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  • Book about tcp, http, named pipe, shared memory, wcf and other inter-process communication protocol

    - by Samuel
    Recently, I had to create a program to send messages between two winforms executable. I used a tool with simple built-in functionalities to prevent having to figure out all the ins and outs of this vast quantity of protocols that exist. But now, I'm ready to learn more about the internals difference between each of theses protocols. I googled a couple of them but it would be greatly appreciate to have a good reference book that gives me a clean idea of how each protocol works and what are the pros and cons in a couple of context. Here is a list of nice protocols that I found: Shared memory TCP List item Named Pipe File Mapping Mailslots MSMQ (Microsoft Queue Solution) WCF I know that all of these protocols are not specific to a language, it would be nice if example could be in .net. Thank you very much.

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  • Rebuilding CoasterBuzz, Part II: Hot data objects

    - by Jeff
    This is the second post, originally from my personal blog, in a series about rebuilding one of my Web sites, which has been around for 12 years. More: Part I: Evolution, and death to WCF After the rush to get moving on stuff, I temporarily lost interest. I went almost two weeks without touching the project, in part because the next thing on my backlog was doing up a bunch of administrative pages. So boring. Unfortunately, because most of the site's content is user-generated, you need some facilities for editing data. CoasterBuzz has a database full of amusement parks and roller coasters. The entities enjoy the relationships that you would expect, though they're further defined by "instances" of a coaster, to define one that has moved between parks as one, with different names and operational dates. And of course, there are pictures and news items, too. It's not horribly complex, except when you have to account for a name change and display just the newest name. In all previous versions, data access was straight SQL. As so much of the old code was rooted in 2003, with some changes in 2008, there wasn't much in the way of ORM frameworks going on then. Let me rephrase that, I mostly wasn't interested in ORM's. Since that time, I used a little LINQ to SQL in some projects, and a whole bunch of nHibernate while at Microsoft. Through all of that experience, I have to admit that these frameworks are often a bigger pain in the ass than not. They're great for basic crud operations, but when you start having all kinds of exotic relationships, they get difficult, and generate all kinds of weird SQL under the covers. The black box can quickly turn into a black hole. Sometimes you end up having to build all kinds of new expertise to do things "right" with a framework. Still, despite my reservations, I used the newer version of Entity Framework, with the "code first" modeling, in a science project and I really liked it. Since it's just a right-click away with NuGet, I figured I'd give it a shot here. My initial effort was spent defining the context class, which requires a bit of work because I deviate quite a bit from the conventions that EF uses, starting with table names. Then throw some partial querying of certain tables (where you'll find image data), and you're splitting tables across several objects (navigation properties). I won't go into the details, because these are all things that are well documented around the Internet, but there was a minor learning curve there. The basics of reading data using EF are fantastic. For example, a roller coaster object has a park associated with it, as well as a number of instances (if it was ever relocated), and there also might be a big banner image for it. This is stupid easy to use because it takes one line of code in your repository class, and by the time you pass it to the view, you have a rich object graph that has everything you need to display stuff. Likewise, editing simple data is also, well, simple. For this goodness, thank the ASP.NET MVC framework. The UpdateModel() method on the controllers is very elegant. Remember the old days of assigning all kinds of properties to objects in your Webforms code-behind? What a time consuming mess that used to be. Even if you're not using an ORM tool, having hydrated objects come off the wire is such a time saver. Not everything is easy, though. When you have to persist a complex graph of objects, particularly if they were composed in the user interface with all kinds of AJAX elements and list boxes, it's not just a simple matter of submitting the form. There were a few instances where I ended up going back to "old-fashioned" SQL just in the interest of time. It's not that I couldn't do what I needed with EF, it's just that the efficiency, both my own and that of the generated SQL, wasn't good. Since EF context objects expose a database connection object, you can use that to do the old school ADO.NET stuff you've done for a decade. Using various extension methods from POP Forums' data project, it was a breeze. You just have to stick to your decision, in this case. When you start messing with SQL directly, you can't go back in the same code to messing with entities because EF doesn't know what you're changing. Not really a big deal. There are a number of take-aways from using EF. The first is that you write a lot less code, which has always been a desired outcome of ORM's. The other lesson, and I particularly learned this the hard way working on the MSDN forums back in the day, is that trying to retrofit an ORM framework into an existing schema isn't fun at all. The CoasterBuzz database isn't bad, but there are design decisions I'd make differently if I were starting from scratch. Now that I have some of this stuff done, I feel like I can start to move on to the more interesting things on the backlog. There's a lot to do, but at least it's fun stuff, and not more forms that will be used infrequently.

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  • Develop an android and iPhone application with shared database

    - by Bongo
    I have a great idea for smartphone application, And I want to develop an application suited for both android and iPhone. In addition I need to use spatial database for geo indexing that will be shared for both applications. I am new to this app world and I have some questions. Is there away to develop for both machines? I know java but not objective c. My guess is that I need to separate the database from the computing to support both applications. What are the best cloud computing providers with spatial database support that can host the server? Do I need 2 hosting servers or there is one server the can support the both of them? which database provider can support geo indexing and support this intergraion, I prefer providers with reasonable free quotas. Thanks.

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  • Why can't I get to a shared folder from Windows

    - by Ron
    I want to access a folder on my new Ubuntu 12.10 box from any machine on my network without the need to provide credentials. My machine name is Ubuntu1 I have a 2TB disk that formatted NTFS that has media on it The mount point is mount1 I have numerous folders on the disk and I want to share each of them individually I have enabled folder1 and folder2 for sharing I have enabled shared access, Allow others to create and delete files in this folder and guest access is allowed. The folder icon now has arrows so I assume all is good. From windows I can see under network Ubuntu1folder1 Ubuntu1folder2 When I click to open the folder from windows I get the error "You cannot access \Ubuntu1\folder1 You do not have permission to access \Ubuntu1\folder1 I have them both on the same workgroup. Your assistance would be appreciated

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  • No Sound from Shared Media

    - by Travis
    I have a shared media folder that I have all of my mp3's in. When I try to play them using Ubuntu, I get no sound, but the media player (Rhythmbox, Exaile, etc) display that they are playing the file, it looks like everything is playing but no sound. I have checked and rechecked the volume levels of the system and each application and I see no issues. If I move a file to the local drive, it plays just fine. I do sound checks while the file is playing and I get audio (front left, front right) from the test but not from the media file that I am playing. Any help would be greatly appreciated.

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  • Finding out the shared hosting providers located in a particular data center

    - by unixman83
    I know the physical location of data-centers that I want my website hosted in. One of these is located on 350 E Cermack in Chicago, IL. My problem is that I am looking for all the providers of low-cost shared hosting in this data center. Do you have a list? And if you do have such a list can you please tell me how you came up with it? I know many discount hosting providers are physically located in the Arizona-Utah areas. But I am located near Chicago.

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  • Enable 'mod_rewrite' Using .htaccess File On cPanel Shared Hosting Server

    - by zulhfreelancer
    I'm using cPanel to host my website. I need to enable 'mod_rewrite' on this Shared Hosting cPanel account to run my script. I've tried to Google the solutions high and low but did not find any luck yet. Those tutorials that I found only work well with VPS and some of them said that, only hosting provider can change and enable it. But, some of them said that, it can be done easily by editing the .htaccess file. My question: If I want to edit the .htaccess file, what should I include in that file? What the 'rules' and 'conditions' that should be included?

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  • I can not print on Windows 7 shared printer

    - by lrichard
    For a while I can not print from my Ubuntu 12.04 64 bit pc on a Windows 7 shared printer. Before that everything was ok. The printer is HP LaserJet 1100. The error message is: "File "/usr/lib/cups/backend/smb" not available: No such file or directory" I have tried to reinstall the samba, I have configured the workgroup properly. I have tried to reinstall the printer on the Ubuntu machine with the proper address, or with lpd (I have read somewhere). If I restart the printer on the cups web interface ("Resume Printer") the problem seems to be solved, but not. (The printer seems to be idle, and if I want to print, I still get the error message.) I have checked the share rights on the Windows 7 pc, and I think it is ok.

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  • Better php framework for shared hosting

    - by ravz
    I need to develop an app for booking appointments. This is gonna be hosted in a shared server. So performance is the most important thing. I have used symfony2. I quite liked the framework. But seems to be heavy. Which framework would suit me considering my requirements? I have shortlisted three frameworks yii, symfony2 and ZF2. I am not asking which framework is better. All the three are good frameworks. I want to know which will suit my requirements. My first priority would be performance (I will be using AJAX wherever possible), second would be maintenance and development time and third community support. Or should I use my own handlers to separate views and logic and just use raw php?

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  • Global variable in a Linux shared library

    - by user3730495
    Suppose we have the following setup under Linux, .so library named "libcnt.so" and 3 user space apps: "app1", "app2", "app3". This library does 1 simple thing, it says to the app (app dynamically links the library at runtime) by how many apps it is already linked. Apps should have access to link counter. My knowledge in C and Linux is somewhat limited in this aspect, but as I understand this information should be stored in a global variable inside the shared object. Something like: in libcnt.h extern int cnt_loads; in libcnt.c int cnt_loads = 0; // where each linking increments this counter or something... So, my question is how it should be declared and/or defined inside .so library to guaranty that multiple apps from user space get the same instance of that variable counter?

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  • Java: I've created a list of word objects to include the name and the frequency, but having trouble

    - by adam08
    Hi Everyone, I'm working on a project which has a dictionary of words and I'm extracting them and adding them to an ArrayList as word objects. I have a class called Word as below. What I'm wondering is how do I access these word objects to update the frequency? As part of this project, I need to only have one unique word, and increase the frequency of that word by the number of occurrences in the dictionary. Word(String word) { this.word = word; this.freq = 0; } public String getWord() { return word; } public int getFreq() { return freq; } public void setFreq() { freq = freq + 1; } This is how I am adding the word objects to the ArrayList...I think it's ok? String pattern = "[^a-zA-Z\\s]"; String strippedString = line.replaceAll(pattern, ""); line = strippedString.toLowerCase(); StringTokenizer st = new StringTokenizer(line); while (st.hasMoreTokens()) { String newWord = st.nextToken(); word.add(new Word(newWord)); count++; }

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  • Divide and conquer of large objects for GC performance

    - by Aperion
    At my work we're discussing different approaches to cleaning up a large amount of managed ~50-100MB memory.There are two approaches on the table (read: two senior devs can't agree) and not having the experience the rest of the team is unsure of what approach is more desirable, performance or maintainability. The data being collected is many small items, ~30000 which in turn contains other items, all objects are managed. There is a lot of references between these objects including event handlers but not to outside objects. We'll call this large group of objects and references as a single entity called a blob. Approach #1: Make sure all references to objects in the blob are severed and let the GC handle the blob and all the connections. Approach #2: Implement IDisposable on these objects then call dispose on these objects and set references to Nothing and remove handlers. The theory behind the second approach is since the large longer lived objects take longer to cleanup in the GC. So, by cutting the large objects into smaller bite size morsels the garbage collector will processes them faster, thus a performance gain. So I think the basic question is this: Does breaking apart large groups of interconnected objects optimize data for garbage collection or is better to keep them together and rely on the garbage collection algorithms to processes the data for you? I feel this is a case of pre-optimization, but I do not know enough of the GC to know what does help or hinder it.

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  • SQL: Order randomly when inserting objects to a table

    - by Ekaterina
    I have an UDF that selects top 6 objects from a table (with a union - code below) and inserts it into another table. (btw SQL 2005) So I paste the UDF below and what the code does is: selects objects for a specific city and add a level to those (from table Europe) union that selection with a selection from the same table for objects that are from the same country and add a level to those From the union, selection is made to get top 6 objects, order by level, so the objects from the same city will be first, and if there aren't any available, then objects from the same country will be returned from the selection. And my problem is, that I want to make a random selection to get random objects from table Europe, but because I insert the result of my selection into a table, I can't use order by newid() or rand() function because they are time-dependent, so I get the following errors: Invalid use of side-effecting or time-dependent operator in 'newid' within a function. Invalid use of side-effecting or time-dependent operator in 'rand' within a function. UDF: ALTER FUNCTION [dbo].[Objects] (@id uniqueidentifier) RETURNS @objects TABLE ( ObjectId uniqueidentifier NOT NULL, InternalId uniqueidentifier NOT NULL ) AS BEGIN declare @city varchar(50) declare @country int select @city = city, @country = country from Europe where internalId = @id insert @objects select @id, internalId from ( select distinct top 6 [level], internalId from ( select top 6 1 as [level], internalId from Europe N4 where N4.city = @city and N4.internalId != @id union select top 6 2 as [level], internalId from Europe N5 where N5.countryId = @country and N5.internalId != @id ) as selection_1 order by [level] ) as selection_2 return END If you have fresh ideas, please share them with me. (Just please, don't suggest to order by newid() or to add a column rand() with seed DateTime (by ms or sthg), because that won't work.)

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  • Detect two specific objects collision with bullet physics

    - by sebap123
    I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. However I need to be noticed when one object collides with one of the rest. It is quite awkward written so I will tell what I want to achive. I have got ball which hits wall from tubes. Everything is on the floor. When ball hits wall some fragments fall down to infinity. So I have got bellow floor btStaticPlaneShape. This is place where most of objects is stoping and then I can start another action. But not all of them. So I've been trying to use function checkCollideWith but it isn't good method as it was said in reference and wiki. So I've checked method described in wiki http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Callbacks_and_Triggers called contact information. This isn't good method either because it is extremly hard to identify what is what when colliding. You have to also remember that ball is almost all the time colliding with something - floor, wall or eart level. So is there any other method to check what is colliding with what?

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  • ASP.NET: Serializing and deserializing JSON objects

    - by DigiMortal
    ASP.NET offers very easy way to serialize objects to JSON format. Also it is easy to deserialize JSON objects using same library. In this posting I will show you how to serialize and deserialize JSON objects in ASP.NET. All required classes are located in System.Servicemodel.Web assembly. There is namespace called System.Runtime.Serialization.Json for JSON serializer. To serialize object to stream we can use the following code. var serializer = new DataContractJsonSerializer(typeof(MyClass)); serializer.WriteObject(myStream, myObject); To deserialize object from stream we can use the following code. CopyStream() is practically same as my Stream.CopyTo() extension method. var serializer = new DataContractJsonSerializer(typeof(MyClass));   using(var stream = response.GetResponseStream()) using (var ms = new MemoryStream()) {     CopyStream(stream, ms);     results = serializer.ReadObject(ms) as MyClass; } Why I copied data from response stream to memory stream? Point is simple – serializer uses some stream features that are not supported by response stream. Using memory stream we can deserialize object that came from web.

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  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • Determining whether two fast moving objects should be submitted for a collision check

    - by dreta
    I have a basic 2D physics engine running. It's pretty much a particle engine, just uses basic shapes like AABBs and circles, so no rotation is possible. I have CCD implemented that can give accurate TOI for two fast moving objects and everything is working smoothly. My issue now is that i can't figure out how to determine whether two fast moving objects should even be checked against each other in the first place. I'm using a quad tree for spacial partitioning and for each fast moving object, i check it against objects in each cell that it passes. This works fine for determining collision with static geometry, but it means that any other fast moving object that could collide with it, but isn't in any of the cells that are checked, is never considered. The only solution to this i can think of is to either have the cells large enough and cross fingers that this is enough, or to implement some sort of a brute force algorithm. Is there a proper way of dealing with this, maybe somebody solved this issue in an efficient manner. Or maybe there's a better way of partitioning space that accounts for this?

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  • cocos2d-x - object creation and management in game design

    - by Jason
    How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that keeps track of all the layers and what is happening for a particular scene. Maybe a sceneManager for sharing objects among scenes But then getting to game play itself, what if you have 100 objects on the screen each with its own state and happenings, there needs tobe a way to keep track of all of that. Drawing everything out is really helping me. Can anyone share with me how they go about object tracking/management? I am seeing a few different managers and then maybe even a parent object that manages the managers..is my thinking way off? Any design patterns that may be useful for me to read about? Update: doing some reading and maybe a Factory pattern might apply.

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Unable to find reference to std library math function inside library

    - by Alex Marshall
    Hello, I've got several programs that use shared libraries. Those shared libraries in turn use various standard C libraries. ie Program A and Program B both use Shared Library S. Shared Library S uses std C math. I want to be able to statically link Shared Library S against the standard library, and then statically link Programs A and B against S so that I don't have to be dragging around the library files, because these programs are going to be running on an embedded system running BusyBox 0.61. However, when I try to statically link the programs against Shared Library S, I get an error message from GCC stating : ../lib/libgainscalecalc.a(gainscalecalc.): In function 'float2gs': [path to my C file].c:73: undefined reference to 'log' Can somebody please help me out ? The make commands I'm using are below : CFLAGS += -Wall -g -W INCFLAGS = -I$(CROSS_INCLUDE)/usr/include LIBFLAGS += -L$(CROSS_LIB)/usr/lib -lm gainscalecalc_static.o: gainscalecalc.c $(CC) $(CFLAGS) -c $< -I. $(INCFLAGS) -o $@ gainscalecalc_dynamic.o: gainscalecalc.c $(CC) $(CFLAGS) -fPIC -c $< -o $@ all: staticlib dynamiclib static_driver dynamic_driver clean: $(RM) *.o *.a *.so *~ driver core $(OBJDIR) static_driver: driver.c staticlib $(CC) $(CFLAGS) -static driver.c $(INCFLAGS) $(LIBFLAGS) -I. -L. -lgainscalecalc -o $@ dynamic_driver: driver.c dynamiclib $(CC) $(CFLAGS) driver.c -o $@ -L. -lgainscalecalc staticlib: gainscalecalc_static.o $(AR) $(ARFLAGS) libgainscalecalc.a gainscalecalc_static.o $(RANLIB) libgainscalecalc.a chmod 777 libgainscalecalc.a dynamiclib: gainscalecalc_dynamic.o $(CC) -shared -o libgainscalecalc.so gainscalecalc_dynamic.o chmod 777 libgainscalecalc.so Edit: Linking against the shared libraries compiles fine, I just haven't tested them out yet

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