Search Results

Search found 4320 results on 173 pages for 'vertex arrays'.

Page 18/173 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • textures and vertex arrays with OpenGL?

    - by user146780
    Basically what I'd like to do is make textured NGONS. I also want to use a tesselator (GLU) to make concave and multicontour objects. I was wondering how the texture comes into play though. I think that the tesselator will return verticies so I will add these to my array, that's fine. But my vertex array will contain more than one polygon object so then how can I tell it when to bind the texture like in immediate mode? Right now I feel stuck with one call to bind. How can this be done? Thanks

    Read the article

  • iPhone and Vertex Buffer Objects

    - by dancer
    I've just started playing around with opengl es on the iphone the past couple of weeks and i'm looking at refactoring some of my code to use Vertex Buffer Objects(VBO). Before I do though I would like to make sure it'll be worth it. The problem is that afaik the only reason you create VBO's is to shift a chunk of data onto the graphics card so that it doesn't need to be retrieved from system ram when it's used. The iPhone however does not have any dedicated ram that I'm aware of so i'm struggling to see why I would benefit at all from using VBO's. I have seen talk around the internet with conflicting opinions and apple certainly want dev's to use it so there's probably still a reason to use them but just wanted to see if anyone on SO had an opinion to add.

    Read the article

  • OpenGL Vertex Array/Buffer Objects

    - by sadanjon
    Question 1 Do vertex buffer objects created under a certain VAO deleted once that VAO is deleted? An example: glGenBuffers(1, &bufferObject); glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, bufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(someVertices), someVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(positionAttrib); glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, NULL); When later calling glDeleteVertexArrays(1, &VAO);, will bufferObject be deleted as well? The reason I'm asking is that I saw a few examples over the web that didn't delete those buffer objects. Question 2 What is the maximum amount of memory that I can allocate for buffer objects? It must be system dependent of course, but I can't seem find an estimation for it. What happens when video RAM isn't big enough? How would I know?

    Read the article

  • Variable number of two-dimensional arrays into one big array

    - by qlb
    I have a variable number of two-dimensional arrays. The first dimension is variable, the second dimension is constant. i.e.: Object[][] array0 = { {"tim", "sanchez", 34, 175.5, "bla", "blub", "[email protected]"}, {"alice", "smith", 42, 160.0, "la", "bub", "[email protected]"}, ... }; Object[][] array1 = { {"john", "sdfs", 34, 15.5, "a", "bl", "[email protected]"}, {"joe", "smith", 42, 16.0, "a", "bub", "[email protected]"}, ... }; ... Object[][] arrayi = ... I'm generating these arrays with a for-loop: for (int i = 0; i < filter.length; i++) { MyClass c = new MyClass(filter[i]); //data = c.getData(); } Where "filter" is another array which is filled with information that tells "MyClass" how to fill the arrays. "getData()" gives back one of the i number of arrays. Now I just need to have everything in one big two dimensional array. i.e.: Object[][] arrayComplete = { {"tim", "sanchez", 34, 175.5, "bla", "blub", "[email protected]"}, {"alice", "smith", 42, 160.0, "la", "bub", "[email protected]"}, ... {"john", "sdfs", 34, 15.5, "a", "bl", "[email protected]"}, {"joe", "smith", 42, 16.0, "a", "bub", "[email protected]"}, ... ... }; In the end, I need a 2D array to feed my Swing TableModel. Any idea on how to accomplish this? It's blowing my mind right now.

    Read the article

  • Java: creating objects of arrays with different names at runtime and accessing/updating them

    - by scriptingalias
    Hello, I'm trying to create a class that can instantiate arrays at runtime by giving each array a "name" created by the createtempobjectname() method. I'm having trouble making this program run. I would also like to see how I could access specific objects that were created during runtime and accessing those arrays by either changing value or accessing them. This is my mess so far, which compiles but gets a runtime exception. import java.lang.reflect.Array; public class arrays { private static String temp; public static int name = 0; public static Object o; public static Class c; public static void main(String... args) { assignobjectname(); //getclassname();//this is supposed to get the name of the object and somehow //allow the arrays to become updated using more code? } public static void getclassname() { String s = c.getName(); System.out.println(s); } public static void assignobjectname()//this creates the object by the name returned { //createtempobjectname() try { String object = createtempobjectname(); c = Class.forName(object); o = Array.newInstance(c, 20); } catch (ClassNotFoundException exception) { exception.printStackTrace(); } } public static String createtempobjectname() { name++; temp = Integer.toString(name); return temp; } }

    Read the article

  • C++ Boolean problem (comparison between two arrays)

    - by Martin
    Hello! I have a problem to do. I already did some part of it, however I stuck and don't know exactly what to do next. The question: " You are given two arrays of ints, named A and B. One contains AMAXELEMENTS and the other contains BMAXELEMENTS. Write a Boolean-valued function that returns true if there is at least one point in A that is the same as a point in B, and false if there is no match between two arrays. " The two arrays are made up by me, I think if I know how to compare two arrays I will be fine, and I will be able to finish my problem. This is what I have so far (I changed AMAXELEMENTS to AMAX, and BMAXELEMENTS to BMAX): #include <iostream> using namespace std; int main(){ const int AMAX=5, BMAX=6; int i; bool c1=true,c2=false; int A[AMAX]={2,4,1,5,9}; int B[BMAX]={9,12,32,43,23,11}; for(i=0;i<BMAX;i++) if (B[i]==A[i]) // <---- I think this part has to look different, but I can't figure it out. cout<<c1<<endl; else cout<< c2<<endl; return 0; }

    Read the article

  • Multidimensional arrays in VB.NET 2010

    - by matt_t
    Is there any way to create a multidinensional array that contains arrays of different lengths (similar to nesting arrays of different lengths in python). Because if I were to declare a variable Dim accounts(2,2) As Integer all 1D arrays at each dimension have the same length. Is there any way to create an array so that this is not the case? e.g The above code would create an array like this: [[0,0],[0,0]] but would it be possible to create this: [[0,0],[0,0,0]] Apologies for the poor explanation but I cannot think of any better ways to explain.

    Read the article

  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

    Read the article

  • Qt 5.3 OpenGL - vertex buffer object drawing using the core profile

    - by user3700881
    Im using Qt 5.3 to create a QWindow to do some basic rendering stuff. The QWindow is declared like this: class OpenGLWindow : public QWindow, protected QOpenGLFunctions_3_3_Core { Q_OBJECT ... } It is initialized in the constructor: OpenGLWindow::OpenGLWindow(QWindow *parent) : QWindow(parent) { QSurfaceFormat format; format.setVersion(3,3); format.setProfile(QSurfaceFormat::CoreProfile); this->setSurfaceType(OpenGLSurface); this->setFormat(format); this->create(); _context = new QOpenGLContext; _context->setFormat(format); _context->create(); _context->makeCurrent(this); this->initializeOpenGLFunctions(); ... } And that's the rendering code: void OpenGLWindow::render() { if(!isExposed()) return; _context->makeCurrent(this); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(_shaderProgram); glBindBuffer(GL_ARRAY_BUFFER, _positionBufferObject); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glUseProgram(0); _context->swapBuffers(this); } I am trying to draw a simple triangle using a vertex and fragment shader. The problem is that the triangle is not showing up when the core profile is set. Only when I set the OpenGL version to 2.0 or when I use the compatibility profile, it shows up. From my point of view that doesn't make any sense because I am not using fixed functionality at all. What am I missing?

    Read the article

  • Visual Studio XSD Tool: Generate Collections Rather Than Arrays

    - by senfo
    I generated some C# classes from an XSD using the Visual Studio XSD utility and it generated arrays for storing a collection of elements, rather than one of the built-in generic Collection<T> (or related) classes. None of the command line parameters mentioned in xsd /? mention anything about generating collections rather than arrays, but I know that this can be done with web service proxy classes that Visual Studio generates, so I figured it must be possible. Does anybody know how to have the XSD utility generate collection classes rather than arrays?

    Read the article

  • Only compiles as an array of pointers, not array of arrays

    - by Dustin
    Suppose I define two arrays, each of which have 2 elements (for theoretical purposes): char const *arr1[] = { "i", "j" }; char const *arr2[] = { "m", "n" }; Is there a way to define a multidimensional array that contains these two arrays as elements? I was thinking of something like the following, but my compiler displays warnings about incompatible types: char const *combine[][2] = { arr1, arr2 }; The only way it would compile was to make the compiler treat the arrays as pointers: char const *const *combine[] = { arr1, arr2 }; Is that really the only way to do it or can I preserve the type somehow (in C++, the runtime type information would know it is an array) and treat combine as a multidimensional array? I realise it works because an array name is a const pointer, but I'm just wondering if there is a way to do what I'm asking in standard C/C++ rather than relying on compiler extensions. Perhaps I've gotten a bit too used to Python's lists where I could just throw anything in them...

    Read the article

  • Excel VBA pass array of arrays to a function

    - by user429400
    I have one function that creates an array of arrays, and one function that should get the resulting array and write it to the spreadsheet. I don't find the syntax which will allow me to pass the array of arrays to the second function... Could you please help? Here is my code: The function that creates the array of arrays: Function GetCellDetails(dict1 As Dictionary, dict2 As Dictionary) As Variant Dim arr1, arr2 arr1 = dict1.Items arr2 = dict2.Items GetCellDetails = Array(arr1, arr2) End Function the function that writes it to the spreadsheet: Sub WriteCellDataToMemory(arr As Variant, day As Integer, cellId As Integer, nCells As Integer) row = CellIdToMemRow(cellId, nCells) col = DayToMemCol(day) arrSize = UBound(arr, 2) Range(Cells(row, col), Cells(row + arrSize , col + 2)) = Application.Transpose(arr) End Sub The code that calls the functions: Dim CellDetails CellDetails = GetCellDetails(dict1, dict2) WriteCellDataToMemory CellDetails, day, cellId, nCells Thanks, Li

    Read the article

  • Large static arrays are slowing down class load, need a better/faster lookup method

    - by Visualize
    I have a class with a couple static arrays: an int[] with 17,720 elements a string[] with 17,720 elements I noticed when I first access this class it takes almost 2 seconds to initialize, which causes a pause in the GUI that's accessing it. Specifically, it's a lookup for Unicode character names. The first array is an index into the second array. static readonly int[] NAME_INDEX = { 0x0000, 0x0001, 0x0005, 0x002C, 0x003B, ... static readonly string[] NAMES = { "Exclamation Mark", "Digit Three", "Semicolon", "Question Mark", ... The following code is how the arrays are used (given a character code). [Note: This code isn't a performance problem] int nameIndex = Array.BinarySearch<int>(NAME_INDEX, code); if (nameIndex > 0) { return NAMES[nameIndex]; } I guess I'm looking at other options on how to structure the data so that 1) The class is quickly loaded, and 2) I can quickly get the "name" for a given character code. Should I not be storing all these thousands of elements in static arrays?

    Read the article

  • Why don't I need to bind my vertex buffer object before calling glDrawArrays?

    - by valmo
    I'm a bit confused why this still renders. I thought you need to bind a vertex buffer object so that glDrawArrays knows which vertex buffer to use. Here is my initialisation code.. // Create and bind vertex array to store vertex attribute states. glGenVertexArraysOES(NUM_VERTEX_ARRAYS, &m_vertexArray); glBindVertexArrayOES(m_vertexArray); // Create and bind vertex buffer to store vertex data. glGenBuffers(NUM_VERTEX_BUFFERS, &m_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 36, &m_vertices[0], GL_STATIC_DRAW); glEnableVertexAttribArray(VertexAttribPosition); glVertexAttribPointer(VertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(0)); glEnableVertexAttribArray(VertexAttribNormal); glVertexAttribPointer(VertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12)); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArrayOES(0); Here is my render code. I'm confused why glDrawArrays still works when I bind 0 to GL_ARRAY_BUFFER. glBindVertexArrayOES(m_vertexArray); glBindBuffer(GL_ARRAY_BUFFER, 0); glDrawArrays(GL_TRIANGLES, 0, 36); glBindVertexArrayOES(0);

    Read the article

  • Bash scripting - Iterating through "variable" variable names for a list of associative arrays

    - by user1550254
    I've got a variable list of associative arrays that I want to iterate through and retrieve their key/value pairs. I iterate through a single associative array by listing all its keys and getting the values, ie. for key in "${!queue1[@]}" do echo "key : $key" echo "value : ${queue1[$key]}" done The tricky part is that the names of the associative arrays are variable variables, e.g. given count = 5, the associative arrays would be named queue1, queue2, queue3, queue4, queue5. I'm trying to replace the sequence above based on a count, but so far every combination of parentheses and eval has not yielded much more then bad substitution errors. e.g below: for count in {1,2,3,4,5} do for key in "${!queue${count}[@]}" do echo "key : $key" echo "value : ${queue${count}[$key]}" done done Help would be very much appreciated!

    Read the article

  • Finding the sum of 2D Arrays in Ruby

    - by Bragaadeesh
    Hi, I have an array of two dimensional Arrays. I want to create a new two dimensional array which finds the sum of these values in the 2D arrays. Sum at x,y of new array = Sum at x,y of arr1 + Sum at x,y of arr2 + .... |1,2,4| |1,1,1| |1,1,1| |2,4,6| |1,1,1| |1,1,1| |2,4,6| |1,1,1| |1,1,1| |2,4,6| |1,1,1| |1,1,1| Now adding the above two dimensional arrays will result in, |3,4,6| |4,6,8| |4,6,8| |4,6,8| How to achieve this in Ruby (not in any other languages). I have written a method, but it looks very long and ugly.

    Read the article

  • comparing 3 arrays and result in 1 array

    - by frightnight
    i have 3 arrays, i want to get the result of those 3 arrays in one, but how can i deleted those same answer in a arrays? here's my example: <?php $array1 = array("a" => "green", "red", "blue"); $array2 = array("b" => "green", "yellow", "red"); $array3 = array("c" => "white", "blue", "black"); $result = ??? ($array1, $array2, $array3); print_r($result); ?> Array ( [0] => green [1] => red [2] => blue [3] => yellow [4] => red [5] => white [5] => black ) please help me guys.. thank you..

    Read the article

  • seprate a string array to several small arrays

    - by blgnklc
    how can I separate an array in smaller arrays? string[] str = new string[145] I want two arrays for this; like string[] str1 = new string[99]; string[] str2 = new string[46]; how can I do this from the source of str? 1- Then I want to put togetger the arrays into List all together but there is only add item? no add items? or any other way to make the string[145] array again..

    Read the article

  • Does LaTeX have an array data structure?

    - by drasto
    Are there arrays in LaTeX? I don't mean the way to typeset arrays. I mean arrays as the data structure in LaTeX/TeX as a "programming language". I need to store a number of vbox-es or hbox-es in an array. It may be something like "an array of macros". More details: I have an environment that should typeset songs. I need to store some songs' paragraphs given as arguments to my macro \songparagraph (so I will not typeset them, just store those paragraphs). As I don't know how many paragraphs can be in one particular song I need an array for this. When the environment is closed, all the paragraphs will be typeset - but they will be first measured and the best placement for each paragraph will be computed (for example, some paragraphs can be put one aside the other in two columns to make the song look more compact and save some space). Any ideas would be welcome. Please, if you know about arrays in LaTeX, post a link to some basic documentation, tutorial or just state basic commands.

    Read the article

  • Data Structures for Junior Java Developer

    - by user1639637
    Ok,still learning Arrays. I wrote this code which fills the array named "rand" with random numbers between 0 and 1( exclusive). I want to start learning Complexity. the For loop executes n times (100 times) ,every time it takes O(1) time,so the worse case scenario is O(n),am I right? Also,I used ArrayList to store the 100 elements and I imported "Collections" and used Collections.sort() method to sort the elements. import java.util.Arrays; public class random { public static void main(String args[]) { double[] rand=new double[10]; for(int i=0;i<rand.length;i++) { rand[i]=(double) Math.random(); System.out.println(rand[i]); } Arrays.sort(rand); System.out.println(Arrays.toString(rand)); } } ArrayList: import java.util.ArrayList; import java.util.Collections; public class random { public static void main(String args[]) { ArrayList<Double> MyArrayList=new ArrayList<Double>(); for(int i=0;i<100;i++) { MyArrayList.add(Math.random()); } Collections.sort(MyArrayList); for(int j=0;j<MyArrayList.size();j++) { System.out.println(MyArrayList.get(j)); } } }

    Read the article

  • Two Raid-1 arrays in a single system?

    - by DebAtCQ
    I'm building a Raid array for the first time in my system and I have a question regarding having multiple Raid-1 arrays in a single Win 7 system. I'm a bit of an organizational freak with my data and I currently have two separate hard drives I want to mirror. The new motherboard I'm looking to buy supports Raid, so my questions are: Can I have more than one Raid-1 array in a single system? Would I have to buy a separate controller for the second array?

    Read the article

  • How do i use GraphMLReader2 in Jung?

    - by askus
    I want to use class GraphMLReader to read a Undirected Graph from graphML with JUNG2.0. The code is as follow: import edu.uci.ics.jung.io.*; import edu.uci.ics.jung.io.graphml.*; import java.io.*; import java.util.*; import org.apache.commons.collections15.Transformer; import edu.uci.ics.jung.graph.*; class Vertex{ int id; String type; String value; } class Edge{ int id ; String type; String value; } public class Loader{ static String src = "test.xsl"; public static void Main( String[] args){ Reader reader = new FileReader(src ); Transformer<NodeMetadata, Vertex> vtrans = new Transformer<NodeMetadata,Vertex>(){ public Vertex transform(NodeMetadata nmd ){ Vertex v = new Vertex() ; v.type = nmd.getProperty("type"); v.value = nmd.getProperty("value"); v.id = Integer.valueOf( nmd.getId() ); return v; } }; Transformer<EdgeMetadata, Edge> etrans = new Transformer<EdgeMetadata,Edge>(){ public Edge transform( EdgeMetadata emd ){ Edge e = new Edge() ; e.type = emd.getProperty("type"); e.value = emd.getProperty("value"); e.id = Integer.valueOf( emd.getId() ); return e; } }; Transformer<HyperEdgeMetadata, Edge> hetrans = new Transformer<HyperEdgeMetadata,Edge>(){ public Edge transform( HyperEdgeMetadata emd ){ Edge e = new Edge() ; e.type = emd.getProperty("type"); e.value = emd.getProperty("value"); e.id = Integer.valueOf( emd.getId() ); return e; } }; Transformer< GraphMetadata , UndirectedSparseGraph> gtrans = new Transformer<GraphMetadata,UndirectedSparseGraph>(){ public UndirectedSparseGraph<Vertex,Edge> transform( GraphMetadata gmd ){ return new UndirectedSparseGraph<Vertex,Edge>(); } }; GraphMLReader2< UndirectedSparseGraph<Vertex,Edge> , Vertex , Edge> gmlr = new GraphMLReader2< UndirectedSparseGraph<Vertex,Edge> ,Vertex, Edge>( reader, gtrans, vtrans, etrans, hetrans); UndirectedSparseGraph<Vertex,Edge> g = gmlr.readGraph(); return ; } } However, compiler alert that: Loader.java:60: cannot find symbol symbol : constructor GraphMLReader2(java.io.Reader,org.apache.commons.collections15.Transformer<edu.uci.ics.jung.io.graphml.GraphMetadata,edu.uci.ics.jung.graph.UndirectedSparseGraph>,org.apache.commons.collections15.Transformer<edu.uci.ics.jung.io.graphml.NodeMetadata,Vertex>,org.apache.commons.collections15.Transformer<edu.uci.ics.jung.io.graphml.EdgeMetadata,Edge>) location: class edu.uci.ics.jung.io.graphml.GraphMLReader2<edu.uci.ics.jung.graph.UndirectedSparseGraph<Vertex,Edge>,Vertex,Edge> new GraphMLReader2< UndirectedSparseGraph<Vertex,Edge> ,Vertex, Edge>( ^ 1 error How can i solve this problem? Thanks.

    Read the article

  • Converting array to list in Java

    - by Alexandru
    How do I convert an array to a list in Java? I used the Arrays.asList() but the behavior (and signature) somehow changed from 1.4.2 to 1.5.0 and most snippets I found on the web use the 1.4.2 behaviour. For example: int[] spam = new int[] { 1, 2, 3 }; Arrays.asList(spam) on 1.4.2 returns a list containing the elements 1, 2, 3 on 1.5.0 returns a list containing the array spam In many cases it should be easy to detect, but sometimes it can slip unnoticed: Assert.assertTrue(Arrays.asList(spam).indexOf(4) == -1);

    Read the article

  • Jagged Array Dimensions

    - by Soo
    I'm using jagged arrays and have a bit of a problem (or at least I think I do). The size of these arrays are determined by how many rows are returned in a database, so it is very variable. The only solution I have is to set the dimensions of the array to be very huge, but this seems ... just not the best way to do things. int[][] hulkSmash = new int[10][]; hulkSmash[0] = new int[2] {1,2}; How can I work with jagged arrays without setting the dimensions, or is this just a fact of life with C# programming??

    Read the article

  • Merge array in a different way in PHP

    - by user2984974
    I have these two arrays: $array1 = array( '0' => 'apple', '1' => '' , '2' => 'cucumber' ); $array2 = array( '0' => '', '1' => 'bmw', '2' => 'chrysler' ); if I do this to merge these arrays: $result_arr = array_merge($array1, $array2); print_r( count ( array_filter($result_arr) ) ); the output would be 4. However, I need to get the number 3. So, when there are two things on the same position (same key) count it only once. Is it possible to merge/count elements in arrays like that?

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >