Search Results

Search found 15682 results on 628 pages for 'iphone privateapi'.

Page 181/628 | < Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >

  • Compiling GData for iPhone

    - by spin-docta
    Hi, I'm trying to compile a project that uses the GData objective-c framework. I've successfully compiled and run the project under the 'Debug' configuration, but when I try to compile using 'Release' and now 'Adhoc' I get the following errors. NOTE: I duplicated the debug configuration for adhoc and that doesn't seem to help. "_kGDataGoogleAnalyticsDefaultAccountFeed", referenced from: _kGDataGoogleAnalyticsDefaultAccountFeed$non_lazy_ptr in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsAccount", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsAccount in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsData", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsData in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataQueryAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataQueryAnalytics in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataServiceGoogleAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataServiceGoogleAnalytics in TKGoogleAnayliticsAPI.o ld: symbol(s) not found collect2: ld returned 1 exit status

    Read the article

  • iPhone Development - Query related records using CoreData

    - by Mustafa
    I have a case where i have three entities with one-to-many and one-to-many relationships: Entity A (Entity B relationhip), Entity B (Entity A relationship, Entity C relationship), Entity C (Entity B relationhip) I have the reference of Entity A, and now i want to fetch all the related Entity C records. How can i do that? (with least amount of code) Edit: Here's another way to put it. Can we perform joins with CoreData. For example, (and this is a very crude example), We have a following entity-relationship: Grand Parent (1)---(m) Parent Parent (1)---(m) Child So, now if i have "Albert" the Grand Parent, and i want to get all his grand children, how can i do that?

    Read the article

  • iphone Core Data Unresolved error while saving

    - by Ahmed Kotb
    I am getting a strange error message from the core data when trying to save but the problem that the error is not reproducible ( it appears at different times when doing different tasks) the error message: Unresolved error Domain=NSCocoaErrorDomain Code=1560 UserInfo=0x14f5480 "Operation could not be completed. (Cocoa error 1560.)", { NSDetailedErrors = ( Error Domain=NSCocoaErrorDomain Code=1570 UserInfo=0x5406d70 "Operation could not be completed. (Cocoa error 1570.)", Error Domain=NSCocoaErrorDomain Code=1570 UserInfo=0x14f9be0 "Operation could not be completed. (Cocoa error 1570.)" ); } and the method that generates the error is: - (IBAction)saveAction:(id)sender { NSError *error; if (![[self managedObjectContext] save:&error]) { // Handle error NSLog(@"Unresolved error %@, %@, %@", error, [error userInfo],[error localizedDescription]); exit(-1); // Fail } } any idea for the reason of this message ? giving that it appears at random times

    Read the article

  • system settings for iphone

    - by Viral
    hi friends, I m making alarm application, for that I need to access some system settings like System time format (24 hrs or 12 hrs), System Volume settings And make system Auto lock after some time intervals. I don't know how to implement such settings using code, if any one know about this please let me know. thank you in advance.

    Read the article

  • Facebook Connect iPhone StreamDialog delegate dialogDidSucceed

    - by JohnPayne
    Hey. I use FBStreamDialog to let users publish on their news feed. [fbStreamDialog show]; makes the dialog view popup, the user can press cancel or submit that message. Now...my problem is that both buttons close the dialog view and call the delegate method dialogDidSucceed. How do I find out which button was pressed? Its very important for me to know, any useful advice would be reaally really nice! Thanks, John

    Read the article

  • Referencing an Array with Objects in iPhone SDK

    - by user298261
    Hello! I was able to deduce my issue: I'm having problem referencing a string with an object within an array. Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:@"BIKE"]; NSString *dudeMan = theWord; if([array containsObject:dudeMan]) { NSLog(@"Awesome!"); } "theWord" is a String object that has been concatenated from 4 letters. It spells "BIKE", and I know this from a NSLog routine further up my code. However, for some reason, even though it spells BIKE, it will not reference correctly with the object within the array. if I change the code to: NSString *dudeMan = @"BIKE"; then the code will work. If it is phrased as: NSString *dudeMan = theWord; Where 'theWord' is BIKE, then the program won't work. Any ideas? Thank you for your help!

    Read the article

  • iphone sdk - problem pasting into current text location

    - by norskben
    Hi guys I'm trying to paste text right into where the cursor currently is. I have been trying to do what it says at: - http://dev.ragfield.com/2009/09/insert-text-at-current-cursor-location.html The main deal is that I can't just go textbox1.text (etc) because the textfield is in the middle of a custom cell. I want to just have some text added to where the cursor is (when I press a custom key on a keyboard). -I just want to paste a decimal into the textbox... The error I get is: 2010-05-15 22:37:20.797 PageControl[37962:207] * -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10 2010-05-15 22:37:20.797 PageControl[37962:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10' Note: I have access to the textfield tag (if that helps?) I'm a little past the beginner stage in objective-c, but still not great. My code is currently below, and at https://gist.github.com/d634329e5ddf52945989 Thanks all. MyDetailController.h @interface MyDetailController : UITableViewController <UITextFieldDelegate,UINavigationControllerDelegate> { //...(lots in here) } @end @interface UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text; @end MyDetailController.m @implementation MyDetailController //.... (lots in here) - (void)addDecimal:(NSNotification *)notification { // Apend the Decimal to the TextField. //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; NSLog(@"Decimal Pressed"); NSLog(@"tagClicked: %d",tagClicked); switch (tagClicked) { case 7: //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; break; case 8: //goalAmount.text = [goalAmount.text stringByAppendingString:@"."]; break; case 9: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; case 10: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; } [self insertText:@"."]; } -(void)textFieldDidBeginEditing:(UITextField *)textfield{ //UITextField *theCell = (UITextField *)sender; tagClicked = textfield.tag; NSLog(@"textfield changed. tagClicked: %d",tagClicked); } @end @implementation UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text { // Get a refererence to the system pasteboard because that's // the only one @selector(paste:) will use. UIPasteboard* generalPasteboard = [UIPasteboard generalPasteboard]; // Save a copy of the system pasteboard's items // so we can restore them later. NSArray* items = [generalPasteboard.items copy]; // Set the contents of the system pasteboard // to the text we wish to insert. generalPasteboard.string = text; // Tell this responder to paste the contents of the // system pasteboard at the current cursor location. [self paste: self]; // Restore the system pasteboard to its original items. generalPasteboard.items = items; // Free the items array we copied earlier. [items release]; } @end

    Read the article

  • Using CGContext to display a sprite sheet iPhone

    - by Mike
    Hello, So I have a spritesheet in png format, and have already worked out the coordinates for what I want to display. I'm trying to create a method that will return a UIImage when passed the location information on the spritesheet. I'm just not sure how to use the CGContext stuff along with the the coordinates to return an UIImage. I was looking to CGContextClipToRect because I think that is the way to do it, but I just can't seem to get it to work. Something like this CGSize size = CGSizeMake(xSize, ySize); UIGraphicsBeginImageContext(size); //CGContextClipToRect(spriteSheet.size, imageRect); [spriteSheet drawAtPoint:CGPointMake(xPos, yPos)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; returns only what is in the size Context. I need to be able to "move" this size window around the spritesheet if that makes sense. Any help would be appreciated. Thanks, Mike

    Read the article

  • Detect same image names {iPhone SDK}

    - by Momeks
    hi , i want create image animation , i have 50 images with png format now i want set images name ... something like this but doesnt work ! my images name are : iamge_0000 to image_0050 NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"image_%d.png"], //image named doesnt work ??!?!?!?

    Read the article

  • for loop in iPhone

    - by victor
    nodes = [doc nodesForXPath:@"//user" error: nil]; for (CXMLElement *node in nodes) { [itemPreDict setObject:[[node attributeForName:@"name"] stringValue] forKey:@"name"]; [itemPreDict setObject:[[node attributeForName:@"gender"] stringValue] forKey:@"gender"]; [itemPreDict setObject:[[node attributeForName:@"dob"] stringValue] forKey:@"dob"]; [itemDict setObject:itemPreDict forKey:[[node attributeForName:@"name"] stringValue]]; } In the end of loop, I'm getting 10 dicts (10 users) with same info for last user in a list, how can I get 10 dicts with different user info. Help Me Please!

