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  • UITableView with contact image problems.

    - by prathumca
    As par my app requirement, I'm showing the contact images in a UITableView as shown below. ABRecordRef contact = [self getContact]; if(contact && ABPersonHasImageData(contact)) { UIImage *contactImage = [UIImage imageWithData:(NSData*)ABPersonCopyImageData(contact)]; callImage.image = contactImage; } I've two problems if I use the above code segment. Table Scrolling is too slow. If comment the above code, then UITable responds very fast. Memory Management. My app started using 25 - 30 MB of RAM. Is there any better way to avoid the above two problems?

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  • slideshow for images, prev, next buttons

    - by ramyauk
    Hi, I developed an application for my Image gallery.now, i need to make a slideshow for those images with Previous & Next buttons to switch between images. Do anyOne of you tried to develop with such functionality. Can any one of you provide me sample XCode project for my requirement?I would like to test it using iPhone-simulator. Any kind of help would be greatly appreciated. Thank You, Ramya.

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  • get data from online once and then viewable offline

    - by user313100
    Okay, I want to have an app that takes phone numbers from an online database and displays them in a table view. When the user is not online, I want them to still be able to see the numbers they already got from the database in the table view. If the user manages to go back online, the database updates the view. My question is, is this possible to do and if so, what's the best way to approach it? (bit of a newbie, please help me out)

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  • Drop down view in cocoa

    - by coffeebean
    I'm looking to create a 'drop down' view that falls in front of the main window. An example of this would be the window that drops down when you click 'Advanced' in System Preferences-Networking. If someone could point me in the right direction documentation-wise that would be great. Thanks in advance.

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  • Non-deprecated replacement for NSCalibratedBlackColorSpace?

    - by uliwitness
    I'm implementing my own NSBitmapImageRep (to draw PBM image files). To draw them, I'm using NSDrawBitmap() and passing it the NSCalibratedBlackColorSpace (as the bits are 1 for black, 0 for white). Trouble is, I get the following warning: warning: 'NSCalibratedBlackColorSpace' is deprecated However, I couldn't find a good replacement for it. NSCalibratedWhiteColorSpace gives me an inverted image, and there seems to be no way to get NSDrawBitmap() to use a CGColorSpaceRef or NSColorSpace that I could create as a custom equivalent to NSCalibratedBlackColorSpace. I've found a (hacky) way to shut up the warning (so I can still build warning-free until a replacement becomes available) by just passing @"NSCalibratedBlackColorSpace" instead of the symbolic constant, but I'd rather apply a correct fix. Anybody have an idea?

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  • UINavigationController: How do I delete a view of a stack

    - by Harry Pham
    Let say here is my stack layout View3 --> Top of the stack View2 View1 HomeView --> Bottom of the stack So I am in View3 now, if I click the Home button, I want to load HomeView, meaning that I need to pop View3, View2, and View1. But if I pop View3, View2 will be displayed. I dont want that. I want View3, View2, and View1 be removed, and HomeView will be displayed. Any idea how?

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  • Core Plot: x-axis labels not plotted when using scaleToFitPlots

    - by AlexR
    Problem: I can't get Core Plot (1.1) to plot automatic labels for my x-axis when using autoscaling ([plotSpace scaleToFitPlots:[graph allPlots]). What I have tried: I changed the values for the offsets and paddings, but this did not change the result. However, when turning autoscale off (not using [plotSpace scaleToFitPlots:[graph allPlots]]and setting the y scale automatically, the automatic labeling of the x-axis works. Question: Is there a bug in Core Plot or what did I do wrong? I would appreciate any help! Thank you! This is how I have set up my chart: CPTBarPlot *barPlot = [CPTBarPlot tubularBarPlotWithColor:[CPTColor blueColor] horizontalBars:NO]; barPlot.baseValue = CPTDecimalFromInt(0); barPlot.barOffset = CPTDecimalFromFloat(0.0f); // CPTDecimalFromFloat(0.5f); barPlot.barWidth = CPTDecimalFromFloat(0.4f); barPlot.barCornerRadius = 4; barPlot.labelOffset = 5; barPlot.dataSource = self; barPlot.delegate = self; graph = [[CPTXYGraph alloc]initWithFrame:self.view.bounds]; self.hostView.hostedGraph = graph; graph.paddingLeft = 40.0f; graph.paddingTop = 30.0f; graph.paddingRight = 30.0f; graph.paddingBottom = 50.0f; [graph addPlot:barPlot]; graph.plotAreaFrame.masksToBorder = NO; graph.plotAreaFrame.cornerRadius = 0.0f; graph.plotAreaFrame.borderLineStyle = borderLineStyle; double xAxisStart = 0; CPTXYAxisSet *xyAxisSet = (CPTXYAxisSet *)graph.axisSet; CPTXYAxis *xAxis = xyAxisSet.xAxis; CPTMutableLineStyle *lineStyle = [xAxis.axisLineStyle mutableCopy]; lineStyle.lineCap = kCGLineCapButt; xAxis.axisLineStyle = lineStyle; xAxis.majorTickLength = 10; xAxis.orthogonalCoordinateDecimal = CPTDecimalFromDouble(yAxisStart); xAxis.paddingBottom = 5; xyAxisSet.delegate = self; xAxis.delegate = self; xAxis.labelOffset = 0; xAxis.labelingPolicy = CPTAxisLabelingPolicyAutomatic; [plotSpace scaleToFitPlots:[graph allPlots]]; CPTMutablePlotRange *yRange = plotSpace.yRange.mutableCopy; [yRange expandRangeByFactor:CPTDecimalFromDouble(1.3)]; plotSpace.yRange = yRange; NSInteger xLength = CPTDecimalIntegerValue(plotSpace.xRange.length) + 1; plotSpace.xRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(xAxisStart) length:CPTDecimalFromDouble(xLength)] ;

