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  • A "quick" vector editor (SVG) for Linux (for annotating images?)

    - by sdaau
    I often need to take a bitmap (.png) image, and draw some lines or text on top of it, and possibly export a new, thusly "annotated" image. I know I can basically do all this in inkscape - but inkscape is a complex program, and it needs almost a minute to start up properly on my PCs. So I was thinking - is there something like a "mini" vector editor for Linux, which would start up fast, and allow me to: Right-click, open an image in this editor program The program scales the active "document"/"window size" to the size of the image I can zoom in/zoom out (and possibly crop) the image I can add at least lines, boxes and text in different colors? A bonus for me would be to have the overlay graphics saved as SVG format, say with the same filename as the image - as in, "image.png.svg" being saved in the same directory where the original "image.png" is located (thus allowing opening and editing these "annotations" further, either in this editor, or possibly in inkscape). And another bonus would be the export of the annotated image to a bitmap. Anyone know about anything like this?

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  • jQuery not support rich:hotKey in jsf tag

    - by eswaramoorthy-nec
    Hi, i have used rich:hotKey for h:inputText in my jsp page. And also i wrote jQuery for get the textBox value. When i use jquery, that time rich:kotKey not worked sample.jsp <%@page contentType="text/html" pageEncoding="UTF-8"%> <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f" %> <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h" %> <%@ taglib uri="http://richfaces.org/a4j" prefix="a4j" %> <%@ taglib uri="http://richfaces.org/rich" prefix="rich"%> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <f:view> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>JSP Page</title> <script type="text/javascript" src="../../resource/js/jquery.min.js"/> <script type="text/javascript"> function typedName() { //Get The value using styleClass id var userName = jQuery.trim($('.textBox').val()); alert("Name is : " + userName); } // If i am not use above typedName() script and load src, then // the following testButton() clicked script perfectly worked. function testButton() { alert("Test Button Clicked"); } </script> </head> <body> <h:form> <rich:panel> <h:outputText value="Enter your Name : "/> <h:inputText id="textBox" styleClass="textBox" value ="" />&nbsp; <a4j:commandButton id="nameButton" value="NameButton" onclick="typedName();"/><br> <a4j:commandButton id="testButton" value="TestButton" onclick="testButton();" /> <%--HotKey for text Box and focus to testButton --%> <rich:hotKey key="return" selector="#textBox" handler="#{rich:element('testButton')}.click(); event.stopPropagation();event.preventDefault(); return false;"/> </rich:panel> </h:form> </body> </f:view> If i am not include the jquery, then that time i hit the enter button from text box, then automatically called testButton() script. If i include the Jquery, then rich:hotkey not work. I am also Used , var $J = jQuery.noConflict(); . But this time also not work jQuery. I hope help me about this. Thanks for your effort.

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  • no match for operator= using a std::vector

    - by Max
    I've got a class declared like this: class Level { private: std::vector<mapObject::MapObject> features; (...) }; and in one of its member functions I try to iterate through that vector like this: vector<mapObject::MapObject::iterator it; for(it=features.begin(); it<features.end(); it++) { /* loop code */ } This seems straightforward to me, but g++ gives me this error: src/Level.cpp:402: error: no match for ‘operator=’ in ‘it = ((const yarl::level::Level*)this)-yarl::level::Level::features.std::vector<_Tp, _Alloc::begin [with _Tp = yarl::mapObject::MapObject, _Alloc = std::allocator<yarl::mapObject::MapObject>]()’ /usr/include/c++/4.4/bits/stl_iterator.h:669: note: candidates are: __gnu_cxx::__normal_iterator<yarl::mapObject::MapObject*,std::vector & __gnu_cxx::__normal_iterator<yarl::mapObject::MapObject*,std::vector >::operator=(const __gnu_cxx::__normal_iterator<yarl::mapObject::MapObject*, ``std::vector<yarl::mapObject::MapObject, std::allocator<yarl::mapObject::MapObject> > >&) Anyone know why this is happening?

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  • Basic question about std::vector instantiation

    - by recipriversexclusion
    This looks simple but I am confused: The way I create a vector of hundred, say, ints is std::vector<int> *pVect = new std::vector<int>(100); However, looking at std::vector's documentation I see that its constructor is of the form explicit vector ( size_type n, const T& value= T(), const Allocator& = Allocator() ); So, how does the previous one work? Does new call the constructor with an initialization value obtained from the default constructor? If that is the case, would std::vector<int, my_allocator> *pVect = new std::vector<int>(100, my_allocator); where I pass my own allocator, also work?

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  • How can I eliminate an element in a vector if a condition is met

    - by michael
    Hi, I have a vector of Rect: vector<Rect> myRecVec; I would like to remove the ones which are overlapping in the vector: So I have 2 nested loop like this: vector<Rect>::iterator iter1 = myRecVec.begin(); vector<Rect>::iterator iter2 = myRecVec.begin(); while( iter1 != myRecVec.end() ) { Rectangle r1 = *iter1; while( iter2 != myRecVec.end() ) { Rectangle r2 = *iter1; if (r1 != r2) { if (r1.intersects(r2)) { // remove r2 from myRectVec } } } } My question is how can I remove r2 from the myRectVect without screwing up both my iterators? Since I am iterating a vector and modifying the vector at the same time? I have thought about putting r2 in a temp rectVect and then remove them from the rectVect later (after the iteration). But how can I skip the ones in this temp rectVect during iteration?

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  • Why can't I access a const vector with iterator?

    - by tsubasa
    My example is as below. I found out the problem is with "const" in function void test's parameter. I don't know why the compiler does not allow. Could anybody tell me? Thanks. vector<int> p; void test(const vector<int> &blah) { vector<int>::iterator it; for (it=blah.begin(); it!=blah.end(); it++) { cout<<*it<<" "; } } int main() { p.push_back(1); p.push_back(2); p.push_back(3); test(p); return 0; }

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  • Reusing a vector in C++

    - by Bobby
    I have a vector declared as a global variable that I need to be able to reuse. For example, I am reading multiple files of data, parsing the data to create objects that are then stored in a vector. vector<Object> objVector(100); void main() { while(THERE_ARE_MORE_FILES_TO_READ) { // Pseudocode ReadFile(); ParseFileIntoVector(); ProcessObjectsInVector(); /* Here I want to 'reset' the vector to 100 empty objects again */ } } Can I reset the vector to be "vector objVector(100)" since it was initially allocated on the stack? If I do "objVector.clear()", it removes all 100 objects and I would have a vector with a size of 0. I need it to be a size of 100 at the start of every loop.

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  • Deleting a element from a vector of pointers in C++.

    - by Kranar
    I remember hearing that the following code is not C++ compliant and was hoping someone with much more C++ legalese than me would be able to confirm or deny it. std::vector<int*> intList; intList.push_back(new int(2)); intList.push_back(new int(10)); intList.push_back(new int(17)); for(std::vector<int*>::iterator i = intList.begin(); i != intList.end(); ++i) { delete *i; } intList.clear() The rationale was that it is illegal for a vector to contain pointers to invalid memory. Now obviously my example will compile and it will even work on all compilers I know of, but is it standard compliant C++ or am I supposed to do the following, which I was told is in fact the standard compliant approach: while(!intList.empty()) { int* element = intList.back(); intList.pop_back(); delete element; }

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  • hash tables and 2d vectors

    - by Sunil
    I want to push a 2d vector into a hash table row by row and later search for a row (vector) in the hash table and want to be able to find it. I want to do something like #include <iostream> #include <set> #include <vector> using namespace std; int main(){ std::set < vector<int> > myset; vector< vector<int> > v; int k = 0; for ( int i = 0; i < 5; i++ ) { v.push_back ( vector<int>() ); for ( int j = 0; j < 5; j++ ) v[i].push_back ( k++ ); } for ( int i = 0; i < 5; i++ ) { std::copy(v[i].begin(),v[i].end(),std::inserter(myset)); // This is not correct but what is the right way ? // and also here, I want to search for a particular vector if it exists in the table. for ex. the second row of vector v. } return 0; } I'm not sure how to insert and look up a vector in a set. So if nybody could guide me, it will be helpful. Thanks

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  • (LWJGL) Pixel Unpack Buffer Object is Disabled? (glTextImage2D)

    - by OstlerDev
    I am trying to create a render target for my game so that I can re-render at a different screen size. But I am receiving the following error: Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Pixel Unpack Buffer Object is disabled Here is the source code for my Render method: // clear screen GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Start FBO Rendering Code // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. int FramebufferName = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, FramebufferName); // The texture we're going to render to int renderedTexture = glGenTextures(); // "Bind" the newly created texture : all future texture functions will modify this texture glBindTexture(GL_TEXTURE_2D, renderedTexture); // Give an empty image to OpenGL ( the last "0" ) glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); // Poor filtering. Needed ! glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Set "renderedTexture" as our colour attachement #0 GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, renderedTexture, 0); // Set the list of draw buffers. IntBuffer drawBuffer = BufferUtils.createIntBuffer(20 * 20); GL20.glDrawBuffers(drawBuffer); // Always check that our framebuffer is ok if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE){ System.out.println("Framebuffer was not created successfully! Exiting!"); return; } // Resets the current viewport GL11.glViewport(0, 0, scaleWidth*scale, scaleHeight*scale); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // let subsystem paint if (callback != null) { callback.frameRendering(); } // update window contents Display.update(); It is crashing on this line: glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); I am not really sure why it is crashing and looking around I have not been able to find out why. Any help or insight would be greatly welcome.

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  • Texture2D.GetData fails to return pixel colour data

    - by Chris Charabaruk
    Because I'm using sprite sheets instead of an individual texture per sprite, I need to pass in a Rectangle when calling Texture2D.GetData() in my collision detection for per-pixel tests. Unfortunately, without fail I get an ArgumentException percolated down from an internal method inside the Texture (not Texture2D) class. My code for getting the texture data looks like this: public override Color[] GetPixelData() { Color[] data = new Color[(int)size.Product()]; Rectangle rect = new Rectangle(hframe * (int)size.X, vframe * (int)size.Y, (int)size.X, (int)size.Y); #if DEBUG if (sprite.Bounds.Contains(rect) && sprite.Format == SurfaceFormat.Color) #endif sprite.GetData(0, rect, data, 0, 1); return data; } Even with the check to ensure I'm grabbing a valid rectangle and that the texture format matches what I'm trying to get, I still get that exception, claiming "The size of the data passed in is too large or too small for this resource." Unfortunately, the debugger won't let me check the locals within the Texture.ValidateTotalSize() method where the exception originates. Has anyone else had this problem and knows how to fix it? I'm relying on AABB testing only for now, but that doesn't really work for some of my game's entities due to odd shapes, rotation and scaling.

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  • Pixel Shader Issues :

    - by Morphex
    I have issues with a pixel shader, my issue is mostly that I get nothing draw on the screen. float4x4 MVP; // TODO: add effect parameters here. struct VertexShaderInput { float4 Position : POSITION; float4 normal : NORMAL; float2 TEXCOORD : TEXCOORD; }; struct VertexShaderOutput { float4 Position : POSITION; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { input.Position.w = 0; VertexShaderOutput output; output.Position = mul(input.Position, MVP); // TODO: add your vertex shader code here. return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return float4(1, 0, 0, 1); } technique { pass { Profile = 11.0; VertexShader = VertexShaderFunction; PixelShader = PixelShaderFunction; } } My matrix is calculated like this : Matrix MVP = Matrix.Multiply(Matrix.Multiply(Matrix.Identity, Matrix.LookAtLH(new Vector3(-10, 10, -10), new Vector3(0), new Vector3(0, 1, -0))), Camera.Projection); VoxelEffect.Parameters["MVP"].SetValue(MVP); Visual Studio Graphics Debug shows me that my vertex shader is actually working, but not the PixelShader. I striped the Shader to the bare minimums so that I was sure the shader was correct. But why is my screen still black?