    Read the article

  • There is no attachment in the sent mail by iPhone

    - by naruhodo
    I'm trying to send a recorded sound file as attachment with MFMailComposeViewController. The sound file is OK. The picker shows the correct file name, shows the audio file icon as attachment, sends the mail, but there is no attachment in the result. I attached below the source of the sent mail. There is a "text/plain" content type part instead of "Content-Disposition: attachment;" as expected. This is my code code to define the path and attach the audio file. What could be wrong? #define DOCUMENTS_FOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] #define FILEPATH [DOCUMENTS_FOLDER stringByAppendingPathComponent:[self dateString]] ... NSURL *url = [NSURL fileURLWithPath:FILEPATH]; self.recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error]; ... MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; NSURL *url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@", [self.recorder url]]]; NSData *audioData = [NSData dataWithContentsOfFile:[url path]]; [picker addAttachmentData:audioData mimeType:@"audio/wav" fileName:[[url path] lastPathComponent]]; and the source of the sent mail: Content-type: multipart/mixed; boundary=Apple-Mail-1-614960740 Content-transfer-encoding: 7bit MIME-version: 1.0 (iPod Mail 7E18) Subject: Sound message: Date: Sun, 11 Apr 2010 11:58:56 +0200 X-Mailer: iPod Mail (7E18) --Apple-Mail-1-614960740 Content-Type: text/plain;     charset=us-ascii;     format=flowed Content-Transfer-Encoding: 7bit It is a text here --Apple-Mail-1-614960740 Content-Type: text/plain;     charset=us-ascii;     format=flowed Content-Transfer-Encoding: 7bit Sent from my iPod --Apple-Mail-1-614960740--

    Read the article

  • use more then one sound in my iphone application using cocos2d

    - by Rana
    avc = [[MPAVController sharedInstance] avController]; //avc is AVController NSString *path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"]; id feeder = [[MPArrayQueueFeeder alloc] initWithPaths:[NSArray arrayWithObject:path]]; [avc setQueueFeeder:feeder]; [avc play:nil]; [feeder release]; NSTimer *sound = [NSTimer scheduledTimerWithTimeInterval:(9.0) target:self selector:@selector(Gamesoundplay) userInfo:nil repeats:YES]; Hear i use tow framework for playing sound. 1. MediaPlayer.framework 2. AudioToolbox.framework I success to play the background sound with repeat after lodding the game. I also want to play sound after clicking some button action without stop the previous background sound.But when i click the other button that time background sound is stop and start again after time intereval ( 9.0 sec ) which i mention for repeated the sound time line. If anyone do this work then help me to complete my application.

    Read the article

  • Implementing Unit Testing with the iPhone SDK

    - by ing0
    Hi, So I've followed this tutorial to setup unit testing on my app when I got a little stuck. At bullet point 8 in that tutorial it shows this image, which is what I should be expecting when I build: However this isn't what I get when I build. I get this error message: Command /bin/sh failed with exit code 1 as well as the error message the unit test has created. Then, when I expand on the first error I get this: PhaseScriptExecution "Run Script" "build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh" cd "/Users/james/Desktop/FYP/3D Pool" setenv ACTION build setenv ALTERNATE_GROUP staff ... setenv XCODE_VERSION_MAJOR 0300 setenv XCODE_VERSION_MINOR 0320 setenv YACC /Developer/usr/bin/yacc /bin/sh -c "\"/Users/james/Desktop/FYP/3D Pool/build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh\"" /Developer/Tools/RunPlatformUnitTests.include:412: note: Started tests for architectures 'i386' /Developer/Tools/RunPlatformUnitTests.include:419: note: Running tests for architecture 'i386' (GC OFF) objc[12589]: GC: forcing GC OFF because OBJC_DISABLE_GC is set Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' started at 2010-01-04 21:05:06 +0000 Test Suite 'LogicTests' started at 2010-01-04 21:05:06 +0000 Test Case '-[LogicTests testFail]' started. /Users/james/Desktop/FYP/3D Pool/LogicTests.m:17: error: -[LogicTests testFail] : Must fail to succeed. Test Case '-[LogicTests testFail]' failed (0.000 seconds). Test Suite 'LogicTests' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.000) seconds Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.002) seconds /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF) /Developer/Tools/RunPlatformUnitTests.include:462: note: Completed tests for architectures 'i386' Command /bin/sh failed with exit code 1 Now this is very odd as it is running the tests (and succeeding as you can see my STFail firing) because if I add a different test which passes I get no errors, so the tests are working fine. But why am I getting this extra build fail? It may also be of note that when downloading solutions/templates which should work out the box, I get the same error. I'm guessing I've set something up wrong here but I've just followed a tutorial 100% correctly!! If anyone could help I'd be very grateful! Thanks EDIT: According to this blog, this post and a few other websites, I'm not the only one getting this problem. It has been like this since the release of xCode 3.2, assuming the apple dev center documents and tutorials etc are pre-3.2 as well. However some say its a known issue whereas others seem to think this was intentional. I for one would like both the extended console and in code messages, and I certainly do not like the "Command /bin/sh..." error and really think they would have documented such an update. Hopefully it will be fixed soon anyway. UPDATE: Here's confirmation it's something changed since the release of xCode 3.2.1. This image: is from my test build using 3.2.1. This one is from an older version (3.1.4): . (The project for both was unchanged). Edit: Image URLS updated.

    Read the article

  • Increase performance on iphone at pdf rendering

    - by burki
    Hi! I have a UITableView, and in every cell there's displayed a UIImage created from a pdf. But now the performance is very bad. Here's my code I use to generate the UIImage from the PDF. Creating CGPDFDocumentRef and UIImageView (in cellForRowAtIndexPath method): ... CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), (CFStringRef)formula.icon, NULL, NULL); CGPDFDocumentRef documentRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); UIImageView *imageView = [[UIImageView alloc] initWithImage:[self imageFromPDFWithDocumentRef:documentRef]]; ... Generate UIImage: - (UIImage *)imageFromPDFWithDocumentRef:(CGPDFDocumentRef)documentRef { CGPDFPageRef pageRef = CGPDFDocumentGetPage(documentRef, 1); CGRect pageRect = CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox); UIGraphicsBeginImageContext(pageRect.size); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, -(pageRect.origin.x), -(pageRect.origin.y)); CGContextDrawPDFPage(context, pageRef); UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; } What can I do to increas the speed and keep the memory low?

    Read the article

  • Using core plot for iPhone, drawing date on x axis

    - by xmax
    I have available an array of dictionary that contains NSDate and NSNumber values. I wanted to plot date on X axis. for plotting I need to supply xRanges to plot with some decimal values.I don't understand how can i supply NSdate values to xRange (low and length). And what should be there in this method: -(NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index I mean how my date value will be returned as NSNumber..? I think i should use some interval over there.but what should be the exact conversion..? can any one explain me what are the exact requirement to plot the date on xAxis..? I am plotting my plot in half of the view.

    Read the article

  • An important question on iPhone file writing

    - by Kyle
    I use the NSHomeDirectory() function to get the app's home folder, and write to the Documents directory within that. I'm curious, though, what happens when the user downloads an update for the app in the appstore? Will it all be deleted? When I delete the app on the device, then reinstall it, its wiped out. So, I'm curious to know what will happen with an update. I can't find this in the documentation at all. Thanks alot for reading. I really tried to find this asked somewhere else first, but couldn't. Hopefully this page will be informative to guys like me who are confused on the subject.

    Read the article

  • iphone certain PDFs rendering as black image

    - by skantner
    I'm trying to draw the pages of a PDF using the code below. Some PDF's render correctly, but others simply show as a completely black image, or have partial portions rendered and the rest black. In comparing what's going on, the ones that show OK seem to have always have "regular" text in them along with some graphics (diagrams, etc.), while the ones that come out black are typically all graphics (like a page of sheet music, for example). Can anyone point me in the right direction on this? I building this on the new 3.2 SDK. Thanks! // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(myPDF, pageNo); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context);

    Read the article

  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

    Read the article

  • Broadcast-style Bluetooth using Sockets on the iPhone?

    - by Kyle
    Is there any way to open a broadcast bluetooth socket, take a listen and send replies? I want a proper peer to peer system where I broadcast and listen for broadcasts in an area. That way, variable clients can mingle. Is this possible? My theory is this: If GameKit can sit around wasting 25 seconds of the users time whilst having access to a broadcast socket, can't I? Or, must I be in kernel mode for such access? I'm not really sure where the proper bluetooth headers are as well. Thanks for reading!

    Read the article

< Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >