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  • Windows API Programming

    - by Chris
    I found this site, http://www.apitalk.com/document.php?id=1184207999_1 and I'm not sure if this site is using ATL, STL, MFC, or just calling API functions directly. I have done console programming with C++ and graphics programmign with C++ in Borland, but I've have never done Win32 C++ programming and I'm curious if anyone knows of a good site to start with? Does anyone know of any good sites to recommend about getting up and going fast with Win32 API C++?

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  • Recommendations for a free GIS library supporting raster images

    - by gspr
    Hi. I'm quite new to the whole field of GIS, and I'm about to make a small program that essentially overlays GPS tracks on a map together with some other annotations. I primarily need to allow scanned (thus raster) maps (although it would be nice to support proper map formats and something like OpenStreetmap in the long run). My first exploratory program uses Qt's graphics view framework and overlays the GPS points by simply projecting them onto the tangent plane to the WGS84 ellipsoid at a calibration point. This gives half-decent accuracy, and actually looks good. But then I started wondering. To get the accuracy I need (i.e. remove the "half" in "half-decent"), I have to correct for the map projection. While the math is not a problem in itself, supporting many map projection feels like needless work. Even though a few projections would probably be enough, I started thinking about just using something like the PROJ.4 library to do my projections. But then, why not take it all the way? Perhaps I might aswell use a full-blown map library such as Mapnik (edit: Quantum GIS also looks very nice), which will probably pay off when I start to want even more fancy annotations or some other symptom of featuritis. So, finally, to the question: What would you do? Would you use a full-blown map library? If so, which one? Again, it's important that it supports using (and zooming in and out with) raster maps and has pretty overlay features. Or would you just keep it simple, and go with Qt's own graphics view framework together with something like PROJ.4 to handle the map projections? I appreciate any feedback! Some technicalities: I'm writing in C++ with a Qt-based GUI, so I'd prefer something that plays relatively nicely with those. Also, the library must be free software (as in FOSS), and at least decently cross-platform (GNU/Linux, Windows and Mac, at least). Edit: OK, it seems I didn't do quite enough research before asking this question. Both Quantum GIS and Mapnik seem very well suited for my purpose. The former especially so since it's based on Qt.

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  • Can GPU capabilities impact virtual machine performance?

    - by Dave White
    While this many not seem like a programming question directly, it impacts my development activities and so it seems like it belongs here. It seems that more and more developers are turning to virtual environments for development activities on their computers, SharePoint development being a prime example. Also, as a trainer, I have virtual training environments for all of the classes that I teach. I recently purchased a new Dell E6510 to travel around with. It has the i7 620M (Dual core, HyperThreaded cpu running at 2.66GHz) and 8 GB of memory. Reading the spec sheet, it sounded like it would be a great laptop to carry around and run virtual machines on. Getting the laptop though, I've been pretty disappointed with the user experience of developing in a virtual machine. Giving the Virtual Machine 4 GB of memory, it was slow and I could type complete sentences and watch the VM "catchup". My company has training laptops that we provide for our classes. They are Dell Precision M6400 Intel Core 2 Duo P8700 running at 2.54Ghz with 8 GB of memory and the experience on this laptops is night and day compared to the E6510. They are crisp and you barely aware that you are running in a virtual environment. Since the E6510 should be faster in all categories than the M6400, I couldn't understand why the new laptop was slower, so I did a component by component comparison and the only place where the E6510 is less performant than the M6400 is the graphics department. The M6400 is running a nVidia FX 2700m GPU and the E6510 is running a nVidia 3100M GPU. Looking at benchmarks of the two GPUs suggest that the FX 2700M is twice as fast as the 3100M. http://www.notebookcheck.net/Mobile-Graphics-Cards-Benchmark-List.844.0.html 3100M = 111th (E6510) FX 2700m = 47th (Precision M6400) Radeon HD 5870 = 8th (Alienware) The host OS is Windows 7 64bit as is the guest OS, running in Virtual Box 3.1.8 with Guest Additions installed on the guest. The IDE being used in the virtual environment is VS 2010 Premium. So after that long setup, my question is: Is the GPU significantly impacting the virtual machine's performance or are there other factors that I'm not looking at that I can use to boost the vm's performance? Do we now have to consider GPU performance when purchasing laptops where we expect to use virtualized development environments? Thanks in advance. Cheers, Dave

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  • Can I send a file to Flex using RubyAMF?

    - by Tam
    I'm generating a PNG file in Flex from graphics drawn by user. I would like to send the file to Ruby on Rails backend and I'm using RubyAMF in other parts of the application. I found ways to upload the file using FileReference which uses HTTP but I prefer to send using RubyAMF ,if possible, as it's more efficient. If this is possible what is your suggested method?

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  • how to view encrypted picture

    - by calccrypto
    how do people view encrypted pictures like on this wiki page? is there a special program to do it, or did someone decide to do some silly xor just make a point about ECB? im not a graphics person, so if there are programs to view encrypted pictures, what are they?

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  • Preserving Bitmap values when creating a new Bitmap from System.Drawing.Image

    - by Otaku
    I'm trying to create a resized image from a bitmap, set a new height/width and a new resolution and save it to PNG. I can do this either from directly A) Image.FromFile(filename) or B) New Bitmap(imageSource) to create the the A Bitmap to be passed to B. Both work okay schmokay, but A does not allow me to set a new width/height on creation (but it does allow me to preserve values with useIcm=True) and B does not allow me to preseve values. Okay, now on to some code and examples: Dim sourceBitmap As New Bitmap(imagePath & myImage1Name) <-not good at all (#1 overload). Doesn't preserve things like HorizontalResolution or PixelFormat on .Save Dim sourceBitmap2 As Bitmap = Image.FromFile(imagePath & myImage1Name, True) <-not good (#5 overload). it does preserve things like HorizontalResolution or PixelFormat on .Save, but it doesn't allow me to initialize image at a new size. Dim targetBitmap As New Bitmap(sourceBitmap2, newWidth, newHeight) <-not good. Even though sourceBitmap2 (see #2 above) was initialized with useIcm=True, it doesn't matter once I've passed it in as the source in targetBitmap. Basically, I'm looking for a way to contruct a New Bitmap with both something like useIcm=True and set the width/height at the same time (Width/Height are read-only properties once it's created). I've gone down the Graphics.DrawImage route as well and it's the same - Graphics.FromImage(sourceBitmap) does not preserve values. Why do I need these values to be preserved? Because I need to convert these pictures to PNG (for file size) with a new resolution and keep the same physical dimensions (w/h in inches) for printing. I know the new pixel width/height needed based on the resolution values I'll pass in with .SetResolution(xDpi,yDpi) to preserve physical dimensions, so that's not the problem. The issue is things like the PixelFormatSize need to remain unchanged (yes, I've tried EncoderParameters - they don't work. I can give you the gory details if you like, but suffice it to say for now, they just don't work). Whew, got that off my chest! Okay, anyone who really knows how all this works can help?

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  • Where to start learning open-gl es

    - by Captain Kidd
    Hi everybody, I decide to learn OPEN-GL ES for IPHONE development, but I know nothing about graphics programing. So I've some questions. 1 I know OPEN-GL ES is a series of open standard API. IPHONE still use these standard API or apple define it's own API for OPENGL ES? 2 Before I start to learn OPEN-GL ES, I think I should be familiar with OPEN-GL. Am I right?

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  • How to run Cg vertex/fragment shader on CPU?

    - by Andy
    Hi all, I'm playing about with some vertex and fragment shaders using Cg on my little netbook (running Linux). Clearly I'm going to frequently hit resource limits for my graphics controller, so was wondering if there's a nice way to run the shaders on the CPU, just to test them. Something like D3D's refrast... TIA Andy

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  • Sql script, create a database

    - by Blanca
    Hi! I have the next file: create_mysql.sql DROP DATABASE IF EXISTS playence_media; CREATE DATABASE playence_media; USE playence_media; GRANT ALL PRIVILEGES ON . TO 'media'@'localhost' IDENTIFIED BY 'media' WITH GRANT OPTION; But I don't know how to create this database. I would like to do it with my terminal, no other graphics interfaces. Thanks

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  • ggplot2 footnote

    - by user338714
    What is the best way to add a footnote to the bottom of a plot created with ggplot2? I've tried using a combination of the logic noted here http://www.r-bloggers.com/r-good-practice-%E2%80%93-adding-footnotes-to-graphics/ as well as the ggplot2 annotate function p + annotate("text",label="Footnote", x=unit(1,"npc") - unit(2, "mm"),y=unit(2, "mm"), just=c("right", "bottom"),gp=gpar(cex= 0.7, col=grey(.5))) but I am getting the error "Error in as.data.frame.default(x[[i]], optional = TRUE, stringsAsFactors = stringsAsFactors) : cannot coerce class c("unit.arithmetic", "unit") into a data.frame".

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  • Java - Console-like web applet.

    - by Dean
    Hey, I've been developing an application in the windows console with Java, and want to put it online in all of its console-graphics-glory. Is there a simple web applet API I can use to port my app over? I'm just using basic System.out and System.in functionality, but I'm happy to rebuild my I/O wrappers. I think something along these lines would be a great asset to any beginning Java developers who want to put their work online.

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  • Dog ear effect in flex?

    - by donpal
    I've used the graphics package before, but not sure if this can be done. I'm trying to create a dog ear effect programmatically with flex. Can it be done? If not possible, what other options or libraries do I have.

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  • How can you save Cocos2D window output as Video?

    - by crunchyt
    I am considering using the excellent looking Cocos2d for a motion graphics project. However, Cocos2d is intended for games, rather than producing an MPEG stream. Is it possible to save the output from a Cocos2d script to a MOV or MPG file? Ideally this needs to be done in a direct manner, not using a screen capture as this would not meet the requirements of the project. Hopefully there are some cocos2d gurus out there :D Thanks!

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  • OpenGL Layer on top of Video on iPhone?

    - by FlorianZ
    Hi there. I am trying to display a fullscreen video on the iPhone and overlay it with an OpenGL ES view. So basically, I want a video playing in the background, while there are OpenGL graphics being drawn on top of it. How do I achieve this and is it even possible? Thanks for your help! Florian

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  • Basic unit of Sound?

    - by anon
    If we consider computer graphics to be the art of image synthesis where the basic unit is a pixel. What is the basic unit of sound synthesis? [This relates to programming as I want to generate this via a computer program.] Thanks!

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  • How to draw mixed-formatted text with .Net 2.0

    - by Baldewin
    Hi, is there a way to draw mixed-formatted text in .Net 2.0? I'm looking for something similar to System.Drawing.Graphics.DrawString() My problem with this method is that it allows only one format style for the whole text. But I need to draw text that has different format styles (e.g. a part of the text shall be underlined, another part bold and so on). Thanks a lot! Oliver

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  • How to scale JPEG image down so that text is clear as possible?

    - by Juha Syrjälä
    I have some JPEG images that I need scale down to about 80% of original size. Original image dimension are about 700px × 1000px. Images contain some computer generated text and possibly some graphics (similar to what you would find in corporate word documents). How to scale image so that the text is as legible as possible? Currently we are scaling the imaeg down using bicubic interpolation, but that makes the text blurry and foggy.

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  • Moving a turtle to the center of a circle.

    - by Maggie
    I've just started using the turtle graphics program, but I can't figure out how to move the turtle automatically to the center of a circle (no matter where the circle is located) without it drawing any lines. I thought I could use the goto.() function but it's too specific and I need something general.

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  • How to detect OpenGL capabilities without creating a GLSurfaceView (Android)

    - by ADB
    I am trying to access the OpenGL capability of the phone before deciding whether to use OpenGL or Canvas for graphics puposes. However, all the functions that I can read documentation on requires you to already have a valid OpenGL context (namely, create a GLSurfaceView and assign it a rendered. Then check the OpenGL parameters in the onSurfaceCreated). So, is there a way to check the extensions, renderer name and max texture size capability of the phone BEFORE having to create any OpenGL views?

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