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  • mint linux, DVD drive keeps randomly being accessed. unsure how to find culprit

    - by juicebox
    I have a workstation with mint linux 12. It seems like the DVD drive on the machine keeps randomly "activating". By activating it makes noise, the light turns on, and it seems like it is checking if a disk is in it. At first I thought I was being hacked and someone/something was trying to check if I had media in the DVDRom drive. I ruled that out with netstat and rkhunter. I checked my logs and the only thing I can find that might help point out the problem are these repeated chunks in syslog: Mar 24 17:47:31 rich-MINT kernel: [ 9846.551422] ata2.00: cmd a0/00:00:00:08:00/00:00:00:00:00/a0 tag 0 pio 16392 in Mar 24 17:47:31 rich-MINT kernel: [ 9846.551424] res 51/40:01:00:00:00/00:00:00:00:00/a0 Emask 0x10 (ATA bus error) Mar 24 17:47:31 rich-MINT kernel: [ 9846.551427] ata2.00: status: { DRDY ERR } Mar 24 17:47:31 rich-MINT kernel: [ 9846.551433] ata2.00: hard resetting link Mar 24 17:47:32 rich-MINT kernel: [ 9846.868012] ata2.01: hard resetting link Mar 24 17:47:32 rich-MINT kernel: [ 9847.344054] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 310) Mar 24 17:47:32 rich-MINT kernel: [ 9847.344067] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 24 17:47:32 rich-MINT kernel: [ 9847.376118] ata2.00: configured for PIO0 Mar 24 17:47:32 rich-MINT kernel: [ 9847.393047] ata2.01: configured for UDMA/133 Mar 24 17:47:32 rich-MINT kernel: [ 9847.397046] ata2: EH complete and again Mar 24 17:55:28 rich-MINT kernel: [10323.633268] sr 1:0:0:0: ioctl_internal_command return code = 8000002 Mar 24 17:55:28 rich-MINT kernel: [10323.633270] : Sense Key : Aborted Command [current] [descriptor] Mar 24 17:55:28 rich-MINT kernel: [10323.633275] : Add. Sense: No additional sense information Mar 24 17:55:11 rich-MINT kernel: [10306.640009] ata2.00: link is slow to respond, please be patient (ready=0) Mar 24 17:55:16 rich-MINT kernel: [10310.840009] ata2.00: SRST failed (errno=-16) Mar 24 17:55:16 rich-MINT kernel: [10310.840016] ata2.00: hard resetting link Mar 24 17:55:16 rich-MINT kernel: [10311.160013] ata2.01: hard resetting link Mar 24 17:55:16 rich-MINT kernel: [10311.636061] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 310) Mar 24 17:55:16 rich-MINT kernel: [10311.636075] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 24 17:55:16 rich-MINT kernel: [10311.668122] ata2.00: configured for PIO0 Mar 24 17:55:16 rich-MINT kernel: [10311.684854] ata2.01: configured for UDMA/133 Mar 24 17:55:17 rich-MINT kernel: [10312.105473] ata2: EH complete (Copied from Pastebin - http://pastebin.com/YNDrnyzH) If any linux masters could take a quick look at these log outputs and help me understand what is going on , much appreciated.

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  • Convet long/lat to pixel x/y on a given picure.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

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  • mint linux, DVD drive keeps randomly being accessed. unsure how to find culprit

    - by juicebox
    I have a workstation with mint linux 12. It seems like the DVD drive on the machine keeps randomly "activating". By activating it makes noise, the light turns on, and it seems like it is checking if a disk is in it. At first I thought I was being hacked and someone/something was trying to check if I had media in the DVDRom drive. I ruled that out with netstat and rkhunter. I checked my logs and the only thing I can find that might help point out the problem are these repeated chunks in syslog: Mar 24 17:47:31 rich-MINT kernel: [ 9846.551422] ata2.00: cmd a0/00:00:00:08:00/00:00:00:00:00/a0 tag 0 pio 16392 in Mar 24 17:47:31 rich-MINT kernel: [ 9846.551424] res 51/40:01:00:00:00/00:00:00:00:00/a0 Emask 0x10 (ATA bus error) Mar 24 17:47:31 rich-MINT kernel: [ 9846.551427] ata2.00: status: { DRDY ERR } Mar 24 17:47:31 rich-MINT kernel: [ 9846.551433] ata2.00: hard resetting link Mar 24 17:47:32 rich-MINT kernel: [ 9846.868012] ata2.01: hard resetting link Mar 24 17:47:32 rich-MINT kernel: [ 9847.344054] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 310) Mar 24 17:47:32 rich-MINT kernel: [ 9847.344067] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 24 17:47:32 rich-MINT kernel: [ 9847.376118] ata2.00: configured for PIO0 Mar 24 17:47:32 rich-MINT kernel: [ 9847.393047] ata2.01: configured for UDMA/133 Mar 24 17:47:32 rich-MINT kernel: [ 9847.397046] ata2: EH complete and again Mar 24 17:55:28 rich-MINT kernel: [10323.633268] sr 1:0:0:0: ioctl_internal_command return code = 8000002 Mar 24 17:55:28 rich-MINT kernel: [10323.633270] : Sense Key : Aborted Command [current] [descriptor] Mar 24 17:55:28 rich-MINT kernel: [10323.633275] : Add. Sense: No additional sense information Mar 24 17:55:11 rich-MINT kernel: [10306.640009] ata2.00: link is slow to respond, please be patient (ready=0) Mar 24 17:55:16 rich-MINT kernel: [10310.840009] ata2.00: SRST failed (errno=-16) Mar 24 17:55:16 rich-MINT kernel: [10310.840016] ata2.00: hard resetting link Mar 24 17:55:16 rich-MINT kernel: [10311.160013] ata2.01: hard resetting link Mar 24 17:55:16 rich-MINT kernel: [10311.636061] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 310) Mar 24 17:55:16 rich-MINT kernel: [10311.636075] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 24 17:55:16 rich-MINT kernel: [10311.668122] ata2.00: configured for PIO0 Mar 24 17:55:16 rich-MINT kernel: [10311.684854] ata2.01: configured for UDMA/133 Mar 24 17:55:17 rich-MINT kernel: [10312.105473] ata2: EH complete (Copied from Pastebin - http://pastebin.com/YNDrnyzH) If any linux masters could take a quick look at these log outputs and help me understand what is going on , much appreciated.

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  • Setting pixel color of BMP/JPG file in C#.

    - by Jamie
    Hi guys, I'm trying to set a color of given pixel of the image. Here is the code snippet Bitmap myBitmap = new Bitmap(@"c:\file.bmp"); for (int Xcount = 0; Xcount < myBitmap.Width; Xcount++) { for (int Ycount = 0; Ycount < myBitmap.Height; Ycount++) { myBitmap.SetPixel(Xcount, Ycount, Color.Black); } } Every time I get the following exception: Unhandled Exception: System.InvalidOperationException: SetPixel is not supported for images with indexed pixel formats. The exception is thrown both for bmp and jpg files. I have no idea what is wrong. Thank you in advance for the reply! Cheers.

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  • Does subTable support reRender?

    - by Tom
    Here is a minimal rich:dataTable with an a4j:commandLink inside. When clicked it sends an AJAX request to my bean and reRenders the dataTable. <rich:dataTable id="dataTable" value="#{carManager.all}" var="item"> <rich:column> <f:facet name="header">name</f:facet> <h:outputText value="#{item.name}" /> </rich:column> <rich:column> <f:facet name="header">action</f:facet> <a4j:commandLink reRender="dataTable" value="Delete" action="#{carForm.delete}"> <f:setPropertyActionListener value="#{item.id}" target="#{carForm.id}" /> <f:param name="from" value="list" /> </a4j:commandLink> </rich:column> </rich:dataTable> The exmaple obove works fine so far. But when I add a rich:subTable to the table, reRendering fails... <rich:dataTable id="dataTable" value="#{garageManager.all}" var="garage"> <f:facet name="header"> <rich:columnGroup> <rich:column>name</rich:column> <rich:column>action</rich:column> </rich:columnGroup> </f:facet> <rich:column colspan="2"> <h:outputText value="#{garage.name}" /> </rich:column> <rich:subTable value="#{garage.cars}" var="car"> <rich:column><h:ouputText value="#{car.name}" /></rich:column> <rich:column> <a4j:commandLink reRender="dataTable" value="Delete" action="#{carForm.delete}"> <f:setPropertyActionListener value="#{item.id}" target="#{carForm.id}" /> <f:param name="from" value="list" /> </a4j:commandLink> </rich:column> </rich:column> </rich:dataTable> Now the rich:dataTable is not rerendered but the item gets deleted since the item does not show up after a complete page refresh. Does subTable support reRender the way i'd like to use it here? Tanks Tom

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  • Does a nested subTable break reRender?

    - by Tom
    Here is a minimal rich:dataTable with an a4j:commandLink inside. When clicked it sends an AJAX request to my bean and reRenders the dataTable. <rich:dataTable id="dataTable" value="#{carManager.all}" var="item"> <rich:column> <f:facet name="header">name</f:facet> <h:outputText value="#{item.name}" /> </rich:column> <rich:column> <f:facet name="header">action</f:facet> <a4j:commandLink reRender="dataTable" value="Delete" action="#{carForm.delete}"> <f:setPropertyActionListener value="#{item.id}" target="#{carForm.id}" /> <f:param name="from" value="list" /> </a4j:commandLink> </rich:column> </rich:dataTable> The exmaple obove works fine so far. But when I add a rich:subTable to the table, reRendering fails... <rich:dataTable id="dataTable" value="#{garageManager.all}" var="garage"> <f:facet name="header"> <rich:columnGroup> <rich:column>name</rich:column> <rich:column>action</rich:column> </rich:columnGroup> </f:facet> <rich:column colspan="2"> <h:outputText value="#{garage.name}" /> </rich:column> <rich:subTable value="#{garage.cars}" var="car"> <rich:column><h:ouputText value="#{car.name}" /></rich:column> <rich:column> <a4j:commandLink reRender="dataTable" value="Delete" action="#{carForm.delete}"> <f:setPropertyActionListener value="#{item.id}" target="#{carForm.id}" /> <f:param name="from" value="list" /> </a4j:commandLink> </rich:column> </rich:column> </rich:dataTable> Now the rich:dataTable is not rerendered but the item gets deleted since the item does not show up after a complete page refresh. Why does subTable break support for reRender-ing the way i'd like to use it here? Tanks Tom

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  • Why does a subTable break a4j:commandLink's reRender?

    - by Tom
    Here is a minimal rich:dataTable example with an a4j:commandLink inside. When clicked, it sends an AJAX request to my bean and reRenders the dataTable. <rich:dataTable id="dataTable" value="#{carManager.all}" var="item"> <rich:column> <f:facet name="header">name</f:facet> <h:outputText value="#{item.name}" /> </rich:column> <rich:column> <f:facet name="header">action</f:facet> <a4j:commandLink reRender="dataTable" value="Delete" action="#{carForm.delete}"> <f:setPropertyActionListener value="#{item.id}" target="#{carForm.id}" /> <f:param name="from" value="list" /> </a4j:commandLink> </rich:column> </rich:dataTable> The exmaple obove works fine so far. But when I add a rich:subTable (grouping the cars by garage for example) to the table, reRendering fails... <rich:dataTable id="dataTable" value="#{garageManager.all}" var="garage"> <f:facet name="header"> <rich:columnGroup> <rich:column>name</rich:column> <rich:column>action</rich:column> </rich:columnGroup> </f:facet> <rich:column colspan="2"> <h:outputText value="#{garage.name}" /> </rich:column> <rich:subTable value="#{garage.cars}" var="car"> <rich:column><h:ouputText value="#{car.name}" /></rich:column> <rich:column> <a4j:commandLink reRender="dataTable" value="Delete" action="#{carForm.delete}"> <f:setPropertyActionListener value="#{item.id}" target="#{carForm.id}" /> <f:param name="from" value="list" /> </a4j:commandLink> </rich:column> </rich:column> </rich:dataTable> Now the rich:dataTable is not rerendered but the item gets deleted since the item does not show up after a manual page refresh. Why does subTable break support for reRender-ing here? Tanks Tom

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  • Sort a Vector of custom objects

    - by user307818
    I'm trying to sort a Vector in java but my Vector is not a vector of int, it is a vector of objects the object is: public MyObject() { numObj = 0; price = new Price(); pax = new Pax(); } so I have a Vector of MyObject and I want to order it by numObject, how do i do it, I'm new in java? Thank you so much for all your help.

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