Search Results

Search found 16050 results on 642 pages for 'linq to objects'.

Page 186/642 | < Previous Page | 182 183 184 185 186 187 188 189 190 191 192 193  | Next Page >

  • Counting a cell up per Objects

    - by Auro
    hey i got a problem once again :D a little info first: im trying to copy data from one table to an other table(structure is the same). now one cell needs to be incremented, beginns per group at 1 (just like a histroy). i have this table: create table My_Test/My_Test2 ( my_Id Number(8,0), my_Num Number(6,0), my_Data Varchar2(100)); (my_Id, my_Num is a nested PK) if i want to insert a new row, i need to check if the value in my_id already exists. if this is true then i need to use the next my_Num for this Id. i have this in my Table: My_Id My_Num My_Data 1 1 'test1' 1 2 'test2' 2 1 'test3' if i add now a row for my_Id 1, the row would look like this: i have this in my Table: My_Id My_Num My_Data 1 3 'test4' this sounds pretty easy ,now i need to make it in a SQL and on SQL Server i had the same problem and i used this: Insert Into My_Test (My_Id,My_Num,My_Data) SELECT my_Id, ( SELECT CASE ( CASE MAX(a.my_Num) WHEN NULL THEN 0 Else Max(A.My_Num) END) + b.My_Num WHEN NULL THEN 1 ELSE ( CASE MAX(a.My_Num) WHEN NULL THEN 0 Else Max(A.My_Num) END) + b.My_Num END From My_Test A where my_id = 1 ) ,My_Data From My_Test2 B where my_id = 1; this Select gives null back if no Rows are found in the subselect is there a way so i could use max in the case? and if it give null back it should use 0 or 1? greets Auro

    Read the article

  • Creating mock Objects in PHP unit

    - by Mike
    Hi, I've searched but can't quite find what I'm looking for and the manual isn't much help in this respect. I'm fairly new to unit testing, so not sure if I'm on the right track at all. Anyway, onto the question. I have a class: <?php class testClass { public function doSomething($array_of_stuff) { return AnotherClass::returnRandomElement($array_of_stuff); } } ?> Now, clearly I want the AnotherClass::returnRandomElement($array_of_stuff); to return the same thing every time. My question is, in my unit test, how do I mockup this object? I've tried adding the AnotherClass to the top of the test file, but when I want to test AnotherClass I get the "Cannot redeclare class" error. I think I understand factory classes, but I'm not sure how I would apply that in this instance. Would I need to write an entirely seperate AnotherClass class which contained test data and then use the Factory class to load that instead of the real AnotherClass? Or is using the Factory pattern just a red herring. I tried this: $RedirectUtils_stub = $this->getMockForAbstractClass('RedirectUtils'); $o1 = new stdClass(); $o1->id = 2; $o1->test_id = 2; $o1->weight = 60; $o1->data = "http://www.google.com/?ffdfd=fdfdfdfd?route=1"; $RedirectUtils_stub->expects($this->any()) ->method('chooseRandomRoot') ->will($this->returnValue($o1)); $RedirectUtils_stub->expects($this->any()) ->method('decodeQueryString') ->will($this->returnValue(array())); in the setUp() function, but these stubs are ignored and I can't work out whether it's something I'm doing wrong, or the way I'm accessing the AnotherClass methods. Help! This is driving me nuts.

    Read the article

  • Simplest way of persisting Java Objects using Apache Camel ?

    - by sanre6
    Can JDBC component be used for inserting Java objects into a Mysql database ? I want to store Java objects that i am routing through message exchanges into a database using spring xml . i have never used hibernate before , so cannot use the hibernate or JPA components Ex Code : <from uri="bean:MessageProducer?method=send" /> /* bean sending the objects */ /* what code do i need to write for insertion of these Objects into testdb */ <to uri="jdbc:testdb"/>

    Read the article

  • List of objects to Excel Spreadsheet?

    - by Max Fraser
    Anyone know of some code out there that does this already? I have a bunch of pages with data grids on them in an admin website they want to export them to Excel, was hoping someone had this written already - or if not I'll post mine when I am done.

    Read the article

  • programming in lua, objects

    - by anon
    Sample code: function Account:new (o) o = o or {} -- create object if user does not provide one setmetatable(o, self) self.__index = self return o end taken from: http://www.lua.org/pil/16.1.html What is the purpose of the: self.__index = self line? And why is it executed every time an object is created?

    Read the article

  • How to discover getters and setters on hibernate objects

    - by Michael Jones
    I need to find a way of taking a hibernate object and discovering at runtime all of the getter methods that relate to persistable fields. I'm using annotations in the classes but have previously had difficulties working with them (I ran into a 2 year old bug the java developers still haven't fixed). Does anyone know how I can do this please, ideally without using annotations? Thanks. PS - What I'm trying to do here is to update a new object with values from an existing object dynamically.

    Read the article

  • Design pattern: Polymorphism for list of objects

    - by ziang
    Suppose I have a class A, and A1, A2 inherits from A. There are 2 functions: List<A1> getListA1(){...} List<A2> getListA2(){...} Now I want to do something similar to both A1 and A2 in another function public void process(List<A>){...} If I want to pass the instance of either ListA1 or ListA2, of course the types doesn't match because the compiler doesn't allow the coercion from List< A1 to List< A. I can't do something like this: List<A1> listA1 = getListA1(); List<A> newList = (List<A>)listA1; //this is not allowed. So what is the best approach to the process()? Is there any way to do it in a universal way rather than write the similar code to both List and List?

    Read the article

  • Can I use MFC objects in STL containers?

    - by Jesse Stimpson
    The following code doesn't compile for me in MSVC2005: std::vector<CMenu> vec(10); CMenu is an MFC menu object (such as a context menu). Through some testing I learned that CMenu does not have a public copy constructor. To do what I wanted to do, I needed to use a dynamic array. CMenu* menus = new CMenu[10]; // ... delete [] menus; Of course, now I've lost all the benefits of using an STL container. Do I have any other options?

    Read the article

  • Storing objects in STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will store in STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

    Read the article

  • memory leak when removing objects in NSMutableArray

    - by user262325
    Hello everyone I hope to store MYFileObj to NSMutableArray (fileArray) and display data on an UITavleView(tableview). //----------------------------------MYFileObj #import <UIKit/UIKit.h> @interface MYFileObj : NSObject { NSString *fileName; } -(void) setFileName:(NSString *)s ; -(NSString *) fileName ; @end the array I want to store data NSMutableArray *fileArray; I created new object and add to fileArray MYFileObj *newobj=[[MYFileObj alloc] init ]; NSString *ss=[[NSString alloc] initWithFormat:@"%@",path] ; [newobj setFileName:ss]; [ss release]; [fileArray addObject:newobj]; [newobj release]; [atableview reloadData]; After the first time relaodData and do something, I want to reload fileArray and redraw atableview. //code to remove all object in atableview if([fileArray count]>0) { [fileArray removeAllObjects]; [atableview reloadData]; } I notice that there are memory leak. I hope to know the method "removeAllObjects" removes only MYFileObj themselves or also removes MYFileObj's member property "fileName"? Thanks interdev

    Read the article

  • BlockingQueue decorator that logs removed objects

    - by scompt.com
    I have a BlockingQueue that's being used in a producer-consumer situation. I would like to decorate this queue so that every object that's taken from it is logged. I know what the straightforward implementation would look like: simply implement BlockingQueue and accept a BlockingQueue in the constructor to which all of the methods would delegate. Is there another way that I'm missing? A library perhaps? Something with a callback interface?

    Read the article

  • Linq to Entities strange deploying behavior.

    - by SO give me back my rep
    Hi I started building apps with this technology and I am facing a weird problem... on some machines I need to add theese lines to the app.config to get to work: <system.data> <DbProviderFactories> <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.3.0.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" /> </DbProviderFactories> </system.data> while in other machines it runs well without theese lines.... the thing is that when I add theese lines the app wont run on machines that did not needed theese lines in the firs place, and I would like not to publish to versions of the app, is there a way to solve this?

    Read the article

  • Creating immutable objects from javabean

    - by redzedi
    Hi All, I am involved in this project where we are building on good bit of legacy code. I have a particular situation about one big java bean object which has to be transferred over wire. So my first thought was to make it immutable and serializable to do the trick .At this point I am faced with a few difficult choices :- 1 Ideally I want some way to automatically generate an immutable, serializable version of this class. I dont have the scope to refactor or alter this class in any way and i would really really hate to have to copy paste the class with a different name ?? 2 Assuming that i gave up on 1 i.e i actually chose to duplicate code of the HUGE javabean class , i still will be in the unsavoury situation of having to write a constructor with some 20-25 parameters to make this class immutable. what is a better way to make a class immutable other than constructor injection ?? Thanks and Regards,

    Read the article

  • The Relationship Between Activities and View Objects - Android

    - by Greenhouse Gases
    I am attempting to learn how to develop on the Android platform but do not quite understand the relationship between Activities and Views, because according to the documentation an Activity is link to a UI object that the user can interact with, but if this is the case where does the whole idea of Views come in? There is probably a very basic explanation but I would appreciate a few pointers all the same. Thanks

    Read the article

  • php: two objects from the same class work independent of each other

    - by user317563
    Good morning, I would like the code in my controller to look something like this: <?php $class = new sanitizeInput() $string1 = $class -> input($_POST[name]) -> mysql_escape(); $string2 = $class -> input($_POST[age]) -> mysql_escape(); print " String1: $string1 <br /> String2: $string2" ?> It seems with my sanitizeInput class, any change to $string2 is applied to $string1. What ways can I change this? I would preferably like to make the changes within the class to make my controller as easily read as possible. Thank you for your time. Kind regards, Marius

    Read the article

  • Memory usage of strings (or any other objects) in .Net

    - by ava
    I wrote this little test program: using System; namespace GCMemTest { class Program { static void Main(string[] args) { System.GC.Collect(); System.Diagnostics.Process pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long startBytes = pmCurrentProcess.PrivateMemorySize64; double kbStart = (double)(startBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbStart + "KB."); { int size = 2000000; string[] strings = new string[size]; for(int i = 0; i < size; i++) { strings[i] = "blabla" + i; } } System.GC.Collect(); pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long endBytes = pmCurrentProcess.PrivateMemorySize64; double kbEnd = (double)(endBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbEnd + "KB."); System.Console.WriteLine("Leaked " + (kbEnd - kbStart) + "KB."); System.Console.ReadKey(); } } } The output in Release build is: Currently using 18800KB. Currently using 118664KB. Leaked 99864KB. I assume that the GC.collect call will remove the allocated strings since they go out of scope, but it appears it does not. I do not understand nor can I find an explanation for it. Maybe anyone here? Thanks, Alex

    Read the article

  • Storing C++ templated objects as same type

    - by JaredC
    I have a class that is a core component of a performance sensitive code path, so I am trying to optimize it as much as possible. The class used to be: class Widget { Widget(int n) : N(n) {} .... member functions that use the constant value N .... const int N; // just initialized, will never change } The arguments to the constructor are known at compile time, so I have changed this class to a template, so that N can be compiled into the functions: template<int N> class Widget { .... member functions that use N .... } I have another class with a method: Widget & GetWidget(int index); However, after templating Widget, each widget has a different type so I cannot define the function like this anymore. I considered different inheritance options, but I'm not sure that the performance gain from the template would outweigh the cost of inherited function invocations. SO, my question is this: I am pretty sure I want the best of both worlds (compile-time / run-time), and it may not be possible. But, is there a way to gain the performance of knowing N at compile time, but still being able to return Widgets as the same type? Thanks!

    Read the article

  • Creating objects and referencing before saving object to db

    - by Flexo
    Sorry about the vague title, but i didnt know how to ask the question in one line :) I have an order with nested itemgroups that again have nested items. the user specify the amount of item that he would like to have in each itemgroup. I would like to create these items in the create method of the orders controller when the order itself is being created. I kinda have 2 problems here. First, how do i set the reference of the items, or better yet, put the items into the @order object so they are saved when the @order is saved? the items are being stored in the db as the code is now, but the reference is not set because the order is not stored in the db yet so it doesnt have an id yet. Second, im not sure im using the correct way to get the id from my itemgroup. @order = Order.new(params[:order]) @order.itemgroups.each do |f| f.amount.times do @item = Item.new() @item.itemgroup_id = f.id @item.save end end

    Read the article

  • python objects confusion

    - by james
    wow i thought i knew python untill tonight.. what is the correct way to do something like this.. heres my code a = ["one", "two", "three"] b = a #here i want a complete copy that when b is changed, has absolutely no effect on a b.append["four"] print a #a now has "four" in it.. so basically i want to know, instead of the b = a step, how would i correctly make a copy of a list or dictionary so that when b is changed a does not change along with it.. thanks guys

    Read the article

  • How to order my objects in a C++ class correctly

    - by Julen
    Hello, I have been coding regurlarly in C++ in the past months. I am getting used to it step by step... but there are things that confuse me about formatting. I know there is a lot of legacy from C that I supousee mixes with C++. This time I have doubts about how to order properly my members and functions within in a class. Also considering their access modifiers. How is the convention in this? Until know I am doing everything "public" and writing first constructor of class, then destructor, next members and finally functions. It this correct? What happens when introducing "private" and "protected" access modifiers or "virtual" functions? From the documents I have look in the Internet there is different ways of doing things. But my questions aims to get the knowledge from a community that develops in C++ that I want to blend into. ;-) Thanks a lot!!!

    Read the article

  • WPF Custom Control containing a List of Objects

    - by Cecile
    Hi, I have an object Trip in my object model containing a list of Nodes (e.g. NodeName, StartDate and EndDate) and I am trying to build a Custom control in WPF that draws list of rectangles: one for each Node contained in the Trip object (based on StartDate en EndDate) Would you have any hint on how the Custom Control should be structured so that I can bind a Trip object to it and draw the rectangles properly, please?

    Read the article

  • C# Using Reflection to Get a Generic Object's (and its Nested Objects) Properties

    - by Jimbo
    This is a scenario created to help understand what Im trying to achieve. I am trying to create a method that returns the specified property of a generic object e.g. public object getValue<TModel>(TModel item, string propertyName) where TModel : class{ PropertyInfo p = typeof(TModel).GetProperty(propertyName); return p.GetValue(item, null); } The code above works fine if you're looking for a property on the TModel item e.g. string customerName = getValue<Customer>(customer, "name"); However, if you want to find out what the customer's group's name is, it becomes a problem: e.g. string customerGroupName = getValue<Customer>(customer, "Group.name"); Hoping someone can give me some insight on this way out scenario - thanks.

    Read the article

  • vb.net more performance for moving objects

    - by René
    I have the mission to make a small game for a school project. Pictures boxes, moved by a timer for walking enemies.If there are around 5 or 6 moving picture boxes at the form, my application get troubles and lags. After I kill some enemies (remove them from the Controls Collection of the Form/Panel) It come back smooth. I think the loop of the enemy movement is too complicated but I don't know how to make that simpler. Private Sub TimerEnemyMovement_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TimerEnemyMovement.Tick For Each Enemy As Control In PanelBackground.Controls If Enemy.Name.Substring(0, 5) = "Enemy" Then _enemy.MoveEnemy(Enemy, 2) End If Next End Sub I also thought about Multithreading but not sure this would solve the problem and there is also the problem that I can't access the Controls of my mainform. You see, I don't have much knowledge about vb.net Any ideas how to fix that lag?

    Read the article

< Previous Page | 182 183 184 185 186 187 188 189 190 191 192 193  | Next Page >