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  • Marshalling to a native library in C#

    - by Daniel Baulig
    I'm having trouble calling functions of a native library from within managed C# code. I am developing for the 3.5 compact framework (Windows Mobile 6.x) just in case this would make any difference. I am working with the waveIn* functions from coredll.dll (these are in winmm.dll in regular Windows I believe). This is what I came up with: // namespace winmm; class winmm [StructLayout(LayoutKind.Sequential)] public struct WAVEFORMAT { public ushort wFormatTag; public ushort nChannels; public uint nSamplesPerSec; public uint nAvgBytesPerSec; public ushort nBlockAlign; public ushort wBitsPerSample; public ushort cbSize; } [StructLayout(LayoutKind.Sequential)] public struct WAVEHDR { public IntPtr lpData; public uint dwBufferLength; public uint dwBytesRecorded; public IntPtr dwUser; public uint dwFlags; public uint dwLoops; public IntPtr lpNext; public IntPtr reserved; } public delegate void AudioRecordingDelegate(IntPtr deviceHandle, uint message, IntPtr instance, ref WAVEHDR wavehdr, IntPtr reserved2); [DllImport("coredll.dll")] public static extern int waveInAddBuffer(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint cWaveHdrSize); [DllImport("coredll.dll")] public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint Size); [DllImport("coredll.dll")] public static extern int waveInStart(IntPtr hWaveIn); // some other class private WinMM.WinMM.AudioRecordingDelegate waveIn; private IntPtr handle; private uint bufferLength; private void setupBuffer() { byte[] buffer = new byte[bufferLength]; GCHandle bufferPin = GCHandle.Alloc(buffer, GCHandleType.Pinned); WinMM.WinMM.WAVEHDR hdr = new WinMM.WinMM.WAVEHDR(); hdr.lpData = bufferPin.AddrOfPinnedObject(); hdr.dwBufferLength = this.bufferLength; hdr.dwFlags = 0; int i = WinMM.WinMM.waveInPrepareHeader(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInPrepare"; return; } i = WinMM.WinMM.waveInAddBuffer(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInAddrBuffer"; return; } } private void setupWaveIn() { WinMM.WinMM.WAVEFORMAT format = new WinMM.WinMM.WAVEFORMAT(); format.wFormatTag = WinMM.WinMM.WAVE_FORMAT_PCM; format.nChannels = 1; format.nSamplesPerSec = 8000; format.wBitsPerSample = 8; format.nBlockAlign = Convert.ToUInt16(format.nChannels * format.wBitsPerSample); format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; this.bufferLength = format.nAvgBytesPerSec; format.cbSize = 0; int i = WinMM.WinMM.waveInOpen(out this.handle, WinMM.WinMM.WAVE_MAPPER, ref format, Marshal.GetFunctionPointerForDelegate(waveIn), 0, WinMM.WinMM.CALLBACK_FUNCTION); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInOpen"; return; } setupBuffer(); WinMM.WinMM.waveInStart(this.handle); } I read alot about marshalling the last few days, nevertheless I do not get this code working. When my callback function is called (waveIn) when the buffer is full, the hdr structure passed back in wavehdr is obviously corrupted. Here is an examlpe of how the structure looks like at that point: - wavehdr {WinMM.WinMM.WAVEHDR} WinMM.WinMM.WAVEHDR dwBufferLength 0x19904c00 uint dwBytesRecorded 0x0000fa00 uint dwFlags 0x00000003 uint dwLoops 0x1990f6a4 uint + dwUser 0x00000000 System.IntPtr + lpData 0x00000000 System.IntPtr + lpNext 0x00000000 System.IntPtr + reserved 0x7c07c9a0 System.IntPtr This obiously is not what I expected to get passed. I am clearly concerned about the order of the fields in the view. I do not know if Visual Studio .NET cares about actual memory order when displaying the record in the "local"-view, but they are obviously not displayed in the order I speciefied in the struct. Then theres no data pointer and the bufferLength field is far to high. Interestingly the bytesRecorded field is exactly 64000 - bufferLength and bytesRecorded I'd expect both to be 64000 though. I do not know what exactly is going wrong, maybe someone can help me out on this. I'm an absolute noob to managed code programming and marshalling so please don't be too harsh to me for all the stupid things I've propably done. Oh here's the C code definition for WAVEHDR which I found here, I believe I might have done something wrong in the C# struct definition: /* wave data block header */ typedef struct wavehdr_tag { LPSTR lpData; /* pointer to locked data buffer */ DWORD dwBufferLength; /* length of data buffer */ DWORD dwBytesRecorded; /* used for input only */ DWORD_PTR dwUser; /* for client's use */ DWORD dwFlags; /* assorted flags (see defines) */ DWORD dwLoops; /* loop control counter */ struct wavehdr_tag FAR *lpNext; /* reserved for driver */ DWORD_PTR reserved; /* reserved for driver */ } WAVEHDR, *PWAVEHDR, NEAR *NPWAVEHDR, FAR *LPWAVEHDR; If you are used to work with all those low level tools like pointer-arithmetic, casts, etc starting writing managed code is a pain in the ass. It's like trying to learn how to swim with your hands tied on your back. Some things I tried (to no effect): .NET compact framework does not seem to support the Pack = 2^x directive in [StructLayout]. I tried [StructLayout(LayoutKind.Explicit)] and used 4 bytes and 8 bytes alignment. 4 bytes alignmentgave me the same result as the above code and 8 bytes alignment only made things worse - but that's what I expected. Interestingly if I move the code from setupBuffer into the setupWaveIn and do not declare the GCHandle in the context of the class but in a local context of setupWaveIn the struct returned by the callback function does not seem to be corrupted. I am not sure however why this is the case and how I can use this knowledge to fix my code. I'd really appreciate any good links on marshalling, calling unmanaged code from C#, etc. Then I'd be very happy if someone could point out my mistakes. What am I doing wrong? Why do I not get what I'd expect.

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  • To capture Tv tuner output

    - by mawia
    Hi! all, We are developting a tool for live video streaming in which we want to broadcast the output of tv tuner on a network.Our project is at it's nascent stage.Our main concern at this moment is to how to capture the output of a tv tuner card.Plz guide us regarding this or provide a pointer where I can detail about the topic. All help will be highly appreciated. Thanks Mawia

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  • actionscript textfield display issue

    - by simon
    I have a textfield inside a rectangle (Sprite). The text fits inside the rectangle just fine, however the actual size of the textfield is larger than that of the sprite. (invisible top margin in the font) The problem is when I added an eventlistener to the Sprite that detects mouse clicks, it fires even when I click outside of the rectangle. How can I fix this? (so that child object size does not exceed parent size)

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  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

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  • Is there any reasonable use of a function returning an anonymous struct?

    - by Akanksh
    Here is an (artificial) example of using a function that returns an anonymous struct and does "something" useful: #include <iostream> template<typename T> T* func( T* t, float a, float b ) { if(!t) { t = new T; t->a = a; t->b = b; } else { t->a += a; t->b += b; } return t; } struct { float a, b; }* foo(float a, float b) { if(a==0) return 0; return func(foo(a-1,b), a, b); } int main() { std::cout << foo(5,6)->a << std::endl; std::cout << foo(5,6)->b << std::endl; void* v = (void*)(foo(5,6)); float* f = (float*)(v); //[1] delete f now because I know struct is floats only. std::cout << f[0] << std::endl; std::cout << f[1] << std::endl; delete[] f; return 0; } There are a few points I would like to discuss: As is apparent, this code leaks, is there anyway I can NOT leak without knowing what the underlying struct definition is? see Comment [1]. I have to return a pointer to an anonymous struct so I can create an instance of the object within the templatized function func, can I do something similar without returning a pointer? I guess the most important, is there ANY (real-world) use for this at all? As the example given above leaks and is admittedly contrived. By the way, what the function foo(a,b) does is, to return a struct containing two numbers, the sum of all numbers from 1 to a and the product of a and b. EDIT: Maybe the line new T could use a boost::shared_ptr somehow to avoid leaks, but I haven't tried that. Would that work?

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  • How to read direct3d texture pixels

    - by Mr Bell
    So I have a x8r8g8b8 formatted IDirect3DSurface9 that contains the contents of the back buffer. When I call LockRect on it I get access to a struct containing pBits, a pointer to the pixels I assume, and and integer Pitch (which I am very unclear about its purpose). How to read the individual pixels? Visual Studio 2008 C++

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  • WPF: Disable ListBox, but enable scrolling

    - by Matt Briggs
    Been banging my head against this all morning. Basically, I have a listbox, and I want to keep people from changing the selection during a long running process, but allow them to still scroll. Solution: All the answers were good, I went with swallowing mouse events since that was the most straight forward. I wired PreviewMouseDown and PreviewMouseUp to a single event, which checked my backgroundWorker.IsBusy, and if it was set the IsHandled property on the event args to true.

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  • Common Wpf pitfalls

    - by Patrick Klug
    I want to gather a list of WPF pitfalls. Issues with WPF that are not that well known and either have some serious design consequences or some major inconveniences. One topic per answer. List: Mouse.GetPosition() does not always return a correct value. The Wpf layout recursion limit is hard coded to 255.

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  • IE image map remains clickable behind another div

    - by Ryan Giglio
    I have an Image Map of the United States. When you click on a state, the map fades out and a map of that state appears with an image map of the area codes in the state. In Firefox, Safari, and Chrome, the state map becomes clickable and the United States map becomes unclickable until you close the sate popover. However in Internet Explorer, the United States map remains clickable through the state popover, and I cannot click on any area codes. Here is my javascript: $(document).ready(function() { $("#usMap").html(); $("#usMap").load("/includes/us_map.inc"); }); $('area').live('click', function() { var state = $(this).attr("class"); var statePopover = $("<div id='statePopoverContainer'><a id='popoverCloseButton'>Close State</a><div id='statePopover'></div></div>"); $("#usMap").append(statePopover); $("#usMapImage").fadeTo('slow', 0.2); $("#statePopover").load("/includes/stateMaps/" + state + ".html"); }); $("#popoverCloseButton").live('click', function() { $("#statePopoverContainer").remove(); $("#usMapImage").fadeTo('slow', 1); }); I am loading the map on document ready because if you don't have Javascript, something else appears. And here is the CSS for all things related: div#usMap { width:676px; height:419px; text-align: center; position: relative; background-color:#333333; z-index: 1; } img#usMapImage { z-index: 1; } area { cursor: pointer; } div#statePopoverContainer { width:100%; height:100%; z-index:5; position:absolute; top:0; left:0; } a#popoverCloseButton { position:absolute; right:0; padding-right:5px; padding-top:5px; color:#FFFFFF; cursor:pointer; } You can see this happening at http://dev.crewinyourcode.com/ Login with beta/tester

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  • Scrolling inside Vim in Mac's Terminal

    - by hora
    I've been googling around trying to figure out if it's possible to use my mouse wheel to scroll while inside Vim in Mac's Terminal, with no luck. It seems as if only X11 or iTerm support this. Before I give up, I thought I'd try the geniuses here to see if anyone knows a way to do this. So, does anyone know if I can set that up? Or should I seriously consider using a different terminal application?

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  • Basic concepts in file system implementation

    - by darkie15
    I am a unclear about file system implementation. Specifically (Operating Systems - Tannenbaum (Edition 3), Page 275) states "The first word of each block is used as a pointer to the next one. The rest of block is data". Can anyone please explain to me the hierarchy of the division here? Like, each disk partition contains blocks, blocks contain words, and so on...

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  • Best way to tackle global hotkey processing in c#?

    - by jeevan
    Hi all I'd like to have multiple global hotkeys in my new app (to control the app from anywhere in windows), and all of the given sources/solutions I found on the web seem to provide with a sort of a limping solution (either solutions only for one g.hotkey, or solutions that while running create annoying mouse delays on the screen). Does anyone here know of a resource that can help me achive this, that I can learn from? Anything? Thanks ! :)

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  • Crazy interview question

    - by benjamin button
    I was asked this crazy question. I was out of my wits. Can a method in base class which is declared as virtual be called using the base class pointer which is pointing to a derived class object? Is this possible?

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  • boost::bind breaks strict-aliasing rules?

