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  • Method not being resolved for dynamic generic type

    - by kelloti
    I have these types: public class GenericDao<T> { public T Save(T t) { return t; } } public abstract class DomainObject { // Some properties protected abstract dynamic Dao { get; } public virtual void Save() { var dao = Dao; dao.Save(this); } } public class Attachment : DomainObject { protected dynamic Dao { get { return new GenericDao<Attachment>(); } } } Then when I run this code it fails with RuntimeBinderException: Best overloaded method match for 'GenericDAO<Attachment.Save(Attachment)' has some invalid arguments var obj = new Attachment() { /* set properties */ }; obj.Save(); I've verified that in DomainObject.Save() "this" is definitely Attachment, so the error doesn't really make sense. Can anyone shed some light on why the method isn't resolving? Some more information - It succeeds if I change the contents of DomainObject.Save() to use reflection: public virtual void Save() { var dao = Dao; var type = dao.GetType(); var save = ((Type)type).GetMethod("Save"); save.Invoke(dao, new []{this}); }

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  • C# ? Can anyone explain the strange behaviour?

    - by partizan
    Hi, guys. Here is the example with comments: class Program { // first version of structure public struct D1 { public double d; public int f; } // during some changes in code then we got D2 from D1 // Field f type became double while it was int before public struct D2 { public double d; public double f; } static void Main(string[] args) { // Scenario with the first version D1 a = new D1(); D1 b = new D1(); a.f = b.f = 1; a.d = 0.0; b.d = -0.0; bool r1 = a.Equals(b); // gives true, all is ok // The same scenario with the new one D2 c = new D2(); D2 d = new D2(); c.f = d.f = 1; c.d = 0.0; d.d = -0.0; bool r2 = c.Equals(d); // false, oops! this is not the result i've expected for } } So, what do you think about this?

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  • Service behavior not being applied correctly

    - by Rubans
    I have a custom behavior for a service where I want to specify a receive timeout value, I have created a behavior and on the build service header. I use the declarative attribute to apply the behavior or as I thought. But the behavior seems to make no difference, i.e. the set timeout value is not being applied as expected. However when I have noticed the behavior is only being applied when the host is opened rather than when created. The same behavior when applied explicitly through does work. Any ideas? Behavior: [AttributeUsage(AttributeTargets.Class)] public class BuildServiceBindingBehavior : Attribute, IServiceBehavior { public BuildServiceBindingBehavior( string p_receiveTime ) { ReceiveTimeout = TimeSpan.Parse( p_receiveTime ); } #region IServiceBehavior Members public void AddBindingParameters( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase, System.Collections.ObjectModel.Collection<ServiceEndpoint> endpoints, System.ServiceModel.Channels.BindingParameterCollection bindingParameters ) { } public void ApplyDispatchBehavior( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase ) { // add this behavior to each endpoint foreach ( var endPoint in serviceDescription.Endpoints ) { endPoint.Binding.ReceiveTimeout = ReceiveTimeout; } } public void Validate( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase ) { } #endregion internal TimeSpan ReceiveTimeout { get; set; } } Service code: [ServiceBehavior(Name = "DotNetBuildsService", InstanceContextMode = InstanceContextMode.PerSession, ConcurrencyMode = ConcurrencyMode.Single )] // Set receieve time out [BuildServiceBindingBehavior( "0:0:1" )] public class BuildService : IBuildTasksService { //implementation code }

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  • Having trouble uploading a file

    - by neo skosana
    Hi I am having trouble uploading a file. First of all I have a class: class upload { private $name; private $document; public function __construct($nme,$doc) { $this->setName($nme); $this->setDocument($doc); } public function setName($nme) { $this->name = $nme; } public function setDocument($doc) { $this->document = $doc; } public function fileNotPdf() { /* Was the file a PDF? */ if ($this->document['type'] != "application/pdf") { return true; } else { return false; } } public function fileNotUploaded() { /* Make sure that the file was POSTed. */ if (!(is_uploaded_file($this->document['tmp_name']))) { return true; } else { return false; } } public function fileNotMoved($repositry) { /* move uploaded file to final destination. */ $result = move_uploaded_file($this->document['tmp_name'], "$repositry/$this->name.pdf"); if($result) { return false; } else { return true; } } } Now for my main page: $docName = $_POST['name']; $page = $_FILES['doc']; if($_POST['submit']) { /* Set a few constants */ $filerepository = "np"; $uploadObj = new upload($docName, $page); if($uploadObj->fileNotUploaded()) { promptUser("There was a problem uploading the file.",""); } elseif($uploadObj->fileNotPdf()) { promptUser("File must be in pdf format.",""); } elseif($uploadObj->fileNotMoved($filerepository)) { promptUser("File could not be uploaded to final destination.",""); } else { promptUser("File has been successfully uploaded.",""); } } The errors that I get: Warning: move_uploaded_file(about.pdf)[function.move-uploaded-file]: failed to open stream: No such file or directory in... Warning: move_uploaded_file()[function.move-uploaded-file]: Unable to move 'c:\xampp\tmp\php13.tmp' to 'about.pdf' in... File could not be uploaded to final destination.

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  • variables in abstract classes C++

    - by wyatt
    I have an abstract class CommandPath, and a number of derived classes as below: class CommandPath { public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { int stage; public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; All of the derived classes have the member variable 'stage'. I want to build a function into all of them which manipulates 'stage' in the same way, so rather than defining it many times I thought I'd build it into the parent class. I moved 'stage' from the private sections of all of the derived classes into the protected section of CommandPath, and added the function as follows: class CommandPath { protected: int stage; public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; std::string confirmCommand(std::string, int, int, std::string, std::string); virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; Now my compiler tells me for the constructor lines that none of the derived classes have a member 'stage'. I was under the impression that protected members are visible to derived classes? The constructor is the same in all classes, so I suppose I could move it to the parent class, but I'm more concerned about finding out why the derived classes aren't able to access the variable. Also, since previously I've only used the parent class for pure virtual functions, I wanted to confirm that this is the way to go about adding a function to be inherited by all derived classes.

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  • Java Inheritance doubt in parameterised collection

    - by Gala101
    It's obvious that a parent class's object can hold a reference to a child, but does this not hold true in case of parameterised collection ?? eg: Car class is parent of Sedan So public void doSomething(Car c){ ... } public void caller(){ Sedan s = new Sedan(); doSomething(s); } is obviously valid But public void doSomething(Collection<Car> c){ ... } public void caller(){ Collection<Sedan> s = new ArrayList<Sedan>(); doSomething(s); } Fails to compile Can someone please point out why? and also, how to implement such a scenario where a function needs to iterate through a Collection of parent objects, modifying only the fields present in parent class, using parent class methods, but the calling methods (say 3 different methods) pass the collection of three different subtypes.. Ofcourse it compiles fine if I do as below: public void doSomething(Collection<Car> c){ ... } public void caller(){ Collection s = new ArrayList<Sedan>(); doSomething(s); }

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  • C#; listbox's as one object(container)

    - by Oyeme
    Hello, I use Visual studio 2008 I have 5 listbox's on form,I created a new class file -called him "scaner.cs" scaner.cs -he cannot see "listbox". I have create an instance. scaner Comp = new scaner(listBox2, listBox1, listBox3, listBox4, listBox5); In scaner.cs file I use it like this. class scaner { public ListBox ls; public ListBox lsE; public ListBox lsIVars; public ListBox lsNumbers; public ListBox lsStrings; public scaner(ListBox ls, ListBox lsE, ListBox lsIVars, ListBox lsNumbers, ListBox lsStrings) { this.ls = ls; this.lsE = lsE; this.lsIVars = lsIVars; this.lsNumbers = lsNumbers; this.lsStrings = lsStrings; } } My question : How can i replaced this big code to more "comfortably" method. scaner Comp = new scaner(listBox2, listBox1, listBox3, listBox4, listBox5); IF i had more then 5 listbox's ,it will be awful. How can i acced form another class file "Listbox's" Thanks for answers.

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  • Spring Data Neo4J @Indexed(unique = true) not working

    - by Markus Lamm
    I'm new to Neo4J and I have, probably an easy question. There're NodeEntitys in my application, a property (name) is annotated with @Indexed(unique = true) to achieve the uniqueness like I do in JPA with @Column(unique = true). My problem is, that when I persist an entity with a name that already exists in my graph, it works fine anyway. But I expected some kind of exception here...?! Here' s an overview over basic my code: @NodeEntity public abstract class BaseEntity implements Identifiable { @GraphId private Long entityId; ... } public class Role extends BaseEntity { @Indexed(unique = true) private String name; ... } public interface RoleRepository extends GraphRepository<Role> { Role findByName(String name); } @Service public class RoleServiceImpl extends BaseEntityServiceImpl<Role> implements { private RoleRepository repository; @Override @Transactional public T save(final T entity) { return getRepository().save(entity); } } And this is my test: @Test public void testNameUniqueIndex() { final List<Role> roles = Lists.newLinkedList(service.findAll()); final String existingName = roles.get(0).getName(); Role newRole = new Role.Builder(existingName).build(); newRole = service.save(newRole); } That's the point where I expect something to go wrong! How can I ensure the uniqueness of a property, without checking it for myself?? THANKS IN ADVANCE FOR ANY IDEAS!! P.S.: I'm using neo4j 1.8.M07, spring-data-neo4j 2.1.0.BUILD-SNAPSHOT and Spring 3.1.2.RELEASE.

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  • Display Consistent Value of an Item using MVVM and WPF

    - by Blake Blackwell
    In my list view control (or any other WPF control that will fit the situation), I would like to have one TextBlock that stays consistent for all items while another TextBlock that changes based on the value in the ObservableCollection. Here is how my code is currently laid out: XAML <ListView ItemsSource="{Binding Path=MyItems, Mode=TwoWay}"> <ListView.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock x:Name="StrVal" Text="{Binding StrVal}" /> <TextBlock x:Name="ConstVal" Text="{Binding MyVM.ConstVal}" /> </StackPanel> </DataTemplate> </ListView.ItemTemplate> </ListView> Model public class MyItem { public string StrVal { get; set; } } ViewModel public class MyVM { public MyVM() { ObservableCollection<MyItem> myItems = new ObservableCollection<MyItem>(); for (int i = 0 ; i < 10; i++) myItems.Add(new MyItem { StrVal = i.ToString()}); MyItems = myItems; ConstVal = "1"; } public string ConstVal { get; set; } public ObservableCollection<MyItem> MyItems { get; set; } } Code Behind this.DataContext = new MyVM(); The StrVal property repeats correctly in the ListView, but the ConstVal TextBlock does not show the ConstVal that is contained in the VM. I would guess that this is because the ItemsSource of the ListView is MyItems and I can't reference other variables outside of what is contained in the MyItems. My question is: How do I get ConstVal to show the value in the ViewModel for all listviewitems that will be controlled by the Observable Collection of MyItems.

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  • c# How to find if two objects are equal

    - by Simon G
    Hi, I'm needing to know the best way to compare two objects and to find out if there equal. I'm overriding both GethashCode and Equals. So a basic class looks like: public class Test { public int Value { get; set; } public string String1 { get; set; } public string String2 { get; set; } public override int GetHashCode() { return Value ^ String1.GetHashCode() ^ String2.GetHashCode(); } public override bool Equals( object obj ) { return GetHashCode() == obj.GetHashCode(); } } So for testing purposes I created two objects: Test t = new Test() { Value = 1, String1 ="One", String2 = "One" }; Test t2 = new Test() { Value = 1, String1 = "Two", String2 = "Two" }; bool areEqual = t.Equals( t2 ); In testing this areEqual returns true event though both objects are different. I realise this is because String1 and String2 are the same value in each object and thus cancels each other out when hashing. Is there a better way off hashing object that the method I have that will resolve my issue?

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  • Predicate usually used for array/list how about here?

    - by amit kohan
    In following code (Josh Smith's article on MVVM), can somebody give me some insight about return _canExecute == null ? true : _canExecute(parameter); ? it is a normal if/else statement but I'm not getting the last part of it. public class RelayCommand : ICommand { #region Fields readonly Action<object> _execute; readonly Predicate<object> _canExecute; #endregion // Fields #region Constructors public RelayCommand(Action<object> execute) : this(execute, null) { } public RelayCommand(Action<object> execute, Predicate<object> canExecute) { if (execute == null) throw new ArgumentNullException("execute"); _execute = execute; _canExecute = canExecute; } #endregion // Constructors #region ICommand Members [DebuggerStepThrough] public bool CanExecute(object parameter) { return _canExecute == null ? true : _canExecute(parameter); } public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } public void Execute(object parameter) { _execute(parameter); } #endregion // ICommand Members } Thanks.

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  • Asp.net MVC - Model binding image button

    - by big dave
    I've got a very complex form and i'm using the MVC model binding to capture all the information I've got it set up to capture all the different submissions that can happen as there are about 10 different submit buttons on the form, and there are also 2 image buttons I tried to get a bit clever (or so i thought) with capturing the image button submissions, and have created a child class so that i can capture the x value that's returned public class ImageButtonViewData { public int x { get; set; } public string Value { get; set; } } The parent class looks something like this public class ViewDataObject { public ImageButtonViewData ImageButton { get; set; } public ViewDataObject(){ this.ImageButton = new ImageButton(); } } The html for the image button then looks like <input type="image" id="ViewDataObject_ImageButton" name="ViewDataObject.ImageButton" /> This works fine in all browsers except for Chrome. When i debug it in chrome, the Request.Form object contains the values that i would expect, but after the model binding has occurred, the ImageButton property on the ViewDataObject has been set to null The only difference that i can see between the submission values is that Chrome passes the x as lower case (ViewDataObject.ImageButton.x) and IE passes it as upper case (ViewDataObject.ImageButton.X) but i didn't think that model binding took any notice of casing on property names Does anyone have any ideas ?

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  • Dependencyproperty doesn't have value on load

    - by Jakob
    My problem is this, I have a UC called profile that contains another UC called FollowImageControl. In my Profile.xaml i declaretively bind a property of FollowImageControl called FollowerId to a CurrentUserId from Profile.xaml.cs. Problem is that I CurrentUserId is assigned in Profile.xaml.cs; the Profile.xaml code-behind. This means that I do not initially get the FollowerId. I have these methods in the FollowImageControl.xaml.cs: public static readonly DependencyProperty _followUserId = DependencyProperty.Register("FollowUserId", typeof(Guid), typeof(FollowImageControl), null); public Guid FollowUserId { get { return (Guid)GetValue(_followUserId); } set { SetValue(_followUserId, value); } } public FollowImageControl() { // Required to initialize variables InitializeComponent(); LoggedInUserId = WebContext.Current.User.UserId; var ctx = new NotesDomainContext(); if (ctx.IsFollowingUser(LoggedInUserId, FollowUserId).Value) SwitchToDelete.Begin(); } private void AddImg_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (LoggedInUserId != FollowUserId) { var ctx = new NotesDomainContext(); ctx.FollowUser(FollowUserId, LoggedInUserId); ctx.SubmitChanges(); } } THE WEIRD THING IS that when i insert breakpoints the FollowerUserId in FollowImageControl() is 0, but it has a value in AddImg_MouseLeftButtonDown, and there is no inbetween logic that sets the value of it. How is this??? Here's a little more code info: This is my binding from profile.xaml <internalCtrl:FollowImageControl FollowUserId="{Binding ElementName=ProfileCtrl, Path=CurrentUserId}" /> this is my constructor in profile.xaml.cs wherein the CurrentUserId is set public static readonly DependencyProperty _CurrentUserId = DependencyProperty.Register("CurrentUserId", typeof(Guid), typeof(Profile), null); public Guid CurrentUserId { get { return (Guid)GetValue(_CurrentUserId); } set { SetValue(_CurrentUserId, value); } } public Profile(Guid UserId) { CurrentUserId = UserId; InitializeComponent(); Loaded += new RoutedEventHandler(Profile_Loaded); } I'm seriously dumbfound that one minute the FollowerId has no value, and the next it holds the right, without me having changed the value in the code-behind.

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  • Unable to delete inherited entity class in EF4

    - by Coding Gorilla
    I have two entities in an EF4 model (using Model First), let's call them EntityA and EntityB. EntityA is marked as abstract, and EntityB inherits from EntityA. They are similar to the following: public class EntityA { public Guid Id; public string Name; public string Uri; } public class EntityB : EntityA { public string AnotherProperty; } The generated database tables look as I would expect them, with EntityA as on table, and then another table like: EntityA_EntityB Id (PK, FK, uniqueidentifier) AnotherProperty (varchar) There is a foreign key constraint on EntityA_EntityB that references EntityA's Id property, no cascades are configured (although I did try changing these myself). The problem is that when I attempt to do something like: Context.DeleteObject(EntityA_EntityB); EF attempts to delete the EntityA_EntityB table record before deleting the EntityA table record, which of course violates the foreign key constraint on EntityA_EntityB table. Using EFProfiler I see the following commands being sent to the database: delete [dbo].[EntityA_EntityB] where (([Id] = '5c02899f-09ea-2ed9-d44b-01aef80f6b64' /* @0 */) followed by delete [dbo].[EntityA] where ([Id] = '5c02899f-09ea-2ed9-d44b-01aef80f6b64' /* @0 */) I'm completely stumped as to how to get around this problem. I would think the EF should know that it needs to delete the base class first, before deleting the inherited class. I know I could do some triggers or other database type solutions, but I'd rather avoid doing that if I can. All my classes are POCO built using some customized T4 templates. I don't want to paste in a lot of extraneous code, but if you need more information I'll provide what I can.

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  • StructureMap Open Generic Types

    - by Shane Fulmer
    I have the following classes: public interface IRenderer<T> { string Render(T obj); } public class Generic<T> { } public class SampleGenericRenderer<T> : IRenderer<Generic<T>> { public string Render(Generic<T> obj) { throw new NotImplementedException(); } } I would like to be able to call StructureMap with ObjectFactory.GetInstance<IRenderer<Generic<string>>>(); and receive SampleGenericRenderer<string>. I'm currently using the following registration and receiving this error when I call GetInstance. "Unable to cast object of type 'ConsoleApplication1.SampleGenericRenderer'1[ConsoleApplication1.Generic'1[System.String]]' to type 'ConsoleApplication1.IRenderer'1[ConsoleApplication1.Generic'1[System.String]]'." public class CoreRegistry : Registry { public CoreRegistry() { Scan(assemblyScanner => { assemblyScanner.AssemblyContainingType(typeof(IRenderer<>)); assemblyScanner.AddAllTypesOf(typeof(IRenderer<>)); assemblyScanner.ConnectImplementationsToTypesClosing(typeof(IRenderer<>)); }); } } Is there any way to configure StructureMap so that it creates SampleGenericRenderer<string> instead of SampleGenericRenderer<Generic<string>>?

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  • How to use App.Xaml's ResourseDictionaries with own entry point

    - by Polaris
    Hello friends. I created some logic for singleInstance application and I must to use my own entry point (not App.xaml) for Application. I have some styles in App.xaml which now is not working. How can I use this ResourceDictionaries from my App.xaml for entire project in my situation? My class for manage Application Startup public class SingleInstanceManager : WindowsFormsApplicationBase { App app; public SingleInstanceManager() { this.IsSingleInstance = true; } protected override bool OnStartup(Microsoft.VisualBasic.ApplicationServices.StartupEventArgs e) { try { // First time app is launched app = new App(); App.Current.Properties["rcID"] = e.CommandLine; //IntroLibrary.OpenDocumentFromNotify(); app.Run(); return false; } catch (Exception ex) { MessageBox.Show(ex.Message); return false; } } protected override void OnStartupNextInstance(StartupNextInstanceEventArgs eventArgs) { // Subsequent launches base.OnStartupNextInstance(eventArgs); Intro win = (Intro)app.MainWindow; if (eventArgs != null) { App.Current.Properties["rcID"] = eventArgs.CommandLine[0]; } IntroLibrary.OpenDocumentFromNotify(); app.Activate(); } } and my own Entry Point: public class EntryPoint { [STAThread] public static void Main(string[] args) { SingleInstanceManager manager = new SingleInstanceManager(); manager.Run(args); } } And my App.Xaml code behind: public partial class App : Application { protected override void OnStartup(System.Windows.StartupEventArgs e) { base.OnStartup(e); // Create and show the application's main window Intro window = new Intro(); window.Show(); } public void Activate() { // Reactivate application's main window this.MainWindow.Activate(); } } And my App.xaml has some code which decribe ResourceDictionaries which doesnt work. Why?

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  • passing data from an activity to an listactivity or listview

    - by wicked14
    need help on passing data from an activity to an listactivity or listview for an android app. im having problems on passing data to a listview. what the app do is from addact class the user can input things to do and in the viewact class this will display the activies add by the user in listview public class addact extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.newact); Button btn1 = (Button)findViewById(R.id.btnsave); final EditText et1 = (EditText)findViewById(R.id.etactivity); btn1.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent it = new Intent(addact.this, viewact.class); it.putExtra("thekey", et1.getText().toString()); startActivity(it); } }); } } public class viewact extends ListActivity { String addToDo =getIntent().getExtras().getString("thekey"); String[] toDoAct = new String[] {addToDo }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.viewact); setListAdapter(new ArrayAdapter<String>(this, R.layout.viewact,toDoAct)); ListView listView = getListView(); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { for (int i=0; i < 2; i++) { Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_LONG).show(); } } }); } }

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  • adding elements in to the doubly linked list

    - by user329820
    Hi this is my code for main class and doubly linked class and node class but when I run the program ,in the concole will show this"datastructureproject.DoublyLinkedList@19ee1ac" instead of the random numbers .please help me thanks! main class: public class Main { public static int getRandomNumber(double min, double max) { Random random = new Random(); return (int) (random.nextDouble() * (max - min) + min); } public static void main(String[] args) { int j; int i = 0; i = getRandomNumber(10, 10000); DoublyLinkedList listOne = new DoublyLinkedList(); for (j = 0; j <= i / 2; j++) { listOne.add(getRandomNumber(10, 10000)); } System.out.println(listOne); } } doubly linked list class: public class DoublyLinkedList { private Node head ; private Node tail; private long size = 0; public DoublyLinkedList() { head= new Node(0, null, null); tail = new Node(0, head, null); } public void add(int i){ head.setValue(i); Node newNode = new Node(); head.setNext(newNode); newNode.setPrev(head); newNode = head; } } and the node class is like the class that you have seen before (Node prev,Node next,int value)

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  • Problem Binding to a Brush Property in WPF

    - by Krisc
    Working in WPF, writing a custom user control. I am trying to change the background property of the Border element when I change the value of a property of the class. Right now I am working on simply binding it to a DP, though if there is a better way I am open to suggestions. Here is the XAML for the UserControl <UserControl x:Class="MyProject.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:js="clr-namespace:MyProject" mc:Ignorable="d" x:Name="MyControlRootLayout" Background="Transparent" d:DesignHeight="300" d:DesignWidth="300" Cursor="Hand"> <Border x:Name="RootBorder" Background="{Binding Path=CoreBackground, ElementName=MyControlRootLayout}" > </Border> </UserControl> And the code... public partial class MyControl : UserControl { public static DependencyProperty IsSelectedProperty = DependencyProperty.Register("IsSelected", typeof(bool), typeof(MyControl)); public static DependencyProperty CoreBackgroundProperty = DependencyProperty.Register("CoreBackground", typeof(Brush), typeof(MyControl)); public MyControl() { CoreBackground = new SolidColorBrush(Color.FromArgb(0, 255, 245, 104)); InitializeComponent(); Margin = new Thickness(5); } public Brush CoreBackground { get { return (Brush)GetValue(CoreBackgroundProperty); } set { SetValue(CoreBackgroundProperty, value); } } public bool IsSelected { get { return (bool)GetValue(IsSelectedProperty); } private set { SetValue(IsSelectedProperty, value); } } } Instead, the background comes out as transparent.

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  • Wouldn't it be nice to have a type variable referring to the class's instance.

    - by user93197
    I often have a pattern like this: class VectorBase<SubClass, Element> where SubClass : VectorBase<SubClass, Element>, new() where Element : Addable<Element> { Element[] data; public VectorBase(Element[] data) { this.data = data; } public SubClass add(SubClass second) { Element[] newData = new Element[data.Length]; for (int i = 0; i < newData.Length; i++) { newData[i] = data[i].add(second.data[i]); } SubClass result = new SubClass(); result.data = newData; return result; } } class VectorInt : VectorBase<VectorInt, Int32> { } class MyInt : Addable<MyInt> { int data; public MyInt(int data) { this.data = data; } public MyInt add(MyInt t) { return new MyInt(data + t.data); } } interface Addable<T> { T add(T t); } But I would rather just have: class VectorBase2<Element> where Element : Addable<Element> { Element[] data; public VectorBase(Element[] data) { this.data = data; } public SubClass add(SubClass second) { Element[] newData = new Element[data.Length]; for (int i = 0; i < newData.Length; i++) { newData[i] = data[i].add(second.data[i]); } SubClass result = new SubClass(data); return result; } } class VectorInt2 : VectorBase2<Int32> { } Why not make the subclass type available to all classes? Is this technically impossible?

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  • How to: StructureMap and configuration based on runtime parameters?

    - by user981375
    In a nutshell - I want to be able to instantiate object based on runtime parameters. In this particular case there are only two parameters but the problem is that I'm facing different permutations of these parameters and it gets messy. Here is the situation: I want to get an instance of an object specific to, say, given country and then, say, specific state/province. So, considering the US, there are 50 possible combinations. In reality it's less than that but that's the max. Think of it this way, I want to find out what's the penalty for smoking pot in a given country/state, I pass this information in and I get instantiated object telling me what it is. To the code (for reference only): interface IState { string Penalty { get; } } interface ICountry { IState State { get; set; } string Name { get; } } class BasePenalty : IState { virtual public string Penalty { get { return "Slap on a wrist"; } } } class USA : ICountry { public USA(IState state) { State = state; } public IState State { get; set; } public string Name { get { return "USA"; } } } class Florida: BasePenalty { public override string Penalty { get { return "Public beheading"; } } } // and so on ... I defined other states // which have penalties other than the "Slap on a wrist" How do I configure my container that when given country and state combination it will return the penalty? I tried combinations of profile and contextual binding but that configuration was directly proportional to the number of classes I've created. I have already gone thru trouble of defining different combinations. I'd like to avoid having to do the same during container configuration. I want to inject State into the Country. Also, I'd like to return UsaBasePenalty value in case state is not specified. Is that possible? Perhaps these is something wrong with the design.

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  • How to add List<> values to gridview?

    - by ranadheer
    I created a asp.net website. and added a class file to it. i wrote this code in classfile.(person.cs) public class Person { public string name{get; set;} public int age { get; set; } public float sal { get; set; } public Person(string n, int a, float s) { name = n; age = a; sal = s; } public List<Person> getDetails() { Person p1 = new Person("John",21,10000); Person p2 = new Person("Smith",22,20000); Person p3 = new Person("Cena",23,30000); List<Person> li = new List<Person>(); li.Add(p1); li.Add(p2); li.Add(p3); return li; } } and i want this list to display in my gridview. so, i have added a default page in website. then what should i write in default.aspx.cs file?so that my list values are shown on gridview? Thanks.

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  • C# WTF? Can anyone explain the strange behaviour?

    - by partizan
    Hi, guys. Here is the example with comments: class Program { // first version of structure public struct D1 { public double d; public int f; } // during some changes in code then we got D2 from D1 // Field f type became double while it was int before public struct D2 { public double d; public double f; } static void Main(string[] args) { // Scenario with the first version D1 a = new D1(); D1 b = new D1(); a.f = b.f = 1; a.d = 0.0; b.d = -0.0; bool r1 = a.Equals(b); // gives true, all is ok // The same scenario with the new one D2 c = new D2(); D2 d = new D2(); c.f = d.f = 1; c.d = 0.0; d.d = -0.0; bool r2 = c.Equals(d); // false, oops! this is not the result i've expected for } } So, what do you think about this?

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  • Get the parent class of a null object (C# Reflection)

    - by Nick
    How would I get the parent class of an object that has a value of null? For example... 'Class A' contains 'int? i' which is not set to any value when the class is created. Then in some other place in the code I want to pass in 'i' as a parameter to some function. Using 'i' as the only info, I want to be able to figure out that 'Class A' "owns" 'i'. The reason for this is because 'Class A' also contains some other object, and I want to call this other object's value from that same function mentioned in the above paragraph. Could also be: public class A { public class B { public int? i; public int? j; } B classBInstance = new B(); public string s; } { ... A someClassAInstance = new A(); ... doSomething(someClassAInstance.classBInstance.i); ... } public static bool doSomething(object theObject) { string s = /* SOMETHING on theObject to get to "s" from Class A */; int someValue = (int)theObject; }

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  • Reference problem when returning an object from array in PHP

    - by avastreg
    I've a reference problem; the example should be more descriptive than me :P I have a class that has an array of objects and retrieve them through a key (string), like an associative array: class Collection { public $elements; function __construct() { $this->elements = array(); } public function get_element($key) { foreach($this->elements as $element) { if ($element->key == $key) { return $element; break; } } return null; } public function add_element ($element) { $this->elements[] = $element; } } Then i have an object (generic), with a key and some variables: class Element { public $key; public $another_var; public function __construct($key) { $this->key = $key; $this->another_var = "default"; } } Now, i create my collection: $collection = new Collection(); $collection->add_element(new Element("test1")); $collection->add_element(new Element("test2")); And then i try to change variable of an element contained in my "array": $element = $collection->get_element("test1"); $element->another_var = "random_string"; echo $collection->get_element("test1")->another_var; Ok, the output is random_string so i know that my object is passed to $element in reference mode. But if i do, instead: $element = $collection-get_element("test1"); $element = null; //or $element = new GenericObject(); $element-another_var = "bla"; echo $collection-get_element("test1")-another_var; the output is default like if it lost the reference. So, what's wrong? I have got the references to the variables of the element and not to the element itself? Any ideas?

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