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  • Another Spring + Hibernate + JPA question

    - by Albinoswordfish
    I'm still struggling with changing my Spring Application to use Hibernate with JPA to do database activities. Well apparently from a previous post I need an persistence.xml file. However do I need to make changes to my current DAO class? public class JdbcProductDao extends Dao implements ProductDao { /** Logger for this class and subclasses */ protected final Log logger = LogFactory.getLog(getClass()); public List<Product> getProductList() { logger.info("Getting products!"); List<Product> products = getSimpleJdbcTemplate().query( "select id, description, price from products", new ProductMapper()); return products; } public void saveProduct(Product prod) { logger.info("Saving product: " + prod.getDescription()); int count = getSimpleJdbcTemplate().update( "update products set description = :description, price = :price where id = :id", new MapSqlParameterSource().addValue("description", prod.getDescription()) .addValue("price", prod.getPrice()) .addValue("id", prod.getId())); logger.info("Rows affected: " + count); } private static class ProductMapper implements ParameterizedRowMapper<Product> { public Product mapRow(ResultSet rs, int rowNum) throws SQLException { Product prod = new Product(); prod.setId(rs.getInt("id")); prod.setDescription(rs.getString("description")); prod.setPrice(new Double(rs.getDouble("price"))); return prod; } } } Also my Product.Java is below public class Product implements Serializable { private int id; private String description; private Double price; public void setId(int i) { id = i; } public int getId() { return id; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public Double getPrice() { return price; } public void setPrice(Double price) { this.price = price; } public String toString() { StringBuffer buffer = new StringBuffer(); buffer.append("Description: " + description + ";"); buffer.append("Price: " + price); return buffer.toString(); } } I guess my question would be, How would my current classes change after using Hibernate + JPA with an Entity Manager

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  • Where is the action listener registered?

    - by Summer_More_More_Tea
    Hi there: I come across this problem when referring a piece of javascript code: <a href="javascript:void(0);"><!-- other html elements --></a> It want to register a mouse click event listener on this anchor, but I cannot find which function is registered. What's more, what does the code href="javascript:void(0);" mean? Thanks in advance!

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  • Force deletion of slot in boost::signals2

    - by villintehaspam
    Hi! I have found that boost::signals2 uses sort of a lazy deletion of connected slots, which makes it difficult to use connections as something that manages lifetimes of objects. I am looking for a way to force slots to be deleted directly when disconnected. Any ideas on how to work around the problem by designing my code differently are also appreciated! This is my scenario: I have a Command class responsible for doing something that takes time asynchronously, looking something like this (simplified): class ActualWorker { public: boost::signals2<void ()> OnWorkComplete; }; class Command : boost::enable_shared_from_this<Command> { public: ... void Execute() { m_WorkerConnection = m_MyWorker.OnWorkDone.connect(boost::bind(&Command::Handle_OnWorkComplete, shared_from_this()); // launch asynchronous work here and return } boost::signals2<void ()> OnComplete; private: void Handle_OnWorkComplete() { // get a shared_ptr to ourselves to make sure that we live through // this function but don't keep ourselves alive if an exception occurs. shared_ptr<Command> me = shared_from_this(); // Disconnect from the signal, ideally deleting the slot object m_WorkerConnection.disconnect(); OnComplete(); // the shared_ptr now goes out of scope, ideally deleting this } ActualWorker m_MyWorker; boost::signals2::connection m_WorkerConnection; }; The class is invoked about like this: ... boost::shared_ptr<Command> cmd(new Command); cmd->OnComplete.connect( foo ); cmd->Execute(); // now go do something else, forget all about the cmd variable etcetera. the Command class keeps itself alive by getting a shared_ptr to itself which is bound to the ActualWorker signal using boost::bind. When the worker completes, the handler in Command is invoked. Now, since I would like the Command object to be destroyed, I disconnect from the signal as can be seen in the code above. The problem is that the actual slot object is not deleted when disconnected, it is only marked as invalid and then deleted at a later time. This in turn appears to depend on the signal to fire again, which it doesn't do in my case, leading to the slot never expiring. The boost::bind object thus never goes out of scope, holding a shared_ptr to my object that will never get deleted. I can work around this by binding using the this pointer instead of a shared_ptr and then keeping my object alive using a member shared_ptr which I then release in the handler function, but it kind of makes the design feel a bit overcomplicated. Is there a way to force signals2 to delete the slot when disconnecting? Or is there something else I could do to simplify the design? Any comments are appreciated!

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  • Passing arguments between classes - use public properties or pass a properties class as argument?

    - by devoured elysium
    So let's assume I have a class named ABC that will have a list of Point objects. I need to make some drawing logic with them. Each one of those Point objects will have a Draw() method that will be called by the ABC class. The Draw() method code will need info from ABC class. I can only see two ways to make them have this info: Having Abc class make public some properties that would allow draw() to make its decisions. Having Abc class pass to draw() a class full of properties. The properties in both cases would be the same, my question is what is preferred in this case. Maybe the second approach is more flexible? Maybe not? I don't see here a clear winner, but that sure has more to do with my inexperience than any other thing. If there are other good approaches, feel free to share them. Here are both cases: class Abc1 { public property a; public property b; public property c; ... public property z; public void method1(); ... public void methodn(); } and here is approach 2: class Abc2 { //here we make take down all properties public void method1(); ... public void methodn(); } class Abc2MethodArgs { //and we put them here. this class will be passed as argument to //Point's draw() method! public property a; public property b; public property c; ... public property z; } Also, if there are any "formal" names for these two approaches, I'd like to know them so I can better choose the tags/thread name, so it's more useful for searching purposes. That or feel free to edit them.

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  • When is a parameterized method call useful?

    - by johann-christoph-jacob
    A Java method call may be parameterized like in the following code: class Test { <T> void test() { } public static void main(String[] args) { new Test().<Object>test(); // ^^^^^^^^ } } I found out this is possible from the Eclipse Java Formatter settings dialog and wondered if there are any cases where this is useful or required.

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  • Return http 204 "no content" to client in ASP.NET MVC2

    - by Jeremy Raymond
    In an ASP.net MVC 2 app that I have I want to return a 204 No Content response to a post operation. Current my controller method has a void return type, but this sends back a response to the client as 200 OK with a Content-Length header set to 0. How can I make the response into a 204? [HttpPost] public void DoSomething(string param) { // do some operation with param // now I wish to return a 204 no content response to the user // instead of the 200 OK response }

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  • Is there a way for a user to disable an AlertDialog completely?

    - by NewGuyChris
    In the app I'm making, I have an "if" statement where if two strings are saved to a certain string, an AlertDialog pops up. These strings will stay the same for some users, thus having this AlertDialog constantly pop up whenever they launch the activity where the ALertDialog is set to appear. Code (I have no setNegativeButton as of yet): private void SetWarning() { AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("Warning!"); alert.setMessage(R.string.Warning); alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //No action needed; just close the AlertDialog. } }); alert.show(); } Here is a segment of my code that makes this AlertDialog appear: SharedPreferences sharedPreferences = getSharedPreferences("MY_PREF", MODE_PRIVATE); String s = sharedPreferences2.getString("MEM1", ""); String s2 = sharedPreferences2.getString("MEM2", ""); if(s.equals("String1") && s2.equals("String2")) SetWarning(); Is there a way to make an "alert.setNegativeButton" method where if the user clicks it, the AlertDialog will NEVER appear again? I'm thinking of maybe somehow implementing another SavedPreferences somehow so it saves the users selection and will then prevent the AlertDialog from ever appearing again. So far, to no luck. I've searched to find nothing, other than people asking how to disable buttons in an AlertDialog. Thank you! New updated code: alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //set sharedpreferences boolean called DONTSHOWAGAIN to true; SharedPreferences sharedPreferences2 = getSharedPreferences("MY_PREF", MODE_PRIVATE); Boolean dontShowAgain = sharedPreferences2.getBoolean("dontShowAgain ", false); SharedPreferences.Editor ed = sharedPreferences2.edit(); ed.putBoolean("dontShowAgain", true); ed.commit(); } }); alert.show(); } private void StringWarning() { SharedPreferences sharedPreferences2 = getSharedPreferences("MY_PREF", MODE_PRIVATE); String s = sharedPreferences2.getString("MEM1", ""); String s2 = sharedPreferences2.getString("MEM2", ""); if(s.equals("String1") && s2.equals("String2")){ if(!dontShowAgain){ SetWarningExamConflict(); } }

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  • Behavior of virtual function in C++

    - by Summer_More_More_Tea
    Hi everyone: I have a question, here are two class below: class Base{ public: virtual void toString(); // generic implementation } class Derive : public Base{ public: ( virtual ) void toString(); // specific implementation } The question is: If I wanna subclass of class Derive perform polymophism using a pointer of type Base, is keyword virtual in the bracket necessary? If the answer is no, what's the difference between member function toString of class Derive with and without virtual?

