Search Results

Search found 16050 results on 642 pages for 'linq to objects'.

Page 182/642 | < Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >

  • Trying to convert a 2D image into 3D objects in Java

    - by Kyle
    Hey, I'm trying to take a simple image, something like a black background with colored blocks representing walls. I'm trying to figure out how to go about starting on something like this. Do I need to parse the image and look at each pixel or is there an easier way to do it? I'm using Java3D but it doesn't seem to have any sort of built in support for that...

    Read the article

  • Filtering out specific objects from a search query in Alfresco using Java

    - by Snowright
    I have a HashSet containing all groups I've retrieved from my database. I've been asked to filter this result by removing two specific groups. It seems trivial but I can't seem to come up with a solid solution for storing the specific groups I want to filter out. My idea is to just create an array containing references to the two groups I need to filter out. I can then filter out my search query with whatever is in the array. My concern is that in the future they may ask to filter out more groups and maybe an array may not be a good idea. //Creates the array containing groups to filter out String[] hiddenGroups = {"group1","group2"}; //retrieves all groups Set<String>allGroups = new HashSet<String>(); allGroups.addAll(authorityService.getAllAuthorities(AuthorityType.GROUP); List<String>results = new ArrayList<String>(); //filters out specified groups for (String group : allGroups) { boolean isHidden = false; for (String hiddenGroup : hiddenGroups) { if (hiddenGroup.equalsIgnorecase(group)) { isHidden = true; } } if (!isHidden){ results.add(group); } }

    Read the article

  • dynamically decorating objects in c#

    - by Oren Mazor
    is it possible to easily and dynamically decorate an object? for example, lets say I have a List<PointF>. this list is actually a plot of the sine function. I'd like to go through these points and add a flag to each PointF of whether it's a peak or not. but I don't want to create a new extended SpecialPointF or whatever, that has a boolean property. judge me all you want for being lazy, but laziness is how awesome ideas are born (also bad ideas)

    Read the article

  • Can i access outer class objects in inner class

    - by Shantanu Gupta
    I have three classes like this. class A { public class innerB { //Do something } public class innerC { //trying to access objB here directly or indirectly over here. //I dont have to create an object of innerB, but to access the object created by A //i.e. innerB objInnerB = objB; //not like this innerB objInnerB= new innerB(); } public innerB objB{get;set;} } I want to access the object of class B in Class C that is created by class A. Is it possible somehow to make changes on object of Class A in Class C. Can i get Class A's object by creating event or anyhow.

    Read the article

  • Compare Date objects with different levels of precision

    - by brainimus
    I have a JUnit test that fails because the milliseconds are different. In this case I don't care about the milliseconds. How can I change the precision of the assert to ignore milliseconds (or any precision I would like it set to)? Example of a failing assert that I would like to pass: Date dateOne = new Date(); dateOne.setTime(61202516585000L); Date dateTwo = new Date(); dateTwo.setTime(61202516585123L); assertEquals(dateOne, dateTwo);

    Read the article

  • C++ keeping a list of objects and calling a contructor through another function

    - by Nona Urbiz
    why isnt my object being created? When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier as well as error C2228: left of '.push_back' must have class/struct/union. If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier. Thanks! #include <iostream> #include <fstream> #include <regex> #include <string> #include <list> #include <map> using namespace std; using namespace tr1; class Referral { public: string url; map<string, int> keywords; static bool submit(string url, string keyword, int occurrences) { //if(lots of things i'll later add){ Referral(url, keyword, occurrences); return true; //} //else // return false; } private: list<string> urls; Referral(string url, string keyword, int occurrences) { url = url; keywords[keyword] = occurrences; AllReferrals.push_back(this); } }; static list<Referral> AllReferrals; int main() { Referral::submit("url", "keyword", 1); cout << AllReferrals.size(); cout << "\n why does that ^^ say 0 (help me make it say one)?"; cout << "\n and how can i AllReferrals.push_back(this) from my constructor?"; cout << " When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier"; cout << " as well as error C2228: left of '.push_back' must have class/struct/union."; cout << " If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier."; cout << "\n\n\t Thanks!"; getchar(); }

    Read the article

  • Merge two lists of objects which hold different data

    - by C.McAtackney
    I have an object "Project" which has a number of fields, one of which is "Name". I have one spreadsheet of projects which contains some of these fields, and another which contains the rest. However, Both spreadsheets have the "Name" field. I've read them in and populated two List, only populating the available fields from that particular source. E.g. a Project from List 1 looks like; {Name="MyProj", Type="Form", Priority=NULL}, whereas a Project from List 2 {Name="MyProj", Type=NULL, Priority="High"}. Now, I want to merge these two lists into one in which each Project object has all of its fields populated, with the Name field being used to match the elements. How can I achieve this? Are there any nice ways of doing this concisely? Thanks

    Read the article

  • Join with ADO.NET Linq to Entity in C#

    - by aladdin
    Hello I'm try to migrate a system to ADO.NET Entity I have 3 table A => (Id, Name, ...) B => (Id, Domain, ...) c => (IdA, IdB) VS.NET generate 2 entity A and B and both have reference to the other table but this reference is a collection. I need make a join between tables. from a in A join b in B on a.? equal b.? where condition select new { Name = a.Name, Domain = b.Domain }; I cant do that follow the reference in entity bu when the problem grows can be a problem. Any Help?

    Read the article

  • Passing dependent objects to a parent constructor in Scala

    - by Nick Johnson
    Suppose I have the following class heirarchy: class A() class B(a:A) class C(b:B) class BaseClass(b:B, c:C) Now I want to implement a subclass of BaseClass, which is given an instance of A, and constructs instances of B and C, which it passes to its superclass constructor. If I could use arbitrary expressions, I'd do something like this: b = new B(a) c = new C(b) super(b, c) Because the second argument to the parent constructor depends on the value of the first argument, though, I can't see any way to do this, without using a factory function, or a gratuitous hack, such as : class IntermediateSubclass(b:B) extends BaseClass(b, new C(b)) class RealSubclass(a:A) extends IntermediateSubclass(new B(a)) Is there clean way to do this?

    Read the article

  • Securing Coredata objects

    - by Abraham Durairaj
    I am working on an application which has got some sensitive information. I am aware that it would be difficult for a layman to hack into iphone to get the information. If I use SQLite directly I have something called SQLite Cipher to encrypt / encode the database. Is there anyway where I can have the same way of encrypting the coredata so it makes it hard for hackers to get into the data. Can someone shed some light on this? Thanks in Advance

    Read the article

  • Load/Store Objects in file in Java

    - by brain_damage
    I want to store an object from my class in file, and after that to be able to load the object from this file. But somewhere I am making a mistake(s) and cannot figure out where. May I receive some help? public class GameManagerSystem implements GameManager, Serializable { private static final long serialVersionUID = -5966618586666474164L; HashMap<Game, GameStatus> games; HashMap<Ticket, ArrayList<Object>> baggage; HashSet<Ticket> bookedTickets; Place place; public GameManagerSystem(Place place) { super(); this.games = new HashMap<Game, GameStatus>(); this.baggage = new HashMap<Ticket, ArrayList<Object>>(); this.bookedTickets = new HashSet<Ticket>(); this.place = place; } public static GameManager createManagerSystem(Game at) { return new GameManagerSystem(at); } public boolean store(File f) { try { FileOutputStream fos = new FileOutputStream(f); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(games); oos.writeObject(bookedTickets); oos.writeObject(baggage); oos.close(); fos.close(); } catch (IOException ex) { return false; } return true; } public boolean load(File f) { try { FileInputStream fis = new FileInputStream(f); ObjectInputStream ois = new ObjectInputStream(fis); this.games = (HashMap<Game,GameStatus>)ois.readObject(); this.bookedTickets = (HashSet<Ticket>)ois.readObject(); this.baggage = (HashMap<Ticket,ArrayList<Object>>)ois.readObject(); ois.close(); fis.close(); } catch (IOException e) { return false; } catch (ClassNotFoundException e) { return false; } return true; } . . . } public class JUnitDemo { GameManager manager; @Before public void setUp() { manager = GameManagerSystem.createManagerSystem(Place.ENG); } @Test public void testStore() { Game g = new Game(new Date(), Teams.LIONS, Teams.SHARKS); manager.registerGame(g); File file = new File("file.ser"); assertTrue(airport.store(file)); } }

    Read the article

  • DI with disposable objects

    - by sunnychaganty
    Suppose my repository class looks like this: class myRepository : IDisposable{ private DataContext _context; public myRepository(DataContext context){ _context = context; } public void Dispose(){ // to do: implement dispose of DataContext } } now, I am using Unity to control the lifetime of my repository & the data context & configured the lifetimes as: DataContext - singleton myRepository - create a new instance each time Does this mean that I should not be implementing the IDisposable on the repository to clean up the DataContext? Any guidance on such items?

    Read the article

  • C#: Immutable view of a list's objects?

    - by Rosarch
    I have a list, and I want to provide read-only access to a collection containing its contents. How can I do this? Something like: public ICollection<Foo> ImmutableViewOfInventory() { IList<Foo> inventory = new List<Foo>(); inventory.add(new Foo()); return inventory.ImmutableView(); } Additionally, an immutable IEnumerable would also be fine.

    Read the article

  • convert array of objects to concatenated string

    - by oo
    if i have: List<Car> where car is: public class Car { public int Year; public string Name; } and i want to take this array and create a concatenated string by "," so it would return: "Toyota", "Ford", "Chevy" i can do it manually like this: private static string CreateConcatenatedList(List<Car> parts_) { StringBuilder b = new StringBuilder(); foreach (Car bp in parts_) { b.Append(bp.Name + ", "); } b.Remove(b.Length - 2, 2); return b.ToString(); } but i thought there might be a more elegant way

    Read the article

  • Best approach for using Scanner Objects in Java?

    - by devjeetroy
    Although I'm more of a C++/ASM guy, I have to work with java as a part of my undergrad course at college. Our teacher taught us input using Scanner(System.in), and told us that if multiple functions are were taking user input, it would be advisable that a single Scanner object is passed around so as to reduce chances of the input stream getting screwed up. Now using this approach has gotten me into a situation where I'm trying to use a Scanner.nextLine(), and this statement does not wait for user input. It just moves on to the following statement. I figured there may be some residual cr/lf or other characters in the Scanner that might not have been retrieved are causing the problem. Here is the code. while(lineScanner.hasNext()) { if(isPlaceHolder(temp = lineScanner.next())) { temp = temp.replace("<",""); temp = temp.replace(">", ""); System.out.print("Enter "+aOrA(temp.charAt(0)) +" " +temp + " : "); temp = consoleInput.nextLine(); } outputFileStream.print(temp + " "); } All of the code is inside a function which receives a Scanner object consoleInput. Ok, so what happens when i run it is that when the program enters the if() the first time, It carries out theSystem.out.print, does not wait for user input, and moves on to the second time that it enters the 'if' block. This time, it takes the input and the rest of the program operates normally. What is even more surprising is that when i check the output file created by the program, it is perfect, just as i want to be. Almost as if the first time input using the scanner is correct. I have solved this problem by creating a new system.in Scanner in the function itself, instead of receiving the Scanner object as a parameter. But I am still very curious to know what the hell is happening and why it couldn't be solved using a simple Scanner.reset(). Would it be better to just simply create a Scanner Object for each function? Thanks, Devjeet PS. Although I know how to take input using fileinputstreams and the like, we are not supposed to use it with the homework.

    Read the article

  • C# Changing Objects within a List

    - by kwong22
    Hi, I'm having a little problem changing members of an object in a list using a found index. So this is the method I am currently working with: static void addToInventory(ref List<baseItem> myArray, baseItem item, float maxAmount, ref float currentAmount) { if (currentAmount + item.getWeight() <= maxAmount) { Console.WriteLine("item.Quantity = {0}", item.Quantity); if (myArray.Contains(item)) { Console.WriteLine("Item ({0}) already exists", item.Name); int id = myArray.IndexOf(item); myArray[id].Quantity += item.Quantity;//Change occurs in this line, item.Quantity becomes the same as myArray[id].Quantity } else { Console.WriteLine("Adding new item ({0})", item.Name); myArray.Add(item); } currentAmount += item.getWeight(); } else { Console.WriteLine("Inventory full"); } myArray.Sort(); } This method takes several parameters including the inventory/list. I check if the item fits in and if it does, I see if there is another item of the same name in the list, find the index, and add more of the item. However, the quantity of the item added suddenly becomes the same as the quantity of the item in the list. For some reason, this also changes the quantity of the item outside of the list. So therefore, instead of quantities adding up like this: 1, 2, 3, 4, they add up like this: 1, 2, 4, 8. I've just started to learn how to use lists so if there is anything I'm missing, don't hesitate to criticize. Thanks in advance.

    Read the article

  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

    Read the article

  • Resize form objects in Java

    - by PeerFull
    I have a Java applet, which is a form that draw shapes into it (Rect, Oval, Line). Each shape is represented by 2 points and can draw itself to the form. When the JApplet form resizes, I need to resize the shapes also while keeping the aspect ratio. I didn't find an high quality solution for doing this that solves this problem. Tried to write a solution from this, but it came up as lousy when tested, Can someone publish an example code for doing that please?

    Read the article

  • Serialization of an object and its Contained Objects

    - by Amit
    There is a main class having 2 subClasses(each represent separate entity) and all classes needs to be serialized.. how should I proceed ? My requirement is when I serelize MainClass, I should get the xml for each sub class and main class as well. Thanks in advance... and if my approach is incorrect... correct that as well.. Ex given below... class MainClass { SubClass1 objSubclass1 = null; SubClass2 objSubclass2 = null; public MainClass() { objSubclass1 = new SubClass1(); objSubclass2 = new SubClass2(); } [XmlElement("SubClass1")] public SubClass1 SubClass1 {get {return objSubclass1;} } [XmlElement("SubClass2")] public SubClass2 SubClass2 {get {return objSubclass2;} } } Class SubClass1 { Some properties here... } Class SubClass2 { Some properties here... }

    Read the article

  • NUnit Assert a list of objects in no order

    - by Shawn Mclean
    How do I Assert a collection of items in no particular order? I just want to make sure all the items are in the list. I'm heard of CollectionAssert but I do not see any method that would do what I want. My object looks like this: public class Vector2{ public float X {get; set;} public float Y {get; set;} } Assert - I want something like this: CollectionAssert.ContainsAll(mesh.GetPolygonVertices(0), aListOfVertices); mesh.GetPolygonVertices(int) returns a List<Vector2> and aListOfVertices contains all of what is returned, but not guaranteed that order.

    Read the article

< Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >