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  • Installed thinkfan, should I keep it?

    - by FRC
    Well I did fixed my overheating problem on my Lenovo T500 with Ubuntu 12.04 LTS. At the same time I did install Thinkfan. But since I have a solution for overheating now, I would like to know if there is any really good reason to keep it? My fan speed without it was cca 3000 RPM. When it installed droped to 2500RPM in idle time. Thinkpad have very quiet fans, so I don't really hear the noise when is on 3000RPM (no difference between 2000 or 3000 RPM). Is it better for processor to have more air or more air brings just more dust? Silly question but I would REALLY want to know the reason of keeping thinkfan.

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  • What are some ways to texture map a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a heightmap. To texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use Perlin noise to generate a terrain and then texture it). I already learned about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. (Also, I don't know how I'll draw roads or dirt paths with that.) I'm looking for an efficient solution to realistically texture mapping procedurally-generated terrain.

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  • How to play a fixed frequency sound using Python

    - by user98415
    I have tried a number of ways of playing a fixed frequency sound (e.g. 1000Hz) and nothing works. I have downloaded "beep" and that makes no noise. I tried interfacing to pyao, and that had no effect. I tried interfacing to audiere, and get a runtime error indicating the library could not be found, despite installing it from the software centre. Any guidance for installation of appropriate libraries and relevant code would be most appreciated. I cannot generate .mp3/ .wav files for this, but need to generate the tones at run time. Many thanks for you

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  • Ubuntu Crashes @ Login Screen

    - by Peter
    So, I've been having troubles with the newest Windows Installer for Ubuntu Desktop(http://www.ubuntu.com/download/desktop/windows-installer). When I start up up the operating system, i enter the login screen of Ubuntu. Everything is fine at that moment except my mouse and keyboard are frozen. Next I hear a "bongo" noise which is obviously the system looping and getting ready to crash. Soon enough, I enter a purple screen with white diagonal short lines in the background. I am then forced to unplug my desktop. Any way to fix this? Thanks!

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • From the Coalface - 2 - Work as hard as you can to be as lazy as you can

    - by TATWORTH
    On one project, the standard build involved building the database from scratch producing a build log that was about 100,000 lines long.  Manually paging throught this log took hours and it was very easy to miss any errors. The solution was to write a filter that read the log file and output a summary file with each output line pepended with the line number in the original file. Sucessive iterations eliminated more noise lines. Diagnostic displays required escaping. The final output was just a few hundred lines long and the errors were easy to spot. The filter program took less time to to write than one manual pass reading the log file.  The utility digested the log file in about 1 second. Now database build errors could be identified quickly instead of after hours of manual examination or lengthy system testing. A few minutes consideration of the task led to a tremendous improvement in quality.

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  • installing 12.04 failing

    - by Steve
    I just downloaded 12.04 burned it to a cd, and booted to into it on my last built computer. It loads a purple screen, then goes to a dos looking screen with a blinking cursor then loads the ubuntu loader. The lights go from red to white and finally they all turn red. This is when the entire screen goes to noise and just hangs. Seems like a hardware issue but I can successfully boot into a non genuine windows7 that I'm looking to replace. I'm not sure what to try, so any help would be appreciated. Thanks.

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  • sometimes, strange audio distortion(peeping, scratching), ubuntu 12.04

    - by richi902
    i have a problem with my sound in ubuntu 12.04. the problem is, that sometimes out of nowhere, when switching songs, or playing youtube videos, changing volume with my keyboard buttons, that the sound gets distorted(peeping, scratching). i dont know if it is related, but when i skip through music in rythmbox, there is also a little scratching noise. i can sometimes temporarly fix it: for youtube videos, i refresh the page, and sometimes it works agian normal, mostly not. for audio playback with rythmbox, i have to pause the song for sometime, and resume it, and hope that it works. before all that,i have changed my soundcard to "Analog Surround 5.1" in the sound settings from ubuntu, but i also used alsamixer to change it from 2 channels to 6 channels, since changing in ubuntu sound settings alone wasnt enough to make the other speaks work. i use a ASUS P8-H61-M LE B3 Revision Motherboard. which has a built in surround soundcard.

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  • How can you procedurally place objects in a non-gridded game?

    - by nickbadal
    This is a follow-up question to this question. I mistakenly worded the question, but got a good answer before I could correct myself, so I didn't want to delete it. Sorry! Now that I know that it is possible, I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but how can I generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters.

