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  • How to change the amount of RAM displayed in System Properties

    - by Nicu Zecheru
    I have this product that requires at least 1 GB Physical Memory in order to be installed. On my XP Pro machine I have 1 GB of RAM but in System Properties only 0.99 GB of RAM is displayed. The problem is that the product installer checks the memory displayed in System Properties (just a guess, not sure) and cannot continue the setup because it sees only 0.99 GB. Is there any way to change the displayed memory in the System Properties? Or how can I trick the installer to skip the memory check? Thanks.

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  • Extract registry key from NTBackup System State backup

    - by phoenix8
    A Windows Server 2003 machine died recently but I need some information that was contained in the now-defunct server's registry. I have a "System State" backup file created by the Windows Server 2003 built-in backup program (NTBackup.exe). Is there any way to extract a key/value out of the backup file? I might be able do a Win2003 install on a similar machine then do a system-state restore but that's a lot of effort and I don't know for certain that the system-state restore will work on a different spec machine. (Would it work if I booted up in 'safe mode'?) But I'd really rather just get at the data straight out of the NTBackup file zip-file-esque styles if that's possible.

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  • The best way to make full system dump on Centos [duplicate]

    - by tester3
    This question already has an answer here: Centos 5 Full backup 1 answer I am on Centos 6.5 with a lot of soft and services installed and working. Also I've got a lot of configs which damaged my brain and I dont want to do it again:) So, can anyone please advice the best way to make a full system dump with all data, so I need only to copy-paste them to new system to get my system ready on the other machine. Or something like that? P.S. Data on my hdd is encrypted, and I'd liked and encrypted dump too. Please help:)

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  • Running MySQL as SYSTEM Service in Windows XP

    - by enesviem
    I have this strange problem where I create a database in MySQL and I need to restart mysqld but I can't seem to do it with info the MySQL docs. Then, I kill it from the Task Manager and I can't restart it. When I look at the process, it is run by the SYSTEM, rather than me. When I run mysqld it starts the process by me, not the SYSTEM. Am I shutting it down incorrectly? IS there a way to start this daemon as the SYSTEM?

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  • System Center 2012 R2 System Discovery Network Utilization

    - by AtomicReaction
    I'm in charge of a deployment of Microsoft System Center Configuration Manager 2012 R2. Currently, I'm working through the discovery methods and trying to decide how to enable automatic discovery of systems and users. On Microsoft's documentation, they warn that Configuration Manager Automatic Discovery traffic can get pretty significant if you aren't careful in your implementation. Can anyone who has used this give me some information on how much traffic I should expect? We currently have around 1000 computers and 4000 user accounts in Active Directory. Thanks!

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  • Getting started with server and system adminstration

    - by sid__
    I am web developer and I have been doing a lot of server configurations and system administrative tasks lately I was wondering if someone could recommend books and tutorials that would help understand how things are done the right way. Though I mostly work with Apache and Nginx for configuring and maintaining my applications, my approach has been largely trial and error based with information off google and blogs. Could someone recommend books that explain how to get started with system administrative tasks (preferably in a tutorial fashion so that I may try and understand the workings of the system). I work mostly on Linux systems on EC2 Thanks in advance.

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  • Transforming object world space matrix to a position in world space

    - by Fredrik Boston Westman
    Im trying to make a function for picking objects with a bounding sphere however I have run in to a problem. First I check against my my bounding sphere, then if it checks out then I test against the vertexes. I have already tested my vertex picking method and it work fine, however when I check first with my bounding sphere method it dosnt register anything. My conclusion is that when im transform my sphere position in to the position of the object in world space, the transformation goes wrong ( I base this on the fact the the x coordinate always becomes 1, even tho i translate non of my meshes along the x-axis to 1). So my question is: What is the proper way to transform a objects world space matrix to a position vector ? This is how i do it now: First i set my position vector to 0. XMVECTOR meshPos = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f); Then I trannsform it with my object space matrix, and then add the offset to the center of the mesh. meshPos = XMVector3TransformCoord(meshPos, meshWorld) + centerOffset;

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  • Nucleus Research – Research Note: Technology Value Matrix – First Half 2012 Enterprise Applications

    - by LanaProut
    1024x768 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} The Technology Value Matrix evaluates products that have a global presence and provide core functionality for finance and accounting, human resources, manufacturing, supply chain management, project management, and customer relationship management.  Oracle E-Business Suite and Oracle JD Edwards EnterpriseOne are leaders in the Value Matrix for the first half of 2012.  Click here to view the report.

