How many vertices are needed to draw reasonably good-looking terrain?
- by bobbaluba
I have some pretty expensive code in my terrain vertex shader, and I am trying to figure out if it will still be fast enough.
I haven't yet developed a level-of-detail system for my terrain rendering, but I can easily benchmark my code by just drawing mock triangles. My problem is, how do I know how many vertices to test with?
Are there for example rendering engines that will tell me how many terrain vertices are currently on-screen? Or maybe it is possible to create a formula that will give me an estimate based on screen resolution?