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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  • Trouble setting FIrst view controller which will appear on App Startup

    - by Matte.Car
    I'm setting setting FIrst view controller which will appear on my App Startup. It should appear an UIView first time as a tutorial and, from second time, another standard view. In AppDelegate I wrote this: #import "AppDelegate.h" #import "TabBarController.h" #import "TutorialController.h" @implementation AppDelegate TabBarController * viewControllerStandard; // standard view TutorialController * viewControllerFirst; // tutorial view @synthesize window; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if ([@"1" isEqualToString:[[NSUserDefaults standardUserDefaults] objectForKey:@"Startup"]]) { window.rootViewController = viewControllerStandard; } else { window.rootViewController = viewControllerFirst; } [window makeKeyAndVisible]; return YES; } It doesn't return any alert but, launching app, after splashscreen, it appear only a black screen. Without that codes everything works fine. What could be wrong? Thank you!

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  • Core Data Predicates with Subclassed NSManagedObjects

    - by coneybeare
    I have an AUDIO class. This audio has a SOUND_A subclass and a SOUND_B subclass. This is all done correctly and is working fine. I have another model, lets call it PLAYLIST_JOIN, and this can contain (in the real world) SOUND_A's and SOUND_B's, so we give it a relationship of AUDIO and PLAYLIST. This all works in the app. The problem I am having now is querying the PLAYLIST_JOIN table with an NSPredicate. What I want to do is find an exact PLAYLIST_JOIN item by giving it 2 keys in the predicate sound_a._sound_a_id = %@ && playlist.playlist_id = %@ and sound_b.sound_b_id = %@ && playlist.playlist_id = %@ The main problem is that because the table does not store sound_a and sound_b, but stored audio, I cannot use this syntax. I do not have the option of reorganizing the sound_a and sound_b to use the same _id attribute name, so how do I do this? Can I pass a method to the predicate? something like this: [audio getID] = %@ && playlist_id = %@

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  • tableView resize problem when pushing another view while keyboard is showing

    - by Rollin_s
    I have a tableview controller under a navigation controller. Some of my table cells contain text fields, so when I tap on them, a keyboard will show up and automatically resize (shrink) the bounds of my tableview. The bounds is then restored when the keyboard is dismissed programmatically by calling resignFirstResponder on my text field. Some of my cells would push a new view controller into the view stack when tapped on, so I first resign my current textfield before pushing the view controller: - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (currentEditingTextField != nil) { [currentEditingTextField resignFirstResponder]; currentEditingTextField = nil; } return indexPath; } The problem is when I navigate back to my table view, the bounds of the tableview is sized as if the keyboard is still there. I know this because the scroll indicator only reaches right above where the keyboard was and there is empty view space below the table view. Anybody experienced this and know of a solution? Thanks

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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  • "Single NSMutableArray" vs. "Multiple C-arrays" --Which is more Efficient/Practical?

    - by RexOnRoids
    Situation: I have a DAY structure. The DAY structure has three variables or attributes: a Date (NSString*), a Temperature (float), and a Rainfall (float). Problem: I will be iterating through an array of about 5000 DAY structures and graphing a portion of these onto the screen using OpenGL. Question: As far as drawing performance, which is better? I could simply create an NSMutableArray of DAY structures (NSObjects) and iterate on the array on each draw call -- which I think would be hard on the CPU. Or, I could instead manually manage three different C-Arrays -- One for the Date String (2-Dimensional), One for the temperature (1-Dimensional) and One for the Rainfall (1-Dimensional). I could keep track of the current Day by referencing the current index of the iterated C-Arrays.

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  • How to tell a UITableView to preload all Rows?

    - by Infinite
    Is there a way to tell a UITableView to preload all rows? The tableView is supposed to show several comments (up to 80 comments). So my CommentCell uses a Setter to adapt the cell to a specific comment. -(void)setComment:(Comment *)newComment { if (newComment != comment) { [comment release]; comment = [newComment retain]; /* * set the cells view variables here */ } } This specific setter takes quite a bunch of processing resources and scrolling gets kinda laggy. I am using a comment-specific reuseIdentifier instead of a static cellIdentifier when calling dequeueReusableCellWithIdentifier: in order to assure, that "newComment" equals the old "comment". And in fact this does work great when scrolling over cells which have already been loaded. But when scrolling through the comments for the first time, it still lags like hell. Which leads me to my question: Is there a way to tell the tableview to preload all cells? (which I doubt) or Do I have to implement my own cache instead of relying on "dequeueReusableCellWithIdentifier:"?

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  • iPhone internationalization: falling back to a default language

    - by MihaiD
    Consider the following situation: We have two Localizable.string files, one in en.lproj and one in it.lproj When the user switches to English or Italian, the proper localized string is loaded using NSLocalizedString(@"keyword", nil) If one of the files is missing the keyword, the string is not retrieved Is there any way to make this macro load the string from a specific language if it's keyword is not found in the current locale's Localizable.string?

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