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  • What incidentals do server maintenance people/devs need?

    - by SeniorShizzle
    I'm trying to put together a thank-you package for clients who are server-side developers and in charge of their company's servers and databases. Since I've never been in that line of work before, I would like to know what it is like. Get inside your heads, for instance. My first thought was (don't hate me) a few patch cables. I don't know if you guys actually need these often or anything. What are some similar things that you like or need for your lives at work. Small incidentals less than $10 are preferred, like Coffee or a notebook, screwdrivers. Et cetera.

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  • Feeling a bit... under-challenged in my university course

    - by Corey
    I'm currently a sophomore at my university, majoring in Computer Science. Obviously, there are some programming courses as part of my curriculum. However, I'm feeling very underwhelmed by its progress. I've self-taught myself a lot and like to code in my spare time as a hobby. I'm currently in Computer Science II. I never took CS 1 because it seemed rather basic -- I asked someone in the department if they would override my CS 1 requirement if I passed their final (which I did with flying colors). Anyway, the class is going by quite slowly. It seems like the rest of the class has a hard time understanding some basic concepts, which the professor needs to keep going over to help them understand. Is this normal? Looking at the class schedule, I seem to know everything except for one or two things near the very end of the semester. Is there a different perspective I can look at this through so it doesn't seem so boring?

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  • How to position a sprite in a 2D animation skeleton?

    - by Paul Manta
    Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing that I am not sure about. After I've determined the rotation of the sprite (which is the absolute angle the joints form with the x-axis), I also need to determine the origin point from where I need to start drawing the transformed image. So how should I position the sprite between the two joints? Should I make the center of the image be the midpoint between the two joints, or should I make one the of the joints be the origin? Do these things matter that much (could the wrong positioning make the sprite move oddly during the animation)?

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  • Spring MVC vs raw servlets and template engine?

    - by Gigatron
    I've read numerous articles about the Spring MVC framework, and I still can't see the benefits of using it. It looks like writing even a simple application with it requires creating a big hodgepodge of XML files and annotations and other reams of code to conform to what the framework wants, a whole bunch of moving parts to accomplish a simple single task. Any time I look at a Spring example, I can see how I can write something with the same functionality using a simple servlet and template engine (e.g. FreeMarker, StringTemplate), in half the lines of code and little or no XML files and other artifacts. Just grab the data from the session and request, call the application domain objects if necessary, pass the results to the template engine to generate the resulting web page, done. What am I missing? Can you describe even one example of something that is actually made simpler with Spring than using a combination of raw servlets with a template engine? Or is Spring MVC just one of those overly complicated things that people use only because their boss tells them to use it?

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  • How do I customize desktop wallpaper slideshow?

    - by Pithikos
    I spent some time and tried varioues things but nothing works. Here's what I have tried so far(changing the slideshow manually): Making a new folder /usr/share/backgrounds/mywallpapers and add my own background-1.xml in there. Copying a bunch of my own wallpaper files into /usr/share/backgrounds/ Copy /usr/share/backgrounds/Contest/background-1.xml to /usr/share/backgrounds/ I logged out and in and still no changes in Appearance app. I have heard about Wallch but I don't want some app running in the background all the time. I'm not even sure Wallch will work with Gnome 3. I also tryied gnome-3-wp (Gnome 3 Wallpaper Slideshow app) but it just seems broken for Oneiric Ubuntu 11.10. Anyone has a solution?

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  • Can a programmer get too smart for their own good?

    - by P.Brian.Mackey
    The more I learn about programming, the more things I see that could be improved by a great deal. Often, a companies process management is total SWAG or they have Frames based websites written recently, .NET 1.1 based code, no separation of concerns, poor quality control...I could go on and on and on... Projects can succeed, but there tends to be so much waste I am amazed at how much time and money a company can throw away. I've seen it happen at several companies. So is it that ignorance truly is bliss? UPDATE Question "How is it that top developers (I don't mean like Jon Skeet level, I mean guys who are dedicated enough to hit a forum and try for self-improvement) even want to code anymore after they see the often insurmountable sociological and technical problems they are told to fix, but then scolded for doing so? "

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  • SQLAuthority News – Windows Azure Training Kit Updated October 2012

    - by pinaldave
    Microsoft has recently released the updated to Windows Azure Training Kit. Earlier this month they have updated the kit and included quite a lot of things. Now the training kit contains 47 hands-on labs, 24 demos and 38 presentations. The best part is that the kit is now available to download in two different formats 1) Full Package (324.5 MB) and 2) Web Installer (2.4 MB). The full package enables you to download all of the hands-on labs and presentations to your local machine. The Web Installer allows you to select and download just the specific hands-on labs and presentations that you need. This Windows Azure Training Kit contains Hands on Labs, Presentations and Videos and Demos. I encourage all of you to try this out as well. The Kit also contains details about Samples and Tools. The training kit is the most authoritative learning resource on Windows Azure. You can download the Windows Azure Training Kit from here. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Azure, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Why did an interviewer ask me a question about people eating curry?

    - by Barry
    I had an interview question once which went... Interviewer: "Could you tell me how many people will eat curry for their dinner this evening" Me: "Er, sorry?" Interviewer: "Not the actual number just an estimate" I actually started to stumble my way through it, when I stopped and questioned what it had to do with anything about the job. The interviewer mumbled something and moved on. I guess the question is, what is the point in the ridiculous questions? I just don't understand why they started coming up with these things.

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  • What programming Language Would you learn to Re-engineer USB Devices? [closed]

    - by user70113
    Currently Work in IT support and am retraining in electrical engineering / electronics, I am also interested in Reverse Engineering which language would be best for Hardware RE, I have seen a few sources say C, C++ and Python? I am not familiar with Linux, but installed Ubuntu to learn with. I am not a programmer. Far from it. But, I can understand enough basic VB,Java and PHP to edit it for simple things. One of my immediate projects would be to learn to reverse engineer USB devices and write my own low level drivers. I know there are porting kits, but I really want to know it from the ground up. Thanks for any advise folks Most Appreciated.

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  • Hiring a swing developer - Need some tough assignments

    - by Jay
    I am trying to hire a java swing developer, who would most likely work on a java 1.4 based swing app. I have finalized 2-3 people and I would like to give them a one week assignment on Swing. It has to be a really tough one - something that they can't just copy from the internet and something that tests their in-depth knowledge on Swing. I can think of things like split screen windows, and custom UI controls that would involve custom paining. If you were to prepare such an assignment, what would you do? Please share your thoughts/experiences.

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  • What should I learn to create web-services like ones listed? [closed]

    - by Gerald Blizz
    I am very inspired by websites like imgur, dropbox, screencloud, maybe w3schools...you get my point. Fresh web-services with some new idea, not big portals but something simple yet useful and used by many people, something simple and new. What aspects of my developer career should I focus to be able to build such things on my own if I have enough ideas? (Sure if it ends up being popular I can get more developers to help me and so on, but at first I can do it alone, right?) I am currently a PHP web-developer, I know HTML+CSS+JS+AJAX+JQuery. But even like that there still is web-design, there are a lot of paths: websites for enterprise, startups, webservices, entertainment websites and serious bank/document flow systems, frameworks used for big systems, different approaches for little ones, etcetcetc. Which path should I take to be able to start my own projects like the ones that I listed on top which inspire me?

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  • USB Bose speakers with ubuntu 12.04

    - by Richard
    On a fresh install of ubuntu 12.04 my Bose USB weren't working at all. I read through a large number of posts here and elsewehre on Bose or USB speakers. I tried many things (modifying a number of different files, etc.). This worked... sort of: USB Audio on 0 volume on startup The AlsaMixer works after I turn up the volume, but the sound crackles a lot. Also, having to use a term mixer to change sound isn't ideal. Any other ideas? Thank you, Richard

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  • Organizing code for iOS app development

    - by KronoS
    I've been developing an app for the iOS platform, and as I've been going along, I've noticed that I've done a terrible job of keeping my files (.h, .m, .mm) organized. Is there any industry standards or best practices when it comes to organizing files for an iOS project? My files include custom classes (beside the view controllers), customized View Controllers, third-party content, code that works only on iOS 5.0+ and code that works on previous versions. What I'm looking for is a solution to keep things organized in a manner that others (or myself in years to come) can look at this and understand the basic structure of the application and not get lost in the multiple files found therein.

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  • Enterprise Java and Hibernate [closed]

    - by KyelJmD
    I am now done learning the JavaSE. Now , I want to jump out of my comfort zone and learn how to program /create web applications using java. First My Question: What is the difference between Enterprise Java and Hibernate? are they a like? or Hibernate is a framework for java? Now that I am done learning "Core" java I need to move ahead. what are the things I need to learn to use Hibernate? and learn java. as of now I have no idea where should I go after learning "core java". and I don't know what path to go to

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  • Restoring projection matrix

    - by brainydexter
    I am learning to use FBOs and one of the things that I need to do when rendering something onto user defined FBO, I have to setup the projection, modelview and viewport for it. Once I am done rendering to the FBO, I need to restore these matrices. I found: glPushAttrib(GL_VIEWPORT_BIT); glPopAttrib(); to restore the viewport to its old state. Is there a way to restore the projection and modelview matrix to whatever it was earlier ? Tech: C++/OpenGL Thanks!

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  • How are buttons made to be clicked?

    - by Johnny
    I just want to ask a general question. According to that answer, Ill continue thinking. You know in games there are lots of clickable items. Play button, exit, comboboxes maybe etc. My question is are those buttons drawn in same canvas with background and all other things, or for every different thing there is another canvas object? My question is about for general. Im not asking about a specific game, im asking how they are made generally. Im planning to start a game on Android, and Im confused actually how to design buttons, and other object. Probably Im going to use View/SurfaceView for now. I don't have much experience with OpenGL yet. Thanks in advance.

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  • Is a company order to switch to a certain IDE a red flag?

    - by Justin Alexander
    I recently joined a rapidly growing startup. In the past 3 months the development team has grown from 4 to 12. Until now they were very laissez-faire about what developers used to do their work. In fact one of the things I initially found attractive about the company is that most programmers used Linux, or whatever OS they felt best suited their efforts. Now orders, without discussion, have come down that everyone is to switch to Eclipse. A fine editor. I prefer SublimeText2, but it's just my personal taste. Is this a red flag? It seems capricious and unreasonably controlling to tell developers (non-MS) what IDE or tool-sets to use if they are already settled in and productive.

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  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

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  • List of bounding boxes?

    - by Christian Frantz
    When I create a bounding box for each object in my chunk, would it be better to store them in a list? List<BoundingBox> cubeBoundingBox Or can I just use a single variable? BoundingBox cubeBoundingBox The bounding boxes will be used for all types of things so they will be moving around. In any case, I'd be adding it to a method that gets called 2500+ times for each chunk, so either I have a giant list of them or 2500+ individual boxes. Is there any advantage to using one or the other?

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  • What are the warning signs of impending doom to watch out for on a project?

    - by ConroyP
    Having worked on a failed project is one of the few things that most programmers have in common, regardless of language used, industry or experience. These projects can be great learning experiences, soul-crushing disasters (or both!), and can occur for a multitude of reasons: upper management change of heart under-skilled / under-resourced team emergence of superior competitor during dev cycle over/under management Once you've worked on a couple of such projects, is it possible to recognise at an early stage exactly when a project is doomed to fail? For me, a big sign is having a hard & fast external deadline combined with feature creep. I've seen projects which were well planned out and proceeding right on schedule go horribly off the rails once the late feature requests started to roll in and get added to the final "deliverable". The proposers of these requests earned the nickname of Columbo, due to rarely leaving the room without asking for "just one more thing". What are the warning signs you look out for that set off the alarm bells of impending doom in your head?

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  • When does "proper" programming no longer matter?

    - by Kai Qing
    I've been a full time programmer for about 8 years now. Web based mostly, ranging in weird jobs for clients. Never anything I "want" to do. So my experience is limited to what I've been contracted to do, having no real incentive to master anything in particular. So here's my scenario and ultimately what I wonder about... I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. I don't read much of the docs cause unless it's in tutorial format I will just not care, and ultimately most of my questions have already been asked on stackoverflow. I get along fine and my game works as expected... Suspiciously well, even. So much so that I wonder why one should bother to be "proper" when coding if the end result is ultimately the same. To be more specific, I used a hashtable because I wanted something close to an associative array. Human readable key values. In other places to achieve similar things, I use a vector. I know libgdx has vector2 and vector3 classes, but I've never used them. When I come across weird problems and search stackoverflow for help, I see a lot of people just reaming the questions that use a certain datatype when another one is technically "proper." Like using an ArrayList because it does not require defined bounds versus re-defining an int[] with new known boundaries. Or even something trivial like this: for(int i = 0; i < items.length; i ++) { // do something } I know it evaluates item.length on every iteration. I just don't care. I know items will never be more than 15 to 20 items. So why bother caring if I evaluate items.length on every iteration? So I wonder - why does everyone get all up in arms over this? Who cares if I use a less efficient datatype to get the job done? I ran some tests to see how the app performs using the lazy, get it done fast and don't look back method I just described versus the proper, follow the tutorial and use the exact data types suggested by the community. The results: Same thing. Average 45 fps. I opened every app on the phone and galaxy tab. Same deal. No difference. My game is pretty graphic intensive. It's not like it's just a simple thing. I expected it to perform kind of badly since I don't care to optimize image assets or... well, you probably get the idea. I'm making the game for fun. As a joke, really. But in doing so I'm working outside the normal scope of my job, which is to always follow the rules and do it the right way. So to say, I am without bounds here and this has caused me to wonder why I ever really care to be "proper" So I guess my question to you is this: Is there a threshold when it no longer matters to be proper? Is there a lasting, longer term consequence to the lazy, get it done and don't look back route? Is it ok to say - "so long as it gets the job done, I don't care?" Disclaimer: When I program my game, I am almost always drunk. I do it to remember why I got into this stuff to begin with because the monotony of client based web work will make you hate being a programmer. I'm having a blast and my game is not crashing, tests well, performs well, looks good on all devices so far and has no noticeable negative impact on any of my testing devices. I expected failure because I was being so drunkenly careless with my code, but to my surprise, it had no noticeable impact. I am now starting to question the need to be careful. Help me regain the ability to care! ... or explain why it's not a bad thing to not care. Secondary disclaimer: I am aware of the benefits of maintainability. For myself and others. Agreed. But it's not like someone happening across my inefficient int[] loop won't know what it does. As an experienced programmer those kinds of things are just clear on sight. I document the complex stuff for myself knowing I was drunk and will probably need a reminder. Those notes would clarify any confusion for someone who might ever gaze upon my ridiculous game - though the reality is that either I maintain it myself or it fades into time. I'm ok with that. But if it doesn't slow the device down, or crash, then crossing the t's and dotting the i's might actually require more time than it's worth.

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  • Resources on how to relate structured and semi- / un-structured information

    - by Fritz Meissner
    I don't have a great background in information organisation / retrieval, but I know of a few ways of dealing with the problem. For structured information, it's possible to go OOish - everything "has-a" or "has-many" something else, and you navigate the graph to find relationships between things. For unstructured information, you have techniques like text search and tagging. What resources - articles or books - are there that summarise the CS theory behind these techniques or could introduce me to others? I'm developing a system that needs to handle capture and retrieval of information that ranges from necessarily unstructured (advice about X) to structured (list of Xs that relate to Ys) to a combination (Ys that relate to the advice about X) and I'd like to get some insight into how to do it properly.

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  • No Apologies

    I think the hardest part of writing a book, is having to accept the negative reviews on Amazon. I expect my latest book, Building Websites with DotNetNuke 5, to get about 2 stars due to the negative reviews I am expecting. Now, this book has a lot of things to offer. Ian Lackey wrote most of the book and it covers the latest version of DotNetNuke 5, inside and out. I wrote the module development chapters that cover: Creating modules using Silverlight Creating modules using Linq to SQL ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Networking Client Server Packet logic (How they communicate)

    - by Trixmix
    I want to know what is the logic behind server client communication through packets for a real time game. for example the server sends x packets then the client receives x packets and processes them.. Basically what is the process to keep the client and server in sync and able to receive and send packets. more in depth example of what I want to know: client step 1 wait for a packet step 2 read x packets step 3 process x packets step 4 send x packets and so on... I need to know the very basic outline of the communication. Big questions are: 1) do I send and read packets all at one time? i.e for loop though the incoming packets array list and read them all or one every server loop or what... 2) what order should I do things i.e first receive then read then process then send etc.. 3) what I asked above a step by step of what the server / client should do.. Thanks!

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  • Backbone.js, Rails and code duplication

    - by Matteo Pagliazzi
    I'm building a web app and I need a JS framework like Backbone.js to work with my backend rovided by Rails that mostly return JSON objects after DB queries. Searching on the web I've discovered Backbone which seems to be complete, quite populare and actively developed but I've noticed that a lot of things done by Backbone are simply a duplicte of the works done by Rails: for example validation and models. My idea of "perfect" (for my actual needs) JS mvc (it can't be called mvc but i don't have any other names) is something really simple that has a function for each action in my Rails controller that are triggered by a specific event (user/hash changes, click on a button...) and send requests to the server that respond with a JSON object then I'll load a template or execute some JS code. Do you have any concern/suggestion about my idea? Do you know some "micro" js framework like what i have described? If you have worked with backone.js + rails what can you suggest me?

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