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  • CoreGraphics taking a while to show on a large view - can i get it to repeat pixels?

    - by Andrew
    This is my coregraphics code: void drawTopPaperBackground(CGContextRef context, CGRect rect) { CGRect paper3 = CGRectMake(10, 14, 300, rect.size.height - 14); CGRect paper2 = CGRectMake(13, 12, 294, rect.size.height - 12); CGRect paper1 = CGRectMake(16, 10, 288, rect.size.height - 10); //Shadow CGContextSetShadowWithColor(context, CGSizeMake(0,0), 10, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(paper3, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //Layers of paper //CGContextSaveGState(context); drawPaper(context, paper3); drawPaper(context, paper2); drawPaper(context, paper1); //CGContextRestoreGState(context); } void drawPaper(CGContextRef context, CGRect rect) { //Shadow CGContextSaveGState(context); CGContextSetShadowWithColor(context, CGSizeMake(0,0), 1, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(rect, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //CGContextRestoreGState(context); //Gradient //CGContextSaveGState(context); CGColorRef startColor = [UIColor colorWithWhite:0.92 alpha:1.0].CGColor; CGColorRef endColor = [UIColor colorWithWhite:0.94 alpha:1.0].CGColor; CGRect firstHalf = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width / 2, rect.size.height); CGRect secondHalf = CGRectMake(rect.origin.x + (rect.size.width / 2), rect.origin.y, rect.size.width / 2, rect.size.height); drawVerticalGradient(context, firstHalf, startColor, endColor); drawVerticalGradient(context, secondHalf, endColor, startColor); //CGContextRestoreGState(context); //CGContextSaveGState(context); CGRect redRect = rectForRectWithInset(rect, -1); CGMutablePathRef redPath = createRoundedRectForRect(redRect, 0); //CGContextSaveGState(context); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextClip(context); CGContextAddPath(context, redPath); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 15.0, [[UIColor colorWithWhite:0 alpha:0.1] CGColor]); CGContextStrokePath(context); CGContextRestoreGState(context); } The view is a UIScrollView, which contains a textview. Every time the user types something and goes onto a new line, I call [self setNeedsDisplay]; and it redraws the code. But when the view starts to get long - around 1000 height, it has very noticeable lag. How can i make this code more efficient? Can i take a line of pixels and make it just repeat that, or stretch it, all the way down?

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  • NSCFType keeps occurring, something is not being released?

    - by user1493543
    I'm attempting to delete files from the documents directory using a tableview/array combination. For some reason, my NSString pointing to the Documents directory path is being converted to a NSCFType (which after some research, I understand is happening because a variable is not being released). Because of this, the application crashes at the line NSString *lastPath = [documentsDirectory stringByAppendingPathComponent:temp]; claiming that NSCFType cannot recognize the method stringByAppendingPathComponent. I would appreciate if someone could help me out (I hope I have explained this clearly enough). - (void) tableView: (UITableView *) tableView commitEditingStyle: (UITableViewCellEditingStyle) editingStyle forRowAtIndexPath: (NSIndexPath *) indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { NSString *temp = [directoryContent objectAtIndex:indexPath.row]; NSLog(temp); NSString *lastPath = [documentsDirectory stringByAppendingPathComponent:temp]; [[NSFileManager defaultManager] removeItemAtPath:lastPath error:nil]; - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); documentsDirectory = [paths objectAtIndex:0]; directoryContent = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectory error:nil] retain]; //tableview handling below }

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  • UITableView not getting populated with sqlite database column

    - by Ingila Ejaz
    Here's the code of a method I used to populate UITableView with the contents of a column in sqlite database. However, this is giving no errors at run-time but still does not give any data in UITableView. If anyone could help, it'll be highly appreciated. - (void)viewDidLoad{ [super viewDidLoad]; self.title = @"Strings List"; UITableViewCell *cell; NSString *docsDir; NSArray *dirPaths; sqlite3_stmt *statement; // Get the documents directory dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); docsDir = [dirPaths objectAtIndex:0]; // Build the path to the database file databasePath = [[NSString alloc]initWithString: [docsDir stringByAppendingPathComponent:@"strings.sqlite"]]; NSFileManager *filemgr = [NSFileManager defaultManager]; if ([filemgr fileExistsAtPath: databasePath ] == NO) { const char *dbpath = [databasePath UTF8String]; if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK) { NSString * query = @"SELECT string FROM strings"; const char * stmt = [query UTF8String]; if (sqlite3_prepare_v2(contactDB, stmt, -1,&statement, NULL)==SQLITE_OK){ if (sqlite3_step(statement) == SQLITE_ROW) { NSString *string = [[NSString alloc]initWithUTF8String:(const char*)sqlite3_column_text(statement, 0)]; cell.textLabel.text = string; } } else NSLog(@"Failed"); sqlite3_finalize(statement); } sqlite3_close(contactDB); } }

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  • Save NSWindow Size on Resize & Close For User

    - by incarna
    I've noticed that all applications on OS X seem to save the size you set it at. The next time you open it it's typically in the same position and size. I'm making an app and I've noticed that after resizing, if I launch the application again it's just the size of what I've set in Xcode 4's IB and not the size that I resized it to on launch. Do I have to manually save the window size each time its changed? Or is there an easier way to do this through IB? (My window does have a minimum size set if that changes anything.)

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  • Determining the number of objects in an NSArray

    - by Viral
    Hi friends, I am making a book application. To move to the next topic I am using a button. The Button works as it moves to the next topic, but at the end of the file my application gets the message obj_fatal and it crashes. If I knew how many objects there are in my NSArray then the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one knows how, please let me know. Thanks in advance. Viral.

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  • NSDateFormatter Puzzle! Is this is new Mountain Lion Bug?

    - by user1631526
    I believe I might have found a bug in NSDateFormatter, and I am not sure if this is localized to Brazil date format. This is my resulting log: 2012-08-26 01:32:17.875 nsDateFormatterPuzzle[3261:303] original item # 0 = 2011-09-18 2012-08-26 01:32:17.876 nsDateFormatterPuzzle[3261:303] original item # 1 = 2011-10-16 2012-08-26 01:32:17.876 nsDateFormatterPuzzle[3261:303] original item # 2 = 2011-11-13 2012-08-26 01:32:17.877 nsDateFormatterPuzzle[3261:303] original item # 3 = 2011-12-11 2012-08-26 01:32:17.877 nsDateFormatterPuzzle[3261:303] original item # 4 = 2012-01-08 2012-08-26 01:32:17.877 nsDateFormatterPuzzle[3261:303] original item # 5 = 2012-02-05 2012-08-26 01:32:17.883 nsDateFormatterPuzzle[3261:303] formatted item # 0 = 18/09/2011 2012-08-26 01:32:17.884 nsDateFormatterPuzzle[3261:303] formatted item # 1 = (null) 2012-08-26 01:32:17.885 nsDateFormatterPuzzle[3261:303] formatted item # 2 = 13/11/2011 2012-08-26 01:32:17.886 nsDateFormatterPuzzle[3261:303] formatted item # 3 = 11/12/2011 2012-08-26 01:32:17.887 nsDateFormatterPuzzle[3261:303] formatted item # 4 = 08/01/2012 2012-08-26 01:32:17.887 nsDateFormatterPuzzle[3261:303] formatted item # 5 = 05/02/2012 Note that if you go to System Preferences -- Date and Time -- Time Zone and change your Time Zone to Rio de Janeiro, you will have the same results.

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  • How can I share code across static libraries without duplicate symbol errors?

    - by Ben Flynn
    I am new to building static libraries and would like to create 2(+) libraries each of which has some unique code and some shared code. My intention is that other projects will link one or more of these static libraries. Util.h/m <-- Shared ImplOne.h/m <-- Unique to 'ImplOne' ImplTwo.h/m <-- Unique to 'ImplTwo' I am using XCode and generating the libraries by building Util.m and ImplOne.m in one case, and Util.m and ImplTwo.m in the other. Of course the issue is that I now cannot use these libraries together because they will have duplicate symbols. What is a better architecture for this situation?

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  • How to call a method from another class that's been instantiated within the current class

    - by Pavan
    my screen has a few views like such __________________ | _____ | | | | | //viewX is a video screen | | | | | viewX | vY | | //viewY is a custom uiview i created. | |____| | //it contains a method which i would like to call that toggles |_________________| //the hidden property of this view. and when it hides, a little | | //button is replaced no the top right corner on top of viewX | viewZ | //the video layer | | |_________________| //viewZ is a view containing many square views - thumbnails. my question is, i dont know how to register for touch events so that it recognises any touch event on no matter which view the user touches the screen.. atm im handling the touch events for each view inside it. so all works well... however what im trying to do is that when the user taps anywhere else on the screen but on viewY, viewY should dissapear by calling that method in the viewY class. this viewY class is instantiated and has no xib file attached to it. the uiview is created progammatically in the viewY class. this whole class for viewY behviour is instantiated in viewX - the video view. my boss says add delegates.. although i have now clue how to do that... any help? is there anyway i can just make it really simple and be able to say REMOVE VIEW no matter which class im calling from? Also ive seen other people achieve this by using these funky arrows - ... <- etc.. although im not sure if thats what i need or how to implement such a thing. ah i think ive made my question quite complicated but i really mean it to be a simple one, and know it can be done in an easy way!

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  • UILabels text disappears when animating

    - by Wilhelm Michaelsen
    I have this code: - (void)my_button_tapped { if (my_button.tag == 0) { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.5]; my_label.frame = CGRectMake(450, 455, 200, 20); [UIView commitAnimations]; [my_button setBackgroundImage:[UIImage imageNamed:@"check.png"] forState:UIControlStateNormal]; my_button.tag = 1; } else { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.5]; my_label.frame = CGRectMake(450, 455, 0, 20); [UIView commitAnimations]; [my_button setBackgroundImage:nil forState:UIControlStateNormal]; my_button.tag = 0; } } When I tap my_button first time the label is expanded into 200px width, when I press the button again the label decreases to 0px width but immediately at button press the text disappears. What's wrong?

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  • drawRect gets called on UIView subclass but not on UIViewController

    - by HotFudgeSunday
    My code is working so far but I had to create a Class for the UIView. This is a bit inconvenient because I need to interact with the ViewController too. BTW, I did try [self setNeedsDisplay] on the ViewDidLoad of the UIViewController subclass file but it didn't work. Here's the code, which works on UIView Subclass but doesn't get called on a UIViewController one: - (void)drawRect:(CGRect)rect { UIColor *currentColor = [UIColor redColor]; CGContextRef context = UIGraphicsGetCurrentContext(); someNum = 1; CGContextBeginPath(context); CGContextMoveToPoint(context, 30, 40); [self addDotImageX:30 andY:40]; CGContextSetLineWidth(context, 2); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextStrokePath(context); } Any ideas on what to try? BTW, this is a TabBar App. I know those can somehow block the calls to drawRect. The Tabs where created programatically, not through a Nib. Eg: NSMutableArray *listOfViewControllers = [[NSMutableArray alloc] init]; UIViewController *vc; vc = [[Education alloc] init]; vc.title = @"Education"; [listOfViewControllers addObject:vc]; vc.tabBarItem.image = [UIImage imageNamed:@"info.png"]; [vc release]; I would appreciate any ideas. I've been through the answers on this site related to setNeedsDisplay not calling drawRect and haven't found an answer for my particular case. Thanks.

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  • Custom nib UITableViewCell height

    - by Chuck
    I've created a custom UITableViewCell in IB, linked it to the root view controller's property for it, and set it up in CellForRowAtIndexPath. But the height of my drawn cells doesn't match what I setup in IB, advice? Here's some screenshots and the code. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *AddressCellIdentifier = @"AddressCellIdent"; UITableViewCell *thisCell = [tableView dequeueReusableCellWithIdentifier:AddressCellIdentifier]; if (thisCell == nil) { [[NSBundle mainBundle] loadNibNamed:@"AddressCell" owner:self options:nil]; thisCell = addressCell; self.addressCell = nil; } return thisCell ; } addressCell is a @property (nonatomic, assign) IBOutlet UITableViewCell *addressCell;, and is linked up in IB to the file's owner (the table view controller). I'm using the example from Apple's table view programming guide.

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  • Re-usable Obj-C classes with custom values: The right way

    - by Prairiedogg
    I'm trying to reuse a group of Obj-C clases between iPhone applications. The values that differ from app to app have been isolated and I'm trying to figure out the best way to apply these custom values to the classes on an app-to-app basis. Should I hold them in code? // I might have 10 customizable values for each class, that's a long signature! CarController *controller = [[CarController alloc] initWithFontName:@"Vroom" engine:@"Diesel" color:@"Red" number:11]; Should I store them in a big settings.plist? // Wasteful! I sometimes only use 2-3 of 50 settings! AllMyAppSettings *settings = [[AllMyAppSettings alloc] initFromDisk:@"settings.plist"]; MyCustomController *controller = [[MyCustomController alloc] initWithSettings:settings]; [settings release]; Should I have little, optional n_settings.plists for each class? // Sometimes I customize CarControllerSettings *carSettings = [[CarControllerSettings alloc] initFromDisk:@"car_settings.plist"]; CarController *controller = [[CarController alloc] initWithSettings:carSettings]; [carSettings release]; // Sometimes I don't, and CarController falls back to internally stored, reasonable defaults. CarController *controller = [[CarController alloc] initWithSettings:nil]; Or is there an OO solution that I'm not thinking of at all that would be better?

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  • Looking for the log file on iPhone

    - by zp26
    Hi, I have a problem. I have the code below for save a data on file. I build my app on the device, and run. The result variable is TRUE, but i don't find the file on the my iPhone device. Can you help me? Thank and sorry for my english XP -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; NSString* filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"XML Position"]; BOOL result = [data writeToFile:filePath atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

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  • Storing and retrieving CGPoints inside NSMutableArray

    - by Matt Dice
    I've looked through countless questions on here and elsewhere and cannot for the life of me figure out what I'm doing wrong. I'm trying to store an array of CGPoints as NSValues inside of an NSMutableArray named points like so on the iPhone: NSValue *point = [NSValue valueWithCGPoint:firstTouch]; NSLog(@"NSValue *point = %@", point); [points addObject:point]; NSLOG OUTPUT NSValue *point = NSPoint: {120, 221} Everything is going smooth converting from the CGPoint to NSValue. But when I try to retrieve the point I get nothing. NSValue *getPoint = [points objectAtIndex:0]; CGPoint thePoint = [getPoint CGPointValue]; NSLog(@"Point = %@", NSStringFromCGPoint(thePoint)); NSLOG OUTPUT Point = {0, 0} The points should be the same but I'm getting a null result. For testing purposes this is happening in the touchesBegan method. Does anyone have any idea where I'm going wrong? Thanks in advance.

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  • Faking a UITableView selection

    - by John Smith
    I have a UITableView where a selection displays some cool stuff in another part of the display. I tried to fake a keypress by writing: NSIndexPath *ip = [NSIndexPath indexPathForRow: 1 inSection:0]; [tableView selectRowAtIndexPath:ip animated:NO scrollPosition:UITableViewScrollPositionTop ]; [self tableView:tableView didSelectRowAtIndexPath:ip]; However it seems the last line is not being run. How can I make it run?

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  • XCode enum woes

    - by Raconteur
    Hi gang, I thought I had this sorted, but I am still missing something. Very simply, I have a Settings class that hold a DAO (sitting on a plist). I want to have a couple of enums for the settings for convenience and readability, such as GamePlayType and DifficultyLevel. Right now I am defining them in the Settings.h file above the @interface line as such: typedef enum { EASY, NORMAL, HARD } DifficultyLevel; and typedef enum { SET_NUMBER_OF_MOVES, TO_COMPLETION } GamePlayType; If I access them from within the Settings class like: - (int)gridSizeForLOD { switch ([self difficultyLevel]) { case EASY: return GRID_SIZE_EASY; case NORMAL: return GRID_SIZE_NORMAL; case HARD: return GRID_SIZE_HARD; default: return GRID_SIZE_NORMAL; } } everything is fine. But, if I try to access them outside of the Settings class, let's say in my main view controller class, like this: if (([settings gameType] == SET_NUMBER_OF_MOVES) && (numMoves == [settings numMovesForLOD])) { [self showLoseScreen]; } I get errors (like EXC_BAD_ACCESS) or the condition always fails. Am I doing something incorrectly? Also, I should point out that I have this code for the call to gameType (which lives in the Settings class): - (GamePlayType)gameType { return [dao gameType]; } and the DAO implements gameType like this: - (int)gameType { return (settingsContent != nil) ? [[settingsContent objectForKey:@"Game Type"] intValue] : 0; } I know I have the DAO returning an int instead of a GamePlayType, but A) the problem I am describing arose there when I tried to use the "proper" data type, and B) I did not think it would matter since the enum is just a bunch of named ints, right? Any help, greatly appreciated. I really want to understand this thoroughly, and something is eluding me... Cheers, Chris

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  • Converting RGB values to CMYK

    - by llk
    Hi all, I have RGB values that I need to convert into CMYK values. I'm using the iPhone SDK to try and do this. I have tried a couple of things, but cannot either get the values to be anything other than 0 or 1, or the K element is completely wrong (showing up as a negative number). Any help would be a life saver! Thanks in advance!

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  • Why am I getting a EXC_BAD_ACCESS in a NSTimer selector?

    - by AngeDeLaMort
    I've got quite a weird problem. To make it short, i'll write some pseudo-code: init: create a dictionary and insert n elements. create a "repeat timer" and add it to the currentRunLoop using the timerRefresh selector. timerRefresh: using a list of keys, find the items in the dictionary if the item exists -> call a function So, for an unknown reason, I get an EXC_BAD_ACCESS when I do: [item function]; But I traced the address I got from the dictionary items and it's ok. The ref count of the items in the dictionary is still 1. The {release, dealloc} of the items in the dictionary aren't called. Everything seems fine. Also, to make it worst, it works for some items. So, I'm wondering if there is a threading problem? or something else obscure? The callstack is quite simple: #0 0x93e0604b in objc_msgSend_fpret #1 0x00f3e6b0 in ?? #2 0x0001cfca in -[myObject functionm:] at myObject.m:000 #3 0x305355cd in __NSFireTimer #4 0x302454a0 in CFRunLoopRunSpecific #5 0x30244628 in CFRunLoopRunInMode #6 0x32044c31 in GSEventRunModal #7 0x32044cf6 in GSEventRun #8 0x309021ee in UIApplicationMain #9 0x000027e0 in main at main.m:14 So, any suggestion where to look would be appreciated.

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  • updating plist file on launch of application

    - by Josh Turnage
    Hi. I have an app that reads in a plist file from the resources folder. I have looked for about 5 hours for a solution to hosting my plist file on my freewebs acount and have the application update the plist file on launch. Can anyone help me please. I will post my code if you ask. I am just not sure what you need to see now.

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  • Core Data object into an NSDictionary with possible nil objects

    - by Chuck
    I have a core data object that has a bunch of optional values. I'm pushing a table view controller and passing it a reference to the object so I can display its contents in a table view. Because I want the table view displayed a specific way, I am storing the values from the core data object into an array of dictionaries then using the array to populate the table view. This works great, and I got editing and saving working properly. (i'm not using a fetched results controller because I don't have anything to sort on) The issue with my current code is that if one of the items in the object is missing, then I end up trying to put nil into the dictionary, which won't work. I'm looking for a clean way to handle this, I could do the following, but I can't help but feeling like there's a better way. *passedEntry is the core data object handed to the view controller when it is pushed, lets say it contains firstName, lastName, and age, all optional. if ([passedEntry firstName] != nil) { [dictionary setObject:[passedEntry firstName] forKey:@"firstName"] } else { [dictionary setObject:@"" forKey:@"firstName"] } And so on. This works, but it feels kludgy, especially if I end up adding more items to the core data object down the road.

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  • View Loading Problem

    - by riteshkumar1905
    Hello I Using a tab bar with navigation bar with navigation bar.We have a list of songs in song list no navigation bar and no tab bar. when i select a song and then load xib with (tab bar+navigation bar) in this xib i creat a segment for going to list. - (void)segmentAction:(id)sender{ if([sender selectedSegmentIndex] == 0) { [MainController1 release]; songs *mainController=[[songs alloc]init]; [self.navigationController pushViewController:mainController animated:NO]; [mainController release]; } } this code load list of song but navigation bar and tab bar is still there. so, how i load our list.

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  • iOS subview widget hooked up to multiple controllers

    - by Allison A
    So, I want to create a reusable widget as a xib and subview that can appear on a set amount of specific screens. This widget will have three buttons, each with an Action. I want to be able to handle these actions on multiple viewcontrollers. So say ViewControllerA, ViewControllerD, and ViewControllerF can handle the three button events, each in their own way. I've created the nib file. How do I import it into the specific viewcontrollers, and then how do I wire up those events? EDIT: I know that I could potentially get outlets set up via a viewcontroller, but Apple states that UIViewController is for full-screen views only, and my widget is only taking up a small portion of the screen.

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