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  • How to create a map-like (clouds) texture [duplicate]

    - by user16547
    This question already has an answer here: How do you generate tileable Perlin noise? 9 answers If you place a map of the world on a sphere, it will look like the image is continuous. Basically the left end of the image is sort of a continuation of the right end. You won't be able to see any cuts. I'm trying to create a clouds texture to add to my planet such that it will seem it has clouds. I managed to create the clouds in GIMP, however, I can't figure out how to make sure the left end of my image is a smooth continuation of the right end. For example if you were to map the below image to your sphere (I removed transparency to make it clearer), there would be a very obvious transition from the right end of the image back to the left end on your sphere. How would I create a texture such that I get rid of that? Sorry for my lack of terminology.

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  • Ubuntu 13.10 is terrible

    - by user137017
    I was satisfied with 13.04. But when I upgraded to 13.10, I've had a lot of issues and some things just no longer work. To name a few problems: Can't change the brightness My laptop makes more noise than before It freezes more frequently (the kind that doesn't respond to ctr + alt + f2) Sometimes it boots up and and can't play any media files When running a full screened virtual machine in Workstation, ubuntu catches mouse at the edges When I have a VM opened in Workstation and I try to open up another, the first one gets powered off Most irritatingly, when I have a virtual machine running in full screen, every now and then the vm screen goes black and I have to switch to the host and come back 13.10 has offered nothing to compensate for these problems. I would like to get some advice about what I can do. Should I stick with 13.10 and hope the bugs will be fixed? Would a clean reinstall of 13.10 help? Btw, I'm giving some thought to trying other distros.

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  • Should I use Call keyword in VB/VBA?

    - by Fred Loyant
    I use the Call keyword used when calling subs in VB/VBA. I know it's optional, but is it better to use it or leave it off? I've always thought it was more explicit, but maybe it's just noise. Also, I read this on another forum: Using the Call keyword is faster because it knows that it is not going to return any values, so it doesn't need to set up any stackspace to make room for the return value.

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  • How to load photoshop action with JavaScript?

    - by Elena
    Hello! How do I load photoshop's action using its javascript scripting language? Mostly curious in this action steps: Add Noise Distribution: gaussian Percent: 2% With Monochromatic Texturizer Texture Type: Canvas Scaling: 100 Relief: 3 Without Invert Texture Light Direction: Top Left

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  • Smarty html_options

    - by SeanJA
    For smarty's html_options function, is there a way to avoid having to do this (other than not using smarty that is)? {if $smarty.post} {html_options name=option_1 optins=$options selected=$smarty.post.option_1} {else} {html_options name=option_1 optins=$options} {/if} I realize that it won't show up in the template, but it seems like a bad practice to leave something that is not defined in the template (it also fills up my error logs with noise about undefined indexes).

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  • Understanding VS2010 C# parallel profiling results

    - by Haggai
    I have a program with many independent computations so I decided to parallelize it. I use Parallel.For/Each. The results were okay for a dual-core machine - CPU utilization of about 80%-90% most of the time. However, with a dual Xeon machine (i.e. 8 cores) I get only about 30%-40% CPU utilization, although the program spends quite a lot of time (sometimes more than 10 seconds) on the parallel sections, and I see it employs about 20-30 more threads in those sections compared to serial sections. Each thread takes more than 1 second to complete, so I see no reason for them to work in parallel - unless there is a synchronization problem. I used the built-in profiler of VS2010, and the results are strange. Even though I use locks only in one place, the profiler reports that about 85% of the program's time is spent on synchronization (also 5-7% sleep, 5-7% execution, under 1% IO). The locked code is only a cache (a dictionary) get/add: bool esn_found; lock (lock_load_esn) esn_found = cache.TryGetValue(st, out esn); if(!esn_found) { esn = pData.esa_inv_idx.esa[term_idx]; esn.populate(pData.esa_inv_idx.datafile); lock (lock_load_esn) { if (!cache.ContainsKey(st)) cache.Add(st, esn); } } lock_load_esn is a static member of the class of type Object. esn.populate reads from a file using a separate StreamReader for each thread. However, when I press the Synchronization button to see what causes the most delay, I see that the profiler reports lines which are function entrance lines, and doesn't report the locked sections themselves. It doesn't even report the function that contains the above code (reminder - the only lock in the program) as part of the blocking profile with noise level 2%. With noise level at 0% it reports all the functions of the program, which I don't understand why they count as blocking synchronizations. So my question is - what is going on here? How can it be that 85% of the time is spent on synchronization? How do I find out what really is the problem with the parallel sections of my program? Thanks.

