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  • How do I decide what type of programmer I want to be?

    - by Pearsonartphoto
    I've been working at my current work for some time, and I'm considering a bit of a change of careers. I'm trying to decide what it is exactly that I want to do, and I'm really just not sure. I'm not wanting a solution for my particular case, but what I'd like to know are some generalities of things I can look for. Here are some positions that I'm considering, and what my definitions are (I'm probably calling them something other than what is standard, but hopefully this will do for now). I'm looking for quizzes, articles, explanations, or anything that can help me figure this out. Manager - Managing programmers in some sense, mostly in making sure they are kept working. Coder - A person who is told to make a program do XYZ, and makes it do that. Doesn't have to model anything, or come up with formulas. Algorithm Designer - A person who comes up with a way to make software do something, but doesn't necessarily code that program, at least, not in it's final form. QA - A person who tests code for bugs, preferably with the code in hand. Architect - This person figures out how all of the pieces fit together, is a technical manager of sorts. Maintainer - This person takes someone else's existing code, and makes sure it is fixed when issues arise. Also of some note is figuring out what industry I want to work in. Feel free to add any of your own categories.

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  • How do I get a different type of scrollbars in 12.04? [closed]

    - by Joseph Garvin
    Possible Duplicate: How do I disable overlay scrollbars? By default 12.04 uses overlay scroll bars that do not suit my taste, and every method I've found so far of disabling them makes them broken in a different way. When I was using 11.10 this wasn't a problem because I could still change the GTK theme. In 12.04, the Appearance settings only contain a few stock themes, and other than the special purpose contrast ones they all have the overlay scroll bars. If I aptitude search gtk3 | grep theme I get no results so there appears to be no packaged alternative either. Most suggestions I've seen for disabling the overlay scroll bars involve uninstalling packages or editing files as root. I want to disable them just for the current user, not for everyone on the whole box; as should be the case for any theme/display setting. There is a gsettings command that temporarily disables the overlay scrollbars just for the current user, but this has two problems of its own: The setting doesn't stick after log off. Because who would want to save settings? The scroll bars put in place have no contrast. They have a black scroller on a black background and are completely unusable. In short what I'd like to know is how to disable overlay scroll bars such that: My preference is user specific. My preference is actually saved. The scroller can actually be seen against the background without having to use a special high contrast theme that makes my whole desktop look like a negative photo from Tron.

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  • HTML5 : l'API FullScreen, du pain béni pour l'hameçonnage ? Un expert imagine un type de fishing particulièrement vicieux

    L'API FullScreen, du pain béni pour l'hameçonnage ? Un expert imagine un nouveau fishing particulièrement vicieux Un petit coup de JavaScript et c'est hameçonné ! Un chercheur, professeur, web développeur, diplômé de Stanford vient de jeter un pavé dans la mare du HTML5 et de son API FullScreen. Pour lui, cet API ? et la manière dont les navigateurs réagissent au passage au mode plein écran qu'elle permet ? seraient une aubaine pour les auteurs d'attaques par fishing. Sa preuve de faisabilité (PoC) est assez simple. Mais vicieuse. Elle consiste à faire croire à l'utilisateur qu'il clique sur un lien (par exemple

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  • How do I get started with fog type effects in a first person game?

    - by Dream Lane
    Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement this. I know how to set the camera's far frustum to limit the render distance, but that just simply makes a sharp cutoff. I'd like the fog it up a bit to make it feel more natural. I'm looking for an answer that points me into the correct direction. I'm not looking for specific code snippets or even JME3's engine specifics. I just want to get an idea of how this stuff works in general. Thanks!

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  • Security Token for Mac/Linux/Windows, self-managed, pref. open source?

    - by DevelopersDevelopersDevelopers
    I'm looking to buy an evaluation security token (combined smart card/usb reader) for my business that works on: Windows 7 x64 OS X 10.6.x x64 Ubuntu Linux (64 or 32 bit, 10.04 or 10.10, I can bend based on possible tokens) Functionality I need is: Login authentication Authentication for whole-disk encryption (in Linux/Windows, Mac is flexible here) Signing/encryption using PGP and x.509 certificates RSA-2048 key-capable (1024 not good enough.) I can manage the certificates myself Open source middleware/drivers (not necessarily FOSS, just source available. Can flex on this, I just want to be able to audit the code. OpenSC-compatible on Linux would be great.) Is there any token that can do all of this? Or would I need multiple ones to accomplish this? Or do I need to look at smart cards and readers to get this? I have been researching this for a while and have had a heck of a time even getting accurate information about products. Also, I am in the USA, and it appears that EU export laws prevent me from buying from there, so those vendors are out. I was looking at Feitian tokens from Gooze, but since they are in France I can't buy.

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  • Is there anything essential to check before powering on a self-built PC for the first time?

    - by Nick F
    I've just put together a computer for the first time. I've found plenty of info online that covered the construction, but now I'm ready - I think - to power it up I'm wondering if there are any checks that I can do to be sure that the machine is safe and ready to turn on. What are the things (if any) that I absolutely must make sure of before turning on? Just to be clear, I'm sure there are many things I could get wrong that would mean the computer won't work properly, but only a few that might cause serious damage. It's really the latter I'm asking for.

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  • Quickly Warning

    - by bradjones
    Every time I run my application I receive these warning errors can anyone tell me what is causing them? $ quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `AppWindow' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds)

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  • How should I structure a site with content dependent on visitor type (not user)?

    - by Pedr
    I have a website that displays different content depending on two selections made by a visitor: Whether they are a teacher or student, and their learning level (from 4 options). Everything is public and they don't need to authenticate to access the content. Depending on their selection, different content is displayed across the whole site, other than a contact and about page. The tone of the language changes depending on whether the visitor is a student or teacher and the materials available on each page also change depending on the learning level, however in all cases, the structure of the site is identical. Currently I'm using a cookie to store the visitor's selections and render different content appropriately, so I have a single set of URLs which display different content depending on the cookie, with one of the permutations as default. I appreciate this is far from ideal, but what is the better option? Would I be better using a distinguishing segment for each selection, for example: http://example.com/teacher/lv3/resources/activities http://example.com/teacher/lv4/resources/activities http://example.com/student/lv4/resources/activities etc. What is the most sensible way to handle this situation?

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  • Is it possible to create a self-signed intermediate CA for ssl?

    - by limilaw
    I am trying to create my own SSL hierarchy like: MyRootCA --MyIntermediateCA ----MyCert I have installed MyRootCA and MyIntermediateCA, but windows points out that MyIntermediateCA doesn't have the right to issue certs. Therefore it invalidates MyCert. i.stack.imgur.com/XDtXp.png i.stack.imgur.com/rZNQZ.png I am using sign.sh from mod_ssl package, which utilizes openssl ca command. I wonder if there is any parameter/option that grants MyIntermediateCA the right to issue sublevel certs?

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  • Is there a data structure for this type of list/map?

    - by Nick
    Perhaps there's a name for what I want, but I'm not aware of it. I need something similar to a LinkedHashMap in Java, but where it returns the 'previous' value if there's no value at the specified key. That is, I have a list of objects stored by an integer key (which is in units of time in my case): ; key->value 10->A 15->B 20->C So, if I were to query for a value for key 0-9, it would return null. The special part is if I queried for something 10 <= i <= 14 it would return A. Or, for i = 20, it would return C. Is there a data structure for this?

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  • Does Ubuntu One offer Windows Live Sync type services?

    - by Raaaaay
    I'm an Ubuntu convert from Windows and I'm liking it very much. One of the few things I miss in Windows is their Live Sync. I don't know what it's like now or whether it still exists, but at the time (2008/2009), Windows Live Sync lets you sync folders between computers without uploading contents on their server. That is, only the metadata of the subscribed folders are uploaded (things like changelog etc.). I really liked that, and I was wondering if Ubuntu One has an option that does the same thing? At the moment it only seems to have the option to upload all file contents on the web, and I'd rather not do that. If Ubuntu One doesn't have the service similar to Windows Live Sync as described above, then I really recommend it. I would greatly appreciate it if someone can point me to the right place to make my recommendations. Thanks in advance!

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  • SOLVED: The type or namespace name 'Linq' does not exist in the namespace 'System' - are you missing

    This problem has been cropping up a lot recently - projects will complain of missing namespace's when I open them up and attempt to compile the first time. If this has happened to you then read on for a simple fix. Scenario I don't know if this one is a bug in Visual Studio 2010 (Beta 2 and RC1) or something else but recently I have noticed this error cropping up more and more. When I open an existing project it might fail to compile. I have also noticed it happen when I have downloaded a fresh...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is a good "free-form" ("type anywhere" or canvas-like) text editor? [on hold]

    - by scorpiodawg
    My 5-1/2 y.o. son is starting to use a computer and one of the things he likes to do is to type stuff into an editor. He has used TuxPaint before and is familiar with the idea of a "canvas" for painting stuff (where painting anything anywhere on the canvas is fair game). When he opened the text editor (this was gedit on Qimo Linux), he attempted to do the same thing -- he pointed the text cursor to an arbitrary location within the editor window and expected to be able to type there (like a "text canvas", if you will). I had to explain to him that he would have to press Enter a few times to create new lines, as well as press Space a few times to create columns before he could do that. This is sub-optimal. My question: are there any free-form, canvas-like text editors that I can have him use? Almost like hex editors of yore. I am not interested in getting him to create "text areas" in a paint program.

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  • How do i choose the type of programming? [on hold]

    - by optimist
    i have been learning c++ for a while. i had also tried java a little and i am loving it both. but i'm confused what path to choose after i finish this. i mean what are the types of programming i can try after this. because of not knowing the different streams of programming and its languages, tools, etc i'm not able to plan anything. and i don't have a cs degree. so are valid diploma courses available for the same? please help me with this. i'm not getting motivated without good idea in hand. thanks in advance :)

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  • Question on PL/SQL - Evaluate the PL/SQL block given above and determine the data type and value of each of the following variables [closed]

    - by Annie
    DECLARE v_custid NUMBER(4) := 1600; v_custname VARCHAR2(300) := 'Women Sports Club'; v_ new_custid NUMBER(3) := 500; BEGIN DECLARE v_custid NUMBER(4) := 0; v_custname VARCHAR2(300) := 'Shape up Sports Club'; v_new_custid NUMBER(3) := 300; v_new_custname VARCHAR2(300) := 'Jansports Club'; BEGIN v_custid := v_new_custid; v_custname := v_custname || ' ' || v_new_custname; END; v_custid := (v_custid *12) / 10; END; /

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  • input in table > td, But yet extra bottom spacing between rows! Internet Explorer

    - by phpExe
    Im using meyer css reset. But I have problem with input in a table. There in extra space between rows: <table class="table" cellpadding="0" cellspacing="0" border="0"> <tr> <td>&nbsp;</td> <td>1</td> <td>2</td> <td>3</td> <td>4</td> <td>5</td> <td>6</td> <td>7</td> <td>8</td> <td>9</td> <td>10</td> </tr> <tr> <td>1</td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text" class="black"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> </tr> <tr> <td>2</td> <td><input type="text" /></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text"/></td> <td><input type="text" class="black"/></td> <td><input type="text"/></td> <td><input type="text"/></td> </tr> </table> and css: .table { border-collapse: collapse; border-spacing: 0px; } .table tr { margin-bottom:0; overflow:hidden; height:25px; width: 100%; padding:0; } .table input { width:25px; height:25px; border:1px solid #000; text-align:center; } .black { background:#000; } Why there is extra bottom spacing in internet explorer (I hate ie :(()? Thanks alot

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  • What happens when you add/remove current site as trusted site?

