer to? Appreciate your help.

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  • Handling Complex Rules in in GUI applciations (C++ or C#)

    - by Canacourse
    Im working on a dialog box in which several rules must be satisfied before the OK button is enabled. Currently any action on the page such as entering data or selecting an item from a drop down list (amongst other things) calls a single function called ProcessEvent() - this function handles all logic and either enables or disables the OK button. My problem is I finding it difficult making the rules concise and understandable. Some of the rules can be negated by another action on the dialog and I have now ended up with if else statements all over the place or which are difficult to read and follow & extend. The code below is a simplification of the problem but demonstrates it well. How do I handle this problem better (If its Possible) bool CWorkstation::ProcessEvent(void) { UpdateData(); CharCount = GetDlgItemInt(IDC_CharCount, NULL, FALSE); //get latest if ( IsDlgButtonChecked(IDC_USEDBNAME)) { if (!IsDlgButtonChecked(IDC_MAXDBNAME)) { EnableNext(TRUE); } } if (IsDlgButtonChecked(IDC_MAXDBNAME) && CharCount) { if (IsDlgButtonChecked(IDC_USEXMLNAME)) { if ( PrefixName.IsEmpty() ) { EnableNext(FALSE); } else { EnableNext(TRUE); } } } if (IsDlgButtonChecked(IDC_USEXMLNAME) && PrefixName.GetLength() > 1) { EnableNext(TRUE); } if ( IsDlgButtonChecked(IDC_WSAUTONAME) || IsDlgButtonChecked(IDC_RENAMEIFDUP)) { // TRACE("IDC_WSAUTONAME is Checked\n"); if ( IsDlgButtonChecked(IDC_USEXMLNAME) && PrefixName.GetLength() > 1 ) { if ( IsDlgButtonChecked(IDC_IDC_USESHORTNAME) ) { EnableNext(TRUE); } else if ( IsDlgButtonChecked(IDC_USELONGNAME) ) { EnableNext(TRUE); } else { EnableNext(FALSE); } } if ( !IsDlgButtonChecked(IDC_USEPREFIX) ) { if ( IsDlgButtonChecked(IDC_IDC_USESHORTNAME) || IsDlgButtonChecked(IDC_USELONGNAME) ) { EnableNext(TRUE); } } return false; } }

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  • Simulate Golf Game Strategy

    - by Mitchel Sellers
    I am working on what at best could be considered a "primitive" golf game, where after a certain bit of randomness is introduced I need to play out a hole of golf. The hole is static and I am not concerned about the UI aspect as I just have to draw a line on a graphic of the hole after the ball has been hit showing where it traveled. I'm looking for input on thoughts of how to manage the "logic" side of the puzzle, below are some of my thoughts on the matter, input, suggestions, or references are greatly appreciated. Map out the hole into an array with a specific amount of precision, noting the type of surface: out of bounds, fairway, rough, green, sand, water, and most important the hole. Map out "regions" and if the ball is contained inside one of these regions setup parameters for "maximum" angle of departure. (For example the first part of the hole the shot must be between certain angles Using the current placement of the ball, and the region contained in #2, define a routine to randomly select the shooting angle, and power then move the ball, adjust the trajectory and move again. I know this isn't the "most elegant" solution, but in reality, we are looking for a quick and dirty solution, as I just have to do this a few times, set it and forget it afterward. From a languages perspective I'll be using ASP.NET and C# to get this done.

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  • Turning logical expression around

    - by BluePrint
    I have the following code: bool s = true; for (...; ...; ...) { // code that defines A, B, C, D // and w, x, y, z if (!(A < w) && s == true) { s = false; } if (!(B < x) && s == true) { s = false; } if (!(C < y) && s == true) { s = false; } if (!(D < z) && s == true) { s = false; } } This code is working well. However, I want to, for several (unimportant) reasons, change the code so that I can initiate s = false; and set it to true inside the if-statement. It tried the following: bool s = false; for (...; ...; ...) { // code that defines A, B, C, D // and w, x, y, z if (A >= w && s == false) { s = true; } if (B >= x && s == false) { s = true; } if (C >= y && s == false) { s = true; } if (D >= z && s == false) { s = true; } } However, this is not working properly as the code above is working. I know thought wrong somewhere in the logic, but I can't figure out where. Does anbyone see my probably obvious error? EDIT: Added three more if-statemets. Missed them since they were commented away.

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  • How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

    - by TheLima
    I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array (perfect squares, like an isometric top-down-view). In short, i have something like this: And i want to turn it to something like this: Do i keep going on the 2d-array logic? Is it all just a change in rendering behavior, as i'm thinking it is? or 2d-array is the wrong approach for my objective and I should change before it's too late? What are the ways of doing it, anyways? How should i apply the 2.5D axometric/isometric view (45º rotation to the side, and 45º rotation upwards)?

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  • Is it appropriate for a class to only be a collection of information with no logic?

    - by qegal
    Say I have a class Person that has instance variables age, weight, and height, and another class Fruit that has instance variables sugarContent and texture. The Person class has no methods save setters and getters, while the Fruit class has both setters and getters and logic methods like calculateSweetness. Is the Fruit class the type of class that is better practice than the Person class. What I mean by this is that the Person class seems like it doesn't have much purpose; it exists solely to organize data, while the Fruit class organizes data and actually contains methods for logic.

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  • What is the version numbering logic for open source developers managing software releases?

    - by Stephen Myall
    I guess this is more of a general question that I cant find the the answer to anywhere. What is the version numbering logic for open source developers managing software releases and is there any governance or guidance I can read up on. The origins of this question comes from me reviewing and researching software on countless websites that I would like to use on my Ubuntu OS. Through experience, I am learning some sites are much better than others explaining if a release is a stable, experimental or maintenance release but these explanations are not consistent with any version numbering logic I am familiar with.

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  • Why should most logic be in the monitor objects and not in the thread objects when writing concurrent software in Java?

    - by refuser
    When I took the Realtime and Concurrent programming course our lecturer told us that when writing concurrent programs in Java and using monitors, most of the logic should be in the monitor and as little as possible in the threads that access it. I never really understood why and I really would like to. Let me clarify. In this particular case we had several classes. Lift extends Thread Person extends Thread LiftView Monitor, all methods synchronized. This is nothing we came up with, our task was to implement a lift simulation with persons waiting on different floors, and theses were the class skeletons that were given. Then our lecturer said to implement most of the logic in the monitor (he was talking about class Monitor as THE monitor) and as little as possible in the threads. Why would he make a statement like that?

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  • How to avoid code duplication for a system which has logic that may change year wise?

    - by aravind
    What would be the way to design a system which has logic that may change year wise? There is an application which conducts online exams. There are five questions for a particular subject. The questions may (or may not) change year wise. As per my current design, the questions in database are stored year wise. There are some year specific code logic as well. In order to enable the application for another year, the year specific database records and code will be copied or duplicated. How to avoid this code duplication?

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  • How to layer if statements when order of logic is irrelevant?

    - by jimmyjimmy
    Basically I have a series of logic in my website that can lead to 5 total outcomes. Basically two different if tests and then a catch all else statement. For example: if cond1: if mod1: #do things elif mod2: #do things elif cond2: if mod1: #do things elif mod2 #do things else: #do things I was thinking about rewriting it like this: if cond1 and mod1: #do things elif cond1 and mod2: #do things elif cond2 and mod1: #do things elif cond2 and mod2: #do things else: #do things Is there any real difference in these two coding options/a better choice for this kind of logic testing?

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  • What is the most elegant way to implement a business rule relating to a child collection in LINQ?

    - by AaronSieb
    I have two tables in my database: Wiki WikiId ... WikiUser WikiUserId (PK) WikiId UserId IsOwner ... These tables have a one (Wiki) to Many (WikiUser) relationship. How would I implement the following business rule in my LINQ entity classes: "A Wiki must have exactly one owner?" I've tried updating the tables as follows: Wiki WikiId (PK) OwnerId (FK to WikiUser) ... WikiUser WikiUserId (PK) WikiId UserId ... This enforces the constraint, but if I remove the owner's WikiUser record from the Wiki's WikiUser collection, I recieve an ugly SqlException. This seems like it would be difficult to catch and handle in the UI. Is there a way to perform this check before the SqlException is generated? A better way to structure my database? A way to catch and translate the SqlException to something more useful? Edit: I would prefer to keep the validation rules within the LINQ entity classes if possible. Edit 2: Some more details about my specific situation. In my application, the user should be able to remove users from the Wiki. They should be able to remove any user, except the user who is currently flagged as the "owner" of the Wiki (a Wiki must have exactly one owner at all times). In my control logic, I'd like to use something like this: wiki.WikiUsers.Remove(wikiUser); mRepository.Save(); And have any broken rules transferred to the UI layer. What I DON'T want to have to do is this: if(wikiUser.WikiUserId != wiki.OwnerId) { wiki.WikiUsers.Remove(wikiUser); mRepository.Save(); } else { //Handle errors. } I also don't particularly want to move the code to my repository (because there is nothing to indicate not to use the native Remove functions), so I also DON'T want code like this: mRepository.RemoveWikiUser(wiki, wikiUser) mRepository.Save(); This WOULD be acceptable: try { wiki.WikiUsers.Remove(wikiUser); mRepository.Save(); } catch(ValidationException ve) { //Display ve.Message } But this catches too many errors: try { wiki.WikiUsers.Remove(wikiUser); mRepository.Save(); } catch(SqlException se) { //Display se.Message } I would also PREFER NOT to explicitly call a business rule check (although it may become necessary): wiki.WIkiUsers.Remove(wikiUser); if(wiki.CheckRules()) { mRepository.Save(); } else { //Display broken rules }

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  • What classes should I map against with NHibernate?

    - by apollodude217
    Currently, we use NHibernate to map business objects to database tables. Said business objects enforce business rules: The set accessors will throw an exception on the spot if the contract for that property is violated. Also, the properties enforce relationships with other objects (sometimes bidirectional!). Well, whenever NHibernate loads an object from the database (e.g. when ISession.Get(id) is called), the set accessors of the mapped properties are used to put the data into the object. What's good is that the middle tier of the application enforces business logic. What's bad is that the database does not. Sometimes crap finds its way into the database. If crap is loaded into the application, it bails (throws an exception). Sometimes it clearly should bail because it cannot do anything, but what if it can continue working? E.g., an admin tool that gathers real-time reports runs a high risk of failing unnecessarily instead of allowing an admin to even fix a (potential) problem. I don't have an example on me right now, but in some instances, letting NHibernate use the "front door" properties that also enforce relationships (especially bidi) leads to bugs. What are the best solutions? Currently, I will, on a per-property basis, create a "back door" just for NHibernate: public virtual int Blah {get {return _Blah;} set {/*enforces BR's*/}} protected virtual int _Blah {get {return blah;} set {blah = value;}} private int blah; I showed the above in C# 2 (no default properties) to demonstrate how this gets us basically 3 layers of, or views, to blah!!! While this certainly works, it does not seem ideal as it requires the BL to provide one (public) interface for the app-at-large, and another (protected) interface for the data access layer. There is an additional problem: To my knowledge, NHibernate does not give you a way to distinguish between the name of the property in the BL and the name of the property in the entity model (i.e. the name you use when you query, e.g. via HQL--whenever you give NHibernate the name (string) of a property). This becomes a problem when, at first, the BR's for some property Blah are no problem, so you refer to it in your O/R mapping... but then later, you have to add some BR's that do become a problem, so then you have to change your O/R mapping to use a new _Blah property, which breaks all existing queries using "Blah" (common problem with programming against strings). Has anyone solved these problems?!

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  • Algorithm: Determine shape of two sectors delineated by an arbitrary path, and then fill one.

    - by Arseniy Banayev
    NOTE: This is a challenging problem for anybody who likes logic problems, etc. Consider a rectangular two-dimensional grid of height H and width W. Every space on the grid has a value, either 0 1 or 2. Initially, every space on the grid is a 0, except for the spaces along each of the four edges, which are initially a 2. Then consider an arbitrary path of adjacent (horizontally or vertically) grid spaces. The path begins on a 2 and ends on a different 2. Every space along the path is a 1. The path divides the grid into two "sectors" of 0 spaces. There is an object that rests on an unspecified 0 space. The "sector" that does NOT contain the object must be filled completely with 2. Define an algorithm that determines the spaces that must become 2 from 0, given an array (list) of values (0, 1, or 2) that correspond to the values in the grid, going from top to bottom and then from left to right. In other words, the element at index 0 in the array contains the value of the top-left space in the grid (initially a 2). The element at index 1 contains the value of the space in the grid that is in the left column, second from the top, and so forth. The element at index H contains the value of the space in the grid that is in the top row but second from the left, and so forth. Once the algorithm finishes and the empty "sector" is filled completely with 2s, the SAME algorithm must be sufficient to do the same process again. The second (and on) time, the path is still drawn from a 2 to a different 2, across spaces of 0, but the "grid" is smaller because the 2s that are surrounded by other 2s cannot be touched by the path (since the path is along spaces of 0). I thank whomever is able to figure this out for me, very very much. This does not have to be in a particular programming language; in fact, pseudo-code or just English is sufficient. Thanks again! If you have any questions, just leave a comment and I'll specify what needs to be specified.

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  • How to make my robot move in a rectangular path along the black tape?

    - by Sahat
    I am working on a robot, it's part of the summer robotics workshop in our college. We are using C-STAMP micro controllers by A-WIT. I was able to make it move, turn left, turn right, move backward. I have even managed to make it go along the black tape using a contrast sensor. I send the robot at 30-45 degrees toward the black tape on the table and it aligns itself and starts to move along the black tape. It jerks a little, probably due to my programming logic below, it's running a while loop and constantly checking if statements, so it ends up trying to turn left and right every few milliseconds, which explains the jerking part. But it's okay, it works, not as smooth as I want it to work but it works! Problem is that I can't make my robot go into a rectangular path of the black tape. As soon as it reaches the corner it just keeps going straight instead of making a left/right turn. Here's my attempt. The following code is just part of the code. My 2 sensors are located right underneath the robot, next to the front wheel, almost at the floor level. It has "index" value ranging from 0 to 8. I believe it's 8 when you have a lot of light coming into the sensor , and 0 when it's nearly pitch black. So when the robot moves into the black-tape-zone, the index value drops, and based on that I have an if-statement telling my robot to either turn left or right. To avoid confusion I didn't post the entire source code, but only the logical part responsible for the movement of my robot along the black tape. while(1) { // don't worry about these. // 10 and 9 represent Sensor's PIN location on the motherboard V = ANALOGIN(10, 1, 0, 0, 0); V2 = ANALOGIN(9, 1, 0, 0, 0); // i got this "formula" from the example in my Manual. // V stands for voltage of the sensor. // it gives me the index value of the sensor. 0 = darkest, 8 = lightest. index = ((-(V - 5) / 5) * 8 + 0.5); index2 = ((-(V2 - 5) / 5) * 8 + 0.5); // i've tweaked the position of the sensors so index > 7 is just right number. // the robot will move anywhere on the table just fine with index > 7. // as soon as it drops to or below 7 (i.e. finds black tape), the robot will // either turn left or right and then go forward. // lp & rp represent left-wheel pin and right-wheel pin, 1 means run forever. // if i change it from 1 to 100, it will go forward for 100ms. if (index > 7 && index2 > 7) goForward(lp, rp, 1); if (index <= 7) { turnLeft(lp, rp, 1); goForward(lp, rp, 1); // this is the tricky part. i've added this code last minute // trying to make my robot turn, but i didn't work. if (index > 4) { turnLeft(lp, rp, 1); goForward(lp, rp, 1); } } else if (index2 <= 7) { turnRight(lp, rp, 1); goForward(lp, rp, 1); // this is also the last minute addition. it's same code as above // but it's for the 2nd sensor. if (index2 > 4) { turnRight(lp, rp, 1); goForward(lp, rp, 1); } } I've spent the entire day trying to figure it out. I've pretty much exhausted all avenues. Asking for the solution on stackoverflow is my very last option now. Thanks in advance! If you have any questions about the code, let me know, but comments should be self-explanatory.

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  • Is it useful to unit test methods where the only logic is guards?

    - by Vaccano
    Say I have a method like this: public void OrderNewWidget(Widget widget) { if ((widget.PartNumber > 0) && (widget.PartAvailable)) { WigdetOrderingService.OrderNewWidgetAsync(widget.PartNumber); } } I have several such methods in my code (the front half to an async Web Service call). I am debating if it is useful to get them covered with unit tests. Yes there is logic here, but it is only guard logic. (Meaning I make sure I have the stuff I need before I allow the web service call to happen.) Part of me says "sure you can unit test them, but it is not worth the time" (I am on a project that is already behind schedule). But the other side of me says, if you don't unit test them, and someone changes the Guards, then there could be problems. But the first part of me says back, if someone changes the guards, then you are just making more work for them (because now they have to change the guards and the unit tests for the guards). For example, if my service assumes responsibility to check for Widget availability then I may not want that guard any more. If it is under unit test, I have to change two places now. I see pros and cons in both ways. So I thought I would ask what others have done.

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  • How can I separate the user interface from the business logic while still maintaining efficiency?

    - by Uri
    Let's say that I want to show a form that represents 10 different objects on a combobox. For example, I want the user to pick one hamburguer from 10 different ones that contain tomatoes. Since I want to separate UI and logic, I'd have to pass the form a string representation of the hamburguers in order to display them on the combobox. Otherwise, the UI would have to dig into the objects fields. Then the user would pick a hamburguer from the combobox, and submit it back to the controller. Now the controller would have to find again said hamburguer based on the string representation used by the form (maybe an ID?). Isn't that incredibly inefficient? You already had the objects you wanted to pick one from. If you submited to the form the whole objects, and then returned a specific object, you wouldn't have to refind it later on since the form already returned a reference to that object. Moreover, if I'm wrong and you actually should send the whole object to the form, how can I isolate UI from logic?

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  • Is Play Framework good for doing some logic parallely?

    - by pmichna
    I'm going to build a web application that's going to host urban games. A user visits my website, clicks "Start game" and starts receiving some SMS messages when gets to some location and has to answer them to get points. My question: is Play suitable for this kind of application? From what I've read I know for sure it's ok for traditional web applications: user interface for same data storage and manipulation. But what if after clicking the "start button" some logic has to go on its own course? How would I handle parallely checking geolocation of the players (I have API for that)? I guess in some threads that would ping them every ~5 sec. and do some processing but is it possible to just "disconnect" them from the main user interface? So to sum up: I want an application written in Play that starts a separate thread for a game after clicking "start game" and other users are able to view their data (statisctics etc.), while the threads work their way with the game logic. I found something like jobs but they are documented for version 1.2 (current one is 2.2). Sorry for my somewhat fuzzy explenation, I tried to do my best.

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  • What are some ways to separate game logic from animations and the draw loop?

    - by TMV
    I have only previously made flash games, using MovieClips and such to separate out my animations from my game logic. Now I am getting into trying my hand at making a game for Android, but the game programming theory around separating these things still confuses me. I come from a background of developing non game web applications so I am versed in more MVC like patterns and am stuck in that mindset as I approach game programming. I want to do things like abstract my game by having, for example, a game board class that contains the data for a grid of tiles with instances of a tile class that each contain properties. I can give my draw loop access to this and have it draw the game board based on the properties of each tile on the game board, but I don't understand where exactly animation should go. As far as I can tell, animation sort of sits between the abstracted game logic (model) and the draw loop (view). With my MVC mindset, it's frustrating trying to decide where animation is actually supposed to go. It would have quite a bit of data associated with it like a model, but seemingly needs to be very closely coupled with the draw loop in order to have things like frame independent animation. How can I break out of this mindset and start thinking about patterns that make more sense for games?

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