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  • Robust and easy to implement serial bus (automotive application)

    - by JcMaco
    What serial communication bus would you use in a automotive embedded system if your main selection criteria were: * Electrically robust * Slow speed (32 kb/s) * Easy to program * Easy to interface with microcontrollers It won't be transferring much data, but it will need to be transferred periodically at high speed (100 - 500 Hz). I find that RS-232 is just not reliable enough if you have noise in your ground line. CAN-bus seems interesting, but I have no experience with it. We are currently interested in a combination of AVR AT90CAN128 microcontrollers.

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  • Facebook connect on Google App Engine with Django Patch

    - by yoav.aviram
    We are building a website on Google App Engine, using django patch. We would like to use Facebook connect for two purposes: Authenticate users. Access user's social data. Searching for a solution in the usual places (google, FB, SO) brigs up a lot of noise, many partial solutions and no clear answer. So the question is this: does anyone has a clear working solution? maybe even a recipe? Thanks.

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  • Why do I get rows of zeros in my 2D fft?

    - by Nicholas Pringle
    I am trying to replicate the results from a paper. "Two-dimensional Fourier Transform (2D-FT) in space and time along sections of constant latitude (east-west) and longitude (north-south) were used to characterize the spectrum of the simulated flux variability south of 40degS." - Lenton et al(2006) The figures published show "the log of the variance of the 2D-FT". I have tried to create an array consisting of the seasonal cycle of similar data as well as the noise. I have defined the noise as the original array minus the signal array. Here is the code that I used to plot the 2D-FT of the signal array averaged in latitude: import numpy as np from numpy import ma from matplotlib import pyplot as plt from Scientific.IO.NetCDF import NetCDFFile ### input directory indir = '/home/nicholas/data/' ### get the flux data which is in ### [time(5day ave for 10 years),latitude,longitude] nc = NetCDFFile(indir + 'CFLX_2000_2009.nc','r') cflux_southern_ocean = nc.variables['Cflx'][:,10:50,:] cflux_southern_ocean = ma.masked_values(cflux_southern_ocean,1e+20) # mask land nc.close() cflux = cflux_southern_ocean*1e08 # change units of data from mmol/m^2/s ### create an array that consists of the seasonal signal fro each pixel year_stack = np.split(cflux, 10, axis=0) year_stack = np.array(year_stack) signal_array = np.tile(np.mean(year_stack, axis=0), (10, 1, 1)) signal_array = ma.masked_where(signal_array > 1e20, signal_array) # need to mask ### average the array over latitude(or longitude) signal_time_lon = ma.mean(signal_array, axis=1) ### do a 2D Fourier Transform of the time/space image ft = np.fft.fft2(signal_time_lon) mgft = np.abs(ft) ps = mgft**2 log_ps = np.log(mgft) log_mgft= np.log(mgft) Every second row of the ft consists completely of zeros. Why is this? Would it be acceptable to add a randomly small number to the signal to avoid this. signal_time_lon = signal_time_lon + np.random.randint(0,9,size=(730, 182))*1e-05 EDIT: Adding images and clarify meaning The output of rfft2 still appears to be a complex array. Using fftshift shifts the edges of the image to the centre; I still have a power spectrum regardless. I expect that the reason that I get rows of zeros is that I have re-created the timeseries for each pixel. The ft[0, 0] pixel contains the mean of the signal. So the ft[1, 0] corresponds to a sinusoid with one cycle over the entire signal in the rows of the starting image. Here are is the starting image using following code: plt.pcolormesh(signal_time_lon); plt.colorbar(); plt.axis('tight') Here is result using following code: ft = np.fft.rfft2(signal_time_lon) mgft = np.abs(ft) ps = mgft**2 log_ps = np.log1p(mgft) plt.pcolormesh(log_ps); plt.colorbar(); plt.axis('tight') It may not be clear in the image but it is only every second row that contains completely zeros. Every tenth pixel (log_ps[10, 0]) is a high value. The other pixels (log_ps[2, 0], log_ps[4, 0] etc) have very low values.

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  • exact full text search - sql server 2005

    - by csetzkorn
    Hi, Is it possible to do an 'exact full text search' with CONTAINS. I have removed all noise words etc. but the dbms still seems to manipulate the 'exact word' (e.g. 'j-blade - blade'). Can I disable this? Thanks. Christian PS: I would like to avoid like because it is too slow and with exact I mean that the text contains the exact word.

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