    - by kasey
    What happens when you add/remove the current site, while logged on, as a trusted site? When users do this on our website, and then try to click on a link or close the browser, they get the following JavaScript exception: "Microsoft JScript runtime error: 'type' is null or not an object" in the below library code at the line "var etype = this.type = e.type.toLowerCase();" Sys.UI.DomEvent = function Sys$UI$DomEvent(eventObject) { /// <summary locid="M:J#Sys.UI.DomEvent.#ctor" /> /// <param name="eventObject"></param> /// <field name="altKey" type="Boolean" locid="F:J#Sys.UI.DomEvent.altKey"></field> /// <field name="button" type="Sys.UI.MouseButton" locid="F:J#Sys.UI.DomEvent.button"></field> /// <field name="charCode" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.charCode"></field> /// <field name="clientX" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.clientX"></field> /// <field name="clientY" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.clientY"></field> /// <field name="ctrlKey" type="Boolean" locid="F:J#Sys.UI.DomEvent.ctrlKey"></field> /// <field name="keyCode" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.keyCode"></field> /// <field name="offsetX" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.offsetX"></field> /// <field name="offsetY" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.offsetY"></field> /// <field name="screenX" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.screenX"></field> /// <field name="screenY" type="Number" integer="true" locid="F:J#Sys.UI.DomEvent.screenY"></field> /// <field name="shiftKey" type="Boolean" locid="F:J#Sys.UI.DomEvent.shiftKey"></field> /// <field name="target" locid="F:J#Sys.UI.DomEvent.target"></field> /// <field name="type" type="String" locid="F:J#Sys.UI.DomEvent.type"></field> var e = Function._validateParams(arguments, [ {name: "eventObject"} ]); if (e) throw e; var e = eventObject; var etype = this.type = e.type.toLowerCase(); this.rawEvent = e; this.altKey = e.altKey; if (typeof(e.button) !== 'undefined') { this.button = (typeof(e.which) !== 'undefined') ? e.button : (e.button === 4) ? Sys.UI.MouseButton.middleButton : (e.button === 2) ? Sys.UI.MouseButton.rightButton : Sys.UI.MouseButton.leftButton; } if (etype === 'keypress') { this.charCode = e.charCode || e.keyCode; } else if (e.keyCode && (e.keyCode === 46)) { this.keyCode = 127; } else { this.keyCode = e.keyCode; } this.clientX = e.clientX; this.clientY = e.clientY; this.ctrlKey = e.ctrlKey; this.target = e.target ? e.target : e.srcElement; if (!etype.startsWith('key')) { if ((typeof(e.offsetX) !== 'undefined') && (typeof(e.offsetY) !== 'undefined')) { this.offsetX = e.offsetX; this.offsetY = e.offsetY; } else if (this.target && (this.target.nodeType !== 3) && (typeof(e.clientX) === 'number')) { var loc = Sys.UI.DomElement.getLocation(this.target); var w = Sys.UI.DomElement._getWindow(this.target); this.offsetX = (w.pageXOffset || 0) + e.clientX - loc.x; this.offsetY = (w.pageYOffset || 0) + e.clientY - loc.y; } } this.screenX = e.screenX; this.screenY = e.screenY; this.shiftKey = e.shiftKey; } Note: the site does not require trusted privileges to function correctly.

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  • UITableview has problem reloading

    - by seelani
    Hi guys, I've kinda finished my application for a school project but have run into a major "bug". It's a account management application. I'm unable to insert a picture here so here's a link: http://i232.photobucket.com/albums/ee112/seelani/Screenshot2010-12-22atPM075512.png Here's the problem when i click on the plus sign, i push a nav controller to load another view to handle the adding and deleting of categories. When i add and return back to the view above, it doesn't update. It only updates after i hit the button on the right which is another view used to change some settings, and return back to the page. I did some research on viewWillAppear and such but I'm still confused to why it doesn't work properly. This problem is also affecting my program when i delete a category, and return back to this view it crashes cos the view has not reloaded successfully. I will get this error when deleting and returning to the view. "* Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSMutableArray objectAtIndex:]: index 4 beyond bounds [0 .. 3]'". [EDIT] Table View Code: @class LoginViewController; @implementation CategoryTableViewController @synthesize categoryTableViewController; @synthesize categoryArray; @synthesize accountsTableViewController; @synthesize editAccountTable; @synthesize window; CategoryMgmtTableController *categoryMgmtTableController; ChangePasswordView *changePasswordView; - (void) save_Clicked:(id)sender { /* UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Category Management" message:@"Load category management table view" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; */ KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; } - (void) change_Clicked:(id)sender { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Change Password" message:@"Change password View" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; changePasswordView = [[ChangePasswordView alloc]initWithNibName:@"ChangePasswordView" bundle:nil]; [appDelegate.categoryNavController pushViewController:changePasswordView animated:YES]; /* KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; */ } #pragma mark - #pragma mark Initialization /* - (id)initWithStyle:(UITableViewStyle)style { // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. if ((self = [super initWithStyle:style])) { } return self; } */ -(void) initializeCategoryArray { sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:(@"Select Category from Categories;")]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) [categoryArray addObject:[NSString stringWithUTF8String:(char*) sqlite3_column_text(compiledStatement, 0)]]; } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { self.title = NSLocalizedString(@"Categories",@"Types of Categories"); categoryArray = [[NSMutableArray alloc]init]; [self initializeCategoryArray]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(save_Clicked:)] autorelease]; self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:@selector(change_Clicked:)] autorelease]; [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { NSLog (@"view did appear"); [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { NSLog (@"view will disappear"); [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [categoryTableView reloadData]; NSLog (@"view did disappear"); [super viewDidDisappear:animated]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [self.categoryArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSUInteger row = [indexPath row]; cell.text = [categoryArray objectAtIndex:row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectedCategory = [categoryArray objectAtIndex:[indexPath row]]; NSLog (@"AccountsTableView.xib is called."); if ([categoryArray containsObject: selectedCategory]) { if (self.accountsTableViewController == nil) { AccountsTableViewController *aAccountsView = [[AccountsTableViewController alloc]initWithNibName:@"AccountsTableView"bundle:nil]; self.accountsTableViewController =aAccountsView; [aAccountsView release]; } NSInteger row =[indexPath row]; accountsTableViewController.title = [NSString stringWithFormat:@"%@", [categoryArray objectAtIndex:row]]; // This portion pushes the categoryNavController. KeyCryptAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [self.accountsTableViewController initWithTextSelected:selectedCategory]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.pickedCategory = selectedCategory; [delegate.categoryNavController pushViewController:accountsTableViewController animated:YES]; } } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [accountsTableViewController release]; [super dealloc]; } @end And the code that i used to delete rows(this is in a totally different tableview): - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; [categoryArray removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; [deleteCategoryTable reloadData]; //NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:@"Delete from Categories where Category = '%@';", selectedCategory]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { sqlite3_exec(db,sql,NULL,NULL,NULL); } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } }

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  • How to develop asp.net web service to create the web method which can take the parameter of type win

