Blender 2.6: How to Merge the Pros of Meshes and Surfaces
- by fridojet
there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features.
Object Type Specific Features
Nice Features of Surfaces:
(for example)
They're as scalable as vector graphics (really nice!)
You can build winding things real simply.
Nice Features of Meshes:
(for example)
You can build organic things really good using the Sculpt Mode and a graphic tablet.
You can use some special things like Physics.
My Question
There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once?
For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)?
Thanks.