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  • Can I make a matrix row group span its child groups in SSRS?

    - by AaronSieb
    I have a matrix, whose rows are grouped into two groups. A class, and a time for that class. The class cell is going to end up being several lines long, and I'd like the rows for each time slot of the class to line up next to the class description, like this: ----------------------------------------- **Class** | 7:00am | [row data] Description of |---------------------- the class, this | 12:00pm | [row data] is several lines |---------------------- long. | 1:00pm | [row data] ----------------------------------------- But what I'm getting is this: ----------------------------------------- **Class** | 7:00am | [row data] Description of | | the class, this | | is several lines | | long. | | ----------------------------------------- | 12:00pm | [row data] | | | | | | | | ----------------------------------------- | 1:00pm | [row data] | | | | | | | | ----------------------------------------- Is there any way to make SSRS collapse the matrix?

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  • Are CMAttitude and CATransform3D related by rotational matrices?

    - by Alex Stone
    I'm looking at the core motion class CMAttitude, it can express the device's orientation as a 3x3 rotational matrix. At the same time I've taken a look at the CATransform3D, which encapsulates the view's attitude, as well as scaling. The CATransform3D is a 4x4 matrix. I've seen that the OpenGL rotational matrix is 4x4 and is simply 0001 padded in the 4th row and column. I'm wandering if the CMAttitude's rotational matrix is related to CATransform's matrix? Can I use the device's rotation in space obtained via a rotational matrix to transform a UIView using CATransform3D? My intention is to let the user move the phone and apply the same transform to a UIView on the screen. Bonus question: if they are related, how do I transform a CMAttitude's rotational matrix to CATransform3D?

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  • System Restore Points

    - by Ross Lordon
    Currently I am investigating how to schedule an automatic initiation of a system restore point for all of the workstations in my office. It seems that Task Scheduler already has some nice defaults (screenshots below). Even the history for this task verifies that it is running successfully. However, when I go to Recovery in the Control Panel it only lists the System Restore Points one for every previous for only 3 weeks back even if I check the show more restore points box. Why don't the additional ones appear? Would there be a better way to implement a solution, like via group policy or a script? Is there any documentation on this online? I've been having a hard time tracking anything down except how to subvert group policy disabling this feature.

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  • How can I find out how many rows of a matrix satisfy a rather complicated criterion (in R)?

    - by Brani
    As an example, here is a way to get a matrix of all possible outcomes of rolling 4 (fair) dice. z <- as.matrix(expand.grid(c(1:6),c(1:6),c(1:6),c(1:6))) As you may already have understood, I'm trying to work out a question that was closed, though, in my opinion, it's a challenging one. I used counting techniques to solve it (I mean by hand) and I finaly arrived to a number of outcomes, with a sum of subset being 5, equal to 1083 out of 1296. That result is consistent with the answers provided to that question, before it was closed. I was wondering how could that subset of outcomes (say z1, where dim(z1) = [1083,4] ) be generated using R. Do you have any ideas? Thank you.

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  • k-means clustering in R on very large, sparse matrix?

    - by movingabout
    Hello, I am trying to do some k-means clustering on a very large matrix. The matrix is approximately 500000 rows x 4000 cols yet very sparse (only a couple of "1" values per row). The whole thing does not fit into memory, so I converted it into a sparse ARFF file. But R obviously can't read the sparse ARFF file format. I also have the data as a plain CSV file. Is there any package available in R for loading such sparse matrices efficiently? I'd then use the regular k-means algorithm from the cluster package to proceed. Many thanks

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  • General purpose ticketing/tech support system [closed]

    - by crazybyte
    Possible Duplicate: What’s your favorite ticketing system? I was wondering if somebody could recommend me a very user friendly or simple general purpose ticketing/tech support system. I need something that is web based, preferably open-sourced/free software implemented using PHP, Ruby, Ruby on Rails or Java (as back end) with MySQL or PostgreSQL as database engine. I need something that is not development management oriented or project management oriented like Eventum or similar (random example), something to which the user can connect open a tech support request and be able to follow it until is solved or dropped.I need it to be open-sourced to be able to modify it if there is a need or extend it. I tried a number of such systems available and I found that osTicket or eTicket is something that it's close to what I need, but the code is somewhat flaky and some of the features are working badly or behaving strangely. Any thoughts/advice where to find something similar? Thanks!