    - by Shailesh Jaiswal
    I am developing asp.net web service. I am developing this web service so that OPC ( OLE for process control) client application can use it. In this web service I am using the built-in functions provided by the namespaces using OPC, using OPCDA, using OPCDA.NET. I have also added the namespace using System.Windows.Forms in this web service so that I can use the windows form control. In that we service I have created on web method which takes the parameter of type windows form control as given below. public void getOPCServerItems(TreeView tvServerItems, ListView lvBranchItems) { ArrayList ArrlstObj = new ArrayList(); ItemShowTreeList = OpcSrv.ShowBrowseTreeList(tvServerItems, lvBranchItems); ItemShowTreeList.BrowseModeOneLevel = true; // browse hierachy levels when selected. (default) ItemShowTreeList.Show(OpcSrv.ServerName); } In the above web method I need to pass the values to the built-in function ShowBrowseTreeList() (found in OPC, OPCDA, OPCDA.NET namespaces). This function takes the two parameter of windows form control type. These parameters are Treeview & ListView control of the windows form. In the above web method ShowBrowseTreeList() method automatically create the treeview & listview structure of the available items. Now as I am consuming the web service so I need to pass the values to the webmethod getOPCServerItems(). But as I my consuming application is asp.net application there is no such windows form control. In asp.net application there are also & control. I want to display The data returned in these asp.net controls rather than windows form control. I am not getting the way what should I need to do or how should I pass the values form my client application to this web service ? In the above method getOPCServerItems() when I use the parameter of type treeview & listview it generate s error "Cannot serialize member System.ComponentModel.Component.Site of type System.ComponentModel.ISite because it is an interface.". Can you provide me the the way In which I can write the above web method & how should I pass parameter to the Treeview & Listview control (windows form control) from my asp.net application ? which controls I should use to pass parameters ? Is there any need to do any type of casting ? Can you provide me the the code for above web method so that I can resolve the above issue ?

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  • Reading in a 5000 line text file on the Iphone

    - by howsyourface
    Gday, I am trying to create a tiled map for my game, i have had this previously working using other xml methods but i had memory leaks and all sorts of errors. However i had a map load time of about 2.5 - 3 seconds. So i rewrote all of the code using NSMutableStrings and NSStrings. After my best attempt at optomizing it i had a map load time of 10 - 11 seconds, which is far too slow. So i have now rewritten the code using char* arrays, only to now have a load time of 18 seconds -_-. Here is the latest code, i don't know much c so i could have easily botched the whole thing up. FILE* file = fopen(a, "r"); fseek(file, 0L, SEEK_END); length = ftell(file); fseek(file,0L, SEEK_SET); char fileText[length +1]; char buffer[1024];// = malloc(1024); while(fgets(buffer, 1024, file) != NULL) { strncat(fileText, buffer, strlen(buffer)); } fclose(file); [self parseMapFile:fileText]; - (void)parseMapFile:(char*)tiledXML { currentLayerID = 0; currentTileSetID = 0; tileX = 0; tileY = 0; int tmpGid; NSString* tmpName; int tmpTileWidth; int tmpTileHeight; int tilesetCounter = 0; NSString* tmpLayerName; int tmpLayerHeight; int tmpLayerWidth; int layerCounter = 0; tileX = 0; tileY = 0; int tmpFirstGid = 0; int x; int index; char* r; int counter = 0; while ((x = [self findSubstring:tiledXML substring:"\n"]) != 0) { counter ++; char result[x + 1]; r = &result[0]; [self substringIndex:tiledXML index:x newArray:result]; tiledXML += x+2; index = 0; if (counter == 1) { continue; } else if (counter == 2) { char result1[5]; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); mapWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); mapHeight = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); tileWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); tileHeight = atoi(result1); continue; } char result2[50]; char result3[3]; if ((index = [self getStringBetweenStrings:r substring1:" gid=\"" substring2:"\"" newArray:result3]) != 0) { tmpGid = atoi(result3); free(result2); if(tmpGid == 0) { [currentLayer addTileAtX:tileX y:tileY tileSetID:-1 tileID:0 globalID:0]; } else { [currentLayer addTileAtX:tileX y:tileY tileSetID:[currentTileSet tileSetID] tileID:tmpGid - [currentTileSet firstGID] globalID:tmpGid]; } tileX ++; if (tileX > [currentLayer layerWidth]-1) { tileY ++; tileX = 0; } } else if ((index = [self getStringBetweenStrings:r substring1:"tgid=\"" substring2:"\"" newArray:result2]) != 0) { tmpFirstGid = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"me=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileHeight = atoi(result2); } else if ((index = [self getStringBetweenStrings:r substring1:"rce=\"" substring2:"\"" newArray:result2]) != 0) { currentTileSet = [[TileSet alloc] initWithImageNamed:[NSString stringWithUTF8String:result2] name:tmpName tileSetID:tilesetCounter firstGID:tmpFirstGid tileWidth:tmpTileWidth tileHeight:tmpTileHeight spacing:0]; [tileSets addObject:currentTileSet]; [currentTileSet release]; tilesetCounter ++; } else if ((index = [self getStringBetweenStrings:r substring1:"r name=\"" substring2:"\"" newArray:result2]) != 0) { tileX = 0; tileY = 0; tmpLayerName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerHeight = atoi(result2); currentLayer = [[Layer alloc] initWithName:tmpLayerName layerID:layerCounter layerWidth:tmpLayerWidth layerHeight:tmpLayerHeight]; [layers addObject:currentLayer]; [currentLayer release]; layerCounter ++; } } } -(void)substringIndex:(char*)c index:(int)x newArray:(char*)result { result[0] = 0; for (int i = 0; i < strlen(c); i++) { result[i] = c[i]; if (i == x) { result[i+1] = '\0'; break; } } } -(int)findSubstring:(char*)c substring:(char*)s { int sCounter = 0; int index = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (i > 500)//max line size break; if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i - (d); break; } } else sCounter = 0; } return index; } -(int)getStringBetweenStrings:(char*)c substring1:(char*)s substring2:(char*)s2 newArray:(char*)result { int sCounter = 0; int sCounter2 = 0; int index = 0; int index2 = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (index != 0) { if (c[i] == s2[sCounter2]) { d = strlen(s2); sCounter2 ++; if (d > sCounter2) { } else { index2 = i - (d); break; } } else sCounter2 = 0; } else { if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i; } } else sCounter = 0; } } if (index != 0 && index2 != 0) [self substringIndex:(c + index+1) index:index2-index-1 newArray:result]; return index; } (I know it's a lot of code to be putting in here) I thought the by using basic char arrays i could drastically increase the performance, at least over the initial node based code that i was replacing. Thanks for all your efforts.

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  • XSD: xs:sequence & xs:choice combination for xs:extension elements of a common base type?

    - by bguiz
    Hi, My question is about defining an XML schema that will validate the following XML: <rules> <other>...</other> <bool>...</bool> <other>...</other> <string>...</string> <other>...</other> </rules> The order of the child nodes does not matter. The cardinality of the child nodes is 0..unbounded. All the child elements of the rules node have a common base type, rule, like so: <xs:complexType name="booleanRule"> <xs:complexContent> <xs:extension base="rule"> ... </xs:extension> </xs:complexContent> </xs:complexType> <xs:complexType name="stringFilterRule"> <xs:complexContent> <xs:extension base="filterRule"> ... </xs:extension> </xs:complexContent> </xs:complexType> My current (feeble) attempt at defining the schema for the rules node is below. However, Can I nest xs:choice within xs:sequence? If, where do I specify the maxOccurs="unbounded" attribute? Is there a better way to do this, such as an xs:sequence which specifies only the base type of its child elements? <xs:element name="rules"> <xs:complexType> <xs:sequence> <xs:choice> <xs:element name="bool" type="booleanRule" /> <xs:element name="string" type="stringRule" /> <xs:element name="other" type="someOtherRule" /> </xs:choice> </xs:sequence> </xs:complexType> </xs:element>

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  • jQuery - Show field based on value of a type-hidden on refresh.

