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  • UIView animation only animating some of the things I ask it to

    - by Ben
    I have a series of (say) boxes on the screen in a row, all subviews of my main view. Each is a UIView. I want to shift them all left and have a new view also enter the screen from the right in lockstep. Here's what I'm doing: // First add a dummy view offscreen UIView * stagingView = /* make this view, which sets up its width/height */ CGRect frame = [stagingView frame]; frame.origin.x = /* just off the right side of the screen */; [stagingView setFrame:frame]; [self stagingView]; And then I set up animations in one block for all of my subviews (which includes the one I just added): [UIView beginAnimations:@"shiftLeft" context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_animationDidStop:context:)]; [UIView setAnimationDuration:0.3]; for (UIView * view in [self subviews]) { CGRect frame = [view frame]; frame.origin.x -= (frame.size.width + viewPadding); [view setFrame:frame]; } [UIView commitAnimations]; Here's what I expect: The (three) views already on screen get shifted left and the newly staged view marches in from the right at the same time. Here's what happens: The newly staged view animates in exactly as expected, and the views already on the screen do not appear to move at all! (Or possibly they jump without animation to their end locations). And! If I comment out the whole business of creating the new subview offscreen... the ones onscreen do animate correctly! Huh? (Thanks!)

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  • Webcast: Introducing the New Oracle VM Blade Cluster Reference Configuration

    - by Ferhat Hatay
    The Fastest Way to Virtualize Your Datacenter Join our webcast “Best Practices for Speeding Virtual Infrastructure Deployment with Oracle VM” Tues., January 25, 2011 9 a.m. PT / 12 p.m. ET Presented by: Marc Shelley, Senior Manager, Oracle Blades Product Management Tom Lisjac, Senior Member, Oracle Technical Staff Register now for our live webcast! The Oracle VM blade cluster reference configuration addresses the key challenges associated with deploying a virtualization infrastructure. It eliminates or significantly reduces the assembly and integration of the following components BY UP TO 98%: Servers Storage Network Connections Virtualization Software Operating Systems Attend this fact-filled, how-to Webcast with Oracle experts to learn the best practices for deploying the reference configuration for Oracle VM Server for x86 and Sun Blade and Sun Fire x86 rack mount servers. Virtualization is easier than ever with this new configuration. Register now for our live webcast! For more information, see: Oracle white paper: Accelerating deployment of virtualized infrastructures with the Oracle VM blade cluster reference configuration Oracle technical white paper: Best Practices and Guidelines for Deploying the Oracle VM Blade Cluster Reference Configuration

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  • Draw a never-ending line in XNA

    - by user2236165
    I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport the lines are not drawn anymore. Here are some pictures to illustrate my problem: At the start the line goes across the whole screen, but as my tool moves forward, we reach the end of the line. Here are the method which draws the lines: private void DrawEvenlySpacedSprites (Texture2D texture, Vector2 point1, Vector2 point2, float increment) { var distance = Vector2.Distance (point1, point2); // the distance between two points var iterations = (int)(distance / increment); // how many sprites with be drawn var normalizedIncrement = 1.0f / iterations; // the Lerp method needs values between 0.0 and 1.0 var amount = 0.0f; if (iterations == 0) iterations = 1; for (int i = 0; i < iterations; i++) { var drawPoint = Vector2.Lerp (point1, point2, amount); spriteBatch.Draw (texture, drawPoint, Color.White); amount += normalizedIncrement; } } Here are the draw method in Game. The dots are my lines: protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); nyVector = nextVector (gammelVector); GraphicsDevice.SetRenderTarget (renderTarget); spriteBatch.Begin (); DrawEvenlySpacedSprites (dot, gammelVector, nyVector, 0.9F); spriteBatch.End (); GraphicsDevice.SetRenderTarget (null); spriteBatch.Begin (SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.transform); spriteBatch.Draw (renderTarget, new Vector2 (), Color.White); spriteBatch.Draw (tool, new Vector2(toolPos.X - (tool.Width/2), toolPos.Y - (tool.Height/2)), Color.White); spriteBatch.End (); gammelVector = new Vector2 (nyVector.X, nyVector.Y); base.Draw (gameTime); } Here's the next vector-method, It just finds me a new point where the line should be drawn with a new X-coordinate between 100 and 200 pixels and a random Y-coordinate between the old vector Y-coordinate and the height of the viewport: Vector2 nextVector (Vector2 vector) { return new Vector2 (vector.X + r.Next(100, 200), r.Next ((int)(vector.Y - 100), viewport.Height)); } Can anyone point me in the right direction here? I'm guessing it has to do with the viewport.width, but I'm not quite sure how to solve it. Thank you for reading!

