Search Results

Search found 6745 results on 270 pages for 'objective c 2 0'.

Page 183/270 | < Previous Page | 179 180 181 182 183 184 185 186 187 188 189 190  | Next Page >

  • initWithCoder breaking my touch events (touchBegan, touchMoved, etc)

    - by Adam
    So I have a UIView that has been setup, and in each touch event handler I have an NSLog fire off a message to the console. - (void) touchesBegan:(NSSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touchesBegan"); } And that pretty much works as expected. But once I implement initWithCoder (even blank) - (id)initWithCoder:(NSCoder*)coder { return self; } I no longer receive the message to my console (or can hit breakpoints obviously). This is my first app so I'm probably missing something dumb, but I've looked through various example apps and I don't appear to be missing any code that would re-enable touch events.

    Read the article

  • Expected specifier-qualifier-list before 'CGPoint'

    - by Rob
    My project compiles and runs fine unless I try to compile my Unit Test Bundle it bombs out on the following with an "Expected specifier-qualifier-list before 'CGPoint'" error on line 5: #import <Foundation/Foundation.h> #import "Force.h" @interface WorldObject : NSObject { CGPoint coordinates; float altitude; NSMutableDictionary *forces; } @property (nonatomic) CGPoint coordinates; @property (nonatomic) float altitude; @property (nonatomic,retain) NSMutableDictionary *forces; - (void)setObject:(id)anObject inForcesForKey:(id)aKey; - (void)removeObjectFromForcesForKey:(id)aKey; - (id)objectFromForcesForKey:(id)aKey; - (void)applyForces; @end I have made sure that my Unit Test Bundle is a target of my WorldObject.m and it's header is imported in my testing header: #define USE_APPLICATION_UNIT_TEST 1 #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "Force.h" #import "WorldObject.h" @interface LogicTests : SenTestCase { Force *myForce; WorldObject *myWorldObject; } @end

    Read the article

  • Pass a class as a parameter?

    - by JuBu1324
    I have been lead to believe that it is possible to pass a class as a method parameter, but I'm having trouble implementing the concept. Right now I have something like: - (id)navControllerFromView:(Class *)viewControllerClass title:(NSString *)title imageName:(NSString *)imageName { viewControllerClass *viewController = [[viewControllerClass alloc] init]; UINavigationController *thisNavController = [[UINavigationController alloc] initWithRootViewController: viewController]; thisNavController.tabBarItem = [[UITabBarItem alloc] initWithTitle: title image: [UIImage imageNamed: imageName] tag: 3]; return thisNavController; } and I call it like this: rootNavController = [ self navControllerFromView:RootViewController title:@"Contact" imageName:@"my_info.png" ]; What's wrong with this picture?

    Read the article

  • Pattern for iPhone background loading during init?

    - by Rob S.
    Hi everyone, I'm currently kicking off a background thread to do some REST queries in my app delegate's didFinishLaunchingWithOptions. This thread creates some objects and populates the model as the rest of the app continues to load (because I don't block, and didFinishLaunchingWithOptions returns YES). I also put up a loading UIViewController 'on top' of the main view that I tear down after the background initialization is complete. My problem is that I need to notify the first view (call it the Home view) that the model is ready, and that it should populate itself. The trick is that the background download could have finished before Home.viewDidAppear is called, or any of the other Home.initX methods. I'm having difficulty synchronizing all of this and I've thought about it long enough that it feels like I'm barking up the wrong tree. Are there any patterns here for this sort of thing? I'm sure other apps start by performing lengthy operations with loading screens :) Thanks!

    Read the article

  • quartz2d translating the origin

    - by qwertyp96
    My understanding of quartz2d is that the code CGContextTranslateCTM(context, x, y); translates the coordinate system. I have a quartz2d view with lots of shapes on it, and the user needs to be able to pan around and zoom it. However, when using the CGContextScaleCTM(context, scaleX, scaleY); code, everything scales around the origin, not the center of the viewpoint the user is viewing. My solution to this was to use the following code: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 512.0+offset.x, 384.0+offset.y); //(512, 384) is the center of the iPad screen CGContextScaleCTM(context, scale, scale); You can translate around fine, but things still scale into the corner. What's wrong? EDIT: Oh. Wow. Duh. If you move the origin, the shapes move too, so you can't move it relative to the shapes. Now I know what's wrong, but how do I do that?(move the origin independently of the shapes)

    Read the article

  • UITableViewController setting delegates and datasource

    - by the_great_monkey
    Hi iOS gurus, I'm a little bit confused about UITableViewController... As far as I concern they are typically the delegate and datasource of the UITableView (although it can be made such that they are different). However in some cases, like when embedding a UITableViewController in a UITabBarViewController in Interface Builder, we initiate our table view controller in IB. Therefore in my understanding, the default initialiser is being called. But in this case, I have this piece of code: @interface Settings : UITableViewController { } And in the IB I see that the delegate and datasource of the UITableView is hooked up to this class. My question is, why is it that we don't need to explicitly say that it is following: @interface Settings : UITableViewController <UITableViewDelegate, UITableViewDataSource> { } And in the .m file: - (void)viewDidLoad { [super viewDidLoad]; [tableView setDelegate:self]; [tableView setDataSource:self]; } I have indeed stumbled upon some cases where I have to explicitly code the above a few times to make something work. Although it is still a mystery for me as of why it is needed...

    Read the article

  • "'Objects' may not respond to 'functions'" warnings.

    - by Andrew
    Hello all, for the last couple of weeks I've finally gotten into Obj-C from regular C and have started my first app. I've watched tutorials and read through a book along with a lot of webpages, but I know I've only just begun. Anyway, for most of the night and this morning, I've been trying to get this code to work, and now that it will compile, I have a few warnings. I've searched and found similar problems with solutions, but still no dice. What I'm trying to do is put an array made from a txt document into the popup list in a combo box. AwesomeBoxList.h: #import <Cocoa/Cocoa.h> @interface AwesomeBoxList : NSObject { IBOutlet NSComboBox *ComboBoz; } -(NSArray *) getStringzFromTxtz; - (void) awesomeBoxList; @end AwesomeBoxList.m: #import "AwesomeBoxList.h" @implementation AwesomeBoxList -(NSArray *)getStringzFromTxtz { ... return combind; } - (void) awesomeBoxList { [ComboBoz setUsesDataSource:YES]; [ComboBoz setDataSource: [ComboBoz getStringzFromTxtz]: //'NSComboBox' may not respond to 'getStringzFromTxtz' [ComboBoz comboBox:(NSComboBox *)ComboBoz objectValueForItemAtIndex: [ComboBoz numberOfItemsInComboBox:(NSComboBox *)ComboBoz]]]; /*'NSComboBox' may not respond to '-numberOfItemsInComboBox:' 'NSComboBox' may not respond to '-comboBox:objectValueForItemAtIndex:' 'NSComboBox' may not respond to '-setDataSource:' */ } @end So, with all of these errors and my still shallow knowledge of Obj-C, I must be making some sort of n00b mistake. Thanks for the help.

    Read the article

  • ivar is inside two blocks

    - by Desperate Developer
    I have an ivar like this declared on interface: BOOL controllerOK; I have to use this ivar inside a block that resides itself in a block. Something like myBlockl = ^(){ [self presentViewController:controller animated:YES completion:^(){ if (controllerOK) [self doStuff]; }]; }; If I try to do that, I see an error capturing self strongly in this block is likely to lead to a retain cycle for the if (controllerOK) line. This does not appear to be one of those blocks problems that you create another variable using __unsafe_unretained before the block starts. First because this instruction cannot be used with a BOOL and second because the ivar controllerOK has to be tested on runtime inside the block. Another problem is that the block itself is declared on the interface, so it will be used outside the context where it is being created. How do I solve that?

    Read the article

  • UISearchbar issue

    - by hmthur
    I am trying to add a UISearchbar to table header view. I have the icon in nib and have connected the outlets. Now in viewDidLoad, I am writing self.tableView.tableHeaderView = searchbar If i create a local var inside viewDidLoad, it shows up. But not the outlet or ivar one. But for some reason, the UISearchbar does not get displayed in the table. I am not sure what the issue is. Can a UISearchbar not be set in viewDidLoad OR is it something else? Please help.

    Read the article

  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

    Read the article

  • Why my image is up side down?

    - by Tattat
    This is my drawInContext method: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); CGRect imageRect; imageRect.origin = CGPointMake(0, 0); imageRect.size = CGSizeMake(175, 175); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, imageRef); CGImageRelease(imageRef); My image is upside down, how can I change it? What's wrong with my code? How can I change the image become normal?? thx .

    Read the article

  • Obj-C/Cocoa: Use of Shortcut Recorder Framework, how?

    - by Eike Cochu
    to capture keystrokes for registering global hotkeys i want to use the shortcut recorder. but i can't get it to work. here is what i have done so far: checked out the current version from the svn installed xcode 3 because my xcode 4 wouldn't build, then built it with xcode 3 in xcode 4, i added the shortcutrecorder.framework in the build-directory to my application, dragged/copied the SRRecorderControl.h to my application directory and inserted #import "SRRecorderControl.h" to my AppDelegate.h when i build and run, it fails and says images not found. i know that there are images in the shortcut recorder main directory, but i dont know where to put these. and: how do i add the special shortcut recorder textfield to my main window?

    Read the article

  • Forward horizontal swipe events on UITableView to parent view

    - by D-Nice
    I have a UITableView that I want to have respond to taps and vertical swipes, but still have something like userInteractionEnabled = NO for horizontal swipes. By that I mean, it would not handle touches and pass the touch event back to its superview. Things I've tried that didn't work: returning NO in - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath Overriding touchesBegan/touchesMoved/touchesEnded and passing the event to the next responder Adding gesture recognizers for horizontal swipes and setting cancelsTouchesInView to YES I've been trying to fix this on and off for several weeks, so any help is greatly appreciated!

    Read the article

  • QTMovieView always remains at top

    - by Pickasaby
    I have made an applications which contains a main canvas view. In which i add some subview (NSView) of different kind. Means say subView1 is a container for PDFView, subView 2 is a container for a WebView and subView 3 is a container for QTMovieView. I can select and drag these views on main canvas view. The strange thing that happens is, when ever i drag a subview 1 or 2 and it intersects subview 3, sunbview 3 never allows any other view to come on top of it, coz it contains a 'QTMovieView' . I tried replacing QTMovieView with QTMovieLayer, and then attach a QTMovie with QTMovieLayer, still the problem prevails. Is there any way so that my QTMovieView/QTMovieLayer acts in a normal manner as does other NSView do.

    Read the article

  • Alternatives to UIWebView for rich content?

    - by ojreadmore
    In my app, I am displaying 4 "tabs", each are local content through a UIWebView. I create HTML markup from my simple data. This is slow to load and I'm trying to speed it up. I'm using UIWebView to accomplish these: 1. hyperlinks 2. some styling - font colors 3. HTML tables Writing my own class to handle this is okay for (1.) hyperlinks - I can use a touch event to call a method. And (2.) styling - I can use UILables to do basic formatting, no biggie here. BUT what I really love about the UIWebViews is the (3.) HTML tables! I find it troublesome to line up the UILabels in a way that mimics HTML Tables, for instance, one cell's height in a row changes the height of all cells. I'm looking for another perspective or knowledge of an alternative.

    Read the article

  • WebView with NSShadow slowdown

    - by Rodrigo
    I have a webview that shows some animated boxes, but it slows down and lags horribly when I put a drop shadow in the view. Without the shadow, the webview contents animate smoothly. I achieved a similar effect as safari/chrome when you do a elastic scroll with the touchpad. Looks nice! But doesnt run as smooth as in my inspirations. Here is the snippet of the shadow setting: NSShadow *dropShadow = [[NSShadow alloc] init]; [dropShadow setShadowColor:[NSColor blackColor]]; [dropShadow setShadowOffset:NSMakeSize(0, 0)]; [dropShadow setShadowBlurRadius:5.0]; [webview setWantsLayer: YES]; [webview setShadow: dropShadow]; [dropShadow release]; -- My question is: How can I work around this problem?

    Read the article

  • CoreData, transient atribute and EXC_BAD_ACCESS.

    - by Lukasz
    I'm trying to build simple file browser and i'm stuck. I defined classes, build window, add controllers, views.. Everything works but only ONE time. Selecting again Folder in NSTableView or trying to get data from Folder.files causing silent EXC_BAD_ACCESS (code=13, address0x0) from main. Info about files i keep outside of CoreData, in simple class, I don't want to save them: #import <Foundation/Foundation.h> @interface TPDrawersFileInfo : NSObject @property (nonatomic, retain) NSString * filename; @property (nonatomic, retain) NSString * extension; @property (nonatomic, retain) NSDate * creation; @property (nonatomic, retain) NSDate * modified; @property (nonatomic, retain) NSNumber * isFile; @property (nonatomic, retain) NSNumber * size; @property (nonatomic, retain) NSNumber * label; +(TPDrawersFileInfo *) initWithURL: (NSURL *) url; @end @implementation TPDrawersFileInfo +(TPDrawersFileInfo *) initWithURL: (NSURL *) url { TPDrawersFileInfo * new = [[TPDrawersFileInfo alloc] init]; if (new!=nil) { NSFileManager * fileManager = [NSFileManager defaultManager]; NSError * error; NSDictionary * infoDict = [fileManager attributesOfItemAtPath: [url path] error:&error]; id labelValue = nil; [url getResourceValue:&labelValue forKey:NSURLLabelNumberKey error:&error]; new.label = labelValue; new.size = [infoDict objectForKey: @"NSFileSize"]; new.modified = [infoDict objectForKey: @"NSFileModificationDate"]; new.creation = [infoDict objectForKey: @"NSFileCreationDate"]; new.isFile = [NSNumber numberWithBool:[[infoDict objectForKey:@"NSFileType"] isEqualToString:@"NSFileTypeRegular"]]; new.extension = [url pathExtension]; new.filename = [[url lastPathComponent] stringByDeletingPathExtension]; } return new; } Next I have class Folder, which is NSManagesObject subclass // Managed Object class to keep info about folder content @interface Folder : NSManagedObject { NSArray * _files; } @property (nonatomic, retain) NSArray * files; // Array with TPDrawersFileInfo objects @property (nonatomic, retain) NSString * url; // url of folder -(void) reload; //if url changed, load file info again. @end @implementation Folder @synthesize files = _files; @dynamic url; -(void)awakeFromInsert { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)awakeFromFetch { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)prepareForDeletion { [self removeObserver:self forKeyPath:@"url"]; } -(void) observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == @"url") { [self reload]; } } -(void) reload { NSMutableArray * result = [NSMutableArray array]; NSError * error = nil; NSFileManager * fileManager = [NSFileManager defaultManager]; NSString * percented = [self.url stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSArray * listDir = [fileManager contentsOfDirectoryAtURL: [NSURL URLWithString: percented] includingPropertiesForKeys: [NSArray arrayWithObject: NSURLCreationDateKey ] options:NSDirectoryEnumerationSkipsHiddenFiles error:&error]; if (error!=nil) {NSLog(@"Error <%@> reading <%@> content", error, self.url);} for (id fileURL in listDir) { TPDrawersFileInfo * fi = [TPDrawersFileInfo initWithURL:fileURL]; [result addObject: fi]; } _files = [NSArray arrayWithArray:result]; } @end In app delegate i defined @interface TPAppDelegate : NSObject <NSApplicationDelegate> { IBOutlet NSArrayController * foldersController; Folder * currentFolder; } - (IBAction)chooseDirectory:(id)sender; // choose folder and - (Folder * ) getFolderObjectForPath: path { //gives Folder object if already exist or nil if not ..... } - (IBAction)chooseDirectory:(id)sender { //Opens panel, asking for url NSOpenPanel * panel = [NSOpenPanel openPanel]; [panel setCanChooseDirectories:YES]; [panel setCanChooseFiles:NO]; [panel setMessage:@"Choose folder to show:"]; NSURL * currentDirectory; if ([panel runModal] == NSOKButton) { currentDirectory = [[panel URLs] objectAtIndex:0]; } Folder * folderObject = [self getFolderObjectForPath:[currentDirectory path]]; if (folderObject) { //if exist: currentFolder = folderObject; } else { // create new one Folder * newFolder = [NSEntityDescription insertNewObjectForEntityForName:@"Folder" inManagedObjectContext:self.managedObjectContext]; [newFolder setValue:[currentDirectory path] forKey:@"url"]; [foldersController addObject:newFolder]; currentFolder = newFolder; } [foldersController setSelectedObjects:[NSArray arrayWithObject:currentFolder]]; } Please help ;)

    Read the article

  • Controllers in Document-based application

    - by Richard Ibarra
    Hi I've tried to setup a controller for a document in a document based application, and i'm not sure what is the correct for doing that. In MyDocument.xib I have set the File's Owner as MyDocument class and the I connected the outlets and actions to it but it doesn't seem to work Could anybody give me a hand on this? Cheers

    Read the article

< Previous Page | 179 180 181 182 183 184 185 186 187 188 189 190  | Next Page >