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  • Dot Matrix printers setup...

    - by Parhs
    Hello! I am using debian which is similar to ubuntu. They have 7 dot matrix printers some very old like this one http://www.omnidatasys.net/product/desc_printer_ti880.htm which works from 1979 daily and at text is faster than many inkjects. I believe that it has his own language... Sending text to serial port (port server) prints garbage. However i think is prints only capital english up to 95 asccii and greek and the rest up to 127 i think greek capital.(special chip ) Sending english capital letters prints garbage i think but i amnt sure... i will try again... The other printer are ESC/P compatible and i use generic epson driver provided from ghostscript... However i think that sending text via lp -dpr1 filename It prints the text as a grafic...Changing from printer font face(courier,times roman etc) or pitch has no effect... I am wondering if is there any work arround for this? In AIX they claim that lp command printed output as text as it prints and cobol programs send raw text to to lp printers . However in AIX they use some custom filters for the printers and has more options for dot matrix printers.. I would like to know if there is a solution for this.. To avoid graphics mode for text and change font face somehow.. The most Straight-through approach would be to use no driver ,just send ESC/P from cobol but this requires too much work... Thank you again!

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  • Matrix Multiplication with C++ AMP

    - by Daniel Moth
    As part of our API tour of C++ AMP, we looked recently at parallel_for_each. I ended that post by saying we would revisit parallel_for_each after introducing array and array_view. Now is the time, so this is part 2 of parallel_for_each, and also a post that brings together everything we've seen until now. The code for serial and accelerated Consider a naïve (or brute force) serial implementation of matrix multiplication  0: void MatrixMultiplySerial(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 1: { 2: for (int row = 0; row < M; row++) 3: { 4: for (int col = 0; col < N; col++) 5: { 6: float sum = 0.0f; 7: for(int i = 0; i < W; i++) 8: sum += vA[row * W + i] * vB[i * N + col]; 9: vC[row * N + col] = sum; 10: } 11: } 12: } We notice that each loop iteration is independent from each other and so can be parallelized. If in addition we have really large amounts of data, then this is a good candidate to offload to an accelerator. First, I'll just show you an example of what that code may look like with C++ AMP, and then we'll analyze it. It is assumed that you included at the top of your file #include <amp.h> 13: void MatrixMultiplySimple(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 14: { 15: concurrency::array_view<const float,2> a(M, W, vA); 16: concurrency::array_view<const float,2> b(W, N, vB); 17: concurrency::array_view<concurrency::writeonly<float>,2> c(M, N, vC); 18: concurrency::parallel_for_each(c.grid, 19: [=](concurrency::index<2> idx) restrict(direct3d) { 20: int row = idx[0]; int col = idx[1]; 21: float sum = 0.0f; 22: for(int i = 0; i < W; i++) 23: sum += a(row, i) * b(i, col); 24: c[idx] = sum; 25: }); 26: } First a visual comparison, just for fun: The beginning and end is the same, i.e. lines 0,1,12 are identical to lines 13,14,26. The double nested loop (lines 2,3,4,5 and 10,11) has been transformed into a parallel_for_each call (18,19,20 and 25). The core algorithm (lines 6,7,8,9) is essentially the same (lines 21,22,23,24). We have extra lines in the C++ AMP version (15,16,17). Now let's dig in deeper. Using array_view and extent When we decided to convert this function to run on an accelerator, we knew we couldn't use the std::vector objects in the restrict(direct3d) function. So we had a choice of copying the data to the the concurrency::array<T,N> object, or wrapping the vector container (and hence its data) with a concurrency::array_view<T,N> object from amp.h – here we used the latter (lines 15,16,17). Now we can access the same data through the array_view objects (a and b) instead of the vector objects (vA and vB), and the added benefit is that we can capture the array_view objects in the lambda (lines 19-25) that we pass to the parallel_for_each call (line 18) and the data will get copied on demand for us to the accelerator. Note that line 15 (and ditto for 16 and 17) could have been written as two lines instead of one: extent<2> e(M, W); array_view<const float, 2> a(e, vA); In other words, we could have explicitly created the extent object instead of letting the array_view create it for us under the covers through the constructor overload we chose. The benefit of the extent object in this instance is that we can express that the data is indeed two dimensional, i.e a matrix. When we were using a vector object we could not do that, and instead we had to track via additional unrelated variables the dimensions of the matrix (i.e. with the integers M and W) – aren't you loving C++ AMP already? Note that the const before the float when creating a and b, will result in the underling data only being copied to the accelerator and not be copied back – a nice optimization. A similar thing is happening on line 17 when creating array_view c, where we have indicated that we do not need to copy the data to the accelerator, only copy it back. The kernel dispatch On line 18 we make the call to the C++ AMP entry point (parallel_for_each) to invoke our parallel loop or, as some may say, dispatch our kernel. The first argument we need to pass describes how many threads we want for this computation. For this algorithm we decided that we want exactly the same number of threads as the number of elements in the output matrix, i.e. in array_view c which will eventually update the vector vC. So each thread will compute exactly one result. Since the elements in c are organized in a 2-dimensional manner we can organize our threads in a two-dimensional manner too. We don't have to think too much about how to create the first argument (a grid) since the array_view object helpfully exposes that as a property. Note that instead of c.grid we could have written grid<2>(c.extent) or grid<2>(extent<2>(M, N)) – the result is the same in that we have specified M*N threads to execute our lambda. The second argument is a restrict(direct3d) lambda that accepts an index object. Since we elected to use a two-dimensional extent as the first argument of parallel_for_each, the index will also be two-dimensional and as covered in the previous posts it represents the thread ID, which in our case maps perfectly to the index of each element in the resulting array_view. The kernel itself The lambda body (lines 20-24), or as some may say, the kernel, is the code that will actually execute on the accelerator. It will be called by M*N threads and we can use those threads to index into the two input array_views (a,b) and write results into the output array_view ( c ). The four lines (21-24) are essentially identical to the four lines of the serial algorithm (6-9). The only difference is how we index into a,b,c versus how we index into vA,vB,vC. The code we wrote with C++ AMP is much nicer in its indexing, because the dimensionality is a first class concept, so you don't have to do funny arithmetic calculating the index of where the next row starts, which you have to do when working with vectors directly (since they store all the data in a flat manner). I skipped over describing line 20. Note that we didn't really need to read the two components of the index into temporary local variables. This mostly reflects my personal choice, in some algorithms to break down the index into local variables with names that make sense for the algorithm, i.e. in this case row and col. In other cases it may i,j,k or x,y,z, or M,N or whatever. Also note that we could have written line 24 as: c(idx[0], idx[1])=sum  or  c(row, col)=sum instead of the simpler c[idx]=sum Targeting a specific accelerator Imagine that we had more than one hardware accelerator on a system and we wanted to pick a specific one to execute this parallel loop on. So there would be some code like this anywhere before line 18: vector<accelerator> accs = MyFunctionThatChoosesSuitableAccelerators(); accelerator acc = accs[0]; …and then we would modify line 18 so we would be calling another overload of parallel_for_each that accepts an accelerator_view as the first argument, so it would become: concurrency::parallel_for_each(acc.default_view, c.grid, ...and the rest of your code remains the same… how simple is that? Comments about this post by Daniel Moth welcome at the original blog.

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  • system.Net Tracing - Not able to view Request Body in single line

    - by amz
    Hi All, I am using system.Net tracing to log what is being sent over the wire. I am able to see the Http Request Body content but are in seprate lines. I want to see like below Not like this System.Net Verbose: 0 : [118756] Data from ConnectStream#59274039::Read System.Net Verbose: 0 : [118756] 00000000 : 3C 73 3A 45 6E 76 65 6C-6F 70 65 20 78 6D 6C 6E : System.Net Verbose: 0 : [118756] 00000040 : 3C 73 3A 42 6F 64 79 3E-3C 53 75 62 6D 69 74 41 : < System.Net Verbose: 0 : [118756] 00000080 : 53 75 62 6D 69 74 41 70-70 6C 69 63 61 74 69 6F : SubmitApplicatio System.Net Verbose: 0 : [118756] 00000090 : 6E 52 65 73 75 6C 74 3E-74 72 75 65 3C 2F 53 75 : nResulttrue System.Net Verbose: 0 : [118756] Exiting ConnectStream#59274039::Read() - 232#232

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  • How to use batch rendering with an entity component system?

    - by Kiril
    I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch rendering to reduce calls to the drawing routine. What would be the best way to integrate this with an engtity system? I thought about creating and populating the sprite batche every frame update, but that will probably be very slow. A better way would be to add a reference to an entity's quad to the sprite batch at initialization, but that would mean that the entity factory has to be aware of the Rendering System or that the sprite batch has to be a component of some Cache entity. One case violates encapsulation pretty heavily, while the other forces a non-game object entity in the entity system, which I am not sure I like a lot. As for engine, I am using Love2D (Love2D website) and FEZ ( FEZ website) as entity system(so everything is in Lua). I am more interested in a generic pattern of how to properly implement that rather than a language/library specific solution. Thanks in advance!

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  • template style matrix implementation in c

    - by monkeyking
    From time to time I use the following code for generating a matrix style datastructure typedef double myType; typedef struct matrix_t{ |Compilation started at Mon Apr 5 02:24:15 myType **matrix; | size_t x; |gcc structreaderGeneral.c -std=gnu99 -lz size_t y; | }matrix; |Compilation finished at Mon Apr 5 02:24:15 | | matrix alloc_matrix(size_t x, size_t y){ | if(0) | fprintf(stderr,"\t-> Alloc matrix with dim (%lu,%lu) byteprline=%lu bytetotal:%l\| u\n",x,y,y*sizeof(myType),x*y*sizeof(myType)); | | myType **m = (myType **)malloc(x*sizeof(myType **)); | for(size_t i=0;i<x;i++) | m[i] =(myType *) malloc(y*sizeof(myType *)); | | matrix ret; | ret.x=x; | ret.y=y; | ret.matrix=m; | return ret; | } And then I would change my typedef accordingly if I needed a different kind of type for the entries in my matrix. Now I need 2 matrices with different types, an easy solution would be to copy/paste the code, but is there some way to do a template styled implementation. Thanks

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  • Home entertainment karaoke system

    - by Mehper C. Palavuzlar
    Here is what I have: 40" Sony Bravia LCD TV, 5+1 speaker system, lots of original Karaoke CDs, and of course, a microphone. To set up a karaoke entertainment system, what kind of hardware do I need? Are there any standalone karaoke players out there? I hope my only option is not having to connect my laptop to TV. I already have karaoke software on my laptop but I wanna step up to a higher level without the help of a computer.

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  • Permanently hide network disconnected icon from system tray

    - by Steve
    On Windows XP, I have a disconnected Wireless connection which shows up in the System Tray. I have gone into Network Connections dialog box and elected not to show an icon when it is disconnected, yet it remains visible. I have gone into the Task bar properties and elected to always hide this icon, but that doesn't remove it from the system tray. How do I remove it? Thanks

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  • Running SEP scans with the SYSTEM account

    - by Eric
    I need to run Symantec Endpoint Protection scans on Windows 7 systems using the SYSTEM account. I know that I can run DoScan.exe to manually run a scan, and this works fine using a regular user account. Unfortunately, when I try to run DoScan as SYSTEM, the application exits immediately without running a scan. Is there a way that I can get this to work, or another application besides DoScan.exe that I should be using?

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  • System files not hidden Win XP

    - by ULTRA_POROV
    I recently copied my win xp install from one hard to another(via ubuntu live cd) Everything went well, except that all the hidden system files(boot.ini, ntdlr, io.sys) are no longer hidden. I tried this: attrib +s c:/IO.sys No effect. The files are still visible even though the setting to hide system files is checked. Any solutions? Thanks.

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  • Dissect System Restore snapshots

    - by Unsigned
    Is there any way to map the A000????.??? filenames in the System Volume Information to their original names, without restoring them? The reason I ask is that several files in one user's System Volume Information RP1 were infected by a rootkit. Although they've been removed, I'd like to be able to figure out what they were originally. A0001253.sys and A0001211.sys are not very helpful names. :) It happened on two systems, one XP SP2, the other XP SP3.

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  • Can i access Mac system remotely?

    - by TEJPAL
    i have a macbook and i have 6 windows desktop system. i want to access the macbook parallel same time 7 user. like 6 user accessing machbook on window system remotely, and one user using Mac at same time. how it is possible. Thank you in adv. to reply for my question.

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  • Can i access Mac system remotely?

    - by TEJPAL
    i have a macbook and i have 6 windows desktop system. i want to access the macbook parallel same time 7 user. like 6 user accessing machbook on window system remotely, and one user using Mac at same time. how it is possible. Thank you in adv. to reply for my question.

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  • Windows registry and system cleaner applications ?

    - by s_ruchit
    Hi, I was looking for some good applications that can help me to keep my registry and system clean. It should.. Clean up and maintain neat registry Remove historical data from browsers and all other applications clear all temp. file locations and do all that can keep my windows system as clean as possible. Any recommendations ?

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  • Why is 'System' process at 100%?

    - by ripper234
    On Windows 7, the 'system' process is taking up 100% CPU (well 50% on a duel core) for a rather long time. Its CPU usage doesn't seem to drop at all. How can I diagnose this problem? What could be the cause? I don't see any other problems with the system and am using an up-to-date AVG, so I don't yet suspect a maelware.

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  • How to prevent 2D camera rotation if it would violate the bounds of the camera?

    - by Andrew Price
    I'm working on a Camera class and I have a rectangle field named Bounds that determines the bounds of the camera. I have it working for zooming and moving the camera so that the camera cannot exit its bounds. However, I'm a bit confused on how to do the same for rotation. Currently I allow rotating of the camera's Z-axis. However, if sufficiently zoomed out, upon rotating the camera, areas of the screen outside the camera's bounds can be shown. I'd like to deny the rotation assuming it meant that the newly rotated camera would expose areas outside the camera's bounds, but I'm not quite sure how. I'm still new to Matrix and Vector math and I'm not quite sure how to model if the newly rotated camera sees outside of its bounds, undo the rotation. Here's an image showing the problem: http://i.stack.imgur.com/NqprC.png The red is out of bounds and as a result, the camera should never be allowed to rotate itself like this. This seems like it would be a problem with all rotated values, but this is not the case when the camera is zoomed in enough. Here are the current member variables for the Camera class: private Vector2 _position = Vector2.Zero; private Vector2 _origin = Vector2.Zero; private Rectangle? _bounds = Rectangle.Empty; private float _rotation = 0.0f; private float _zoom = 1.0f; Is this possible to do? If so, could someone give me some guidance on how to accomplish this? Thanks. EDIT: I forgot to mention I am using a transformation matrix style camera that I input in to SpriteBatch.Begin. I am using the same transformation matrix from this tutorial.

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  • Strange 3D game engine camera with X,Y,Zoom instead of X,Y,Z

    - by Jenko
    I'm using a 3D game engine, that uses a 4x4 matrix to modify the camera projection, in this format: r r r x r r r y r r r z - - - zoom Strangely though, the camera does not respond to the Z translation parameter, and so you're forced to use X, Y, Zoom to move the camera around. Technically this is plausible for isometric-style games such as Age Of Empires III. But this is a 3D engine, and so why would they have designed the camera to ignore Z and respond only to zoom? Am I missing something here? I've tried every method of setting the camera and it really seems to ignore Z. So currently I have to resort to moving the main object in the scene graph instead of moving the camera in relation to the objects. My question: Do you have any idea why the engine would use such a scheme? Is it common? Why? Or does it seem like I'm missing something and the SetProjection(Matrix) function is broken and somehow ignores the Z translation in the matrix? (unlikely, but possible) Anyhow, what are the workarounds? Is moving objects around the only way? Edit: I'm sorry I cannot reveal much about the engine because we're in a binding contract. It's a locally developed engine (Australia) written in managed C# used for data visualizations. Edit: The default mode of the engine is orthographic, although I've switched it into perspective mode. Its probably more effective to use X, Y, Zoom in orthographic mode, but I need to use perspective mode to render everyday objects as well.

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  • 3D rotation matrices deform object while rotating

    - by Kevin
    I'm writing a small 3D renderer (using an orthographic projection right now). I've run into some trouble with my 3D rotation matrices. They seem to squeeze my 3D object (a box primitive) at certain angles. Here's a live demo (only tested in Google Chrome): http://dl.dropbox.com/u/109400107/3D/index.html The box is viewed from the top along the Y axis and is rotating around the X and Z axis. These are my 3 rotation matrices (Only rX and rZ are being used): var rX = new Matrix([ [1, 0, 0], [0, Math.cos(radiants), -Math.sin(radiants)], [0, Math.sin(radiants), Math.cos(radiants)] ]); var rY = new Matrix([ [Math.cos(radiants), 0, Math.sin(radiants)], [0, 1, 0], [-Math.sin(radiants), 0, Math.cos(radiants)] ]); var rZ = new Matrix([ [Math.cos(radiants), -Math.sin(radiants), 0], [Math.sin(radiants), Math.cos(radiants), 0], [0, 0, 1] ]); Before projecting the verticies I multiply them by rZ and rX like so: vert1.multiply(rZ); vert1.multiply(rX); vert2.multiply(rZ); vert2.multiply(rX); vert3.multiply(rZ); vert3.multiply(rX); The projection itself looks like this: bX = (pos.x + (vert1.x*scale)); bY = (pos.y + (vert1.z*scale)); Where "pos.x" and "pos.y" is an offset for centering the box on the screen. I just can't seem to find a solution to this and I'm still relativly new to working with Matricies. You can view the source-code of the demo page if you want to see the whole thing.

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