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  • Howto read system informations in C++ on windows and linux?

    - by f4
    I need to read system information like cpu/ram/disks usage in C++. Maybe swap, network and process too but that's less important. It has probably been done thousand of times before so I first tried to search for a library. Someone here suggested SIGAR, which seems to fit my needs but is GPL and it is for inclusion in a proprietary product. So it's not an option here. I feel like it's something not that easy to implement, as it'll need testing on several platforms. So a library would be welcome. If you don't know of any library, could you point me in the right direction for both platforms?

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  • matrix = *((fxMatrix*)&d3dMatrix); //Evil?

    - by Xilliah
    I've been using matrix = *((fxMatrix*)&d3dMatrix); for quite a while. It worked fine until my screen turned black and received a bucket of frustration on my desk. fxMatrix contains 4 fxVectors. fxVector used to be 16 bytes, but now it was suddenly 20. This was because it inherited fxStreamable, which added the vTable. So one solution is of course just to not inherit fxStreamable, and leave a comment saying that it must always be 16 bytes and never more. Another solution would be to make conversion functions, and copy the matrix completely. This makes it more secure, but has an impact on the performance. I suppose this is the best idea. Another solution is to not convert at all, and stick to D3DXMATRIX, but this makes the engine inconsistent and I personally really dislike this idea. What is your opinion?

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  • Imperative vs. LINQ Performance on WP7

    - by Bil Simser
    Jesse Liberty had a nice post presenting the concepts around imperative, LINQ and fluent programming to populate a listbox. Check out the post as it’s a great example of some foundational things every .NET programmer should know. I was more interested in what the IL code that would be generated from imperative vs. LINQ was like and what the performance numbers are and how they differ. The code at the instruction level is interesting but not surprising. The imperative example with it’s creating lists and loops weighs in at about 60 instructions. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: .method private hidebysig instance void ImperativeMethod() cil managed 2: { 3: .maxstack 3 4: .locals init ( 5: [0] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> someData, 6: [1] class [mscorlib]System.Collections.Generic.List`1<int32> inLoop, 7: [2] int32 n, 8: [3] class [mscorlib]System.Collections.Generic.IEnumerator`1<int32> CS$5$0000, 9: [4] bool CS$4$0001) 10: L_0000: nop 11: L_0001: ldc.i4.1 12: L_0002: ldc.i4.s 50 13: L_0004: call class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> [System.Core]System.Linq.Enumerable::Range(int32, int32) 14: L_0009: stloc.0 15: L_000a: newobj instance void [mscorlib]System.Collections.Generic.List`1<int32>::.ctor() 16: L_000f: stloc.1 17: L_0010: nop 18: L_0011: ldloc.0 19: L_0012: callvirt instance class [mscorlib]System.Collections.Generic.IEnumerator`1<!0> [mscorlib]System.Collections.Generic.IEnumerable`1<int32>::GetEnumerator() 20: L_0017: stloc.3 21: L_0018: br.s L_003a 22: L_001a: ldloc.3 23: L_001b: callvirt instance !0 [mscorlib]System.Collections.Generic.IEnumerator`1<int32>::get_Current() 24: L_0020: stloc.2 25: L_0021: nop 26: L_0022: ldloc.2 27: L_0023: ldc.i4.5 28: L_0024: cgt 29: L_0026: ldc.i4.0 30: L_0027: ceq 31: L_0029: stloc.s CS$4$0001 32: L_002b: ldloc.s CS$4$0001 33: L_002d: brtrue.s L_0039 34: L_002f: ldloc.1 35: L_0030: ldloc.2 36: L_0031: ldloc.2 37: L_0032: mul 38: L_0033: callvirt instance void [mscorlib]System.Collections.Generic.List`1<int32>::Add(!0) 39: L_0038: nop 40: L_0039: nop 41: L_003a: ldloc.3 42: L_003b: callvirt instance bool [mscorlib]System.Collections.IEnumerator::MoveNext() 43: L_0040: stloc.s CS$4$0001 44: L_0042: ldloc.s CS$4$0001 45: L_0044: brtrue.s L_001a 46: L_0046: leave.s L_005a 47: L_0048: ldloc.3 48: L_0049: ldnull 49: L_004a: ceq 50: L_004c: stloc.s CS$4$0001 51: L_004e: ldloc.s CS$4$0001 52: L_0050: brtrue.s L_0059 53: L_0052: ldloc.3 54: L_0053: callvirt instance void [mscorlib]System.IDisposable::Dispose() 55: L_0058: nop 56: L_0059: endfinally 57: L_005a: nop 58: L_005b: ldarg.0 59: L_005c: ldfld class [System.Windows]System.Windows.Controls.ListBox PerfTest.MainPage::LB1 60: L_0061: ldloc.1 61: L_0062: callvirt instance void [System.Windows]System.Windows.Controls.ItemsControl::set_ItemsSource(class [mscorlib]System.Collections.IEnumerable) 62: L_0067: nop 63: L_0068: ret 64: .try L_0018 to L_0048 finally handler L_0048 to L_005a 65: } 66:   67: Compare that to the IL generated for the LINQ version which has about half of the instructions and just gets the job done, no fluff. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: .method private hidebysig instance void LINQMethod() cil managed 2: { 3: .maxstack 4 4: .locals init ( 5: [0] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> someData, 6: [1] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> queryResult) 7: L_0000: nop 8: L_0001: ldc.i4.1 9: L_0002: ldc.i4.s 50 10: L_0004: call class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> [System.Core]System.Linq.Enumerable::Range(int32, int32) 11: L_0009: stloc.0 12: L_000a: ldloc.0 13: L_000b: ldsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 14: L_0010: brtrue.s L_0025 15: L_0012: ldnull 16: L_0013: ldftn bool PerfTest.MainPage::<LINQProgramming>b__4(int32) 17: L_0019: newobj instance void [System.Core]System.Func`2<int32, bool>::.ctor(object, native int) 18: L_001e: stsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 19: L_0023: br.s L_0025 20: L_0025: ldsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 21: L_002a: call class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0> [System.Core]System.Linq.Enumerable::Where<int32>(class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0>, class [System.Core]System.Func`2<!!0, bool>) 22: L_002f: ldsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 23: L_0034: brtrue.s L_0049 24: L_0036: ldnull 25: L_0037: ldftn int32 PerfTest.MainPage::<LINQProgramming>b__5(int32) 26: L_003d: newobj instance void [System.Core]System.Func`2<int32, int32>::.ctor(object, native int) 27: L_0042: stsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 28: L_0047: br.s L_0049 29: L_0049: ldsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 30: L_004e: call class [mscorlib]System.Collections.Generic.IEnumerable`1<!!1> [System.Core]System.Linq.Enumerable::Select<int32, int32>(class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0>, class [System.Core]System.Func`2<!!0, !!1>) 31: L_0053: stloc.1 32: L_0054: ldarg.0 33: L_0055: ldfld class [System.Windows]System.Windows.Controls.ListBox PerfTest.MainPage::LB2 34: L_005a: ldloc.1 35: L_005b: callvirt instance void [System.Windows]System.Windows.Controls.ItemsControl::set_ItemsSource(class [mscorlib]System.Collections.IEnumerable) 36: L_0060: nop 37: L_0061: ret 38: } Again, not surprising here but a good indicator that you should consider using LINQ where possible. In fact if you have ReSharper installed you’ll see a squiggly (technical term) in the imperative code that says “Hey Dude, I can convert this to LINQ if you want to be c00L!” (or something like that, it’s the 2010 geek version of Clippy). What about the fluent version? As Jon correctly pointed out in the comments, when you compare the IL for the LINQ code and the IL for the fluent code it’s the same. LINQ and the fluent interface are just syntactical sugar so you decide what you’re most comfortable with. At the end of the day they’re both the same. Now onto the numbers. Again I expected the imperative version to be better performing than the LINQ version (before I saw the IL that was generated). Call it womanly instinct. A gut feel. Whatever. Some of the numbers are interesting though. For Jesse’s example of 50 items, the numbers were interesting. The imperative sample clocked in at 7ms while the LINQ version completed in 4. As the number of items went up, the elapsed time didn’t necessarily climb exponentially. At 500 items they were pretty much the same and the results were similar up to about 50,000 items. After that I tried 500,000 items where the gap widened but not by much (2.2 seconds for imperative, 2.3 for LINQ). It wasn’t until I tried 5,000,000 items where things were noticeable. Imperative filled the list in 20 seconds while LINQ took 8 seconds longer (although personally I wouldn’t suggest you put 5 million items in a list unless you want your users showing up at your door with torches and pitchforks). Here’s the table with the full results. Method/Items 50 500 5,000 50,000 500,000 5,000,000 Imperative 7ms 7ms 38ms 223ms 2230ms 20974ms LINQ/Fluent 4ms 6ms 41ms 240ms 2310ms 28731ms Like I said, at the end of the day it’s not a huge difference and you really don’t want your users waiting around for 30 seconds on a mobile device filling lists. In fact if Windows Phone 7 detects you’re taking more than 10 seconds to do any one thing, it considers the app hung and shuts it down. The results here are for Windows Phone 7 but frankly they're the same for desktop and web apps so feel free to apply it generally. From a programming perspective, choose what you like. Some LINQ statements can get pretty hairy so I usually fall back with my simple mind and write it imperatively. If you really want to impress your friends, write it old school then let ReSharper do the hard work for! Happy programming!

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  • The remote host closed the connection. The error code is 0x80070057

    - by Jalpesh P. Vadgama
    While creating a PDF or any file with asp.net pages I was getting following error. Exception Type:System.Web.HttpException The remote host closed the connection. The error code is 0x80072746. at System.Web.Hosting.ISAPIWorkerRequestInProcForIIS6.FlushCore(Byte[] status, Byte[] header, Int32 keepConnected, Int32 totalBodySize, Int32 numBodyFragments, IntPtr[] bodyFragments, Int32[] bodyFragmentLengths, Int32 doneWithSession, Int32 finalStatus, Boolean& async) at System.Web.Hosting.ISAPIWorkerRequest.FlushCachedResponse(Boolean isFinal) at System.Web.Hosting.ISAPIWorkerRequest.FlushResponse(Boolean finalFlush) at System.Web.HttpResponse.Flush(Boolean finalFlush) at System.Web.HttpResponse.Flush() at System.Web.UI.HttpResponseWrapper.System.Web.UI.IHttpResponse.Flush() at System.Web.UI.PageRequestManager.RenderFormCallback(HtmlTextWriter writer, Control containerControl) at System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) at System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) at System.Web.UI.HtmlControls.HtmlForm.RenderChildren(HtmlTextWriter writer) at System.Web.UI.HtmlControls.HtmlForm.Render(HtmlTextWriter output) at System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) at System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) at System.Web.UI.HtmlControls.HtmlForm.RenderControl(HtmlTextWriter writer) at System.Web.UI.HtmlFormWrapper.System.Web.UI.IHtmlForm.RenderControl(HtmlTextWriter writer) at System.Web.UI.PageRequestManager.RenderPageCallback(HtmlTextWriter writer, Control pageControl) at System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) at System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) at System.Web.UI.Page.Render(HtmlTextWriter writer) at System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) at System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) at System.Web.UI.Control.RenderControl(HtmlTextWriter writer) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) Exception Type:System.Web.HttpException The remote host closed the connection. The error code is 0x80072746. at System.Web.Hosting.ISAPIWorkerRequestInProcForIIS6.FlushCore(Byte[] status, After searching and analyzing I have found that client was disconnected and still I am flushing the response which I am doing for creating PDF files from the stream. To fix this kind of error we can use Response.IsClientConnected property to check whether client is connected or not and then we can flush and end response from client. Here is the sample code to fix that problem. if (Response.IsClientConnected) { Response.Flush(); Response.End(); } That’s it Hope this will help you..Stay tuned for more.. Till that Happy Programming!! Technorati Tags: Exception,ASp.NET

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  • Banshee crashes consistently - is there a fix?

    - by user36334
    Since updating to ubuntu 11.10 I've had trouble with banshee. In particular when I run it I find that it crashes within an hour without fail. I get the following Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Mono.Zeroconf.Providers.AvahiDBus.BrowseService.DisposeResolver () [0x00000] in <filename unknown>:0 at Mono.Zeroconf.Providers.AvahiDBus.BrowseService.Dispose () [0x00000] in <filename unknown>:0 at Mono.Zeroconf.Providers.AvahiDBus.ServiceBrowser.OnItemRemove (Int32 interface, Protocol protocol, System.String name, System.String type, System.String domain, LookupResultFlags flags) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x00000] in <filename unknown>:0 at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00000] in <filename unknown>:0 at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <filename unknown>:0 at NDesk.DBus.Connection.HandleSignal (NDesk.DBus.Message msg) [0x00000] in <filename unknown>:0 at NDesk.DBus.Connection.DispatchSignals () [0x00000] in <filename unknown>:0 at NDesk.DBus.Connection.Iterate () [0x00000] in <filename unknown>:0 at Mono.Zeroconf.Providers.AvahiDBus.DBusManager.IterateThread (System.Object o) [0x00000] in <filename unknown>:0 Does anyone else also have this problem?

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • How can I downgrade a system that accidentally had backports installed?

    - by Glyph
    I installed a fresh Ubuntu system. Somehow - possibly through my own error - the backports repository got enabled. Then I did several upgrades. I noticed that this happened when networking suddenly stopped working, "Network Settings" now has an "(alpha)" in the title bar, "System Settings" ? "Network" now displays an error dialog saying "The system network services are not compatible with this version". Now, I've disabled the backports repository, and I'd like to restore my system to its previously-functional state. My question is twofold: How do I determine which packages were installed from backports? Can I automatically re-install all those packages (and purge their configuration) to get back to a sensible state? If the answer to 2 is "no" I can probably manually purge some things and reinstall, but it would be nice to have it handled automatically. Update: It wasn't an update that broke the network; it was apt-get install indicator-network, which installed something called "connman" and removed network-manager and network-manager-gnome. Nevertheless I am leaving the question up, since I am still interested in how I can purge packages from a particular source after accidentally adding that source, and how I can determine which packages were installed from where.

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  • System Idle Process network traffic?-Updated

    - by Moab
    I was using NetBalancer and noticed network traffic on an unidentified service, but when I highlight it and then go to the lower center pane and click the parent process it says it is the System Idle process, it is showing incoming and outgoing traffic in the upper pane, anyone know why this Windows System Idle Process is talking on the network? Windows 7 HP 64bit . . . Edit, after blocking the traffic for that unidentified Service I checked my event viewer (Windows LogsSystem) and found 3 new events that were never recorded before and matched the time I blocked the traffic. So is this part of the Windows local DNS cache? Event ID 1014 DNS Client Events Name resolution for the name dns.msftncsi.com timed out after none of the configured DNS servers responded. dns.msftncsi.com Name resolution for the name wpad.home timed out after none of the configured DNS servers responded. wpad Name resolution for the name mscrl.microsoft.com timed out after none of the configured DNS servers responded. mscrl.microsoft.com . Then My Web Browser refused to work, I re-enabled the traffic and all returned to normal. .

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  • NTbackup doesn't complete on system state

    - by Joe Majsterski
    I have a Windows 2003 server that is running a semi-custom backup task. The scheduled task calls NTbackup with a few switches depending on whether it is a full or incremental backup. Most of the time, the NTbackup completes fine, and the wrapper then appends the NTbackup log into its own log before adding a few final comments and completing. The problem I am having is that sometimes, NTbackup seems to just... blank out. It always completes backup of the C: and E: drives, but then it will start the system state and not add any more messages into the event log saying it completed that. And the NTbackup log is left empty, since it doesn't write anything to the log until all the backup tasks are complete. This is causing the wrapper to append no text into its own log. That causes problems for us because we read the information out of that log to determine whether backups are failing. The wrapper task also reports that it is completing normally in the event log. Anyone ever seen a case where system state doesn't complete consistently? To be clear, the server is not logging any error messages anywhere. It's just not seeming to complete or log anything.

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  • ILMerge - Unresolved assembly reference not allowed: System.Core

    - by Steve Michelotti
    ILMerge is a utility which allows you the merge multiple .NET assemblies into a single binary assembly more for convenient distribution. Recently we ran into problems when attempting to use ILMerge on a .NET 4 project. We received the error message: An exception occurred during merging: Unresolved assembly reference not allowed: System.Core.     at System.Compiler.Ir2md.GetAssemblyRefIndex(AssemblyNode assembly)     at System.Compiler.Ir2md.GetTypeRefIndex(TypeNode type)     at System.Compiler.Ir2md.VisitReferencedType(TypeNode type)     at System.Compiler.Ir2md.GetMemberRefIndex(Member m)     at System.Compiler.Ir2md.PopulateCustomAttributeTable()     at System.Compiler.Ir2md.SetupMetadataWriter(String debugSymbolsLocation)     at System.Compiler.Ir2md.WritePE(Module module, String debugSymbolsLocation, BinaryWriter writer)     at System.Compiler.Writer.WritePE(String location, Boolean writeDebugSymbols, Module module, Boolean delaySign, String keyFileName, String keyName)     at System.Compiler.Writer.WritePE(CompilerParameters compilerParameters, Module module)     at ILMerging.ILMerge.Merge()     at ILMerging.ILMerge.Main(String[] args) It turns out that this issue is caused by ILMerge.exe not being able to find the .NET 4 framework by default. The answer was ultimately found here. You either have to use the /lib option to point to your .NET 4 framework directory (e.g., “C:\Windows\Microsoft.NET\Framework\v4.0.30319” or “C:\Windows\Microsoft.NET\Framework64\v4.0.30319”) or just use an ILMerge.exe.config file that looks like this: 1: <configuration> 2: <startup useLegacyV2RuntimeActivationPolicy="true"> 3: <requiredRuntime safemode="true" imageVersion="v4.0.30319" version="v4.0.30319"/> 4: </startup> 5: </configuration> This was able to successfully resolve my issue.

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  • OpenGL's matrix stack vs Hand multiplying

    - by deft_code
    Which is more efficient using OpenGL's transformation stack or applying the transformations by hand. I've often heard that you should minimize the number of state transitions in your graphics pipeline. Pushing and popping translation matrices seem like a big change. However, I wonder if the graphics card might be able to more than make up for pipeline hiccup by using its parallel execution hardware to bulk multiply the vertices. My specific case. I have font rendered to a sprite sheet. The coordinates of each character or a string are calculated and added to a vertex buffer. Now I need to move that string. Would it be better to iterate through the vertex buffer and adjust each of the vertices by hand or temporarily push a new translation matrix?

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  • EPM System Standard Deployment Video Series

    - by Paul Anderson -Oracle
    (in via Jan) A four-part video series on deploying Enterprise Performance Management (EPM) System Products has been made available within the Oracle EPMWebcasts YouTube channel. This video series is designed for system administrators. It provides an overview of how to deploy EPM System products using the standard deployment methodology. Deploying EPM System Using Standard Deployment video series: Part 1 - Overview [3:12] Describes the EPM standard deployment and details each of the videos in the series. Part 2 - Preparing for Deployment [3:41] Discusses how to prepare for an EPM standard deployment. Part 3 - Installing and Configuring an Initial Instance of EPM System [4:11] Outlines the steps to install and configure an initial instance of EPM System components.. Part 4 - Scaling Out and Installing EPM System Clients [4:00] Provides an overview of the steps to scale out EPM System components and install EPM System client software. More information is available within the PDF document: EPM System Standard Deployment Guide 11.1.2.3 To view and and access other Oracle EPM Webcast videos visit: Oracle EPM Webcasts YouTube Channel To view and download all of the EPM product documentation visit the Oracle Technology Network (OTN) EPM Documentation Library. In addition to the Oracle EPM Webcasts YouTube channel these videos along with other EPM related product videos and information are available in the Oracle Learning Library (OLL) - visit: Oracle Learning Library - EPM Consolidation and Planning Videos

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  • How to Fix "Read-only file system" error when I run something as sudo and try to make a folder/file?

    - by Andrew
    When I try to save something or rename a file/folder it say this error " Read-only file system" or run something as root in the terminal it say this error sudo: unable to open /var/lib/sudo/"My User Name"/0: Read-only file system W: Not using locking for read only lock file /var/lib/dpkg/lock E: Unable to write to /var/cache/apt/ E: The package lists or status file could not be parsed or opened. When I make a Folder the error dialog in the details with Nautilus is this: Error creating directory: Read-only file system I would show you I picture of it but it isn't even letting my save onto my flash drive. Please help me.

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  • planar shadow matrix and plane b value

    - by DevExcite
    I implemented planar shadows with the function D3DXMatrixShadow. As you know, we need plane and light factor to calculate a shadow matrix. The problem is that when I set the plane as D3DXPLANE p(0, -1, 0, 0.1f), the shadows by directional light are correctly rendered, but the shadows by point light are not rendered. However, if I use D3DXPLANE p(0, 1, 0, 0.1f), the situation is reversed, shadows by directional light are not drawn, the shadows by point light are ok. I cannot understand why it happens. Is it normal or am i missing something? Please explain to me why this happens. Thanks in advance.

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  • Extract derived 3D scaling from a 3D Sprite to set to a 2D billboard

    - by Bill Kotsias
    I am trying to get the derived position and scaling of a 3D Sprite and set them to a 2D Sprite. I have managed to do the first part like this: var p:Point = sprite3d.local3DToGlobal(new Vector3D(0,0,0)); billboard.x = p.x; billboard.y = p.y; But I can't get the scaling part correctly. I am trying this: var mat:Matrix3D = sprite3d.transform.getRelativeMatrix3D(stage); // get derived matrix(?) var scaleV:Vector3D = mat.decompose()[2]; // get scaling vector from derived matrix var scale:Number = scaleV.length; billboard.scaleX = scale; billboard.scaleY = scale; ...but the result is apparently wrong. PS. One might ask what I am trying to achieve. I am trying to create "billboard" 3D sprites, i.e. sprites which are affected by all 3D transformations except rotations, thus they always face the "camera".

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  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

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  • Camera closes in on the fixed point

    - by V1ncam
    I've been trying to create a camera that is controlled by the mouse and rotates around a fixed point (read: (0,0,0)), both vertical and horizontal. This is what I've come up with: camera.Eye = Vector3.Transform(camera.Eye, Matrix.CreateRotationY(camRotYFloat)); Vector3 customAxis = new Vector3(-camera.Eye.Z, 0, camera.Eye.X); camera.Eye = Vector3.Transform(camera.Eye, Matrix.CreateFromAxisAngle(customAxis, camRotXFloat * 0.0001f)); This works quit well, except from the fact that when I 'use' the second transformation (go up and down with the mouse) the camera not only goes up and down, it also closes in on the point. It zooms in. How do I prevent this? Thanks in advance.

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  • Staggered Isometric Map: Calculate map coordinates for point on screen

    - by Chris
    I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I learned is that the best way to do this is to use a transformation matrix. Implementing that is no problem, but I don't know in which way I have to transform the coordinate space. Here's an image that shows my coordinate system: How do I transform a point on screen to this coordinate system?

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  • How to transform mesh components?

    - by Lea Hayes
    I am attempting to transform the components of a mesh directly using a 4x4 matrix. This is working for the vertex positions, but it is not working for the normals (and probably not the tangents either). Here is what I have: // Transform vertex positions - Works like a charm! vertices = mesh.vertices; for (int i = 0; i < vertices.Length; ++i) vertices[i] = transform.MultiplyPoint(vertices[i]); // Does not work, lighting is messed up on mesh normals = mesh.normals; for (int i = 0; i < normals.Length; ++i) normals[i] = transform.MultiplyVector(normals[i]); Note: The input matrix converts from local to world space and is needed to combine multiple meshes together.

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