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Installer Dialog comes up with Scroll bars on 800x480 resolution

    - by Nagashree
    I am building an msi using WISE. The Dialogs appear fine when run on a 1280x800 resolution screen. But when I run the same msi on a 800x480 resolution screen, the installer dialog appears really huge and you cannot see the whole dialog on the screen.However, the dialog now comes up with a vertical and horizontal scrollbar allowing you to scroll and view it fully. Is there any property I need to set to adjust the installer dialog such that it appears properly on both higher and lower resolution screens?

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  • How to make the working environment of a programmer less shiny?

    - by Roflcoptr
    Last year I had a sport accident and since then my left eye is a little bit sensitive. Especially if looking in bright and shiny colors, I get tired very fast and can't literally focus on anything. White is the worst color ever! Unfortunately most application that I use in my work environment (Firefox, Eclipse, Visual Studio, Tetris) have a very bright white background. This really hurts my eye. So is there an easy way to generally use color schemes on the laptop so that everything isn't that bright? Obviously I could everywhere change the default color scheme, but isn't there a simpler solution to do that? Or any recommendations what are good color schemes to be less bright but still clearly readable?

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  • Epsilon : An Oracle Customer Profile

    - by Anand Akela
    ZDNet published an article today based on the interview of Jeff White, vice president, technology, strategic database services at Epsilon. Jeff discussed Oracle Exadata Database Machine and Oracle Enterprise Manager with the ZDNet writer Dan Kusnetzky . Read the article  Epsilon : An Oracle Customer Profile . Jeff White, Epsilon VP, was honored with Oracle’s Data Warehouse Leader of the Year for Innovative Data Warehouse Deployment of Oracle Exadata and Oracle Enterprise Manager earlier this year. In one of the videos earlier this year, Jeff mentioned that Epsilon has streamlined IT administration, monitoring, and engineered systems maintenance with Oracle Enterprise Manager. Having gained in operational efficiencies, Epsilon is now providing greater efficiencies to its customers. For more information, please go to Oracle Enterprise Manager  web page or  follow us at :  Twitter | Facebook | YouTube | Linkedin | Newsletter

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  • Terminal line glitches

    - by foxy
    I installed Ubuntu 11.10 mini + LXDE and wanted to make my command line different in terminal (than just plain white), so I added blue color to path line (everything until $ sign) and it works fine but I have two strange glitches now: When i write a line which is longer than terminal window, instead of starting at next line it starts at the same one, overwriting everything which was in there. Sometimes while navigating over previous commands (up/down arrow keys) some part of command gets stuck and is treated as part of prompt (the blue text), but it is white and is non-deletable and is not taken as part of command when i press enter. What could I mess up? The bad thing is that I don't remember what exactly did I change, but i'm sure I changed only one line in bashrc

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  • Opening cursor files in a graphics editor?

    - by sdaau
    I'm looking at /usr/share/icons/DMZ-White/cursors, and there is: $ tree -s /usr/share/icons/DMZ-White/ /usr/share/icons/DMZ-White/ +-- [ 4096] cursors ¦   +-- [ 14] 00008160000006810000408080010102 -> v_double_arrow ... ¦   +-- [ 5] 9d800788f1b08800ae810202380a0822 -> hand2 ¦   +-- [ 8] arrow -> left_ptr ¦   +-- [ 15776] bd_double_arrow ¦   +-- [ 15776] bottom_left_corner ¦   +-- [ 15776] bottom_right_corner ¦   +-- [ 15776] bottom_side ... ... a bunch of files without extension, that GIMP cannot open. Is there an editor where these files can be opened - or at least a converter to something like .png? I can note that ImageMagick display also failed to open these files... Found also Gursor Maker - Cursor Editor for X11/GTK+; got the CVS code from SourceForge - it still uses Numeric (the old name of numpy), so to run it, you'll have to do: #from Numeric import * from numpy import * ... in xcurio.py, curxp.py, gimp.py, colorfunc.py - and comment the #from xml.dom.ext.reader import Sax2 in lsproj.py. With that, I got it running 11.04: ... but cannot get any files to open? So I thought I should grep for paths, nothing much came up - and when I looked into cursordefs.py, I simply had to paste this: CURSOR_ICON = gtk.gdk.pixbuf_new_from_xpm_data([ "10 16 3 1", " c None", ". c #000000", "+ c #FFFFFF", ".. ", ".+. ", ".++. ", ".+++. ", ".++++. ", ".+++++. ", ".++++++. ", ".+++++++. ", ".++++++++.", ".+++++....", ".++.++. ", ".+. .++. ", ".. .++. ", " .++. ", " .++. ", " .. "]) Heh :) In any case, doesn't look like it will be much usable on newer Ubuntus, unfortunately... Just tested XMC plugin as well - on 11.04, has to be built from source (from the link in the accepted answer); the requirements on my system resolved to: sudo apt-get install libgimp2.0-dev libglib2.0-0-dbg libglib2.0-0-refdbg libglib2.0-cil-dev libgtk2.0-0-dbg libgtk2.0-cil-dev ... after that, the configure/make procedure in the INSTALL file works. Note that this plugin is a bit "sneaky": ... that is, you should use "All files" (as there are no extensions); cursor previews at first will not be rendered. Then open one cursor file; after it has been opened, then there is a preview in the File/Open dialog; but other than that, it works fine...

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Ubuntu 12.04 OpenCL with Intel and Radeon?

    - by Steve
    I want to setup my Ubuntu 12.04 with OpenCL(Open Computing Language) support for i7 2600k and Radeon HD5870. My Monitor is connected to the integrated Graphics of the i7. Intel OpenCL SDK is installed and working. Iteration of avaliable OpenCL devices shows 2 entries for Intel. As recommended I installed AMD APP SDK 2.6 first and then the fglrx driver. I installed fglrx from Ubuntu repositories. This works fine till here. When I run aticonfig --inital -f and restart the system I get into trouble. Xorg starts only in low-graphics mode. cat /var/log/Xorg.0.log [ 21.201] X.Org X Server 1.12.2 Release Date: 2012-05-29 [ 21.201] X Protocol Version 11, Revision 0 [ 21.201] Build Operating System: Linux 2.6.24-29-xen x86_64 Ubuntu [ 21.201] Current Operating System: Linux chimera 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_ [ 21.201] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-24-generic root=UUID=c137757b-486b-4514-9dfe-00c97662 [ 21.201] Build Date: 05 June 2012 08:35:55AM [ 21.201] xorg-server 2:1.12.2+git20120605+server-1.12-branch.aaf48906-0ubuntu0ricotz~precise (For technical suppor [ 21.201] Current version of pixman: 0.26.0 [ 21.201] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 21.201] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 21.201] (==) Log file: "/var/log/Xorg.0.log", Time: Fri Jun 8 14:22:36 2012 [ 21.247] (==) Using config file: "/etc/X11/xorg.conf" [ 21.247] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 21.450] (==) ServerLayout "aticonfig Layout" [ 21.450] (**) |-->Screen "aticonfig-Screen[0]-0" (0) [ 21.450] (**) | |-->Monitor "aticonfig-Monitor[0]-0" [ 21.451] (**) | |-->Device "aticonfig-Device[0]-0" [ 21.451] (==) Automatically adding devices [ 21.451] (==) Automatically enabling devices [ 21.466] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 21.473] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib [ 21.473] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 21.473] (II) Loader magic: 0x7f0ad3b9ab00 [ 21.473] (II) Module ABI versions: [ 21.473] X.Org ANSI C Emulation: 0.4 [ 21.473] X.Org Video Driver: 12.0 [ 21.473] X.Org XInput driver : 16.0 [ 21.473] X.Org Server Extension : 6.0 [ 21.473] (--) PCI:*(0:0:2:0) 8086:0122:1458:d000 rev 9, Mem @ 0xfb800000/4194304, 0xe0000000/268435456, I/O @ 0x00 [ 21.473] (--) PCI: (0:1:0:0) 1002:6898:1787:2289 rev 0, Mem @ 0xd0000000/268435456, 0xfbdc0000/131072, I/O @ 0x000 [ 21.473] (II) Open ACPI successful (/var/run/acpid.socket) [ 21.473] (II) "extmod" will be loaded by default. [ 21.473] (II) "dbe" will be loaded by default. [ 21.473] (II) "glx" will be loaded. This was enabled by default and also specified in the config file. [ 21.473] (II) "record" will be loaded by default. [ 21.473] (II) "dri" will be loaded by default. [ 21.473] (II) "dri2" will be loaded by default. [ 21.473] (II) LoadModule: "glx" [ 21.732] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libgl [ 21.934] (II) Module glx: vendor="Advanced Micro Devices, Inc." [ 21.934] compiled for 6.9.0, module version = 1.0.0 [ 21.934] (II) Loading extension GLX [ 21.934] (II) LoadModule: "extmod" [ 22.028] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 22.041] (II) Module extmod: vendor="X.Org Foundation" [ 22.041] compiled for 1.12.2, module version = 1.0.0 [ 22.041] Module class: X.Org Server Extension [ 22.041] ABI class: X.Org Server Extension, version 6.0 [ 22.041] (II) Loading extension MIT-SCREEN-SAVER [ 22.041] (II) Loading extension XFree86-VidModeExtension [ 22.041] (II) Loading extension XFree86-DGA [ 22.041] (II) Loading extension DPMS [ 22.041] (II) Loading extension XVideo [ 22.041] (II) Loading extension XVideo-MotionCompensation [ 22.041] (II) Loading extension X-Resource [ 22.041] (II) LoadModule: "dbe" [ 22.041] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 22.066] (II) Module dbe: vendor="X.Org Foundation" [ 22.066] compiled for 1.12.2, module version = 1.0.0 [ 22.066] Module class: X.Org Server Extension [ 22.066] ABI class: X.Org Server Extension, version 6.0 [ 22.066] (II) Loading extension DOUBLE-BUFFER [ 22.066] (II) LoadModule: "record" [ 22.066] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 22.077] (II) Module record: vendor="X.Org Foundation" [ 22.077] compiled for 1.12.2, module version = 1.13.0 [ 22.077] Module class: X.Org Server Extension [ 22.077] ABI class: X.Org Server Extension, version 6.0 [ 22.077] (II) Loading extension RECORD [ 22.077] (II) LoadModule: "dri" [ 22.077] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 22.082] (II) Module dri: vendor="X.Org Foundation" [ 22.082] compiled for 1.12.2, module version = 1.0.0 [ 22.082] ABI class: X.Org Server Extension, version 6.0 [ 22.082] (II) Loading extension XFree86-DRI [ 22.082] (II) LoadModule: "dri2" [ 22.082] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 22.083] (II) Module dri2: vendor="X.Org Foundation" [ 22.083] compiled for 1.12.2, module version = 1.2.0 [ 22.083] ABI class: X.Org Server Extension, version 6.0 [ 22.083] (II) Loading extension DRI2 [ 22.083] (II) LoadModule: "fglrx" [ 22.083] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_dr [ 22.399] (II) Module fglrx: vendor="FireGL - ATI Technologies Inc." [ 22.399] compiled for 1.4.99.906, module version = 8.96.4 [ 22.399] Module class: X.Org Video Driver [ 22.399] (II) Loading sub module "fglrxdrm" [ 22.399] (II) LoadModule: "fglrxdrm" [ 22.399] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/linux/libfglrxdr [ 22.445] (II) Module fglrxdrm: vendor="FireGL - ATI Technologies Inc." [ 22.445] compiled for 1.4.99.906, module version = 8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 22.445] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 22.445] (++) using VT number 7 [ 22.445] (WW) Falling back to old probe method for fglrx [ 23.043] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.082] (--) Chipset Supported AMD Graphics Processor (0x6898) found [ 23.107] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 23.107] (II) fglrx: intel VGA device detected, load intel driver. [ 23.107] (II) LoadModule: "intel" [ 23.211] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.475] (II) Module intel: vendor="X.Org Foundation" [ 23.475] compiled for 1.12.2, module version = 2.19.0 [ 23.475] Module class: X.Org Video Driver [ 23.475] ABI class: X.Org Video Driver, version 12.0 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiOpenByBusid: Searching for BusID PCI:1:0:0 [ 23.476] ukiOpenDevice: node name is /dev/ati/card0 [ 23.476] ukiOpenDevice: open result is 8, (OK) [ 23.476] ukiOpenByBusid: ukiOpenMinor returns 8 [ 23.476] ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0 [ 23.540] (WW) PowerXpress feature is not supported [ 23.540] (EE) No devices detected. [ 23.540] (==) Matched intel as autoconfigured driver 0 [ 23.540] (==) Matched vesa as autoconfigured driver 1 [ 23.540] (==) Matched fbdev as autoconfigured driver 2 [ 23.540] (==) Assigned the driver to the xf86ConfigLayout [ 23.540] (II) LoadModule: "intel" [ 23.540] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.540] (II) Module intel: vendor="X.Org Foundation" [ 23.540] compiled for 1.12.2, module version = 2.19.0 [ 23.540] Module class: X.Org Video Driver [ 23.540] ABI class: X.Org Video Driver, version 12.0 [ 23.540] (II) UnloadModule: "intel" [ 23.540] (II) Unloading intel [ 23.540] (II) Failed to load module "intel" (already loaded, 32522) [ 23.540] (II) LoadModule: "vesa" [ 23.583] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 23.620] (II) Module vesa: vendor="X.Org Foundation" [ 23.620] compiled for 1.12.2, module version = 2.3.1 [ 23.620] Module class: X.Org Video Driver [ 23.620] ABI class: X.Org Video Driver, version 12.0 [ 23.620] (II) LoadModule: "fbdev" [ 23.620] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 23.661] (II) Module fbdev: vendor="X.Org Foundation" [ 23.661] compiled for 1.12.2, module version = 0.4.2 [ 23.661] Module class: X.Org Video Driver [ 23.661] ABI class: X.Org Video Driver, version 12.0 [ 23.661] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 23.661] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 23.661] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 23.661] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge Desktop (GT1), Sandybridge Desktop (GT2), Sandybridge Desktop (GT2+), Sandybridge Mobile (GT1), Sandybridge Mobile (GT2), Sandybridge Mobile (GT2+), Sandybridge Server, Ivybridge Mobile (GT1), Ivybridge Mobile (GT2), Ivybridge Desktop (GT1), Ivybridge Desktop (GT2), Ivybridge Server, Ivybridge Server (GT2) [ 23.661] (II) VESA: driver for VESA chipsets: vesa [ 23.661] (II) FBDEV: driver for framebuffer: fbdev [ 23.661] (++) using VT number 7 [ 23.661] (WW) xf86OpenConsole: setpgid failed: Operation not permitted [ 23.661] (WW) xf86OpenConsole: setsid failed: Operation not permitted [ 23.661] (WW) Falling back to old probe method for fglrx [ 23.661] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.661] (WW) Falling back to old probe method for vesa [ 23.661] (WW) Falling back to old probe method for fbdev [ 23.661] (EE) No devices detected. [ 23.661] Fatal server error: [ 23.661] no screens found [ 23.661] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 23.661] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 23.661] xorg.conf: cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Is there a way to get the Radeon to work in a hybrid configuration or to use the Radeon as an OpenCL only device?

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  • How do I move a Java JFrame partially off my Linux desktop?

    - by Erick Robertson
    I'm writing a Java application with movable frames, and I've come across a quirk in Linux. I'm running GNOME 2.16.0 under CentOS. When I use JFrame.setBounds to set the bounds to any location that's half off the screen, it actually sets the location of the frame to be as close as possible to the bounds specified while still staying completely on the screen. This is confusing because other non-Java windows can move half off the screen. How do I tell Java to tell GNOME to actually put the frame where I specify, even if that's half off the screen?

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  • Groups page is blank in SharePoint 2010 [migrated]

    - by Murali Ramakrishnan
    Sometimes it's very confusing how Sharepoint 2010 group creation works Here's a scenario we have been facing from a long time wrt groups in SharePoint 2010 We had requirement of creating a two custom groups followed by creating a custom site through programmatically, For the most case the scenario works as how it is excepted to work. but, out of 1/100 site creation process the groups creation fails, which means we were able to access the group and users associated with it through programmatically. but, when it comes to UI stand point if you try to access the specific group page from the site permissions page - SharePoint returns a BLANK WHITE Page... BLANK WHITE Page... nothing else... Ain't is this a Sharepoint 2010 issue. or anybody had this problem and fixed it. Kindly share your thoughts

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  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

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  • JMonkey Engine (JME) load Blender scene with textures?

    - by leigero
    I am having the hardest time trying to accomplish the simplest task. I have created a floor and 4 walls (not that complicated) in Blender. I added a basic material and cloud texture so they have something to look at other than gray. When I import them into JMonkey they show up as solid white objects with no shading or depth. White silhouettes. I thought this may be a lighting issue, but I have ambient light added to the scene. I can remove that light or adjust its intensity and it has no affect on the scene. I exported all Blender files into OgreXML format, then converted them to .j3o format in JMonkey. I renamed the textures to match their corresponding mesh and this didn't do anything. Does anybody know how to create a flat object and put it into JMonkey with a texture? This sounds simple and there is absolutely no information on this. This should be step 1!

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  • Ubuntu server 13 hangs on boot

    - by Slava Fomin II
    I formatted my WD30EFRX 3TB SATA HDD as GPT with the following layout: 200 MB FAT32 (BOOTABLE) 50GB EXT4 (Mount point: /) 4 GB SWAP SPACE ~2.9 TB EXT4 (with no mount point) Then i created a Flash USB using Rufus 1.3.3 and the following ISO-image: ubuntu-13.04-server-amd64.iso. I used following configuration to create the USB: GPT partition scheme for UEFI computer FAT32 (16KB) I successfully booted from this USB on my Intel D510MO motherboard in UEFI mode (there were a black and white boot loader menu instead of a colorful GUI) and installed the OS. During the boot loader installation i saw it was grub-efi-amd64 as it must be. After installation i removed the flash drive and tried to boot the system, but just after a BIOS POST it hangs (there is a white blinking cursor at the left top corner of the black screen) and nothing happens. UEFI Mode is enabled in the BIOS configuration and i've updated the BIOS to the latest firmware. What went wrong, how i can confirm that system was installed properly? How can i boot the OS?

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  • Getting x/y coordinate of a UITouch...

    - by Tarek
    HI, I have been trying to get the x/y coordinates from a touch on any iDevice. When getting the touch locations, everything looks ok if the touch is in the middle of the screen. But if I drag my finger to the bottom of the screen, I can only get a y coordinate of 1015. It should be getting to 1023. Same thing for dragging my finger to the top of the screen. I get -6. It should be 0. I have explicitly set the window and views to an origin of 0,0 and the width, height of the device's screen. Still nothing. I am really lost on what might be going on. Is something shifted? Am I not reading the x/y coordinates properly. Does something need to be transformed or converted? Any help would be much appreciated. T

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  • glColor3f Setting colour

    - by Aaron
    This draws a white vertical line from 640 to 768 at x512: glDisable(GL_TEXTURE_2D); glBegin(GL_LINES); glColor3f((double)R/255,(double)G/255,(double)B/255); glVertex3f(SX, -SPosY, 0); // origin of the line glVertex3f(SX, -EPosY, 0); // ending point of the line glEnd(); glEnable(GL_TEXTURE_2D); This works, but after having a problem where it wouldn't draw it white (Or to any colour passed) I discovered that disabling GL_TEXTURE_2D Before drawing the line, and the re-enabling it afterwards for other things, fixed it. I want to know, is this a normal step a programmer might take? Or is it highly inefficient? I don't want to be causing any slow downs due to a mistake =) Thanks

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  • XNA/C# Game Settings (Menu?)

    - by PCAddict
    It's my first time trying to make anything really interesting in C# and I was trying to make a simple form or game screen where the user could define a custom resolution/screen ratio etc. or to automatically detect the max screen size/ratio and output? its my first game, so I was wondering if it was possible or if there would be any major issues with such, rather than just setting it to 1366x768 (the resolution of all of my computers). Thanks in advance for any assistance.

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  • Java Robot class and UAC

    - by bml13
    I am using the Java Robot class to take screenshots, my problem is that in W7 when the UAC dialog is shown (i right click on any application and select run as Admin) it will not appear in the screen shot or the whole screen is just black. Running my application with admin rights or as a service does not solve the problem. Please, does any one know what to do so that i will be able to capture the screen even when the UAC is showing? Thanks

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  • Passing javascript array of objects to WebService

    - by Yousef_Jadallah
    Hi folks. In the topic I will illustrate how to pass array of objects to WebService and how to deal with it in your WebService.   Suppose we have this javascript code :   <script language="javascript" type="text/javascript"> var people = new Array(); function person(playerID, playerName, playerPPD) { this.PlayerID = playerID; this.PlayerName = playerName; this.PlayerPPD = parseFloat(playerPPD); } function saveSignup() { addSomeSampleInfo(); WebService.SaveSignups(people, SucceededCallback); } function SucceededCallback(result, eventArgs) { var RsltElem = document.getElementById("divStatusMessage"); RsltElem.innerHTML = result; } function OnError(error) { alert("Service Error: " + error.get_message()); } function addSomeSampleInfo() { people = new Array(); people[people.length++] = new person(123, "Person 1 Name", 10); people[people.length++] = new person(234, "Person 2 Name", 20); people[people.length++] = new person(345, "Person 3 Name", 10.5); } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } poeple :is the array that we want to send to the WebService. person :The function –constructor- that we are using to create object to our array. SucceededCallback : This is the callback function invoked if the Web service succeeded. OnError : this is the Error callback function so any errors that occur when the Web Service is called will trigger this function. saveSignup : This function used to call the WebSercie Method (SaveSignups), the first parameter that we pass to the WebService and the second is the name of the callback function.   Here is the body of the Page : <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> <input type="button" id="btn1" onclick="saveSignup()" value="Click" /> <div id="divStatusMessage"> </div> </form> </body> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }     Then main thing is the ServiceReference and it’s path "WebService.asmx” , this is the Web Service that we are using in this example.     A web service will be used to receive the javascript array and handle it in our code : using System; using System.Web; using System.Web.Services; using System.Xml; using System.Web.Services.Protocols; using System.Web.Script.Services; using System.Data.SqlClient; using System.Collections.Generic; [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] public class WebService : System.Web.Services.WebService { [WebMethod] public string SaveSignups(object [] values) { string strOutput=""; string PlayerID="", PlayerName="", PlayerPPD=""; foreach (object value in values) { Dictionary<string, object> dicValues = new Dictionary<string, object>(); dicValues = (Dictionary<string, object>)value; PlayerID = dicValues["PlayerID"].ToString(); PlayerName = dicValues["PlayerName"].ToString(); PlayerPPD = dicValues["PlayerPPD"].ToString(); strOutput += "PlayerID = " + PlayerID + ", PlayerName=" + PlayerName + ",PlayerPPD= " + PlayerPPD +"<br>"; } return strOutput; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The first thing I implement System.Collections.Generic Namespace, we need it to use the Dictionary Class. you can find in this code that I pass the javascript objects to array of object called values, then we need to deal with every separate Object and explicit it to Dictionary<string, object> . The Dictionary Represents a collection of keys and values Dictionary<TKey, TValue> TKey : The type of the keys in the dictionary TValue : The type of the values in the dictionary. For more information about Dictionary check this link : http://msdn.microsoft.com/en-us/library/xfhwa508(VS.80).aspx   Now we can get the value for every element because we have mapping from a set of keys to a set of values, the keys of this example is :  PlayerID ,PlayerName,PlayerPPD, this created from the original object person.    Ultimately,this Web method return the values as string, but the main idea of this method to show you how to deal with array of object and convert it to  Dictionary<string, object> object , and get the values of this Dictionary.   Hope this helps,

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  • Dark themes in IDE with multiple monitors [closed]

    - by nivlam
    There has been numerous posts about developers that prefer a dark color scheme in their IDE. Most of the themes at studiostyl.es are dark themes. Back when I had a single monitor, I did enjoy using a dark theme since it was easier on the eyes. But now that I utilize multiple monitors, I find dark themes actually hurt my eyes. Most of the time I have my IDE open on one monitor and a browser/email/documentation open on my other monitors. Only my IDE has a dark theme and most of websites/documentation have a white background. This forces my eyes to constantly adjust between my dark IDE and the white website, which puts strain on my eyes. I'm sure I'm not the only person who tries to use a dark theme for the IDE and have multiple monitors. How do other people deal with this issue?

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  • High contrast theme Firefox problem

    - by user87239
    I am using the high contrast inverse theme in 12.04 as I am visually impaired. This generally works great but causes a problem in Firefox as entered text e.g into a Google search is white. As the text background is also white you cannot see what you are typing. I have read through a good thirty websites with similar issues but thus far nothing works. I have tried all the settings in Firefox like un-checking "Use System Defaults" as well as manually telling Firefox what colours to use and these setting have absolutely no effect on anything.

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