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  • initialize a const array in a class initializer in C++

    - by Nathan Fellman
    I have the following class in C++: class a { const int b[2]; // other stuff follows // and here's the constructor a(void); } The question is, how do I initialize b in the initialization list, given that I can't initialize it inside the body of the function of the constructor, because b is const? This doesn't work: a::a(void) : b([2,3]) { // other initialization stuff } Edit: The case in point is when I can have different values for b for different instances, but the values are known to be constant for the lifetime of the instance.

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  • C++. What is a subprogram and method?

    - by xbonez
    I have a CPP HW to be done. One question is: 1) Write a subprogram (not a method) void promptForMovie(Movie & myMovie) that ..... 2) Write a method void output(ostream & out); that .... My question is what exactly is a subprogram and a method? Which one of them means a function, and what does the other mean? Thank you

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  • How to clear all activity in android?

    - by Sushant
    I have one main activity "Dashboard" with a action bar containing home screen icon and exit button , i go to activity A -activity B -activity C from dashboard screen . Now on C, i click on action bar dashboard icon which bring to me on Dashboard screen . Now i go to activity E -activity G-activity H from dashboard screen . From H i press exit button , it come to C screen . When again click on exit i go through me out of application. Why there is need to press 2 times exit button for exit application . On Home Screen Icon :- public void onClickHome(View view){ final Intent intent = new Intent(getBaseContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); getBaseContext().startActivity(intent); //goDashboard(); } ON exit button :- AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle(getString(R.string.logoutDialogTitle)); alert.setMessage(getString(R.string.logoutDialogMessage)); final OnlineBookApp app = (OnlineBookApp) getApplicationContext(); alert.setPositiveButton(getString(R.string.logoutDialogCancel), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { } }); alert.setNegativeButton(getString(R.string.logoutDialogOk), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // // moveTaskToBack(true); //// stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // System.runFinalizersOnExit(true); // android.os.Process.killProcess(android.os.Process.myPid()); //moveTaskToBack(true); // finish(); // app.SetIsExit(true); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.setNeutralButton(getString(R.string.logoutDialogLogout), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); //finish(); //app.SetIsExit(true); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); app.logout(); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.show();

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  • Passing a pointer to a function in objective-c

    - by Chiodo
    Hi, i've a stupid questiona about passing pointer. I've this: @interface MyClass : NSObject myobj* foo; -(void)doSomething:(myobj*)aObj; @end @implementation MyClass -(void)doSomething:(myobj*)aObj { cFuncCall(&aObj); //alloc memory and init the object } -(id)init { //init stuff... [self doSomething:foo]; // foo retun 0x0!!! } @end why foo return nil??? It should be initialized by cFuncCall!

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  • Do you use logical negation operator (!) in "if" statement or check on "== false"

    - by Taras Terebkov
    Hello everyone, I just want to conduct a little survey about code style developers prefer. For me there are two ways to write "if" in such languages as Java, C#, C++, etc. (1) Logical negation operator public void foo() { if (!SessionManager.getInstance().hasActiveSession()) { . . . . . } } (2) Check on "false" public void foo() { if (SessionManager.getInstance().hasActiveSession() == false) { . . . . . } } I always believe that first way is much worst then the second one. Cause usually you don't "read" the code, but "recognize" it in one brief look. And exclamation symbol slipped from your mind, just disturbing you somewhere on the bottom of your unconscious. And only during reading the "if" block below you understand, that the logic is opposite - no sessions in "if" On the other hand in the second way of writing, an eye immediately catches words "SessionManager", "hasActiveSession" and "false". Also for me, the situation with "true" is different. In code like class SessionManager { private bool hasSession; public void foo() { if (hasSession == true) { . . . . . } else { . . . . . } } } I find "true" superfluous. why we repeating the sentence two times? The following is shorter and quicker to catch. class SessionManager { private bool hasSession; public void foo() { if (hasSession) { . . . . . } else { . . . . . } } } What do YOU think, guys?

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  • Threads in C# [Question]

    - by blez
    Thread1/2: do TotalThreads-- on their exit int TotalThreads = 2; void AsyncFunc() { // run thread for Func() } void Func() { // run Thread1 // run Thread2 while(TotalThreads > 0) { /* do nothing */ } // some code } is that bad design?

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  • How could I pass the float number by value in obj-c?

    - by user313439
    - (void)applicationDidFinishLaunching:(UIApplication *)application{ // Override point for customization after application launch [window makeKeyAndVisible]; [self printFloat:1.3f]; } - (void)printFloat:(float)f { NSLog(@"%f",f); } I passed the "1.3f" to printFloat, but it was the wrong value (in this case, -2.000000) after "f" received. And there is a warning that "AppDelegate may not respond to -printFloat:" Where did I get it wrong? Thanks.

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  • Performance - FunctionCall vs Event vs Action vs Delegate

    - by hwcverwe
    Currently I am using Microsoft Sync Framework to synchronize databases. I need to gather information per record which is inserted/updated/deleted by Microsoft Sync Framework and do something with this information. The sync speed can go over 50.000 records per minute. So that means my additional code need to be very lightweight otherwise it will be a huge performance penalty. Microsoft Sync Framework raises an SyncProgress event for each record. I am subscribed to that code like this: // Assembly1 SyncProvider.SyncProgress += OnSyncProgress; // .... private void OnSyncProgress(object sender, DbSyncProgressEventArgs e) { switch (args.Stage) { case DbSyncStage.ApplyingInserts: // MethodCall/Delegate/Action<>/EventHandler<> => HandleInsertedRecordInformation // Do something with inserted record info break; case DbSyncStage.ApplyingUpdates: // MethodCall/Delegate/Action<>/EventHandler<> => HandleUpdatedRecordInformation // Do something with updated record info break; case DbSyncStage.ApplyingDeletes: // MethodCall/Delegate/Action<>/EventHandler<> => HandleDeletedRecordInformation // Do something with deleted record info break; } } Somewhere else in another assembly I have three methods: // Assembly2 public class SyncInformation { public void HandleInsertedRecordInformation(...) {...} public void HandleUpdatedRecordInformation(...) {...} public void HandleInsertedRecordInformation(...) {...} } Assembly2 has a reference to Assembly1. So Assembly1 does not know anything about the existence of the SyncInformation class which need to handle the gathered information. So I have the following options to trigger this code: use events and subscribe on it in Assembly2 1.1. EventHandler< 1.2. Action< 1.3. Delegates using dependency injection: public class Assembly2.SyncInformation : Assembly1.ISyncInformation Other? I know the performance depends on: OnSyncProgress switch using a method call, delegate, Action< or EventHandler< Implementation of SyncInformation class I currently don't care about the implementation of the SyncInformation class. I am mainly focused on the OnSyncProgress method and how to call the SyncInformation methods. So my questions are: What is the most efficient approach? What is the most in-efficient approach? Is there a better way than using a switch in OnSyncProgress?

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  • C/C++ pragma in define macro

    - by aaa
    is there some way to embed pragma statement in macro with other statements? I am trying to achieve something like: #define DEFINE_DELETE_OBJECT(type) \ void delete_ ## type_(int handle); \ void delete_ ## type(int handle); \ #pragma weak delete_ ## type_ = delete_ ## type I am okay with boost solutions (save for wave) if one exists. thank you

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  • Iphone App deve- Very basic table view but getting errors , trying for 2 days!! just for info using

    - by user342451
    Hi guys, trying to write this code since 2 days now, but i keep getting error, it would be nice if anyone could sort this out, thanks. Basically its the same thing i doing from the tutorial on youtube. awaiting a reply // // BooksTableViewController.m // Mybooks // // import "BooksTableViewController.h" import "BooksDetailViewController.h" import "MYbooksAppDelegate.h" @implementation BooksTableViewController @synthesize BooksArray; @synthesize BooksDetailViewController; /* - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) { // Initialization code } return self; } */ (void)viewDidLoad { [super viewDidLoad]; self.title = NSLocalizedString(@"XYZ",@"GOD is GREAT"); NSMutableArray *array = [[NSArray alloc] initWithObjects:@"H1",@"2",@"3",nil]; self.booksArray = array; [array release]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview // Release anything that's not essential, such as cached data } pragma mark Table view methods (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.booksArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *identity = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identity]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:identity] autorelease]; } // Set up the cell... cell.textLabel.text = [booksArray objectAtIndex:indexPath.row]; return cell; } /* - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { booksDetailsViewControler *NC = [[booksDetailsViewControler alloc] initWithNibName:@"BooksDetailsView" bundle:nil]; [self.navigationController pushViewController:NC animated:YES]; //[booksDetailViewController changeProductText:[booksArray objectAtIndex:indexPath.row]]; } */ NSInteger row = [indexPath row]; if (self.booksDetailViewController == nil) { BooksiDetailViewController *aCellDetails = [[AartiDetailViewController alloc] initWithNibName:@" BooksDetailViewController" bundle:nil]; self.booksDetailViewController = aCellDetails; [aCellDetails release]; } booksDetailViewController.title = [NSString stringWithFormat:@"%@", [booksArray objectAtIndex:row]]; //DailyPoojaAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; //[delegate.AartiNavController pushViewController:aartiDetailsViewControler animated:YES]; [self.navigationController pushViewController:aartiDetailViewController animated:YES]; } /* NSInteger row = [indexPath row]; if (self.booksDetailsViewControler == nil) { AartiDetailsViewControler *aBookDetail = [[BooksDetailsViewControler alloc] initWithNibName:@"booksDetaislView" bundle:nil]; self.booksDetailsViewControler = aBookDetail; [aBookDetail release]; } booksDetailsViewControler.title = [NSString stringWithFormat:@"%@", [booksArray objectAtIndex:row]]; [self.navigationController pushViewController:booksDetailsViewControler animated:YES]; */ (void)dealloc { [aartiDetailViewController release]; [super dealloc]; } @end

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  • Keep getting error class, interface, or enum expected

    - by user1746605
    I can't see the problem with this short class. I get 8 class, interface, or enum expected errors. Thanks public class BankAccount { public BankAccount { private double balance = 0; } public BankAccount(double balanceIn) { private double balance = balanceIn; } public double checkBalance { return balance; } public void deposit(double amount) { if(amount > 0) balance += amount; } public void withdraw(double amount) { if(amount <= balance) balance -= amount; } }

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  • What's the benefit of declaring class functions separately from their actual functionality?

    - by vette982
    In C++, what's the benefit of having a class with functions... say class someClass{ public: void someFunc(int arg1); }; then having the function's actual functionality declared after int main int main() { return 0; } void someClass::someFunc(int arg1) { cout<<arg1; } Furthermore, what's the benefit of declaring the class in a .h header file, then putting the functionality in a .cpp file that #includes the .h file?

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  • Special parameters for texture binding?

    - by user146780
    Do I have to set up my gl context in a certain way to bind textures. I'm following a tutorial. I start by doing: #define checkImageWidth 64 #define checkImageHeight 64 static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; checkImage[i][j][3] = (GLubyte) 255; } } } void initt(void) { glClearColor (0.0, 0.0, 0.0, 0.0); makeCheckImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &texName); glBindTexture(GL_TEXTURE_2D, texName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); engineGL.current.tex = texName; } In my rendering I do: PolygonTesselator.Begin_Contour(); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D, current.tex); if(layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size() > 0) { glColor4f( layer[currentlayer].Shapes[i].Color.r, layer[currentlayer].Shapes[i].Color.g, layer[currentlayer].Shapes[i].Color.b, layer[currentlayer].Shapes[i].Color.a); } for(unsigned int j = 0; j < layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size(); ++j) { gluTessVertex(PolygonTesselator.tobj,&layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0], &layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0]); } PolygonTesselator.End_Contour(); } glDisable(GL_TEXTURE_2D); } However it still renders the color and not the texture at all. I'd atleast expect to see black or something but its as if the bind fails. Am I missing something? Thanks

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  • depth first search graph by using linked list

    - by programmerwannabe
    im using mac book and i cannot read the text file using this code. moreover, can you guys please add function(graph is connected?, and is this graph tree?) inputA.txt consist 1 2 1 6 1 5 2 3 2 6 3 4 3 6 4 5 4 6 5 6 #include <stdio.h> #include <memory.h> #include <stdlib.h> #define MAX 10 #define TRUE 1 #define FALSE 0 typedef struct Graph{ int vertex; struct Graph* link; } g_node; typedef struct graphType{ int x; int visited[MAX]; g_node* adjList_H[MAX]; } graphType; typedef struct stack{ int data; struct stack* link; } s_node; s_node* top; void push(int item){ s_node* n=(s_node*)malloc(sizeof(s_node)); n->data = item; n->link = top; top = n; } int pop(){ int item; s_node* n=top; if(top == NULL){ puts("\nstack is empty!\n"); return 0; } else { item = n-> data; top = n->link; free(n); return item; } } void createGraph(graphType* g){ int v; g->x = 1; for(v=1 ; v < MAX ; v++){ g -> visited[v] = FALSE; g -> adjList_H[v] = NULL; } } void insertVertex(graphType* g, int v){ if(((g->x)) > MAX){ puts("\n it has been overed the number of vertex\n"); return ; } g -> x++; } void insertEdge(graphType* g, int u, int v){ g_node* node; if(u >= g -> x || v >= g -> x){ puts("\n no vertex in the graph\n"); return ; } node = (g_node*)malloc(sizeof(g_node)); node -> vertex = v; node -> link = g -> adjList_H[u]; g-> adjList_H[u] = node; } void print_adjList(graphType* g){ int i; g_node *p; for(i=1 ; i<g -> x ; i++){ printf("\n\t\t vertex %d adjacency list ", i); p = g -> adjList_H[i]; while(p){ printf("-> %d", p-> vertex); p = p-> link; } } } void DFS_adjList(graphType* g, int v) { g_node* w; top = NULL; push(v); g->visited[v] = TRUE; printf(" %d", v); while(top != NULL){ w=g->adjList_H[v]; while(w){ if (!g->visited[w->vertex]){ push(w->vertex); g->visited[w->vertex] = TRUE; printf(" %d", w->vertex); v = w->vertex; w=g->adjList_H[v]; } else w= w->link; } v = pop(); } } int main (int argc, const char * argv[]) { FILE *fp; char mychar; char arr[][2]={0, }; int j, k; int i; graphType *G9; G9 = (graphType*)malloc(sizeof(graphType)); createGraph(G9); for(i=1; i<7 ; i++) insertVertex(G9, i); fp = fopen("inputD.txt", "r"); for(j = 0 ; j< 10 ; j++){ for(k = 0 ; k < 2 ; k++){ mychar = fgetc(fp); if(mychar = EOF){ j=10; break; } else if(mychar == ' ') continue; else if(mychar <= '9' || mychar >= '1'){ arr[j][k] = mychar; printf("%d%d", arr[i][k]); } } } insertEdge(G9, 1, 2); insertEdge(G9, 1, 6); insertEdge(G9, 1, 5); insertEdge(G9, 2, 3); insertEdge(G9, 2, 6); insertEdge(G9, 3, 4); insertEdge(G9, 3, 6); insertEdge(G9, 4, 5); insertEdge(G9, 4, 6); insertEdge(G9, 5, 6); insertEdge(G9, 6, 5); insertEdge(G9, 6, 4); insertEdge(G9, 5, 4); insertEdge(G9, 6, 3); insertEdge(G9, 4, 3); insertEdge(G9, 6, 2); insertEdge(G9, 3, 2); insertEdge(G9, 5, 1); insertEdge(G9, 6, 1); insertEdge(G9, 2, 1); printf("\n graph adjacency list "); print_adjList(G9); printf("\n \n//////////////////////////////////////////////\n\n depth fist search >> "); DFS_adjList(G9, 1); return 0; }

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  • JNI - native method with ByteBuffer parameter

    - by Ajan
    I've got a method: public native void doSomething(ByteBuffer in, ByteBuffer out); Generated by javah C/C++ header of this method is: JNIEXPORT void JNICALL Java__MyClass_doSomething (JNIEnv *, jobject, jobject, jobject, jint, jint); How can I get a data array from jobject (that is a ByteBuffer instance) ?

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  • How can I pass a C++ member function to a C API as a parameter

    - by michael
    Hi, In my C++ program, I need to call this c API: GConn* gnet_conn_new (const gchar *hostname, gint port, GConnFunc func); where GConnFunc is defined as: void (*GConnFunc) (GConn *conn); My question is if I have a C++ class and have a member function like Class A { public: A(); void my_func (GConn* conn); } In my A::A() Constructor, how can I pass this-myfunc to gnet_conn_new as the GConnFunc parameter? Thank you.

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