    - by Sebhael
    Hello, I'm trying to create something in jQuery and having a bit of problems with it. I'm not too adept on the framework, so I'm sure this is all wrong. Anyways, the ultimate goal is a full form that contains 3 radio buttons - depending on the value of the button, a LI is shown. I have all of that done, but my problem is coming with validation. If something fails then the page is reloaded and the div that was selected doesn't show without clicking another radio first, then back to the original. This process is basically the same as someone came up with here. Here's what I got so far. HTML <li> <label> License (radio) </label> <label for="commercial" class="checkBox"> Commercial </label> <input type="radio" name="license" value="commercial" id="commercial" class="checkBox" <?php echo set_radio('license', 'commercial'); ?> /> <label for="abandonware" class="checkBox"> Abandonware </label> <input type="radio" name="license" value="abandonware" id="abandonware" class="checkBox" <?php echo set_radio('license', 'abandonware'); ?> /> <label for="freeware" class="checkBox"> Freeware </label> <input type="radio" name="license" value="freeware" id="freeware" class="checkBox" <?php echo set_radio('license', 'freeware'); ?> /> </li> This is followed by three LI's that contain id="commercial, abandonware, and freeware" and class="licenseli" My jQuery is, as said, something from here. $('li.licenseli').hide(); $('input[name=license]:radio').change(function(){ var Type = $(this).val(); // Get value of radio $('li.licenseli').slideUp(); // Hide non-selected $('li#'+Type).slideDown(); // Show Selected }); So what I need help with is I have a hidden input that retrieves the value of the radio box from validation - I want to take this value (or the radio's if possible?) and have the original selected option's LI already visible.

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  • How to see if type is instance of a class in Haskell?

    - by Raekye
    I'm probably doing this completely wrong (the unhaskell way); I'm just learning so please let me know if there's a better way to approach this. Context: I'm writing a bunch of tree structures. I want to reuse my prettyprint function for binary trees. Not all trees can use the generic Node/Branch data type though; different trees need different extra data. So to reuse the prettyprint function I thought of creating a class different trees would be instances of: class GenericBinaryTree a where is_leaf :: a -> Bool left :: a -> a node :: a -> b right :: a -> a This way they only have to implement methods to retrieve the left, right, and current node value, and prettyprint doesn't need to know about the internal structure. Then I get down to here: prettyprint_helper :: GenericBinaryTree a => a -> [String] prettyprint_helper tree | is_leaf tree = [] | otherwise = ("{" ++ (show (node tree)) ++ "}") : (prettyprint_subtree (left tree) (right tree)) where prettyprint_subtree left right = ((pad "+- " "| ") (prettyprint_helper right)) ++ ((pad "`- " " ") (prettyprint_helper left)) pad first rest = zipWith (++) (first : repeat rest) And I get the Ambiguous type variable 'a0' in the constraint: (Show a0) arising from a use of 'show' error for (show (node tree)) Here's an example of the most basic tree data type and instance definition (my other trees have other fields but they're irrelevant to the generic prettyprint function) data Tree a = Branch (Tree a) a (Tree a) | Leaf instance GenericBinaryTree (Tree a) where is_leaf Leaf = True is_leaf _ = False left (Branch left node right) = left right (Branch left node right) = right node (Branch left node right) = node I could have defined node :: a -> [String] and deal with the stringification in each instance/type of tree, but this feels neater. In terms of prettyprint, I only need a string representation, but if I add other generic binary tree functions later I may want the actual values. So how can I write this to work whether the node value is an instance of Show or not? Or what other way should I be approaching this problem? In an object oriented language I could easily check whether a class implements something, or if an object has a method. I can't use something like prettyprint :: Show a => a -> String Because it's not the tree that needs to be showable, it's the value inside the tree (returned by function node) that needs to be showable. I also tried changing node to Show b => a -> b without luck (and a bunch of other type class/preconditions/whatever/I don't even know what I'm doing anymore).

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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