    - by Kyle
    Using Boost 1.43 and GCC 4.4.3, the following code boost::bind(&SomeObject::memberFunc, this, _1)); Generates the following warning boost/function/function_base.hpp:321: warning: dereferencing type-punned pointer will break strict-aliasing rules What's the correct way to eliminate these warnings without setting -fno-strict-aliasing?

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  • UIWebView Error

    - by Biranchi
    Hi all, I am getting an error while loading a url in uiwebview "malloc: * error for object 0x2841000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug" But when i change the url to google.com ,it works fine without any error. what is this error due to ?

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  • Custom pyGTK button

    - by Wallter
    I would like to create a button that I can control the look of the button using pyGTK. How would I go about doing this? I would like to be able to point to a new image for each 'state' the button is in (i.e. Pressed, mouse over, normal...etc.)

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  • Looking for a visualization and charting package

    - by Jeff Meatball Yang
    I have some specific requirements, with the most important at the top: Can plot line and stacked bar charts Can customize mouse events (hover, click) on chart data Compatible and performant with IE7/8 (likely will use excanvas.js) Can optionally control label formats, legends, colors Open source preferred, or at least can purchase the source Can be hosted locally I have seen a couple potentially good ones: Google's interactive charts (But code must be accessed via Google servers) EJSChart Flot Does anyone have experience with these, or others, and can make a recommendation?

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  • Java applet for Tower of Hanoi

    - by Naren
    I am planning to write a Java applet for Tower of Hanoi similar to link( http://www.mazeworks.com/hanoi/index.htm ) Can you suggest how should I start and proceed. And, btw, does it require multi threading? And also, major part of my doubt is to make a disc being clickable and being able to drag and drop the disc on a tower. detect a tower (if a disc is being dragged using mouse)

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  • QPlainTextEdit segmentation fault

    - by Alexander
    Hi, All! I have some Qt application with QPlainTextEdit in Tab widget. When try to make a pointer on it QPlainTextEdit *w = (QPlainTextEdit*)ui->tabWidget->widget(0) and call a document() method w->document() I get a segfault. But if i call document directly, e.g. ui-mainEdit-document(), then everything works fine. Can anybody explain me why it happens?

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  • WPF: Image cilck event

    - by user279244
    I can find only MouseDown Event and MouseUp Event on a image in WPF. This causes some problem if I do MouseDown on some Image, Move the mouse and MouseUp event happens on some other image. Is there any other event that I can use to solve this problem. like MouseClick Event for Button element.

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  • Move application to second monitor in MFC

    - by Anu
    Hi, I m developing applcaiton in VS2008 VC++.net I want to move the application to secondary monitor.Not by clicking and dragging using mouse. Is there any function like MoveToMonitor by pressing the button or any shortcut keys. Then it should move to secondary monitor.

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  • Java MouseListener

    - by ikurtz
    I have a bunch of JLabels and i would like to trap mouse click events. at the moment i am having to use: public void mouseClicked(MouseEvent arg0) { } public void mouseExited(MouseEvent arg0) { } public void mouseEntered(MouseEvent arg0) { } public void mousePressed(MouseEvent arg0) { } public void mouseReleased(MouseEvent arg0) { System.out.println("Welcome to Java Programming!"); } I was wondering if there is a tidier way of doing this instead of having a bunch of events I do not wish trap?

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  • get a button font api

    - by user545142
    hi first sorry for my English i try to get a word under mouse now my problem how to get the font of button i try to use IntPtr dc= GetDC(button1.Handle); IntPtr last_font = SelectObject(dc, Font.ToHfont()); Font fon = Font.FromHdc(dc); but it gave me the font of the form and some time gave me error Only TrueType fonts are supported. This is not a TrueType font any body help me

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  • Is it possible to build a WinForm app (or another type of .NET app) which allows me to interact with

    - by RoboShop
    I'm learning Chinese at the moment and I have gotten my hand on a Chinese dictionary definition. Now I would like to make an interface. All I really want the application to do is when I point my mouse pointer over any text on the screen (in any window), it would identify the text I am pointing at and then display a small form over it, which would the chinese transaction. Is that possible to do? Can WinForms apps interact with windows outside of it's own application?

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