Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 18/952 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • Pointer to auto_ptr instead of a classical double pointer

    - by Pin
    Hello. I'm quite new to smart pointers and was trying to refactor some existing code to use auto_ptr. The question I have is about double pointers and their auto_ptr equivalent, if that makes sense. I have a function that accepts a double pointer as its parameter and the function allocates resources for it: void foo ( Image** img ) { ... *img = new Image(); ...} This function is then used like this: Image* img = NULL; foo ( &img ); ... delete img; I want to use auto_ptr to avoid having to call delete explicitly. Is the following correct? void foo ( auto_ptr<Image>* img ); and then auto_ptr<Image> img = NULL; foo ( &img ); Thanks.

    Read the article

  • Conversion of pointer-to-pointer between derived and base classes?

    - by Mike Mueller
    Regarding the following C++ program: class Base { }; class Child : public Base { }; int main() { // Normal: using child as base is allowed Child *c = new Child(); Base *b = c; // Double pointers: apparently can't use Child** as Base** Child **cc = &c; Base **bb = cc; return 0; } GCC produces the following error on the last assignment statement: error: invalid conversion from ‘Child**’ to ‘Base**’ My question is in two parts: Why is there no implicit conversion from Child** to Base**? I can make this example work with a C-style cast or a reinterpret_cast. Using these casts means throwing away all type safety. Is there anything I can add to the class definitions to make these pointers cast implicitly, or at least phrase the conversion in a way that allows me to use static_cast instead?

    Read the article

  • Arrow operator (->) usage in C

    - by Mohit Deshpande
    I am currently learning C by reading a good beginner's book called "Teach Yourself C in 21 Days" (I have already learned Java and C# so I am moving at a much faster pace). I was reading the chapter on pointers and the - (arrow) operator came up without explanation. I think that it is used to call members and functions (like the equivalent of the . (dot) operator, but for pointers instead of members). But I am not entirely sure. Could I please get an explanation and a code sample?

    Read the article

  • std::cin >> *aa results in a bus error

    - by Koning Baard XIV
    I have this a class called PPString: PPString.h #ifndef __CPP_PPString #define __CPP_PPString #include "PPObject.h" class PPString : public PPObject { char *stringValue[]; public: char *pointerToCharString(); void setCharString(char *charString[]); void setCharString(const char charString[]); }; #endif PPString.cpp #include "PPString.h" char *PPString::pointerToCharString() { return *stringValue; } void PPString::setCharString(char *charString[]) { *stringValue = *charString; } void PPString::setCharString(const char charString[]) { *stringValue = (char *)charString; } I'm trying to set the stringValue using std::cin: main.cpp PPString myString; myString.setCharString("LOLZ"); std::cout << myString.pointerToCharString() << std::endl; char *aa[1000]; std::cin >> *aa; myString.setCharString(aa); std::cout << myString.pointerToCharString() << std::endl; The first one, which uses a const char works, but the second one, with a char doesn't, and I get this output: copy and paste from STDOUT LOLZ im entering a string now... Bus error where the second line is what I entered, followed by pressing the return key. Can anyone help me fixing this? Thanks...

    Read the article

  • C++ smart pointer for a non-object type?

    - by Brian
    Hi, I'm trying to use smart pointers such as auto_ptr, shared_ptr. However, I don't know how to use it in this situation. CvMemStorage *storage = cvCreateMemStorage(); ... use the pointer ... cvReleaseMemStorage(&storage); I'm not sure, but I think that the storage variable is just a malloc'ed memory, not a C++ class object. Is there a way to use the smart pointers for the storage variable? Thank you.

    Read the article

  • C# huge size 2-dim arrays

    - by 4eburek
    I need to declare square matrices in C# WinForms with more than 20000 items in a row. I read about 2GB .Net object size limit in 32bit and also the same case in 64bit OS. So as I understood the single answer - is using unsafe code or separate library built withing C++ compiler. The problem for me is worth because ushort[20000,20000] is smaller then 2GB but actually I cannot allocate even 700MB of memory. My limit is 650MB and I don't understand why - I have 32bit WinXP with 3GB of memory. I tried to use Marshal.AllocHGlobal(700<<20) but it throws OutOfMemoryException, GC.GetTotalMemory returns 4.5MB before trying to allocate memory. I found only that many people say use unsafe code but I cannot find example of how to declare 2-dim array in heap (any stack can't keep so huge amount of data) and how to work with it using pointers. Is it pure C++ code inside of unsafe{} brackets? Could you please provide a small example of working with matrices using pointers in unsafe code.

    Read the article

  • C++ smart pointer for non-object type?

    - by Brian
    Hi, I'm trying to use smart pointers such as auto_ptr, shared_ptr. However, I don't know how to use it in this situation. CvMemStorage *storage = cvCreateMemStorage(); ... use the pointer ... cvReleaseMemStorage(&storage); I'm not sure, but I think that the storage variable is just malloc'ed memory, not object. Is there a way to use the smart pointers for the storage variable? Thank you.

    Read the article

  • Why implement DB connection pointer object as a reference counting pointer? (C++)

    - by DVK
    At our company one of the core C++ classes (Database connection pointer) is implemented as a reference counting pointer. To be clear, the objects are NOT DB connections themselves, but pointers to a DB connection object. The library is very old, and nobody who designed is around anymore. So far, nether I, nor any C++ experts in the company that I asked have come up with a good reason for why this particular design was chosen. Any ideas? It is introducing some problems (partially due to awful reference pointer implementation used), and I'm trying to understand if this design actually has some deep underlying reasons? The usage pattern these days seems to be that the DB connection pointer object is returned by a DB connection manager class, and it's somewhat unclear whether DB connection pointers were designed to be able to be used independently of DB connection manager.

    Read the article

  • Array of strings and char ** environ variable.

    - by Naruto Uzumaki
    Hello! I want to know how an array of strings is declared? What I do is I declare an array of pointers of pointers to strings. Eg. char *array[]= {"string1","string2","string3"}; I was reading about modifying environment variables in Linux and stumbled upon the pointer char **environ ( http://www.cs.bham.ac.uk/resources/courses/2005/17423/doc/libc/Environment-Access.html#Environment-Access ). char **environ is declared as an array of strings. I think it should be a pointer to a pointer. For eg. char *array[]= {"string1","string2","string3"}; environ = array; Am I doing something wrong? I also read somewhere that char *argv[] = char **argv. How is it possible?

    Read the article

  • Safe to cast pointer to a forward-declared class to its true base class in C++?

    - by Matt DiMeo
    In one header file I have: #include "BaseClass.h" // a forward declaration of DerivedClass, which extends class BaseClass. class DerivedClass ; class Foo { DerivedClass *derived ; void someMethod() { // this is the cast I'm worried about. ((BaseClass*)derived)->baseClassMethod() ; } }; Now, DerivedClass is (in its own header file) derived from BaseClass, but the compiler doesn't know that at the time it's reading the definition above for class Foo. However, Foo refers to DerivedClass pointers and DerivedClass refers to Foo pointers, so they can't both know each other's declaration. First question is whether it's safe (according to C++ spec, not in any given compiler) to cast a derived class pointer to its base class pointer type in the absence of a full definition of the derived class. Second question is whether there's a better approach. I'm aware I could move someMethod()'s body out of the class definition, but in this case it's important that it be inlined (part of an actual, measured hotspot - I'm not guessing).

    Read the article

  • C++ Pointer Issue

    - by Winder
    _stuckVertices is an array of pointers and I would like to update one index of that array without using _stuckVertices[ (row * _cols) + column ] 3 times. The reason it is an array of pointers is because the vast majority of the time the pointer will be NULL. The following code works but I need to dereference a each time I use it: void Cloth::stickPoint(int column, int row) { Anchor **a = &_stuckVertices[ (row * _cols) + column ]; if (!*a) *a = new Anchor(this, column, row); (*a)->stick(); } I originally had it written like this, but the _stuckVertices pointer doesn't get updated: void Cloth::stickPoint(int column, int row) { Anchor *a = _stuckVertices[ (row * _cols) + column ]; if (!a) a = new Anchor(this, column, row); a->stick(); } Is there a way to write Anchor *a = _stuckVertices[ index ] so that a is like an alias into the array that I can update, or is something like the first piece of code how I should do this? Thanks

    Read the article

  • I can't get that `bus error` to stop sucking.

    - by Koning Baard XIV
    I have this a class called PPString: PPString.h #ifndef __CPP_PPString #define __CPP_PPString #include "PPObject.h" class PPString : public PPObject { char *stringValue[]; public: char *pointerToCharString(); void setCharString(char *charString[]); void setCharString(const char charString[]); }; #endif PPString.cpp #include "PPString.h" char *PPString::pointerToCharString() { return *stringValue; } void PPString::setCharString(char *charString[]) { *stringValue = *charString; } void PPString::setCharString(const char charString[]) { *stringValue = (char *)charString; } I'm trying to set the stringValue using std::cin: main.cpp PPString myString; myString.setCharString("LOLZ"); std::cout << myString.pointerToCharString() << std::endl; char *aa[1000]; std::cin >> *aa; myString.setCharString(aa); std::cout << myString.pointerToCharString() << std::endl; The first one, which uses a const char works, but the second one, with a char doesn't, and I get this output: copy and paste from STDOUT LOLZ im entering a string now... Bus error where the second line is what I entered, followed by pressing the return key. Can anyone help me fixing this? Thanks...

    Read the article

  • c# Wrapper to native c++ code, wrapping a parameter which is a pointer to an array

    - by mb300dturbo
    Hi, I have the following simple DLL in c++ un-managed code; extern "C" __declspec(dllexport) void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length); void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length) { for (int i = 0 ; i < length ; length++) { for (int j = 0; j < 3; j++) { pointerArray[i][j] = pointerArray[i][j] * scalar; } } } I have tried writing the following wrapper function for the above in c#: [DllImport("sample.dll")] public static extern void ArrayMultiplier(ref float elements, int scalar, int length); where elements is a 2 dimentional 3x3 array: public float[][] elements = { new float[] {2,5,3}, new float [] {4,8,6}, new float [] {5,28,3} }; The code given above compiles, but the program crashes when the wrapper function is called: Wrapper.ArrayMultiplier(ref elements, scalar, length); Please help me here, and tell me whats wrong with the code above, or how a wrapper can be written for a simple c++ function: void SimpleFunction(float (*pointerToArray)[3]); Thank you all in advance

    Read the article

  • Read from file into pointer to struct

    - by cla barzu
    I need help with pointers in C. I have to read from a file, and fill an array with pointers to struct rcftp_msg . Since now I did the next things: struct rcftp_msg { uint8_t version; uint8_t flags; uint16_t len; uint8_t buffer[512]; }; struct rcftp_msg *windows [10]; pfile = fopen(file,"r"); // Open the file I have to read from the file into the buffer, but I don't know how to do it. I tried the next: for (i = 0; i <10; i++){ leng=fread (**windows[i]->buffer**,sizeof(uint8_t),512,pfile); } I think windows[i]-buffer is bad, cuz that don't work. Sorry for my bad English :(

    Read the article

  • dimension || pointer pointer

    - by gcc
    What are pointers to pointers (like char **p;) used for? Can there be char ***p; or char ****p;? What would they be used for? my real question is >>what is the main purpose of char **p; why we need to use that type one answer is char *p - one dimension char *p - 2 dimensions char **p - 3 dimensions i have asked you can give example but he havenot answer i am thinking can we use ? is p[i][j] to **p that is can we use it like for(;;) for(;;) scanf("....",p[i][j]);

    Read the article

  • C: Pointers to any type?

    - by dragme
    I hear that C isn't so type-safe and I think that I could use that as an advantage for my current project. I'm designing an interpreter with the goal for the VM to be extremely fast, much faster than Ruby and Python, for example. Now I know that premature optimization "is the root of all evil" but this is rather a conceptual problem. I have to use some sort of struct to represent all values in my language (from number over string to list and map) Would the following be possible? struct Value { ValueType type; void* value; } I would store the actual values elsewhere, e.g: a separate array for strings and integers, value* would then point to some member in this table. I would always know the type of the value via the type variable, so there wouldn't be any problems with type errors. Now: Is this even possible in terms of syntax and typing?

    Read the article

  • C++ sort array of char pointers

    - by user69514
    Can you tell me what's wrong with my method? I ends up putting the same thing everywhre and it's actually not sorting. void sortArrays(){ int i, j; for(i=0; i<counter; i++){ for( j=0; j<i; j++){ if( strcmp(title_arr[i], title_arr[j]) < 0){ char* title_temp = title_arr[i]; title_arr[j] = title_temp; } } }

    Read the article

  • char pointer array in c#

    - by james
    consider the following c++ code #include "stdafx.h" #include<iostream> using namespace std; void ping(int,char* d[]); void ping(int a,char *b[]) { int size; size=sizeof(b)/sizeof(int); // total size of array/size of array data type //cout<<size; for(int i=0;i<=size;i++) cout<<"ping "<<a<<b[i]<<endl; } int _tmain(int argc, _TCHAR* argv[]) { void (*funcptr)(int,char* d[]); char* c[]={"a","b"}; funcptr= ping; funcptr(10,c); return 0; } how can i implement the same in c#.. m new to c#. how can i have char pointer array in c#?

    Read the article

  • Equivalent to window.setTimeout() for C++

    - by bobobobo
    In javascript there's this sweet, sweet function window.setTimeout( func, 1000 ) ; which will asynchronously invoke func after 1000 ms. I want to do something similar in C++ (without multithreading), so I put together a sample loop like: #include <stdio.h> struct Callback { // The _time_ this function will be executed. double execTime ; // The function to execute after execTime has passed void* func ; } ; // Sample function to execute void go() { puts( "GO" ) ; } // Global program-wide sense of time double time ; int main() { // start the timer time = 0 ; // Make a sample callback Callback c1 ; c1.execTime = 10000 ; c1.func = go ; while( 1 ) { // its time to execute it if( time c1.execTime ) { c1.func ; // !! doesn't work! } time++; } } How can I make something like this work?

    Read the article

  • Declaring an array of character pointers (arg passing)

    - by Isaac Copper
    This is something that should be easy to answer, but is more difficult for me to find a particular right answer on Google or in K&R. I could totally be overlooking this, too, and if so please set me straight! The pertinent code is below: int main(){ char tokens[100][100]; char str = "This is my string"; tokenize(str, tokens); for(int i = 0; i < 100; i++){ printf("%s is a token\n", token[i]); } } void tokenize(char *str, char tokens[][]){ //do stuff with string and tokens, putting //chars into the token array like so: tokens[i][j] = <A CHAR> } So I realize that I can't have char tokens[][] in my tokenize function, but if I put in char **tokens instead, I get a compiler warning. Also, when I try to put a char into my char array with tokens[i][j] = <A CHAR>, I segfault. Where am I going wrong? (And in how many ways... and how can I fix it?) Thanks so much!

    Read the article

  • Setting the first two bytes of a block of memory

    - by idealistikz
    Suppose I have a block of memory as such: void *block = malloc(sizeof(void *) + size); How do I set the first two bytes of the block as NULL or have it point somewhere? I do not want to simply assign 'block' to NULL or to another pointer because I want to access the rest of the memory I malloc'ed.

    Read the article

  • Call c++ function pointer from c#

    - by Sam
    Is it possible to call a c(++) static function pointer like this typedef int (*MyCppFunc)(void* SomeObject); from c#? void CallFromCSharp(MyCppFunc funcptr, IntPtr param) { funcptr(param); } I need to be able to callback from c# into some old c++ classes. C++ is managed, but the classes are not ref classes (yet). So far I got no idea how to call a c++ function pointer from c#, is it possible?

    Read the article

  • Official names for pointer operators

    - by FredOverflow
    What are the official names for the operators * and & in the context of pointers? They seem to be frequently called dereference operator and address-of operator respectively, but unfortunately, the section on unary operators in the standard does not name them. I really don't want to name & address-of anymore, because & returns a pointer, not an address. (A pointer is a language mechanism, while an address is an implementation detail. Addresses are untyped, while pointers aren't, except for void*.) The standard is very clear about this: The result of the unary & operator is a pointer to its operand. Symmetry suggests to name & reference operator which is a little unfortunate because of the collision with references in C++. The fact that & returns a pointer suggests pointer operator. Are there any official sources that would confirm these (or other) namings?

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >