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  • Is there a more efficient way to do this?

    - by garethdn
    I'm hoping there is a better way to the following. I'm creating a jigsaw-type application and this is the current code i'm using: -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == img1) { [self animateFirstTouch:img1 withLocation:location]; } else if ([touch view] == img2) { [self animateFirstTouch:img2 withLocation:location]; } else if ([touch view] == img3) { [self animateFirstTouch:img3 withLocation:location]; } else if ([touch view] == img4) { [self animateFirstTouch:img4 withLocation:location]; } else if { ...... ...... } else if ([touch view] == img40) { [self animateFirstTouch:img40 withLocation:location]; return; } } I'm hoping that there is a better, more efficieny way to do this, rather than naming every image. I'm thinking something like, if touch view is equal to a UIImageView, then perform some task. The same for touchesEnded: -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == image1) { [self animateReleaseTouch:image1 withLocation:location]; } else if ([touch view] == image2) { [self animateReleaseTouch:image2 withLocation:location]; } else if ([touch view] == image3) { [self animateReleaseTouch:image3 withLocation:location]; } else if ([touch view] == image4) { [self animateReleaseTouch:image4 withLocation:location]; } else if{ ...... ...... } else if ([touch view] == image40) { [self animateReleaseTouch:image40 withLocation:location]; } return; } Any help please?

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  • appendBezierPathWithGlyph fails in [NSBezierPath currentPoint]

    - by anton-schwitzgäbele
    Has anybody an idea in which case this can happen? GDB output: 0 .. 8: kill, abort, objc_exception_throw etc. 9: 0x00007fff87ea21f4 in +[NSException raise:format:] () 10: 0x00007fff8694e9e2 in -[NSBezierPath currentPoint] () 11: 0x00007fff869e3b3b in __NSAppendBezierPathWithGlyphs () 12: 0x00007fff869e5baf in -[NSBezierPath appendBezierPathWithGlyphs:count:inFont:]() 13: 0x00007fff869e2e2d in -[NSBezierPath appendBezierPathWithGlyph:inFont:] ()

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  • Putting data from SONObjectWithData to UITableView

    - by user2966615
    i am building a app in which i am getting data from a php file and already NSLoging it in xcode and it is showing data in this format: jsonObject=( ( 1, abc, "[email protected]", "501 B3 Town" ), ( 2, sam, "[email protected]", "502 B3 Town" ), ( 3, jhon, "[email protected]", "503 B Town" ) ) and here is my viewdidload - (void)viewDidLoad { [super viewDidLoad]; statuses=[[NSMutableArray alloc]init]; NSURL *myURL = [NSURL URLWithString:@"http://url/result.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) { NSLog(@"Finished with status code: %i", [(NSHTTPURLResponse *)response statusCode]); id jsonObject = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingAllowFragments error:nil]; NSLog(@"jsonObject=%@",jsonObject); statuses = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error]; }]; } now i want to display all records in uitableview. can anyone tell me how can i do that. Thanks

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  • UIDocumentInteractionController & ARC: [UIPopoverController dealloc] reached while popover is still visible

    - by muffel
    This issue or similar issues have been discussed here before, but I didn't find any working solution for me. I am using the following code to display a UIDocumentInteractionController on an ARC-enabled iOS 7 project: - (void) exportDoc{ // [...] docController = [UIDocumentInteractionController interactionControllerWithURL:[NSURL fileURLWithPath:path]]; docController.delegate = self; [docController presentOpenInMenuFromBarButtonItem:mainMenuButton animated:YES]; } First I didn't want to create a property that holds the controller reference, but as many people said that there are not alternatives to it. It is defined as @property (strong) UIDocumentInteractionController* docController; exportDoc is run in the main thread using NSOperationQueue. Whenever it is executed, I get the following error message: Terminating app due to uncaught exception 'NSGenericException', reason: '-[UIPopoverController dealloc] reached while popover is still visible.' This is what the backtrace says: (lldb) bt * thread #1: tid = 0x1c97d9, 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw, queue = 'com.apple.main-thread', stop reason = breakpoint 2.1 frame #0: 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw frame #1: 0x000000018d982e90 CoreFoundation+[NSException raise:format:] + 128 frame #2: 0x0000000190bc348c UIKit-[UIPopoverController dealloc] + 96 frame #3: 0x0000000190e18fc8 UIKit-[UIDocumentInteractionController dealloc] + 168 frame #4: 0x000000019a255474 libobjc.A.dylib(anonymous namespace)::AutoreleasePoolPage::pop(void*) + 524 frame #5: 0x000000018d881988 CoreFoundation_CFAutoreleasePoolPop + 28 frame #6: 0x000000018e42cb18 Foundation-[NSOperationInternal _start:] + 892 frame #7: 0x000000018e4eea38 Foundation__NSOQSchedule_f + 76 frame #8: 0x000000019a813fd4 libdispatch.dylib_dispatch_client_callout + 16 frame #9: 0x000000019a8171dc libdispatch.dylib_dispatch_main_queue_callback_4CF + 336 frame #10: 0x000000018d942c2c CoreFoundation__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 12 frame #11: 0x000000018d940f6c CoreFoundation__CFRunLoopRun + 1452 frame #12: 0x000000018d881c20 CoreFoundationCFRunLoopRunSpecific + 452 frame #13: 0x0000000193511c0c GraphicsServicesGSEventRunModal + 168 frame #14: 0x00000001909b2fdc UIKitUIApplicationMain + 1156 * frame #15: 0x000000010000947c MyApplicationmain(argc=1, argv=0x000000016fdfbc80) + 108 at main.m:16 frame #16: 0x000000019a82faa0 libdyld.dylibstart + 4 As far as I understand the autoreleasepool just releases the controller. Shouldn't this be prevented by using a strong property just as I did? Do you have any idea what the problem can be and how I can solve it?

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  • Sharing same properties of ViewController for iPhone Stroryboard and iPad Story Board

    - by Ruhul Amin
    I'm developing a universal application. in the first view, I have the login screen for the user. In iPhone storyBoard, I have added 2 text field and one button( login check). I have added properties in ViewController.h file by dragging those objects(Ctrl key + Dragg) to .h file. I have added code for login check and it is working fine for iPhone. This is the code in ViewController.h @property (strong, nonatomic) IBOutlet UITextField *txtUserId; @property (strong, nonatomic) IBOutlet UITextField *txtUserPwd; @property (strong, nonatomic) IBOutlet UIButton *btnLogin; In the iPad storyBoard, I have added 2 text field( userid and password) and i button for login. So now, I want to bind those objects with the veriable which I declared already in ViewController.h file in case of iPhone. My questions: 1. What is the right way to bind properties for both storyboard? 2. Am I on the right direction or should I think in a different way to do it? I am new with iPhone development. Please help. Thanks. --Amin

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  • Trouble setting FIrst view controller which will appear on App Startup

    - by Matte.Car
    I'm setting setting FIrst view controller which will appear on my App Startup. It should appear an UIView first time as a tutorial and, from second time, another standard view. In AppDelegate I wrote this: #import "AppDelegate.h" #import "TabBarController.h" #import "TutorialController.h" @implementation AppDelegate TabBarController * viewControllerStandard; // standard view TutorialController * viewControllerFirst; // tutorial view @synthesize window; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if ([@"1" isEqualToString:[[NSUserDefaults standardUserDefaults] objectForKey:@"Startup"]]) { window.rootViewController = viewControllerStandard; } else { window.rootViewController = viewControllerFirst; } [window makeKeyAndVisible]; return YES; } It doesn't return any alert but, launching app, after splashscreen, it appear only a black screen. Without that codes everything works fine. What could be wrong? Thank you!

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  • Strange behavior: save video recorded within app?

    - by Josue Espinosa
    I allow the user to record a video within my app, then later play it again. When a user records a video, I save the URL of the video, then play the video later from the saved URL. I save the video both in the Photos app and in my app. If I delete the video within the photos app, it still plays. After about 7 days, the video gets deleted. I think I am saving in my tmp directory, but i'm not sure. Here is what I am doing: -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType]; [self dismissViewControllerAnimated:YES completion:nil]; // Handle a movie capture if (CFStringCompare ((__bridge_retained CFStringRef) mediaType, kUTTypeMovie, 0) == kCFCompareEqualTo) { NSString *moviePath = [NSString stringWithFormat:@"%@",[[info objectForKey:UIImagePickerControllerMediaURL] path]]; NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL]; NSData *videoData = [NSData dataWithContentsOfURL:videoURL]; _justRecordedVideoURL = [NSString stringWithFormat:@"%@",videoURL]; AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = [appDelegate managedObjectContext]; Video *video = [NSEntityDescription insertNewObjectForEntityForName:@"Video" inManagedObjectContext:_managedObjectContext]; [video setVideoData:videoData]; [video setVideoURL:[NSString stringWithFormat:@"%@",videoURL]]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.dateStyle = NSDateFormatterLongStyle; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; NSDate *date = [dateFormatter dateFromString:[dateFormatter stringFromDate:[NSDate date]]]; NSString *dateAdded = [dateFormatter stringFromDate:date]; [video setDate_recorded:dateAdded]; if(_currentAthlete != nil){ [video setWhosVideo:_currentAthlete]; } NSError *error = nil; if(![_managedObjectContext save:&error]){ //handle dat error } NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *tempPath = [documentsDirectory stringByAppendingFormat:@"/vid1.mp4"]; BOOL success = [videoData writeToFile:tempPath atomically:NO]; if(success == FALSE){ NSLog(@"Video was not successfully saved."); } if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(moviePath)) { UISaveVideoAtPathToSavedPhotosAlbum(moviePath, self, @selector(video:didFinishSavingWithError:contextInfo:), nil); } } } Am I saving it incorrectly? When I go to play the video, it works fine, after a couple days the video will play without audio, then eventually it will be gone. Any ideas why?

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  • Memory leak in mutablearray allocation

    - by Srilakshmi Manthena
    Hi I am getting memory leak in mutablearray allocation.. in NSMutableArray *contactsArray =[[NSMutableArray alloc] init]; CODE: +(NSMutableArray*)getContacts { addressBook = ABAddressBookCreate(); NSArray* peopleArray = (NSArray*) ABAddressBookCopyArrayOfAllPeople(addressBook); int noOfPeople = [peopleArray count]; NSMutableArray *contactsArray =[[NSMutableArray alloc] init]; for ( int i = 0; i < noOfPeople; i++) { ABRecordRef person = [peopleArray objectAtIndex:i]; ABRecordID personId = ABRecordGetRecordID(person); NSString* personIdStr = [NSString stringWithFormat:@"%d", personId]; ContactDTO* contactDTO = [AddressBookUtil getContactDTOForId:personIdStr]; [contactsArray addObject:contactDTO]; } [peopleArray release]; return contactsArray; }

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  • 'EXC_BAD_ACCESS' When trying to access a variable?

    - by Nick Brooks
    I get an 'EXC_BAD_ACCESS' error when trying to access variable in a function other than the one it was set in: NSLog(@"Commening search (%@)",sessionID); // This causes it The variable is set in the 'awakeFromNib' function: //Retrieve Session-ID sessionID = [self getSessionID]; The variable itself is defined in the header: NSString *sessionID;

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  • ivar is inside two blocks

    - by Desperate Developer
    I have an ivar like this declared on interface: BOOL controllerOK; I have to use this ivar inside a block that resides itself in a block. Something like myBlockl = ^(){ [self presentViewController:controller animated:YES completion:^(){ if (controllerOK) [self doStuff]; }]; }; If I try to do that, I see an error capturing self strongly in this block is likely to lead to a retain cycle for the if (controllerOK) line. This does not appear to be one of those blocks problems that you create another variable using __unsafe_unretained before the block starts. First because this instruction cannot be used with a BOOL and second because the ivar controllerOK has to be tested on runtime inside the block. Another problem is that the block itself is declared on the interface, so it will be used outside the context where it is being created. How do I solve that?

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  • Cocoa touch - creating view template for iPad

    - by teepusink
    Hi, This is kinda a hard question to describe. I'm just starting to make an iPad app. Now with the amount of real estate I have, I'm planning to have different but similar "views" to populate the space. (might be easier to think a newspaper site, where many of the columns are similar) I would like to create a "view template" so I can reuse the view in the different spots. Is it possible to design the view template in Interface Builder? (meaning I design the UIView in Interface Builder and then somehow I can just do [window addSubview:viewController.viewTemplate1]; multiple times? If so how would I load that view template in the different places? If you know of an example code / tutorial that does something similar, that would work too. Thanks, Tee

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  • Displaying text in UILabel in iPhone

    - by SeniorLee
    OK. What's wrong with my code? - (void)viewDidLoad { [super viewDidLoad]; lblResult = [UILabel alloc]; } - (void)viewWillAppear:(BOOL)animated { lblResult.text = @"BlahBlah"; } I linked lblResult to Label object in IB well. But the label only shows the default text. Where's my BlahBlah?? And when the default string I set in the IB actually set to lblResult?? The reason that BlahBlah string is not displyed is I guess because lblResult.text is over-written by default string specified from IB. Just my guess. Can anyone make me clear with that?

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  • Pattern for iPhone background loading during init?

    - by Rob S.
    Hi everyone, I'm currently kicking off a background thread to do some REST queries in my app delegate's didFinishLaunchingWithOptions. This thread creates some objects and populates the model as the rest of the app continues to load (because I don't block, and didFinishLaunchingWithOptions returns YES). I also put up a loading UIViewController 'on top' of the main view that I tear down after the background initialization is complete. My problem is that I need to notify the first view (call it the Home view) that the model is ready, and that it should populate itself. The trick is that the background download could have finished before Home.viewDidAppear is called, or any of the other Home.initX methods. I'm having difficulty synchronizing all of this and I've thought about it long enough that it feels like I'm barking up the wrong tree. Are there any patterns here for this sort of thing? I'm sure other apps start by performing lengthy operations with loading screens :) Thanks!

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  • tableView resize problem when pushing another view while keyboard is showing

    - by Rollin_s
    I have a tableview controller under a navigation controller. Some of my table cells contain text fields, so when I tap on them, a keyboard will show up and automatically resize (shrink) the bounds of my tableview. The bounds is then restored when the keyboard is dismissed programmatically by calling resignFirstResponder on my text field. Some of my cells would push a new view controller into the view stack when tapped on, so I first resign my current textfield before pushing the view controller: - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (currentEditingTextField != nil) { [currentEditingTextField resignFirstResponder]; currentEditingTextField = nil; } return indexPath; } The problem is when I navigate back to my table view, the bounds of the tableview is sized as if the keyboard is still there. I know this because the scroll indicator only reaches right above where the keyboard was and there is empty view space below the table view. Anybody experienced this and know of a solution? Thanks

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  • Removing Objects From NSMutableArray

    - by Garry
    Hi, I have a NSMutableArray that contains all the calendars on my system (as CalCalendar objects): NSMutableArray *calendars = [[CalCalendarStore defaultCalendarStore] calendars]; I want to remove from calendars any CalCalendar objects whose title does not include the string @"work". I've tried this: for (CalCalendar *cal in calendars) { // Look to see if this calendar's title contains "work". If not - remove it if ([[cal title] rangeOfString:@"work"].location == NSNotFound) { [calendars removeObject:cal]; } } The console is complaining that: *** Collection <NSCFArray: 0x11660ccb0> was mutated while being enumerated. And things go bad. Obviously it would seem you can't do what I want to do this way so can anyone suggest the best way to go about it? Thanks,

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  • loading table view on click of button

    - by srikanth
    hi all, i have created an iPhone application with a view based .. the problem is i want to load a table view on click of button how can i do it? i tried.. initWithNibName:@"xibfile" bundle:[NSBundle mainBundle]... but table view is not loading wat to do?

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • Xcode Unit Testing - Accessing Resources from the application's bundle?

    - by Ben Scheirman
    I'm running into an issue and I wanted to confirm that I'm doing things the correct way. I can test simple things with my SenTestingKit tests, and that works okay. I've set up a Unit Test Bundle and set it as a dependency on the main application target. It successfully runs all tests whenever I press cmd+B. Here's where I'm running into issues. I have some XML files that I need to load from the resources folder as part of the application. Being a good unit tester, I want to write unit tests around this to make sure that they are loading properly. So I have some code that looks like this: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"foo" ofType:@"xml"]; This works when the application runs, but during a unit test, mainBundle points to the wrong bundle, so this line of code returns nil. So I changed it up to utilize a known class like this: NSString *filePath = [[NSBundle bundleForClass:[Config class]] pathForResource:@"foo" ofType:@"xml"]; This doesn't work either, because in order for the test to even compile code like this, it Config needs to be part of the Unit Test Target. If I add that, then the bundle for that class becomes the Unit Test bundle. (Ugh!) Am I approaching this the wrong way?

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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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  • UITableViewController setting delegates and datasource

    - by the_great_monkey
    Hi iOS gurus, I'm a little bit confused about UITableViewController... As far as I concern they are typically the delegate and datasource of the UITableView (although it can be made such that they are different). However in some cases, like when embedding a UITableViewController in a UITabBarViewController in Interface Builder, we initiate our table view controller in IB. Therefore in my understanding, the default initialiser is being called. But in this case, I have this piece of code: @interface Settings : UITableViewController { } And in the IB I see that the delegate and datasource of the UITableView is hooked up to this class. My question is, why is it that we don't need to explicitly say that it is following: @interface Settings : UITableViewController <UITableViewDelegate, UITableViewDataSource> { } And in the .m file: - (void)viewDidLoad { [super viewDidLoad]; [tableView setDelegate:self]; [tableView setDataSource:self]; } I have indeed stumbled upon some cases where I have to explicitly code the above a few times to make something work. Although it is still a mystery for me as of why it is needed...

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