Search Results

Search found 9611 results on 385 pages for 'low power'.

Page 181/385 | < Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >

  • When is shared code ownership useful?

    - by alchemical
    I've worked on several projects lately that have promoted the idea of shared code ownership. At times, this seemed to speed up code-improvement and enhancement. Other times, it seemed to become a ground of ego-jousting with changes being made to support individuals coding styles, favored technologies, or simply a demonstration of power/intellect. How can shared code ownership be implemented to avoid the pitfalls and still reap the benefits? Can too many cooks spoil the broth?

    Read the article

  • How can two eclipse plugin use the same preferences store?

    - by St.Shadow
    I have two plugins, say com.site.plugin.core and com.site.plugin.ui. I'd like to separate core part from UI part, so at plugin com.site.plugin.ui I created Preferences page where I defined some preferences, which should be used by com.site.plugin.core. I check article at Eclipse site, but it is quite outdated, and linked bug also do not provide much info. So is it possible to do this using standard Eclipse mechanism, or I need use direct low-level API via package org.eclipse.core.runtime.preferences?

    Read the article

  • Great UIKit/Objective-C code snippets

    - by Nissan Fan
    New to Objective-C iPhone/iPod touch/iPad development, but I'm starting to discover lots of power in one-liners of code such as this: [UIApplication sharedApplication].applicationIconBadgeNumber = 10; Which will display that distinctive red notification badge on your app iphone with the number 10. Please share you favorite one or two-liners in Objective-C for the iPhone/iPod touch/iPad here. PUBLIC APIs ONLY.

    Read the article

  • Object database for website

    - by Damian
    I was planning to use db4o for a website. It's a microblog site with small posts and comments developed in java. The thing is I contacted db4o support asking if db4o would be suitable for a website, and they answered me that only for websites with low concurrency. That means with few requests? So, now I think db4o will not be a good choice. Do you know if there is any object database for java suitable for a website?

    Read the article

  • Architecture for a farmville/yoville/cafe world type game?

    - by Joff
    I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of: 1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend. 2) Actionscript to power the whole game Any input is appreciated. My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated. If there's a better way to build something like this, I'm all ears :)

    Read the article

  • Is One Tool or a Suite of Tools Better for Scrum?

    - by Rob Wells
    G'day, Edit: We've been using Scrum very successfully for several years on several projects of varying sizes. In fact, our team developed the successful iPlayer project for the BBC using a classical Scrum approach. After using various combinations of tools, some high-tech, some low-tech, across these projects we now wish to try adopting a suitable tool suite. Our manager is to some extent attempting to force the adoption of a single suite of tools for Scrum. I've looked at the SO question "Best Scrum tools" and most people seem to recommend either: a suite of low-tech solutions, e.g. whiteboards, post-its, index cards, etc., or a monolithic tool that tries to satisfy as much as possible of the process, e.g. Agilo, Mingle, ScrumWorks, Target Process, etc. Our team is currently evaluating several different Scrum tools. However, we are looking at selecting a single, monolithic tool, e.g. Agilo. All of the "one-stop" solutions have their strengths and weaknesses with the serious enterprise type solutions being the best sort of fit. But all have some short comings. After reading the paper "Peer Code Review: An Agile Process" over at SmartBear I started wondering if we were trying to force adoption of a tool on a "best fit" basis. I think you can take a couple of reference artefacts of the Scrum development process, say user stories, epics and themes, and the code base which must use a well-known SCM, e.g. SVN, Hg, etc. Then if we take that as the common reference points for the tools employed then we would be able to use a group of tools to handle the different aspects of the Scrum process rather than try forcing a fit of a single tool would is a bit like forcing a square peg into the round hole. In this way, providing you've agreed your common reference points, you can use several tools, each performing their role better than a could be done by a single component in a monolithic tool suite. Is this a more sensible approach? Are the two reference points I mentioned above suitable, or is their a better choice of points where the tools would meet? cheers,

    Read the article

  • Archery game programming algorithm

    - by Ricky
    I need the algorithm to animate the arrow based on 2 parameters, angle while shooting and power while drawing the bow. Ive tried to use y=asinx but it works only when shooting in up direction. Doesnt work well while shooting with straight or down direction. Thanks.

    Read the article

  • WPF Drag and drop to Datagrid

    - by ruben-monteiro
    Hi. I have been searching the internet high and low but can find some examples that can help me, I'm developing an application in wpf, in it I use a datagrid, each cell as a datatemplate with and image, in a mosaic style, on the side of the grid I have some tiles to use on the grid, I'm able to drag the tiles but can't drop then on the grid because I can't find the cell to which make the drop, is there a way to get a cell position from the the drag events? Thanks

    Read the article

  • Optimizing UITableView

    - by Daniel Granger
    I have a UITableview made up with a custom cell loaded from a nib. This custom cell has 9 UILabel s and thats all. When scrolling the table on my iPhone the tables scrolling motion is slightly jerky, its not as smooth as other tableviews! (On the simulator it scrolls fine but I guess its using the extra power of my mac) Are there any tips to help optimize this or any tableview or methods to help find the bottleneck. Many Thanks

    Read the article

  • Applications created with real basic (real studio) for mac or windows

    - by sarmenhbbbb
    i have search high and low on the internet and it does not exist. i cant find a single website that shows a few applications created with realbasic. i saw a video that shows the user going to realbasic.com/community/ and it shows a load of applications created using realbasic. would anyone know where i can find this information. that link that i gave doesnt even work by them.

    Read the article

  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

    Read the article

  • jquery function to convert datetime, split date time "2010-10-18 10:06" to return "18/10/2010" and

    - by Cesar Lopez
    Hi I was wondering if there is any jquery function around which can take this dateTime "2010-10-18 10:06" and convert and split it returning "2010/10/18" and "10:06". It would be also nice if the same function could either receive "2010-10-18 10:06" or "2010-10-18" only and return as mentioned above, or different formats besides "2010/10/18" like 18-10-2010" or and 18th of October 2010, giving the option but not that important, just curious about jQuery power dealing with dates. Thanks.

    Read the article

  • Implications of using many USB web cameras

    - by Martin
    I'm looking into connecting multiple low resolution USB webcams to a single computer. What implications might this have on performance? How does, for example, four 320x240 cameras fare against a single 640x480 camera? I'm not well versed in the architecture of the USB interface, what are the performance caveats? By performance I mean how would it affect the time to read the image data from multiple cameras compared to a single one.

    Read the article

  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

    Read the article

  • Which third party website thumbnailing services do you use?

    - by Ben Delarre
    I've got a requirement for showing thumbnails of arbitrary websites. I need to be able to show small thumbnails (120px by 90px), and larger thumbnails of around 480px wide. I'll need to specify the queue and invalid placeholder images and preferably have a pingback when the queued images are processed so I can respond appropriately. I'd also need a simple API I can use either directly embedded in my HTML, or from a simple web request to queue the images. I've been looking at various services ranging from low-fi services, to large scale ones - here's some examples: www.bitpixels.com Uses Google AppEngine, seems like a prototype or a toy. Free! www.websnapr.com Tried using this, made a free account and requested a thumbnail. Waited a few minutes and refreshed a couple of times, and ended up having the account banned. Free is tricky yes, but if I can't try it out successfully I'm disinclined to pay. www.shrinktheweb.com Free account seems to be very quick. Lots of documentation on the site, and even covers local caching of the images to your own server (documentation mostly in PHP). Quality of thumbnails look good, and there appear to be sufficient options for setting thumbnail placeholder images and parameters for altering how the thumbnailing is done. Also supports large 'screenshots' of URLs - very useful for me. Discovered the PRO pricing is an à la carte menu, allowing me to select just the features I want and keep the monthly cost low. Excellent stuff, have decided to use this service. www.thumbalizr.com Good coverage of thumbnail sizes and control options - even allowing specification for browser width when thumbnailing. No ping-back, but I can live without that. Supports local caching of images with PHP API, would prefer .NET, but can port it if necessary. Looks like a fairly professional service but seems fairly expensive for the number of thumbnails you get to generate. apologies for lack of proper linking - spam protection! I'm not entirely convinced by any of them, and since this will be a long term service I'd like some stability and support. I'm willing to pay for the service, but I'd want something that fulfills most if not all of my requirements for that. I should also mention that we're hosted on Windows under IIS, so local solutions involving Xvfb and the like sadly can't be used for this project. So my question is: what services do you use? How have they panned out, are you happy with them?

    Read the article

  • Howto start writing iPad applications?

    - by Lothar
    I know Objective-C from Desktop Apple Programming. But i want to jump on the iPad bandwagon and start developing some small edutainment applets. Is the iPad API the same as iPhone just with more power? Do i need to join the iPhone developer program and does it still start with $100. Is there any iPad emulator yet?

    Read the article

  • Any good SASS parser for PHP?

    - by Andrew Moore
    I'm currently using a modified CSS Cacheer as an alternative but its syntax is somewhat vague and adoption is, well, abysmally low... Documentation is hard to come by as well. I'm looking to switch to SASS as it has a bigger user base than CSS Cacheer and better documentation. I am aware of phpHaml but it doesn't have support for SASS yet. Any recommendation on a SASS parser for PHP? Preferably it should support SassScript.

    Read the article

  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

    Read the article

  • XCode project compiling

    - by n179911
    Hi, I get the chromium source and I am able to compile it fine under MaxOS X. My question is why every time I power off my laptop and then re-open my XCode project and click 'Build and Go (Debug)', XCode recompiles EVERYTHING (even I have not modified any file). Is there any way to config to compile when needed? Thank you for any suggestion.

    Read the article

  • How to resolve warning about does not implement the 'UIActionSheetDelegate' protocol

    - by RAGOpoR
    here is my .h code @interface ROSettingViewController : UITableViewController { UISwitch *switchCtl; UISwitch *switchCtl1; NSArray *dataSourceArray; } @property (nonatomic, retain, readonly) UISwitch *switchCtl; @property (nonatomic, retain, readonly) UISwitch *switchCtl1; @property (nonatomic, retain) NSArray *dataSourceArray; - (void)dialogOKCancelAction; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex; @end /Users/ragopor/Desktop/Power Spot beta 2/code/Classes/ROSettingViewController.m:321: warning: class 'ROSettingViewController' does not implement the 'UIActionSheetDelegate' protocol

    Read the article

  • Drupal taxonomy multi-select default value

    - by msindle
    I'm using drupal 6.16 and have a set of taxonomy terms that are set up as a multi-select box. I would like for the first item to be selected when the user loads the page. I dont know if I need to add code to a file or just simply change a setting. I should warn you I do not have a lot of experience, but would rate myself as a low intermediate level programmer. Thanks in advance msindle

    Read the article

  • Accessing SQL Data Services via ADO.NET Data Service Client Library

    - by Mehmet Aras
    Is this possible? Basically I would like to use SQL Data Services REST interface and let the ADO.NET Data Service Client library handle communication details and generate the entities that I can use. I looked at the samples in February release of Azure services kit but the samples in there are using HttpWebRequest and HttpWebResponse to consume SQL Data Services RESTfully. I was hoping to use ADO.NET Data Service Client library to abstract low-level details away.

    Read the article

  • Pretty-printing of numpy.array

    - by camillio
    Hello, I'm curious, whether there is any way to print formated numpy.arrays, e.g., in the way similar to this: x = 1.23456 print '%.3f' % x If I want to print the numpy.array of floats, it prints several decimals, often in 'scientific' format, which is rather hard to read even for low-dimensional arrays. However, numpy.array apparently has to be printed as a string, i.e., with %s. Is there any solution ready for this purpose? Many thanks in advance :-)

    Read the article

< Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >